Developer docs
API playgroundTry for free, no card

Search company profiles

罗布乐思

Full company profile

uuid0058533

Namestring
罗布乐思
Legal namestring
Roblox Corporation
Websiteurl
roblox.cn
Company typeenum
Public
Founded yearint
2004
Short descriptiontext

罗布乐思 (Luóbùlèsī) is the official Chinese version of Roblox, operated by Tencent under license. It provides a multiplayer 3D creative platform for users aged 12+, combining user-generated games, developer content creation via Roblox Studio, and educational programs covering Chinese language and mathematics.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
Markets served

Serves global market

Keyword5 values
online gaming platform, user-generated content, multiplayer 3D games, game creation engine, creator economy
Industry3 codes
1UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core)
CodeMPAFAIAAPrimaryYes
2Virtual Worlds & Social Sandbox Experiences (persistent social spaces)
CodeMPAFAIAGPrimaryNo
3Game Engines (General-Purpose & Real-Time 3D)
CodeMPAFAFAAPrimaryNo
NAICS code1 code
  • Software Publishers5132
SIC code2 codes
  • Services-Prepackaged Software7372
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Online Gaming Platform
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model2 records
1In-Game Virtual Item Purchases
TypeFreemium
Description

Players purchase virtual items and accessories within games. Some gameplay features and道具 (props) require payment. Revenue generated from microtransactions within the platform.

roblox.qq.com
2Developer Monetization
TypeTransaction Fee
Description

Creators can monetize their games and experiences through in-game purchases. Developers earn revenue based on player engagement and spending within their created content.

roblox.qq.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Infrastructure, Personnel, Operations, Marketing or Sales
Pricing details1 tier
1Free access to platform and core gameplay
ModelFreemiumBilling cadencePay-as-you-go
Notes

Core game download and basic gameplay are free. Virtual items and certain gameplay features require in-game purchases.

roblox.qq.com
GTM typeB2C
B2C
Offering typeDigital Commerce or Conte…
Digital Commerce or Content
Brand1 of 3 records shown
1罗布乐思 Studio
Description

Free immersive creation engine for developers to create content on the Roblox platform.

roblox.qq.com
+2 more records
Core offering1 text field

罗布乐思 operates a multiplayer online 3D creative community platform that lets users explore virtual worlds and play user-generated mini-games across genres including shooting, simulation, racing, and puzzle-solving. The platform bundles a free immersive 3D creation engine (罗布乐思 Studio) that allows users to design and publish their own games and experiences, and an education sub-brand (罗布乐思教育) that delivers learning content covering Chinese language, mathematics, and basic aesthetics within the gameplay environment.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Platform serves as knowledge dissemination vehicle covering Chinese language, mathematics fundamentals
+1 more record
Product and service3 records
1罗布乐思 App
CategoryOnline Gaming Platform
Description

Multiplayer online 3D creative community platform where users aged 12 and above in mainland China explore virtual worlds and play user-generated mini-games across genres including shooting, simulation, racing, and puzzle-solving, with optional in-app purchases for virtual items and certain gameplay features.

2罗布乐思 Studio
CategoryGame Development Tools
Description

Free immersive 3D creation engine that allows users in China to design, build, and publish their own virtual experiences, games, and interactive content using built-in tools and assets, and to share them with the Roblox community and monetize through in-game purchases.

3罗布乐思教育 (Roblox Education)
CategoryEducational Services
Description

Educational initiative offering courses, training, certification, and school cooperation programs covering Chinese language, mathematics, basic aesthetics, and related subjects, enabling knowledge dissemination through learning and exploration activities within the Roblox platform for Chinese students, teachers, and schools.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierCoreTypeOEM/ Whitelabel/ Licensing Partner
Description

Roblox Corporation is the original copyright holder of the Roblox platform. Tencent operates 罗布乐思 as the official China version under licensing agreement. Roblox Corporation provides the core technology, Roblox Studio, and game engine while Tencent handles China market operations, publishing, and distribution.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Tencent Computer Systems is the official publisher (出版单位) and operator (运营单位) of Roblox in China. Tencent handles all local operations including distribution, payment processing, user authentication, content regulation compliance, and underage user protections under China's real-name authentication system.

