Developer docs
API playgroundTry for free, no card

Search company profiles

Penny Arcade Expo: PAX Prime

Full company profile

uuid00531ul

Namestring
Penny Arcade Expo: PAX Prime
Legal namestring
ReedPop (division of RX/RELX Inc.)
Websiteurl
paxsite.com
Company typeenum
Private
Founded yearint
2004
Descriptiontext

PAX (Penny Arcade Expo) is a portfolio of four annual consumer gaming conventions — PAX West (Seattle), PAX East (Boston), PAX Aus (Melbourne), and PAX Unplugged (Philadelphia) — operated by ReedPop, the pop-culture events division of RELX/RX. The brand was co-created in 2004 by Penny Arcade founders Mike Krahulik and Jerry Holkins and has run continuously for 20+ years, with PAX Aus added in 2013 and PAX Unplugged in 2017. PAX serves three core customer segments: consumer attendees (gamers, families, tabletop players), exhibitor publishers and developers (large AAA studios and indies; 280–350+ exhibitors per show), and media/content creators (800+ accredited). Ticketed attendance runs into the tens of thousands per event, with four-day badges priced at $250–$257 and single-day badges at $66–$68.80.

PAX's product surface is a multi-day festival format combining expo hall exhibitor booths, developer panels, tournaments (Omegathon), concerts, and community programming staffed by Enforcers volunteers, with digital extensions including PAX Rising Online (launched July 2022) and the Kickstarter-backed PAX Rising Showcase. Revenue is generated through three primary mechanics: consumer badge sales (B2C), exhibitor/sponsor booth fees and sponsorships (B2B), and adjacent media/content rights; however, PAX does not publicly isolate revenue as it sits within ReedPop/RELX's consolidated books. The dedicated PAX team is small (~11 employees), with broader operational leverage coming from ReedPop's event-management infrastructure across multiple cities and one international market.

The strategic posture is mature but actively expanding: PAX Unplugged recorded its first-ever three-day sellout in 2024, and PAX West 2026 adds new Creator Stage and PAX Art Hub programming. The series also sustains an indie-developer pipeline via PAX Rising Online and PAX Together Picks, while the broader ReedPop portfolio provides cross-event leverage that a standalone convention operator could not replicate.

Short descriptiontext

PAX operates four annual consumer gaming conventions (West, East, Aus, Unplugged) serving tens of thousands of attendees, 280–350+ exhibitors, and 800+ media; run by ReedPop (RELX) since 2004 with badges priced $66–$257.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersSeattle, Washington, United States
HQ citystring
Seattle, Washington
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices4 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
gaming conventions, consumer gaming events, tabletop festivals, esports tournaments, expo hall events
Industry3 codes
1Virtual Trade Shows & Expos (Digital Booths, Lead Capture)
CodeMPAGAOABPrimaryYes
2Gaming & Virtual World Communities
CodeBPAMABAEPrimaryNo
3Virtual Expo & 3D Booth Solutions (Show Floors, Digital Booths, Product Demos)
CodeTHAHAOAEPrimaryNo
NAICS code2 codes
  • Convention and Trade Show Organizers561920
  • Promoters of Performing Arts, Sports, and Similar Events with Facilities711310
Product category
Gaming Convention Services
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1Badge/Ticket Sales
TypeOne Time License
Description

Primary revenue stream from selling event badges to attendees. Badges available in multiple tiers: four-day, single-day, and special rates for children and families.

paxsite.com
2Exhibitor Booth Fees
TypeTransaction Fee
Description

Revenue from game publishers, developers, and tabletop companies paying for exhibition space in the expo hall.

paxsite.com
3Merchandise Sales
TypeHardware Sales
Description

Sale of exclusive PAX merchandise including apparel and collectibles at events and online.

