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Fachstelle für Jugendmedienkultur NRW

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uuid004fipi

Namestring
Fachstelle für Jugendmedienkultur NRW
Legal namestring
ComputerProjekt Köln e.V.
Websiteurl
fjmk.de
Company typeenum
Private
Founded yearint
2004
Descriptiontext

Fachstelle für Jugendmedienkultur NRW (FJMK) is the officially commissioned specialist agency (Fachstelle) for youth media culture in the German state of North Rhine-Westphalia, operated since 2004 by the non-profit association ComputerProjekt Köln e.V. The organization delivers media-pedagogical services at the intersection of gaming culture, digital literacy, and youth welfare, targeting children and adolescents aged 4-27, pedagogical specialists working in youth facilities and schools, and parents across NRW.

FJMK's core product surface consists of three layers. First, flagship media-education offerings: the Spieleratgeber-NRW editorial platform on games and apps, the annual Gamescamp youth gaming event (run jointly with 12+ German partner institutions), the long-running Broschüre Digitale Spiele Pädagogisch Beurteilt publication series, the KryptoKids data-privacy adventure game, and the Lernparcours Hate Speech learning parcours with its custom React quiz and ESP32-based Toxic Button hardware prototype. Second, capacity-building services for pedagogical multipliers: workshops, multi-session qualification programs (priced up to €898), specialist days, and structural consulting on media concept development for youth welfare facilities, municipal youth welfare offices, and schools. Third, a portfolio of OER publications, handbooks, and video series (Jugendhilfe-Navi) distributed largely as free downloads.

The organization's business model is structurally funded rather than market-revenue-driven. Core operations are covered by the NRW Kinder- und Jugendförderplan as the official Fachstelle mandate, supplemented by project grants from federal (BMBF, Bundeszentrale für politische Bildung), EU (ESF Plus), state lottery (Deutsche Fernsehlotterie), regional (LVR), and municipal (City of Cologne) sources, plus modest fee income from paid training courses. Go-to-market combines event-driven demand generation (gamescom presence, Gamescamp, specialist days), community-led engagement (a network of 30+ game-testing groups and youth editorial teams), and direct sales of consulting/workshops to youth institutions. Pricing is largely free to end beneficiaries; paid offerings range from €20 single sessions to €898 qualification programs.

Short descriptiontext

Fachstelle für Jugendmedienkultur NRW (FJMK) is the state-commissioned non-profit specialist agency for youth media culture in North Rhine-Westphalia, Germany, operated by ComputerProjekt Köln e.V. since 2004. It delivers media-pedagogical workshops, training, and consulting to youth welfare facilities, schools, and specialists across NRW.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersKöln (Müngersdorf), Germany
HQ citystring
Köln (Müngersdorf)
HQ countrystring
Germany
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
media education services, youth welfare training, digital literacy programs, gaming pedagogy, inclusive media workshops
Industry5 codes
1Online Learning Content & Course Publishing Platforms
CodeBPAMAJALPrimaryYes
2Virtual Special Education & Related Services (IEP Delivery Online)
CodeEDAJADAGPrimaryNo
3Kids & Family Curated Content Platforms
CodeMPACAKALPrimaryNo
4Special Needs & Inclusive Educational Programming
CodeMPABAKAJPrimaryNo
5Online/Hybrid Lifelong Learning Platforms & Open Enrollment Programs
CodeEDAAAEALPrimaryNo
NAICS code4 codes
  • Educational Support Services611710
  • Child and Youth Services624110
  • Other Individual and Family Services624190
  • Periodical Publishers51312
SIC code3 codes
  • Services-Educational Services8200
  • Services-Social Services8300
  • Miscellaneous Publishing2741
Product category
Youth Media Education Services
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model3 records
1Public Structural Funding (Landesförderung)
TypeSubscription Recurring
Description

FJMK is officially commissioned as a NRW state-level Fachstelle (specialist center) and receives structural funding from the Kinder- und Jugendförderplan NRW (Children and Youth Promotion Plan of North Rhine-Westphalia). This is the primary, ongoing funding stream covering core operational costs.

fjmk.de
2Event and Training Course Fees
TypeTransaction Fee
Description

FJMK generates revenue from paid workshops, training courses, and specialist days. Fees range from €0 (free events) to €898 for multi-session qualification programs. Revenue is supplementary to structural funding.

3Project-based Government Grants
TypeSubscription Recurring
Description

Time-limited project funding from federal, state, and EU sources (e.g., Bundesministerium für Bildung und Forschung, Bundeszentrale für politische Bildung, ESF, Deutsche Fernsehlotterie). These grants fund specific programs such as hello world, Silver Gaming, Rückenwind³, and Fierce! for defined project periods.

fjmk.de
Marketing channels10 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
Pricing details4 tiers
1Free events and seminars
ModelOtherBilling cadencePay-as-you-go
Notes

Free online seminars (e.g., 'Hilfe zur Selbsthilfe – Sicher Navigieren durch Social Media queerer Jugendlicher'), free guidance documents, and free OER publications including Broschüre 'Digitale Spiele – Pädagogisch beurteilt', KryptoKids app-supported game, handbooks, and the Lernparcours Hate Speech as downloadable resources.

