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Suomen elektronisen urheilun liitto - SEUL ry

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uuid005alnp

Namestring
Suomen elektronisen urheilun liitto - SEUL ry
Legal namestring
Suomen elektronisen urheilun liitto ry
Websiteurl
seul.fi
Company typeenum
Private
Founded yearint
2010
Descriptiontext

Suomen elektronisen urheilun liitto - SEUL ry is a Finnish nonprofit association (rekisteröity yhdistys) founded in December 2010 that serves as the official national governing body for competitive esports in Finland. It operates a portfolio of interconnected services for licensed competitive players, member event organizers (LanTrek ry, Urbanlan ry, Vectorama, Insomnia ry, Skynett ry and others), and affiliated regional associations. Its core offerings include ESM (Suomen mestaruuskilpailut) national championships across multiple game titles (CS2, Dota 2, League of Legends, Valorant, Rocket League, Overwatch, StarCraft II, Hearthstone, Tekken 7, and others), a national player registry and licensing system (hobby and competitive tiers), equipment rental for tournament organizers, national team coordination for international competitions (Esports Nations Cup, IeSF World Championships, Nordic Championships), and education/training programs including referee certification and coaching in partnership with vocational institutions such as AhlmanEdu.

The federation's technology footprint is centered on administrative rather than product systems: a centralized player registry (pelaajarekisteri), competition rules and anti-doping frameworks, a website (seul.fi), Discord community server, and social media channels for member engagement. It holds memberships in the European Esports Federation (EEF) and International Esports Federation (IeSF), and maintains a strategic partnership with the Finnish Olympic Committee (Suomen Olympiakomitea) and ENCE Academy.

SEUL's revenue model is dominated by annual general subsidies from the Finnish Ministry of Education and Culture (OKM), supplemented by member organization fees, player licensing fees, and transaction-based equipment rental and event operator revenues. Subsidies have fluctuated from 60,000 EUR (2014) to 83,800 EUR (2024) and 81,300 EUR (2025). The 2022 loss of the OKM subsidy triggered financial difficulty and a late-2024 restructuring that included the layoff of the executive director (15 November 2024) and community coordinator (from 1 November 2024); the 2025 subsidy was restored at 81,300 EUR, but OKM has subsequently announced that no general subsidy will be granted for 2026, indicating ongoing funding fragility.

Short descriptiontext

SEUL ry is Finland's official national esports federation, founded in December 2010. It organizes national championships (ESM), manages player licensing, fields national teams for international competitions, and provides referee and coaching education. Funded primarily by Finnish Ministry of Education and Culture grants.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersFinland, Finland
HQ citystring
Finland
HQ countrystring
Finland
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
esports federation services, national esports championships, player licensing systems, competition rule frameworks, esports education programs
Industry4 codes
1Professional Sport Governing Bodies & League Sanctioning Authorities
CodeMPAKAFAEPrimaryYes
2Tournament & Event Operators (Online/Offline)
CodeMPAFADACPrimaryNo
3Esports Talent & Player Management (Agents, Coaching, Training Orgs)
CodeMPAFADAHPrimaryNo
4Third-Party Esports Tournament Organizers (TOs)
CodeMPAGANABPrimaryNo
NAICS code3 codes
  • Promoters of Performing Arts, Sports, and Similar Events with Facilities711310
  • Other Spectator Sports711219
  • Agents and Managers for Artists, Athletes, Entertainers, and Other Public Figures7114
SIC code2 codes
  • Services-Membership Organizations8600
  • Services-Membership Sports & Recreation Clubs7997
Product category
Sports Federation
Social media profiles4 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Government Subsidies
TypeSubscription Recurring
Description

SEUL receives annual general subsidies from the Ministry of Education and Culture (Opetus- ja kulttuuriministeriö, OKM) for youth organization activities and esports development. Funding has varied from 60,000 EUR (2014) to 81,300 EUR (2025) and 83,800 EUR (2024).

seul.fi
2Member Organization Fees
TypeSubscription Recurring
Description

Annual membership fees from affiliated organizations including LAN event organizers, esports clubs, and regional associations.

seul.fi
3Event Operations and Licensing
TypeTransaction Fee
Description

Revenue from ESM operator partnerships, player licensing fees, and equipment rental services for tournament organizers.

seul.fi
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
Pricing details1 tier
1Hobby and competitive player licenses available
ModelOtherBilling cadenceAnnual
Notes

License categories include hobby (harraste) and competitive (kilpailu) tiers. Pricing not publicly disclosed.

seul.fi
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Core offering1 text field

