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RaceRoom Entertainment GmbH

Full company profile

uuid0056aw9

Namestring
RaceRoom Entertainment GmbH
Legal namestring
RaceRoom Entertainment AG
Websiteurl
raceroom.com
Company typeenum
Private
Founded yearstring
-
Descriptiontext

RaceRoom Entertainment is a Switzerland-based developer and publisher of the RaceRoom Racing Experience (R3E), a freemium PC racing simulation platform targeting motorsport enthusiasts, esports competitors, and professional drivers. The platform offers a catalog of 281 licensed cars across multiple racing classes (GT3, GT4, touring cars, Formula) and 73 laser-scanned tracks, with core simulation technology developed in collaboration with Sector3 Studios. The company holds official licenses for premier motorsport series including DTM, ADAC GT Masters, and the FIA World Touring Car Cup (WTCR), as well as marquee circuits such as the Nürburgring and Hockenheimring, which anchor its content exclusivity positioning.

The business operates a multi-revenue-stream model. On the consumer side, the game is free to download with paid downloadable content (individual cars and tracks priced at low single-digit dollar amounts), distributed through Steam and a proprietary storefront. On the commercial side, the company sells modular racing simulators and dedicated game seats through a wholesaler and retailer network, and provides event and experiential marketing solutions to automotive OEMs and brand partners (including work referenced for Audi, Mercedes, BMW, Porsche, Red Bull, and Shell). The company also operates official esports championships tied to its licensed series, including the ADAC GT Masters Experience and the Asian Sim Racing Championship with regional qualifiers across China.

RaceRoom is privately held and controlled by Klaus Wohlfarth, who also owns KW automotive and KW Studios. With a headcount of approximately 17 employees and no publicly disclosed funding rounds, the company operates as a focused, niche specialist rather than a venture-backed scale-up. Its strategic priorities — official series licensing, hardware expansion, and selective geographic growth into Asia — suggest a content-and-experience-led competitive position rather than a technology-platform-led one.

Short descriptiontext

RaceRoom Entertainment is a Swiss racing simulation studio that publishes the freemium RaceRoom Racing Experience platform, serving over 5.8 million motorsport enthusiasts, professional drivers, and B2B clients with licensed cars, tracks, esports events, and modular racing simulators.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersRotkreuz, Switzerland
HQ citystring
Rotkreuz
HQ countrystring
Switzerland
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
racing simulation software, motorsport esports platform, racing simulator hardware, virtual racing games, experiential marketing events
Industry1 code
1Racing & Flight Simulation Hardware (Wheels, Pedals, HOTAS)
CodeHDACANAEPrimaryYes
NAICS code1 code
  • Amusement Parks and Arcades7131
SIC code2 codes
  • Services-Racing, Including Track Operation7948
  • Services-Miscellaneous Amusement & Recreation7990
Social media profiles2 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model5 records
1Game Sales and DLC
TypeFreemium
Description

Free-to-play base game with individual in-game purchases for cars and tracks. Players purchase specific vehicles and circuits from the store. The platform also offers bundled packs like the Touring Car Pack at $34.29 and themed expansion packs. Individual items range from free (Twin Ring Motegi) to $5.71 for premium content.

raceroom.com
2Virtual RacePoints (vRP)
TypeOthers
Description

Virtual currency system used within the platform for purchasing content and items. Players can earn or buy vRP to acquire virtual goods and racing content.

game.raceroom.com
3Hardware Sales
TypeHardware Sales
Description

Sale of physical products including modular simulators, game seats for PC and console gamers, controllers, and accessories. Hardware is sold to consumers and retailers through direct B2B channels.

b2b.raceroom.com
4B2B Solutions
TypeProfessional Services
Description

Enterprise services including event solutions for corporate events, experiential marketing campaigns with virtual motorsport, commercial entertainment for entertainment industry, and tailored eSports concepts. Revenue generated through service contracts with business customers seeking marketing and entertainment solutions.

b2b.raceroom.com
5Esports Competitions
TypeTransaction Fee
Description

Organized competitions and championships with prize money, such as Esports WTCR OSCARO with prizes of 25,000 euros and finals in Malaysia. Revenue from sponsorships and partnerships tied to competitive events.

