Field Day Lab
Field Day Lab is a UW-Madison research studio that designs and develops free, curriculum-aligned educational games and VR experiences for K-12 students, teachers, museums, and undergraduate audiences, funded through federal grants and research partnerships.
- Company typePrivate
- Founded2015
- HeadquartersMadison, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Field Day Lab does
Field Day Lab is a small academic research studio within the Wisconsin Center for Educational Research at the University of Wisconsin-Madison, founded in 2015 by David Gagnon. The studio designs and develops free, curriculum-aligned learning games for K-12 and higher education audiences, with a portfolio of more than 30 titles spanning science, mathematics, journalism, history, and civic education. Flagship games include Project Hercules (astronomy), Bloom: The Saga of the Fertilizer Economy (agricultural and environmental science), Wake: Tales from the Aqualab (ocean ecosystems), Lakeland (complex systems), Jo Wilder and the Capitol Case (Wisconsin history with PBS Wisconsin), Legend of the Lost Emerald (maritime history), and AtomTouch (molecular dynamics). The lab also produces VR experiences (Waddle: A Penguin's Tale, ThermoVR, the On the Ice series) and short science simulations through its Yard Games collection.
The studio's technology stack is built on Unity and web technologies, augmented by two proprietary open-source platforms. ARIS (Augmented Reality and Interactive Storytelling) is a mobile game design platform used by 100,000+ researchers, designers, and learners worldwide for location-based AR experiences. Open Game Data is an open-source data pipeline that ingests millions of data points per day from educational games, providing logging libraries, automated detectors, calculated events, feature extractors, and designer dashboards for learning analytics and replication research. Field Day pairs game development with evidence-centered design and stealth assessments (Mislevy, Shute) to embed learning instruments into gameplay.
The lab operates as a public-funded research unit, not a commercial company. All games are free to the public with no ads, logins, subscriptions, or microtransactions. Operating revenue is drawn from federal and state research grants (NSF, EPA, Department of Education, Baldwin Wisconsin Idea Endowment), Broader Impacts project funding, and partnerships with research institutions including Harvard, Penn, PBS Wisconsin, Wisconsin IceCube Particle Astrophysics Center, UW-MRSEC, and BrainPOP. Distribution is fully open via the Field Day website, The Vault Games Library, The Yard Games, museum VR exhibits, and partner channels. The team is multidisciplinary (artists, engineers, designers, researchers, writers) and is supplemented by graduate research interns and undergraduate interns participating in a Teacher Fellowship Program that co-designs games with educators.
Field Day Lab firmographics
Firmographics- Name
- Field Day Lab
- Legal name
- Field Day Lab
- Website
- https://fielddaylab.wisc.edu
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Field Day Lab is a UW-Madison research studio that designs and develops free, curriculum-aligned educational games and VR experiences for K-12 students, teachers, museums, and undergraduate audiences, funded through federal grants and research partnerships.
- Ownership category
- akta.pro rank
Field Day Lab industry classification
Industry- Product category
- Educational Games and Simulations
- NAICS
- Exam Preparation and Tutoring (611691), Professional and Management Development Training (611430)
- SIC
- Services-Computer Programming Services (7371), Services-Commercial Physical & Biological Research (8731)
- akta.pro industry
- Serious Games & Simulation Studios (Training, Defense, Enterprise)Media, Entertainment & Sports/Gaming & Interactive Entertainment (Video Games, Esports)/Game Development Studios (PC/Console/Mobile)Simulation-Based Learning & Virtual LabsLab & Science Virtual Labs (Chemistry, Biology, Physics)Education/Education Technology (EdTech) & Digital Learning/AR/VR/XR, Simulations & Immersive LearningSimulation, Scenario & Serious Games DesignEducation/Educational Publishing & Learning Content/Instructional Design & Content Development ServicesEducational Games & Kids/Families Game StudiosMedia, Entertainment & Sports/Gaming & Interactive Entertainment (Video Games, Esports)/Game Development Studios (PC/Console/Mobile)
Keywords
Where Field Day Lab is headquartered
LocationHeadquarters
- HQ city
- Madison
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Field Day Lab business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Grant Funding / Public Funding: Field Day Lab operates as a research lab at the Wisconsin Center for Education Research at UW-Madison. The organization is publicly funded through grants from NSF, EPA, and other research funding bodies. Games are created as part of Broader Impacts outreach for research projects.