paxsite.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Operations, Infrastructure, Marketing or Sales, Personnel
Pricing details7 tiers
1PAX East 2025 - Four-day badge
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$257 for a four-day badge

gamespress.com
2PAX East 2025 - Single-day badge
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$68.80 for single-day badges for Thursday, Friday, Saturday, or Sunday

gamespress.com
3PAX Unplugged 2024 - Three-day badge
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$91 for a three-day badge

gamespress.com
4PAX Unplugged 2024 - Single-day badge
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$43 for single-day badges

gamespress.com
5PAX Unplugged 2024 - Kids Day badge
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$14 Sunday badges for children aged 7-12

gamespress.com
6PAX West 2024 - Four-day badge
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$250 for a 4-day badge, limited availability

gamespress.com
7PAX West 2024 - Single-day badge
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$66 for single-day badges for Friday, Saturday, Sunday, or Monday

gamespress.com
GTM typeB2C
B2C
Offering typeServices
Services
Brand1 of 8 records shown
1PAX West
Description

Annual gaming convention held in Seattle, WA featuring video games, panels, concerts, and esports.

paxsite.com:443
+7 more records
Core offering1 text field

PAX is a series of annual gaming culture conventions featuring thought-provoking panels, massive expo halls filled with publishers and indie developers, hands-on game demos, musical performances, tournaments, and community experiences. The company sells event badges directly to consumers and exhibitor booth space to game publishers and developers across four flagship shows: PAX West (Seattle), PAX East (Boston), PAX Aus (Melbourne), and PAX Unplugged (Philadelphia).

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • PAX has nearly doubled in size each successive year since 2004
+2 more records
Product overview1 text field

PAX is a series of gaming conventions celebrating gaming culture, comprising four annual events: PAX West (Seattle, originally PAX Prime), PAX East (Boston), PAX Aus (Melbourne), and PAX Unplugged (Philadelphia, tabletop-focused). The events feature expo halls with major publishers and indie developers, game demos, competitive esports (PAX Arena), tournaments (Omegathon), tabletop gaming with freeplay areas, panels with industry speakers, concerts (Bandland), and community experiences. Additional features include PAX Rising Showcase for indie games, PAX Dev for developers, Cosplay Central/Village, Creator Stage, PAX Art Hub, and inclusive initiatives like PAX Together and PAX Together Picks. PAX is produced by ReedPop in partnership with Penny Arcade.

Product and service5 records
1PAX West (formerly PAX Prime)
CategoryGaming Convention
Description

The flagship gaming convention held annually in Seattle, WA, featuring panels, an expo hall with publishers and studios, game demos, concerts, tournaments, and community experiences. First held in 2004.

2PAX East
CategoryGaming Convention
Description

Gaming convention held annually in Boston, MA at the Thomas M. Menino Convention & Exhibition Center, featuring thought-provoking panels, a massive expo hall with publishers and studios, new game demos, musical performances, tournaments, and community experiences.

3PAX Aus (PAX Australia)
CategoryGaming Convention
Description

Australia's biggest celebration of games and gaming culture held at the Melbourne Convention & Exhibition Centre, featuring hands-on games, live experiences, tournaments, an expo hall, panels, and community events over three days.

4PAX Unplugged
CategoryGaming Convention
Description

Tabletop-focused gaming convention held in Philadelphia, PA at the Pennsylvania Convention Center, featuring board games, RPGs, card games, tournaments, panels, and the largest tabletop exhibitor hall on the East Coast (528,000 square feet in 2024).

5PAX Rising Online
CategoryVirtual Gaming Event
Description

An online virtual event celebrating indie games, featuring hand-selected titles with free demos, developer sessions, roundtables, and Discord activities, including the PAX Rising Online Direct hosted by Penny Arcade co-founders.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

ReedPop, a boutique event organizer within RX, co-produces and manages PAX events alongside Penny Arcade. ReedPop operates as the primary event management entity while Penny Arcade provides the brand and founding expertise.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Founded by Mike Krahulik and Jerry Holkins in 1998, Penny Arcade is the creator of PAX and the world's most popular webcomic with over 3.5 million readers. Penny Arcade also created Child's Play charity and Acquisitions Incorporated D&D live-play series.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Kickstarter sponsors the PAX Rising Showcase at PAX Unplugged, highlighting independent tabletop game titles with adventurous ideas from crowdfunding campaigns.

