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Klub

Full company profile

uuid004vkr8

Namestring
Klub
Legal namestring
Klub44 gGmbH
Websiteurl
meinklub.app
Company typeenum
Private
Founded yearstring
-
Short descriptiontext

Klub (Klub44 gGmbH) is a Berlin-based non-profit operating a mobile app that connects German youth aged 12–21 with free local activities, alongside B2G tools for municipalities, schools, and youth facilities to manage programming and participation.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersBerlin, Germany
HQ citystring
Berlin
HQ countrystring
Germany
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
youth engagement platform, civic participation software, mobile community platform, youth services app, school engagement tools
Industry4 codes
1Student Clubs & Organizations (General Interest, Cultural, Service)
CodeEDAJAJAGPrimaryYes
2Student Support Hotlines & Digital Wellbeing Tools
CodeEDAJAIALPrimaryNo
3After-School Academic Support Programs (Centers & Clubs)
CodeEDAJALAMPrimaryNo
4Intramural & Recreational Sports Programs
CodeEDAJAJABPrimaryNo
NAICS code2 codes
  • Fitness and Recreational Sports Centers71394
  • Sports and Recreation Instruction61162
SIC code2 codes
  • Services-Membership Sports & Recreation Clubs7997
  • Services-Educational Services8200
Product category
Youth Engagement Platform
Social media profiles3 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model2 records
1Municipal and school contracts
TypeSubscription Recurring
Description

Klub is a non-profit (gGmbH) that operates primarily through public funding and institutional partnerships rather than direct user revenue. Municipalities and schools adopt Klub as a tool for youth work, with implementation supported by the Klub team through onboarding processes and ongoing engagement. The app itself is free for all users including youth.

meinklub.app
2Foundation and government grants
TypeFreemium
Description

Klub receives funding from foundations (Heidehof Stiftung, Stiftung Deutsche Fernsehlotterie) and government programs (BMBFSJ / Bundesprogramm Demokratie Leben!, ESF+ / Landes Berlin / BBWA Neukölln). These grants fund specific projects such as the Brandenburg app rollout, school networking, career orientation, and KiezConnect cultural initiatives.

meinklub.app
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Others
Pricing details1 tier
1Free for all youth users (ages 12–21)
ModelFreemiumBilling cadenceMonthly
Notes

The Klub app is entirely free for young people aged 12 to 21. No subscription, in-app purchase, or advertising model exists. Until age 16, parental consent is required.

meinklub.app
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Core offering1 text field

Klub operates the Klub-App, a free mobile application for youth aged 12–21 to discover, plan, and check in to free local youth activities, clubs, sports, and cultural offerings, augmented by gamified streaks and friend matching. Surrounding the consumer app are three role-specific modules — Klub für Kommunen (municipal impact reporting and digital youth participation), Klub für Schule (school program connecting students with extracurricular partners and career orientation), and Klub für Standorte (a self-service admin portal for youth facilities to manage offerings and track attendance).

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 8 values shown
  • 17% higher visitor numbers on average for facilities using Klub
+7 more records
Product overview1 text field

Klub is a unified mobile application ecosystem centered on the Klub-App, designed for young people aged 12-21 to discover free activities, venues, and social connections in their city. The core offering is complemented by role-specific administrative tools: Klub für Standorte provides a management panel for youth clubs, cultural venues, and other facilities to register and manage their offerings; Klub für Schule enables schools to integrate extracurricular activities and career orientation into the school day; and Klub für Kommunen delivers digital youth participation tools and impact reporting for municipalities. All offerings share a common app infrastructure with gamification features (streaks, activity points, leaderboards) and are developed participatively with young people.

Product and service1 record
1Klub-App
Scale indicator17 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-01-01
Description

Partnership for a Brandenburg-wide youth app project. The Klub app is being rolled out in 9 municipalities in Brandenburg with a participatory development process to extend the app with youth participation features. Funded by BMBFSJ under the Bundesprogramm 'Demokratie Leben!'

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2025-01-01
Description

Partner for the KiezConnect project in Berlin Neukölln. Dedicated to making cultural education accessible to youth from disadvantaged backgrounds. Project funded by ESF+ and the State of Berlin via the LSI instrument of BBWA Neukölln.