Peers10 records
TypeEmerging player
Description

Decentraland is a Web3 persistent virtual world with user-created content and a creator economy. It overlaps with 罗布乐思 on the persistent virtual world, social sandbox, and creator monetization axes, making it a thematic emerging peer in the metaverse category.

TypeBroad incumbent
Description

NetEase is a leading Chinese gaming publisher with strong UGC and metaverse-adjacent titles (e.g., Marvel Rivals, Identity V, Eggy Party). It is the most relevant domestic broad incumbent competing for the same teenage gamer and creator audience as 罗布乐思.

TypeBroad incumbent
Description

Cocos is the dominant Chinese game engine and creator tooling platform, widely used by Chinese game developers. While not a UGC consumer platform like 罗布乐思, it is the most relevant enabling/ecosystem peer on the developer tooling side of the same value chain.

TypeDirect peer
Description

Rec Room is a social UGC platform with user-created multiplayer rooms, creation tools, and avatar-based social experiences. Comparable to 罗布乐思 in combining multiplayer social play with user-generated content and creator tooling.

TypeDirect peer
Description

The parent IP and technology licensor; runs the global Roblox platform that 罗布乐思 is the localized Chinese variant of. Same UGC game engine, same creator economy model, same target demographic — making it the most direct comparable despite being the source of the license.

TypeBroad incumbent
Description

Tencent is the publisher and operator of 罗布乐思 in China, but its broader gaming portfolio (Honor of Kings, PUBG Mobile, QQ Games) competes for the same 12+ gamer audience and developer mind-share. As a broad incumbent, Tencent is the most relevant large-player comparison for distribution and monetization scale.

TypeEmerging player
Description

The Sandbox is a Web3/decentralized UGC virtual world where users create, own, and monetize voxel-based experiences and assets. It overlaps with 罗布乐思 on the UGC creation and creator monetization axes, but adds blockchain-based asset ownership as a differentiating layer.

TypeDirect peer
Description

Fortnite Creative is a UGC game creation mode inside Fortnite, directly comparable to Roblox's UGC platform. Both target teens and young adults with freemium UGC multiplayer experiences and creator monetization, making Epic the strongest Western direct peer.

TypeDirect peer
Description

Core is a UGC multiplayer game platform where users build, share, and play 3D games — closely mirroring the Roblox model. Targets the same creator-and-player audience with similar freemium and creator monetization mechanics.

TypeDirect peer
Description

Minecraft is the original sandbox UGC platform with a massive Chinese user base and a creator/Mod ecosystem. It competes directly with 罗布乐思 for the 12+ gamer's attention and creative expression use case, and is the historical benchmark for UGC sandbox platforms.

Market position
Customer concentration

Classification, Details

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

罗布乐思

Online Gaming Platformroblox.cn

罗布乐思 (Luóbùlèsī) is the official Chinese version of Roblox, operated by Tencent under license. It provides a multiplayer 3D creative platform for users aged 12+, combining user-generated games, developer content creation via Roblox Studio, and educational programs covering Chinese language and mathematics.

罗布乐思 firmographics

Firmographics
Name
罗布乐思
Legal name
Roblox Corporation
Website
https://roblox.cn
Company type
Public
Founded year
2004
Operating status
Operating
Headcount range
11–50 employees
Short description
罗布乐思 (Luóbùlèsī) is the official Chinese version of Roblox, operated by Tencent under license. It provides a multiplayer 3D creative platform for users aged 12+, combining user-generated games, developer content creation via Roblox Studio, and educational programs covering Chinese language and mathematics.
Ownership category
akta.pro rank

罗布乐思 industry classification

Industry
Product category
Online Gaming Platform
NAICS
Software Publishers (5132)
SIC
Services-Prepackaged Software (7372), Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core) (MPAFAIAA)
akta.pro secondary industries
Virtual Worlds & Social Sandbox Experiences (persistent social spaces) (MPAFAIAG), Game Engines (General-Purpose & Real-Time 3D) (MPAFAFAA)

