罗布乐思
罗布乐思 (Luóbùlèsī) is the official Chinese version of Roblox, operated by Tencent under license. It provides a multiplayer 3D creative platform for users aged 12+, combining user-generated games, developer content creation via Roblox Studio, and educational programs covering Chinese language and mathematics.
- Company typePublic
- Founded2004
- Headquarters—
- Headcount11–50
- GTM typeB2C
- OfferingDigital Commerce or Content
罗布乐思 firmographics
Firmographics- Name
- 罗布乐思
- Legal name
- Roblox Corporation
- Website
- https://roblox.cn
- Company type
- Public
- Founded year
- 2004
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- 罗布乐思 (Luóbùlèsī) is the official Chinese version of Roblox, operated by Tencent under license. It provides a multiplayer 3D creative platform for users aged 12+, combining user-generated games, developer content creation via Roblox Studio, and educational programs covering Chinese language and mathematics.
- Ownership category
- akta.pro rank
罗布乐思 industry classification
Industry- Product category
- Online Gaming Platform
- NAICS
- Software Publishers (5132)
- SIC
- Services-Prepackaged Software (7372), Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core) (MPAFAIAA)
- akta.pro secondary industries
- Virtual Worlds & Social Sandbox Experiences (persistent social spaces) (MPAFAIAG), Game Engines (General-Purpose & Real-Time 3D) (MPAFAFAA)
Keywords
罗布乐思 business model
Business model- GTM type
- B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Technology or R&D, Infrastructure, Personnel, Operations, Marketing or Sales
Revenue model
- In-Game Virtual Item Purchases: Players purchase virtual items and accessories within games. Some gameplay features and道具 (props) require payment. Revenue generated from microtransactions within the platform.
- Developer Monetization: Creators can monetize their games and experiences through in-game purchases. Developers earn revenue based on player engagement and spending within their created content.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | Free access to platform and core gameplay |
Go-to-market motion2 records
Distribution channels3 records
Marketing channels4 records
罗布乐思 product offering
Product offeringCore offering
罗布乐思 operates a multiplayer online 3D creative community platform that lets users explore virtual worlds and play user-generated mini-games across genres including shooting, simulation, racing, and puzzle-solving. The platform bundles a free immersive 3D creation engine (罗布乐思 Studio) that allows users to design and publish their own games and experiences, and an education sub-brand (罗布乐思教育) that delivers learning content covering Chinese language, mathematics, and basic aesthetics within the gameplay environment.
Differentiator
Problem solved
Functional benefit
Brands
- 罗布乐思 Studio: Free immersive creation engine for developers to create content on the Roblox platform.
- 开发者中心
- 教育 (Roblox Education)
Products and services
- 罗布乐思 App Multiplayer online 3D creative community platform where users aged 12 and above in mainland China explore virtual worlds and play user-generated mini-games across genres including shooting, simulation, racing, and puzzle-solving, with optional in-app purchases for virtual items and certain gameplay features.
- 罗布乐思 Studio Free immersive 3D creation engine that allows users in China to design, build, and publish their own virtual experiences, games, and interactive content using built-in tools and assets, and to share them with the Roblox community and monetize through in-game purchases.
- 罗布乐思教育 (Roblox Education) Educational initiative offering courses, training, certification, and school cooperation programs covering Chinese language, mathematics, basic aesthetics, and related subjects, enabling knowledge dissemination through learning and exploration activities within the Roblox platform for Chinese students, teachers, and schools.
Quantifiable outcome
- Platform serves as knowledge dissemination vehicle covering Chinese language, mathematics fundamentals
- +1 more outcomes
Companies that use 罗布乐思
Customer profileSegments3 records
Ideal customer profiles3 records
罗布乐思 technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
罗布乐思 partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered core.
- Roblox CorporationcoreRoblox Corporation is the original copyright holder of the Roblox platform. Tencent operates 罗布乐思 as the official China version under licensing agreement. Roblox Corporation provides the core technology, Roblox Studio, and game engine while Tencent handles China market operations, publishing, and distribution.
- 深圳市腾讯计算机系统有限公司 (Tencent Computer Systems Co., Ltd.)coreTencent Computer Systems is the official publisher (出版单位) and operator (运营单位) of Roblox in China. Tencent handles all local operations including distribution, payment processing, user authentication, content regulation compliance, and underage user protections under China's real-name authentication system.