SEUL operates Finland's national esports federation, organizing the official Finnish National Championships (ESM, Suomen mestaruuskilpailut) across multiple game titles, licensing competitive and hobby players, and managing national team selection for international competitions. The federation offers equipment rental services (Kalustovuokraus) to tournament organizers, delivers coaching, referee, and moderator training programs in cooperation with educational institutions, and provides standardized competition rules, anti-doping programs, and player welfare services. SEUL also operates an ESM operator system for recruiting and supporting third-party tournament operators across Finland.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 81,300 EUR in government subsidies secured for 2025
+2 more records
Product overview1 text field

Suomen elektronisen urheilun liitto (SEUL ry) operates as Finland's national esports federation, providing a portfolio of interconnected services centered around competitive esports. The core offerings include ESM (Finnish National Championships) across multiple game titles, player licensing systems, national team management for international competitions (ENC, World Cup, Nordic Championships), equipment rental for tournament organizers, and education/coaching programs. Additional services include competition rule frameworks, anti-doping programs, and the Non-Toxic Gaming initiative for promoting healthy gaming culture. SEUL also operates an ESM operator system for recruiting and supporting tournament operators.

Product and service1 record
1ESM (Suomen mestaruuskilpailut) - Finnish National Championships
Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership6 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-01-01
Description

Vocational education provider offering esports lines (both for adults and compulsory education students) in Tampere. SEUL supports curriculum development and provides industry connections. Applications open for academic year 2026-2027.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

EEF is the European governing body for esports. SEUL holds membership and participates in European-level competitions and initiatives including the Esports Nations Cup (ENC).

3Suomen Olympiakomitea (Finnish Olympic Committee)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership for recognition and integration of esports within the broader Finnish sports ecosystem. SEUL participates in joint initiatives and advocates for esports recognition.

seul.fi
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Global esports federation for international competition coordination and world championships. SEUL selects and fields Finnish national teams for IeSF events.

5ENCE Academy
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partnership with ENCE esports organization for coaching and training program development. ENCE Academy provides expertise for AhlmanEdu esports programs.

seul.fi
Strategic tierCoreTypeOthers
Description

Network of affiliated organizations including LanTrek ry, Urbanlan ry, Vectorama, Verkkopeliyhdistys Insomnia ry, Skynett ry, Suomen Tanssipelaajat ry, and others. These organizations operate LAN events, tournaments, and community activities under SEUL's umbrella.

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

Finnish professional esports organization partnered with SEUL through ENCE Academy for coaching and training programs. Comparable on domestic Finnish footprint and overlapping player talent pool, but commercially focused rather than federation-focused.

2Suomen Olympiakomitea (Finnish Olympic Committee)
TypeOthers
Description

National Olympic Committee that partners with SEUL on recognition and integration of esports within the broader Finnish sports ecosystem. Not a competitor but the closest institutional ecosystem partner and a likely funding/recognition conduit.

3Assembly (tournament organizer)
TypeRegional player
Description

Finland's largest LAN event organizer (Assembly Summer/Winter) where SEUL runs expo booths and community activities. A domestic organizer counterpart that SEUL cooperates with under its member-organization umbrella.

TypeBroad incumbent
Description

Global esports federation coordinating World Championships and international rule frameworks. SEUL fields Finnish national teams into IeSF events, making IeSF the global counterpart that SEUL is plugged into.

TypeDirect peer
Description

UK national esports federation running national championships, student programs, and federation partnerships. Comparable in scope but operates in a larger market; relevant for international federation benchmarking.

TypeDirect peer
Description

Norway's national esports federation, also a member-driven association that organizes national championships, fields national teams, and sits alongside SEUL in EEF/IeSF. Strong direct comparator on Nordic governance model and scale.

TypeBroad incumbent
Description

Pan-European esports federation of which SEUL is a member. SEUL participates in EEF initiatives including the Esports Nations Cup, so EEF is the umbrella governing body that SEUL sits beneath and that orchestrates the international competitions SEUL qualifies for.

TypeDirect peer
Description

Sweden's national esports federation, an association serving Swedish competitive esports with similar governance, license, and national team functions. Direct Nordic counterpart most comparable in scope, member structure, and public-sector funding relationship.

TypeDirect peer
Description

Germany's national esports federation, recognized by the German Olympic Sports Confederation. Larger and more established, but parallel in mandate (national team, competition framework, anti-doping) and useful as a more mature European federation benchmark.

TypeDirect peer
Description

Denmark's national esports association running domestic leagues and national team programs. Most direct Nordic peer, with the same federation mandate, EEF membership, and small Nordic-country operational footprint.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers2 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature1 record

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Suomen elektronisen urheilun liitto - SEUL ry

Sports Federationseul.fi

SEUL ry is Finland's official national esports federation, founded in December 2010. It organizes national championships (ESM), manages player licensing, fields national teams for international competitions, and provides referee and coaching education. Funded primarily by Finnish Ministry of Education and Culture grants.

What Suomen elektronisen urheilun liitto - SEUL ry does

Suomen elektronisen urheilun liitto - SEUL ry is a Finnish nonprofit association (rekisteröity yhdistys) founded in December 2010 that serves as the official national governing body for competitive esports in Finland. It operates a portfolio of interconnected services for licensed competitive players, member event organizers (LanTrek ry, Urbanlan ry, Vectorama, Insomnia ry, Skynett ry and others), and affiliated regional associations. Its core offerings include ESM (Suomen mestaruuskilpailut) national championships across multiple game titles (CS2, Dota 2, League of Legends, Valorant, Rocket League, Overwatch, StarCraft II, Hearthstone, Tekken 7, and others), a national player registry and licensing system (hobby and competitive tiers), equipment rental for tournament organizers, national team coordination for international competitions (Esports Nations Cup, IeSF World Championships, Nordic Championships), and education/training programs including referee certification and coaching in partnership with vocational institutions such as AhlmanEdu.

The federation's technology footprint is centered on administrative rather than product systems: a centralized player registry (pelaajarekisteri), competition rules and anti-doping frameworks, a website (seul.fi), Discord community server, and social media channels for member engagement. It holds memberships in the European Esports Federation (EEF) and International Esports Federation (IeSF), and maintains a strategic partnership with the Finnish Olympic Committee (Suomen Olympiakomitea) and ENCE Academy.

SEUL's revenue model is dominated by annual general subsidies from the Finnish Ministry of Education and Culture (OKM), supplemented by member organization fees, player licensing fees, and transaction-based equipment rental and event operator revenues. Subsidies have fluctuated from 60,000 EUR (2014) to 83,800 EUR (2024) and 81,300 EUR (2025). The 2022 loss of the OKM subsidy triggered financial difficulty and a late-2024 restructuring that included the layoff of the executive director (15 November 2024) and community coordinator (from 1 November 2024); the 2025 subsidy was restored at 81,300 EUR, but OKM has subsequently announced that no general subsidy will be granted for 2026, indicating ongoing funding fragility.

Suomen elektronisen urheilun liitto - SEUL ry firmographics

Firmographics
Name
Suomen elektronisen urheilun liitto - SEUL ry
Legal name
Suomen elektronisen urheilun liitto ry
Website
https://seul.fi
Company type
Private
Founded year
2010
Operating status
Operating
Headcount range
1–10 employees
Short description
SEUL ry is Finland's official national esports federation, founded in December 2010. It organizes national championships (ESM), manages player licensing, fields national teams for international competitions, and provides referee and coaching education. Funded primarily by Finnish Ministry of Education and Culture grants.
Ownership category
akta.pro rank

Suomen elektronisen urheilun liitto - SEUL ry industry classification

Industry
Product category
Sports Federation
NAICS
Promoters of Performing Arts, Sports, and Similar Events with Facilities (711310), Other Spectator Sports (711219), Agents and Managers for Artists, Athletes, Entertainers, and Other Public Figures (7114)
SIC
Services-Membership Organizations (8600), Services-Membership Sports & Recreation Clubs (7997)
akta.pro primary industry
Professional Sport Governing Bodies & League Sanctioning Authorities (MPAKAFAE)
akta.pro secondary industries
Tournament & Event Operators (Online/Offline) (MPAFADAC), Esports Talent & Player Management (Agents, Coaching, Training Orgs) (MPAFADAH), Third-Party Esports Tournament Organizers (TOs) (MPAGANAB)

Keywords

  • Esports federation services
  • National esports championships
  • Player licensing systems
  • Competition rule frameworks
  • Esports education programs

Where Suomen elektronisen urheilun liitto - SEUL ry is headquartered

Location

Headquarters

HQ city
Finland
HQ country
Finland
HQ region
Europe

Offices1 record

Markets served

Suomen elektronisen urheilun liitto - SEUL ry business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure

Revenue model

  1. Government Subsidies: SEUL receives annual general subsidies from the Ministry of Education and Culture (Opetus- ja kulttuuriministeriö, OKM) for youth organization activities and esports development. Funding has varied from 60,000 EUR (2014) to 81,300 EUR (2025) and 83,800 EUR (2024).
  2. Member Organization Fees: Annual membership fees from affiliated organizations including LAN event organizers, esports clubs, and regional associations.
  3. Event Operations and Licensing: Revenue from ESM operator partnerships, player licensing fees, and equipment rental services for tournament organizers.

Pricing tiers

ModelBillingPrice
OtherAnnualHobby and competitive player licenses available

Go-to-market motion2 records

Distribution channels3 records

Marketing channels6 records

Suomen elektronisen urheilun liitto - SEUL ry product offering

Product offering

Core offering

SEUL operates Finland's national esports federation, organizing the official Finnish National Championships (ESM, Suomen mestaruuskilpailut) across multiple game titles, licensing competitive and hobby players, and managing national team selection for international competitions. The federation offers equipment rental services (Kalustovuokraus) to tournament organizers, delivers coaching, referee, and moderator training programs in cooperation with educational institutions, and provides standardized competition rules, anti-doping programs, and player welfare services. SEUL also operates an ESM operator system for recruiting and supporting third-party tournament operators across Finland.

Product overview

Suomen elektronisen urheilun liitto (SEUL ry) operates as Finland's national esports federation, providing a portfolio of interconnected services centered around competitive esports. The core offerings include ESM (Finnish National Championships) across multiple game titles, player licensing systems, national team management for international competitions (ENC, World Cup, Nordic Championships), equipment rental for tournament organizers, and education/coaching programs. Additional services include competition rule frameworks, anti-doping programs, and the Non-Toxic Gaming initiative for promoting healthy gaming culture. SEUL also operates an ESM operator system for recruiting and supporting tournament operators.

Differentiator

Problem solved

Functional benefit

Products and services

  • ESM (Suomen mestaruuskilpailut) - Finnish National Championships

Quantifiable outcome

  • 81,300 EUR in government subsidies secured for 2025
  • +2 more outcomes

Companies that use Suomen elektronisen urheilun liitto - SEUL ry

Customer profile

Named customers2 records

Segments3 records

Ideal customer profiles3 records

Suomen elektronisen urheilun liitto - SEUL ry technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature1 record

Suomen elektronisen urheilun liitto - SEUL ry partnerships and signals

Strategic signal

Partnerships

Six partnerships are on record, tiered core and minor.

  • AhlmanEducoreStrategic or Co-development Partner · 1 January 2026Vocational education provider offering esports lines (both for adults and compulsory education students) in Tampere. SEUL supports curriculum development and provides industry connections. Applications open for academic year 2026-2027.
  • European Esports Federation (EEF)coreStrategic or Co-development PartnerEEF is the European governing body for esports. SEUL holds membership and participates in European-level competitions and initiatives including the Esports Nations Cup (ENC).
  • Suomen Olympiakomitea (Finnish Olympic Committee)coreStrategic or Co-development PartnerPartnership for recognition and integration of esports within the broader Finnish sports ecosystem. SEUL participates in joint initiatives and advocates for esports recognition.
  • International Esports Federation (IeSF)coreStrategic or Co-development PartnerGlobal esports federation for international competition coordination and world championships. SEUL selects and fields Finnish national teams for IeSF events.
  • ENCE AcademyminorStrategic or Co-development PartnerPartnership with ENCE esports organization for coaching and training program development. ENCE Academy provides expertise for AhlmanEdu esports programs.
  • Member OrganizationscoreOthersNetwork of affiliated organizations including LanTrek ry, Urbanlan ry, Vectorama, Verkkopeliyhdistys Insomnia ry, Skynett ry, Suomen Tanssipelaajat ry, and others. These organizations operate LAN events, tournaments, and community activities under SEUL's umbrella.

Scale indicators5 records

Recent moves7 records

Expansion highlights5 records

Suomen elektronisen urheilun liitto - SEUL ry competitors and assessment

Company assessment

Emerging players

  • ENCE eSports: Finnish professional esports organization partnered with SEUL through ENCE Academy for coaching and training programs. Comparable on domestic Finnish footprint and overlapping player talent pool, but commercially focused rather than federation-focused.

Others

  • Suomen Olympiakomitea (Finnish Olympic Committee): National Olympic Committee that partners with SEUL on recognition and integration of esports within the broader Finnish sports ecosystem. Not a competitor but the closest institutional ecosystem partner and a likely funding/recognition conduit.

Regional players

  • Assembly (tournament organizer): Finland's largest LAN event organizer (Assembly Summer/Winter) where SEUL runs expo booths and community activities. A domestic organizer counterpart that SEUL cooperates with under its member-organization umbrella.

Broad incumbents

  • International Esports Federation (IeSF): Global esports federation coordinating World Championships and international rule frameworks. SEUL fields Finnish national teams into IeSF events, making IeSF the global counterpart that SEUL is plugged into.
  • European Esports Federation (EEF): Pan-European esports federation of which SEUL is a member. SEUL participates in EEF initiatives including the Esports Nations Cup, so EEF is the umbrella governing body that SEUL sits beneath and that orchestrates the international competitions SEUL qualifies for.

Direct peers

  • British Esports Federation: UK national esports federation running national championships, student programs, and federation partnerships. Comparable in scope but operates in a larger market; relevant for international federation benchmarking.
  • Norges Esportforbund (Norges Esport): Norway's national esports federation, also a member-driven association that organizes national championships, fields national teams, and sits alongside SEUL in EEF/IeSF. Strong direct comparator on Nordic governance model and scale.
  • Svenska Esportförbundet (SESF): Sweden's national esports federation, an association serving Swedish competitive esports with similar governance, license, and national team functions. Direct Nordic counterpart most comparable in scope, member structure, and public-sector funding relationship.
  • eSport-Bund Deutschland (ESBD): Germany's national esports federation, recognized by the German Olympic Sports Confederation. Larger and more established, but parallel in mandate (national team, competition framework, anti-doping) and useful as a more mature European federation benchmark.
  • E-sport Danmark (Esport Danmark): Denmark's national esports association running domestic leagues and national team programs. Most direct Nordic peer, with the same federation mandate, EEF membership, and small Nordic-country operational footprint.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat3 records

Key risks6 records

Key highlights7 records

Customer concentration

Suomen elektronisen urheilun liitto - SEUL ry social profiles

Digital presence

Suomen elektronisen urheilun liitto - SEUL ry financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Suomen elektronisen urheilun liitto - SEUL ry leadership team

Management profile

Number of profiles

Profiles4 records

Suomen elektronisen urheilun liitto - SEUL ry funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Suomen elektronisen urheilun liitto - SEUL ry M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Suomen elektronisen urheilun liitto - SEUL ry

What does Suomen elektronisen urheilun liitto - SEUL ry do?

SEUL operates Finland's national esports federation, organizing the official Finnish National Championships (ESM, Suomen mestaruuskilpailut) across multiple game titles, licensing competitive and hobby players, and managing national team selection for international competitions. The federation offers equipment rental services (Kalustovuokraus) to tournament organizers, delivers coaching, referee, and moderator training programs in cooperation with educational institutions, and provides standardized competition rules, anti-doping programs, and player welfare services. SEUL also operates an ESM operator system for recruiting and supporting third-party tournament operators across Finland.

Is Suomen elektronisen urheilun liitto - SEUL ry a public or private company?

Suomen elektronisen urheilun liitto - SEUL ry is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Suomen elektronisen urheilun liitto - SEUL ry founded?

Suomen elektronisen urheilun liitto - SEUL ry was founded in 2010. It employs 1 to 10 people.

Where is Suomen elektronisen urheilun liitto - SEUL ry based?

Suomen elektronisen urheilun liitto - SEUL ry is headquartered in Finland, Finland, in the Europe region.

How does Suomen elektronisen urheilun liitto - SEUL ry make money?

Three revenue lines are on record. Government Subsidies are the primary driver. The others are member Organization Fees and event Operations and Licensing.

Who are Suomen elektronisen urheilun liitto - SEUL ry's main competitors?

ENCE eSports is listed as an emerging player. Suomen Olympiakomitea (Finnish Olympic Committee) is listed as an others. Assembly (tournament organizer) is listed as a regional player. Broad incumbents are International Esports Federation (IeSF) and European Esports Federation (EEF). Direct peers are British Esports Federation, Norges Esportforbund (Norges Esport), Svenska Esportförbundet (SESF), eSport-Bund Deutschland (ESBD) and E-sport Danmark (Esport Danmark).

Does Suomen elektronisen urheilun liitto - SEUL ry have an API?

No public API is recorded for Suomen elektronisen urheilun liitto - SEUL ry.

What industry is Suomen elektronisen urheilun liitto - SEUL ry in?

Suomen elektronisen urheilun liitto - SEUL ry's product category is Sports Federation. Its primary akta.pro industry code is MPAKAFAE, Professional Sport Governing Bodies & League Sanctioning Authorities, with a secondary code of MPAFADAC, Tournament & Event Operators (Online/Offline). Its NAICS code is 711310 and its SIC code is 8600.

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