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Big Bad Wolf Studio

Full company profile

uuid0046rlz

Namestring
Big Bad Wolf Studio
Legal namestring
Big Bad Wolf
Company typeenum
Private
Founded yearint
2015
Descriptiontext

Big Bad Wolf Studio is a privately held French video game developer headquartered in Bordeaux, France, founded in 2015 with a headcount of 11–50 employees. The studio specializes in narrative-driven adventure and role-playing games, with a thematic focus on horror, thriller, and mystery investigations featuring player-choice systems with permanent consequences and multiple endings. Its portfolio comprises three core titles: The Council, an episodic five-episode narrative adventure released in 2018 that won the PING Award for Best Scenario; Vampire: The Masquerade - Swansong, a licensed-IP RPG released in 2022 across PC and major consoles; and Cthulhu: The Cosmic Abyss, a Lovecraftian horror investigation game released in April 2026 on PS5, Xbox Series X|S, and PC at budget pricing.

The studio builds on Unreal Engine and integrates third-party technologies such as NVIDIA DLSS 4.5 to support performance and image quality on GeForce RTX hardware. Development is concentrated in a single Bordeaux office, with no disclosed subsidiaries, parent entities, or external institutional investors. The company's operating philosophy emphasizes team autonomy, responsibility, and passion-driven culture as documented on its own career and studio pages.

Commercially, the studio generates revenue through one-time perpetual-license sales of its titles across major digital storefronts (Steam, PlayStation Store, Xbox Store, Nintendo Switch eShop, Epic Games Store) and has begun outsourcing publishing and distribution to third-party partners, most notably Nacon for Cthulhu: The Cosmic Abyss. End customers are individual video game consumers globally interested in atmospheric horror, investigation puzzles, and choice-driven narrative experiences — a horizontal consumer segment with no enterprise or named-customer concentration. Pricing is positioned at budget tier, consistent with an independent mid-tier developer targeting broad reach rather than premium pricing.

Short descriptiontext

Big Bad Wolf Studio is a Bordeaux, France-based independent video game developer founded in 2015, specializing in narrative-driven horror, thriller, and RPG adventure games for global PC and console consumers via Unreal Engine and major digital storefronts.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersBordeaux, France
HQ citystring
Bordeaux
HQ countrystring
France
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
narrative adventure games, video game development, horror investigation games, episodic thriller games, story-driven RPG games
Industry1 code
1Narrative/Adventure & RPG Game Studios
CodeMPAFAAALPrimaryYes
NAICS code1 code
  • Software Publishers5132
Product category
Video game development
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model1 record
1Video Game Sales
TypeOne Time License
Description

The studio generates revenue through the sale of video games directly to consumers across multiple platforms including PC (Steam, Epic Games Store), PlayStation (PS5, PS4), Xbox (Series X|S, Xbox One), and Nintendo Switch. Games are sold at budget price points as noted for Cthulhu: The Cosmic Abyss.

bigbadwolf-studio.com
Marketing channels2 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
Pricing details1 tier
1Budget pricing tier
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Game available at budget price point for PS5, Xbox Series X|S, and PC

techradar.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

Big Bad Wolf Studio develops and publishes narrative-driven adventure and RPG video games, with a portfolio built around horror, thriller, and vampire-fiction themes. Its current titles include Cthulhu: The Cosmic Abyss (Lovecraftian horror investigation game), Vampire: The Masquerade - Swansong (vampire RPG), and The Council (episodic thriller adventure), sold as standalone one-time-purchase products across PC, PlayStation, Xbox, and Nintendo Switch storefronts.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Big Bad Wolf Studio is a video game development studio based in Bordeaux, France, specializing in narrative-driven adventure games. Their portfolio includes three distinct titles: Cthulhu: The Cosmic Abyss (a Lovecraftian horror investigation game), Vampire: The Masquerade - Swansong (a vampire RPG), and The Council (an episodic narrative adventure). All titles emphasize atmospheric storytelling, player choice, and investigation mechanics across console and PC platforms.

Product and service3 records
1Cthulhu: The Cosmic Abyss
CategoryNarrative horror adventure / RPG video game
Description

A horror investigation game where players plunge into the ancient city of R'lyeh in the near future to prevent the awakening of an ancient evil. Features atmospheric Lovecraftian horror, puzzles, and multiple endings with gameplay lasting 8-15 hours. Released on PS5, Xbox Series X|S, and PC for individual consumers.

2Vampire: The Masquerade - Swansong
CategoryNarrative vampire RPG video game
Description

An immersive vampire RPG where players control three vampires from different Camarilla clans to investigate and resolve an intrigue in Boston, with choices shaping the city's future. Available on PC (Epic Games Store), PlayStation, Xbox, and Nintendo Switch for individual consumers.

3The Council
CategoryEpisodic narrative adventure video game
Description

An episodic thriller narrative adventure consisting of five episodes featuring permanent consequences for player choices, character skill development, and a murder-mystery storyline in a secret-society setting. Available on PlayStation 4, Xbox One, and Steam for individual consumers.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierCoreTypeTechnology or IntegrationAnnounced on2026-04-14
Description

NVIDIA integrated DLSS (Deep Learning Super Sampling) technology into Cthulhu: The Cosmic Abyss, releasing April 16th alongside other titles. This partnership provides performance enhancement and improved image quality for GeForce RTX users.

Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2026-04-14
Description

Nacon partnered with Big Bad Wolf as publisher for Cthulhu: The Cosmic Abyss. Nacon is a major video game publisher and distributor that handles publishing, distribution, and marketing for the game.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

French developer of narrative-driven games (A Plague Tale series, Microsoft Flight Simulator) — same French indie origin and narrative expertise but a much larger studio with broader portfolio.

TypeDirect peer
Description

UK developer of Until Dawn and The Dark Pictures Anthology — directly comparable in narrative horror-investigation genre with branching-choice mechanics, though larger and publisher-backed.

3Spiders
TypeDirect peer
Description

French RPG developer (Greedfall, Steelrising) of similar small-studio scale, also published by Nacon — directly comparable in size, French origin, and RPG/narrative focus.

TypeBroad incumbent
Description

French pioneer of choice-driven narrative games (Heavy Rain, Detroit: Become Human) — same French heritage and narrative expertise, but a substantially larger, more established incumbent.

TypeDirect peer
Description

French narrative adventure developer behind Life is Strange and Tell Me Why — the closest direct comparable in origin, size, and genre focus, building choice-driven episodic/serialized story games.

TypeDirect peer
Description

German narrative action-RPG developer (The Surge, Lords of the Fallen) of comparable small-team scale with a focus on narrative-heavy console/PC titles.

TypeDirect peer
Description

Montreal-based indie studio behind the Outlast horror series — directly comparable small-team focus on narrative-driven horror with player-choice mechanics.

TypeDirect peer
Description

Swedish small studio known for narrative horror (Little Nightmares co-development, Statik) — closely matched in size, European indie base, and narrative/horror focus.

TypeDirect peer
Description

Swedish indie studio known for Amnesia and SOMA — a closely matched small-team narrative horror developer with strong atmosphere and puzzle-driven design.

TypeDirect peer
Description

Canadian indie studio behind We Happy Few and South of Midnight — a similar small-team narrative developer building choice-driven, atmospheric games for console and PC.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration1 record

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature1 record

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Big Bad Wolf Studio

Video game developmentbigbadwolf-studio.com

Big Bad Wolf Studio is a Bordeaux, France-based independent video game developer founded in 2015, specializing in narrative-driven horror, thriller, and RPG adventure games for global PC and console consumers via Unreal Engine and major digital storefronts.

What Big Bad Wolf Studio does

Big Bad Wolf Studio is a privately held French video game developer headquartered in Bordeaux, France, founded in 2015 with a headcount of 11–50 employees. The studio specializes in narrative-driven adventure and role-playing games, with a thematic focus on horror, thriller, and mystery investigations featuring player-choice systems with permanent consequences and multiple endings. Its portfolio comprises three core titles: The Council, an episodic five-episode narrative adventure released in 2018 that won the PING Award for Best Scenario; Vampire: The Masquerade - Swansong, a licensed-IP RPG released in 2022 across PC and major consoles; and Cthulhu: The Cosmic Abyss, a Lovecraftian horror investigation game released in April 2026 on PS5, Xbox Series X|S, and PC at budget pricing.

The studio builds on Unreal Engine and integrates third-party technologies such as NVIDIA DLSS 4.5 to support performance and image quality on GeForce RTX hardware. Development is concentrated in a single Bordeaux office, with no disclosed subsidiaries, parent entities, or external institutional investors. The company's operating philosophy emphasizes team autonomy, responsibility, and passion-driven culture as documented on its own career and studio pages.

Commercially, the studio generates revenue through one-time perpetual-license sales of its titles across major digital storefronts (Steam, PlayStation Store, Xbox Store, Nintendo Switch eShop, Epic Games Store) and has begun outsourcing publishing and distribution to third-party partners, most notably Nacon for Cthulhu: The Cosmic Abyss. End customers are individual video game consumers globally interested in atmospheric horror, investigation puzzles, and choice-driven narrative experiences — a horizontal consumer segment with no enterprise or named-customer concentration. Pricing is positioned at budget tier, consistent with an independent mid-tier developer targeting broad reach rather than premium pricing.

Big Bad Wolf Studio firmographics

Firmographics
Name
Big Bad Wolf Studio
Legal name
Big Bad Wolf
Website
https://bigbadwolf-studio.com
Company type
Private
Founded year
2015
Operating status
Operating
Headcount range
11–50 employees
Short description
Big Bad Wolf Studio is a Bordeaux, France-based independent video game developer founded in 2015, specializing in narrative-driven horror, thriller, and RPG adventure games for global PC and console consumers via Unreal Engine and major digital storefronts.
Ownership category
akta.pro rank

Big Bad Wolf Studio industry classification

Industry
Product category
Video game development
NAICS
Software Publishers (5132)
akta.pro primary industry
Narrative/Adventure & RPG Game Studios (MPAFAAAL)

Keywords

  • Narrative adventure games
  • Video game development
  • Horror investigation games
  • Episodic thriller games
  • Story-driven RPG games

Where Big Bad Wolf Studio is headquartered

Location

Headquarters

HQ city
Bordeaux
HQ country
France
HQ region
Europe

Offices1 record

Markets served

Big Bad Wolf Studio business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. Video Game Sales: The studio generates revenue through the sale of video games directly to consumers across multiple platforms including PC (Steam, Epic Games Store), PlayStation (PS5, PS4), Xbox (Series X|S, Xbox One), and Nintendo Switch. Games are sold at budget price points as noted for Cthulhu: The Cosmic Abyss.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goBudget pricing tier

Go-to-market motion2 records

Distribution channels5 records

Marketing channels2 records

Big Bad Wolf Studio product offering

Product offering

Core offering

Big Bad Wolf Studio develops and publishes narrative-driven adventure and RPG video games, with a portfolio built around horror, thriller, and vampire-fiction themes. Its current titles include Cthulhu: The Cosmic Abyss (Lovecraftian horror investigation game), Vampire: The Masquerade - Swansong (vampire RPG), and The Council (episodic thriller adventure), sold as standalone one-time-purchase products across PC, PlayStation, Xbox, and Nintendo Switch storefronts.

Product overview

Big Bad Wolf Studio is a video game development studio based in Bordeaux, France, specializing in narrative-driven adventure games. Their portfolio includes three distinct titles: Cthulhu: The Cosmic Abyss (a Lovecraftian horror investigation game), Vampire: The Masquerade - Swansong (a vampire RPG), and The Council (an episodic narrative adventure). All titles emphasize atmospheric storytelling, player choice, and investigation mechanics across console and PC platforms.

