RaceRoom Entertainment GmbH
RaceRoom Entertainment is a Swiss racing simulation studio that publishes the freemium RaceRoom Racing Experience platform, serving over 5.8 million motorsport enthusiasts, professional drivers, and B2B clients with licensed cars, tracks, esports events, and modular racing simulators.
- Company typePrivate
- Founded-
- HeadquartersRotkreuz, Switzerland
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
What RaceRoom Entertainment GmbH does
RaceRoom Entertainment is a Switzerland-based developer and publisher of the RaceRoom Racing Experience (R3E), a freemium PC racing simulation platform targeting motorsport enthusiasts, esports competitors, and professional drivers. The platform offers a catalog of 281 licensed cars across multiple racing classes (GT3, GT4, touring cars, Formula) and 73 laser-scanned tracks, with core simulation technology developed in collaboration with Sector3 Studios. The company holds official licenses for premier motorsport series including DTM, ADAC GT Masters, and the FIA World Touring Car Cup (WTCR), as well as marquee circuits such as the Nürburgring and Hockenheimring, which anchor its content exclusivity positioning.
The business operates a multi-revenue-stream model. On the consumer side, the game is free to download with paid downloadable content (individual cars and tracks priced at low single-digit dollar amounts), distributed through Steam and a proprietary storefront. On the commercial side, the company sells modular racing simulators and dedicated game seats through a wholesaler and retailer network, and provides event and experiential marketing solutions to automotive OEMs and brand partners (including work referenced for Audi, Mercedes, BMW, Porsche, Red Bull, and Shell). The company also operates official esports championships tied to its licensed series, including the ADAC GT Masters Experience and the Asian Sim Racing Championship with regional qualifiers across China.
RaceRoom is privately held and controlled by Klaus Wohlfarth, who also owns KW automotive and KW Studios. With a headcount of approximately 17 employees and no publicly disclosed funding rounds, the company operates as a focused, niche specialist rather than a venture-backed scale-up. Its strategic priorities — official series licensing, hardware expansion, and selective geographic growth into Asia — suggest a content-and-experience-led competitive position rather than a technology-platform-led one.
RaceRoom Entertainment GmbH firmographics
Firmographics- Name
- RaceRoom Entertainment GmbH
- Legal name
- RaceRoom Entertainment AG
- Website
- https://raceroom.com
- Company type
- Private
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- RaceRoom Entertainment is a Swiss racing simulation studio that publishes the freemium RaceRoom Racing Experience platform, serving over 5.8 million motorsport enthusiasts, professional drivers, and B2B clients with licensed cars, tracks, esports events, and modular racing simulators.
- Ownership category
- akta.pro rank
RaceRoom Entertainment GmbH industry classification
Industry- NAICS
- Amusement Parks and Arcades (7131)
- SIC
- Services-Racing, Including Track Operation (7948), Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Racing & Flight Simulation Hardware (Wheels, Pedals, HOTAS) (HDACANAE)
Keywords
Where RaceRoom Entertainment GmbH is headquartered
LocationHeadquarters
- HQ city
- Rotkreuz
- HQ country
- Switzerland
- HQ region
- Europe
Offices2 records
Markets served
RaceRoom Entertainment GmbH business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
Revenue model
- Game Sales and DLC: Free-to-play base game with individual in-game purchases for cars and tracks. Players purchase specific vehicles and circuits from the store. The platform also offers bundled packs like the Touring Car Pack at $34.29 and themed expansion packs. Individual items range from free (Twin Ring Motegi) to $5.71 for premium content.
- Virtual RacePoints (vRP): Virtual currency system used within the platform for purchasing content and items. Players can earn or buy vRP to acquire virtual goods and racing content.
- Hardware Sales: Sale of physical products including modular simulators, game seats for PC and console gamers, controllers, and accessories. Hardware is sold to consumers and retailers through direct B2B channels.
- B2B Solutions: Enterprise services including event solutions for corporate events, experiential marketing campaigns with virtual motorsport, commercial entertainment for entertainment industry, and tailored eSports concepts. Revenue generated through service contracts with business customers seeking marketing and entertainment solutions.
- Esports Competitions: Organized competitions and championships with prize money, such as Esports WTCR OSCARO with prizes of 25,000 euros and finals in Malaysia. Revenue from sponsorships and partnerships tied to competitive events.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | Free base game with optional purchases |
| Unit Pricing | Pay-as-you-go | Individual car purchases |
| Unit Pricing | Pay-as-you-go | Track purchases |
| Transaction based/ take rate | Pay-as-you-go | Expansion packs and bundles |
Go-to-market motion2 records
Distribution channels4 records
Marketing channels6 records
RaceRoom Entertainment GmbH product offering
Product offeringCore offering
RaceRoom Entertainment develops and operates the RaceRoom Racing Experience (R3E), a freemium motorsport simulation platform featuring 281 cars and 73 laser-scanned real-world tracks with realistic driving physics. The company sells digital content (individual cars, tracks, content packs), virtual currency (vRP), and proprietary modular racing simulator hardware, while also providing B2B services including event solutions, commercial entertainment, and experiential marketing campaigns for corporate clients.
Product overview
RaceRoom Entertainment GmbH operates a comprehensive motorsport simulation ecosystem centered on the RaceRoom Racing Experience (R3E) platform. The core product is the R3E racing simulation featuring realistic physics, authentic car/track implementations, and multiplayer functionality. Dedicated experiences include DTM Experience and ADAC GTM Experience for specific racing championships. The product portfolio spans digital content (individual cars/tracks, content packs), virtual currency (vRP), hardware (racing simulators, game seats, controllers), and merchandise. The company also provides B2B services including Event Solutions, Commercial Entertainment, Experiential Marketing, and Home Entertainment Distribution for modular simulators. The platform supports over 5.8 million active users with 281 cars, 73 tracks, and maintains an active competitions ecosystem.
Differentiator
Problem solved
Functional benefit
Brands
- DTM Experience: Official DTM racing simulation experience featuring DTM cars and tracks
- ADAC GT Masters Experience
Quantifiable outcome
- 5,867,454 active users on the platform
- +3 more outcomes
Companies that use RaceRoom Entertainment GmbH
Customer profileNamed customers8 records
Segments4 records
RaceRoom Entertainment GmbH technology and API
TechnologyAPI detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration10 records
Feature5 records
RaceRoom Entertainment GmbH partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered flagship and core.
- WTCR (FIA World Touring Car Cup)flagshipOfficial WTCR esports partner for Esports WTCR OSCARO competition with 25,000 euros in prizes and live final in Malaysia. Features 26 permanent starters of the real WTCR series in the virtual game.
- ADACflagshipOfficial ADAC GT Masters Series Partner since 2014/2015. RaceRoom creates the ADAC GT Masters Experience game with licensed series content. Partnership enables virtual championships and esports competitions tied to the real ADAC GT Masters racing calendar.
- KW automotivecoreOwner Klaus Wofarth is the founder of KW automotive, KW Studios, and RaceRoom. KW automotive and RaceRoom work together on hardware and software solutions. KW automotive is the parent company overseeing the RaceRoom brand. All three entities share the same founder and operate in collaboration.
- Sector3 StudioscoreRaceRoom Entertainment develops software and hardware solutions together with Sector3 Studios and KW automotive. Sector3 Studios is a key development partner for the RaceRoom Racing Experience simulation platform.
- DTM (Deutsche Tourenwagen Masters)flagshipOfficial DTM partner for the DTM Experience game and virtual championships. Features DTM cars (Audi RS 5 DTM, BMW M4 DTM, Mercedes AMG C-Coupe), official DTM tracks, and organizes DTM Virtual Championships with pro drivers.
- NürburgringcorePartnership for laser-scanning the Nürburgring Nordschleife, described as the largest track project undertaken. The legendary German circuit is featured with full laser-scan accuracy in the simulation.
- HockenheimringcorePartnership for featuring Hockenheimring circuit in the simulation. Regular events held at Hockenheim including DTM Experience activations and Tag der offenen Rennstrecke.
Scale indicators8 records
Recent moves6 records
Expansion highlights6 records
RaceRoom Entertainment GmbH competitors and assessment
Company assessmentDirect peers
- Thrustmaster: Major consumer racing wheel, pedal, and controller manufacturer with broad retail distribution and OEM partnerships across console and PC. Directly comparable to RaceRoom's controller and game seat business, and already appears as a RaceRoom technology partner.
- Fanatec: German manufacturer of premium direct-drive racing simulator wheels, pedals, and cockpits, and a dominant hardware brand in the home sim racing market. Directly comparable to RaceRoom's simulator and game seat hardware business and is a primary competitor in the European sim hardware segment.
- iRacing.com Motorsport Simulations: iRacing is the leading subscription-based online motorsport simulation platform, with laser-scanned tracks, licensed cars, and an active professional driver user base. It is the most direct competitor to RaceRoom in the realistic sim racing category and shares the same laser-scan content authenticity strategy.
- Kunos Simulazioni (Assetto Corsa): Italian developer of Assetto Corsa and Assetto Corsa Competizione, with deep GT3 and licensed motorsport simulation focus and a growing esports program. Closely comparable to RaceRoom's GT3 and licensed-series content strategy.
- Studio 397 (rFactor 2): Developer of rFactor 2, a high-fidelity racing simulation widely used in esports leagues and by professional drivers. Directly comparable to RaceRoom in the licensed, professional-grade sim racing category.
Emerging players
- Reiza Studios (Automobilista): Brazilian indie developer of Automobilista and Automobilista 2, focused on Brazilian and international racing simulation with a passionate enthusiast community. Comparable to RaceRoom as a smaller, motorsport-focused simulation studio competing in the same niche.
- Moza Racing: Chinese-founded direct-drive racing wheel and simulator hardware maker with rapidly growing global presence and competitive price-performance positioning. Comparable to RaceRoom's hardware line as an emerging challenger in the home sim racing hardware category.
Broad incumbents
- Polyphony Digital (Gran Turismo): Sony-owned developer of Gran Turismo, the largest premium racing simulation franchise with hundreds of engineers and exclusive PlayStation distribution. Operates broadly in the same category but at vastly larger scale and with platform-exclusive reach.
- Codemasters (F1, DiRT, EA): Long-established UK racing game publisher (now part of Electronic Arts) behind F1, DiRT, and GRID franchises, with official FIA F1 licensing and large marketing budgets. Competes in licensed motorsport gaming broadly but is much larger and more mainstream than RaceRoom.
- Turn 10 Studios (Forza Motorsport): Microsoft-owned developer of Forza Motorsport, a flagship console and PC racing simulation franchise with substantial resources and exclusive Xbox/PC distribution. Overlaps with RaceRoom on licensed cars and tracks but at much broader scale.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks7 records
Key highlights7 records
Customer concentration
RaceRoom Entertainment GmbH social profiles
Digital presenceRaceRoom Entertainment GmbH financial estimates
Financial estimateRevenue estimate
Valuation estimate
RaceRoom Entertainment GmbH leadership team
Management profileNumber of profiles
RaceRoom Entertainment GmbH funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
RaceRoom Entertainment GmbH M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about RaceRoom Entertainment GmbH
What does RaceRoom Entertainment GmbH do?
RaceRoom Entertainment develops and operates the RaceRoom Racing Experience (R3E), a freemium motorsport simulation platform featuring 281 cars and 73 laser-scanned real-world tracks with realistic driving physics. The company sells digital content (individual cars, tracks, content packs), virtual currency (vRP), and proprietary modular racing simulator hardware, while also providing B2B services including event solutions, commercial entertainment, and experiential marketing campaigns for corporate clients.
Is RaceRoom Entertainment GmbH a public or private company?
RaceRoom Entertainment GmbH is a private company. It is currently operating.
When was RaceRoom Entertainment GmbH founded?
RaceRoom Entertainment GmbH was founded in -1. It employs 11 to 50 people.
Where is RaceRoom Entertainment GmbH based?
RaceRoom Entertainment GmbH is headquartered in Rotkreuz, Switzerland, in the Europe region.
How does RaceRoom Entertainment GmbH make money?
Five revenue lines are on record. Game Sales and DLC is the primary driver. The others are virtual RacePoints (vRP), hardware Sales, B2B Solutions and esports Competitions.
Who are RaceRoom Entertainment GmbH's main competitors?
Direct peers on record are Thrustmaster, Fanatec, iRacing.com Motorsport Simulations, Kunos Simulazioni (Assetto Corsa) and Studio 397 (rFactor 2). Emerging players are Reiza Studios (Automobilista) and Moza Racing. Broad incumbents are Polyphony Digital (Gran Turismo), Codemasters (F1, DiRT, EA) and Turn 10 Studios (Forza Motorsport).
Does RaceRoom Entertainment GmbH have an API?
No public API is recorded for RaceRoom Entertainment GmbH.
What industry is RaceRoom Entertainment GmbH in?
Its primary akta.pro industry code is HDACANAE, Racing & Flight Simulation Hardware (Wheels, Pedals, HOTAS). Its NAICS code is 7131 and its SIC code is 7948.