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China Digital Entertainment Expo & Conference

Full company profile

uuid006bl9p

Namestring
China Digital Entertainment Expo & Conference
Legal namestring
China International Digital Interactive Entertainment Exhibition
Websiteurl
chinajoy.net
Company typeenum
Private
Founded yearint
2004
Short descriptiontext

China Digital Entertainment Expo & Conference (ChinaJoy) operates China's flagship annual digital entertainment exhibition at Shanghai New International Expo Center, serving game publishers, IP holders, esports organizers, and consumer gaming audiences via B2B matchmaking and consumer entertainment halls.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersShanghai, China
HQ citystring
Shanghai
HQ countrystring
China
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
digital entertainment expo, gaming industry events, esports tournaments, game developer conferences, entertainment exhibition
Industry1 code
1Technology & Innovation Expos Organizers
CodeTHAHABAEPrimaryYes
NAICS code1 code
  • Convention and Trade Show Organizers561920
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Gaming & Digital Entertainment Events
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Booth/Sponsorship Sales
TypeProfessional Services
Description

Revenue generated from companies reserving exhibition booths and sponsorship packages at the event. Includes BTOB business negotiation halls and BTOC interactive entertainment halls.

chinajoy.net
2Ticket Sales
TypeOne Time License
Description

Revenue from selling admission tickets to the public exhibition days (BTOC consumer entertainment section).

chinajoy.net
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Operations, Personnel, Marketing or Sales, Infrastructure, Others
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Core offering1 text field

ChinaJoy organizes and operates China's largest annual digital entertainment exhibition at the Shanghai New International Expo Center. It sells exhibition booths, sponsorship packages, and conference tickets to game developers, publishers, and entertainment companies (BTOB) while selling public admission tickets to consumer attendees (BTOC). The event bundles game showcases, esports tournaments, anime concerts, creator meet-and-greets, and industry conferences (CGDC and CDEC) into a single multi-day showcase.

Differentiator
Functional benefit
Problem solved
Product and service4 records
1BTOC Interactive Entertainment Hall (BTOC互动娱乐馆)
CategoryExhibition Hall
Description

Consumer-focused interactive entertainment exhibition hall featuring gaming experiences, digital entertainment showcases, cosplay, and live entertainment for general public attendees. The hall operates during the public exhibition days of ChinaJoy.

2BTOB Business Negotiation Hall (BTOB商务洽谈馆)
CategoryExhibition Hall
Description

Business-to-business exhibition hall designed for game developers, publishers, esports organizations, and digital entertainment companies to conduct partnerships, licensing negotiations, and commercial dealings.

3CGDC - China Game Developers Conference
CategoryConference
Description

Professional conference for game developers featuring sessions with global creators sharing development insights, technical solutions, and industry knowledge. Ticketed access.

4CDEC - China Digital Entertainment Conference
Scale indicator1 record

Each record includes

Type, Value, Description, Source

Peers10 records
TypeDirect peer
Description

Consumer-facing gaming festival held multiple times annually across the US and Australia, focused on playable demos, esports, panels, and community meetups. Comparable as a consumer-first gaming expo in the same category as ChinaJoy's BTOC interactive entertainment hall.

TypeDirect peer
Description

Europe's largest gaming event held annually in Cologne, featuring separate business (Gamescom Business) and consumer (Gamescom Opening Night Live, public halls) formats. Closest international structural analog to ChinaJoy's B2B/B2C model with major publisher reveals and esports finals.

3Tokyo Game Show
TypeDirect peer
Description

Japan's flagship annual gaming expo operated by CESA, featuring a near-identical BTOC/BTOB dual-hall structure (business days for industry, public days for consumers), major publisher booths, esports tournaments, and indie showcases. Comparable as the most direct geographic and structural peer to ChinaJoy within Asia.

TypeDirect peer
Description

Taiwan's flagship annual gaming expo with B2B and B2B/C zones targeting Greater China and Southeast Asian markets. Comparable as a regional Greater China peer competing for exhibitor marketing budgets across the Chinese-speaking world.

5G-Star
TypeDirect peer
Description

South Korea's largest annual gaming expo held in Busan, with BTB business halls and BTC consumer halls in the same format as ChinaJoy. Directly competes for East Asian exhibitor mindshare and Korean/Japanese publisher attention.

TypeBroad incumbent
Description

Long-running global conference on computer graphics and interactive techniques, with an expo floor showcasing real-time rendering, VR/AR, and game-engine technology. Comparable as a broader-incumbent digital entertainment and graphics-tech expo serving overlapping exhibitor and developer audiences.

TypeOthers
Description

One of the world's largest exhibition organizers operating 400+ events across dozens of industries. Comparable as ecosystem infrastructure — a peer/operator in the same trade-show organization business with comparable operational methodology, sales cycles, and venue logistics.

8Game Developers Conference (GDC)
TypeDirect peer
Description

Annual industry-only conference in San Francisco with summits, tutorials, and an expo floor — closely comparable to ChinaJoy's CGDC (China Game Developers Conference) track. Comparable for the developer/professional segment that ChinaJoy targets via its BTOB halls and CGDC sub-event.

TypeBroad incumbent
Description

Iconic pop-culture convention spanning comics, film, TV, gaming, and anime with major publisher activations. Comparable as a broader-incumbent consumer pop-culture expo with overlapping attendee demographics (cosplay, IP fandoms) that intersect with ChinaJoy's anime and creator programming.

TypeRegional player
Description

Annual industry conference in Hyderabad for the South Asian game development ecosystem. Comparable as a regional emerging-market peer in the conference/expo format, though smaller in scale than ChinaJoy's BTOB halls.

Market position
Customer concentration

Classification, Details

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

China Digital Entertainment Expo & Conference

Gaming & Digital Entertainment Eventschinajoy.net

China Digital Entertainment Expo & Conference (ChinaJoy) operates China's flagship annual digital entertainment exhibition at Shanghai New International Expo Center, serving game publishers, IP holders, esports organizers, and consumer gaming audiences via B2B matchmaking and consumer entertainment halls.

China Digital Entertainment Expo & Conference firmographics

Firmographics
Name
China Digital Entertainment Expo & Conference
Legal name
China International Digital Interactive Entertainment Exhibition
Website
https://chinajoy.net
Company type
Private
Founded year
2004
Operating status
Operating
Headcount range
11–50 employees
Short description
China Digital Entertainment Expo & Conference (ChinaJoy) operates China's flagship annual digital entertainment exhibition at Shanghai New International Expo Center, serving game publishers, IP holders, esports organizers, and consumer gaming audiences via B2B matchmaking and consumer entertainment halls.
Ownership category
akta.pro rank

China Digital Entertainment Expo & Conference industry classification

Industry
Product category
Gaming & Digital Entertainment Events
NAICS
Convention and Trade Show Organizers (561920)
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Technology & Innovation Expos Organizers (THAHABAE)

Keywords

  • Digital entertainment expo
  • Gaming industry events
  • Esports tournaments
  • Game developer conferences
  • Entertainment exhibition

Where China Digital Entertainment Expo & Conference is headquartered

Location

Headquarters

HQ city
Shanghai
HQ country
China
HQ region
Asia

Offices1 record

Markets served

China Digital Entertainment Expo & Conference business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Operations, Personnel, Marketing or Sales, Infrastructure, Others

Revenue model

  1. Booth/Sponsorship Sales: Revenue generated from companies reserving exhibition booths and sponsorship packages at the event. Includes BTOB business negotiation halls and BTOC interactive entertainment halls.
  2. Ticket Sales: Revenue from selling admission tickets to the public exhibition days (BTOC consumer entertainment section).

Go-to-market motion1 record

Distribution channels3 records

Marketing channels7 records

China Digital Entertainment Expo & Conference product offering

Product offering

Core offering

ChinaJoy organizes and operates China's largest annual digital entertainment exhibition at the Shanghai New International Expo Center. It sells exhibition booths, sponsorship packages, and conference tickets to game developers, publishers, and entertainment companies (BTOB) while selling public admission tickets to consumer attendees (BTOC). The event bundles game showcases, esports tournaments, anime concerts, creator meet-and-greets, and industry conferences (CGDC and CDEC) into a single multi-day showcase.

Differentiator

Problem solved

Functional benefit

Products and services

  • BTOC Interactive Entertainment Hall (BTOC互动娱乐馆) Consumer-focused interactive entertainment exhibition hall featuring gaming experiences, digital entertainment showcases, cosplay, and live entertainment for general public attendees. The hall operates during the public exhibition days of ChinaJoy.
  • BTOB Business Negotiation Hall (BTOB商务洽谈馆) Business-to-business exhibition hall designed for game developers, publishers, esports organizations, and digital entertainment companies to conduct partnerships, licensing negotiations, and commercial dealings.
  • CGDC - China Game Developers Conference Professional conference for game developers featuring sessions with global creators sharing development insights, technical solutions, and industry knowledge. Ticketed access.
  • CDEC - China Digital Entertainment Conference

Companies that use China Digital Entertainment Expo & Conference

Customer profile

Segments3 records

Ideal customer profiles2 records

China Digital Entertainment Expo & Conference technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

China Digital Entertainment Expo & Conference partnerships and signals

Strategic signal

Scale indicators1 record

China Digital Entertainment Expo & Conference competitors and assessment

Company assessment

Direct peers

  • PAX (Penny Arcade Expo): Consumer-facing gaming festival held multiple times annually across the US and Australia, focused on playable demos, esports, panels, and community meetups. Comparable as a consumer-first gaming expo in the same category as ChinaJoy's BTOC interactive entertainment hall.
  • Gamescom: Europe's largest gaming event held annually in Cologne, featuring separate business (Gamescom Business) and consumer (Gamescom Opening Night Live, public halls) formats. Closest international structural analog to ChinaJoy's B2B/B2C model with major publisher reveals and esports finals.
  • Tokyo Game Show: Japan's flagship annual gaming expo operated by CESA, featuring a near-identical BTOC/BTOB dual-hall structure (business days for industry, public days for consumers), major publisher booths, esports tournaments, and indie showcases. Comparable as the most direct geographic and structural peer to ChinaJoy within Asia.
  • Taipei Game Show: Taiwan's flagship annual gaming expo with B2B and B2B/C zones targeting Greater China and Southeast Asian markets. Comparable as a regional Greater China peer competing for exhibitor marketing budgets across the Chinese-speaking world.
  • G-Star: South Korea's largest annual gaming expo held in Busan, with BTB business halls and BTC consumer halls in the same format as ChinaJoy. Directly competes for East Asian exhibitor mindshare and Korean/Japanese publisher attention.
  • Game Developers Conference (GDC): Annual industry-only conference in San Francisco with summits, tutorials, and an expo floor — closely comparable to ChinaJoy's CGDC (China Game Developers Conference) track. Comparable for the developer/professional segment that ChinaJoy targets via its BTOB halls and CGDC sub-event.

Broad incumbents

  • SIGGRAPH: Long-running global conference on computer graphics and interactive techniques, with an expo floor showcasing real-time rendering, VR/AR, and game-engine technology. Comparable as a broader-incumbent digital entertainment and graphics-tech expo serving overlapping exhibitor and developer audiences.
  • Comic-Con International: Iconic pop-culture convention spanning comics, film, TV, gaming, and anime with major publisher activations. Comparable as a broader-incumbent consumer pop-culture expo with overlapping attendee demographics (cosplay, IP fandoms) that intersect with ChinaJoy's anime and creator programming.

Others

  • Reed Exhibitions (RX Global): One of the world's largest exhibition organizers operating 400+ events across dozens of industries. Comparable as ecosystem infrastructure — a peer/operator in the same trade-show organization business with comparable operational methodology, sales cycles, and venue logistics.

Regional players

  • India Game Developer Conference (IGDC): Annual industry conference in Hyderabad for the South Asian game development ecosystem. Comparable as a regional emerging-market peer in the conference/expo format, though smaller in scale than ChinaJoy's BTOB halls.

Market position

Customer concentration

China Digital Entertainment Expo & Conference social profiles

Digital presence

China Digital Entertainment Expo & Conference financial estimates

Financial estimate

Revenue estimate

Valuation estimate

China Digital Entertainment Expo & Conference leadership team

Management profile

Number of profiles

China Digital Entertainment Expo & Conference funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

China Digital Entertainment Expo & Conference M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about China Digital Entertainment Expo & Conference

What does China Digital Entertainment Expo & Conference do?

ChinaJoy organizes and operates China's largest annual digital entertainment exhibition at the Shanghai New International Expo Center. It sells exhibition booths, sponsorship packages, and conference tickets to game developers, publishers, and entertainment companies (BTOB) while selling public admission tickets to consumer attendees (BTOC). The event bundles game showcases, esports tournaments, anime concerts, creator meet-and-greets, and industry conferences (CGDC and CDEC) into a single multi-day showcase.

Is China Digital Entertainment Expo & Conference a public or private company?

China Digital Entertainment Expo & Conference is a private company. It is classified as unknown and is currently operating.

When was China Digital Entertainment Expo & Conference founded?

China Digital Entertainment Expo & Conference was founded in 2004. It employs 11 to 50 people.

Where is China Digital Entertainment Expo & Conference based?

China Digital Entertainment Expo & Conference is headquartered in Shanghai, China, in the Asia region.

How does China Digital Entertainment Expo & Conference make money?

Two revenue lines are on record. Booth/Sponsorship Sales are the primary driver. The others are ticket Sales.

Who are China Digital Entertainment Expo & Conference's main competitors?

Direct peers on record are PAX (Penny Arcade Expo), Gamescom, Tokyo Game Show, Taipei Game Show, G-Star and Game Developers Conference (GDC). Broad incumbents are SIGGRAPH and Comic-Con International. Reed Exhibitions (RX Global) is listed as an others. India Game Developer Conference (IGDC) is listed as a regional player.

Does China Digital Entertainment Expo & Conference have an API?

No public API is recorded for China Digital Entertainment Expo & Conference.

What industry is China Digital Entertainment Expo & Conference in?

China Digital Entertainment Expo & Conference's product category is Gaming & Digital Entertainment Events. Its primary akta.pro industry code is THAHABAE, Technology & Innovation Expos Organizers. Its NAICS code is 561920 and its SIC code is 7990.

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