- Broader Impacts Partnerships: Researchers and institutions partner with Field Day to create game-based outreach as part of grant Broader Impacts requirements. This is not direct revenue but partnership-based project work funded through research grants.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | Free tier - All games available at no cost |
Go-to-market motion3 records
Distribution channels5 records
Marketing channels6 records
Field Day Lab product offering
Product offeringCore offering
Field Day Lab designs and develops free, curriculum-aligned educational games, VR experiences, and simulations covering science, journalism, history, environmental science, and civic education for K-12 and higher education audiences. The studio co-designs each title with academic researchers, subject matter experts, educators, and students, embedding stealth assessments directly into gameplay and aligning games with academic standards such as NGSS and Wisconsin Standards. All games are distributed free of charge through the web, with no ads, subscriptions, logins, or microtransactions.
Product overview
Field Day Lab is an educational game development studio that produces a portfolio of curriculum-aligned games and simulations spanning science, mathematics, social studies, and civic education. Their flagship titles include Project Hercules (astronomy), Bloom (fertilizer economy), Wake (ocean ecosystems), and Headlines and High Water (journalism/media literacy). Beyond individual games, the portfolio includes the Yard Games Collection of science simulations (carbon cycle, water cycle, nitrogen cycle, earthquake, wave combinator, and more), VR experiences (Waddle: A Penguin's Tale, ThermoVR, On the Ice series), and core educational titles like Jo Wilder and the Capitol Case (history), Lakeland (complex systems), and Legend of the Lost Emerald (maritime history). The studio also maintains supporting platforms including Open Game Data (open-source research infrastructure for game analytics), ARIS (mobile game creation platform), and Siftr (citizen science field tool).
Differentiator
Problem solved
Functional benefit
Brands
- Open Game Data: An open-source infrastructure project for sharing educational game data with researchers and building analytics tools.
- The Vault
- The Yard Games
Products and services
- Project Hercules Project Hercules is an astronomy game where students in grades 8-12 play as astronomers in the distant future, working to identify objects in the night sky and uncover the mystery of an impending celestial event. Built in partnership with astrophysics researchers.
- Bloom: The Saga of the Fertilizer Economy Bloom: The Saga of the Fertilizer Economy is an agricultural and environmental science game for grades 9-12 in which players create trade networks and policies that keep farmers in business while protecting local lakes and rivers. Developed in partnership with UW-Madison Scalable Systems Lab.
- Wake: Tales From the Aqualab Wake: Tales From the Aqualab is an ocean ecosystem exploration game for grades 6-9 in which players take on the role of a scientist, study ocean ecosystems, travel to ocean research stations, and work with fellow scientists to solve problems. Built in partnership with Harvard University, Penn Center for Learning Analytics, and Wisconsin Sea Grant.
- Headlines and High Water Headlines and High Water is a journalism and media literacy game combined with science concepts for middle school students, in which players take on the role of a journalist in the town of Twin Lakes and decide which stories to publish before the flood of the century.
- Jo Wilder and the Capitol Case Jo Wilder and the Capitol Case is a history game for grades 3-5 that develops historical inquiry skills while meeting state standards. Developed in partnership with PBS Wisconsin and the Wisconsin Historical Society, with archivists contributing.
- Lakeland Lakeland is an award-winning complex systems teaching game for grades 7-12 in which players build a town while learning how interconnected systems behave.
- Legend of the Lost Emerald Legend of the Lost Emerald is a maritime history game for grades 4-6 exploring Great Lakes shipwrecks and maritime archaeology. Developed in partnership with PBS Wisconsin and Wisconsin Sea Grant.
- Waddle: A Penguin's Tale Waddle: A Penguin's Tale is a virtual reality experience introducing polar research concepts to young learners, developed in partnership with Jean Pennycook (Adelie Penguin Researcher) and the Wisconsin Institute for Discovery.
- Discover IceCube Discover IceCube is a simulation exploring astrophysics and the IceCube Neutrino Observatory, developed in partnership with the Wisconsin IceCube Particle Astrophysics Center (WIPAC) and deployed in museum exhibits.
- Thermo Lab / ThermoVR Thermo Lab / ThermoVR is a virtual reality thermodynamics lab for undergraduate students that lets students explore the equation of state and other thermodynamic concepts interactively. Developed in partnership with John Pfotenhauer, Professor of Thermodynamics at UW-Madison.