Differentiator

Problem solved

Functional benefit

Products and services

  • Cthulhu: The Cosmic Abyss A horror investigation game where players plunge into the ancient city of R'lyeh in the near future to prevent the awakening of an ancient evil. Features atmospheric Lovecraftian horror, puzzles, and multiple endings with gameplay lasting 8-15 hours. Released on PS5, Xbox Series X|S, and PC for individual consumers.
  • Vampire: The Masquerade - Swansong An immersive vampire RPG where players control three vampires from different Camarilla clans to investigate and resolve an intrigue in Boston, with choices shaping the city's future. Available on PC (Epic Games Store), PlayStation, Xbox, and Nintendo Switch for individual consumers.
  • The Council An episodic thriller narrative adventure consisting of five episodes featuring permanent consequences for player choices, character skill development, and a murder-mystery storyline in a secret-society setting. Available on PlayStation 4, Xbox One, and Steam for individual consumers.

Companies that use Big Bad Wolf Studio

Customer profile

Segments1 record

Ideal customer profiles1 record

Big Bad Wolf Studio technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration1 record

Feature1 record

Big Bad Wolf Studio partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered core.

  • NVIDIAcoreTechnology or Integration · 14 April 2026NVIDIA integrated DLSS (Deep Learning Super Sampling) technology into Cthulhu: The Cosmic Abyss, releasing April 16th alongside other titles. This partnership provides performance enhancement and improved image quality for GeForce RTX users.
  • NaconcoreChannel Partner/ Reseller/ Distributor · 14 April 2026Nacon partnered with Big Bad Wolf as publisher for Cthulhu: The Cosmic Abyss. Nacon is a major video game publisher and distributor that handles publishing, distribution, and marketing for the game.

Scale indicators1 record

Recent moves6 records

Expansion highlights4 records

Big Bad Wolf Studio competitors and assessment

Company assessment

Broad incumbents

  • Asobo Studio: French developer of narrative-driven games (A Plague Tale series, Microsoft Flight Simulator) — same French indie origin and narrative expertise but a much larger studio with broader portfolio.
  • Quantic Dream: French pioneer of choice-driven narrative games (Heavy Rain, Detroit: Become Human) — same French heritage and narrative expertise, but a substantially larger, more established incumbent.

Direct peers

  • Supermassive Games: UK developer of Until Dawn and The Dark Pictures Anthology — directly comparable in narrative horror-investigation genre with branching-choice mechanics, though larger and publisher-backed.
  • Spiders: French RPG developer (Greedfall, Steelrising) of similar small-studio scale, also published by Nacon — directly comparable in size, French origin, and RPG/narrative focus.
  • DONTNOD Entertainment: French narrative adventure developer behind Life is Strange and Tell Me Why — the closest direct comparable in origin, size, and genre focus, building choice-driven episodic/serialized story games.
  • Deck13 Interactive: German narrative action-RPG developer (The Surge, Lords of the Fallen) of comparable small-team scale with a focus on narrative-heavy console/PC titles.
  • Red Barrels: Montreal-based indie studio behind the Outlast horror series — directly comparable small-team focus on narrative-driven horror with player-choice mechanics.
  • Tarsier Studios: Swedish small studio known for narrative horror (Little Nightmares co-development, Statik) — closely matched in size, European indie base, and narrative/horror focus.
  • Frictional Games: Swedish indie studio known for Amnesia and SOMA — a closely matched small-team narrative horror developer with strong atmosphere and puzzle-driven design.
  • Compulsion Games: Canadian indie studio behind We Happy Few and South of Midnight — a similar small-team narrative developer building choice-driven, atmospheric games for console and PC.

Market position

Strengths4 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Big Bad Wolf Studio social profiles

Digital presence

Big Bad Wolf Studio financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Big Bad Wolf Studio leadership team

Management profile

Number of profiles

Profiles1 record

Big Bad Wolf Studio funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Big Bad Wolf Studio M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Big Bad Wolf Studio

What does Big Bad Wolf Studio do?

