Compulsion Games
Compulsion Games is a Montreal-based independent video game developer (founded 2009, acquired by Microsoft/Xbox in 2018) building narrative-driven, single-player action-adventure titles — including Contrast, We Happy Few, and South of Midnight — for Xbox, PlayStation, Nintendo, and PC consumers.
- Company typePrivate
- Founded2009
- HeadquartersMontréal, Canada
- Headcount51–100
- GTM typeB2C
- OfferingSoftware
What Compulsion Games does
Compulsion Games is a Montreal-based video game developer founded in 2009 and operating since 2018 as a wholly-owned subsidiary of Microsoft within Xbox Game Studios. The studio specializes in narrative-driven, single-player action-adventure titles with distinctive handcrafted art direction, building original IPs rather than sequels: Contrast (2013, a 1920s film noir puzzle-platformer), We Happy Few (2018, a 1960s dystopian survival roguelike with three DLC expansions), and South of Midnight (2025, a Southern Gothic third-person action-adventure set in the American Deep South). Core gameplay innovations include a 3D-to-2D shadow-shifting mechanic (Contrast), procedurally generated cities with permadeath mechanics (We Happy Few), and a Weaving Magic system for combat, traversal, and puzzle-solving (South of Midnight). The studio employs a stop-motion-inspired animation pipeline that gives characters a maquette-like visual identity.
The studio monetizes through one-time game sales (Standard and Weaver's/Premium editions) across Xbox Store, Steam, PlayStation Store, and Nintendo Store, supplemented by day-one availability on Xbox Game Pass Ultimate and PC Game Pass, plus cloud streaming through Xbox Cloud Gaming, NVIDIA GeForce NOW, and Boosteroid. Distribution is fully global and primarily product-led, leveraging Microsoft's marketing channels, Xbox showcases, and digital storefronts rather than direct B2B sales. South of Midnight surpassed one million players within its first month of release, and the studio was subsequently awarded a Peabody Award (2026), BAFTA New IP (2025), and Canadian Game Awards Game of the Year plus six additional categories (2026). As of June 2026, Compulsion faces an existential restructuring event under new Xbox CEO Asha Sharma, with layoffs affecting approximately 90 developers and active negotiations underway to spin off the studio from Microsoft alongside Double Fine and Ninja Theory.
Compulsion Games firmographics
Firmographics- Name
- Compulsion Games
- Legal name
- Compulsion Games Inc.
- Website
- https://compulsiongames.com
- Company type
- Private
- Founded year
- 2009
- Operating status
- Closed
- Headcount range
- 51–100 employees
- Short description
- Compulsion Games is a Montreal-based independent video game developer (founded 2009, acquired by Microsoft/Xbox in 2018) building narrative-driven, single-player action-adventure titles — including Contrast, We Happy Few, and South of Midnight — for Xbox, PlayStation, Nintendo, and PC consumers.
- Ownership category
- akta.pro rank
Compulsion Games industry classification
Industry- Product category
- Video Game Development
- akta.pro primary industry
- Casual/Hypercasual Game Studios (MPAFAAAG)
Keywords
Where Compulsion Games is headquartered
LocationHeadquarters
- HQ city
- Montréal
- HQ country
- Canada
- HQ region
- North America
Offices1 record
Markets served
Compulsion Games business model
Business model- GTM type
- B2C
- Offering type
- Software
Revenue model
- Game Sales (Retail/Digital): Traditional game sales through Xbox Store, Steam, PlayStation Store, and Nintendo Store. Games are sold as one-time purchases with Standard and Premium/Premium editions.
- Xbox Game Pass Subscription: Day-one releases on Game Pass Ultimate and PC Game Pass, generating revenue through subscription rather than per-unit sales. South of Midnight was available on Game Pass at launch.
- Game Pass Cloud Gaming: South of Midnight supports Xbox Cloud Gaming and streaming on NVIDIA GeForce NOW and Boosteroid platforms.
- DLC and Expansions: We Happy Few released three DLC pieces: They Came From Below, Lightbearer, and We All Fall Down as Season Pass content.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | One time | Standard Edition - Base game only |
| One time/ perpetual license | One time | Premium Edition - Includes early access and digital extras |
| One time/ perpetual license | One time | Weaver's Edition - For PS5 and Switch 2 releases |
Go-to-market motion1 record
Distribution channels6 records
Marketing channels5 records
Compulsion Games product offering
Product offeringCore offering
Compulsion Games is an independent video game developer that designs, develops, and publishes narrative-driven single-player video games with distinctive handcrafted art directions. The studio's core products are full-priced video games (Contrast, We Happy Few, and South of Midnight) sold as one-time digital purchases and distributed through the Xbox, Steam, PlayStation, and Nintendo ecosystems, with day-one availability on Xbox Game Pass.
Product overview
Compulsion Games is an Xbox Games Studio specializing in handcrafted, hallucinatory adventure games with rich storytelling. The studio develops games across multiple platforms including Xbox Series X|S, PlayStation 5, Nintendo Switch 2, and PC via Steam. Its portfolio includes South of Midnight (a Southern Gothic action-adventure released April 2025 with multi-platform expansion in 2026), We Happy Few (a dystopian survival roguelike with three DLC expansions), and Contrast (a puzzle adventure game). The studio is known for distinctive art direction, narrative-driven experiences, and building games in worlds that are strange but provocatively familiar. Founded in 2009 and acquired by Microsoft in 2018, the studio is based in Montreal, Canada.
Differentiator
Problem solved
Functional benefit
Products and services
- South of Midnight A third-person action-adventure game set in the American Deep South featuring Southern Gothic folklore creatures and a handcrafted stop-motion animation style. Players control protagonist Hazel, wielding ancient weaving magic for combat, traversal, and puzzle-solving. Released as a premium single-player title on Xbox Series X|S, Windows PC, PlayStation 5, and Nintendo Switch 2 with day-one availability on Xbox Game Pass.
- We Happy Few
Companies that use Compulsion Games
Customer profileNamed customers2 records
Segments3 records
Ideal customer profiles1 record
Compulsion Games technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature6 records
Compulsion Games partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- Microsoft / Xbox Game StudioscoreCompulsion Games was acquired by Microsoft in 2018 and became part of Xbox Game Studios. The partnership involved Microsoft providing publishing, distribution through Xbox ecosystem, Game Pass integration, and development resources while Compulsion maintained creative independence. Studio was reportedly targeted for closure in 2026 under Xbox restructuring.
Scale indicators4 records
Recent moves7 records
Expansion highlights4 records
Compulsion Games competitors and assessment
Company assessmentDirect peers
- Ninja Theory: Acquired by Microsoft in 2018, Ninja Theory makes narrative-driven action-adventure games (Hellblade series). It is directly comparable to Compulsion in size, Microsoft ownership, narrative-focus, and is reportedly part of the same June 2026 Xbox restructuring / spin-off negotiations.
- Double Fine Productions: Acquired by Microsoft in 2019, Double Fine develops narrative adventure games (Psychonauts series). It is directly comparable as a Microsoft-owned mid-size studio focused on story-driven experiences, and is reportedly part of the same spin-off discussions as Compulsion.
- Obsidian Entertainment: Acquired by Microsoft in 2018, Obsidian builds narrative RPGs (Pentiment, Avowed, The Outer Worlds). It is a Microsoft-owned narrative-game studio of comparable size, sharing the same corporate parent and strategic exposure to Xbox restructuring.
- Asobo Studio: Independent French studio behind A Plague Tale and the Microsoft Flight Simulator collaboration. Comparable as a mid-size narrative-focused studio producing story-driven action-adventure titles on a similar scale to Compulsion.
- Remedy Entertainment: Finnish developer of narrative action games (Control, Alan Wake 2). Comparable as a publicly-listed mid-size studio producing narrative-driven single-player experiences with distinctive mechanics and art direction.
- Supergiant Games: Independent studio behind Bastion, Hades, and Pyre. Comparable as a small, critically acclaimed independent studio with strong narrative and art-direction DNA, though smaller than Compulsion and self-publishing across platforms.
- Arkane Studios: Developer of Dishonored, Prey, and Deathloop. Comparable as a narrative-focused immersive sim/action-adventure studio, also owned by Microsoft (via Bethesda acquisition) and similarly exposed to Xbox restructuring pressures.
- inXile Entertainment: Acquired by Microsoft in 2018, inXile develops narrative RPGs (Wasteland series, Clockwork Revolution). Comparable as another Microsoft-owned narrative-focused mid-size studio under the Xbox Game Studios umbrella.
Broad incumbents
- Playground Games: Acquired by Microsoft in 2018, Playground develops Fable and Forza Horizon. Comparable as a Microsoft-owned mid-size UK-based studio, though larger and focused on larger-budget RPGs and racing franchises rather than narrative AA titles.
- Undead Labs: Acquired by Microsoft in 2018, Undead Labs develops the State of Decay franchise. Comparable as another Microsoft-owned game studio under Xbox Game Studios, though focused on survival games rather than narrative action-adventure.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat3 records
Key risks6 records
Key highlights7 records
Customer concentration
Compulsion Games social profiles
Digital presenceCompulsion Games financial estimates
Financial estimateRevenue estimate
Valuation estimate
Compulsion Games leadership team
Management profileNumber of profiles
Profiles1 record
Compulsion Games funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Compulsion Games M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Compulsion Games
What does Compulsion Games do?
Compulsion Games is an independent video game developer that designs, develops, and publishes narrative-driven single-player video games with distinctive handcrafted art directions. The studio's core products are full-priced video games (Contrast, We Happy Few, and South of Midnight) sold as one-time digital purchases and distributed through the Xbox, Steam, PlayStation, and Nintendo ecosystems, with day-one availability on Xbox Game Pass.
Is Compulsion Games a public or private company?
Compulsion Games is a private company. It is classified as corporate owned and is currently closed.
When was Compulsion Games founded?
Compulsion Games was founded in 2009. It employs 51 to 100 people.
Where is Compulsion Games based?
Compulsion Games is headquartered in Montréal, Canada, in the North America region.
How does Compulsion Games make money?
Four revenue lines are on record. Game Sales (Retail/Digital) is the primary driver. The others are xbox Game Pass Subscription, game Pass Cloud Gaming and DLC and Expansions.
Who are Compulsion Games's main competitors?
Direct peers on record are Ninja Theory, Double Fine Productions, Obsidian Entertainment, Asobo Studio, Remedy Entertainment, Supergiant Games, Arkane Studios and inXile Entertainment. Broad incumbents are Playground Games and Undead Labs.
Does Compulsion Games have an API?
No public API is recorded for Compulsion Games.
What industry is Compulsion Games in?
Compulsion Games's product category is Video Game Development. Its primary akta.pro industry code is MPAFAAAG, Casual/Hypercasual Game Studios.