Studio Realive
Studio Realive operates the SMTOWN mobile app, the official fan engagement platform for SM Entertainment's K-pop roster (aespa, RIIZE, NCT, EXO, etc.). It consolidates artist schedules, GPS digital stamps, Bluetooth light stick management, NFC-tagged collectibles, AR content, and merchandise e-commerce for a global fan base across 15+ countries.
- Company typePrivate
- Founded-
- HeadquartersSeoul, South Korea
- Headcount11–50
- GTM typeB2C
- OfferingSoftware
What Studio Realive does
Studio Realive operates the SMTOWN mobile application, the official fan engagement platform for SM Entertainment Co., Ltd., one of South Korea's largest K-pop entertainment companies. The platform serves the global fan base of SM artists including aespa, RIIZE, NCT, Super Junior, TVXQ!, SHINee, EXO, and Red Velvet, consolidating schedule management, location-verified digital stamp collection (PASSPORT, using GPS within 500m of venues), Bluetooth-connected light stick management, NFC/PINKDISC tagging for exclusive content, AR content viewing, video playback, and e-commerce access into a single iOS/Android app available in Korean, English, Japanese, and Chinese.
The underlying technology stack combines mobile application development with location-based services (GPS verification and QR fallback), NFC tag reading, AR content rendering, Bluetooth LE connectivity for light stick pairing, and AWS cloud infrastructure (Tokyo Region) for data storage and system operations. The platform integrates with AWS (via Megazone Cloud as managed services partner), uses SendGrid for transactional email, and outsources operations to SLOGUP. In March 2026, the company added a 3D Character Interactive Service that uses AI-powered conversational responses to let fans interact with artist characters from the 2026 SEASON'S GREETINGS special edition.
The business model is a freemium consumer platform with three disclosed revenue streams: transaction fees on official merchandise sold through SMTOWN & STORE (operated by SM Brand Marketing), hardware sales of NFC-tagged physical collectibles (PINKDISCs), and advertising against the engaged fan user base. The PASSPORT location-based service itself is free, with carrier data charges billed separately. The platform is monetized as a digital touchpoint within the broader SM Entertainment commercial ecosystem rather than as a standalone paid SaaS product, with limited direct revenue disclosure and a 19-person operating team.
Studio Realive firmographics
Firmographics- Name
- Studio Realive
- Legal name
- SM Entertainment Co., Ltd.
- Website
- https://smtown.com
- Company type
- Private
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Studio Realive operates the SMTOWN mobile app, the official fan engagement platform for SM Entertainment's K-pop roster (aespa, RIIZE, NCT, EXO, etc.). It consolidates artist schedules, GPS digital stamps, Bluetooth light stick management, NFC-tagged collectibles, AR content, and merchandise e-commerce for a global fan base across 15+ countries.
- Ownership category
- akta.pro rank
Studio Realive industry classification
Industry- Product category
- Fan Engagement Mobile Platform
- NAICS
- Arts, Entertainment, and Recreation (71), All Other Amusement and Recreation Industries (71399)
- SIC
- Services-Amusement & Recreation Services (7900), Services-Allied To Motion Picture Distribution (7829)
- akta.pro primary industry
- Local & Neighborhood Community Platforms (MPACAJAI)
Keywords
Where Studio Realive is headquartered
LocationHeadquarters
- HQ city
- Seoul
- HQ country
- South Korea
- HQ region
- Asia
Offices1 record
Markets served
Studio Realive business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Infrastructure, Personnel, Operations, Marketing or Sales
Revenue model
- Official MD (Merchandise) Sales: The SMTOWN app integrates with SMTOWN & STORE for official merchandise sales including concert merchandise, light sticks, and collectible items. The platform drives traffic to the online store for purchasing official SM artist products.
- App-based Content Access: Exclusive content access through PINKDISC/NFC tagging and digital stamps, requiring purchase of physical merchandise to unlock private content via the app.
- Advertising and Marketing: The platform provides advertising opportunities and promotional content delivery to engaged fan user base.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | Location-based service (PASSPORT) - Free |
Go-to-market motion1 record
Distribution channels3 records
Marketing channels3 records
Studio Realive product offering
Product offeringCore offering
SMTOWN is a unified mobile fan engagement application for fans of SM Entertainment artists, combining artist schedule tracking, location-based digital stamp collection (PASSPORT) at concerts and events, smart light stick management, AR content viewing, NFC/PINKDISC tagging for exclusive private content, video playback, and direct access to the SMTOWN & STORE merchandise e-commerce platform. The app is available globally on Android and iOS in Korean, English, Japanese, and Chinese, and serves as the single consolidated hub for what were previously separate SMTOWN, META-PASSPORT, SMTOWN AR, and KWANGYA CLUB applications.
Product overview
SMTOWN is a comprehensive fan engagement ecosystem operated by SM Entertainment. The core SMTOWN APP unifies multiple services including artist schedule management, PASSPORT digital stamp collection (via GPS verification and QR scanning), LIGHT DEVICE smart light stick management, AR content viewing, and PINKDISC NFC tagging for exclusive content. The platform supports global fan communities with multi-language interfaces (Korean, English, Japanese, Chinese) and integrates with the SMTOWN & STORE e-commerce platform.
Differentiator
Problem solved
Functional benefit
Products and services
- SMTOWN APP A unified fan engagement mobile application for fans of SM Entertainment artists, offering artist schedule tracking with notifications, GPS/QR-based digital stamp collection (PASSPORT), smart light stick management (LIGHT DEVICE), NFC/PINKDISC tagging for exclusive private content, AR content viewing, video playback, and integrated access to the SMTOWN & STORE online store. Available globally on Android and iOS in Korean, English, Japanese, and Chinese.
- SMTOWN & STORE Official e-commerce storefront for SM Entertainment artist merchandise, including concert goods, smart light sticks, PINKDISC NFC collectibles, SEASON'S GREETINGS packages, and other official MD, accessed directly from the SMTOWN APP SHOP module.
- 3D Character Interactive Service AI-powered interactive service allowing purchasers of selected 2026 SEASON'S GREETINGS Special Edition packages to converse with 3D character versions of SM artists through system-generated responses.
Quantifiable outcome
- Digital stamp collection available at concerts across 15+ countries globally
- +1 more outcomes
Companies that use Studio Realive
Customer profileNamed customers1 record
Segments2 records
Ideal customer profiles1 record
Studio Realive technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
Studio Realive partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered core.
- Amazon Web Services (AWS)coreAWS is the primary cloud infrastructure provider for SMTOWN services. All personal information and system data are stored in AWS Tokyo Region for system management and disaster recovery purposes. AWS cloud computing environment is used for personal information storage and system operations.
- SLOGUPcoreSLOGUP is entrusted with the operation of SMTOWN website and mobile app services.
- SM Brand Marketing Co., Ltd.coreSM Brand Marketing receives member name and login ID from SMTOWN for membership verification associated with the sale of member-exclusive goods and merchandise.
Scale indicators3 records
Recent moves5 records
Expansion highlights8 records
Studio Realive competitors and assessment
Company assessmentDirect peers
- Weverse (HYBE): HYBE's multi-label K-pop fan community and commerce platform that now hosts SM artist official fanclubs following the 2023 migration. Direct competitor in K-pop fan engagement, content, and merchandise commerce with cross-artist reach.
- YG Entertainment (YG Family / YG Select): YG Entertainment's official fan platform and merchandise commerce site serving BLACKPINK, TREASURE, BABYMONSTER, and other acts. Direct comparable in label-operated fan engagement, content distribution, and official merch commerce.
- Universe (Kakao Entertainment): Kakao Entertainment's K-pop fan engagement app offering artist calls, content, and community features. Comparable mobile-first platform targeting the same Korean and global K-pop fan base as SMTOWN.
- V Live (NAVER): NAVER's predecessor K-pop fan engagement and live streaming platform, largely superseded by Weverse but historically a direct comparable for video content and fan community. Useful reference point for fan platform business model evolution.
- BTS World (HYBE subsidiary game/app): Mobile fan engagement and narrative app for BTS offering gamified fan experiences, content, and merchandise touchpoints. Comparable mobile-first product model for deepening artist-specific fan engagement.
- JYP Entertainment fan platform: JYP Entertainment operates fan engagement and content platforms for its artists (TWICE, Stray Kids, ITZY, NMIXX). Competes head-to-head with SMTOWN for K-pop fan attention and merchandise spend across similar global concert circuits.
- DearU Bubble: Artist-to-fan messaging platform used by multiple K-pop labels (including HYBE artists). Comparable in offering monetized, authenticated artist-fan direct communication as an engagement and recurring-revenue layer.
- Starship Entertainment (IVE, MONSTA X): K-pop label operating fan engagement apps and official merchandise channels for IVE, MONSTA X, and other acts. Comparable label-operated fan platform competing for the same global concert and merchandise economics.
Broad incumbents
- HYBE (parent of Weverse/BTS World): Larger entertainment conglomerate that owns Weverse and multiple artist-platform assets. Competes with SM Entertainment's broader portfolio (including SMTOWN) for global K-pop fan mindshare and merchandise share.
- Kakao Entertainment: Broad entertainment and webtoon platform that operates Universe and adjacent fan services. Overlaps with SMTOWN in artist content distribution, fan commerce, and K-pop digital experiences across the Korean market.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks5 records
Key highlights7 records
Customer concentration
Studio Realive social profiles
Digital presenceStudio Realive financial estimates
Financial estimateRevenue estimate
Valuation estimate
Studio Realive leadership team
Management profileNumber of profiles
Profiles1 record
Studio Realive funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Studio Realive M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Studio Realive
What does Studio Realive do?
SMTOWN is a unified mobile fan engagement application for fans of SM Entertainment artists, combining artist schedule tracking, location-based digital stamp collection (PASSPORT) at concerts and events, smart light stick management, AR content viewing, NFC/PINKDISC tagging for exclusive private content, video playback, and direct access to the SMTOWN & STORE merchandise e-commerce platform. The app is available globally on Android and iOS in Korean, English, Japanese, and Chinese, and serves as the single consolidated hub for what were previously separate SMTOWN, META-PASSPORT, SMTOWN AR, and KWANGYA CLUB applications.
Is Studio Realive a public or private company?
Studio Realive is a private company. It is classified as unknown and is currently operating.
When was Studio Realive founded?
Studio Realive was founded in -1. It employs 11 to 50 people.
Where is Studio Realive based?
Studio Realive is headquartered in Seoul, South Korea, in the Asia region.
How does Studio Realive make money?
Three revenue lines are on record. Official MD (Merchandise) Sales are the primary driver. The others are app-based Content Access and advertising and Marketing.
Who are Studio Realive's main competitors?
Direct peers on record are Weverse (HYBE), YG Entertainment (YG Family / YG Select), Universe (Kakao Entertainment), V Live (NAVER), BTS World (HYBE subsidiary game/app), JYP Entertainment fan platform, DearU Bubble and Starship Entertainment (IVE, MONSTA X). Broad incumbents are HYBE (parent of Weverse/BTS World) and Kakao Entertainment.
Does Studio Realive have an API?
No public API is recorded for Studio Realive.
What industry is Studio Realive in?
Studio Realive's product category is Fan Engagement Mobile Platform. Its primary akta.pro industry code is MPACAJAI, Local & Neighborhood Community Platforms. Its NAICS code is 71 and its SIC code is 7900.