Strategic tierCoreTypeOthers
Description

Venue partner for PAX Unplugged, providing 528,000 square feet of expo hall space across all halls of the convention center.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

The flagship pop culture convention. Comparable in convention scale, exhibitor tier (Disney, Marvel, Warner Bros), and cultural impact, though broader entertainment focus versus PAX's gaming-centric positioning.

TypeBroad incumbent
Description

Annual conference for online video, digital creators, and social media. Comparable in digital-creator community focus and content creator attendance (overlapping with PAX's 800+ creator audience).

TypeBroad incumbent
Description

Operated by ReedPop (sibling brand under the same parent), NYCC is a large pop culture convention with overlapping exhibitor and attendee base. Comparable event format, GTM motion, and operational structure.

4Essen Spiel
TypeDirect peer
Description

The world's largest board game fair held annually in Essen, Germany. Directly comparable to PAX Unplugged in tabletop exhibitor scale and enthusiast audience.

TypeDirect peer
Description

Global gaming and esports festival series with major LAN and esports events. Comparable in esports tournaments (PAX Arena), gaming community positioning, and multi-city event model.

6TwitchCon
TypeDirect peer
Description

Annual gaming-focused convention centered on streaming and esports audiences. Competes with PAX for gaming-community mind-share and exhibitor sponsorships across publisher and platform portfolios.

TypeDirect peer
Description

UK-based pop culture convention series operated by ReedPop. Directly comparable in event format, exhibitor mix, and operational ownership; sibling brand within ReedPop's portfolio.

TypeBroad incumbent
Description

The world's largest gaming event held annually in Cologne, Germany. Comparable in exhibitor scale and publisher anchor tenants, but broader global scope and B2B/CES-style positioning.

9Tokyo Game Show
TypeBroad incumbent
Description

Major Asian gaming exhibition organized by CESA. Comparable in exhibitor-driven expo hall format and publisher anchor participation, with similar audience profile of gaming enthusiasts.

TypeDirect peer
Description

The largest tabletop gaming convention in North America, held annually in Indianapolis. Directly comparable to PAX Unplugged in audience, exhibitor base, and tabletop-focused format.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers13 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries4 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Penny Arcade Expo: PAX Prime

Gaming Convention Servicespaxsite.com

PAX operates four annual consumer gaming conventions (West, East, Aus, Unplugged) serving tens of thousands of attendees, 280–350+ exhibitors, and 800+ media; run by ReedPop (RELX) since 2004 with badges priced $66–$257.

What Penny Arcade Expo: PAX Prime does

PAX (Penny Arcade Expo) is a portfolio of four annual consumer gaming conventions — PAX West (Seattle), PAX East (Boston), PAX Aus (Melbourne), and PAX Unplugged (Philadelphia) — operated by ReedPop, the pop-culture events division of RELX/RX. The brand was co-created in 2004 by Penny Arcade founders Mike Krahulik and Jerry Holkins and has run continuously for 20+ years, with PAX Aus added in 2013 and PAX Unplugged in 2017. PAX serves three core customer segments: consumer attendees (gamers, families, tabletop players), exhibitor publishers and developers (large AAA studios and indies; 280–350+ exhibitors per show), and media/content creators (800+ accredited). Ticketed attendance runs into the tens of thousands per event, with four-day badges priced at $250–$257 and single-day badges at $66–$68.80.

PAX's product surface is a multi-day festival format combining expo hall exhibitor booths, developer panels, tournaments (Omegathon), concerts, and community programming staffed by Enforcers volunteers, with digital extensions including PAX Rising Online (launched July 2022) and the Kickstarter-backed PAX Rising Showcase. Revenue is generated through three primary mechanics: consumer badge sales (B2C), exhibitor/sponsor booth fees and sponsorships (B2B), and adjacent media/content rights; however, PAX does not publicly isolate revenue as it sits within ReedPop/RELX's consolidated books. The dedicated PAX team is small (~11 employees), with broader operational leverage coming from ReedPop's event-management infrastructure across multiple cities and one international market.