- Atom Touch Atom Touch is a middle school science simulation exploring atomic structures and molecular interactions, developed in partnership with the UW-MRSEC (Materials Research Science and Engineering Center).
- Yard Games Collection Yard Games is a collection of science simulation games for grades 5-8 covering carbon cycle, water cycle, nitrogen cycle simulations, magnet hunt, hot air balloon physics, earthquake simulation, wave combinator, and antibiotic resistance games.
- On the Ice: Hatched On the Ice: Hatched is a virtual reality experience focused on polar ecosystems and wildlife hatching, in the On The Ice series developed with researcher Jean Pennycook.
- On The Ice: Weather Station On The Ice: Weather Station is a virtual reality experience teaching weather observation and meteorology in polar regions, in the On The Ice series developed with researcher Jean Pennycook.
- Transformations Quest Transformations Quest is a geometry education game focused on geometric transformations, developed by MindFuel and hosted on Field Day's Open Game Data infrastructure.
- Conectado Conectado is a cyberbullying awareness game for students, developed by e-UCM and hosted on Field Day's Open Game Data infrastructure.
- Open Game Data Open Game Data is an open-source, community-maintained data storage and processing pipeline for educational game research. It includes data logging libraries, detectors, calculated events, extractors, feature types (population, player, session), and designer dashboards for visualizing and analyzing educational game data.
- ARIS ARIS is an open-source mobile game design platform supporting location-based and augmented reality experiences for educational game development. It has been used by over 100,000 researchers, designers, and learners worldwide and supports thousands of location-based AR projects and hundreds of educational papers.
- Siftr Siftr is a citizen science and field research tool that enables data collection in educational and research contexts. It has been used by over 25,000 users worldwide.
Companies that use Field Day Lab
Customer profileNamed customers5 records
Segments5 records
Ideal customer profiles4 records
Field Day Lab technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Field Day Lab partnerships and signals
Strategic signalPartnerships
16 partnerships are on record, tiered core and minor.
- University of Wisconsin-Madison / Wisconsin Center for Educational Research (WCER)coreField Day Lab is based at WCER at UW-Madison. The lab operates as a research studio bridging academic research with public outreach through learning games. WCER provides institutional infrastructure and research oversight.
- Harvard UniversitycorePartner in development of Wake: Tales from the Aqualab game. Harvard contributes research expertise to educational game development.
- Penn Center for Learning AnalyticscorePartner in development of Wake: Tales from the Aqualab game, contributing learning analytics expertise.
- UW School of Journalism and Mass CommunicationcorePartner for Headlines and High Water journalism game with funding from Baldwin Wisconsin Idea Endowment.
- Wisconsin IceCube Particle Astrophysics Center (WIPAC)corePartner for Project Hercules astronomy game and IceCube VR experience, bringing astrophysics research to public audiences.
- UW-Madison Scalable Systems LabcoreDirected by Victor Zavala, partnered on Bloom: The Saga of the Fertilizer Economy and Lakeland games teaching agricultural and environmental science.
- PBS WisconsincorePartner for Jo Wilder and the Capitol Case (Wisconsin history game) and Legend of the Lost Emerald (maritime archaeology game).
- Wisconsin Sea GrantminorPartner for Legend of the Lost Emerald maritime archaeology game and Wake ocean science games.
- MIT Education ArcademinorPartner for Shadowspect geometry and spatial reasoning game.
- e-UCMminorDeveloper of Conectado cyberbullying awareness game, partnered with Field Day for Open Game Data hosting.
- MindFuelminorDeveloper of Transformations Quest geometric transformations game, partnered with Field Day for Open Game Data hosting.
- Wisconsin Historical SocietyminorArchivists at Wisconsin Historical Society contributed to Jo Wilder and the Capitol Case game.
- Wisconsin Institute for DiscoveryminorPartner for Waddle VR penguin game and IceCube VR experience. Hosts VR exhibits for public learning.
- UW-MRSEC (Materials Research Science and Engineering Center)corePartner for AtomTouch molecular dynamics app and Lost at the Forever Mine scientific modeling game.
- BrainPOPminorPartner for Plate Tectonics simulator game.
- Jean Pennycook (Adelie Penguin Researcher)corePolar researcher and educator who collaborated on Waddle: A Penguin's Tale VR game and On The Ice games about Antarctic research.
