International Federation of E-Sports (IFES)
IFES is a global non-profit esports federation (founded 2023, New Delhi) providing governance, the e-World competition platform, flagship tournaments (BGM, World Cup), and a federated network of 25+ national partners and 3,800+ clubs across 50+ countries.
- Company typePrivate
- Founded-
- HeadquartersNew Delhi, India
- Headcount1–10
- GTM typeB2B
- OfferingServices
What International Federation of E-Sports (IFES) does
International Federation of E-Sports (IFES) is a global non-profit esports federation headquartered in New Delhi, India, founded in 2023. It provides governance frameworks, standardized competition structures, and tournament organization for the esports industry across 50+ countries, serving game publishers, tournament organizers, brands/sponsors, universities, national federations, and government stakeholders. Its core technical offering is the e-World digital platform, which provides ranked matchmaking, anti-cheat competitive integrity systems, and a community hub for verified members.
IFES monetizes through four primary channels: (1) National Esports Partner (NEP) licensing at $2,000/year per country, with 25+ national partners currently; (2) a four-tier membership model (Professional, Student, Corporate, Institute); (3) flagship event sponsorship and broadcasting rights anchored by the Bharat Gaming Masters 2026 (₹55,00,000+ prize pool, 100+ teams, 500+ matches) and the IFES Esports World Cup; and (4) merchandise sales through a WORSO-branded catalog that includes hardware such as the AI Vision Module V2 ($65). The federation is expanding its product surface with the IFES TV OTT platform (launching 2026) and the ESCOM 2.0 industry summit (August 7-8, 2026), while scaling its grassroots layer via the EX Clubs program (3,800+ active clubs in universities and communities).
The organization operates with a lean team of 9 employees and leverages a supporting-partner ecosystem that includes WORSO (gear and merchandise), AICRA, ESWF, FTM, and GRC for federation coordination and technology enablement. It also runs the TechnoXian World Championship in robotics, signaling adjacency expansion into competitive tech verticals beyond pure esports.
International Federation of E-Sports (IFES) firmographics
Firmographics- Name
- International Federation of E-Sports (IFES)
- Legal name
- International Federation of Esports
- Website
- https://ifes.in
- Company type
- Private
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- IFES is a global non-profit esports federation (founded 2023, New Delhi) providing governance, the e-World competition platform, flagship tournaments (BGM, World Cup), and a federated network of 25+ national partners and 3,800+ clubs across 50+ countries.
- Ownership category
- akta.pro rank
International Federation of E-Sports (IFES) industry classification
Industry- Product category
- Esports Governance & Federation Services
- NAICS
- Spectator Sports (7112), Other Spectator Sports (711219), Promoters of Performing Arts, Sports, and Similar Events without Facilities (71132)
- akta.pro primary industry
- International Sport Federations (IFs) (MPAKAFAB)
- akta.pro secondary industries
- Open Circuit & Qualifier Events (Online/Offline) (MPAKANAD), Professional Esports Leagues & Seasonal Competitions (MPAGANAC), Esports Competition Platforms (Tournament Platforms, Matchmaking, Ladders) (MPAFADAF), Esports Data, Analytics & Integrity Services (Stats, Anti-Cheat, Anti-Fraud) (MPAFADAI)
Keywords
Where International Federation of E-Sports (IFES) is headquartered
LocationHeadquarters
- HQ city
- New Delhi
- HQ country
- India
- HQ region
- Asia
Offices1 record
Markets served
International Federation of E-Sports (IFES) business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure, Others
Revenue model
- Membership Fees: IFES offers tiered membership categories including professional (coaches, trainers, innovators), student, corporate (companies, NGOs, startups), and institute (schools, colleges, universities) memberships. The 1800+ industry experts in the network suggests a growing membership base.
- National Esports Partner Licensing: Organizations become official National Esports Partners (NEP) for an annual license fee of USD 2,000. Partners receive exclusive rights to organize esports competitions in their country, access to IFES branding and resources, and coordination support with local governments.
- Event Management & Sponsorships: IFES organizes flagship events including Bharat Gaming Masters 2026 with prize pool of ₹55,00,000+, ESCOM summits, and IFES Esports World Cup. These events attract sponsorship revenue from brands and generate media rights value.