The strategic posture is mature but actively expanding: PAX Unplugged recorded its first-ever three-day sellout in 2024, and PAX West 2026 adds new Creator Stage and PAX Art Hub programming. The series also sustains an indie-developer pipeline via PAX Rising Online and PAX Together Picks, while the broader ReedPop portfolio provides cross-event leverage that a standalone convention operator could not replicate.

Penny Arcade Expo: PAX Prime firmographics

Firmographics
Name
Penny Arcade Expo: PAX Prime
Legal name
ReedPop (division of RX/RELX Inc.)
Website
https://paxsite.com
Company type
Private
Founded year
2004
Operating status
Operating
Headcount range
11–50 employees
Short description
PAX operates four annual consumer gaming conventions (West, East, Aus, Unplugged) serving tens of thousands of attendees, 280–350+ exhibitors, and 800+ media; run by ReedPop (RELX) since 2004 with badges priced $66–$257.
Ownership category
akta.pro rank

Penny Arcade Expo: PAX Prime industry classification

Industry
Product category
Gaming Convention Services
NAICS
Convention and Trade Show Organizers (561920), Promoters of Performing Arts, Sports, and Similar Events with Facilities (711310)
akta.pro primary industry
Virtual Trade Shows & Expos (Digital Booths, Lead Capture) (MPAGAOAB)
akta.pro secondary industries
Gaming & Virtual World Communities (BPAMABAE), Virtual Expo & 3D Booth Solutions (Show Floors, Digital Booths, Product Demos) (THAHAOAE)

Keywords

  • Gaming conventions
  • Consumer gaming events
  • Tabletop festivals
  • Esports tournaments
  • Expo hall events

Where Penny Arcade Expo: PAX Prime is headquartered

Location

Headquarters

HQ city
Seattle, Washington
HQ country
United States
HQ region
North America

Offices4 records

Markets served

Penny Arcade Expo: PAX Prime business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Operations, Infrastructure, Marketing or Sales, Personnel

Revenue model

  1. Badge/Ticket Sales: Primary revenue stream from selling event badges to attendees. Badges available in multiple tiers: four-day, single-day, and special rates for children and families.
  2. Exhibitor Booth Fees: Revenue from game publishers, developers, and tabletop companies paying for exhibition space in the expo hall.
  3. Merchandise Sales: Sale of exclusive PAX merchandise including apparel and collectibles at events and online.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goPAX East 2025 - Four-day badge
One time/ perpetual licensePay-as-you-goPAX East 2025 - Single-day badge
One time/ perpetual licensePay-as-you-goPAX Unplugged 2024 - Three-day badge
One time/ perpetual licensePay-as-you-goPAX Unplugged 2024 - Single-day badge
One time/ perpetual licensePay-as-you-goPAX Unplugged 2024 - Kids Day badge
One time/ perpetual licensePay-as-you-goPAX West 2024 - Four-day badge
One time/ perpetual licensePay-as-you-goPAX West 2024 - Single-day badge

Go-to-market motion1 record

Distribution channels4 records

Marketing channels5 records

Penny Arcade Expo: PAX Prime product offering

Product offering

Core offering

PAX is a series of annual gaming culture conventions featuring thought-provoking panels, massive expo halls filled with publishers and indie developers, hands-on game demos, musical performances, tournaments, and community experiences. The company sells event badges directly to consumers and exhibitor booth space to game publishers and developers across four flagship shows: PAX West (Seattle), PAX East (Boston), PAX Aus (Melbourne), and PAX Unplugged (Philadelphia).