fjmk.de
2Low-cost workshops and single sessions (€20–€100)
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Single workshop or seminar sessions priced between €20 and €100. Examples: Digital Wellbeing seminar at €45, Social Media in der Jugendarbeit at €50, 'Löten lernen' at €55, Social Media course series at €90.

fjmk.de
3Multi-session courses and specialist days (€100–€400)
ModelUnit PricingBilling cadenceMulti-year contract
Notes

Series courses and specialist days priced €100–€385. Examples: Social Media course from A-Z (multi-session), 'Social Media – Faszination verstehen und aktiv nutzen' at €350, 'Praxis-Fortbildung: Coding, 3D Druck, KI, Making & Robotik' at €385.

fjmk.de
4Full qualification programs (€800–€898)
ModelUnit PricingBilling cadenceMulti-year contract
Notes

Comprehensive qualification programs for multipliers in youth media education. 'Online-Qualifizierung: Multiplikator*in für Medienpädagogik in der Kinder- und Jugendhilfe' priced at €832 (2026) or €898 (2024).

fjmk.de
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 of 14 records shown
1Spieleratgeber-NRW
Description

Pädagogische Informationsplattform zu Computer-, Konsolenspielen und Apps - educational information platform for computer, console games and apps

fjmk.de
+13 more records
Core offering1 text field

FJMK provides media-pedagogical consulting, workshops, training courses, specialist events, and publications for youth welfare facilities, schools, and pedagogical specialists across North Rhine-Westphalia. Its portfolio spans gaming culture, coding/MINT, digital youth protection, inclusive and queer media work, and intergenerational programs, delivered via the Spieleratgeber-NRW platform, annual Gamescamp, Broschüre 'Digitale Spiele – Pädagogisch beurteilt', and projects such as KryptoKids, Lernparcours Hate Speech, and InclusiveGameLab.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • Over 40 workshops and trainings per year reaching more than 1,000 children and adolescents across NRW (hello world program)
+4 more records
Product overview1 text field

Fachstelle für Jugendmedienkultur NRW is a state-supported media education center (Fachstelle) for North Rhine-Westphalia, operated by ComputerProjekt Köln e.V. It offers a diverse portfolio of media education products and projects rather than a unified software platform. The core offerings include the Spieleratgeber-NRW educational information platform for games and apps, the annual Gamescamp youth gaming event, and the Broschüre Digitale Spiele pädagogisch beurteilt publication. Key project categories span: gaming & esports (Gaming ohne Grenzen, InclusiveGameLab, Level Up, Spielend inklusiv!, Silver Gaming, ESJL-NRW, Fit for eSports); coding & MINT (hello world workshops, bits in bunt, Let it grow); media literacy & safety (KryptoKids privacy games, Lernparcours Hate Speech, Discord Handreichung); queer & inclusive media work (Diversity LAB, Fierce!); and intergenerational programs (Silver Gaming). Publications include practical guides (Praxisleitfaden Making & Coding, Hybride Jugendarbeit Methodenkatalog) and research studies. Services include workshops, training, consultations, lectures, and event organization for youth facilities, educational staff, and families.

Product and service21 records
1Spieleratgeber-NRW
CategoryEditorial platform
Description

Educational information platform for computer, console games, and apps, serving as a complement to USK ratings. Provides pedagogical reflection on gaming culture with suggestions for contemporary media education, aimed at parents, educators, and youth workers.

2Gamescamp
CategoryEvent
Description

Annual weekend camp for gamers aged 14-21 from across Germany. Barcamp format combining analog and online events where youth discuss gaming topics, play together, and network with peers.

3KryptoKids
CategoryEducational game
Description

App-supported data privacy detective adventure game for children aged 8 and up, combining digital and analog game elements. Children become part of an exciting detective story experienced on-site at their facilities.

4Lernparcours Hate Speech im Online-Gaming
CategoryEducational exhibit
Description

Interactive exhibition with 8 thematic stations on hate speech in online gaming, designed for youth aged 12+. Features memes, a digital quiz (QuizGegenHass), counterspeech card game, gaming, video corner, and the Toxic Button hardware prototype.

5Broschüre Digitale Spiele pädagogisch beurteilt
CategoryPublication
Description

Annual publication evaluating current digital games pedagogically, providing parents and educators informative insight into the entertainment software market with help for appropriate game classification.

6medientipps.fjmk.de
CategoryWeb portal
Description

Low-threshold media tips portal enabling children and adolescents in their use of digital media, providing accessible guidance on digital topics.

7Medienpädagogische Videoreihe (Jugendhilfe-Navi)
CategoryVideo series
Description

Video series providing orientation in media pedagogy, linked with practical tips and best practice examples for youth welfare professionals, published on YouTube.

8Sci & Space: Ein Weltallrollenspiel
CategoryEducational game
Description

Pen & Paper role-playing game in science-fiction setting developed with youth, exploring astronomy, physics, and space phenomena through adventure gameplay.

9Politisches Papperlapapp
CategoryEducational game
Description

Media-pedagogical card game about manipulation tactics, designed for educational settings with youth.

10Online-Qualifizierung: Multiplikator*in für Medienpädagogik
CategoryQualification program
Description

Comprehensive online qualification program for multipliers (Multiplikator*innen) in media pedagogy within child and youth welfare, training pedagogical specialists to deliver media education to youth.

11Schule mit Games gestalten NRW
CategoryEducational program
Description

Project offering schools in North Rhine-Westphalia practical materials, lesson plans, and method boxes for using digital games in classroom teaching on inclusion, democracy, and commemoration culture.

12Silver Gaming
CategoryIntergenerational program
Description

Intergenerational project promoting exchange between youth and seniors through shared gaming experiences, supporting development of appropriate gaming methods and assistive technology for seniors.

13Fierce! – Potentiale queerer JugendMedienArbeit
CategoryProject
Description

Project addressing the intersection of media pedagogy and queer youth work, documenting needs of youth facilities and producing a handbook for institutions with and without queer focus.

14Eltern-LAN
CategoryEvent series
Description

Events where parents and pedagogical professionals gain personal computer gaming experience and learn about content and effects of virtual game worlds, organized with the Bundeszentrale für politische Bildung.

15eSport Jugendliga NRW (ESJL-NRW)
CategoryLeague program
Description

eSport youth league for youth aged 12-18 and youth facilities in NRW, providing pedagogically supervised eSport league during pandemic to reach difficult target audiences.

16Praxisleitfaden für Einstiegsworkshops in Technik, Robotik und Coding
CategoryPublication
Description

Handbook from the hello world program containing workshop concepts with preparation and execution guidance, pedagogical concepts, method collections, and tips for implementation in technology, robotics, and coding.

17Handreichung Discord in der Kinder- und Jugendarbeit
CategoryPublication
Description

Guide developed jointly with AJS NRW providing an overview of advantages and disadvantages of Discord and supporting evaluation of its use within educational youth protection frameworks.

18hello world workshops (Technik, Robotik und Coding)
CategoryWorkshop program
Description

Workshop program focused on technology, robotics and coding for children and youth, delivered across NRW. Includes over 40 workshops and training sessions per year reaching more than 1,000 children and adolescents.

19Games im Fokus der Jugendhilfe
CategorySpecialist event
Description

Annual specialist training day at gamescom providing insights into current topics around games in youth welfare, offered as a specialist event for pedagogical professionals.

20Gaming ohne Grenzen
CategoryInclusive gaming program
Description

Inclusive gaming initiative addressing accessibility barriers for players with disabilities in digital gaming, testing games for accessibility and enabling participation in gaming culture.

21Level Up
Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership13 partners
1ComputerProjekt Köln e.V.
Strategic tierCoreTypeOthers
Description

ComputerProjekt Köln e.V. is the parent association (Träger) of FJMK. Operating since 2004 in media, education, and culture, the association is committed to promoting media competence for children, adolescents, and adults statewide. The association bridges the digital divide and serves as the legal and organizational umbrella for FJMK's operations. Its honorary board comprises Tobias Kempf and Horst Pohlmann.

fjmk.de
2LAG Lokale Medienarbeit NRW e.V.
Strategic tierCoreTypeStrategic or Co-development Partner
Description

FJMK's parent organization ComputerProjekt Köln e.V. is a member of LAG Lokale Medienarbeit NRW (Landesarbeitsgemeinschaft Lokale Medienarbeit), a state-level working group for local media work in NRW.

fjmk.de
Strategic tierCoreTypeStrategic or Co-development Partner
Description

ComputerProjekt Köln e.V. is a member of Der Paritätische (Paritätischer Wohlfahrtsverband), one of the six major welfare associations in Germany. This membership provides the organizational and ideological framework within which FJMK operates.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

ComputerProjekt Köln e.V. is a member of GMK, a German society for media pedagogy and communication culture that serves as a key professional network for media education practitioners across Germany.

5Landesvereinigung kulturelle Jugendbildung NRW (LKJ NRW)
Strategic tierMinorTypeStrategic or Co-development Partner
Description

ComputerProjekt Köln e.V. is a member of LKJ NRW, the state association for cultural youth education in North Rhine-Westphalia.

fjmk.de
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

The Gamescamp is organized by a network of over 12 German media education institutions including: Akademie der Kulturellen Bildung des Bundes und des Landes NRW, Initiative Creative Gaming e.V., Institut Spielraum (TH Köln), JFF – Institut für Medienpädagogik, LVR-Zentrum für Medien und Bildung, Medienkulturzentrum Dresden, medien+bildung.com, medialepfade.org – Verein für Medienbildung e.V., Spawnpoint – Institut für Spiel- und Medienkultur e.V., spielbar.de, and Stadtbibliothek Minden. The annual Gamescamp brings together youth gamers aged 14-21 from across Germany for a barcamp-style weekend of gaming, discussion, and networking.

Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

TH Köln collaborates with FJMK through its Institut Spielraum on multiple projects including InclusiveGameLab (joint project on inclusive access to digital games) and Sci & Space (space-themed pen & paper project). The institute also co-organizes the Gamescamp network.

Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

The Stiftung Digitale Spielekultur (Digital Game Culture Foundation) partners with FJMK on multiple projects including 'Schule mit Games gestalten NRW', 'Wo ist Joy?' (funded by Bundeszentrale für Kinder- und Jugendmedienschutz), the Broschüre 'Digitale Spiele pädagogisch beurteilt', and the GG E-Sport Jugendzentrum. The foundation also partners with FJMK through the Bündnispartner network 'Stärker mit Games'.

Strategic tierMajorTypeStrategic or Co-development Partner
Description

FJMK serves as a local partner (lokaler Partner) for Jugendarbeit.digital, a Swiss association that developed the Jugendapp NRW platform. FJMK supports the implementation of this digital youth work platform in NRW, enabling local youth facilities to create their own digital platforms.

Strategic tierMajorTypeStrategic or Co-development Partner
Description

FJMK co-produced the handbook 'Discord in der Kinder- und Jugendarbeit' with AJS NRW, providing a joint response to inquiries from youth welfare institutions about data protection and educational use of the Discord platform.

11Institut Spielraum (TH Köln)
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Institut Spielraum is a long-standing partner in organizing the Eltern-LAN format (since 2008) and the Gamescamp network, bringing expertise in game studies and media education research.

fjmk.de
Strategic tierMinorTypeStrategic or Co-development Partner
Description

From 2017 to 2021, Grimme Medienbildung cooperated with FJMK within the Grimme Game initiative, jointly organizing contributions, conferences, and think tanks focused on quality discourse in gaming.

Strategic tierMajorTypeStrategic or Co-development Partner
Description

FJMK cooperates with JUGZ (Youth Centers Cologne) in the Fit for eSports project, creating a network to structurally anchor eSports in Cologne's youth work through joint events, networking, and specialist training.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Germany's leading professional association for media pedagogy. FJMK's parent organization is a member of GMK; both operate at the intersection of media education, policy advocacy, and professional qualification for Fachkräfte.

TypeRegional player
Description

Swiss association developing digital youth work infrastructure (Jugendapp NRW). FJMK serves as its local NRW implementation partner; provides adjacent but cross-border comparable infrastructure for digital youth services.

TypeDirect peer
Description

Munich-based media education research and practice institute. Directly comparable as a German media pedagogy specialist delivering training, projects, and publications for youth welfare, with a co-organizing role in the Gamescamp consortium alongside FJMK.

4Initiative Creative Gaming e.V.
TypeDirect peer
Description

German non-profit focused on creative and critical game culture in youth education. Co-organizes the Gamescamp network with FJMK and runs parallel gaming-pedagogy workshops and publications.

5Bundeszentrale für politische Bildung (bpb)
TypeBroad incumbent
Description

Federal agency for civic education and a major funder of FJMK projects including Eltern-LAN and Gamescamp. Operates an overlapping mandate on media literacy at national scale.

6Institut Spielraum (TH Köln)
TypeDirect peer
Description

Game studies and media education research institute at TH Köln. Co-develops InclusiveGameLab and the Sci & Space project with FJMK and jointly organizes the Gamescamp and Eltern-LAN.

TypeDirect peer
Description

Media education provider in Rhineland-Palatinate delivering workshops, training, and project services for youth welfare and schools. Closely comparable scope (media pedagogy training and project delivery for Fachkräfte) and a Gamescamp consortium partner of FJMK.

TypeDirect peer
Description

Berlin-based foundation promoting digital game culture. Co-funds and co-produces the Broschüre Digitale Spiele, Schule mit Games gestalten NRW, and GG E-Sport Jugendzentrum with FJMK; operates the Bündnis 'Stärker mit Games'.

TypeDirect peer
Description

NRW child and youth protection working group. Co-produced the Discord handbook with FJMK and addresses overlapping topics of digital youth protection, data privacy, and media education.

10LAG Lokale Medienarbeit NRW e.V.
TypeDirect peer
Description

State-level working group for local media work in NRW. FJMK's parent ComputerProjekt Köln is a member; LAG operates overlapping media-education training and network programs across NRW youth facilities.

Market position
Strengths5 records

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Headline, Details, Source

Weaknesses5 records

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Headline, Details, Source

Competitive moat6 records

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Type, Details

Key risks6 records

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Key highlights6 records

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Customer concentration

Classification, Details

Named customers5 records

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Name, Industry, Type, Use case, Source, UUID

Segment3 records

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Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI capability5 records

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Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

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Title, Differentiator, Description, Source

Core technology
Revenue estimate
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Number of profiles
Profiles4 records

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Name, Designation, Designation category, Overview, Profile commentary, Source

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Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

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Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

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Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Fachstelle für Jugendmedienkultur NRW

Youth Media Education Servicesfjmk.de

Fachstelle für Jugendmedienkultur NRW (FJMK) is the state-commissioned non-profit specialist agency for youth media culture in North Rhine-Westphalia, Germany, operated by ComputerProjekt Köln e.V. since 2004. It delivers media-pedagogical workshops, training, and consulting to youth welfare facilities, schools, and specialists across NRW.

What Fachstelle für Jugendmedienkultur NRW does

Fachstelle für Jugendmedienkultur NRW (FJMK) is the officially commissioned specialist agency (Fachstelle) for youth media culture in the German state of North Rhine-Westphalia, operated since 2004 by the non-profit association ComputerProjekt Köln e.V. The organization delivers media-pedagogical services at the intersection of gaming culture, digital literacy, and youth welfare, targeting children and adolescents aged 4-27, pedagogical specialists working in youth facilities and schools, and parents across NRW.

FJMK's core product surface consists of three layers. First, flagship media-education offerings: the Spieleratgeber-NRW editorial platform on games and apps, the annual Gamescamp youth gaming event (run jointly with 12+ German partner institutions), the long-running Broschüre Digitale Spiele Pädagogisch Beurteilt publication series, the KryptoKids data-privacy adventure game, and the Lernparcours Hate Speech learning parcours with its custom React quiz and ESP32-based Toxic Button hardware prototype. Second, capacity-building services for pedagogical multipliers: workshops, multi-session qualification programs (priced up to €898), specialist days, and structural consulting on media concept development for youth welfare facilities, municipal youth welfare offices, and schools. Third, a portfolio of OER publications, handbooks, and video series (Jugendhilfe-Navi) distributed largely as free downloads.

The organization's business model is structurally funded rather than market-revenue-driven. Core operations are covered by the NRW Kinder- und Jugendförderplan as the official Fachstelle mandate, supplemented by project grants from federal (BMBF, Bundeszentrale für politische Bildung), EU (ESF Plus), state lottery (Deutsche Fernsehlotterie), regional (LVR), and municipal (City of Cologne) sources, plus modest fee income from paid training courses. Go-to-market combines event-driven demand generation (gamescom presence, Gamescamp, specialist days), community-led engagement (a network of 30+ game-testing groups and youth editorial teams), and direct sales of consulting/workshops to youth institutions. Pricing is largely free to end beneficiaries; paid offerings range from €20 single sessions to €898 qualification programs.

Fachstelle für Jugendmedienkultur NRW firmographics

Firmographics
Name
Fachstelle für Jugendmedienkultur NRW
Legal name
ComputerProjekt Köln e.V.
Website
https://fjmk.de
Company type
Private
Founded year
2004
Operating status
Operating
Headcount range
11–50 employees
Short description
Fachstelle für Jugendmedienkultur NRW (FJMK) is the state-commissioned non-profit specialist agency for youth media culture in North Rhine-Westphalia, Germany, operated by ComputerProjekt Köln e.V. since 2004. It delivers media-pedagogical workshops, training, and consulting to youth welfare facilities, schools, and specialists across NRW.
Ownership category
akta.pro rank

Fachstelle für Jugendmedienkultur NRW industry classification

Industry
Product category
Youth Media Education Services
NAICS
Educational Support Services (611710), Child and Youth Services (624110), Other Individual and Family Services (624190), Periodical Publishers (51312)
SIC
Services-Educational Services (8200), Services-Social Services (8300), Miscellaneous Publishing (2741)
akta.pro primary industry
Online Learning Content & Course Publishing Platforms (BPAMAJAL)
akta.pro secondary industries
Virtual Special Education & Related Services (IEP Delivery Online) (EDAJADAG), Kids & Family Curated Content Platforms (MPACAKAL), Special Needs & Inclusive Educational Programming (MPABAKAJ), Online/Hybrid Lifelong Learning Platforms & Open Enrollment Programs (EDAAAEAL)

Keywords

  • Media education services
  • Youth welfare training
  • Digital literacy programs
  • Gaming pedagogy
  • Inclusive media workshops

Where Fachstelle für Jugendmedienkultur NRW is headquartered

Location

Headquarters

HQ city
Köln (Müngersdorf)
HQ country
Germany
HQ region
Europe

Offices1 record

Markets served

Fachstelle für Jugendmedienkultur NRW business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure

Revenue model

  1. Public Structural Funding (Landesförderung): FJMK is officially commissioned as a NRW state-level Fachstelle (specialist center) and receives structural funding from the Kinder- und Jugendförderplan NRW (Children and Youth Promotion Plan of North Rhine-Westphalia). This is the primary, ongoing funding stream covering core operational costs.
  2. Event and Training Course Fees: FJMK generates revenue from paid workshops, training courses, and specialist days. Fees range from €0 (free events) to €898 for multi-session qualification programs. Revenue is supplementary to structural funding.
  3. Project-based Government Grants: Time-limited project funding from federal, state, and EU sources (e.g., Bundesministerium für Bildung und Forschung, Bundeszentrale für politische Bildung, ESF, Deutsche Fernsehlotterie). These grants fund specific programs such as hello world, Silver Gaming, Rückenwind³, and Fierce! for defined project periods.

Pricing tiers

ModelBillingPrice
OtherPay-as-you-goFree events and seminars
Unit PricingPay-as-you-goLow-cost workshops and single sessions (€20–€100)
Unit PricingMulti-year contractMulti-session courses and specialist days (€100–€400)
Unit PricingMulti-year contractFull qualification programs (€800–€898)

Go-to-market motion3 records

Distribution channels5 records

Marketing channels10 records

Fachstelle für Jugendmedienkultur NRW product offering

Product offering

Core offering

FJMK provides media-pedagogical consulting, workshops, training courses, specialist events, and publications for youth welfare facilities, schools, and pedagogical specialists across North Rhine-Westphalia. Its portfolio spans gaming culture, coding/MINT, digital youth protection, inclusive and queer media work, and intergenerational programs, delivered via the Spieleratgeber-NRW platform, annual Gamescamp, Broschüre 'Digitale Spiele – Pädagogisch beurteilt', and projects such as KryptoKids, Lernparcours Hate Speech, and InclusiveGameLab.

Product overview

Fachstelle für Jugendmedienkultur NRW is a state-supported media education center (Fachstelle) for North Rhine-Westphalia, operated by ComputerProjekt Köln e.V. It offers a diverse portfolio of media education products and projects rather than a unified software platform. The core offerings include the Spieleratgeber-NRW educational information platform for games and apps, the annual Gamescamp youth gaming event, and the Broschüre Digitale Spiele pädagogisch beurteilt publication. Key project categories span: gaming & esports (Gaming ohne Grenzen, InclusiveGameLab, Level Up, Spielend inklusiv!, Silver Gaming, ESJL-NRW, Fit for eSports); coding & MINT (hello world workshops, bits in bunt, Let it grow); media literacy & safety (KryptoKids privacy games, Lernparcours Hate Speech, Discord Handreichung); queer & inclusive media work (Diversity LAB, Fierce!); and intergenerational programs (Silver Gaming). Publications include practical guides (Praxisleitfaden Making & Coding, Hybride Jugendarbeit Methodenkatalog) and research studies. Services include workshops, training, consultations, lectures, and event organization for youth facilities, educational staff, and families.

Differentiator

Problem solved

Functional benefit

Brands

  • Spieleratgeber-NRW: Pädagogische Informationsplattform zu Computer-, Konsolenspielen und Apps - educational information platform for computer, console games and apps
  • hello world
  • Silver Gaming
  • Gaming ohne Grenzen
  • Level Up
  • Diversity LAB
  • KryptoKids
  • Sci & Space
  • Gamescamp
  • InclusiveGameLab
  • Conceptopia
  • Jugendredaktion CTRL-Blog.de
  • Jugendredaktion Shift
  • ESJL-NRW

Products and services

  • Spieleratgeber-NRW Educational information platform for computer, console games, and apps, serving as a complement to USK ratings. Provides pedagogical reflection on gaming culture with suggestions for contemporary media education, aimed at parents, educators, and youth workers.
  • Gamescamp Annual weekend camp for gamers aged 14-21 from across Germany. Barcamp format combining analog and online events where youth discuss gaming topics, play together, and network with peers.
  • KryptoKids App-supported data privacy detective adventure game for children aged 8 and up, combining digital and analog game elements. Children become part of an exciting detective story experienced on-site at their facilities.
  • Lernparcours Hate Speech im Online-Gaming Interactive exhibition with 8 thematic stations on hate speech in online gaming, designed for youth aged 12+. Features memes, a digital quiz (QuizGegenHass), counterspeech card game, gaming, video corner, and the Toxic Button hardware prototype.
  • Broschüre Digitale Spiele pädagogisch beurteilt Annual publication evaluating current digital games pedagogically, providing parents and educators informative insight into the entertainment software market with help for appropriate game classification.
  • medientipps.fjmk.de Low-threshold media tips portal enabling children and adolescents in their use of digital media, providing accessible guidance on digital topics.
  • Medienpädagogische Videoreihe (Jugendhilfe-Navi) Video series providing orientation in media pedagogy, linked with practical tips and best practice examples for youth welfare professionals, published on YouTube.
  • Sci & Space: Ein Weltallrollenspiel Pen & Paper role-playing game in science-fiction setting developed with youth, exploring astronomy, physics, and space phenomena through adventure gameplay.
  • Politisches Papperlapapp Media-pedagogical card game about manipulation tactics, designed for educational settings with youth.
  • Online-Qualifizierung: Multiplikator*in für Medienpädagogik Comprehensive online qualification program for multipliers (Multiplikator*innen) in media pedagogy within child and youth welfare, training pedagogical specialists to deliver media education to youth.
  • Schule mit Games gestalten NRW Project offering schools in North Rhine-Westphalia practical materials, lesson plans, and method boxes for using digital games in classroom teaching on inclusion, democracy, and commemoration culture.
  • Silver Gaming Intergenerational project promoting exchange between youth and seniors through shared gaming experiences, supporting development of appropriate gaming methods and assistive technology for seniors.
  • Fierce! – Potentiale queerer JugendMedienArbeit Project addressing the intersection of media pedagogy and queer youth work, documenting needs of youth facilities and producing a handbook for institutions with and without queer focus.
  • Eltern-LAN Events where parents and pedagogical professionals gain personal computer gaming experience and learn about content and effects of virtual game worlds, organized with the Bundeszentrale für politische Bildung.
  • eSport Jugendliga NRW (ESJL-NRW) eSport youth league for youth aged 12-18 and youth facilities in NRW, providing pedagogically supervised eSport league during pandemic to reach difficult target audiences.
  • Praxisleitfaden für Einstiegsworkshops in Technik, Robotik und Coding Handbook from the hello world program containing workshop concepts with preparation and execution guidance, pedagogical concepts, method collections, and tips for implementation in technology, robotics, and coding.
  • Handreichung Discord in der Kinder- und Jugendarbeit Guide developed jointly with AJS NRW providing an overview of advantages and disadvantages of Discord and supporting evaluation of its use within educational youth protection frameworks.
  • hello world workshops (Technik, Robotik und Coding) Workshop program focused on technology, robotics and coding for children and youth, delivered across NRW. Includes over 40 workshops and training sessions per year reaching more than 1,000 children and adolescents.
  • Games im Fokus der Jugendhilfe Annual specialist training day at gamescom providing insights into current topics around games in youth welfare, offered as a specialist event for pedagogical professionals.
  • Gaming ohne Grenzen Inclusive gaming initiative addressing accessibility barriers for players with disabilities in digital gaming, testing games for accessibility and enabling participation in gaming culture.
  • Level Up

Quantifiable outcome

  • Over 40 workshops and trainings per year reaching more than 1,000 children and adolescents across NRW (hello world program)
  • +4 more outcomes

Companies that use Fachstelle für Jugendmedienkultur NRW

Customer profile

Named customers5 records

Segments3 records

Ideal customer profiles3 records

Fachstelle für Jugendmedienkultur NRW technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability5 records

Feature5 records

Fachstelle für Jugendmedienkultur NRW partnerships and signals

Strategic signal

Partnerships

13 partnerships are on record, tiered core, minor, flagship and major.