Scale indicators7 records
Recent moves6 records
Expansion highlights6 records
Field Day Lab competitors and assessment
Company assessmentBroad incumbents
- BrainPOP: Long-established K-12 educational content platform with games, animations, and quizzes. A Field Day partner (Plate Tectonics simulator) and a significantly larger commercial incumbent in the same classroom-content category.
- PBS Kids: Public broadcaster's K-6 educational media brand, including digital games. Field Day co-developed Jo Wilder and the Capitol Case and Legend of the Lost Emerald with PBS Wisconsin, making PBS a partner and a core institutional incumbent in the same distribution market.
- National Geographic / Learning Games: Major educational publisher with a long-running catalog of science-themed learning games and interactive experiences for K-12. Comparable to Field Day's science-domain (astronomy, ocean, environmental) games and informal learning deployments.
Direct peers
- E-Line Media: Independent game studio focused on games that engage, educate, and activate around meaningful topics (e.g., Beyond Blue, Never Alone). Closely comparable mission of impact-first serious games with research-backed design.
- iCivics: Founded by Justice Sandra Day O'Connor, iCivics produces free civics-education games for classrooms. Shares Field Day's free-distribution model, classroom-first design, and previous-teacher-team cultural fit.
- Filament Games: Madison-based educational game studio that develops learning games for clients like Scholastic, iCivics, and the Wilson Center. Multiple Field Day team members (Autumn Beauchesne, Terra) are Filament Games alumni, making it the closest operational and cultural peer.
- MIT Education Arcade / Scheller Teacher Education Program: MIT-affiliated academic research group that designs and studies educational games, including Transformative Play. Partners with Field Day on Shadowspect and shares the same research-led, standards-aligned serious games orientation.
- Schell Games: Pittsburgh-based game studio that develops educational, training, and entertainment games (e.g., I Expect You To Die, Until You Fall, various Disney-funded title). Comparable to Field Day in serious-games and VR-educational-experience work.
- GlassLab (formerly Institute of Play / GlassLab Games): Non-profit focused on the design and assessment of digital games for learning, with roots in the Institute of Play. Closely aligned with Field Day's evidence-centered design and stealth assessment approach to educational game design.
Others
- Games for Change: Non-profit that supports and curates social-impact games across education, health, and civic engagement. Hosts the G4C Festival where Field Day games have appeared, providing adjacent ecosystem and award-program context.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks5 records
Key highlights7 records
Customer concentration
Field Day Lab social profiles
Digital presenceField Day Lab financial estimates
Financial estimateRevenue estimate
Valuation estimate
Field Day Lab leadership team
Management profileNumber of profiles
Profiles19 records
Field Day Lab funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Field Day Lab M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Field Day Lab
What does Field Day Lab do?
Field Day Lab designs and develops free, curriculum-aligned educational games, VR experiences, and simulations covering science, journalism, history, environmental science, and civic education for K-12 and higher education audiences. The studio co-designs each title with academic researchers, subject matter experts, educators, and students, embedding stealth assessments directly into gameplay and aligning games with academic standards such as NGSS and Wisconsin Standards. All games are distributed free of charge through the web, with no ads, subscriptions, logins, or microtransactions.
Is Field Day Lab a public or private company?
Field Day Lab is a private company. It is classified as state government owned and is currently operating.
When was Field Day Lab founded?
Field Day Lab was founded in 2015. It employs 11 to 50 people.
Where is Field Day Lab based?
Field Day Lab is headquartered in Madison, United States, in the North America region.
How does Field Day Lab make money?
Two revenue lines are on record. Grant Funding / Public Funding is the primary driver. The others are broader Impacts Partnerships.
Who are Field Day Lab's main competitors?
Broad incumbents on record are BrainPOP, PBS Kids and National Geographic / Learning Games. Direct peers are E-Line Media, iCivics, Filament Games, MIT Education Arcade / Scheller Teacher Education Program, Schell Games and GlassLab (formerly Institute of Play / GlassLab Games). Games for Change is listed as an others.
Does Field Day Lab have an API?
No public API is recorded for Field Day Lab.
What industry is Field Day Lab in?
Field Day Lab's product category is Educational Games and Simulations. Its primary akta.pro industry code is MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise), with a secondary code of EDAGAEAG, Simulation-Based Learning & Virtual Labs. Its NAICS code is 611691 and its SIC code is 7371.