Product overview

PAX is a series of gaming conventions celebrating gaming culture, comprising four annual events: PAX West (Seattle, originally PAX Prime), PAX East (Boston), PAX Aus (Melbourne), and PAX Unplugged (Philadelphia, tabletop-focused). The events feature expo halls with major publishers and indie developers, game demos, competitive esports (PAX Arena), tournaments (Omegathon), tabletop gaming with freeplay areas, panels with industry speakers, concerts (Bandland), and community experiences. Additional features include PAX Rising Showcase for indie games, PAX Dev for developers, Cosplay Central/Village, Creator Stage, PAX Art Hub, and inclusive initiatives like PAX Together and PAX Together Picks. PAX is produced by ReedPop in partnership with Penny Arcade.

Differentiator

Problem solved

Functional benefit

Brands

  • PAX West: Annual gaming convention held in Seattle, WA featuring video games, panels, concerts, and esports.
  • PAX East
  • PAX Aus
  • PAX Unplugged
  • PAX Arena
  • PAX Rising
  • PAX Dev
  • Omegathon

Products and services

  • PAX West (formerly PAX Prime) The flagship gaming convention held annually in Seattle, WA, featuring panels, an expo hall with publishers and studios, game demos, concerts, tournaments, and community experiences. First held in 2004.
  • PAX East Gaming convention held annually in Boston, MA at the Thomas M. Menino Convention & Exhibition Center, featuring thought-provoking panels, a massive expo hall with publishers and studios, new game demos, musical performances, tournaments, and community experiences.
  • PAX Aus (PAX Australia) Australia's biggest celebration of games and gaming culture held at the Melbourne Convention & Exhibition Centre, featuring hands-on games, live experiences, tournaments, an expo hall, panels, and community events over three days.
  • PAX Unplugged Tabletop-focused gaming convention held in Philadelphia, PA at the Pennsylvania Convention Center, featuring board games, RPGs, card games, tournaments, panels, and the largest tabletop exhibitor hall on the East Coast (528,000 square feet in 2024).
  • PAX Rising Online An online virtual event celebrating indie games, featuring hand-selected titles with free demos, developer sessions, roundtables, and Discord activities, including the PAX Rising Online Direct hosted by Penny Arcade co-founders.

Quantifiable outcome

  • PAX has nearly doubled in size each successive year since 2004
  • +2 more outcomes

Companies that use Penny Arcade Expo: PAX Prime

Customer profile

Named customers13 records

Segments4 records

Ideal customer profiles2 records

Penny Arcade Expo: PAX Prime technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Penny Arcade Expo: PAX Prime partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered core and minor.

  • ReedPop (RX)coreStrategic or Co-development PartnerReedPop, a boutique event organizer within RX, co-produces and manages PAX events alongside Penny Arcade. ReedPop operates as the primary event management entity while Penny Arcade provides the brand and founding expertise.
  • Penny ArcadecoreStrategic or Co-development PartnerFounded by Mike Krahulik and Jerry Holkins in 1998, Penny Arcade is the creator of PAX and the world's most popular webcomic with over 3.5 million readers. Penny Arcade also created Child's Play charity and Acquisitions Incorporated D&D live-play series.
  • KickstarterminorGTM or Marketing PartnerKickstarter sponsors the PAX Rising Showcase at PAX Unplugged, highlighting independent tabletop game titles with adventurous ideas from crowdfunding campaigns.
  • Pennsylvania Convention CentercoreOthersVenue partner for PAX Unplugged, providing 528,000 square feet of expo hall space across all halls of the convention center.

Scale indicators7 records

Recent moves6 records

Expansion highlights4 records

Penny Arcade Expo: PAX Prime competitors and assessment

Company assessment

Broad incumbents

  • Comic-Con International (San Diego Comic-Con): The flagship pop culture convention. Comparable in convention scale, exhibitor tier (Disney, Marvel, Warner Bros), and cultural impact, though broader entertainment focus versus PAX's gaming-centric positioning.
  • VidCon: Annual conference for online video, digital creators, and social media. Comparable in digital-creator community focus and content creator attendance (overlapping with PAX's 800+ creator audience).
  • New York Comic Con (NYCC): Operated by ReedPop (sibling brand under the same parent), NYCC is a large pop culture convention with overlapping exhibitor and attendee base. Comparable event format, GTM motion, and operational structure.
  • Gamescom: The world's largest gaming event held annually in Cologne, Germany. Comparable in exhibitor scale and publisher anchor tenants, but broader global scope and B2B/CES-style positioning.
  • Tokyo Game Show: Major Asian gaming exhibition organized by CESA. Comparable in exhibitor-driven expo hall format and publisher anchor participation, with similar audience profile of gaming enthusiasts.