Keywords

  • Online gaming platform
  • User-generated content
  • Multiplayer 3D games
  • Game creation engine
  • Creator economy

罗布乐思 business model

Business model
GTM type
B2C
Offering type
Digital Commerce or Content
Cost components
Technology or R&D, Infrastructure, Personnel, Operations, Marketing or Sales

Revenue model

  1. In-Game Virtual Item Purchases: Players purchase virtual items and accessories within games. Some gameplay features and道具 (props) require payment. Revenue generated from microtransactions within the platform.
  2. Developer Monetization: Creators can monetize their games and experiences through in-game purchases. Developers earn revenue based on player engagement and spending within their created content.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goFree access to platform and core gameplay

Go-to-market motion2 records

Distribution channels3 records

Marketing channels4 records

罗布乐思 product offering

Product offering

Core offering

罗布乐思 operates a multiplayer online 3D creative community platform that lets users explore virtual worlds and play user-generated mini-games across genres including shooting, simulation, racing, and puzzle-solving. The platform bundles a free immersive 3D creation engine (罗布乐思 Studio) that allows users to design and publish their own games and experiences, and an education sub-brand (罗布乐思教育) that delivers learning content covering Chinese language, mathematics, and basic aesthetics within the gameplay environment.

Differentiator

Problem solved

Functional benefit

Brands

  • 罗布乐思 Studio: Free immersive creation engine for developers to create content on the Roblox platform.
  • 开发者中心
  • 教育 (Roblox Education)

Products and services

  • 罗布乐思 App Multiplayer online 3D creative community platform where users aged 12 and above in mainland China explore virtual worlds and play user-generated mini-games across genres including shooting, simulation, racing, and puzzle-solving, with optional in-app purchases for virtual items and certain gameplay features.
  • 罗布乐思 Studio Free immersive 3D creation engine that allows users in China to design, build, and publish their own virtual experiences, games, and interactive content using built-in tools and assets, and to share them with the Roblox community and monetize through in-game purchases.
  • 罗布乐思教育 (Roblox Education) Educational initiative offering courses, training, certification, and school cooperation programs covering Chinese language, mathematics, basic aesthetics, and related subjects, enabling knowledge dissemination through learning and exploration activities within the Roblox platform for Chinese students, teachers, and schools.

Quantifiable outcome

  • Platform serves as knowledge dissemination vehicle covering Chinese language, mathematics fundamentals
  • +1 more outcomes

Companies that use 罗布乐思

Customer profile

Segments3 records

Ideal customer profiles3 records

罗布乐思 technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

罗布乐思 partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered core.

  • Roblox CorporationcoreOEM/ Whitelabel/ Licensing PartnerRoblox Corporation is the original copyright holder of the Roblox platform. Tencent operates 罗布乐思 as the official China version under licensing agreement. Roblox Corporation provides the core technology, Roblox Studio, and game engine while Tencent handles China market operations, publishing, and distribution.
  • 深圳市腾讯计算机系统有限公司 (Tencent Computer Systems Co., Ltd.)coreChannel Partner/ Reseller/ DistributorTencent Computer Systems is the official publisher (出版单位) and operator (运营单位) of Roblox in China. Tencent handles all local operations including distribution, payment processing, user authentication, content regulation compliance, and underage user protections under China's real-name authentication system.

Scale indicators1 record

罗布乐思 competitors and assessment

Company assessment

Emerging players

  • Decentraland: Decentraland is a Web3 persistent virtual world with user-created content and a creator economy. It overlaps with 罗布乐思 on the persistent virtual world, social sandbox, and creator monetization axes, making it a thematic emerging peer in the metaverse category.
  • The Sandbox: The Sandbox is a Web3/decentralized UGC virtual world where users create, own, and monetize voxel-based experiences and assets. It overlaps with 罗布乐思 on the UGC creation and creator monetization axes, but adds blockchain-based asset ownership as a differentiating layer.

