hei lab digital human environment interaction lab
HEI-Lab is a transdisciplinary R&D unit of Universidade Lusófona (Portugal) that studies human-environment interaction across psychology, computer science, and media communications using VR, EEG, neuroimaging, motion capture, and AI, serving policymakers, healthcare providers, and academic collaborators through grant-funded research.
- Company typePrivate
- Founded2018
- HeadquartersLisbon, Portugal
- Headcount11–50
- GTM typeB2B
- OfferingServices
What hei lab digital human environment interaction lab does
HEI-Lab Digital Human-environment Interaction Lab is a transdisciplinary research and development unit of Universidade Lusófona, headquartered in Lisbon with a second site in Porto, founded in 2018. The unit conducts research at the intersection of Psychology, Computer and Information Sciences, and Media and Communications, studying how humans interact with digital, physical, and social environments. Its core technology stack spans psychophysiological data collection, neuroimaging (64-channel EEG, fNIRS hyperscanning), eye-tracking (Tobii T60, X3, Pro Spectrum, Glasses 3), motion capture (Vicon, 20 cameras), virtual and extended reality (Varjo VR-3, XR-4, Vive Pro Eye, Oculus Quest, HTC Vive), serious games, and AI/ML applied to behavioral and clinical data. The lab operates six specialized facilities (Brain.Edge, LabPsiExp, MovLab, LabPsiDev, LabPsiCom, plus neurofeedback and ambulatory units) and three internal research labs (WIN, MC, BS2C).
The unit generates revenue entirely through competitive research grants from public and philanthropic funding agencies — FCT (Funda\u00e7\u00e3o para a Ci\u00eancia e Tecnologia), the European Commission (Horizon Europe, Erasmus+, PRR/NextGenerationEU), BIAL Foundation, and La Caixa Foundation — with cumulative funding exceeding \u20ac25M since 2018 and over \u20ac7M directly allocated to HEI-Lab. It does not charge for its research services and operates a community-led go-to-market, engaging policymakers, healthcare providers, and academic collaborators through research collaborations, conferences (CYPSY29, ICDVRAT, ESRII), training programmes (Erasmus Mundus CYBER, RE_PLAY, PhD programme), and policy advisory work. Named anchor partners include the World Health Organization (HBSC study coordination), Portuguese Dire\u00e7\u00e3o-Geral da Sa\u00fade, Lisbon Psychiatric Hospital Center, APPACDM, Alcoit\u00e3o Rehabilitation Center, NYU, and Interactive Media Institute.
HEI-Lab has produced 437 peer-reviewed publications since 2018 and achieved the highest evaluation score (4.8/5) among all psychology research centres in Portugal in the 2025 FCT assessment, earning the "Excellent" classification. Recent strategic infrastructure investments include PRR funding of \u20ac415,347.54 (UID/PRR/05380/2025) and EQUIPAR 2+ funding of \u20ac464,977.61 (UID/PRR2/05380/2025) for advanced VR/XR, EEG, motion capture, and high-performance computing. Current leadership comprises Director Pedro Gamito (recipient of the Lifetime Achievement Award from the International Association of CyberPsychology, Training & Rehabilitation), Executive Director Raquel Costa, Science Manager Helga Miguel, and a seven-member Board of Directors.
hei lab digital human environment interaction lab firmographics
Firmographics- Name
- hei lab digital human environment interaction lab
- Legal name
- HEI-Lab Digital Human-environment Interaction Lab
- Website
- https://hei-lab.ulusofona.pt
- Company type
- Private
- Founded year
- 2018
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- HEI-Lab is a transdisciplinary R&D unit of Universidade Lusófona (Portugal) that studies human-environment interaction across psychology, computer science, and media communications using VR, EEG, neuroimaging, motion capture, and AI, serving policymakers, healthcare providers, and academic collaborators through grant-funded research.
- Ownership category
- akta.pro rank
hei lab digital human environment interaction lab industry classification
Industry- Product category
- Academic Behavioral Science Research
- NAICS
- Research and Development in the Social Sciences and Humanities (54172), Research and Development in the Physical, Engineering, and Life Sciences (54171)
- SIC
- Services-Commercial Physical & Biological Research (8731)
- akta.pro primary industry
- Digital Labs, Simulations & Virtual Practicals (Non-XR) (EDAFACAF)
Keywords
Where hei lab digital human environment interaction lab is headquartered
LocationHeadquarters
- HQ city
- Lisbon
- HQ country
- Portugal
- HQ region
- Europe
Offices2 records
Markets served
hei lab digital human environment interaction lab business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Infrastructure, Marketing or Sales, Others
Revenue model
- Research Funding: HEI-Lab generates revenue through competitive research grants from national and international funding agencies including FCT (Fundação para a Ciência e Tecnologia), European Commission, BIAL Foundation, La Caixa Foundation, and Horizon Europe. They also receive institutional funding from Universidade Lusófona.
