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Kinetic Games

Full company profile

uuid00525ui

Namestring
Kinetic Games
Legal namestring
Kinetic Games Limited
Company typeenum
Private
Founded yearint
2020
Descriptiontext

Kinetic Games is an independent UK-based video game studio founded in 2020 by Daniel Knight and headquartered in Southampton (registered as Kinetic Games Limited, company number 12966685). Its flagship product is Phasmophobia, a four-player online co-op psychological horror game in which teams of paranormal investigators use ghost-hunting equipment to identify and survive hauntings; the game launched in Steam Early Access in June 2020 and has accumulated over 28 million copies sold across PC (Steam), PlayStation, and Xbox, with a Nintendo Switch 2 port aligned to the 1.0 release in H2 2027. The title is built on the Unity engine (upgrading to Unity 6 in October 2026), uses Exit Games for multiplayer infrastructure, Unity Gaming Services for cloud save, and Unity Gaming Services (Vivox) for voice/voice-recognition features, and supports cross-platform play plus full VR.

The studio generates revenue primarily through one-time game sales across digital storefronts, supplemented by official merchandise (own storefront plus Amazon US). In January 2026, Kinetic Games launched Kinetic Publishing, a wholly-owned indie publishing label providing $50K-$2M in funding alongside development, marketing, PR, and operational support to small teams with PC/console titles 12-18 months from release, with an explicit exclusion of blockchain, web3, and AI-generated games. The company is privately held, founder-controlled, with no disclosed external investors, and operates with a small team of 11-50 employees. Distribution is digital-first via Steam, PlayStation Store, and Xbox Store, supported by an active community stack (Discord, YouTube, X, TikTok, Instagram) and event presence including Galaxies Showcase and TwitchCon San Diego 2025.

Short descriptiontext

Independent UK game studio founded in 2020, developer of Phasmophobia — a four-player online co-op psychological horror title sold to over 28 million PC and console players globally — now also running Kinetic Publishing, an indie game publishing label.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersSouthampton, United Kingdom
HQ citystring
Southampton
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
cooperative horror games, indie game development, indie game publishing, psychological horror games, early access gaming
Industry2 codes
1Indie Game Studios
CodeMPAFAAACPrimaryYes
2Outsourced Art/Audio Production Services (2D/3D, Animation, VFX, Audio/VO)
CodeMPAFAKAMPrimaryNo
NAICS code1 code
  • Software Publishers5132
SIC code1 code
  • Retail-Hobby, Toy & Game Shops5945
Product category
Cooperative Horror Video Games
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model3 records
1Game Sales
TypeOne Time License
Description

One-time purchase revenue from Phasmophobia sold on Steam, PlayStation Store, and Xbox Store. The game launched in Early Access in 2020 and has sold over 28 million copies across all platforms.

kineticgames.co.uk
2Merchandise Sales
TypeHardware Sales
Description

Official merchandise store selling Phasmophobia branded products including clothing and accessories.

kineticgames.co.uk
3Publishing Revenue
TypeLicensing Royalties
Description

Kinetic Publishing will support indie developers with funding and advisory services, providing a new revenue stream through publishing partnerships.

kineticgames.co.uk
Marketing channels9 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Infrastructure, Marketing or Sales, Operations
Pricing details1 tier
1Base game purchase - one-time purchase for full game access
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Phasmophobia is sold as a one-time purchase game. No subscription required. Specific price points not disclosed in available sources.

kineticgames.co.uk
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 record
1Kinetic Publishing
Description

Publishing division of Kinetic Games established to support indie developers with funding, development guidance, marketing, PR, and operational support for games 12-18 months from release.

kineticgames.co.uk
Core offering1 text field

Kinetic Games develops and sells Phasmophobia, a four-player online co-op psychological horror game in which teams of paranormal investigators use ghost-hunting equipment to gather evidence in haunted locations; the game is sold on Steam, PlayStation Store, and Xbox Store, with a Nintendo Switch 2 port upcoming. The studio has also launched Kinetic Publishing, a separate publishing arm that provides funding (typically $50,000 to $2 million), development guidance, marketing, PR, and operational support to indie developers 12-18 months from release.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Kinetic Games operates as an independent UK-based game developer and publisher with two main offerings: Phasmophobia, the company's flagship four-player online co-op psychological horror game launched in Early Access in 2020 and still in active development with plans for 1.0 release; and Kinetic Publishing, a publishing division established in January 2026 to support indie developers with funding and advisory services. The company has sold over 28 million copies of Phasmophobia across all platforms including PC (Steam), PlayStation, Xbox, and upcoming Nintendo Switch 2.

Product and service2 records
1Phasmophobia
CategoryVideo game (cooperative horror)
Description

A four-player online co-op psychological horror game where teams of paranormal investigators use ghost-hunting equipment to gather evidence in haunted locations. Available on Steam, PlayStation, and Xbox, with full VR support, voice recognition, and cross-platform multiplayer.

2Kinetic Publishing
CategoryIndie game publishing services
Description

An indie game publishing label offering funding (typically $50,000 to $2 million), development guidance, marketing, PR, and operational support to small indie studios with PC or console games 12-18 months from release. Excludes blockchain, web3, and AI-generated games.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-04-17
Description

Kinetic Games collaborated with Remedy Entertainment on the 'Phasmophobia by Alan Wake' crossover event, marking Phasmophobia's first major franchise collaboration. The event featured unique story content written by Remedy's Sam Lake (creative director), new skins, reworked maps, and narration by Matthew Porretta. No microtransactions were planned for unlockable content. Both studios expressed openness to future collaborations, with Remedy noting Alan Wake's lore 'expressly allows reality to be rewritten.'

2Sam Lake (Remedy Entertainment)
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-04-17
Description

Sam Lake, Remedy Entertainment's creative director and original writer of the Alan Wake franchise, wrote the crossover event story for Phasmophobia.

gamerant.com
Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

Independent game publisher with a portfolio of indie hits (Hotline Miami, Fall Guys, Cult of the Lamb). Devolver is comparable to Kinetic Publishing as an indie-focused publishing partner, though at significantly larger scale and with a public-market listing.

TypeBroad incumbent
Description

Developer of Dead by Daylight, the dominant asymmetric/co-op live-service horror game. Behaviour is a broad incumbent in the multiplayer horror space, competing with Phasmophobia for the same player wallet and attention but with a much larger team, live-ops cadence, and licensed content partnerships.

TypeBroad incumbent
Description

Developer of Until Dawn and The Dark Pictures Anthology under Bandai Namco. Supermassive is a broader incumbent in narrative horror, overlapping with Phasmophobia's horror audience and cross-platform console presence, but operating at AAA production scale rather than indie.

TypeBroad incumbent
Description

Developer of Alan Wake, Control, and Max Payne. Remedy is a broad incumbent in narrative-led single-player action/horror and is also Kinetic's first major IP collaboration partner. Comparability comes from overlapping horror audience and the precedent of cross-franchise collaboration now in place.

TypeDirect peer
Description

Developer of The Forest and Sons of the Forest, small-team co-op survival horror titles on PC and console. Endnight directly competes with Phasmophobia for co-op horror players' time and is comparable in team size, indie origin, and platform distribution.

TypeDirect peer
Description

Developer of Among Us and operator of the Outersloth indie game fund. Innersloth is the closest direct peer: a small founder-led studio behind a single breakout co-op multiplayer hit that subsequently launched a publishing arm with comparable $50K–$2M cheque sizes. Both studios monetize through community-led, no-microtransaction models.

TypeDirect peer
Description

Swedish indie developer of the Amnesia and SOMA series. Frictional is a direct peer in the indie psychological horror category — small studio, PC-led horror games with strong mod/community engagement and a similar emphasis on atmosphere over action.

TypeDirect peer
Description

Developer of Palworld and operator of its own indie publishing arm. Pocketpair is explicitly grouped with Kinetic Games in the data as a comparable small studio that converted a breakout hit into a publishing initiative, sharing the same founder-led indie model and publishing strategy.

TypeDirect peer
Description

Montreal-based developer of the Outlast franchise, including The Outlast Trials (co-op horror). Red Barrels directly competes with Phasmophobia in the multiplayer/cooperative psychological horror niche, serving the same horror enthusiast segment on PC and consoles.

TypeDirect peer
Description

Swedish developer of Totally Accurate Battle Simulator and Content Warning. Landfall is referenced in the data alongside Kinetic as a small indie studio that has launched its own funding initiative to support other developers, making it a direct peer on both the studio and the publishing-side business models.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers4 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration3 records

Each record includes

Title, Type, Description, Source

AI capability2 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Kinetic Games

Cooperative Horror Video Gameskineticgames.co.uk

Independent UK game studio founded in 2020, developer of Phasmophobia — a four-player online co-op psychological horror title sold to over 28 million PC and console players globally — now also running Kinetic Publishing, an indie game publishing label.

What Kinetic Games does

Kinetic Games is an independent UK-based video game studio founded in 2020 by Daniel Knight and headquartered in Southampton (registered as Kinetic Games Limited, company number 12966685). Its flagship product is Phasmophobia, a four-player online co-op psychological horror game in which teams of paranormal investigators use ghost-hunting equipment to identify and survive hauntings; the game launched in Steam Early Access in June 2020 and has accumulated over 28 million copies sold across PC (Steam), PlayStation, and Xbox, with a Nintendo Switch 2 port aligned to the 1.0 release in H2 2027. The title is built on the Unity engine (upgrading to Unity 6 in October 2026), uses Exit Games for multiplayer infrastructure, Unity Gaming Services for cloud save, and Unity Gaming Services (Vivox) for voice/voice-recognition features, and supports cross-platform play plus full VR.

The studio generates revenue primarily through one-time game sales across digital storefronts, supplemented by official merchandise (own storefront plus Amazon US). In January 2026, Kinetic Games launched Kinetic Publishing, a wholly-owned indie publishing label providing $50K-$2M in funding alongside development, marketing, PR, and operational support to small teams with PC/console titles 12-18 months from release, with an explicit exclusion of blockchain, web3, and AI-generated games. The company is privately held, founder-controlled, with no disclosed external investors, and operates with a small team of 11-50 employees. Distribution is digital-first via Steam, PlayStation Store, and Xbox Store, supported by an active community stack (Discord, YouTube, X, TikTok, Instagram) and event presence including Galaxies Showcase and TwitchCon San Diego 2025.

Kinetic Games firmographics

Firmographics
Name
Kinetic Games
Legal name
Kinetic Games Limited
Website
https://kineticgames.co.uk
Company type
Private
Founded year
2020
Operating status
Operating
Headcount range
51–100 employees
Short description
Independent UK game studio founded in 2020, developer of Phasmophobia — a four-player online co-op psychological horror title sold to over 28 million PC and console players globally — now also running Kinetic Publishing, an indie game publishing label.
Ownership category
akta.pro rank

Kinetic Games industry classification

Industry
Product category
Cooperative Horror Video Games
NAICS
Software Publishers (5132)
SIC
Retail-Hobby, Toy & Game Shops (5945)
akta.pro primary industry
Indie Game Studios (MPAFAAAC)
akta.pro secondary industry
Outsourced Art/Audio Production Services (2D/3D, Animation, VFX, Audio/VO) (MPAFAKAM)

Keywords

  • Cooperative horror games
  • Indie game development
  • Indie game publishing
  • Psychological horror games
  • Early access gaming

Where Kinetic Games is headquartered

Location

Headquarters

HQ city
Southampton
HQ country
United Kingdom
HQ region
Europe

Offices1 record

Markets served

Kinetic Games business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Infrastructure, Marketing or Sales, Operations

Revenue model

  1. Game Sales: One-time purchase revenue from Phasmophobia sold on Steam, PlayStation Store, and Xbox Store. The game launched in Early Access in 2020 and has sold over 28 million copies across all platforms.
  2. Merchandise Sales: Official merchandise store selling Phasmophobia branded products including clothing and accessories.
  3. Publishing Revenue: Kinetic Publishing will support indie developers with funding and advisory services, providing a new revenue stream through publishing partnerships.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goBase game purchase - one-time purchase for full game access

Go-to-market motion3 records

Distribution channels6 records

Marketing channels9 records

Kinetic Games product offering

Product offering

Core offering

Kinetic Games develops and sells Phasmophobia, a four-player online co-op psychological horror game in which teams of paranormal investigators use ghost-hunting equipment to gather evidence in haunted locations; the game is sold on Steam, PlayStation Store, and Xbox Store, with a Nintendo Switch 2 port upcoming. The studio has also launched Kinetic Publishing, a separate publishing arm that provides funding (typically $50,000 to $2 million), development guidance, marketing, PR, and operational support to indie developers 12-18 months from release.

Product overview

Kinetic Games operates as an independent UK-based game developer and publisher with two main offerings: Phasmophobia, the company's flagship four-player online co-op psychological horror game launched in Early Access in 2020 and still in active development with plans for 1.0 release; and Kinetic Publishing, a publishing division established in January 2026 to support indie developers with funding and advisory services. The company has sold over 28 million copies of Phasmophobia across all platforms including PC (Steam), PlayStation, Xbox, and upcoming Nintendo Switch 2.

Differentiator

Problem solved

Functional benefit

Brands

  • Kinetic Publishing: Publishing division of Kinetic Games established to support indie developers with funding, development guidance, marketing, PR, and operational support for games 12-18 months from release.

Products and services

  • Phasmophobia A four-player online co-op psychological horror game where teams of paranormal investigators use ghost-hunting equipment to gather evidence in haunted locations. Available on Steam, PlayStation, and Xbox, with full VR support, voice recognition, and cross-platform multiplayer.
  • Kinetic Publishing An indie game publishing label offering funding (typically $50,000 to $2 million), development guidance, marketing, PR, and operational support to small indie studios with PC or console games 12-18 months from release. Excludes blockchain, web3, and AI-generated games.

Companies that use Kinetic Games

Customer profile

Named customers4 records

Segments3 records

Ideal customer profiles2 records

Kinetic Games technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration3 records

AI capability2 records

Feature4 records

Kinetic Games partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered core and minor.

  • Remedy EntertainmentcoreStrategic or Co-development Partner · 17 April 2026Kinetic Games collaborated with Remedy Entertainment on the 'Phasmophobia by Alan Wake' crossover event, marking Phasmophobia's first major franchise collaboration. The event featured unique story content written by Remedy's Sam Lake (creative director), new skins, reworked maps, and narration by Matthew Porretta. No microtransactions were planned for unlockable content. Both studios expressed openness to future collaborations, with Remedy noting Alan Wake's lore 'expressly allows reality to be rewritten.'
  • Sam Lake (Remedy Entertainment)minorStrategic or Co-development Partner · 17 April 2026Sam Lake, Remedy Entertainment's creative director and original writer of the Alan Wake franchise, wrote the crossover event story for Phasmophobia.

Scale indicators7 records

Recent moves7 records

Expansion highlights6 records

Kinetic Games competitors and assessment

Company assessment

Emerging players

  • Devolver Digital: Independent game publisher with a portfolio of indie hits (Hotline Miami, Fall Guys, Cult of the Lamb). Devolver is comparable to Kinetic Publishing as an indie-focused publishing partner, though at significantly larger scale and with a public-market listing.

Broad incumbents

  • Behaviour Interactive: Developer of Dead by Daylight, the dominant asymmetric/co-op live-service horror game. Behaviour is a broad incumbent in the multiplayer horror space, competing with Phasmophobia for the same player wallet and attention but with a much larger team, live-ops cadence, and licensed content partnerships.
  • Supermassive Games: Developer of Until Dawn and The Dark Pictures Anthology under Bandai Namco. Supermassive is a broader incumbent in narrative horror, overlapping with Phasmophobia's horror audience and cross-platform console presence, but operating at AAA production scale rather than indie.
  • Remedy Entertainment: Developer of Alan Wake, Control, and Max Payne. Remedy is a broad incumbent in narrative-led single-player action/horror and is also Kinetic's first major IP collaboration partner. Comparability comes from overlapping horror audience and the precedent of cross-franchise collaboration now in place.

Direct peers

  • Endnight Games: Developer of The Forest and Sons of the Forest, small-team co-op survival horror titles on PC and console. Endnight directly competes with Phasmophobia for co-op horror players' time and is comparable in team size, indie origin, and platform distribution.
  • Innersloth: Developer of Among Us and operator of the Outersloth indie game fund. Innersloth is the closest direct peer: a small founder-led studio behind a single breakout co-op multiplayer hit that subsequently launched a publishing arm with comparable $50K–$2M cheque sizes. Both studios monetize through community-led, no-microtransaction models.
  • Frictional Games: Swedish indie developer of the Amnesia and SOMA series. Frictional is a direct peer in the indie psychological horror category — small studio, PC-led horror games with strong mod/community engagement and a similar emphasis on atmosphere over action.
  • Pocketpair: Developer of Palworld and operator of its own indie publishing arm. Pocketpair is explicitly grouped with Kinetic Games in the data as a comparable small studio that converted a breakout hit into a publishing initiative, sharing the same founder-led indie model and publishing strategy.
  • Red Barrels: Montreal-based developer of the Outlast franchise, including The Outlast Trials (co-op horror). Red Barrels directly competes with Phasmophobia in the multiplayer/cooperative psychological horror niche, serving the same horror enthusiast segment on PC and consoles.
  • Landfall: Swedish developer of Totally Accurate Battle Simulator and Content Warning. Landfall is referenced in the data alongside Kinetic as a small indie studio that has launched its own funding initiative to support other developers, making it a direct peer on both the studio and the publishing-side business models.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

Kinetic Games social profiles

Digital presence

Kinetic Games financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Kinetic Games leadership team

Management profile

Number of profiles

Profiles1 record

Kinetic Games subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

Kinetic Games funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Kinetic Games M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Kinetic Games

What does Kinetic Games do?

Kinetic Games develops and sells Phasmophobia, a four-player online co-op psychological horror game in which teams of paranormal investigators use ghost-hunting equipment to gather evidence in haunted locations; the game is sold on Steam, PlayStation Store, and Xbox Store, with a Nintendo Switch 2 port upcoming. The studio has also launched Kinetic Publishing, a separate publishing arm that provides funding (typically $50,000 to $2 million), development guidance, marketing, PR, and operational support to indie developers 12-18 months from release.

Is Kinetic Games a public or private company?

Kinetic Games is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Kinetic Games founded?

Kinetic Games was founded in 2020. It employs 51 to 100 people.

Where is Kinetic Games based?

Kinetic Games is headquartered in Southampton, United Kingdom, in the Europe region.

How does Kinetic Games make money?

Three revenue lines are on record. Game Sales are the primary driver. The others are merchandise Sales and publishing Revenue.

Who are Kinetic Games's main competitors?

Devolver Digital is listed as an emerging player. Broad incumbents are Behaviour Interactive, Supermassive Games and Remedy Entertainment. Direct peers are Endnight Games, Innersloth, Frictional Games, Pocketpair, Red Barrels and Landfall.

Does Kinetic Games have an API?

No public API is recorded for Kinetic Games.

What industry is Kinetic Games in?

Kinetic Games's product category is Cooperative Horror Video Games. Its primary akta.pro industry code is MPAFAAAC, Indie Game Studios, with a secondary code of MPAFAKAM, Outsourced Art/Audio Production Services (2D/3D, Animation, VFX, Audio/VO). Its NAICS code is 5132 and its SIC code is 5945.

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Live signals
Eurogamer.netPhasmophobia's second Quality of Life update adds Restricted maps, VR fixes, and much creepier deathsKinetic Games released Phasmophobia's second Quality of Life update, adding new Restricted maps, streamlined evidence collection, VR fixes, and more death effects. The update is live on PC and PlayStation, with Xbox release pending. It follows the studio's apology for the delayed Player Character Update.Game DeveloperPhasmophobia dev Kinetic Games launches indie publishing labelKinetic Games is launching Kinetic Publishing, a label to support indie studios with financial, legal, and marketing help. The label will focus on 2-3 projects, ideally 12-18 months from release, with case-by-case funding and contract terms. CEO Daniel Knight and marketing director Asim Tanvir will lead the initiative.Rock Paper ShotgunPhasmophobia devs Kinetic Games mosey into publishing with a witchy delivery game, a parasitic Metroidvania, and moreKinetic Games, the Phasmophobia developer, is launching Kinetic Publishing with four new games: Crescent County, Shellbound, Contact Protocol, and Aether Wizard Life. The publisher aims to support indie studios, similar to Innersloth's Outersloth, and the author hopes the initiative continues.IgnKinetic Publishing 2026 Showcase RoundupKinetic Games unveiled its new indie publishing arm, Kinetic Publishing, and showcased five upcoming titles scheduled for release between 2027 and 2028. The announced games include Contact Protocol, Crescent County, Shellbound, Aether Wizard Life, and PRECOGNITION, developed by various studios including Half Mermaid.PolygonSilent Hill Lead Designer Teams up With Infinity Pool Director on New Sci-Fi Horror GameSam Barlow and director Brandon Cronenberg have announced their new sci-fi horror game, Precognition, which features live-action FMV sequences and non-linear storytelling. The title has been acquired by Kinetic Publishing, a label launched earlier this year by developer Kinetic Games, alongside four other upcoming titles. Precognition is scheduled for release in Spring 2028.GamerantAll Phasmophobia MapsThe article provides a comprehensive list of the 14 maps currently available in the video game Phasmophobia, categorized by size and detailing their specific room and floor counts. It also notes upcoming content via Kinetic Games' 2026 roadmap and outlines gameplay mechanics related to power management on different map scales.GamerantPhasmophobia 2026 Roadmap (& Beyond)Kinetic Games has revealed their revised 2026 roadmap for Phasmophobia, detailing multiple map reworks, quality of life updates, a Unity 6 engine upgrade in October, and a Player Character Visual Update in November. The planned launch of Phasmophobia 1.0 has been delayed from late 2026 to the second half of 2027, alongside a new Nintendo Switch 2 port. Additional features include the introduction of Conduits to replace Bone collectibles, a new lighting system, and various gameplay and accessibility improvements across the update schedule.GamerantPhasmophobia Devs Promise Fixes After Recent Player Character UpdatePhasmophobia released its Player Character Update on May 5, delivering a complete overhaul to character models and animations along with cosmetic customization options, but the update arrived with numerous visual and gameplay bugs that frustrated players. The Kinetic Games development team apologized, acknowledging they "missed the mark," and released patch version 0.17.1.0 addressing issues including broken character animations, equipment bugs, and ghost behavior problems. The developers have announced plans for a second Player Character Update before the game's 1.0 launch, promising additional cosmetic options, improved animations, and quality-of-life improvements.GamerantPhasmophobia's Alan Wake Event Was Written By Remedy's Sam LakeKinetic Games has launched an Alan Wake crossover event in Phasmophobia, featuring a unique story written by Sam Lake, Remedy Entertainment's creative director and original writer of the Alan Wake franchise. The three-week event includes new skins, reworked maps, and narration by Matthew Porretta, with no microtransactions planned for unlockable content. Both studios have expressed openness to future collaborations, with Remedy noting that Alan Wake's lore "expressly allows reality to be rewritten."Game DeveloperMeet the indie studios funding other indie studiosSeveral successful indie game studios have launched funding initiatives to support other indie developers, including Innersloth's Outersloth, Landfall's Evil Landfall, and Kinetic Games' Kinect Publishing. Outersloth has invested nearly $20 million across 24 games with terms published publicly (50% revenue share before recoup, then 15%), while Evil Landfall plans to invest up to $1 million per year and Kinect Publishing will support two to three games annually. The initiatives emerge at a time when overall video game industry investment has dropped dramatically from $12 billion in 2021 to $2.4 billion in 2024, creating a challenging funding environment for indie developers.