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Game Room

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uuid004gyay

Namestring
Game Room
Legal namestring
Game Room
Websiteurl
gameroom.co
Company typeenum
Private
Founded yearstring
-
Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersMariehamn
HQ citystring
Mariehamn
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
arcade operations, location-based entertainment, venue entertainment services, interactive gaming solutions, amusement installations
Industry2 codes
1Gaming Machine Systems & Management (CMS, TITO, Player Tracking, Bonusing)
CodeMPAEAJAHPrimaryYes
2Venue Management, Booking & Membership Platforms (Software for LAN Centers)
CodeMPAFALAJPrimaryNo
NAICS code2 codes
  • Amusement Arcades713120
  • Amusement Parks and Arcades7131
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Arcade Entertainment Operations
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Revenue Sharing from Arcade Operations
TypeTransaction Fee
Description

Game Room installs and operates arcade games in partner venues (cruise ships, shopping malls, hotels, restaurants). They handle all aspects including installation, payments, service, and optimization. Revenue is shared with venue partners with no upfront investment required from the venue.

gameroom.co
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Technology or R&D, Supply Chain, Operations, Personnel, Marketing or Sales, Infrastructure
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 of 3 records shown
1Game Room
Description

High-energy arcade for teenagers and young adults, driving foot traffic and repeat visits through competitive gameplay

gameroom.co
+2 more records
Core offering1 text field

Game Room is a Nordic operator of turnkey arcade solutions that installs, operates, and maintains arcade games in venues such as cruise ships, shopping malls, hotels, restaurants, and family entertainment centers. The company handles all aspects from installation, payments, and service to ongoing optimization while sharing revenue with venue partners, requiring no upfront investment from the venue. Their approach is data-driven, continuously monitoring game performance and customer behavior to optimize the game mix for each location.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Game Room is a Nordic operator of turnkey arcade solutions providing and operating high-performing arcade games in venues such as shopping malls, cruise ships, hotels, restaurants, and family entertainment centers. The company operates three distinct venue concepts: Game Room for teenagers and young adults, Kids Zone for families with children aged 5-12, and bArcade for adults in bar and restaurant areas. Their portfolio includes over 45 arcade games spanning multiple categories: racing games (Fast & Furious Arcade, Need for Speed, Mario Kart), VR experiences (T-Rex Safari VR, Godzilla Kaiju Wars VR, Storm VR, MotoGP VR), shooting games (Halo: Fireteam Raven, Top Gun, Tomb Raider), photo booths (Disney Photo Booth, Marvel Adventure Lab, Photoma, Scene Machine), and classic arcade cabinets (Pac-Man series, Big Buck Hunter). The company handles installation, payments, service, and optimization while sharing revenue with venue partners, operating across cruise lines (Viking Line, Tallink Silja, Finnlines, Color Line, Eckerö Line) and shopping centers in Finland, Sweden, and Åland.

Product and service10 records
1Game Room Venue Concept
CategoryVenue Concept / Arcade Operations Service
Description

High-energy arcade concept targeting teenagers and young adults through competitive gameplay, designed to drive foot traffic and repeat visits at partner venues such as cruise ships, shopping centers, hotels, restaurants, and family entertainment centers.

2Kids Zone Venue Concept
CategoryVenue Concept / Arcade Operations Service
Description

Family-friendly arcade concept targeting children aged 5-12, designed to attract families and extend visitor dwell time at partner venues.

3bArcade Venue Concept
CategoryVenue Concept / Arcade Operations Service
Description

Social gaming concept targeting adults in bar and restaurant environments, designed to increase dwell time and support food and beverage sales.

4Turnkey Arcade Solution
CategoryManaged Entertainment Service
Description

End-to-end managed arcade service for venue partners covering installation, payments, service, and ongoing optimization with a revenue sharing model that requires no upfront investment from the venue.

5Angry Birds Boom!
CategoryArcade Game / Redemption
Description

Two-player video redemption arcade game featuring Red and Chuck from the Angry Birds franchise in physics-based destructible worlds with force-feedback controllers, sold to venues for arcade operations.

6Godzilla Kaiju Wars VR
CategoryVR Arcade Game
Description

VR motion arcade attraction with five action-packed levels, Thrill-D NXT motion platform, patented force-feedback blasters, and dual 65-inch GigaScreen displays.

7Mario Kart Arcade GP DX
CategoryArcade Game / Racing
Description

Multi-seat racing arcade game with rainbow LED cabinet, NAM-CAM face placement feature, three game modes including Co-Op Fusion Karts, and over 20 kart types.

8Disney Photo Booth
CategoryPhoto Booth
Description

Photo booth featuring Disney Characters with touchscreen navigation and Mickey Mouse ears design, allowing customers to create photo strips with favorite Disney characters.

9Halo: Fireteam Raven
CategoryArcade Game / Shooting
Description

Two-player arcade shooter based on the Halo franchise featuring six missions set in the Halo: Combat Evolved timeline with full arsenal of Halo weapons.

10MotoGP VR
CategoryVR Arcade Game / Racing
Description

VR racing game with HP REVERB G2 headsets, 10 circuits, 12 bikes, 360-degree immersive experience, and local/online multiplayer for up to 8 riders.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Partnership9 partners
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Viking Line operates arcade games from Game Room on five cruise ships: M/S Viking Grace, M/S Viking Glory, M/S Cinderella, M/S Gabriella, and M/S Viking XPRS. Game Room handles installation, operations, payments, and optimization while sharing revenue with Viking Line.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Tallink Silja operates Game Room arcade solutions on three cruise ships: M/S Silja Serenade, M/S Silja Symphony, and M/S Baltic Princess. Revenue-sharing model with Game Room managing all operations.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Finnlines operates Game Room arcade games on two cruise ships: M/S Finnsirius and M/S Finncanopus. Partnership includes full Game Room operational management.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Color Line has the largest fleet presence with Game Room arcades on five ships: M/S Fantasy, M/S Magic, M/S Superspeed I, M/S Superspeed II, and M/S Hybrid.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Eckerö Line operates Game Room arcade solutions on M/S Finlandia cruise ship.

6Koskikeskus (Tampere)
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Shopping center partnership with Game Room arcade installation at Koskikeskus in Tampere, Finland.

gameroom.co
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Shopping center partnership with Game Room arcade installation at Maxinge Center in Åland, Finland.

8Sittkoff Gallerian
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Shopping center partnership with Game Room arcade installation at Sittkoff Gallerian in Åland, Finland.

gameroom.co
9Generator Stockholm
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Hotel partnership with Generator Stockholm featuring Game Room arcade installations.

gameroom.co
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Global arcade game manufacturer (e.g., Ultra Moto VR, Drone Racing Genesis) whose products form part of Game Room's portfolio; comparable as a manufacturer-distributor peer in the out-of-home amusement market.

TypeDirect peer
Description

Manufacturer of photo booths and family-entertainment kiosks (e.g., Photoma/smileOS, Disney Photo Booth); directly comparable as a supplier of premium photo-booth products deployed in Game Room's venues.

3Embed Group
TypeOthers
Description

Provider of cashless payment, management, and analytics software for the amusement and FEC industry; adjacent/enabling peer whose technology overlaps with Game Room's data-driven venue-monitoring and optimization capabilities.

TypeBroad incumbent
Description

Major global arcade and amusement-machine manufacturer (e.g., Halo: Fireteam Raven, Mario Kart Arcade GP DX); comparable to Game Room as a large incumbent whose products populate Game Room's venue portfolio.

TypeDirect peer
Description

Canadian manufacturer of VR and motion-based arcade attractions (e.g., Storm VR, Godzilla Kaiju Wars VR, Qube) that Game Room resells/operates in its Nordic venues; directly comparable as a supplier and category peer in premium location-based entertainment.

TypeBroad incumbent
Description

Manufacturer of marquee arcade IP (PAC-MAN Battle Royale, Pump It Up) and a global amusement-business operator; comparable as both a content supplier to Game Room and a broad incumbent in location-based entertainment.

TypeEmerging player
Description

Operator of family entertainment centers and arcade-based venues in North America; partially comparable to Game Room as a multi-venue operator of amusement attractions under a revenue-share/management model.

TypeBroad incumbent
Description

US-based designer and manufacturer of coin-operated arcade and amusement games (e.g., Big Buck Hunter, Cruis'n Blast); comparable as an established arcade-content supplier serving the same FEC/cruise/venue segment.

TypeDirect peer
Description

Designer/manufacturer of premium motion and video arcade games (e.g., Drakons Realm Keepers); comparable to Game Room as a high-end arcade attraction vendor serving location-based entertainment venues.

TypeDirect peer
Description

US distributor and operator of coin-operated amusement equipment, including redemption and arcade games for FECs and family venues; comparable to Game Room as a route-based arcade operator/distributor model.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers9 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature2 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Game Room

Arcade Entertainment Operationsgameroom.co

Game Room firmographics

Firmographics
Name
Game Room
Legal name
Game Room
Website
https://gameroom.co
Company type
Private
Operating status
Operating
Headcount range
1–10 employees
Ownership category
akta.pro rank

Game Room industry classification

Industry
Product category
Arcade Entertainment Operations
NAICS
Amusement Arcades (713120), Amusement Parks and Arcades (7131)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Gaming Machine Systems & Management (CMS, TITO, Player Tracking, Bonusing) (MPAEAJAH)
akta.pro secondary industry
Venue Management, Booking & Membership Platforms (Software for LAN Centers) (MPAFALAJ)

Keywords

  • Arcade operations
  • Location-based entertainment
  • Venue entertainment services
  • Interactive gaming solutions
  • Amusement installations

Where Game Room is headquartered

Location

Headquarters

HQ city
Mariehamn

Offices1 record

Markets served

Game Room business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Technology or R&D, Supply Chain, Operations, Personnel, Marketing or Sales, Infrastructure

Revenue model

  1. Revenue Sharing from Arcade Operations: Game Room installs and operates arcade games in partner venues (cruise ships, shopping malls, hotels, restaurants). They handle all aspects including installation, payments, service, and optimization. Revenue is shared with venue partners with no upfront investment required from the venue.

Go-to-market motion1 record

Distribution channels4 records

Marketing channels5 records

Game Room product offering

Product offering

Core offering

Game Room is a Nordic operator of turnkey arcade solutions that installs, operates, and maintains arcade games in venues such as cruise ships, shopping malls, hotels, restaurants, and family entertainment centers. The company handles all aspects from installation, payments, and service to ongoing optimization while sharing revenue with venue partners, requiring no upfront investment from the venue. Their approach is data-driven, continuously monitoring game performance and customer behavior to optimize the game mix for each location.

Product overview

Game Room is a Nordic operator of turnkey arcade solutions providing and operating high-performing arcade games in venues such as shopping malls, cruise ships, hotels, restaurants, and family entertainment centers. The company operates three distinct venue concepts: Game Room for teenagers and young adults, Kids Zone for families with children aged 5-12, and bArcade for adults in bar and restaurant areas. Their portfolio includes over 45 arcade games spanning multiple categories: racing games (Fast & Furious Arcade, Need for Speed, Mario Kart), VR experiences (T-Rex Safari VR, Godzilla Kaiju Wars VR, Storm VR, MotoGP VR), shooting games (Halo: Fireteam Raven, Top Gun, Tomb Raider), photo booths (Disney Photo Booth, Marvel Adventure Lab, Photoma, Scene Machine), and classic arcade cabinets (Pac-Man series, Big Buck Hunter). The company handles installation, payments, service, and optimization while sharing revenue with venue partners, operating across cruise lines (Viking Line, Tallink Silja, Finnlines, Color Line, Eckerö Line) and shopping centers in Finland, Sweden, and Åland.

Differentiator

Problem solved

Functional benefit

Brands

  • Game Room: High-energy arcade for teenagers and young adults, driving foot traffic and repeat visits through competitive gameplay
  • Kids Zone
  • bArcade

Products and services

  • Game Room Venue Concept High-energy arcade concept targeting teenagers and young adults through competitive gameplay, designed to drive foot traffic and repeat visits at partner venues such as cruise ships, shopping centers, hotels, restaurants, and family entertainment centers.
  • Kids Zone Venue Concept Family-friendly arcade concept targeting children aged 5-12, designed to attract families and extend visitor dwell time at partner venues.
  • bArcade Venue Concept Social gaming concept targeting adults in bar and restaurant environments, designed to increase dwell time and support food and beverage sales.
  • Turnkey Arcade Solution End-to-end managed arcade service for venue partners covering installation, payments, service, and ongoing optimization with a revenue sharing model that requires no upfront investment from the venue.
  • Angry Birds Boom! Two-player video redemption arcade game featuring Red and Chuck from the Angry Birds franchise in physics-based destructible worlds with force-feedback controllers, sold to venues for arcade operations.
  • Godzilla Kaiju Wars VR VR motion arcade attraction with five action-packed levels, Thrill-D NXT motion platform, patented force-feedback blasters, and dual 65-inch GigaScreen displays.
  • Mario Kart Arcade GP DX Multi-seat racing arcade game with rainbow LED cabinet, NAM-CAM face placement feature, three game modes including Co-Op Fusion Karts, and over 20 kart types.
  • Disney Photo Booth Photo booth featuring Disney Characters with touchscreen navigation and Mickey Mouse ears design, allowing customers to create photo strips with favorite Disney characters.
  • Halo: Fireteam Raven Two-player arcade shooter based on the Halo franchise featuring six missions set in the Halo: Combat Evolved timeline with full arsenal of Halo weapons.
  • MotoGP VR VR racing game with HP REVERB G2 headsets, 10 circuits, 12 bikes, 360-degree immersive experience, and local/online multiplayer for up to 8 riders.

Companies that use Game Room

Customer profile

Named customers9 records

Segments5 records

Ideal customer profiles3 records

Game Room technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature2 records

Game Room partnerships and signals

Strategic signal

Partnerships

Nine partnerships are on record, tiered core.

  • Viking LinecoreChannel Partner/ Reseller/ DistributorViking Line operates arcade games from Game Room on five cruise ships: M/S Viking Grace, M/S Viking Glory, M/S Cinderella, M/S Gabriella, and M/S Viking XPRS. Game Room handles installation, operations, payments, and optimization while sharing revenue with Viking Line.
  • Tallink SiljacoreChannel Partner/ Reseller/ DistributorTallink Silja operates Game Room arcade solutions on three cruise ships: M/S Silja Serenade, M/S Silja Symphony, and M/S Baltic Princess. Revenue-sharing model with Game Room managing all operations.
  • FinnlinescoreChannel Partner/ Reseller/ DistributorFinnlines operates Game Room arcade games on two cruise ships: M/S Finnsirius and M/S Finncanopus. Partnership includes full Game Room operational management.
  • Color LinecoreChannel Partner/ Reseller/ DistributorColor Line has the largest fleet presence with Game Room arcades on five ships: M/S Fantasy, M/S Magic, M/S Superspeed I, M/S Superspeed II, and M/S Hybrid.
  • Eckerö LinecoreChannel Partner/ Reseller/ DistributorEckerö Line operates Game Room arcade solutions on M/S Finlandia cruise ship.
  • Koskikeskus (Tampere)coreChannel Partner/ Reseller/ DistributorShopping center partnership with Game Room arcade installation at Koskikeskus in Tampere, Finland.
  • Maxinge CentercoreChannel Partner/ Reseller/ DistributorShopping center partnership with Game Room arcade installation at Maxinge Center in Åland, Finland.
  • Sittkoff GalleriancoreChannel Partner/ Reseller/ DistributorShopping center partnership with Game Room arcade installation at Sittkoff Gallerian in Åland, Finland.
  • Generator StockholmcoreChannel Partner/ Reseller/ DistributorHotel partnership with Generator Stockholm featuring Game Room arcade installations.

Scale indicators1 record

Recent moves6 records

Expansion highlights5 records

Game Room competitors and assessment

Company assessment

Direct peers

  • UNIS (Universal Space Entertainment): Global arcade game manufacturer (e.g., Ultra Moto VR, Drone Racing Genesis) whose products form part of Game Room's portfolio; comparable as a manufacturer-distributor peer in the out-of-home amusement market.
  • Apple Industries: Manufacturer of photo booths and family-entertainment kiosks (e.g., Photoma/smileOS, Disney Photo Booth); directly comparable as a supplier of premium photo-booth products deployed in Game Room's venues.
  • Triotech: Canadian manufacturer of VR and motion-based arcade attractions (e.g., Storm VR, Godzilla Kaiju Wars VR, Qube) that Game Room resells/operates in its Nordic venues; directly comparable as a supplier and category peer in premium location-based entertainment.
  • Adrenaline Amusements: Designer/manufacturer of premium motion and video arcade games (e.g., Drakons Realm Keepers); comparable to Game Room as a high-end arcade attraction vendor serving location-based entertainment venues.
  • Coastal Amusements: US distributor and operator of coin-operated amusement equipment, including redemption and arcade games for FECs and family venues; comparable to Game Room as a route-based arcade operator/distributor model.

Others

  • Embed Group: Provider of cashless payment, management, and analytics software for the amusement and FEC industry; adjacent/enabling peer whose technology overlaps with Game Room's data-driven venue-monitoring and optimization capabilities.

Broad incumbents

  • Sega Amusements: Major global arcade and amusement-machine manufacturer (e.g., Halo: Fireteam Raven, Mario Kart Arcade GP DX); comparable to Game Room as a large incumbent whose products populate Game Room's venue portfolio.
  • Bandai Namco Amusement: Manufacturer of marquee arcade IP (PAC-MAN Battle Royale, Pump It Up) and a global amusement-business operator; comparable as both a content supplier to Game Room and a broad incumbent in location-based entertainment.
  • Raw Thrills: US-based designer and manufacturer of coin-operated arcade and amusement games (e.g., Big Buck Hunter, Cruis'n Blast); comparable as an established arcade-content supplier serving the same FEC/cruise/venue segment.

Emerging players

  • Family Entertainment Group: Operator of family entertainment centers and arcade-based venues in North America; partially comparable to Game Room as a multi-venue operator of amusement attractions under a revenue-share/management model.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks5 records

Key highlights5 records

Customer concentration

Game Room social profiles

Digital presence

Game Room financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Game Room leadership team

Management profile

Number of profiles

Game Room funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Game Room M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Game Room

What does Game Room do?

Game Room is a Nordic operator of turnkey arcade solutions that installs, operates, and maintains arcade games in venues such as cruise ships, shopping malls, hotels, restaurants, and family entertainment centers. The company handles all aspects from installation, payments, and service to ongoing optimization while sharing revenue with venue partners, requiring no upfront investment from the venue. Their approach is data-driven, continuously monitoring game performance and customer behavior to optimize the game mix for each location.

Is Game Room a public or private company?

Game Room is a private company. It is classified as unknown and is currently operating.

When was Game Room founded?

Game Room was founded in -1. It employs 1 to 10 people.

Where is Game Room based?

Game Room is headquartered in Mariehamn.

How does Game Room make money?

One revenue line is on record: revenue Sharing from Arcade Operations.

Who are Game Room's main competitors?

Direct peers on record are UNIS (Universal Space Entertainment), Apple Industries, Triotech, Adrenaline Amusements and Coastal Amusements. Embed Group is listed as an others. Broad incumbents are Sega Amusements, Bandai Namco Amusement and Raw Thrills. Family Entertainment Group is listed as an emerging player.

Does Game Room have an API?

No public API is recorded for Game Room.

What industry is Game Room in?

Game Room's product category is Arcade Entertainment Operations. Its primary akta.pro industry code is MPAEAJAH, Gaming Machine Systems & Management (CMS, TITO, Player Tracking, Bonusing), with a secondary code of MPAFALAJ, Venue Management, Booking & Membership Platforms (Software for LAN Centers). Its NAICS code is 713120 and its SIC code is 7900.

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