Big Bad Wolf Studio develops and publishes narrative-driven adventure and RPG video games, with a portfolio built around horror, thriller, and vampire-fiction themes. Its current titles include Cthulhu: The Cosmic Abyss (Lovecraftian horror investigation game), Vampire: The Masquerade - Swansong (vampire RPG), and The Council (episodic thriller adventure), sold as standalone one-time-purchase products across PC, PlayStation, Xbox, and Nintendo Switch storefronts.

Is Big Bad Wolf Studio a public or private company?

Big Bad Wolf Studio is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Big Bad Wolf Studio founded?

Big Bad Wolf Studio was founded in 2015. It employs 11 to 50 people.

Where is Big Bad Wolf Studio based?

Big Bad Wolf Studio is headquartered in Bordeaux, France, in the Europe region.

How does Big Bad Wolf Studio make money?

One revenue line is on record: video Game Sales.

Who are Big Bad Wolf Studio's main competitors?

Broad incumbents on record are Asobo Studio and Quantic Dream. Direct peers are Supermassive Games, Spiders, DONTNOD Entertainment, Deck13 Interactive, Red Barrels, Tarsier Studios, Frictional Games and Compulsion Games.

Does Big Bad Wolf Studio have an API?

No public API is recorded for Big Bad Wolf Studio.

What industry is Big Bad Wolf Studio in?

Big Bad Wolf Studio's product category is Video game development. Its primary akta.pro industry code is MPAFAAAL, Narrative/Adventure & RPG Game Studios. Its NAICS code is 5132.

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Live signals
Gagadget.comNacon's collapse claims another studio as Big Bad Wolf reportedly shuts downBig Bad Wolf, a game studio in Bordeaux known for titles like The Council and Vampire: The Masquerade – Swansong, is reportedly closing due to Nacon's insolvency. The studio launched its final game, Cthulhu: The Cosmic Abyss, shortly before the reported shutdown, with no official confirmation from involved parties.WN HubMedia: Nacon to close Big Bad Wolf studio and lay off nearly all Kylotonn employeesFrench publisher Nacon is closing Big Bad Wolf studio and conducting mass layoffs at Kylotonn as part of restructuring efforts to improve its financial standing. Big Bad Wolf, the developer behind recently released Cthulhu: The Cosmic Abyss, will be dissolved as part of the bankruptcy proceedings of another Nacon subsidiary, Cyanide Studio. The Kylotonn studio, responsible for Test Drive Unlimited Solar Crown, is expected to cut approximately 75% of its workforce, reducing staff to just over 30 employees.80 LevelBig Bad Wolf on Making the Game, Cthulhu: The Cosmic AbyssBig Bad Wolf's Game Director Tommaso Nuti discussed the studio's development approach for Cthulhu: The Cosmic Abyss, emphasizing its investigation-focused gameplay, corruption system, and AI companion KEY within a Lovecraft-inspired cosmic horror setting. The studio navigated significant technical challenges transitioning to Unreal Engine 5, implementing systems like Lumen, Virtual Shadow Maps, and Nanite while maintaining performance standards. Early player reception through Steam Next Fest and the Lovecraftian Days event has been positive, with players responding favourably to the game's atmosphere and demanding investigation mechanics.AltCharInterview: Big Bad Wolf on Ditching Combat and Embracing Pure Dread In Cthulhu: The Cosmic AbyssThe game 'Cthulhu: The Cosmic Abyss' is set in 2053 and features no combat, focusing instead on investigation and understanding cosmic horror. Developed by Big Bad Wolf, it explores current global issues and incorporates AI as a key gameplay element, aiming to offer a unique narrative experience.ScreenrantVampire: The Masquerade - Swansong Review - A Delicious Narrative AdventureVampire: The Masquerade - Swansong is a narrative RPG developed by Big Bad Wolf and published by Nacon, set in modern-day Boston where three vampires investigate an attack. It combines Telltale-style storytelling with RPG elements like Willpower and Hunger management, and has no combat. The game is scheduled for release on May 19, 2022, for PC, PS4, PS5, Xbox One, and Xbox Series X/S.