eMuseu do Esporte
eMuseu do Esporte is a Brazilian digital sports museum platform, founded in 2016, that preserves and showcases sports heritage through 3D virtual galleries, VR/AR experiences, holographic athlete displays, and mobile truck exhibitions. It serves sports federations, clubs, athletes, and the public, funded by tax incentives and corporate sponsors.
- Company typePrivate
- Founded2016
- HeadquartersRio de Janeiro, Brazil
- Headcount1–10
- GTM typeB2B and B2C
- OfferingServices
What eMuseu do Esporte does
eMuseu do Esporte is a Brazilian digital sports museum platform operated by GAMA DESENVOLVIMENTO E TREINAMENTO LTDA. M.E., a micro-enterprise founded in 2016 during the Rio Olympic Games by Prof. Dr. Lamartine DaCosta and Profa. Dra. Bianca Gama, and hosted at UERJ's technology incubator in Rio de Janeiro. The platform preserves and showcases Brazilian sports heritage through 40+ digital collections, 18 Olympic and Paralympic athlete holograms, 3D virtual galleries accessible via web browser or VR headset, 360° panoramic tours, AR mobile games, and AI-powered avatar creation. A full accessibility layer includes audio description, Libras (Brazilian Sign Language), Braille, and subtitles across 20+ accessible collections. The platform also operates a mobile truck exhibition program (carretas) with 13+ deployments across multiple Brazilian states, bringing physical sports heritage experiences to communities outside major metropolitan centers.
The platform serves a diverse stakeholder base including the Brazilian Olympic Committee (COB), the Brazilian Paralympic Committee, clubs such as Chapecoense, Grêmio, Vasco, Fortaleza, and Juventude, state sports federations, athletes, and the general public. Users can register accounts and contribute their own collections, giving the platform a collaborative dimension. Distribution occurs through the self-serve website, a Facebook community of 103,935+ likes, Instagram, YouTube, email newsletters, and the traveling truck exhibitions.
Revenue is generated entirely through Brazilian tax incentive mechanisms — specifically ICMS Rio de Janeiro, Lei Paulista de Incentivo ao Esporte, and Lei Rouanet — combined with corporate sponsorships from Enel, Vale, Eletrobrás, and OTIS. The platform is offered free of charge to end users, with no admission fees for virtual or physical exhibitions. This project-based funding structure, combined with the micro-enterprise legal classification, constrains the scale of operations but aligns the business with Brazilian sports and cultural policy objectives.
eMuseu do Esporte firmographics
Firmographics- Name
- eMuseu do Esporte
- Legal name
- GAMA DESENVOLVIMENTO E TREINAMENTO LTDA. M.E.
- Website
- https://emuseudoesporte.com.br
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- eMuseu do Esporte is a Brazilian digital sports museum platform, founded in 2016, that preserves and showcases sports heritage through 3D virtual galleries, VR/AR experiences, holographic athlete displays, and mobile truck exhibitions. It serves sports federations, clubs, athletes, and the public, funded by tax incentives and corporate sponsors.
- Ownership category
- akta.pro rank
eMuseu do Esporte industry classification
Industry- Product category
- Digital Sports Museum
- NAICS
- Museums (712110), Museums, Historical Sites, and Similar Institutions (712)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Specialty Museums (e.g., Maritime, Aviation, Sports, Music, Film) (THAJADAF)
- akta.pro secondary industries
- VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE), Brand Activations & Experiential Campaign Design (MPAAAGAA)
Keywords
Where eMuseu do Esporte is headquartered
LocationHeadquarters
- HQ city
- Rio de Janeiro
- HQ country
- Brazil
- HQ region
- Latin America
Offices1 record
Markets served
eMuseu do Esporte business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Sponsorship via Tax Incentive Laws: The organization is registered under three Brazilian tax incentive laws: ICMS (Rio de Janeiro State), Lei Paulista de Incentivo ao Esporte (São Paulo State), and Lei Rouanet (Federal). Companies can sponsor the museum by directing a portion of their tax obligations to sports culture projects, allowing businesses of various sizes to participate.
- Corporate Sponsorship: Direct sponsorship from companies like Enel and Vale who support the traveling truck exhibitions (carretas) and specific collections. Companies receive brand visibility and association with sports heritage and accessibility initiatives.
Go-to-market motion2 records
Distribution channels4 records
Marketing channels6 records
eMuseu do Esporte product offering
Product offeringCore offering
The eMuseu do Esporte is a collaborative virtual museum platform for Brazilian sports heritage preservation, offering free access to 3D galleries, immersive virtual exhibitions, and digital collections from clubs, federations, and athletes. It supplements the digital platform with traveling mobile exhibition trucks (Carretas) equipped with VR simulators, holographic athlete displays, AR games, and AI avatar tools, distributed nationwide through corporate sponsorships channeled via Brazilian sports tax incentive laws.
Product overview
eMuseu do Esporte operates a collaborative virtual sports museum platform centered on the eMuseu do Esporte core platform, complemented by the Carreta do eMuseu (mobile exhibition truck) that brings immersive experiences to physical locations. The platform encompasses multiple integrated products: Coleções (digital sports collections from clubs, federations, and athletes), Exposições 3D and Galerias 3D (immersive 3D exhibition spaces), Coleções Acessíveis (accessible versions with audio description and Libras), Livros (digital publications), VideoCast (video content), and Apoie um Atleta (athlete support initiative). The ecosystem is managed through a Hub de Museus Virtuais (Virtual Museums Hub) model, enabling collectors, fans, athletes, and organizations to contribute content.
Differentiator
Problem solved
Functional benefit
Quantifiable outcome
- 13+ mobile truck exhibitions conducted across multiple Brazilian states
- +4 more outcomes
Companies that use eMuseu do Esporte
Customer profileNamed customers8 records
Segments5 records
Ideal customer profiles5 records
eMuseu do Esporte technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration1 record
AI capability2 records
Feature6 records
eMuseu do Esporte partnerships and signals
Strategic signalPartnerships
Eight partnerships are on record, tiered core, minor and major.
- Comitê Olímpico do Brasil (COB)coreStrategic partnership for Olympic heritage preservation and promotion. COB and eMuseu co-hosted Olympic Day 2025 celebrations at the Rio Olympic Park with interactive mobile exhibition featuring VR experiences, AR games, and holographic athlete displays. The collaboration aims to promote Olympic Values and reach new generations through technology.
- OTISminorCorporate sponsor of Carreta SP 2024 truck exhibition, supporting mobile sports heritage exhibitions in São Paulo state.
- EletrobrásminorFederal energy company sponsoring Carreta RJ 2024 truck exhibition, enabling sports heritage experiences in Rio de Janeiro communities.
- ValemajorCorporate sponsor of traveling truck exhibitions (Carreta Vale) bringing sports heritage experiences to communities. Vale's sponsorship enables mobile exhibitions to reach broader audiences across different regions of Brazil.
- EnelmajorEnergy company sponsoring the Lobby 3D ENEL gallery and contributing to the eMuseu do Esporte's digital exhibition infrastructure. The partnership provides brand visibility and supports accessibility-focused exhibitions.
- CELAFISCS (Centro de Estudos do Laboratory de Aptidão Física de São Caetano do Sul)minorAcademic partner collaborating on sports science publications and educational content, including the 'Desafio do Agito' (Movement for Inclusion) initiative promoting physical activity.
- UERJ (Universidade do Estado do Rio de Janeiro)coreInstitutional host providing incubator services through the Technological Incubator of Social Enterprises and Social Cooperativas (ITECS). UERJ provided the foundational support and academic environment for developing the museum project, aligning with the university's social impact mission.
- ITECS (Incubadora Tecnológica de Empreendimentos Sociais e Cooperativas)coreTechnology incubator that houses and supports the eMuseu do Esporte project, providing business development and technical support services for social enterprises.
Scale indicators4 records
Recent moves6 records
Expansion highlights6 records
eMuseu do Esporte competitors and assessment
Company assessmentDirect peers
- Museu do Futebol: Brazil's flagship football heritage museum in São Paulo, operated as a cultural institution preserving the history of Brazilian soccer. Directly comparable as a Brazilian sports museum targeting mass public engagement, though predominantly physical vs. eMuseu's digital-first model.
- Olympic Museum (Lausanne): The IOC's official Olympic heritage museum in Lausanne, Switzerland. Comparable as an Olympic/sports museum preserving athletic heritage with interactive exhibits, and the international benchmark eMuseu's founders visited when shaping the concept.
- Olympic and Sports Museum Joan Antoni Samaranch: Barcelona's Olympic and sports museum explicitly cited in eMuseu's founding research. Directly comparable as a sports-heritage institution with interactive/immersive exhibits designed for broad public audiences.
- Hall da Fama do Futebol Brasileiro: Brazilian football Hall of Fame focused on preserving the history of Brazilian soccer legends and milestones. Comparable as a Brazilian sports-heritage institution targeting national audience engagement, overlapping with eMuseu's Pelé and club collections.
- Naismith Memorial Basketball Hall of Fame: U.S. basketball heritage museum that combines traditional exhibits with immersive digital experiences. Comparable as a single-sport heritage institution investing in interactive tech, similar to eMuseu's Brazilian basketball confederation gallery.
- FIFA Museum: FIFA's football heritage museum in Zurich, combining interactive exhibits, memorabilia, and digital experiences to engage global football fans. Comparable as a federation-backed sports museum investing in digital engagement.
- National Sports Museum (Melbourne): Australia's national sports museum at the Melbourne Cricket Ground, covering multiple sports with interactive and digital exhibits. Comparable as a multi-sport heritage institution with an emphasis on visitor experience and technology.
- The Sports Museum (Boston): U.S. multi-sport heritage museum inside TD Garden in Boston, featuring interactive exhibits across major American sports. Comparable as a multi-sport museum using technology-driven storytelling to engage fans.
Broad incumbents
- Madame Tussauds: Global chain of celebrity and athlete wax-figure exhibitions, including dedicated sports zones. Comparable as a sports celebrity/heritage experience business using lifelike displays (analogous to eMuseu's holographic athletes) and immersive exhibits, though with a much broader entertainment footprint.
- Google Arts & Culture: Large-scale digital platform offering virtual tours, 3D exhibits, and high-resolution collections from museums worldwide. Comparable as a digital heritage platform, but operates at vastly greater scale and across all cultural categories rather than specializing in sports.
Market position
Strengths5 records
Weaknesses4 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
eMuseu do Esporte social profiles
Digital presenceeMuseu do Esporte financial estimates
Financial estimateRevenue estimate
Valuation estimate
eMuseu do Esporte leadership team
Management profileNumber of profiles
Profiles2 records
eMuseu do Esporte funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
eMuseu do Esporte M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about eMuseu do Esporte
What does eMuseu do Esporte do?
The eMuseu do Esporte is a collaborative virtual museum platform for Brazilian sports heritage preservation, offering free access to 3D galleries, immersive virtual exhibitions, and digital collections from clubs, federations, and athletes. It supplements the digital platform with traveling mobile exhibition trucks (Carretas) equipped with VR simulators, holographic athlete displays, AR games, and AI avatar tools, distributed nationwide through corporate sponsorships channeled via Brazilian sports tax incentive laws.
Is eMuseu do Esporte a public or private company?
eMuseu do Esporte is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was eMuseu do Esporte founded?
eMuseu do Esporte was founded in 2016. It employs 1 to 10 people.
Where is eMuseu do Esporte based?
eMuseu do Esporte is headquartered in Rio de Janeiro, Brazil, in the Latin America region.
How does eMuseu do Esporte make money?
Two revenue lines are on record. Sponsorship via Tax Incentive Laws are the primary driver. The others are corporate Sponsorship.
Who are eMuseu do Esporte's main competitors?
Direct peers on record are Museu do Futebol, Olympic Museum (Lausanne), Olympic and Sports Museum Joan Antoni Samaranch, Hall da Fama do Futebol Brasileiro, Naismith Memorial Basketball Hall of Fame, FIFA Museum, National Sports Museum (Melbourne) and The Sports Museum (Boston). Broad incumbents are Madame Tussauds and Google Arts & Culture.
Does eMuseu do Esporte have an API?
No public API is recorded for eMuseu do Esporte.
What industry is eMuseu do Esporte in?
eMuseu do Esporte's product category is Digital Sports Museum. Its primary akta.pro industry code is THAJADAF, Specialty Museums (e.g., Maritime, Aviation, Sports, Music, Film), with a secondary code of MPAFALAE, VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods). Its NAICS code is 712110 and its SIC code is 7900.