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Phygital International

Full company profile

uuid005wu76

Namestring
Phygital International
Legal namestring
Phygital International
Company typeenum
Private
Founded yearstring
-
Descriptiontext

Phygital International is the Dubai-based private organizer and rights-holder of the Games of the Future (GOTF), the world's flagship phygital sports competition, a hybrid format in which teams first compete in a licensed digital game (e.g., Dota 2, Counter-Strike 2, PUBG: Battlegrounds, Just Dance, Fatal Fury, UFL, 3on3 Freestyle) and then transition to a live physical match in the same discipline, with combined scores determining winners. The company operates an integrated ecosystem spanning grassroots (Phygital Origins), national (Phygital Rivals), and qualification (Phygital Contenders) tournaments managed through the World Phygital Community across 82 member nations, the annual GOTF flagship event (Abu Dhabi 2025 drew 850+ participants from 60+ countries and 40,000+ on-site spectators; Astana 2026 is expected to host 900+ participants from 50+ countries), the proprietary Phygital+ OTT streaming platform (tv.gofuture.games), the PI LAB innovation unit (including the HURA remote-driving discipline), and the Phygital School Games youth initiative active in Guatemala, Colombia, and Brazil. Technology assets include cloud-based low-latency broadcasting infrastructure, the Phygital+ direct-to-consumer platform, and remote-vehicle control systems operating at distances up to 1500km. The business model combines five revenue streams: B2B event sponsorships (with ADNOC as power sponsor for GOTF 2025), host city hosting fees (Abu Dhabi, Kazakhstan), broadcast licensing across seven regional partners reaching 200+ countries, consumer ticket sales (tiered $6.80-$17 day passes plus VIP packages), and quote-based partnership packages marketed on multi-year contracts. The company is led by CEO Nis Hatt with senior leadership drawn from SportAccord, the NBA, IMG, the International Boxing Association, and the UN Office on Sport for Development and Peace, and operates from a 11-50 person headquarters in JLT, Dubai.

Short descriptiontext

Phygital International is the Dubai-based organizer of the Games of the Future, a hybrid sports competition pairing licensed digital games with live physical matches, serving brands seeking 18-34 audiences, host city governments, game publishers, and a grassroots community across 82+ nations.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersDubai, United Arab Emirates
HQ citystring
Dubai
HQ countrystring
United Arab Emirates
HQ regionstring
Middle East
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
hybrid sports tournaments, phygital competitions, esports events management, multi-discipline sporting events, competitive gaming productions
Industry4 codes
1Olympic & Multi-Sport Governing Bodies (IOC/IPC, Continental Games Federations)
CodeMPAKAFAAPrimaryYes
2International Sport Federations (IFs)
CodeMPAKAFABPrimaryNo
3Sports & Event Media Rights Licensing
CodeMPADALAEPrimaryNo
4International Sports Broadcasters & Rights Networks
CodeMPABAJAEPrimaryNo
NAICS code3 codes
  • Promoters of Performing Arts, Sports, and Similar Events7113
  • Spectator Sports71121
  • Sports Teams and Clubs711211
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Hybrid Sports Events & Esports Competitions
Social media profiles1 record
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model5 records
1Event Sponsorships
TypeAdvertising
Description

Branded partnerships with organizations like ADNOC powering GOTF Abu Dhabi 2025. Sponsorship packages offering marketing and promotional opportunities across the Games of the Future tournament and year-round engagement.

phygitalinternational.com
2Host City Partnerships
TypeLicensing Royalties
Description

Hosting fees from cities and countries seeking to stage the Games of the Future, providing economic benefits, infrastructure development, and global exposure to host destinations.

phygitalinternational.com
3Broadcasting Rights
TypeLicensing Royalties
Description

Media partnerships with global streaming platforms and broadcasters including Sportworld, Huya, SOOP, StarTimes, TV BRICS, Ei Nerd, and BIGG for distribution of GOTF content across regions.

ezine.phygitalinternational.com
4Ticket Sales
TypeTransaction Fee
Description

Direct consumer ticket sales for Games of the Future events, with tiered pricing for standard passes, student tickets, children's tickets, and VIP packages across multiple disciplines.

phygitalinternational.com
5Partnership Packages
TypeManaged Services
Description

Commercial partnership opportunities including sponsorship, host city hosting rights, and various marketing activation options for brands to engage with the phygital audience.

phygitalinternational.com
Marketing channels8 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels10 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
Pricing details6 tiers
1Standard Day Pass for single discipline per day
ModelUnit PricingBilling cadencePay-as-you-go
Notes

8,000 KZT (US$17) standard; 6,400 KZT (US$13.60) early bird

phygitalinternational.com
2Student tickets for single discipline per day
ModelUnit PricingBilling cadencePay-as-you-go
Notes

6,000 KZT (US$12.75) standard; 4,800 KZT (US$10.20) early bird

phygitalinternational.com
3Children's tickets ages 4-16 per discipline per day
ModelUnit PricingBilling cadencePay-as-you-go
Notes

4,000 KZT (US$8.50) standard; 3,200 KZT (US$6.80) early bird

phygitalinternational.com
4Playoff and Final passes
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Go on sale from 10 June; separate pricing from group stage tickets

phygitalinternational.com
5VIP Packages
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Premium experience packages available; pricing not publicly disclosed

phygitalinternational.com
6B2B Partnership Packages
ModelOtherBilling cadenceMulti-year contract
Notes

Quote-based / Not publicly disclosed; includes sponsorship, host city, and marketing partnership opportunities

phygitalinternational.com
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Brand1 record
1Phygital+
Description

Direct-to-consumer streaming platform for Games of the Future content, live broadcasts, replays, and highlights.

phygitalinternational.com
Core offering1 text field

Phygital International is the global promoter and rights holder of the Games of the Future, an annual international hybrid sports tournament that combines physical athletic competition with digital gaming skills across disciplines such as Phygital Football, Basketball, Dancing, Shooter, and Fighting. The company operates the supporting World Phygital Community grassroots network across 115+ countries, the Phygital+ OTT streaming platform, and licensing partnerships with game publishers such as Ubisoft, Valve, KRAFTON, and SNK.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 6 values shown
  • GOTF 2025 achieved 461 million broadcast views and 388 million social media views from 137 million unique viewers globally
+5 more records
Product overview1 text field

Phygital International is the global governing body and promoter of phygital sport — a hybrid competition format combining physical athletic performance with digital gaming skills. The company's core product is the Games of the Future, an annual international tournament bringing together esports athletes and physical sport competitors across disciplines including Phygital Football (powered by UFL), Phygital Basketball (3on3 Freestyle), Phygital Dancing (Just Dance), Phygital Shooter (Counter-Strike 2), Phygital Fighting (FATAL FURY), and esports formats (Dota 2, Mobile Legends: Bang Bang, PUBG: Battlegrounds). Supporting products include the Phygital+ OTT streaming platform (tv.gofuture.games) for live and on-demand content, the Phygital Contenders qualification tournament series, the Phygital School Games youth initiative, the World Phygital Community (WPC) grassroots network active in 115+ countries, and the PI LAB innovation unit. The company also licenses major gaming titles from publishers including Ubisoft, Valve, Krafton, and SNK for use in phygital competition formats.

Product and service6 records
1Games of the Future
CategoryHybrid Sports Events
Description

Flagship annual international hybrid sports tournament combining physical sport with digital gaming competition across disciplines such as Phygital Football, Phygital Basketball, Phygital Dancing, Phygital Shooter, Phygital Fighting, MOBA PC, MOBA Mobile, and Battle Royale. Targets athletes, esports competitors, host cities, sponsors, and game publishers.

2Phygital+ OTT Platform
CategoryOTT Streaming Service
Description

Direct-to-consumer streaming platform for the Games of the Future ecosystem, offering live broadcasts, replays, highlights, and behind-the-scenes content for global audiences.

3Phygital Contenders
CategoryQualification Tournament Series
Description

Final qualification tournament series for the Games of the Future, bringing together clubs and athletes worldwide to compete for remaining spots at the main event across Phygital Football, Basketball, and Dancing disciplines.

4Phygital School Games
CategoryYouth Sports Development Program
Description

Youth initiative integrating phygital sport into school curricula and national school games, combining digital gaming with physical competition in Phygital Football, Basketball, and Dancing for students.

5World Phygital Community (WPC)
CategoryGrassroots Sport Federation Network
Description

Global grassroots governance and development arm managing phygital sport growth, hosting Phygital Origins (regional) and Phygital Rivals (national) tournaments that feed into Games of the Future qualification across 115+ countries.

6PI LAB
CategoryInnovation & Research
Description

Phygital International's innovation and research unit focused on pioneering new disciplines and technologies within the phygital sport ecosystem.

Scale indicator15 records

Each record includes

Type, Value, Description, Source

Partnership25 partners
Strategic tierFlagshipTypeOEM/ Whitelabel/ Licensing PartnerAnnounced on2026-06-01
Description

Official dance title returning for Phygital Dancing at GOTF 2026 with US$75,000 prize pool at Barys Arena.

Strategic tierFlagshipTypeOEM/ Whitelabel/ Licensing PartnerAnnounced on2026-05-01
Description

Street basketball video game title powering Phygital Basketball discipline at GOTF 2026 with US$400,000 prize pool at Qazaqstan Athletics Complex.

3UFL
Strategic tierFlagshipTypeOEM/ Whitelabel/ Licensing PartnerAnnounced on2026-05-01
Description

Free-to-play football simulator powering Phygital Football discipline at GOTF 2026 with US$625,000 prize pool. Emphasizes player control and competitive balance.

phygitalinternational.com
Strategic tierFlagshipTypeOEM/ Whitelabel/ Licensing PartnerAnnounced on2026-05-01
Description

Official Battle Royale title for GOTF 2026 with US$1 million prize pool at Beeline Arena.

Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2026-05-01
Description

Official ticketing partner for GOTF 2026 in Kazakhstan at ticketon.kz.

Strategic tierFlagshipTypeOEM/ Whitelabel/ Licensing PartnerAnnounced on2026-04-01
Description

Official title for Phygital Shooter at GOTF 2026 with US$150,000 prize pool. Second consecutive year featuring at GOTF.

Strategic tierFlagshipTypeOEM/ Whitelabel/ Licensing PartnerAnnounced on2026-03-01
Description

Official MOBA PC title returning to GOTF 2026 with US$1 million prize pool at Zhaksylyk Ushkempirov Martial Arts Palace.

8FATAL FURY: City of the Wolves / SNK
Strategic tierFlagshipTypeOEM/ Whitelabel/ Licensing PartnerAnnounced on2026-03-01
Description

Official digital title for Phygital Fighting at GOTF 2026 with US$500,000 prize pool. Named Best Fighting Game of 2025.

phygitalinternational.com
Strategic tierFlagshipTypeGTM or Marketing PartnerAnnounced on2025-12-18
Description

Power sponsor for Games of the Future Abu Dhabi 2025. Major energy company providing substantial funding and branding rights for the inaugural event at ADNEC venue.

Strategic tierCoreTypeImplementation/ SI/ Consulting PartnerAnnounced on2025-12-18
Description

Official Local Delivery Authority for GOTF Abu Dhabi 2025, responsible for overall coordination and delivery of the event. Led by CEO Stéphane Timpano.

Strategic tierCoreTypeImplementation/ SI/ Consulting PartnerAnnounced on2025-12-18
Description

Official Event Delivery Partner managing promotion, venue transformation, and commercial partnerships for GOTF Abu Dhabi 2025.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-12-18
Description

Government body supporting GOTF Abu Dhabi 2025 with athlete development, community engagement, and competition readiness.

Strategic tierFlagshipTypeChannel Partner/ Reseller/ DistributorAnnounced on2025-12-18
Description

German-based streaming platform delivering international sports content to 200+ countries. Multi-year agreement covering GOTF 2025 and GOTF 2026 via Smart TV apps on Samsung and LG devices.

Strategic tierMajorTypeChannel Partner/ Reseller/ DistributorAnnounced on2025-12-18
Description

Major Chinese streaming platform providing live and non-live coverage with influencer-led content and promotional integrations for China, South Korea, and Southeast Asia markets.

Strategic tierMajorTypeChannel Partner/ Reseller/ DistributorAnnounced on2025-12-18
Description

Leading South Korean esports broadcaster producing national coverage of all disciplines. Produces over 80 major esports events annually, strengthening GOTF presence in key Asian market.

Strategic tierMajorTypeChannel Partner/ Reseller/ DistributorAnnounced on2025-12-18
Description

African streaming platform reaching more than 25 million subscribers across 30+ countries for GOTF content distribution.

Strategic tierSupportingTypeChannel Partner/ Reseller/ DistributorAnnounced on2025-12-18
Description

BRICS media network distributing highlights, features, and programming including Phygital Africa Diaries in English and Arabic.

Strategic tierMajorTypeChannel Partner/ Reseller/ DistributorAnnounced on2025-12-18
Description

Brazilian entertainment platform with over 4 billion views for Latin American distribution of GOTF content.

19BIGG
Strategic tierMajorTypeChannel Partner/ Reseller/ DistributorAnnounced on2025-12-18
Description

Major EMEA gaming and esports network streaming on BIGG TV, reaching 50 million homes across more than 100 countries.

ezine.phygitalinternational.com
Strategic tierStrategicTypeStrategic or Co-development PartnerAnnounced on2025-01-01
Description

Phygital remote driving platform partnership for developing new competition formats using real vehicles controlled remotely. Combined racing simulation with physical competition.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-01-01
Description

Global grassroots organization managing phygital sport development across 82 member nations. Responsible for Phygital Origins and Phygital Rivals tournament series leading to GOTF qualification.

22Guatemalan Esports Association
Strategic tierSupportingTypeStrategic or Co-development PartnerAnnounced on2025-01-01
Description

National federation spearheading Phygital School Games in Guatemala, integrated into National School Games with government ministry support.

phygitalinternational.com
Strategic tierSupportingTypeStrategic or Co-development PartnerAnnounced on2025-01-01
Description

Signed agreement with Phygital Brazil to introduce phygital into schools across São Paulo and later nationwide.

Strategic tierSupportingTypeStrategic or Co-development PartnerAnnounced on2025-01-01
Description

Four-member inaugural council including Jorge O'Ryan Schutz (former Chilean ambassador), Bernt Erik Bjontegard (former NASA/Qualcomm), Francline Fonderson (CATCE), David Feng Xintao (4x Olympian) guiding WPC development.

25Force of Disruption GmbH
Strategic tierSupportingTypeStrategic or Co-development PartnerAnnounced on2025-01-01
Description

Launched Germany's Phygital Sports League at ISPO Munich with €500,000 prize pool for global PSL finals in June 2026.

ezine.phygitalinternational.com
Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Global esports tournament organizer producing major events across multiple game titles with premium production and global broadcast distribution. Comparable in event production scale and multi-discipline tournament format.

2PGL
TypeDirect peer
Description

Romanian-based esports event organizer producing majors for CS2, Dota 2, and other Valve titles. Comparable as a multi-title tournament operator pursuing global venue hosts and broadcast partnerships.

TypeBroad incumbent
Description

Largest esports tournament and competition platform operator (CS2, Dota 2, etc.), recently acquired by Saudi Arabia's Savvy Gaming Group. Competes for the same publisher relationships and tournament slots that Phygital International leverages.

TypeRegional player
Description

National federation governing esports in Saudi Arabia, host of the Esports World Cup. Competes indirectly for Middle East host city mandates and broadcaster partnerships in the Gulf region.

TypeBroad incumbent
Description

International Olympic Committee initiative to create official Olympic-branded esports competitions. Represents the most significant institutional incumbent threat to Phygital International's category ownership of multi-sport/esports hybrid events.

TypeBroad incumbent
Description

Publisher-led global esports league operator (League of Legends, Valorant) running its own multi-region championship circuits. Represents publisher disintermediation risk if Riot or peers build proprietary phygital circuits.

TypeDirect peer
Description

Organizes the annual Esports World Cup in Riyadh, a multi-title summer event combining multiple esports titles with significant prize pools. Direct competitor for global multi-game event sponsorship, host city, and broadcaster attention.

TypeOthers
Description

Esports and gaming media holding company with assets in tournament operations, content, and team ownership. Thematically adjacent as a publicly traded esports-focused entity pursuing diversified event and media revenue.

TypeDirect peer
Description

Global governing body for esports, organizing the annual World Esports Championship across multiple titles and member nations. Comparable as a multi-title international federation pursuing legitimacy and member-nation growth.

TypeEmerging player
Description

Revived 'Olympics of esports' format organizing multi-title international competition. Pursues a comparable positioning of esports as legitimate international sport with global member participation.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat6 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers35 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment6 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles5 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Phygital International

Hybrid Sports Events & Esports Competitionsphygitalinternational.com

Phygital International is the Dubai-based organizer of the Games of the Future, a hybrid sports competition pairing licensed digital games with live physical matches, serving brands seeking 18-34 audiences, host city governments, game publishers, and a grassroots community across 82+ nations.

What Phygital International does

Phygital International is the Dubai-based private organizer and rights-holder of the Games of the Future (GOTF), the world's flagship phygital sports competition, a hybrid format in which teams first compete in a licensed digital game (e.g., Dota 2, Counter-Strike 2, PUBG: Battlegrounds, Just Dance, Fatal Fury, UFL, 3on3 Freestyle) and then transition to a live physical match in the same discipline, with combined scores determining winners. The company operates an integrated ecosystem spanning grassroots (Phygital Origins), national (Phygital Rivals), and qualification (Phygital Contenders) tournaments managed through the World Phygital Community across 82 member nations, the annual GOTF flagship event (Abu Dhabi 2025 drew 850+ participants from 60+ countries and 40,000+ on-site spectators; Astana 2026 is expected to host 900+ participants from 50+ countries), the proprietary Phygital+ OTT streaming platform (tv.gofuture.games), the PI LAB innovation unit (including the HURA remote-driving discipline), and the Phygital School Games youth initiative active in Guatemala, Colombia, and Brazil. Technology assets include cloud-based low-latency broadcasting infrastructure, the Phygital+ direct-to-consumer platform, and remote-vehicle control systems operating at distances up to 1500km. The business model combines five revenue streams: B2B event sponsorships (with ADNOC as power sponsor for GOTF 2025), host city hosting fees (Abu Dhabi, Kazakhstan), broadcast licensing across seven regional partners reaching 200+ countries, consumer ticket sales (tiered $6.80-$17 day passes plus VIP packages), and quote-based partnership packages marketed on multi-year contracts. The company is led by CEO Nis Hatt with senior leadership drawn from SportAccord, the NBA, IMG, the International Boxing Association, and the UN Office on Sport for Development and Peace, and operates from a 11-50 person headquarters in JLT, Dubai.

Phygital International firmographics

Firmographics
Name
Phygital International
Legal name
Phygital International
Website
https://phygitalinternational.com
Company type
Private
Operating status
Operating
Headcount range
11–50 employees
Short description
Phygital International is the Dubai-based organizer of the Games of the Future, a hybrid sports competition pairing licensed digital games with live physical matches, serving brands seeking 18-34 audiences, host city governments, game publishers, and a grassroots community across 82+ nations.
Ownership category
akta.pro rank

Phygital International industry classification

Industry
Product category
Hybrid Sports Events & Esports Competitions
NAICS
Promoters of Performing Arts, Sports, and Similar Events (7113), Spectator Sports (71121), Sports Teams and Clubs (711211)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Olympic & Multi-Sport Governing Bodies (IOC/IPC, Continental Games Federations) (MPAKAFAA)
akta.pro secondary industries
International Sport Federations (IFs) (MPAKAFAB), Sports & Event Media Rights Licensing (MPADALAE), International Sports Broadcasters & Rights Networks (MPABAJAE)

Keywords

  • Hybrid sports tournaments
  • Phygital competitions
  • Esports events management
  • Multi-discipline sporting events
  • Competitive gaming productions

Where Phygital International is headquartered

Location

Headquarters

HQ city
Dubai
HQ country
United Arab Emirates
HQ region
Middle East

Offices1 record

Markets served

Phygital International business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure

Revenue model

  1. Event Sponsorships: Branded partnerships with organizations like ADNOC powering GOTF Abu Dhabi 2025. Sponsorship packages offering marketing and promotional opportunities across the Games of the Future tournament and year-round engagement.
  2. Host City Partnerships: Hosting fees from cities and countries seeking to stage the Games of the Future, providing economic benefits, infrastructure development, and global exposure to host destinations.
  3. Broadcasting Rights: Media partnerships with global streaming platforms and broadcasters including Sportworld, Huya, SOOP, StarTimes, TV BRICS, Ei Nerd, and BIGG for distribution of GOTF content across regions.
  4. Ticket Sales: Direct consumer ticket sales for Games of the Future events, with tiered pricing for standard passes, student tickets, children's tickets, and VIP packages across multiple disciplines.
  5. Partnership Packages: Commercial partnership opportunities including sponsorship, host city hosting rights, and various marketing activation options for brands to engage with the phygital audience.

Pricing tiers

ModelBillingPrice
Unit PricingPay-as-you-goStandard Day Pass for single discipline per day
Unit PricingPay-as-you-goStudent tickets for single discipline per day
Unit PricingPay-as-you-goChildren's tickets ages 4-16 per discipline per day
Unit PricingPay-as-you-goPlayoff and Final passes
Unit PricingPay-as-you-goVIP Packages
OtherMulti-year contractB2B Partnership Packages

Go-to-market motion3 records

Distribution channels10 records

Marketing channels8 records

Phygital International product offering

Product offering

Core offering

Phygital International is the global promoter and rights holder of the Games of the Future, an annual international hybrid sports tournament that combines physical athletic competition with digital gaming skills across disciplines such as Phygital Football, Basketball, Dancing, Shooter, and Fighting. The company operates the supporting World Phygital Community grassroots network across 115+ countries, the Phygital+ OTT streaming platform, and licensing partnerships with game publishers such as Ubisoft, Valve, KRAFTON, and SNK.

Product overview

Phygital International is the global governing body and promoter of phygital sport — a hybrid competition format combining physical athletic performance with digital gaming skills. The company's core product is the Games of the Future, an annual international tournament bringing together esports athletes and physical sport competitors across disciplines including Phygital Football (powered by UFL), Phygital Basketball (3on3 Freestyle), Phygital Dancing (Just Dance), Phygital Shooter (Counter-Strike 2), Phygital Fighting (FATAL FURY), and esports formats (Dota 2, Mobile Legends: Bang Bang, PUBG: Battlegrounds). Supporting products include the Phygital+ OTT streaming platform (tv.gofuture.games) for live and on-demand content, the Phygital Contenders qualification tournament series, the Phygital School Games youth initiative, the World Phygital Community (WPC) grassroots network active in 115+ countries, and the PI LAB innovation unit. The company also licenses major gaming titles from publishers including Ubisoft, Valve, Krafton, and SNK for use in phygital competition formats.

Differentiator

Problem solved

Functional benefit

Brands

  • Phygital+: Direct-to-consumer streaming platform for Games of the Future content, live broadcasts, replays, and highlights.

Products and services

  • Games of the Future Flagship annual international hybrid sports tournament combining physical sport with digital gaming competition across disciplines such as Phygital Football, Phygital Basketball, Phygital Dancing, Phygital Shooter, Phygital Fighting, MOBA PC, MOBA Mobile, and Battle Royale. Targets athletes, esports competitors, host cities, sponsors, and game publishers.
  • Phygital+ OTT Platform Direct-to-consumer streaming platform for the Games of the Future ecosystem, offering live broadcasts, replays, highlights, and behind-the-scenes content for global audiences.
  • Phygital Contenders Final qualification tournament series for the Games of the Future, bringing together clubs and athletes worldwide to compete for remaining spots at the main event across Phygital Football, Basketball, and Dancing disciplines.
  • Phygital School Games Youth initiative integrating phygital sport into school curricula and national school games, combining digital gaming with physical competition in Phygital Football, Basketball, and Dancing for students.
  • World Phygital Community (WPC) Global grassroots governance and development arm managing phygital sport growth, hosting Phygital Origins (regional) and Phygital Rivals (national) tournaments that feed into Games of the Future qualification across 115+ countries.
  • PI LAB Phygital International's innovation and research unit focused on pioneering new disciplines and technologies within the phygital sport ecosystem.

Quantifiable outcome

  • GOTF 2025 achieved 461 million broadcast views and 388 million social media views from 137 million unique viewers globally
  • +5 more outcomes

Companies that use Phygital International

Customer profile

Named customers35 records

Segments6 records

Ideal customer profiles4 records

Phygital International technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Phygital International partnerships and signals

Strategic signal

Partnerships

25 partnerships are on record, tiered flagship, core, major, supporting and strategic.

  • Just Dance / UbisoftflagshipOEM/ Whitelabel/ Licensing Partner · 1 June 2026Official dance title returning for Phygital Dancing at GOTF 2026 with US$75,000 prize pool at Barys Arena.
  • 3on3 FreestyleflagshipOEM/ Whitelabel/ Licensing Partner · 1 May 2026Street basketball video game title powering Phygital Basketball discipline at GOTF 2026 with US$400,000 prize pool at Qazaqstan Athletics Complex.
  • UFLflagshipOEM/ Whitelabel/ Licensing Partner · 1 May 2026Free-to-play football simulator powering Phygital Football discipline at GOTF 2026 with US$625,000 prize pool. Emphasizes player control and competitive balance.
  • PUBG: Battlegrounds / KRAFTONflagshipOEM/ Whitelabel/ Licensing Partner · 1 May 2026Official Battle Royale title for GOTF 2026 with US$1 million prize pool at Beeline Arena.
  • ticketon.kzcoreChannel Partner/ Reseller/ Distributor · 1 May 2026Official ticketing partner for GOTF 2026 in Kazakhstan at ticketon.kz.
  • Counter-Strike 2 / ValveflagshipOEM/ Whitelabel/ Licensing Partner · 1 April 2026Official title for Phygital Shooter at GOTF 2026 with US$150,000 prize pool. Second consecutive year featuring at GOTF.
  • Dota 2 / ValveflagshipOEM/ Whitelabel/ Licensing Partner · 1 March 2026Official MOBA PC title returning to GOTF 2026 with US$1 million prize pool at Zhaksylyk Ushkempirov Martial Arts Palace.
  • FATAL FURY: City of the Wolves / SNKflagshipOEM/ Whitelabel/ Licensing Partner · 1 March 2026Official digital title for Phygital Fighting at GOTF 2026 with US$500,000 prize pool. Named Best Fighting Game of 2025.
  • ADNOCflagshipGTM or Marketing Partner · 18 December 2025Power sponsor for Games of the Future Abu Dhabi 2025. Major energy company providing substantial funding and branding rights for the inaugural event at ADNEC venue.
  • ASPIREcoreImplementation/ SI/ Consulting Partner · 18 December 2025Official Local Delivery Authority for GOTF Abu Dhabi 2025, responsible for overall coordination and delivery of the event. Led by CEO Stéphane Timpano.
  • EtharacoreImplementation/ SI/ Consulting Partner · 18 December 2025Official Event Delivery Partner managing promotion, venue transformation, and commercial partnerships for GOTF Abu Dhabi 2025.
  • Abu Dhabi Sports CouncilcoreStrategic or Co-development Partner · 18 December 2025Government body supporting GOTF Abu Dhabi 2025 with athlete development, community engagement, and competition readiness.
  • SportworldflagshipChannel Partner/ Reseller/ Distributor · 18 December 2025German-based streaming platform delivering international sports content to 200+ countries. Multi-year agreement covering GOTF 2025 and GOTF 2026 via Smart TV apps on Samsung and LG devices.
  • HuyamajorChannel Partner/ Reseller/ Distributor · 18 December 2025Major Chinese streaming platform providing live and non-live coverage with influencer-led content and promotional integrations for China, South Korea, and Southeast Asia markets.
  • SOOPmajorChannel Partner/ Reseller/ Distributor · 18 December 2025Leading South Korean esports broadcaster producing national coverage of all disciplines. Produces over 80 major esports events annually, strengthening GOTF presence in key Asian market.
  • StarTimesmajorChannel Partner/ Reseller/ Distributor · 18 December 2025African streaming platform reaching more than 25 million subscribers across 30+ countries for GOTF content distribution.
  • TV BRICSsupportingChannel Partner/ Reseller/ Distributor · 18 December 2025BRICS media network distributing highlights, features, and programming including Phygital Africa Diaries in English and Arabic.
  • Ei NerdmajorChannel Partner/ Reseller/ Distributor · 18 December 2025Brazilian entertainment platform with over 4 billion views for Latin American distribution of GOTF content.
  • BIGGmajorChannel Partner/ Reseller/ Distributor · 18 December 2025Major EMEA gaming and esports network streaming on BIGG TV, reaching 50 million homes across more than 100 countries.
  • HURAstrategicStrategic or Co-development Partner · 1 January 2025Phygital remote driving platform partnership for developing new competition formats using real vehicles controlled remotely. Combined racing simulation with physical competition.
  • World Phygital Community (WPC)coreStrategic or Co-development Partner · 1 January 2025Global grassroots organization managing phygital sport development across 82 member nations. Responsible for Phygital Origins and Phygital Rivals tournament series leading to GOTF qualification.
  • Guatemalan Esports AssociationsupportingStrategic or Co-development Partner · 1 January 2025National federation spearheading Phygital School Games in Guatemala, integrated into National School Games with government ministry support.
  • FEDEESP (São Paulo State School Sports Federation)supportingStrategic or Co-development Partner · 1 January 2025Signed agreement with Phygital Brazil to introduce phygital into schools across São Paulo and later nationwide.
  • WPC Global Advisory CouncilsupportingStrategic or Co-development Partner · 1 January 2025Four-member inaugural council including Jorge O'Ryan Schutz (former Chilean ambassador), Bernt Erik Bjontegard (former NASA/Qualcomm), Francline Fonderson (CATCE), David Feng Xintao (4x Olympian) guiding WPC development.
  • Force of Disruption GmbHsupportingStrategic or Co-development Partner · 1 January 2025Launched Germany's Phygital Sports League at ISPO Munich with €500,000 prize pool for global PSL finals in June 2026.

Scale indicators15 records

Recent moves7 records

Expansion highlights6 records

Phygital International competitors and assessment

Company assessment

Direct peers

  • BLAST: Global esports tournament organizer producing major events across multiple game titles with premium production and global broadcast distribution. Comparable in event production scale and multi-discipline tournament format.
  • PGL: Romanian-based esports event organizer producing majors for CS2, Dota 2, and other Valve titles. Comparable as a multi-title tournament operator pursuing global venue hosts and broadcast partnerships.
  • Esports World Cup Foundation: Organizes the annual Esports World Cup in Riyadh, a multi-title summer event combining multiple esports titles with significant prize pools. Direct competitor for global multi-game event sponsorship, host city, and broadcaster attention.
  • International Esports Federation (IESF): Global governing body for esports, organizing the annual World Esports Championship across multiple titles and member nations. Comparable as a multi-title international federation pursuing legitimacy and member-nation growth.

Broad incumbents

  • ESL FACEIT Group: Largest esports tournament and competition platform operator (CS2, Dota 2, etc.), recently acquired by Saudi Arabia's Savvy Gaming Group. Competes for the same publisher relationships and tournament slots that Phygital International leverages.
  • Olympic Esports Games (IOC): International Olympic Committee initiative to create official Olympic-branded esports competitions. Represents the most significant institutional incumbent threat to Phygital International's category ownership of multi-sport/esports hybrid events.
  • Riot Games Esports: Publisher-led global esports league operator (League of Legends, Valorant) running its own multi-region championship circuits. Represents publisher disintermediation risk if Riot or peers build proprietary phygital circuits.

Regional players

  • Saudi Esports Federation: National federation governing esports in Saudi Arabia, host of the Esports World Cup. Competes indirectly for Middle East host city mandates and broadcaster partnerships in the Gulf region.

Others

  • GameSquare Holdings: Esports and gaming media holding company with assets in tournament operations, content, and team ownership. Thematically adjacent as a publicly traded esports-focused entity pursuing diversified event and media revenue.

Emerging players

  • World Cyber Games (WCG): Revived 'Olympics of esports' format organizing multi-title international competition. Pursues a comparable positioning of esports as legitimate international sport with global member participation.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat6 records

Key risks6 records

Key highlights7 records

Customer concentration

Phygital International social profiles

Digital presence

Phygital International financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Phygital International leadership team

Management profile

Number of profiles

Profiles5 records

Phygital International funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Phygital International M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Phygital International

What does Phygital International do?

Phygital International is the global promoter and rights holder of the Games of the Future, an annual international hybrid sports tournament that combines physical athletic competition with digital gaming skills across disciplines such as Phygital Football, Basketball, Dancing, Shooter, and Fighting. The company operates the supporting World Phygital Community grassroots network across 115+ countries, the Phygital+ OTT streaming platform, and licensing partnerships with game publishers such as Ubisoft, Valve, KRAFTON, and SNK.

Is Phygital International a public or private company?

Phygital International is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Phygital International founded?

Phygital International was founded in -1. It employs 11 to 50 people.

Where is Phygital International based?

Phygital International is headquartered in Dubai, United Arab Emirates, in the Middle East region.

How does Phygital International make money?

Five revenue lines are on record. Event Sponsorships are the primary driver. The others are host City Partnerships, broadcasting Rights, ticket Sales and partnership Packages.

Who are Phygital International's main competitors?

Direct peers on record are BLAST, PGL, Esports World Cup Foundation and International Esports Federation (IESF). Broad incumbents are ESL FACEIT Group, Olympic Esports Games (IOC) and Riot Games Esports. Saudi Esports Federation is listed as a regional player. GameSquare Holdings is listed as an others. World Cyber Games (WCG) is listed as an emerging player.

Does Phygital International have an API?

No public API is recorded for Phygital International.

What industry is Phygital International in?

Phygital International's product category is Hybrid Sports Events & Esports Competitions. Its primary akta.pro industry code is MPAKAFAA, Olympic & Multi-Sport Governing Bodies (IOC/IPC, Continental Games Federations), with a secondary code of MPAKAFAB, International Sport Federations (IFs). Its NAICS code is 7113 and its SIC code is 7900.

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The Astana TimesSport’s Next Generation Won’t Choose Sides, Says Phygital International CEOPhygital International CEO Daniel Merkley outlined his vision for phygital sport's future following the conclusion of the Games of the Future 2026 in Astana, Kazakhstan, emphasizing that lasting success requires building local ecosystems, developing athletes skilled in both physical and digital competition, and establishing strong governance rather than simply replicating traditional sport structures. Merkley, drawing on over 20 years of Olympic and Paralympic experience, stated that the real measure of the Games' success will be whether Kazakhstan sees increased youth participation, a growing competition calendar, and stronger links between sport, education, and technology over the next decade. His long-term ambition is for phygital sport to become one of the defining sporting movements for the next generation while remaining complementary to traditional sport.PR NewswireLes Games of the Future Astana 2026 sont lancés à AstanaThe Games of the Future Astana 2026 were officially inaugurated at Barys Arena in Astana, Kazakhstan, marking the country's first hosting of this international phygital sports event that combines physical and digital competition. The tournament features eight disciplines with a prize pool exceeding $4 million over 12 days, with competitions across multiple venues in Astana running until August 9. The event, organized by Phygital International, follows a successful 2025 edition in Abu Dhabi that generated over 461 million television views and reached approximately 137 million unique viewers worldwide.FinanzNachrichten.deEQS-News: Games of the Future: Die Games of the Future 2026 werden in Astana eröffnetThe Games of the Future 2026, a phygital sports event combining physical sports and e-sports, officially opened in Astana, Kazakhstan on July 30, 2026, with over 800 participants from more than 50 nations competing across eight disciplines for a prize pool exceeding $4 million USD over 12 days. The opening ceremony was held at the Barys Arena with President Kassym-Jomart Tokayev in attendance, and the event is organized by Phygital International with Samruk-Kazyna as the presenter. The event returns after the 2025 edition in Abu Dhabi, which reached an estimated 137 million viewers globally.The Astana TimesFrom Screens to Stadiums: Games of the Future 2026 Kicks Off in AstanaThe Games of the Future 2026 international tournament opened in Astana, Kazakhstan on July 29, bringing together over 800 participants from more than 50 nationalities to compete across eight disciplines combining traditional sports with esports through August 9. The event features 'phygital' competitions where athletes compete in both digital gaming and physical athletic contests, with combined scores determining winners in disciplines such as basketball, football, fighting, shooting, and dancing. Uzbek President Shavkat Mirziyoyev, Kyrgyz President Sadyr Japarov, and Tajik President Emomali Rahmon attended the opening ceremony alongside Kazakh President Kassym-Jomart Tokayev.PR Newswire APACThe Games of the Future 2026 Opens in AstanaThe Games of the Future 2026 officially opened in Astana, Kazakhstan, welcoming over 800 participants from more than 50 nationalities to compete across eight phygital disciplines combining elite physical sport with esports, with a combined prize pool exceeding $4 million. The 12-day tournament, presented by Kazakhstan's state wealth fund Samruk-Kazyna and organized by Phygital International, runs until August 9, 2026, at four world-class venues in Astana. The event builds on the success of the 2025 Abu Dhabi edition, which achieved over 461 million broadcast views and reached an estimated 137 million unique viewers worldwide.TrendHunter.comOfficial Cloud Infrastructure PartnersPhygital International has announced a multi-year partnership naming Alibaba Cloud as the Official Cloud Infrastructure Partner for the 2026 and 2027 editions of the Games of the Future event. Under the agreement, Alibaba Cloud will provide cloud infrastructure, data hosting, and management services, including hosting the central broadcast content library for the 2026 event in Astana and managing international media rights distribution for live coverage starting in 2027.PR NewswireLas eliminatorias finales para los Games of the Future 2026 se celebrarán en Astaná este mes de junioPhygital International has announced the full list of teams and athletes competing in Phygital Contenders 2026 Astana, a qualifying tournament taking place from June 10 to 15, 2026 in Astana, Kazakhstan, where elite teams from Europe, Africa, Latin America, Middle East, and Asia will compete for limited spots in the Games of the Future 2026. The tournament will feature three disciplines — Phygital Football, Phygital Basketball, and Phygital Dancing — with prize money exceeding $4 million at stake at the main GOTF 2026 event. The Games of the Future 2026, scheduled for July 29 to August 9 in Astana, is expected to gather over 900 participants from more than 50 countries across multiple phygital and esports disciplines.PR NewswireLes qualifications finales pour les Games of the Future 2026 auront lieu à Astana en juinPhygital International has announced the full list of teams and athletes for Phygital Contenders 2026 Astana, a qualifying tournament scheduled for June 10-15, 2026, where teams from Europe, Africa, Latin America, the Middle East, and Asia will compete for limited spots at the Games of the Future 2026 (GOTF 2026). The tournament will feature competitions in Phygital Football, Phygital Basketball, and Phygital Dancing, with the main event (July 29 – August 9) offering a prize pool exceeding four million USD. The GOTF 2026 is expected to draw more than 900 participants from over 50 countries to Astana, Kazakhstan.PR NewswireDie letzten Qualifikationsrunden für die Games of the Future 2026 finden im Juni dieses Jahres in Astana stattPhygital International announced the full lineup of teams and athletes competing at the Phygital Contenders 2026 Astana, the final qualification tournament taking place June 10–15, 2026 in Kazakhstan, ahead of the Games of the Future 2026. The event will feature elite teams from Europe, Africa, Latin America, the Middle East, and Asia competing across Phygital Football, Basketball, and Dancing disciplines for the remaining spots at GOTF 2026, which carries a prize pool exceeding $4 million. The Games of the Future 2026 (July 29 – August 9) are expected to draw more than 900 participants from over 50 countries.PR NewswireFinal qualifiers for the Games of the Future 2026 set for Astana this JunePhygital International announced the full line-up for Phygital Contenders 2026 Astana, a qualifying tournament scheduled for June 10–15, 2026, where elite teams from Europe, Africa, Latin America, the Middle East, and Asia will compete for spots at the Games of the Future 2026. The tournament features three disciplines—Phygital Football, Phygital Basketball, and Phygital Dancing—with teams including KMF Titograd, Lahore Athletics, Valencia Basket 3x3, and Boca Juniors' official 3x3 team, all vying for qualification to the global event offering a prize pool exceeding US$4 million. The Games of the Future 2026 will be held in Astana, Kazakhstan from July 29 to August 9, with over 900 participants from more than 50 countries expected to attend.