  • ComputerProjekt Köln e.V.coreOthersComputerProjekt Köln e.V. is the parent association (Träger) of FJMK. Operating since 2004 in media, education, and culture, the association is committed to promoting media competence for children, adolescents, and adults statewide. The association bridges the digital divide and serves as the legal and organizational umbrella for FJMK's operations. Its honorary board comprises Tobias Kempf and Horst Pohlmann.
  • LAG Lokale Medienarbeit NRW e.V.coreStrategic or Co-development PartnerFJMK's parent organization ComputerProjekt Köln e.V. is a member of LAG Lokale Medienarbeit NRW (Landesarbeitsgemeinschaft Lokale Medienarbeit), a state-level working group for local media work in NRW.
  • Der Paritätische NRWcoreStrategic or Co-development PartnerComputerProjekt Köln e.V. is a member of Der Paritätische (Paritätischer Wohlfahrtsverband), one of the six major welfare associations in Germany. This membership provides the organizational and ideological framework within which FJMK operates.
  • Gesellschaft für Medienpädagogik und Kommunikationskultur (GMK)coreStrategic or Co-development PartnerComputerProjekt Köln e.V. is a member of GMK, a German society for media pedagogy and communication culture that serves as a key professional network for media education practitioners across Germany.
  • Landesvereinigung kulturelle Jugendbildung NRW (LKJ NRW)minorStrategic or Co-development PartnerComputerProjekt Köln e.V. is a member of LKJ NRW, the state association for cultural youth education in North Rhine-Westphalia.
  • Gamescamp Network (12+ German media education institutions)flagshipStrategic or Co-development PartnerThe Gamescamp is organized by a network of over 12 German media education institutions including: Akademie der Kulturellen Bildung des Bundes und des Landes NRW, Initiative Creative Gaming e.V., Institut Spielraum (TH Köln), JFF – Institut für Medienpädagogik, LVR-Zentrum für Medien und Bildung, Medienkulturzentrum Dresden, medien+bildung.com, medialepfade.org – Verein für Medienbildung e.V., Spawnpoint – Institut für Spiel- und Medienkultur e.V., spielbar.de, and Stadtbibliothek Minden. The annual Gamescamp brings together youth gamers aged 14-21 from across Germany for a barcamp-style weekend of gaming, discussion, and networking.
  • TH Köln (Technische Hochschule Köln) – Institut SpielraumflagshipStrategic or Co-development PartnerTH Köln collaborates with FJMK through its Institut Spielraum on multiple projects including InclusiveGameLab (joint project on inclusive access to digital games) and Sci & Space (space-themed pen & paper project). The institute also co-organizes the Gamescamp network.
  • Stiftung Digitale SpielekulturflagshipStrategic or Co-development PartnerThe Stiftung Digitale Spielekultur (Digital Game Culture Foundation) partners with FJMK on multiple projects including 'Schule mit Games gestalten NRW', 'Wo ist Joy?' (funded by Bundeszentrale für Kinder- und Jugendmedienschutz), the Broschüre 'Digitale Spiele pädagogisch beurteilt', and the GG E-Sport Jugendzentrum. The foundation also partners with FJMK through the Bündnispartner network 'Stärker mit Games'.
  • Jugendarbeit.digital (Swiss association)majorStrategic or Co-development PartnerFJMK serves as a local partner (lokaler Partner) for Jugendarbeit.digital, a Swiss association that developed the Jugendapp NRW platform. FJMK supports the implementation of this digital youth work platform in NRW, enabling local youth facilities to create their own digital platforms.
  • Arbeitsgemeinschaft Kinder- und Jugendschutz NRW (AJS NRW)majorStrategic or Co-development PartnerFJMK co-produced the handbook 'Discord in der Kinder- und Jugendarbeit' with AJS NRW, providing a joint response to inquiries from youth welfare institutions about data protection and educational use of the Discord platform.
  • Institut Spielraum (TH Köln)flagshipStrategic or Co-development PartnerInstitut Spielraum is a long-standing partner in organizing the Eltern-LAN format (since 2008) and the Gamescamp network, bringing expertise in game studies and media education research.
  • Grimme Medienbildung (Grimme Prize)minorStrategic or Co-development PartnerFrom 2017 to 2021, Grimme Medienbildung cooperated with FJMK within the Grimme Game initiative, jointly organizing contributions, conferences, and think tanks focused on quality discourse in gaming.
  • Jugendzentren Köln gGmbH (JUGZ)majorStrategic or Co-development PartnerFJMK cooperates with JUGZ (Youth Centers Cologne) in the Fit for eSports project, creating a network to structurally anchor eSports in Cologne's youth work through joint events, networking, and specialist training.

Scale indicators7 records

Recent moves6 records

Expansion highlights6 records

Fachstelle für Jugendmedienkultur NRW competitors and assessment

Company assessment

Direct peers

  • Gesellschaft für Medienpädagogik und Kommunikationskultur (GMK): Germany's leading professional association for media pedagogy. FJMK's parent organization is a member of GMK; both operate at the intersection of media education, policy advocacy, and professional qualification for Fachkräfte.
  • JFF – Institut für Medienpädagogik in Forschung und Praxis: Munich-based media education research and practice institute. Directly comparable as a German media pedagogy specialist delivering training, projects, and publications for youth welfare, with a co-organizing role in the Gamescamp consortium alongside FJMK.
  • Initiative Creative Gaming e.V. German non-profit focused on creative and critical game culture in youth education. Co-organizes the Gamescamp network with FJMK and runs parallel gaming-pedagogy workshops and publications.
  • Institut Spielraum (TH Köln): Game studies and media education research institute at TH Köln. Co-develops InclusiveGameLab and the Sci & Space project with FJMK and jointly organizes the Gamescamp and Eltern-LAN.
  • medien+bildung.com: Media education provider in Rhineland-Palatinate delivering workshops, training, and project services for youth welfare and schools. Closely comparable scope (media pedagogy training and project delivery for Fachkräfte) and a Gamescamp consortium partner of FJMK.
  • Stiftung Digitale Spielekultur: Berlin-based foundation promoting digital game culture. Co-funds and co-produces the Broschüre Digitale Spiele, Schule mit Games gestalten NRW, and GG E-Sport Jugendzentrum with FJMK; operates the Bündnis 'Stärker mit Games'.
  • Arbeitsgemeinschaft Kinder- und Jugendschutz NRW (AJS NRW): NRW child and youth protection working group. Co-produced the Discord handbook with FJMK and addresses overlapping topics of digital youth protection, data privacy, and media education.
  • LAG Lokale Medienarbeit NRW e.V. State-level working group for local media work in NRW. FJMK's parent ComputerProjekt Köln is a member; LAG operates overlapping media-education training and network programs across NRW youth facilities.

Regional players

  • Jugendarbeit.digital: Swiss association developing digital youth work infrastructure (Jugendapp NRW). FJMK serves as its local NRW implementation partner; provides adjacent but cross-border comparable infrastructure for digital youth services.

Broad incumbents

  • Bundeszentrale für politische Bildung (bpb): Federal agency for civic education and a major funder of FJMK projects including Eltern-LAN and Gamescamp. Operates an overlapping mandate on media literacy at national scale.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat6 records

Key risks6 records

Key highlights6 records

Customer concentration

Fachstelle für Jugendmedienkultur NRW social profiles

Digital presence

Fachstelle für Jugendmedienkultur NRW financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Fachstelle für Jugendmedienkultur NRW leadership team

Management profile

Number of profiles

Profiles4 records

Fachstelle für Jugendmedienkultur NRW funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Fachstelle für Jugendmedienkultur NRW M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Fachstelle für Jugendmedienkultur NRW

What does Fachstelle für Jugendmedienkultur NRW do?

FJMK provides media-pedagogical consulting, workshops, training courses, specialist events, and publications for youth welfare facilities, schools, and pedagogical specialists across North Rhine-Westphalia. Its portfolio spans gaming culture, coding/MINT, digital youth protection, inclusive and queer media work, and intergenerational programs, delivered via the Spieleratgeber-NRW platform, annual Gamescamp, Broschüre 'Digitale Spiele – Pädagogisch beurteilt', and projects such as KryptoKids, Lernparcours Hate Speech, and InclusiveGameLab.

Is Fachstelle für Jugendmedienkultur NRW a public or private company?

Fachstelle für Jugendmedienkultur NRW is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Fachstelle für Jugendmedienkultur NRW founded?

Fachstelle für Jugendmedienkultur NRW was founded in 2004. It employs 11 to 50 people.

Where is Fachstelle für Jugendmedienkultur NRW based?

Fachstelle für Jugendmedienkultur NRW is headquartered in Köln (Müngersdorf), Germany, in the Europe region.

How does Fachstelle für Jugendmedienkultur NRW make money?

Three revenue lines are on record. Public Structural Funding (Landesförderung) is the primary driver. The others are event and Training Course Fees and project-based Government Grants.

Who are Fachstelle für Jugendmedienkultur NRW's main competitors?

Direct peers on record are Gesellschaft für Medienpädagogik und Kommunikationskultur (GMK), JFF – Institut für Medienpädagogik in Forschung und Praxis, Initiative Creative Gaming e.V., Institut Spielraum (TH Köln), medien+bildung.com, Stiftung Digitale Spielekultur, Arbeitsgemeinschaft Kinder- und Jugendschutz NRW (AJS NRW) and LAG Lokale Medienarbeit NRW e.V.. Jugendarbeit.digital is listed as a regional player. Bundeszentrale für politische Bildung (bpb) is listed as a broad incumbent.

Does Fachstelle für Jugendmedienkultur NRW have an API?

No public API is recorded for Fachstelle für Jugendmedienkultur NRW.

What industry is Fachstelle für Jugendmedienkultur NRW in?

Fachstelle für Jugendmedienkultur NRW's product category is Youth Media Education Services. Its primary akta.pro industry code is BPAMAJAL, Online Learning Content & Course Publishing Platforms, with a secondary code of EDAJADAG, Virtual Special Education & Related Services (IEP Delivery Online). Its NAICS code is 611710 and its SIC code is 8200.

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