raceroom.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Pricing details4 tiers
1Free base game with optional purchases
ModelFreemiumBilling cadencePay-as-you-go
Notes

Base game is free to download. Players can purchase individual cars, tracks, and packs from the store. Test driving any car is available to help purchasing decisions.

game.raceroom.com
2Individual car purchases
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Individual cars available at 50% discount: BMW 635 CSI at $1.43, Audi TT cup 2016 at $2.85, DTM 1992 Mercedes 190E Evo II at $2.28, BMW M6 GT3 at $2.28, Porsche 911 GT3 Cup at $3.42.

game.raceroom.com
3Track purchases
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Individual tracks at 50% discount: Vallelunga at $4.56, Estoril Circuit at $3.99, Suzuka Circuit at $2.85, Hockenheimring at $2.85, Nordschleife at $5.71, Bathurst Circuit at $2.85. Some tracks free (Twin Ring Motegi).

game.raceroom.com
4Expansion packs and bundles
ModelTransaction based/ take rateBilling cadencePay-as-you-go
Notes

Touring Car Pack: $34.29 (89% off). DTM Esports Pack: $11.40 (89% off). Pack contents include multiple cars.

game.raceroom.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 2 records shown
1DTM Experience
Description

Official DTM racing simulation experience featuring DTM cars and tracks

raceroom.com
+1 more record
Core offering1 text field

RaceRoom Entertainment develops and operates the RaceRoom Racing Experience (R3E), a freemium motorsport simulation platform featuring 281 cars and 73 laser-scanned real-world tracks with realistic driving physics. The company sells digital content (individual cars, tracks, content packs), virtual currency (vRP), and proprietary modular racing simulator hardware, while also providing B2B services including event solutions, commercial entertainment, and experiential marketing campaigns for corporate clients.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • 5,867,454 active users on the platform
+3 more records
Product overview1 text field

RaceRoom Entertainment GmbH operates a comprehensive motorsport simulation ecosystem centered on the RaceRoom Racing Experience (R3E) platform. The core product is the R3E racing simulation featuring realistic physics, authentic car/track implementations, and multiplayer functionality. Dedicated experiences include DTM Experience and ADAC GTM Experience for specific racing championships. The product portfolio spans digital content (individual cars/tracks, content packs), virtual currency (vRP), hardware (racing simulators, game seats, controllers), and merchandise. The company also provides B2B services including Event Solutions, Commercial Entertainment, Experiential Marketing, and Home Entertainment Distribution for modular simulators. The platform supports over 5.8 million active users with 281 cars, 73 tracks, and maintains an active competitions ecosystem.

Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership7 partners
1WTCR (FIA World Touring Car Cup)
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2019-07-19
Description

Official WTCR esports partner for Esports WTCR OSCARO competition with 25,000 euros in prizes and live final in Malaysia. Features 26 permanent starters of the real WTCR series in the virtual game.

raceroom.com
2ADAC
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2014-12-01
Description

Official ADAC GT Masters Series Partner since 2014/2015. RaceRoom creates the ADAC GT Masters Experience game with licensed series content. Partnership enables virtual championships and esports competitions tied to the real ADAC GT Masters racing calendar.

raceroom.com
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Owner Klaus Wofarth is the founder of KW automotive, KW Studios, and RaceRoom. KW automotive and RaceRoom work together on hardware and software solutions. KW automotive is the parent company overseeing the RaceRoom brand. All three entities share the same founder and operate in collaboration.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

RaceRoom Entertainment develops software and hardware solutions together with Sector3 Studios and KW automotive. Sector3 Studios is a key development partner for the RaceRoom Racing Experience simulation platform.

Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Official DTM partner for the DTM Experience game and virtual championships. Features DTM cars (Audi RS 5 DTM, BMW M4 DTM, Mercedes AMG C-Coupe), official DTM tracks, and organizes DTM Virtual Championships with pro drivers.

Strategic tierCoreTypeTechnology or Integration
Description

Partnership for laser-scanning the Nürburgring Nordschleife, described as the largest track project undertaken. The legendary German circuit is featured with full laser-scan accuracy in the simulation.

Strategic tierCoreTypeTechnology or Integration
Description

Partnership for featuring Hockenheimring circuit in the simulation. Regular events held at Hockenheim including DTM Experience activations and Tag der offenen Rennstrecke.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Major consumer racing wheel, pedal, and controller manufacturer with broad retail distribution and OEM partnerships across console and PC. Directly comparable to RaceRoom's controller and game seat business, and already appears as a RaceRoom technology partner.

2Reiza Studios (Automobilista)
TypeEmerging player
Description

Brazilian indie developer of Automobilista and Automobilista 2, focused on Brazilian and international racing simulation with a passionate enthusiast community. Comparable to RaceRoom as a smaller, motorsport-focused simulation studio competing in the same niche.

TypeDirect peer
Description

German manufacturer of premium direct-drive racing simulator wheels, pedals, and cockpits, and a dominant hardware brand in the home sim racing market. Directly comparable to RaceRoom's simulator and game seat hardware business and is a primary competitor in the European sim hardware segment.

TypeEmerging player
Description

Chinese-founded direct-drive racing wheel and simulator hardware maker with rapidly growing global presence and competitive price-performance positioning. Comparable to RaceRoom's hardware line as an emerging challenger in the home sim racing hardware category.

TypeDirect peer
Description

iRacing is the leading subscription-based online motorsport simulation platform, with laser-scanned tracks, licensed cars, and an active professional driver user base. It is the most direct competitor to RaceRoom in the realistic sim racing category and shares the same laser-scan content authenticity strategy.

TypeDirect peer
Description

Italian developer of Assetto Corsa and Assetto Corsa Competizione, with deep GT3 and licensed motorsport simulation focus and a growing esports program. Closely comparable to RaceRoom's GT3 and licensed-series content strategy.

TypeBroad incumbent
Description

Sony-owned developer of Gran Turismo, the largest premium racing simulation franchise with hundreds of engineers and exclusive PlayStation distribution. Operates broadly in the same category but at vastly larger scale and with platform-exclusive reach.

TypeDirect peer
Description

Developer of rFactor 2, a high-fidelity racing simulation widely used in esports leagues and by professional drivers. Directly comparable to RaceRoom in the licensed, professional-grade sim racing category.

TypeBroad incumbent
Description

Long-established UK racing game publisher (now part of Electronic Arts) behind F1, DiRT, and GRID franchises, with official FIA F1 licensing and large marketing budgets. Competes in licensed motorsport gaming broadly but is much larger and more mainstream than RaceRoom.

TypeBroad incumbent
Description

Microsoft-owned developer of Forza Motorsport, a flagship console and PC racing simulation franchise with substantial resources and exclusive Xbox/PC distribution. Overlaps with RaceRoom on licensed cars and tracks but at much broader scale.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers8 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

API detail
Has APIbool
No

Docs URL, Description

Integration10 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

RaceRoom Entertainment GmbH

RaceRoom Entertainment is a Swiss racing simulation studio that publishes the freemium RaceRoom Racing Experience platform, serving over 5.8 million motorsport enthusiasts, professional drivers, and B2B clients with licensed cars, tracks, esports events, and modular racing simulators.

What RaceRoom Entertainment GmbH does

RaceRoom Entertainment is a Switzerland-based developer and publisher of the RaceRoom Racing Experience (R3E), a freemium PC racing simulation platform targeting motorsport enthusiasts, esports competitors, and professional drivers. The platform offers a catalog of 281 licensed cars across multiple racing classes (GT3, GT4, touring cars, Formula) and 73 laser-scanned tracks, with core simulation technology developed in collaboration with Sector3 Studios. The company holds official licenses for premier motorsport series including DTM, ADAC GT Masters, and the FIA World Touring Car Cup (WTCR), as well as marquee circuits such as the Nürburgring and Hockenheimring, which anchor its content exclusivity positioning.

The business operates a multi-revenue-stream model. On the consumer side, the game is free to download with paid downloadable content (individual cars and tracks priced at low single-digit dollar amounts), distributed through Steam and a proprietary storefront. On the commercial side, the company sells modular racing simulators and dedicated game seats through a wholesaler and retailer network, and provides event and experiential marketing solutions to automotive OEMs and brand partners (including work referenced for Audi, Mercedes, BMW, Porsche, Red Bull, and Shell). The company also operates official esports championships tied to its licensed series, including the ADAC GT Masters Experience and the Asian Sim Racing Championship with regional qualifiers across China.

RaceRoom is privately held and controlled by Klaus Wohlfarth, who also owns KW automotive and KW Studios. With a headcount of approximately 17 employees and no publicly disclosed funding rounds, the company operates as a focused, niche specialist rather than a venture-backed scale-up. Its strategic priorities — official series licensing, hardware expansion, and selective geographic growth into Asia — suggest a content-and-experience-led competitive position rather than a technology-platform-led one.

RaceRoom Entertainment GmbH firmographics

Firmographics
Name
RaceRoom Entertainment GmbH
Legal name
RaceRoom Entertainment AG
Website
https://raceroom.com
Company type
Private
Operating status
Operating
Headcount range
11–50 employees
Short description
RaceRoom Entertainment is a Swiss racing simulation studio that publishes the freemium RaceRoom Racing Experience platform, serving over 5.8 million motorsport enthusiasts, professional drivers, and B2B clients with licensed cars, tracks, esports events, and modular racing simulators.
Ownership category
akta.pro rank

RaceRoom Entertainment GmbH industry classification

Industry
NAICS
Amusement Parks and Arcades (7131)
SIC
Services-Racing, Including Track Operation (7948), Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Racing & Flight Simulation Hardware (Wheels, Pedals, HOTAS) (HDACANAE)

Keywords

  • Racing simulation software
  • Motorsport esports platform
  • Racing simulator hardware
  • Virtual racing games
  • Experiential marketing events

Where RaceRoom Entertainment GmbH is headquartered

Location

Headquarters

HQ city
Rotkreuz
HQ country
Switzerland
HQ region
Europe

Offices2 records

Markets served

RaceRoom Entertainment GmbH business model

Business model
GTM type
B2B and B2C
Offering type
Software

Revenue model

  1. Game Sales and DLC: Free-to-play base game with individual in-game purchases for cars and tracks. Players purchase specific vehicles and circuits from the store. The platform also offers bundled packs like the Touring Car Pack at $34.29 and themed expansion packs. Individual items range from free (Twin Ring Motegi) to $5.71 for premium content.
  2. Virtual RacePoints (vRP): Virtual currency system used within the platform for purchasing content and items. Players can earn or buy vRP to acquire virtual goods and racing content.
  3. Hardware Sales: Sale of physical products including modular simulators, game seats for PC and console gamers, controllers, and accessories. Hardware is sold to consumers and retailers through direct B2B channels.
  4. B2B Solutions: Enterprise services including event solutions for corporate events, experiential marketing campaigns with virtual motorsport, commercial entertainment for entertainment industry, and tailored eSports concepts. Revenue generated through service contracts with business customers seeking marketing and entertainment solutions.
  5. Esports Competitions: Organized competitions and championships with prize money, such as Esports WTCR OSCARO with prizes of 25,000 euros and finals in Malaysia. Revenue from sponsorships and partnerships tied to competitive events.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goFree base game with optional purchases
Unit PricingPay-as-you-goIndividual car purchases
Unit PricingPay-as-you-goTrack purchases
Transaction based/ take ratePay-as-you-goExpansion packs and bundles

Go-to-market motion2 records

Distribution channels4 records

Marketing channels6 records

RaceRoom Entertainment GmbH product offering

Product offering

Core offering

RaceRoom Entertainment develops and operates the RaceRoom Racing Experience (R3E), a freemium motorsport simulation platform featuring 281 cars and 73 laser-scanned real-world tracks with realistic driving physics. The company sells digital content (individual cars, tracks, content packs), virtual currency (vRP), and proprietary modular racing simulator hardware, while also providing B2B services including event solutions, commercial entertainment, and experiential marketing campaigns for corporate clients.

Product overview

RaceRoom Entertainment GmbH operates a comprehensive motorsport simulation ecosystem centered on the RaceRoom Racing Experience (R3E) platform. The core product is the R3E racing simulation featuring realistic physics, authentic car/track implementations, and multiplayer functionality. Dedicated experiences include DTM Experience and ADAC GTM Experience for specific racing championships. The product portfolio spans digital content (individual cars/tracks, content packs), virtual currency (vRP), hardware (racing simulators, game seats, controllers), and merchandise. The company also provides B2B services including Event Solutions, Commercial Entertainment, Experiential Marketing, and Home Entertainment Distribution for modular simulators. The platform supports over 5.8 million active users with 281 cars, 73 tracks, and maintains an active competitions ecosystem.

Differentiator

Problem solved

Functional benefit

Brands

  • DTM Experience: Official DTM racing simulation experience featuring DTM cars and tracks
  • ADAC GT Masters Experience

Quantifiable outcome

  • 5,867,454 active users on the platform
  • +3 more outcomes

Companies that use RaceRoom Entertainment GmbH

Customer profile

Named customers8 records

Segments4 records

RaceRoom Entertainment GmbH technology and API

Technology

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration10 records

Feature5 records

RaceRoom Entertainment GmbH partnerships and signals

Strategic signal

Partnerships

Seven partnerships are on record, tiered flagship and core.

  • WTCR (FIA World Touring Car Cup)flagshipStrategic or Co-development Partner · 19 July 2019Official WTCR esports partner for Esports WTCR OSCARO competition with 25,000 euros in prizes and live final in Malaysia. Features 26 permanent starters of the real WTCR series in the virtual game.
  • ADACflagshipStrategic or Co-development Partner · 1 December 2014Official ADAC GT Masters Series Partner since 2014/2015. RaceRoom creates the ADAC GT Masters Experience game with licensed series content. Partnership enables virtual championships and esports competitions tied to the real ADAC GT Masters racing calendar.
  • KW automotivecoreStrategic or Co-development PartnerOwner Klaus Wofarth is the founder of KW automotive, KW Studios, and RaceRoom. KW automotive and RaceRoom work together on hardware and software solutions. KW automotive is the parent company overseeing the RaceRoom brand. All three entities share the same founder and operate in collaboration.
  • Sector3 StudioscoreStrategic or Co-development PartnerRaceRoom Entertainment develops software and hardware solutions together with Sector3 Studios and KW automotive. Sector3 Studios is a key development partner for the RaceRoom Racing Experience simulation platform.
  • DTM (Deutsche Tourenwagen Masters)flagshipStrategic or Co-development PartnerOfficial DTM partner for the DTM Experience game and virtual championships. Features DTM cars (Audi RS 5 DTM, BMW M4 DTM, Mercedes AMG C-Coupe), official DTM tracks, and organizes DTM Virtual Championships with pro drivers.
  • NürburgringcoreTechnology or IntegrationPartnership for laser-scanning the Nürburgring Nordschleife, described as the largest track project undertaken. The legendary German circuit is featured with full laser-scan accuracy in the simulation.
  • HockenheimringcoreTechnology or IntegrationPartnership for featuring Hockenheimring circuit in the simulation. Regular events held at Hockenheim including DTM Experience activations and Tag der offenen Rennstrecke.

Scale indicators8 records

Recent moves6 records

Expansion highlights6 records

RaceRoom Entertainment GmbH competitors and assessment

Company assessment

Direct peers

  • Thrustmaster: Major consumer racing wheel, pedal, and controller manufacturer with broad retail distribution and OEM partnerships across console and PC. Directly comparable to RaceRoom's controller and game seat business, and already appears as a RaceRoom technology partner.
  • Fanatec: German manufacturer of premium direct-drive racing simulator wheels, pedals, and cockpits, and a dominant hardware brand in the home sim racing market. Directly comparable to RaceRoom's simulator and game seat hardware business and is a primary competitor in the European sim hardware segment.
  • iRacing.com Motorsport Simulations: iRacing is the leading subscription-based online motorsport simulation platform, with laser-scanned tracks, licensed cars, and an active professional driver user base. It is the most direct competitor to RaceRoom in the realistic sim racing category and shares the same laser-scan content authenticity strategy.
  • Kunos Simulazioni (Assetto Corsa): Italian developer of Assetto Corsa and Assetto Corsa Competizione, with deep GT3 and licensed motorsport simulation focus and a growing esports program. Closely comparable to RaceRoom's GT3 and licensed-series content strategy.
  • Studio 397 (rFactor 2): Developer of rFactor 2, a high-fidelity racing simulation widely used in esports leagues and by professional drivers. Directly comparable to RaceRoom in the licensed, professional-grade sim racing category.

Emerging players

  • Reiza Studios (Automobilista): Brazilian indie developer of Automobilista and Automobilista 2, focused on Brazilian and international racing simulation with a passionate enthusiast community. Comparable to RaceRoom as a smaller, motorsport-focused simulation studio competing in the same niche.
  • Moza Racing: Chinese-founded direct-drive racing wheel and simulator hardware maker with rapidly growing global presence and competitive price-performance positioning. Comparable to RaceRoom's hardware line as an emerging challenger in the home sim racing hardware category.

Broad incumbents

  • Polyphony Digital (Gran Turismo): Sony-owned developer of Gran Turismo, the largest premium racing simulation franchise with hundreds of engineers and exclusive PlayStation distribution. Operates broadly in the same category but at vastly larger scale and with platform-exclusive reach.
  • Codemasters (F1, DiRT, EA): Long-established UK racing game publisher (now part of Electronic Arts) behind F1, DiRT, and GRID franchises, with official FIA F1 licensing and large marketing budgets. Competes in licensed motorsport gaming broadly but is much larger and more mainstream than RaceRoom.
  • Turn 10 Studios (Forza Motorsport): Microsoft-owned developer of Forza Motorsport, a flagship console and PC racing simulation franchise with substantial resources and exclusive Xbox/PC distribution. Overlaps with RaceRoom on licensed cars and tracks but at much broader scale.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks7 records

Key highlights7 records

Customer concentration

RaceRoom Entertainment GmbH social profiles

Digital presence

RaceRoom Entertainment GmbH financial estimates

Financial estimate

Revenue estimate

Valuation estimate

RaceRoom Entertainment GmbH leadership team

Management profile

Number of profiles

RaceRoom Entertainment GmbH funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

RaceRoom Entertainment GmbH M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about RaceRoom Entertainment GmbH

What does RaceRoom Entertainment GmbH do?

RaceRoom Entertainment develops and operates the RaceRoom Racing Experience (R3E), a freemium motorsport simulation platform featuring 281 cars and 73 laser-scanned real-world tracks with realistic driving physics. The company sells digital content (individual cars, tracks, content packs), virtual currency (vRP), and proprietary modular racing simulator hardware, while also providing B2B services including event solutions, commercial entertainment, and experiential marketing campaigns for corporate clients.

Is RaceRoom Entertainment GmbH a public or private company?

RaceRoom Entertainment GmbH is a private company. It is currently operating.

When was RaceRoom Entertainment GmbH founded?

RaceRoom Entertainment GmbH was founded in -1. It employs 11 to 50 people.

Where is RaceRoom Entertainment GmbH based?

RaceRoom Entertainment GmbH is headquartered in Rotkreuz, Switzerland, in the Europe region.

How does RaceRoom Entertainment GmbH make money?

Five revenue lines are on record. Game Sales and DLC is the primary driver. The others are virtual RacePoints (vRP), hardware Sales, B2B Solutions and esports Competitions.

Who are RaceRoom Entertainment GmbH's main competitors?

Direct peers on record are Thrustmaster, Fanatec, iRacing.com Motorsport Simulations, Kunos Simulazioni (Assetto Corsa) and Studio 397 (rFactor 2). Emerging players are Reiza Studios (Automobilista) and Moza Racing. Broad incumbents are Polyphony Digital (Gran Turismo), Codemasters (F1, DiRT, EA) and Turn 10 Studios (Forza Motorsport).

Does RaceRoom Entertainment GmbH have an API?

No public API is recorded for RaceRoom Entertainment GmbH.

What industry is RaceRoom Entertainment GmbH in?

Its primary akta.pro industry code is HDACANAE, Racing & Flight Simulation Hardware (Wheels, Pedals, HOTAS). Its NAICS code is 7131 and its SIC code is 7948.

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