Gimzat
Gimzat Inc. is a Cairo-based, independent mobile game studio (1-10 employees) that develops Arabic and MENA-themed games, led by its racing title "The Race" (رصيف نمرة ٦) distributed via the iOS App Store and Google Play Store.
- Company typePrivate
- Founded2017
- HeadquartersCairo, Egypt
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What Gimzat does
Gimzat Inc. is a small independent game development studio registered in the United States and operating out of Cairo, Egypt, focused on building mobile games that reflect Arab and MENA culture, humor, and identity. The studio employs 1-10 people combining artists and programmers whose experience ranges from AAA titles such as Call of Duty to casual mobile games, and the team has contributed to Unity source code. Its technology stack spans Cry Engine, Unreal Engine, Unity, and Kinect, positioning the studio to develop across mobile, PC, and console platforms even though current output is mobile-only.
The studio's flagship product is The Race (رصيف نمرة ٦), an Egyptian-themed racing game available on the iOS App Store and Google Play Store under a single Gimzat developer profile. Distribution is entirely self-serve through the two global app stores, with no disclosed sales motion, no disclosed pricing model, and no enterprise customers. Marketing and community engagement run through organic social channels — Facebook, Twitter, YouTube, Instagram, LinkedIn — plus an email mailing list.
Gimzat has no disclosed funding rounds, no parent company, no subsidiaries, no patents or trademarks on record, and no known management team or partnerships in the source data. The company is operating with an active website and an open recruitment page, although the page currently lists no openings and invites speculative CV submissions. The business model relies on direct consumer purchases and any in-app monetization from app store channels, with revenue, ownership, and headcount specifics undisclosed.
Gimzat firmographics
Firmographics- Name
- Gimzat
- Legal name
- Gimzat Inc.
- Website
- https://gimzat.com
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Gimzat Inc. is a Cairo-based, independent mobile game studio (1-10 employees) that develops Arabic and MENA-themed games, led by its racing title "The Race" (رصيف نمرة ٦) distributed via the iOS App Store and Google Play Store.
- Ownership category
- akta.pro rank
Gimzat industry classification
Industry- Product category
- Mobile Games
- NAICS
- Software Publishers (51321)
- akta.pro primary industry
- Strategy/4X/Management Game Studios (MPAFAAAK)
Keywords
Where Gimzat is headquartered
LocationHeadquarters
- HQ city
- Cairo
- HQ country
- Egypt
- HQ region
- Africa
Markets served
Gimzat business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Mobile Game Sales: Games published on iOS App Store and Google Play Store, generating revenue through direct app sales and potentially in-app purchases.
Go-to-market motion1 record
Distribution channels2 records
Marketing channels5 records
Gimzat product offering
Product offeringCore offering
Gimzat is an independent mobile game development studio that designs, builds, and publishes video games reflecting Arab/MENA culture and humor. Its commercial portfolio centers on "The Race" (Rasif Numra 6), a culturally localized racing game available on iOS and Android. The studio sells its games directly to consumers through major mobile app stores, combining AAA-engineering heritage (Unity, Unreal Engine, Cry Engine, Kinect) with regional cultural content creation.
Product overview
Gimzat is an Arabic game development studio (MENA region) that creates games reflecting captioned culture and unique sense of humor. The portfolio includes The Race (رصيف نمرة ٦), a racing game available on iOS and Android platforms. The studio employs technologies including Cry Engine, Unreal Engine, Unity, and Kinect for game development, with team members having experience on AAA titles and mobile casual games.
Differentiator
Problem solved
Functional benefit
Products and services
- The Race (Rasif Numra 6 / رصيف نمرة ٦)
Companies that use Gimzat
Customer profileSegments1 record
Ideal customer profiles1 record
Gimzat technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature2 records
Gimzat partnerships and signals
Strategic signalScale indicators1 record
Recent moves4 records
Expansion highlights3 records
Gimzat competitors and assessment
Company assessmentDirect peers
- Jawaker: Jordan-based platform publishing card and board games with strong MENA audience. Comparable as MENA-first mobile game publisher targeting regional cultural gaming preferences.
- Game Cooks: Lebanon-based independent game studio developing casual mobile games for MENA and international markets. Comparable as a small Levantine mobile game studio with similar team scale and casual-genre orientation.
- Tamatem Games: Jordan-based mobile game publisher explicitly focused on Arabic/MENA localized games. Closest direct comparable: same cultural niche, similar self-serve mobile distribution, MENA-first go-to-market.
- Peak Games: Turkey-founded casual mobile game studio with deep MENA distribution and audience reach. Comparable as MENA-region casual mobile publisher with similar end-user profile to Gimzat's target segments.
- Falafel Games: Saudi Arabia-based casual mobile game studio publishing MENA-themed casual games. Directly comparable: same cultural localization focus, casual mobile genre, regional distribution.
Broad incumbents
- King: Mobile casual game publisher (Candy Crush) with global reach and growing MENA presence. Comparable as a casual mobile incumbent competing for the same end-user time and spend.
- Electronic Arts (EA Mobile): Global games publisher with a large mobile portfolio (FIFA Mobile, Need for Speed) and increasing Arabic localization efforts. Represents the broad-incumbent competitive pressure on niche regional mobile studios.
- Ubisoft: Global games publisher with a growing mobile and MENA-focused strategy. Comparable as a large incumbent actively investing in Arabic localization and regional content production that could narrow Gimzat's niche.
- Supercell: Finland-based global mobile game publisher (Clash of Clans, Clash Royale). Comparable as a mobile casual gaming incumbent; represents the scale and quality bar that culturally-localized studios like Gimzat compete against for user attention.
- Rovio Entertainment: Finland-based mobile casual game publisher (Angry Birds franchise) with global distribution. Comparable as an established casual mobile incumbent with proven IP-extension economics relevant to Gimzat's path.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat3 records
Key risks5 records
Key highlights6 records
Customer concentration
Gimzat social profiles
Digital presenceGimzat financial estimates
Financial estimateRevenue estimate
Valuation estimate
Gimzat leadership team
Management profileNumber of profiles
Profiles1 record
Gimzat funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Gimzat M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Gimzat
What does Gimzat do?
Gimzat is an independent mobile game development studio that designs, builds, and publishes video games reflecting Arab/MENA culture and humor. Its commercial portfolio centers on "The Race" (Rasif Numra 6), a culturally localized racing game available on iOS and Android. The studio sells its games directly to consumers through major mobile app stores, combining AAA-engineering heritage (Unity, Unreal Engine, Cry Engine, Kinect) with regional cultural content creation.
Is Gimzat a public or private company?
Gimzat is a private company. It is classified as unknown and is currently operating.
When was Gimzat founded?
Gimzat was founded in 2017. It employs 1 to 10 people.
Where is Gimzat based?
Gimzat is headquartered in Cairo, Egypt, in the Africa region.
How does Gimzat make money?
One revenue line is on record: mobile Game Sales.
Who are Gimzat's main competitors?
Direct peers on record are Jawaker, Game Cooks, Tamatem Games, Peak Games and Falafel Games. Broad incumbents are King, Electronic Arts (EA Mobile), Ubisoft, Supercell and Rovio Entertainment.
Does Gimzat have an API?
No public API is recorded for Gimzat.
What industry is Gimzat in?
Gimzat's product category is Mobile Games. Its primary akta.pro industry code is MPAFAAAK, Strategy/4X/Management Game Studios. Its NAICS code is 51321.