Scale indicators1 record
罗布乐思 competitors and assessment
Company assessmentEmerging players
- Decentraland: Decentraland is a Web3 persistent virtual world with user-created content and a creator economy. It overlaps with 罗布乐思 on the persistent virtual world, social sandbox, and creator monetization axes, making it a thematic emerging peer in the metaverse category.
- The Sandbox: The Sandbox is a Web3/decentralized UGC virtual world where users create, own, and monetize voxel-based experiences and assets. It overlaps with 罗布乐思 on the UGC creation and creator monetization axes, but adds blockchain-based asset ownership as a differentiating layer.
Broad incumbents
- NetEase Games: NetEase is a leading Chinese gaming publisher with strong UGC and metaverse-adjacent titles (e.g., Marvel Rivals, Identity V, Eggy Party). It is the most relevant domestic broad incumbent competing for the same teenage gamer and creator audience as 罗布乐思.
- Cocos Technologies: Cocos is the dominant Chinese game engine and creator tooling platform, widely used by Chinese game developers. While not a UGC consumer platform like 罗布乐思, it is the most relevant enabling/ecosystem peer on the developer tooling side of the same value chain.
- Tencent Games: Tencent is the publisher and operator of 罗布乐思 in China, but its broader gaming portfolio (Honor of Kings, PUBG Mobile, QQ Games) competes for the same 12+ gamer audience and developer mind-share. As a broad incumbent, Tencent is the most relevant large-player comparison for distribution and monetization scale.
Direct peers
- Rec Room: Rec Room is a social UGC platform with user-created multiplayer rooms, creation tools, and avatar-based social experiences. Comparable to 罗布乐思 in combining multiplayer social play with user-generated content and creator tooling.
- Roblox Corporation: The parent IP and technology licensor; runs the global Roblox platform that 罗布乐思 is the localized Chinese variant of. Same UGC game engine, same creator economy model, same target demographic — making it the most direct comparable despite being the source of the license.
- Epic Games (Fortnite Creative): Fortnite Creative is a UGC game creation mode inside Fortnite, directly comparable to Roblox's UGC platform. Both target teens and young adults with freemium UGC multiplayer experiences and creator monetization, making Epic the strongest Western direct peer.
- Core Games (Manticore Games): Core is a UGC multiplayer game platform where users build, share, and play 3D games — closely mirroring the Roblox model. Targets the same creator-and-player audience with similar freemium and creator monetization mechanics.
- Minecraft (Mojang / Microsoft): Minecraft is the original sandbox UGC platform with a massive Chinese user base and a creator/Mod ecosystem. It competes directly with 罗布乐思 for the 12+ gamer's attention and creative expression use case, and is the historical benchmark for UGC sandbox platforms.
Market position
Customer concentration
罗布乐思 social profiles
Digital presence罗布乐思 financial estimates
Financial estimateRevenue estimate
Valuation estimate
罗布乐思 leadership team
Management profileNumber of profiles
罗布乐思 funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
罗布乐思 M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about 罗布乐思
What does 罗布乐思 do?
罗布乐思 operates a multiplayer online 3D creative community platform that lets users explore virtual worlds and play user-generated mini-games across genres including shooting, simulation, racing, and puzzle-solving. The platform bundles a free immersive 3D creation engine (罗布乐思 Studio) that allows users to design and publish their own games and experiences, and an education sub-brand (罗布乐思教育) that delivers learning content covering Chinese language, mathematics, and basic aesthetics within the gameplay environment.
Is 罗布乐思 a public or private company?
罗布乐思 is a public company. It is classified as public and is currently operating.
When was 罗布乐思 founded?
罗布乐思 was founded in 2004. It employs 11 to 50 people.
How does 罗布乐思 make money?
Two revenue lines are on record. In-Game Virtual Item Purchases are the primary driver. The others are developer Monetization.
Who are 罗布乐思's main competitors?
Emerging players on record are Decentraland and The Sandbox. Broad incumbents are NetEase Games, Cocos Technologies and Tencent Games. Direct peers are Rec Room, Roblox Corporation, Epic Games (Fortnite Creative), Core Games (Manticore Games) and Minecraft (Mojang / Microsoft).
Does 罗布乐思 have an API?
No public API is recorded for 罗布乐思.
What industry is 罗布乐思 in?
罗布乐思's product category is Online Gaming Platform. Its primary akta.pro industry code is MPAFAIAA, UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core), with a secondary code of MPAFAIAG, Virtual Worlds & Social Sandbox Experiences (persistent social spaces). Its NAICS code is 5132 and its SIC code is 7372.