Direct peers

  • Essen Spiel: The world's largest board game fair held annually in Essen, Germany. Directly comparable to PAX Unplugged in tabletop exhibitor scale and enthusiast audience.
  • DreamHack: Global gaming and esports festival series with major LAN and esports events. Comparable in esports tournaments (PAX Arena), gaming community positioning, and multi-city event model.
  • TwitchCon: Annual gaming-focused convention centered on streaming and esports audiences. Competes with PAX for gaming-community mind-share and exhibitor sponsorships across publisher and platform portfolios.
  • MCM Comic Con: UK-based pop culture convention series operated by ReedPop. Directly comparable in event format, exhibitor mix, and operational ownership; sibling brand within ReedPop's portfolio.
  • Gen Con: The largest tabletop gaming convention in North America, held annually in Indianapolis. Directly comparable to PAX Unplugged in audience, exhibitor base, and tabletop-focused format.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks7 records

Key highlights7 records

Customer concentration

Penny Arcade Expo: PAX Prime social profiles

Digital presence

Penny Arcade Expo: PAX Prime financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Penny Arcade Expo: PAX Prime leadership team

Management profile

Number of profiles

Profiles2 records

Penny Arcade Expo: PAX Prime subsidiaries and ownership

Company hierarchy

Subsidiaries4 records

Penny Arcade Expo: PAX Prime funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Penny Arcade Expo: PAX Prime M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Penny Arcade Expo: PAX Prime

What does Penny Arcade Expo: PAX Prime do?

PAX is a series of annual gaming culture conventions featuring thought-provoking panels, massive expo halls filled with publishers and indie developers, hands-on game demos, musical performances, tournaments, and community experiences. The company sells event badges directly to consumers and exhibitor booth space to game publishers and developers across four flagship shows: PAX West (Seattle), PAX East (Boston), PAX Aus (Melbourne), and PAX Unplugged (Philadelphia).

Is Penny Arcade Expo: PAX Prime a public or private company?

Penny Arcade Expo: PAX Prime is a private company. It is classified as corporate owned and is currently operating.

When was Penny Arcade Expo: PAX Prime founded?

Penny Arcade Expo: PAX Prime was founded in 2004. It employs 11 to 50 people.

Where is Penny Arcade Expo: PAX Prime based?

Penny Arcade Expo: PAX Prime is headquartered in Seattle, Washington, United States, in the North America region.

How does Penny Arcade Expo: PAX Prime make money?

Three revenue lines are on record. Badge/Ticket Sales are the primary driver. The others are exhibitor Booth Fees and merchandise Sales.

Who are Penny Arcade Expo: PAX Prime's main competitors?

Broad incumbents on record are Comic-Con International (San Diego Comic-Con), VidCon, New York Comic Con (NYCC), Gamescom and Tokyo Game Show. Direct peers are Essen Spiel, DreamHack, TwitchCon, MCM Comic Con and Gen Con.

Does Penny Arcade Expo: PAX Prime have an API?

No public API is recorded for Penny Arcade Expo: PAX Prime.

What industry is Penny Arcade Expo: PAX Prime in?

Penny Arcade Expo: PAX Prime's product category is Gaming Convention Services. Its primary akta.pro industry code is MPAGAOAB, Virtual Trade Shows & Expos (Digital Booths, Lead Capture), with a secondary code of BPAMABAE, Gaming & Virtual World Communities. Its NAICS code is 561920.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales