Developer docs
API playgroundTry for free, no card

Search company profiles

Techbob Academy Hong Kong

Full company profile

uuid005fjly

Namestring
Techbob Academy Hong Kong
Legal namestring
Techbob Academy Limited
Websiteurl
techbob.com
Company typeenum
Private
Founded yearstring
-
Descriptiontext

Techbob Academy Limited is a privately held STEAM and technology education provider headquartered in Kwun Tong, Kowloon, with a regional office in Dongguan serving the Greater Bay Area. The company delivers a comprehensive curriculum spanning robotics, drones, IoT, AI, augmented reality, coding (including Python and Scratch), aerospace, and architecture, structured from introductory through advanced tiers and aligned with SIAT, Hong Kong Education Bureau, and global STEAM curriculum standards. Signature offerings include Unplugged Coding for kindergarten learners, a 3E (Enlighten-Engage-Empower) pedagogical framework, and an annual Sun Hung Kai Properties International Youth STEAM Education Competition (IYSEC).

The business model is a direct-to-consumer course tuition model on a recurring basis, with students enrolling through online forms for classes delivered at Techbob's own centers, at public and private school partner sites, and at certified partner learning centers under the STEAM Training Partnership Scheme. Additional revenue support comes from instructor certificate training co-organized with a local university, a China Aerospace-developed satellite curriculum, and a CMUCSA Python certificate track. Strategic partners include SIAT, the Hong Kong Education Bureau, China Aerospace, CMUCSA, tertiary institutes, and Sun Hung Kai Properties, while an EdTech investment subsidiary, Techbob Ventures, targets PreK-Grade 12 startups globally. In July 2026 the company publicly retracted prior claims of collaboration with the Education University of Hong Kong (EdUHK), acknowledging those statements were inaccurate and unauthorized.

Short descriptiontext

Techbob Academy is a privately held STEAM and tech education provider in Hong Kong and the Greater Bay Area, delivering robotics, AI, coding, drone, AR, IoT, and aerospace courses to youth ages 3-18 through its own centers, school partnerships, and a certified learning-center scheme.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersKwun Tong, Kowloon, Hong Kong SAR China
HQ citystring
Kwun Tong, Kowloon
HQ countrystring
Hong Kong SAR China
HQ regionstring
Asia
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
STEAM education, youth coding courses, robotics training, children tech education, school curriculum partnerships
Industry5 codes
1Core Digital Curriculum & Courseware (Full Programs & Units)
CodeEDAFACAAPrimaryYes
2STEM & Coding Readiness for Early Learners
CodeEDACANAFPrimaryNo
3K–12 Digital Curriculum & Interactive Lessons
CodeEDAGAEAAPrimaryNo
4Digital/Interactive Curriculum Content (Apps, Games, Multimedia Lessons)
CodeEDACAJAKPrimaryNo
5Teacher-Led Digital Lesson Packages & Instructional Resources
CodeEDAFACALPrimaryNo
NAICS code4 codes
  • All Other Schools and Instruction61169
  • Computer Training61142
  • Educational Support Services611710
  • Technical and Trade Schools6115
SIC code2 codes
  • Services-Educational Services8200
  • Services-Computer Programming Services7371
Product category
Youth STEAM Education
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Course Tuition Fees
TypeSubscription Recurring
Description

Revenue from enrolling students in STEAM courses including robotics, coding, AI, AR, IoT, drone, aerospace, and architecture programs offered at schools and their centers

techbob.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
GTM typeB2C
B2C
Offering typeServices
Services
Brand1 record
1Techbob Ventures
Description

EdTech venture investment arm that partners with and helps scale education technology startups from PreK to Grade 12 across all geographies worldwide.

techbob.com
Core offering1 text field

Techbob Academy provides structured STEAM and technology education courses to youth learners (kindergarten through secondary school), covering robotics, coding, artificial intelligence, augmented reality, drones, IoT, aerospace, and architecture. Courses are delivered through Techbob's own learning centers, in-school partnerships with public and private schools, and a certified STEAM Training Partnership Scheme of external learning centers. The academy also organizes the annual IYSEC competition to drive student engagement.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Techbob Academy operates as a comprehensive STEAM and tech education platform offering a broad portfolio of courses for students across different ages and skill levels. The curriculum encompasses robotics, drone, IoT, AI, AR, Python coding, game development, mobile app development, and aerospace programs. Courses are structured from introductory to advanced levels and include specialized tracks such as Unplugged Coding for kindergarten students, AI certificate courses (Introduction, Intermediate, Advanced), AR courses, Drone Coding, IoT (including ESG-focused), China Aerospace Satellite Applications, Game Coding with Scratch, and Mobile App Coding with App Inventor 2. The academy also organizes the annual Sun Hung Kai Properties International Youth STEAM Education Competition (IYSEC). All courses are aligned with SIAT, HK Education Bureau, and global STEAM curriculum standards.

Product and service18 records
1Unplugged Coding for Kindergarten Students
CategorySTEAM Education Course
Description

An introductory coding course for kindergarten students that teaches coding concepts through physical hands-on activities without requiring screen time, allowing the youngest learners to grasp fundamental programming logic.

2Introduction to Robotics
CategorySTEAM Education Course
Description

An entry-level robotics course where students learn to build and code robots to solve real problems or improve efficiency.

3Advanced Robotics
CategorySTEAM Education Course
Description

An advanced-level robotics course for students who have completed introductory robotics, focusing on more complex robot building and coding projects.

4Introduction to Artificial Intelligence
CategorySTEAM Education Course
Description

An introductory AI course covering fundamental AI and machine learning theories where students design, create, and code AI applications to resolve real problems and improve efficiency.

5AI Intermediate
CategorySTEAM Education Course
Description

An intermediate-level artificial intelligence course that builds on introductory concepts with more complex AI application development.

6AI Advanced
CategorySTEAM Education Course
Description

An advanced artificial intelligence course for students to develop sophisticated AI applications.

7Introduction to Augmented Reality (AR)
CategorySTEAM Education Course
Description

An introductory course teaching augmented reality concepts where students learn to create their own AR applications.

8AR Advanced
CategorySTEAM Education Course
Description

An advanced augmented reality course for students to build more complex AR experiences and applications.

9Introduction to Python Coding
CategorySTEAM Education Course
Description

An introductory Python programming course where students learn to design, create, and code applications.

10Advanced Python Coding
CategorySTEAM Education Course
Description

An advanced Python programming course for students to develop more sophisticated coding projects.

11Drone Coding
CategorySTEAM Education Course
Description

A course teaching drone mechanics and low altitude economy applications where students code and operate drones to resolve problems or improve efficiency.

12Internet of Things (IoT)
CategorySTEAM Education Course
Description

A course where students design, build, and code IoT solutions to resolve real problems or improve efficiency.

13Internet of Things on ESG
CategorySTEAM Education Course
Description

An IoT course with a focus on Environmental, Social, and Governance applications.

14China Aerospace Satellite Applications
CategorySTEAM Education Course
Description

A course covering theories and applications of satellite technology in partnership with China Aerospace.

15Game Coding with Scratch
CategorySTEAM Education Course
Description

A course teaching students to design, create, and code video games using the Scratch visual programming language.

16Mobile App Coding with App Inventor 2
CategorySTEAM Education Course
Description

A course where students learn to design, create, and code mobile applications using App Inventor 2.

17Sun Hung Kai Properties International Youth STEAM Education Competition 2026 (IYSEC 2026)
CategorySTEAM Competition / Program
Description

An annual leading STEAM and tech competition organized by Techbob Academy for youth participants.

18STEAM Training Partnership Scheme
CategorySTEAM Curriculum Licensing / Partner Program
Description

A licensing and certified-partner program that authorizes quality learning centres (general or STEAM-focused) to teach Techbob's courses in their centres, including instructor training, course content access, and online student learning materials with no upfront franchise fee.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership8 partners
TypeStrategic or Co-development PartnerAnnounced on2026-07-29
Description

Public clarification issued on July 29, 2026 stating that previous claims regarding collaboration with EdUHK were inaccurate and unauthorized. This partnership claim has been retracted.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Curriculum collaboration aligning with SIAT standards for STEAM education content and methodologies

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Courses designed aligning with HK Education Bureau curriculum standards

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Aerospace curriculum collaboration covering satellite theory and applications from China Aerospace

Strategic tierSupportingTypeStrategic or Co-development Partner
Description

Python certificate course collaboration with CMUCSA for credentialing students

Strategic tierCoreTypeStrategic or Co-development Partner
Description

STEAM instructor certificate training co-organized with local university for partner learning center instructors

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Most courses collaborated with tertiary institutes for curriculum development and academic credibility

Strategic tierCoreTypeGTM or Marketing Partner
Description

Title sponsor of annual International Youth STEAM Education Competition (IYSEC) 2026

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

US-based creator of Dash, Dot, and Cue educational robots with school and consumer STEAM programs. Comparable in delivering age-tiered robotics and coding curriculum integrated with instructor-led classroom experiences.

TypeDirect peer
Description

Shenzhen-based STEAM education robotics and coding platform with strong school-distribution footprint in China and expanding globally. Comparable in robotics/AI curriculum, school channel partnerships, and age-tiered learning progression.

TypeDirect peer
Description

Hong Kong-based coding and STEM academy offering after-school and holiday programs for children. Directly comparable as a local STEAM/coding education provider competing for the same parent and school-customer base in HK.

TypeBroad incumbent
Description

Global incumbent in K-12 STEAM education leveraging LEGO-based robotics and curriculum in schools worldwide. Comparable as a broad incumbent setting the standard for in-school STEAM delivery that Techbob partners with and competes against.

TypeDirect peer
Description

US-headquartered coding-for-kids platform used by schools and consumers globally. Comparable as a digital curriculum provider for AI, game development, and coding courses delivered through school and consumer channels.

TypeEmerging player
Description

Hong Kong/China STEAM education startup offering AI and IoT smart-kits for children. Comparable as an early-stage STEAM-curriculum competitor targeting the same young learner segment with hands-on technology kits.

TypeDirect peer
Description

US-based STEAM education company offering programmable robots and a K-12 STEM curriculum used in schools. Comparable in robotics-and-coding curriculum delivery through school and consumer channels.

TypeBroad incumbent
Description

Global provider of educational robotics kits and the VEX competition ecosystem used in K-12 schools. Comparable as an incumbent STEAM/robotics platform with its own competition-driven student-acquisition funnel similar to Techbob's IYSEC.

TypeRegional player
Description

Hong Kong-headquartered online tutoring and learning platform that has expanded into coding and STEM offerings. Comparable as a regional K-12 supplemental education competitor serving HK families and schools.

TypeEmerging player
Description

Education arm of DJI running the RoboMaster competition and drone/robotics curriculum for youth. Comparable in drone-coding and robotics education plus an annual competition model similar to IYSEC.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Techbob Academy Hong Kong

Youth STEAM Educationtechbob.com

Techbob Academy is a privately held STEAM and tech education provider in Hong Kong and the Greater Bay Area, delivering robotics, AI, coding, drone, AR, IoT, and aerospace courses to youth ages 3-18 through its own centers, school partnerships, and a certified learning-center scheme.

What Techbob Academy Hong Kong does

Techbob Academy Limited is a privately held STEAM and technology education provider headquartered in Kwun Tong, Kowloon, with a regional office in Dongguan serving the Greater Bay Area. The company delivers a comprehensive curriculum spanning robotics, drones, IoT, AI, augmented reality, coding (including Python and Scratch), aerospace, and architecture, structured from introductory through advanced tiers and aligned with SIAT, Hong Kong Education Bureau, and global STEAM curriculum standards. Signature offerings include Unplugged Coding for kindergarten learners, a 3E (Enlighten-Engage-Empower) pedagogical framework, and an annual Sun Hung Kai Properties International Youth STEAM Education Competition (IYSEC).

The business model is a direct-to-consumer course tuition model on a recurring basis, with students enrolling through online forms for classes delivered at Techbob's own centers, at public and private school partner sites, and at certified partner learning centers under the STEAM Training Partnership Scheme. Additional revenue support comes from instructor certificate training co-organized with a local university, a China Aerospace-developed satellite curriculum, and a CMUCSA Python certificate track. Strategic partners include SIAT, the Hong Kong Education Bureau, China Aerospace, CMUCSA, tertiary institutes, and Sun Hung Kai Properties, while an EdTech investment subsidiary, Techbob Ventures, targets PreK-Grade 12 startups globally. In July 2026 the company publicly retracted prior claims of collaboration with the Education University of Hong Kong (EdUHK), acknowledging those statements were inaccurate and unauthorized.

Techbob Academy Hong Kong firmographics

Firmographics
Name
Techbob Academy Hong Kong
Legal name
Techbob Academy Limited
Website
https://techbob.com
Company type
Private
Operating status
Operating
Headcount range
11–50 employees
Short description
Techbob Academy is a privately held STEAM and tech education provider in Hong Kong and the Greater Bay Area, delivering robotics, AI, coding, drone, AR, IoT, and aerospace courses to youth ages 3-18 through its own centers, school partnerships, and a certified learning-center scheme.
Ownership category
akta.pro rank

Techbob Academy Hong Kong industry classification

Industry
Product category
Youth STEAM Education
NAICS
All Other Schools and Instruction (61169), Computer Training (61142), Educational Support Services (611710), Technical and Trade Schools (6115)
SIC
Services-Educational Services (8200), Services-Computer Programming Services (7371)
akta.pro primary industry
Core Digital Curriculum & Courseware (Full Programs & Units) (EDAFACAA)
akta.pro secondary industries
STEM & Coding Readiness for Early Learners (EDACANAF), K–12 Digital Curriculum & Interactive Lessons (EDAGAEAA), Digital/Interactive Curriculum Content (Apps, Games, Multimedia Lessons) (EDACAJAK), Teacher-Led Digital Lesson Packages & Instructional Resources (EDAFACAL)

Keywords

  • STEAM education
  • Youth coding courses
  • Robotics training
  • Children tech education
  • School curriculum partnerships

Where Techbob Academy Hong Kong is headquartered

Location

Headquarters

HQ city
Kwun Tong, Kowloon
HQ country
Hong Kong SAR China
HQ region
Asia

Offices2 records

Markets served

Techbob Academy Hong Kong business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure

Revenue model

  1. Course Tuition Fees: Revenue from enrolling students in STEAM courses including robotics, coding, AI, AR, IoT, drone, aerospace, and architecture programs offered at schools and their centers

Go-to-market motion1 record

Distribution channels3 records

Marketing channels4 records

Techbob Academy Hong Kong product offering

Product offering

Core offering

Techbob Academy provides structured STEAM and technology education courses to youth learners (kindergarten through secondary school), covering robotics, coding, artificial intelligence, augmented reality, drones, IoT, aerospace, and architecture. Courses are delivered through Techbob's own learning centers, in-school partnerships with public and private schools, and a certified STEAM Training Partnership Scheme of external learning centers. The academy also organizes the annual IYSEC competition to drive student engagement.

Product overview

Techbob Academy operates as a comprehensive STEAM and tech education platform offering a broad portfolio of courses for students across different ages and skill levels. The curriculum encompasses robotics, drone, IoT, AI, AR, Python coding, game development, mobile app development, and aerospace programs. Courses are structured from introductory to advanced levels and include specialized tracks such as Unplugged Coding for kindergarten students, AI certificate courses (Introduction, Intermediate, Advanced), AR courses, Drone Coding, IoT (including ESG-focused), China Aerospace Satellite Applications, Game Coding with Scratch, and Mobile App Coding with App Inventor 2. The academy also organizes the annual Sun Hung Kai Properties International Youth STEAM Education Competition (IYSEC). All courses are aligned with SIAT, HK Education Bureau, and global STEAM curriculum standards.

Differentiator

Problem solved

Functional benefit

Brands

  • Techbob Ventures: EdTech venture investment arm that partners with and helps scale education technology startups from PreK to Grade 12 across all geographies worldwide.

Products and services

  • Unplugged Coding for Kindergarten Students An introductory coding course for kindergarten students that teaches coding concepts through physical hands-on activities without requiring screen time, allowing the youngest learners to grasp fundamental programming logic.
  • Introduction to Robotics An entry-level robotics course where students learn to build and code robots to solve real problems or improve efficiency.
  • Advanced Robotics An advanced-level robotics course for students who have completed introductory robotics, focusing on more complex robot building and coding projects.
  • Introduction to Artificial Intelligence An introductory AI course covering fundamental AI and machine learning theories where students design, create, and code AI applications to resolve real problems and improve efficiency.
  • AI Intermediate An intermediate-level artificial intelligence course that builds on introductory concepts with more complex AI application development.
  • AI Advanced An advanced artificial intelligence course for students to develop sophisticated AI applications.
  • Introduction to Augmented Reality (AR) An introductory course teaching augmented reality concepts where students learn to create their own AR applications.
  • AR Advanced An advanced augmented reality course for students to build more complex AR experiences and applications.
  • Introduction to Python Coding An introductory Python programming course where students learn to design, create, and code applications.
  • Advanced Python Coding An advanced Python programming course for students to develop more sophisticated coding projects.
  • Drone Coding A course teaching drone mechanics and low altitude economy applications where students code and operate drones to resolve problems or improve efficiency.
  • Internet of Things (IoT) A course where students design, build, and code IoT solutions to resolve real problems or improve efficiency.
  • Internet of Things on ESG An IoT course with a focus on Environmental, Social, and Governance applications.
  • China Aerospace Satellite Applications A course covering theories and applications of satellite technology in partnership with China Aerospace.
  • Game Coding with Scratch A course teaching students to design, create, and code video games using the Scratch visual programming language.
  • Mobile App Coding with App Inventor 2 A course where students learn to design, create, and code mobile applications using App Inventor 2.
  • Sun Hung Kai Properties International Youth STEAM Education Competition 2026 (IYSEC 2026) An annual leading STEAM and tech competition organized by Techbob Academy for youth participants.
  • STEAM Training Partnership Scheme A licensing and certified-partner program that authorizes quality learning centres (general or STEAM-focused) to teach Techbob's courses in their centres, including instructor training, course content access, and online student learning materials with no upfront franchise fee.

Companies that use Techbob Academy Hong Kong

Customer profile

Named customers3 records

Segments4 records

Ideal customer profiles4 records

Techbob Academy Hong Kong technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

Techbob Academy Hong Kong partnerships and signals

Strategic signal

Partnerships

Eight partnerships are on record, tiered core and supporting.

  • Education University of Hong Kong (EdUHK)Strategic or Co-development Partner · 29 July 2026Public clarification issued on July 29, 2026 stating that previous claims regarding collaboration with EdUHK were inaccurate and unauthorized. This partnership claim has been retracted.
  • SIAT (Shenzhen Institute of Advanced Technology)coreStrategic or Co-development PartnerCurriculum collaboration aligning with SIAT standards for STEAM education content and methodologies
  • Hong Kong Education BureaucoreStrategic or Co-development PartnerCourses designed aligning with HK Education Bureau curriculum standards
  • China AerospacecoreStrategic or Co-development PartnerAerospace curriculum collaboration covering satellite theory and applications from China Aerospace
  • CMUCSAsupportingStrategic or Co-development PartnerPython certificate course collaboration with CMUCSA for credentialing students
  • Local University (unnamed)coreStrategic or Co-development PartnerSTEAM instructor certificate training co-organized with local university for partner learning center instructors
  • Tertiary Institutes (unnamed)coreStrategic or Co-development PartnerMost courses collaborated with tertiary institutes for curriculum development and academic credibility
  • Sun Hung Kai PropertiescoreGTM or Marketing PartnerTitle sponsor of annual International Youth STEAM Education Competition (IYSEC) 2026

Scale indicators3 records

Recent moves6 records

Expansion highlights5 records

Techbob Academy Hong Kong competitors and assessment

Company assessment

Direct peers

  • Wonder Workshop: US-based creator of Dash, Dot, and Cue educational robots with school and consumer STEAM programs. Comparable in delivering age-tiered robotics and coding curriculum integrated with instructor-led classroom experiences.
  • Makeblock (mBlock / STEAM Education): Shenzhen-based STEAM education robotics and coding platform with strong school-distribution footprint in China and expanding globally. Comparable in robotics/AI curriculum, school channel partnerships, and age-tiered learning progression.
  • Koding Kingdom: Hong Kong-based coding and STEM academy offering after-school and holiday programs for children. Directly comparable as a local STEAM/coding education provider competing for the same parent and school-customer base in HK.
  • Tynker: US-headquartered coding-for-kids platform used by schools and consumers globally. Comparable as a digital curriculum provider for AI, game development, and coding courses delivered through school and consumer channels.
  • Sphero: US-based STEAM education company offering programmable robots and a K-12 STEM curriculum used in schools. Comparable in robotics-and-coding curriculum delivery through school and consumer channels.

Broad incumbents

  • LEGO Education: Global incumbent in K-12 STEAM education leveraging LEGO-based robotics and curriculum in schools worldwide. Comparable as a broad incumbent setting the standard for in-school STEAM delivery that Techbob partners with and competes against.
  • VEX Robotics: Global provider of educational robotics kits and the VEX competition ecosystem used in K-12 schools. Comparable as an incumbent STEAM/robotics platform with its own competition-driven student-acquisition funnel similar to Techbob's IYSEC.

Emerging players

  • Tinkamo: Hong Kong/China STEAM education startup offering AI and IoT smart-kits for children. Comparable as an early-stage STEAM-curriculum competitor targeting the same young learner segment with hands-on technology kits.
  • DJI Education (RoboMaster): Education arm of DJI running the RoboMaster competition and drone/robotics curriculum for youth. Comparable in drone-coding and robotics education plus an annual competition model similar to IYSEC.

Regional players

  • Snapask (SnapLearn): Hong Kong-headquartered online tutoring and learning platform that has expanded into coding and STEM offerings. Comparable as a regional K-12 supplemental education competitor serving HK families and schools.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Techbob Academy Hong Kong social profiles

Digital presence

Techbob Academy Hong Kong financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Techbob Academy Hong Kong leadership team

Management profile

Number of profiles

Techbob Academy Hong Kong subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

Techbob Academy Hong Kong funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Techbob Academy Hong Kong M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Techbob Academy Hong Kong

What does Techbob Academy Hong Kong do?

Techbob Academy provides structured STEAM and technology education courses to youth learners (kindergarten through secondary school), covering robotics, coding, artificial intelligence, augmented reality, drones, IoT, aerospace, and architecture. Courses are delivered through Techbob's own learning centers, in-school partnerships with public and private schools, and a certified STEAM Training Partnership Scheme of external learning centers. The academy also organizes the annual IYSEC competition to drive student engagement.

Is Techbob Academy Hong Kong a public or private company?

Techbob Academy Hong Kong is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Techbob Academy Hong Kong founded?

Techbob Academy Hong Kong was founded in -1. It employs 11 to 50 people.

Where is Techbob Academy Hong Kong based?

Techbob Academy Hong Kong is headquartered in Kwun Tong, Kowloon, Hong Kong SAR China, in the Asia region.

How does Techbob Academy Hong Kong make money?

One revenue line is on record: course Tuition Fees.

Who are Techbob Academy Hong Kong's main competitors?

Direct peers on record are Wonder Workshop, Makeblock (mBlock / STEAM Education), Koding Kingdom, Tynker and Sphero. Broad incumbents are LEGO Education and VEX Robotics. Emerging players are Tinkamo and DJI Education (RoboMaster). Snapask (SnapLearn) is listed as a regional player.

Does Techbob Academy Hong Kong have an API?

No public API is recorded for Techbob Academy Hong Kong.

What industry is Techbob Academy Hong Kong in?

Techbob Academy Hong Kong's product category is Youth STEAM Education. Its primary akta.pro industry code is EDAFACAA, Core Digital Curriculum & Courseware (Full Programs & Units), with a secondary code of EDACANAF, STEM & Coding Readiness for Early Learners. Its NAICS code is 61169 and its SIC code is 8200.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales
Live signals