Go-to-market motion1 record
Distribution channels4 records
Marketing channels5 records
hei lab digital human environment interaction lab product offering
Product offeringCore offering
HEI-Lab conducts transdisciplinary research on human-environment interaction by combining Psychology, Computer and Information Sciences, and Media and Communications. It applies VR/XR, EEG/fNIRS neuroimaging, eye-tracking, motion capture, and AI to deliver applied research, graduate training programmes, and technology-transfer partnerships with healthcare, government, and education organisations focused on vulnerable populations, mental health, and digital transition.
Differentiator
Problem solved
Functional benefit
Brands
- CYBER Master Programme: Erasmus Mundus Joint Master Degree in Cyberspace Behaviour and E-therapy
- RE_PLAY
- WIN Lab
- MC Lab
- BS2C Lab
Products and services
- CYBER Master Programme (Erasmus Mundus Joint Master Degree in Cyberspace Behaviour and E-therapy) Erasmus Mundus Joint Master degree focused on cyberspace behaviour and e-therapy, offered by HEI-Lab within Universidade Lusófona for graduate students.
- RE_PLAY — European Master in Games (Games for Health) European Master programme on serious games and games for health, delivered as part of HEI-Lab's training portfolio.
- HEI-Lab PhD Programme Doctoral research programme hosted by HEI-Lab covering Psychology, Computer and Information Sciences, and Media and Communications.
- HEI-Lab Short-Term Schools Short-term intensive training schools and workshops offered by HEI-Lab in cyberpsychology, clinical psychology, and related disciplines.
- HEI-Lab Training Programme (Master programmes in Cybertherapy, Sexology, Forensic Psychology, Clinical Psychology) Specialised Master programmes in Cybertherapy, Sexology, Forensic Psychology, and Clinical Psychology run by HEI-Lab.
- SPIC — Support, Research, Innovation and Community programme Community outreach programme promoting psychological health and wellbeing in the educational community and partner network.
Quantifiable outcome
- 437 papers published since 2018
- +2 more outcomes
Companies that use hei lab digital human environment interaction lab
Customer profileNamed customers7 records
Segments3 records
Ideal customer profiles3 records
hei lab digital human environment interaction lab technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability6 records
Feature7 records
hei lab digital human environment interaction lab partnerships and signals
Strategic signalPartnerships
Twelve partnerships are on record, tiered core, major and internal.
- Universidade LusófonacoreHEI-Lab is an R&D unit of Universidade Lusófona, operating from both Lisbon and Porto campuses with full institutional support.
- Lisbon Psychiatric Hospital CentermajorHEI-Lab reactivated the cognitive-behavioral therapy unit at Júlio de Matos Hospital for VR-based patient treatment
- APPACDM LisbonmajorDown Syndrome Aging with Health project and PlayersAll game development collaboration for patients with disabilities
- Portuguese Psychologists AssociationmajorDevelopment of VR application for ethical decision-making training in junior psychologists
- Direção-Geral da Saúde (DGS)corePolicy collaboration including Mental Health Awareness Campaign, WHO HBSC study coordination, and Behavioral Sciences in Health framework development
- World Health Organization (WHO)coreCoordination of HBSC (Health Behaviour in School-aged Children) international study contributing to global health policies
- Interactive Media InstitutemajorInternational collaborator for CYPSY29 - 29th Annual CyberPsychology, CyberTherapy & Social Networking Conference
- Université du Québec en OutaouaismajorInternational collaboration on CYPSY29 conference and ongoing research partnerships in cyberpsychology and VR therapy
- New York UniversitymajorInternational collaboration on climate action research comparing interventions to promote collective action against climate change
- WIN Lab (Wellbeing and Interactivity Nexus Lab)internalInternal research lab focusing on multimedia and human processes, interaction design and AI applications
- MC Lab (Mental Health and Clinical Sciences Lab)internalInternal research lab investigating mental health, developmental risks and pathways of psychopathology across lifespan
- BS2C Lab (Behavior and Social Change in Context Lab)internalInternal research lab dedicated to understanding and driving social and behavioral change in environmental, educational, forensic, and cultural settings
Scale indicators6 records
Recent moves6 records
Expansion highlights6 records
hei lab digital human environment interaction lab competitors and assessment
Company assessmentDirect peers
- Université du Québec en Outaouais: Canadian university partner of HEI-Lab with active cyberpsychology and VR therapy research collaborations. Direct peer due to shared CYPSY29 conference co-organisation and overlapping academic research agenda.
- Pompeu Fabra University – Cognitive NeuroLab: Barcelona-based research group studying cognitive and affective neuroscience using VR, EEG, and behavioural methods. Direct peer given overlapping VR-neuroscience methodology and Iberian-European research positioning.
- USC Institute for Creative Technologies (Skip Rizzo Lab): Albert "Skip" Rizzo, on HEI-Lab's Advisory Board, leads ICT's medical VR research program focused on clinical VR, exposure therapy, and virtual humans for healthcare. Direct peer given shared VR-for-clinical-applications research domain and personal advisory ties.
- Virtually Better: Research-driven company developing VR exposure therapy products from academic origins at Emory University. Direct peer due to shared VR-for-clinical-and-research-application focus and similar academic-to-applied positioning.
- Interactive Media Institute: San Diego-based non-profit research organisation co-organising CYPSY29 with HEI-Lab and conducting cyberpsychology, VR therapy, and clinical VR research. Direct peer because of shared conference leadership, overlapping research domains, and existing formal collaboration.
- Virtual Reality Medical Center: US clinical research organisation that pioneered VR exposure therapy for PTSD, anxiety, and pain. Direct peer because of parallel focus on applying VR/immersive technology to clinical psychological assessment and treatment research.
Emerging players
- Rescape Innovation (formerly Oxford VR): UK-based company spun out of Oxford University psychology research, commercialising VR for mental health treatment. Emerging player due to its academic-research-to-commercial pathway that mirrors HEI-Lab's applied VR therapy work.
- AppliedVR: US-based commercial vendor of VR therapeutics (EaseVRx, RelieVRx) for chronic pain and behavioural health. Emerging player relative to HEI-Lab because it commercialises VR-based interventions while HEI-Lab conducts upstream research on similar clinical applications.
- BehaVR: US-based digital therapeutics company building VR programmes for mental health, chronic pain, and maternal health. Emerging player because it occupies the commercialisation layer adjacent to HEI-Lab's research domain.
Broad incumbents
- Karolinska Institutet – Department of Clinical Neuroscience: Large Swedish medical university with broad research portfolios in clinical neuroscience, mental health, and digital interventions. Broad incumbent because it is a much larger research institution operating across HEI-Lab's niche plus adjacent domains.
Market position
Strengths5 records
Weaknesses3 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
hei lab digital human environment interaction lab social profiles
Digital presencehei lab digital human environment interaction lab financial estimates
Financial estimateRevenue estimate
Valuation estimate
hei lab digital human environment interaction lab leadership team
Management profileNumber of profiles
Profiles16 records
hei lab digital human environment interaction lab funding detail
Funding detailFunding overview
Funding rounds
Investors
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hei lab digital human environment interaction lab M&A and investment
M&A and investmentM&A
Investments
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Frequently asked questions about hei lab digital human environment interaction lab
What does hei lab digital human environment interaction lab do?
HEI-Lab conducts transdisciplinary research on human-environment interaction by combining Psychology, Computer and Information Sciences, and Media and Communications. It applies VR/XR, EEG/fNIRS neuroimaging, eye-tracking, motion capture, and AI to deliver applied research, graduate training programmes, and technology-transfer partnerships with healthcare, government, and education organisations focused on vulnerable populations, mental health, and digital transition.
Is hei lab digital human environment interaction lab a public or private company?
hei lab digital human environment interaction lab is a private company. It is classified as corporate owned and is currently operating.
When was hei lab digital human environment interaction lab founded?
hei lab digital human environment interaction lab was founded in 2018. It employs 11 to 50 people.
Where is hei lab digital human environment interaction lab based?
hei lab digital human environment interaction lab is headquartered in Lisbon, Portugal, in the Europe region.
How does hei lab digital human environment interaction lab make money?
One revenue line is on record: research Funding.
Who are hei lab digital human environment interaction lab's main competitors?
Direct peers on record are Université du Québec en Outaouais, Pompeu Fabra University – Cognitive NeuroLab, USC Institute for Creative Technologies (Skip Rizzo Lab), Virtually Better, Interactive Media Institute and Virtual Reality Medical Center. Emerging players are Rescape Innovation (formerly Oxford VR), AppliedVR and BehaVR. Karolinska Institutet – Department of Clinical Neuroscience is listed as a broad incumbent.
Does hei lab digital human environment interaction lab have an API?
No public API is recorded for hei lab digital human environment interaction lab.
What industry is hei lab digital human environment interaction lab in?
hei lab digital human environment interaction lab's product category is Academic Behavioral Science Research. Its primary akta.pro industry code is EDAFACAF, Digital Labs, Simulations & Virtual Practicals (Non-XR). Its NAICS code is 54172 and its SIC code is 8731.