- Merchandise & Product Sales: IFES operates an online store selling official merchandise including Worso Starter Robotics Kit ($149), Pro-Series Drone Frame ($89.50), AI Vision Module V2 ($65), and Official Worso Team Jersey ($45).
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | EX Club Membership - Regular |
| Subscription | Annual | EX Club Membership - BGM Participant Discount |
| One time/ perpetual license | Annual | National Esports Partner License |
| Unit Pricing | Pay-as-you-go | Worso Starter Robotics Kit |
| Unit Pricing | Pay-as-you-go | Pro-Series Drone Frame (Carbon) |
| Unit Pricing | Pay-as-you-go | AI Vision Module V2 |
| Unit Pricing | Pay-as-you-go | Official Worso Team Jersey |
Go-to-market motion3 records
Distribution channels5 records
Marketing channels11 records
International Federation of E-Sports (IFES) product offering
Product offeringCore offering
IFES is a global esports federation that delivers standardized competitive tournaments (Bharat Gaming Masters, International Gaming Masters, IFES Esports World Cup), the e-World digital competition platform with ranked matchmaking and anti-cheat integrity, and federated membership and licensing programs (EX Clubs, National Esports Partners, Professional/Student/Corporate/Institute memberships). It also produces industry events such as ESCOM and operates an online store for official merchandise and robotics/drone kits.
Product overview
IFES operates as a global governing platform offering a portfolio of interconnected products and services. The core offering includes e-World (digital competition platform with ranked matchmaking and anti-cheat systems), major tournaments (IFES Esports World Cup, Bharat Gaming Masters, International Gaming Masters), and the EX Clubs membership program. Supporting services include IFES TV - OTT (streaming platform under development), ESCOM industry summits, National Esports Partner franchise program, and membership tiers (Professional, Student, Corporate, Institute). The TechnoXian World Championship extends IFES's reach into technology sports for good initiatives.
Differentiator
Problem solved
Functional benefit
Brands
- e-World: IFES's flagship digital ecosystem platform connecting players, teams, and fans across continents. Hosts international qualifiers, regional championships, and the IFES World Finals.
- EX Clubs
- Bharat Gaming Masters (BGM)
- ESCOM
- IFES TV - OTT
- Gaming For Robotics
Products and services
- e-World IFES's flagship digital ecosystem connecting players, teams, and fans across continents; hosts international qualifiers, regional championships, and the IFES World Finals with ELO-based matchmaking and anti-cheat integrity. Targeted at players and tournament organizers in IFES member nations.
- Bharat Gaming Masters (BGM) 2026 India's premier esports championship and official pathway to International Gaming Masters 2027; features 8 titles (Valorant, CS2, DOTA 2, BGMI, Honor of Kings, MOBA 5v5, Tekken 8, FC 26) with ₹55,00,000+ prize pool. Targeted at competitive Indian esports players and teams.
- IFES Esports World Cup Flagship global esports championship organized by IFES featuring international participation, structured formats, and world-class competition standards across multiple game titles. Targeted at top competitive players and teams globally.
- International Gaming Masters (IGM) Global esports championship serving as the international destination for top performers from regional qualifiers including India's Bharat Gaming Masters. Targeted at elite players globally.
- IFES TV - OTT All-in-one over-the-top platform for the IFES community featuring live streaming of IFES events, exclusive content library, community forums, and country qualifiers. Targeted at IFES community members and esports fans globally.
- EX Clubs Esports Excellence Club program enabling institutions, colleges, universities, gaming communities, and groups to organize, compete, and grow within an internationally connected esports network. Annual membership at $10/year ($5 for BGM participants). Targeted at educational institutions and community groups.
- National Esports Partner (NEP) Program Official partnership program for organizations to organize esports and gaming competitions within their country under the IFES banner, in coordination with local governments and esports associations. Annual license fee of USD 2,000. Targeted at national federations and partner organizations.
- IFES Membership Global tech network community offering four membership categories — Professional (coaches, trainers, innovators), Student, Corporate (companies, NGOs, startups), and Institute (schools, colleges, universities) — to unite innovators in gaming and esports. Targeted at individuals and organizations in the esports ecosystem.
- ESCOM (eSports Community and Industry Summit) Premier industry event uniting leaders, gamers, and enthusiasts to explore the latest trends, innovations, and opportunities in eSports, featuring category games and government-industry roundtables. Targeted at esports industry stakeholders.
- TechnoXian World Championship International championship for development promoting sustainable development and social impact through esports, organized in collaboration with NGOs and educational institutions under the Gaming For Robotics program. Targeted at socially minded competitive teams and educational participants.
Quantifiable outcome
- 200M+ global viewership for IFES events
- +4 more outcomes
Companies that use International Federation of E-Sports (IFES)
Customer profileNamed customers3 records
Segments6 records
Ideal customer profiles6 records
International Federation of E-Sports (IFES) technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
International Federation of E-Sports (IFES) partnerships and signals
Strategic signalPartnerships
Twelve partnerships are on record, tiered supporting organization, core and supporting.
- AICRA (All India Council of Robotics & Automation)supporting organizationAICRA serves as a supporting organization and think tank partner for IFES, contributing expertise in robotics and automation to the esports and gaming ecosystem.
- ESWF (Esports World Federation)supporting organizationESWF collaborates with IFES as a supporting organization, bringing esports industry standards and governance expertise to the partnership.
- FTM (Future Tech Movement)supporting organizationFTM partners with IFES as a supporting organization focused on future technology and innovation in esports.
- GRC (Gaming Research Center)supporting organizationGRC serves as a think tank partner providing research and analytical expertise for IFES esports initiatives.
- WORSOsupporting organizationWORSO is a supporting organization and official gear partner for IFES, providing robotics kits, drone frames, and team merchandise.
- National Esports Partners (NEP)coreNational Esports Partners organize esports and gaming events on behalf of IFES in their respective countries. Partners receive exclusive rights to organize competitions, access to IFES branding and resources, and coordinate with local governments. Annual license fee of USD 2,000. 25+ national partners currently in network.
- Game PublisherscoreIFES collaborates with game publishers to identify, define, and recognize emerging esports disciplines, enabling structured expansion of competitive gaming categories. Games include Valorant, Counter-Strike 2, DOTA 2, BGMI, Honor of Kings, Tekken 8, and FC 26.
- Tournament OrganizerscoreIFES partners with and supports independent tournaments and leagues by providing regulatory frameworks, ensuring compliance with global standards, and enhancing credibility and reach.
- Educational InstitutionscoreIFES partners with universities and training institutes to develop esports education, certification programs, and career pathways. Programs include professional training for referees, officials, and administrators.
- Technology CompaniessupportingIFES collaborates with technology companies to explore emerging technologies such as AI, VR, and AR for enhancing gameplay, fan engagement, and overall esports experience.
- Media & Broadcasting PartnerssupportingIFES partners with media and broadcasting companies to expand reach of esports events and content, including the upcoming IFES TV OTT platform.
- NGOssupportingIFES collaborates with NGOs to leverage the power of gaming for positive social change, including initiatives promoting sustainability, social impact, and community development.
Scale indicators9 records
Recent moves6 records
Expansion highlights6 records
International Federation of E-Sports (IFES) competitors and assessment
Company assessmentDirect peers
- PGL Esports: PGL is a long-established tournament organizer for CS2, Dota 2, and other major titles, producing flagship events like the PGL Major. It is comparable to IFES's tournament organization arm (BGM, IFES Esports World Cup) in scale of professional event production.
- International Esports Federation (IESF): IESF is the longest-standing international esports federation, organizing the annual World Esports Championship and accrediting national federations across 130+ countries. It is the most direct comparable to IFES in mission, federated structure, and competition governance.
- DreamHack: DreamHack produces large-scale esports festivals and amateur-to-pro tournaments across multiple games, integrated with ESL FACEIT Group. It is comparable to IFES's event-driven GTM and its mix of grassroots and professional competition programming.
- Global Esports Federation (GEF): GEF is a global esports federation headquartered in Singapore that runs the Global Esports Games and works with national federations and Olympic-style stakeholders. It competes directly with IFES for governance authority and international recognition of esports.
- BLAST Premier: BLAST operates the BLAST Premier CS2 circuit and broader esports events with global broadcast reach. Comparable to IFES in running structured, internationally sanctioned competitive circuits with sponsorship-driven revenue models.
- Esports Integrity Commission (ESIC): ESIC is the integrity-focused body that certifies anti-cheat, anti-match-fixing, and player conduct standards across sanctioned esports events. Its focus on competitive integrity (anti-cheat, fair play) closely mirrors IFES's stated real-time anti-cheat and integrity capabilities on e-World.
- Network of Academic and Scholastic Esports Federations (NASEF): NASEF runs scholastic esports leagues and club programs across schools and universities globally, with a focus on education and career pathways. Its mission and club-based model directly parallel IFES's EX Club program and university partnerships.
- World Esports Association (WESA): WESA is a player-and-team-led body that sets standards, regulates tournaments, and represents the professional Counter-Strike competitive scene. It overlaps with IFES in setting governance rules and certifying competitive integrity for sanctioned events.
Broad incumbents
- ESL FACEIT Group: ESL FACEIT Group operates major esports leagues (ESL Pro Tour, DreamHack, FACEIT matchmaking) and is the dominant tournament organizer across multiple titles. It represents the publisher-adjacent incumbent that IFES must work alongside or compete against for sanctioning authority.
Regional players
- Asian Electronic Sports Federation (AESF): AESF is the continental federation for esports in Asia, organizing regional championships and serving national federations across the region. It is comparable to IFES's regional NEP model but with an established publisher and government track record in Asia.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
International Federation of E-Sports (IFES) social profiles
Digital presenceInternational Federation of E-Sports (IFES) financial estimates
Financial estimateRevenue estimate
Valuation estimate
International Federation of E-Sports (IFES) leadership team
Management profileNumber of profiles
Profiles1 record
International Federation of E-Sports (IFES) funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
International Federation of E-Sports (IFES) M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about International Federation of E-Sports (IFES)
What does International Federation of E-Sports (IFES) do?
IFES is a global esports federation that delivers standardized competitive tournaments (Bharat Gaming Masters, International Gaming Masters, IFES Esports World Cup), the e-World digital competition platform with ranked matchmaking and anti-cheat integrity, and federated membership and licensing programs (EX Clubs, National Esports Partners, Professional/Student/Corporate/Institute memberships). It also produces industry events such as ESCOM and operates an online store for official merchandise and robotics/drone kits.
Is International Federation of E-Sports (IFES) a public or private company?
International Federation of E-Sports (IFES) is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was International Federation of E-Sports (IFES) founded?
International Federation of E-Sports (IFES) was founded in -1. It employs 1 to 10 people.
Where is International Federation of E-Sports (IFES) based?
International Federation of E-Sports (IFES) is headquartered in New Delhi, India, in the Asia region.
How does International Federation of E-Sports (IFES) make money?
Four revenue lines are on record. Membership Fees are the primary driver. The others are national Esports Partner Licensing, event Management & Sponsorships and merchandise & Product Sales.
Who are International Federation of E-Sports (IFES)'s main competitors?
Direct peers on record are PGL Esports, International Esports Federation (IESF), DreamHack, Global Esports Federation (GEF), BLAST Premier, Esports Integrity Commission (ESIC), Network of Academic and Scholastic Esports Federations (NASEF) and World Esports Association (WESA). ESL FACEIT Group is listed as a broad incumbent. Asian Electronic Sports Federation (AESF) is listed as a regional player.
Does International Federation of E-Sports (IFES) have an API?
No public API is recorded for International Federation of E-Sports (IFES).
What industry is International Federation of E-Sports (IFES) in?
International Federation of E-Sports (IFES)'s product category is Esports Governance & Federation Services. Its primary akta.pro industry code is MPAKAFAB, International Sport Federations (IFs), with a secondary code of MPAKANAD, Open Circuit & Qualifier Events (Online/Offline). Its NAICS code is 7112.