KineMo
- Company typePrivate
- Founded-
- HeadquartersDublin, Ireland
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
KineMo firmographics
Firmographics- Name
- KineMo
- Legal name
- KineMo Limited
- Website
- https://kine-mo.com
- Company type
- Private
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Ownership category
- akta.pro rank
KineMo industry classification
Industry- Product category
- Sports Biomechanics Software
- NAICS
- Navigational, Measuring, Electromedical, and Control Instruments Manufacturing (33451)
- SIC
- Sporting & Athletic Goods, Nec (3949)
- akta.pro primary industry
- Corrective Exercise, Movement Screening & Biomechanics (HSADAIAM)
- akta.pro secondary industries
- Rehabilitation Therapy Equipment (PT/OT Modalities, Exercise & Balance Devices) (HLAHAMAG), Functional Fitness & Mobility Training (HSADAAAD), Sports & Active Rehabilitation Devices (Adaptive Sports Mobility, Performance Prosthetics) (HLAHAMAJ)
Keywords
Where KineMo is headquartered
LocationHeadquarters
- HQ city
- Dublin
- HQ country
- Ireland
- HQ region
- Europe
Offices1 record
Markets served
KineMo business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Mobile Application Licence: Subscription-based licence for use of KineMo Mobile Applications. Customers pay a licence fee for access to the services. Initial Service Term is 1 year with automatic renewal.
- Professional Services: Implementation Services are mentioned in terms, suggesting additional professional services may be offered alongside the core mobile application.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Monthly | Subscription-based mobile application licence |
Go-to-market motion2 records
Distribution channels3 records
Marketing channels5 records
KineMo product offering
Product offeringCore offering
KineMo provides a mobile application that uses AI-powered markerless computer vision to convert 2D video from a single mobile device into 3D whole-body kinematic data across 33 joints. The product is targeted at sports physiotherapists, coaches, and athletes for objective movement tracking during rehabilitation, athlete development, and skills progression, eliminating the need for sensors, wearables, calibration, or multiple cameras.
Product overview
KineMo offers a single unified mobile application for sports movement analysis. The KineMo Mobile Application uses AI-powered computer vision to transform single-camera video into 3D kinematic tracking data, enabling objective assessment of athlete movement across rehabilitation, development, and skills progression use cases. The product requires no wearables, sensors, calibration, or multiple cameras—users simply record an athlete with any mobile device and the platform processes the video to deliver quantified movement metrics.
Differentiator
Problem solved
Functional benefit
Products and services
- KineMo Mobile Application A markerless 3D movement tracking mobile application that uses AI-powered computer vision to translate 2D video from a single mobile device into whole-body kinematic data across 33 joints. Targeted at sports physiotherapists, coaches, and athletes for objective movement tracking during rehabilitation, athlete development, and skills progression without requiring sensors, wearables, calibration, or multiple cameras.
Quantifiable outcome
- Movement tracking accuracy within 12 degrees RMSE validated against Vicon gold-standard marker-based motion capture systems
Companies that use KineMo
Customer profileNamed customers1 record
Segments1 record
Ideal customer profiles2 records
KineMo technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability4 records
Feature5 records
KineMo partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered core.
- Trinity College DublincoreKineMo originated as a research project within Trinity College Dublin School of Engineering. The company is a TCD spinout. Prof Ciaran Simms (Prof in Biomechanics) leads TCD Injury Biomechanics Research Group, Prof Aljosa Smolic (Prof of AI & ML) brings expertise in AI, machine learning and visual computing. TCD provides ongoing research collaboration and facilities.
- Leinster RugbycoreGarreth Farrell, Lead Physiotherapist at Leinster Rugby, serves as advisor to KineMo and contributes insights and experience to product development. Initial product focus was identified by professional rugby clubs including Leinster Rugby.
Scale indicators2 records
Recent moves7 records
Expansion highlights6 records
KineMo competitors and assessment
Company assessmentBroad incumbents
- Catapult Sports: Leading athlete monitoring and load-management platform for elite sports teams via wearables. Adjacent competitor in objective athlete assessment, though sensor-based rather than vision-based like KineMo.
- Noraxon USA: Biomechanics and movement science instruments including EMG and IMU systems for sports and clinical rehab. Comparable customer base and use case (physical therapy gait/range-of-motion testing) to KineMo.
- Hawk-Eye Innovations: Sports officiating and tracking technology (ball tracking, line-calling, replay) owned by Sony. Competitor in computer-vision-based sports performance technology with broader scope than KineMo.
- Vicon: Industry gold standard for marker-based optical motion capture in biomechanics, sports science, and VFX. KineMo explicitly benchmarks against Vicon systems; Vicon is the established incumbent KineMo aims to disrupt at lower cost and hardware footprint.
- OptiTrack: High-precision optical motion capture systems serving sports, research, and entertainment. Comparable category competitor to KineMo on kinematics/movement analysis, but using multi-camera rigs rather than single-camera AI.
- Xsens (Movella): Provider of inertial motion capture suits and MVN biomechanics systems. Competes in the same sports biomechanics and rehabilitation use cases as KineMo via wearable IMU sensors rather than vision.
Direct peers
- Move.ai: AI-powered markerless motion capture from 2D video for animation, sports, and health. Directly comparable to KineMo on technology approach (single-camera AI pose estimation) and overlapping applications in sport and rehabilitation.
- Theia Markerless (Theia3D): Markerless 3D pose estimation system for biomechanics research and clinical use. Directly competes with KineMo's single-camera kinematics proposition for sports, clinical, and rehabilitation workflows.
- KinaTrax: Markerless motion capture platform used in professional baseball for biomechanical analysis. Overlaps with KineMo on markerless 3D joint tracking from video and elite-sports physiology customers.
Emerging players
- DeepMotion: AI motion capture and body tracking using deep learning for animation and virtual production. Similar markerless video-to-3D technology foundation as KineMo, though primarily serving digital avatar / animation rather than sports rehabilitation.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
KineMo social profiles
Digital presenceKineMo financial estimates
Financial estimateRevenue estimate
Valuation estimate
KineMo leadership team
Management profileNumber of profiles
Profiles6 records
KineMo funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
KineMo M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about KineMo
What does KineMo do?
KineMo provides a mobile application that uses AI-powered markerless computer vision to convert 2D video from a single mobile device into 3D whole-body kinematic data across 33 joints. The product is targeted at sports physiotherapists, coaches, and athletes for objective movement tracking during rehabilitation, athlete development, and skills progression, eliminating the need for sensors, wearables, calibration, or multiple cameras.
Is KineMo a public or private company?
KineMo is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was KineMo founded?
KineMo was founded in -1. It employs 1 to 10 people.
Where is KineMo based?
KineMo is headquartered in Dublin, Ireland, in the Europe region.
How does KineMo make money?
Two revenue lines are on record. Mobile Application Licence is the primary driver. The others are professional Services.
Who are KineMo's main competitors?
Broad incumbents on record are Catapult Sports, Noraxon USA, Hawk-Eye Innovations, Vicon, OptiTrack and Xsens (Movella). Direct peers are Move.ai, Theia Markerless (Theia3D) and KinaTrax. DeepMotion is listed as an emerging player.
Does KineMo have an API?
No public API is recorded for KineMo.
What industry is KineMo in?
KineMo's product category is Sports Biomechanics Software. Its primary akta.pro industry code is HSADAIAM, Corrective Exercise, Movement Screening & Biomechanics, with a secondary code of HLAHAMAG, Rehabilitation Therapy Equipment (PT/OT Modalities, Exercise & Balance Devices). Its NAICS code is 33451 and its SIC code is 3949.