3Bezirk Reinickendorf (Berlin)
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-01-01
Description

The youth department of Berlin's Reinickendorf district lacked a youth-appropriate digital presence for its offerings. Klub onboarded all youth offerings and activated youth with Kiezmeister*innen and events, including participation in the Reinickendorf loneliness summit.

meinklub.app
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight7 records

Each record includes

Type, Description

Peers10 records
1BayernCloud Schule
TypeRegional player
Description

Bavaria's state-funded school platform, integrating mebis LMS and school administration tools. It mirrors Klub's institutional logic (state-funded, school-targeted, German-specific) but is geographically locked to Bavaria and focused on teaching/admin rather than extracurricular activity discovery.

2LogineoNRW
TypeRegional player
Description

State-mandated school communication and identity platform for North Rhine-Westphalia. Like Klub, it is publicly funded and rolls out at scale across a specific German region, but it is restricted to NRW and is positioned as identity/comms infrastructure rather than youth-activity discovery.

TypeEmerging player
Description

Independent German school management SaaS covering communication, substitutions, and extracurricular booking. It overlaps with Klub für Schule on the 'managing AGs and off-campus bookings' use case and is a credible next-tier competitor for the same mid-sized German secondary schools.

TypeDirect peer
Description

Global event-discovery and registration platform. While Eventbrite is paid/ticketed and general-audience, it competes for the same conceptual slot — discovery of local activities and check-in/registration — and is the most obvious reference point for how Klub's facility admin portal and check-in loop could scale if monetized beyond grants.

5HPI Schul-Cloud
TypeDirect peer
Description

Hasso Plattner Institute's school digital platform, rolled out nationally in Germany as the standard cloud for secondary schools. It is the closest direct competitor to Klub für Schule on the institutional buyer side — both sell into German Sekundarstufe I/II schools, both are state-funded, and both are positioning as foundational digital infrastructure for the school day.

TypeDirect peer
Description

Global activity- and group-discovery platform that helps people find and join local groups around shared interests. The business model differs (adults, paid organizers), but the core mechanism — location-based discovery of recurring local activities with check-in and social features — is structurally identical to Klub's youth-focused activity layer.

7IServ
TypeDirect peer
Description

Long-established German school IT platform providing messaging, timetable, content, and admin tooling to thousands of German schools. Like Klub, IServ sells into the same German secondary-school buyer with a similar all-day-school (Ganztag) value proposition and competes for the same municipal and school IT budget.

TypeBroad incumbent
Description

Broad incumbent offering used by many German schools and municipalities. While not youth-activity-focused, Microsoft competes for the same institutional IT and Ganztag budgets Klub targets, and could add activity-discovery features as a module inside its existing education bundle.

TypeDirect peer
Description

German non-profit child-safe internet portal that curates a whitelist of youth-appropriate websites. Like Klub, fragFINN is a publicly supported, safety-first platform built around German youth, with similar age-targeting (roughly 8-13) and a comparable mission of steering young people away from unmoderated consumer internet toward vetted, ad-light experiences.

TypeBroad incumbent
Description

Dominant cloud productivity suite for German schools, often bundled with Chromebooks. Google competes for the same school-platform budget as Klub für Schule and could, over time, integrate comparable location-based activity or community features for the youth audience.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers2 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles8 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance1 record

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Klub

Youth Engagement Platformmeinklub.app

Klub (Klub44 gGmbH) is a Berlin-based non-profit operating a mobile app that connects German youth aged 12–21 with free local activities, alongside B2G tools for municipalities, schools, and youth facilities to manage programming and participation.

Klub firmographics

Firmographics
Name
Klub
Legal name
Klub44 gGmbH
Website
https://meinklub.app
Company type
Private
Operating status
Operating
Headcount range
1–10 employees
Short description
Klub (Klub44 gGmbH) is a Berlin-based non-profit operating a mobile app that connects German youth aged 12–21 with free local activities, alongside B2G tools for municipalities, schools, and youth facilities to manage programming and participation.
Ownership category
akta.pro rank

Klub industry classification

Industry
Product category
Youth Engagement Platform
NAICS
Fitness and Recreational Sports Centers (71394), Sports and Recreation Instruction (61162)
SIC
Services-Membership Sports & Recreation Clubs (7997), Services-Educational Services (8200)
akta.pro primary industry
Student Clubs & Organizations (General Interest, Cultural, Service) (EDAJAJAG)
akta.pro secondary industries
Student Support Hotlines & Digital Wellbeing Tools (EDAJAIAL), After-School Academic Support Programs (Centers & Clubs) (EDAJALAM), Intramural & Recreational Sports Programs (EDAJAJAB)

Keywords

  • Youth engagement platform
  • Civic participation software
  • Mobile community platform
  • Youth services app
  • School engagement tools

Where Klub is headquartered

Location

Headquarters

HQ city
Berlin
HQ country
Germany
HQ region
Europe

Offices1 record

Markets served

Klub business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Others

Revenue model

  1. Municipal and school contracts: Klub is a non-profit (gGmbH) that operates primarily through public funding and institutional partnerships rather than direct user revenue. Municipalities and schools adopt Klub as a tool for youth work, with implementation supported by the Klub team through onboarding processes and ongoing engagement. The app itself is free for all users including youth.
  2. Foundation and government grants: Klub receives funding from foundations (Heidehof Stiftung, Stiftung Deutsche Fernsehlotterie) and government programs (BMBFSJ / Bundesprogramm Demokratie Leben!, ESF+ / Landes Berlin / BBWA Neukölln). These grants fund specific projects such as the Brandenburg app rollout, school networking, career orientation, and KiezConnect cultural initiatives.

Pricing tiers

ModelBillingPrice
FreemiumMonthlyFree for all youth users (ages 12–21)

Go-to-market motion3 records

Distribution channels4 records

Marketing channels7 records

Klub product offering

Product offering

Core offering

Klub operates the Klub-App, a free mobile application for youth aged 12–21 to discover, plan, and check in to free local youth activities, clubs, sports, and cultural offerings, augmented by gamified streaks and friend matching. Surrounding the consumer app are three role-specific modules — Klub für Kommunen (municipal impact reporting and digital youth participation), Klub für Schule (school program connecting students with extracurricular partners and career orientation), and Klub für Standorte (a self-service admin portal for youth facilities to manage offerings and track attendance).

Product overview

Klub is a unified mobile application ecosystem centered on the Klub-App, designed for young people aged 12-21 to discover free activities, venues, and social connections in their city. The core offering is complemented by role-specific administrative tools: Klub für Standorte provides a management panel for youth clubs, cultural venues, and other facilities to register and manage their offerings; Klub für Schule enables schools to integrate extracurricular activities and career orientation into the school day; and Klub für Kommunen delivers digital youth participation tools and impact reporting for municipalities. All offerings share a common app infrastructure with gamification features (streaks, activity points, leaderboards) and are developed participatively with young people.

Differentiator

Problem solved

Functional benefit

Products and services

  • Klub-App

Quantifiable outcome

  • 17% higher visitor numbers on average for facilities using Klub
  • +7 more outcomes

Companies that use Klub

Customer profile

Named customers2 records

Segments4 records

Ideal customer profiles4 records

Klub technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

Klub partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered core and minor.

  • Landesfachverband Medienbildung BrandenburgcoreStrategic or Co-development Partner · 1 January 2025Partnership for a Brandenburg-wide youth app project. The Klub app is being rolled out in 9 municipalities in Brandenburg with a participatory development process to extend the app with youth participation features. Funded by BMBFSJ under the Bundesprogramm 'Demokratie Leben!'
  • Werkstadt Kulturverein e.V.minorStrategic or Co-development Partner · 1 January 2025Partner for the KiezConnect project in Berlin Neukölln. Dedicated to making cultural education accessible to youth from disadvantaged backgrounds. Project funded by ESF+ and the State of Berlin via the LSI instrument of BBWA Neukölln.
  • Bezirk Reinickendorf (Berlin)coreStrategic or Co-development Partner · 1 January 2025The youth department of Berlin's Reinickendorf district lacked a youth-appropriate digital presence for its offerings. Klub onboarded all youth offerings and activated youth with Kiezmeister*innen and events, including participation in the Reinickendorf loneliness summit.

Scale indicators17 records

Recent moves6 records

Expansion highlights7 records

Klub competitors and assessment

Company assessment

Regional players

  • BayernCloud Schule: Bavaria's state-funded school platform, integrating mebis LMS and school administration tools. It mirrors Klub's institutional logic (state-funded, school-targeted, German-specific) but is geographically locked to Bavaria and focused on teaching/admin rather than extracurricular activity discovery.
  • LogineoNRW: State-mandated school communication and identity platform for North Rhine-Westphalia. Like Klub, it is publicly funded and rolls out at scale across a specific German region, but it is restricted to NRW and is positioned as identity/comms infrastructure rather than youth-activity discovery.

Emerging players

  • Schulmanager Online: Independent German school management SaaS covering communication, substitutions, and extracurricular booking. It overlaps with Klub für Schule on the 'managing AGs and off-campus bookings' use case and is a credible next-tier competitor for the same mid-sized German secondary schools.

Direct peers

  • Eventbrite: Global event-discovery and registration platform. While Eventbrite is paid/ticketed and general-audience, it competes for the same conceptual slot — discovery of local activities and check-in/registration — and is the most obvious reference point for how Klub's facility admin portal and check-in loop could scale if monetized beyond grants.
  • HPI Schul-Cloud: Hasso Plattner Institute's school digital platform, rolled out nationally in Germany as the standard cloud for secondary schools. It is the closest direct competitor to Klub für Schule on the institutional buyer side — both sell into German Sekundarstufe I/II schools, both are state-funded, and both are positioning as foundational digital infrastructure for the school day.
  • Meetup: Global activity- and group-discovery platform that helps people find and join local groups around shared interests. The business model differs (adults, paid organizers), but the core mechanism — location-based discovery of recurring local activities with check-in and social features — is structurally identical to Klub's youth-focused activity layer.
  • IServ: Long-established German school IT platform providing messaging, timetable, content, and admin tooling to thousands of German schools. Like Klub, IServ sells into the same German secondary-school buyer with a similar all-day-school (Ganztag) value proposition and competes for the same municipal and school IT budget.
  • fragFINN: German non-profit child-safe internet portal that curates a whitelist of youth-appropriate websites. Like Klub, fragFINN is a publicly supported, safety-first platform built around German youth, with similar age-targeting (roughly 8-13) and a comparable mission of steering young people away from unmoderated consumer internet toward vetted, ad-light experiences.

Broad incumbents

  • Microsoft Education (Teams for Education, Minecraft Education): Broad incumbent offering used by many German schools and municipalities. While not youth-activity-focused, Microsoft competes for the same institutional IT and Ganztag budgets Klub targets, and could add activity-discovery features as a module inside its existing education bundle.
  • Google Workspace for Education: Dominant cloud productivity suite for German schools, often bundled with Chromebooks. Google competes for the same school-platform budget as Klub für Schule and could, over time, integrate comparable location-based activity or community features for the youth audience.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Klub social profiles

Digital presence

Klub compliance and trust

Trust signal

Compliance1 record

Klub financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Klub leadership team

Management profile

Number of profiles

Profiles8 records

Klub funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Klub M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Klub

What does Klub do?

Klub operates the Klub-App, a free mobile application for youth aged 12–21 to discover, plan, and check in to free local youth activities, clubs, sports, and cultural offerings, augmented by gamified streaks and friend matching. Surrounding the consumer app are three role-specific modules — Klub für Kommunen (municipal impact reporting and digital youth participation), Klub für Schule (school program connecting students with extracurricular partners and career orientation), and Klub für Standorte (a self-service admin portal for youth facilities to manage offerings and track attendance).

Is Klub a public or private company?

Klub is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Klub founded?

Klub was founded in -1. It employs 1 to 10 people.

Where is Klub based?

Klub is headquartered in Berlin, Germany, in the Europe region.

How does Klub make money?

Two revenue lines are on record. Municipal and school contracts are the primary driver. The others are foundation and government grants.

Who are Klub's main competitors?

Regional players on record are BayernCloud Schule and LogineoNRW. Schulmanager Online is listed as an emerging player. Direct peers are Eventbrite, HPI Schul-Cloud, Meetup, IServ and fragFINN. Broad incumbents are Microsoft Education (Teams for Education, Minecraft Education) and Google Workspace for Education.

Does Klub have an API?

No public API is recorded for Klub.

What industry is Klub in?

Klub's product category is Youth Engagement Platform. Its primary akta.pro industry code is EDAJAJAG, Student Clubs & Organizations (General Interest, Cultural, Service), with a secondary code of EDAJAIAL, Student Support Hotlines & Digital Wellbeing Tools. Its NAICS code is 71394 and its SIC code is 7997.

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