Broad incumbents

  • NetEase Games: NetEase is a leading Chinese gaming publisher with strong UGC and metaverse-adjacent titles (e.g., Marvel Rivals, Identity V, Eggy Party). It is the most relevant domestic broad incumbent competing for the same teenage gamer and creator audience as 罗布乐思.
  • Cocos Technologies: Cocos is the dominant Chinese game engine and creator tooling platform, widely used by Chinese game developers. While not a UGC consumer platform like 罗布乐思, it is the most relevant enabling/ecosystem peer on the developer tooling side of the same value chain.
  • Tencent Games: Tencent is the publisher and operator of 罗布乐思 in China, but its broader gaming portfolio (Honor of Kings, PUBG Mobile, QQ Games) competes for the same 12+ gamer audience and developer mind-share. As a broad incumbent, Tencent is the most relevant large-player comparison for distribution and monetization scale.

Direct peers

  • Rec Room: Rec Room is a social UGC platform with user-created multiplayer rooms, creation tools, and avatar-based social experiences. Comparable to 罗布乐思 in combining multiplayer social play with user-generated content and creator tooling.
  • Roblox Corporation: The parent IP and technology licensor; runs the global Roblox platform that 罗布乐思 is the localized Chinese variant of. Same UGC game engine, same creator economy model, same target demographic — making it the most direct comparable despite being the source of the license.
  • Epic Games (Fortnite Creative): Fortnite Creative is a UGC game creation mode inside Fortnite, directly comparable to Roblox's UGC platform. Both target teens and young adults with freemium UGC multiplayer experiences and creator monetization, making Epic the strongest Western direct peer.
  • Core Games (Manticore Games): Core is a UGC multiplayer game platform where users build, share, and play 3D games — closely mirroring the Roblox model. Targets the same creator-and-player audience with similar freemium and creator monetization mechanics.
  • Minecraft (Mojang / Microsoft): Minecraft is the original sandbox UGC platform with a massive Chinese user base and a creator/Mod ecosystem. It competes directly with 罗布乐思 for the 12+ gamer's attention and creative expression use case, and is the historical benchmark for UGC sandbox platforms.

Market position

Customer concentration

罗布乐思 social profiles

Digital presence

罗布乐思 financial estimates

Financial estimate

Revenue estimate

Valuation estimate

罗布乐思 leadership team

Management profile

Number of profiles

罗布乐思 funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

罗布乐思 M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about 罗布乐思

What does 罗布乐思 do?

罗布乐思 operates a multiplayer online 3D creative community platform that lets users explore virtual worlds and play user-generated mini-games across genres including shooting, simulation, racing, and puzzle-solving. The platform bundles a free immersive 3D creation engine (罗布乐思 Studio) that allows users to design and publish their own games and experiences, and an education sub-brand (罗布乐思教育) that delivers learning content covering Chinese language, mathematics, and basic aesthetics within the gameplay environment.

Is 罗布乐思 a public or private company?

罗布乐思 is a public company. It is classified as public and is currently operating.

When was 罗布乐思 founded?

罗布乐思 was founded in 2004. It employs 11 to 50 people.

How does 罗布乐思 make money?

Two revenue lines are on record. In-Game Virtual Item Purchases are the primary driver. The others are developer Monetization.

Who are 罗布乐思's main competitors?

Emerging players on record are Decentraland and The Sandbox. Broad incumbents are NetEase Games, Cocos Technologies and Tencent Games. Direct peers are Rec Room, Roblox Corporation, Epic Games (Fortnite Creative), Core Games (Manticore Games) and Minecraft (Mojang / Microsoft).

Does 罗布乐思 have an API?

No public API is recorded for 罗布乐思.

What industry is 罗布乐思 in?

罗布乐思's product category is Online Gaming Platform. Its primary akta.pro industry code is MPAFAIAA, UGC Game Creation Platforms (Roblox-like, Fortnite Creative, Core), with a secondary code of MPAFAIAG, Virtual Worlds & Social Sandbox Experiences (persistent social spaces). Its NAICS code is 5132 and its SIC code is 7372.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales