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Kong Orange

Full company profile

uuid0096bg9

Namestring
Kong Orange
Legal namestring
Kong Orange
Websiteurl
kongorange.com
Company typeenum
Private
Founded yearint
2014
Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersAarhus, Denmark
HQ citystring
Aarhus
HQ countrystring
Denmark
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
indie game development, puzzle video games, interactive digital comics, cross-platform games, narrative adventure games
Industry1 code
1Social/UGC & Sandbox Game Studios (Roblox-like)
CodeMPAFAAAFPrimaryYes
NAICS code2 codes
  • Doll, Toy, and Game Manufacturing339930
  • Doll, Toy, and Game Manufacturing33993
SIC code1 code
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
Product category
Independent Video Games
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model4 records
1Game Sales (Full Titles)
TypeOne Time License
Description

One-time purchase revenue from selling complete game titles across multiple platforms (PC, Mac, iOS, PlayStation 4, Xbox One, Nintendo Switch). Revenue generated per unit sold through digital storefronts.

kongorange.com
2Freemium / Tiered Game Access
TypeFreemium
Description

Heartbeats uses a freemium model: first three levels are free, with the remaining seven levels available for a one-time purchase of $0.99. Elf Scare is free-to-play with no in-app purchases mentioned.

kongorange.com
3Spotify Playlist Integration (Revenue Adjacent)
TypeLicensing Royalties
Description

Heartbeats bundles curated Spotify playlists from various artists as a content differentiator. Not a direct revenue stream but serves as a user acquisition and retention feature tied to the game experience.

kongorange.com
4Educational Content Licensing
TypeLicensing Royalties
Description

Shanghai Learning companion materials for Danish schools represent potential educational licensing revenue. Initially limited to Danish market; localization to other territories requires local partners and funding.

kongorange.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels9 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details2 tiers
1Heartbeats Free Tier — First 3 levels free
ModelFreemiumBilling cadencePay-as-you-go
Notes

The first three levels of Heartbeats are available for free. The remaining seven levels are available for a one-time purchase of $0.99. Heartbeats has no in-game music — instead it is bundled with an array of Spotify playlists created by various artists.

kongorange.com
2Elf Scare — Free-to-play
ModelFreemiumBilling cadencePay-as-you-go
Notes

Elf Scare is a free-to-play game. No in-app purchases mentioned. Revenue model not explicitly stated.

kongorange.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

Kong Orange is a Danish independent game development studio that designs, develops, and publishes narrative-driven video games across PC, Mac, iOS, PlayStation 4, Xbox One, Nintendo Switch, and Roblox. Its portfolio spans puzzle/adventure titles (Felix The Reaper, Heartbeats, Chadwick House, Elf Scare), a co-op stop-motion platformer (Out of Words), a Roblox rhythm title (Skullbeat), and interactive digital media projects (Shanghai 1927 Project and SHANGHAI – THE NEVER ENDING BIG BAND EXPERIENCE live concert).

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • Time Magazine 'Games of the Month, March 2015' — Heartbeats featured as one of the top mobile games globally
+4 more records
Product overview1 text field

Kong Orange is a Danish game development studio that creates video games across multiple platforms. Their portfolio includes single-player puzzle and adventure games (Felix The Reaper, Heartbeats, Chadwick House, Elf Scare), multi-player co-op games (Out of Words), and narrative-driven interactive projects (Shanghai 1927 Project). They also produce live concert experiences like SHANGHAI – THE NEVER ENDING BIG BAND EXPERIENCE. The Shanghai 1927 Project includes multiple components: The Girl From Shanghai digital comic, Shanghai Modern online magazine, and Shanghai Learning educational companion material.

Product and service11 records
1Felix The Reaper
CategoryVideo Game
Description

A 3D adventure shadow puzzler game where players take on the role of a reaper whose job is to ensure people die. Players dance through shadows and solve puzzles while attempting to meet Betty The Maiden. Released on Xbox One, PS4, Switch, PC, Mac, and iOS.

2Heartbeats - A Galactic Requiem
CategoryVideo Game
Description

A graphic novel puzzler for iPhone featuring a stylish mix of classic point-and-click puzzles with a wistful narrative about a galactic emperor's legacy. No longer available on digital storefronts.

3Out of Words (Vokabulantis)
CategoryVideo Game
Description

A co-op stop motion platformer adventure about love, where hand-crafted puppets and game design blend seamlessly. Players explore Vokabulantis as Kurt and Karla via online cross-platform or couch co-op. Currently in development.

4Skullbeat
CategoryVideo Game
Description

A PVP Rhythm Rumbler game in the Felix The Reaper universe combining dance-off, battling, and rhythm gameplay on the Roblox platform.

5Chadwick House
CategoryVideo Game
Description

A graphic novel puzzler for mobile devices consisting of 10 point-and-click puzzles set across a century of historic events with sci-fi twists. Currently in early development.

6Elf Scare
CategoryVideo Game
Description

A mobile game in which players shout at elves crossing a bridge through the device's microphone to make them fall off. Uses voice-recognition input. No longer available on digital storefronts.

7Shanghai 1927 Project
CategoryInteractive Digital Media
Description

An interactive comic book project featuring 16-year-old Lu Ping, a fictitious privileged girl from upper-class Shanghai in 1927, exploring historical events with sci-fi twists. The project bundles The Girl From Shanghai digital comic, Shanghai Modern online magazine, and Shanghai Learning educational companion materials.

8The Girl From Shanghai
CategoryDigital Comic
Description

A 150-page digital comic book for tablets and browsers with integrated animation films, interactive big band music soundtrack, and features that reveal source photos from Shanghai 1927.

9Shanghai Modern
CategoryDigital Magazine
Description

A fictional historical online magazine inspired by 1920s entertainment magazines like Vanity Fair, containing articles on actual events of 1927 written as entertainment journalism.

10Shanghai Learning
CategoryEducational Material
Description

A Danish website companion providing learning material with classroom assignments, homework, and group work guides for English, Danish, and History subjects.

11SHANGHAI – THE NEVER ENDING BIG BAND EXPERIENCE
CategoryLive Concert Experience
Description

A live big band show created by composer Signe Bisgaard featuring music inspired by the animated comic book The Girl From Shanghai, with visual projections including laser harp, holograms on smoke, and 3D-mapping of stage props. Performed at Århundredets Festival in Aarhus.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership10 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

WiredFly Animation is the co-development partner for Out of Words (Vokabulantis), a co-op stop motion platformer adventure. WiredFly is credited as the developer alongside Kong Orange on the game's official website and footer. This is a core co-production partnership for Kong Orange's flagship in-development title.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Morten Søndergaard is credited as the originating idea source for Out of Words (Vokabulantis). He is a co-production partner alongside WiredFly Animation and Kong Orange for the project.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Epic Games serves as the publisher for Out of Words, distributing the game through the Epic Games Store globally on PC. Epic Games is listed as the publisher on the game's official website.

4Blood, Sweat, Drum + Bass
Strategic tierKeyTypeStrategic or Co-development Partner
Description

Blood, Sweat, Drum + Bass is one of the most modern and innovative big bands in Europe, performing the live music for SHANGHAI – THE NEVER ENDING BIG BAND EXPERIENCE. The band is a co-host of the live concerts alongside Kong Orange.

kongorange.com
5Signe Bisgaard
Strategic tierKeyTypeStrategic or Co-development Partner
Description

Signe Bisgaard is a Danish Music Award nominee who composed the original big band music for the Shanghai 1927 project. She serves as composer and creative leader on the Shanghai concert experience, and also contributed a Spotify playlist to Heartbeats.

kongorange.com
6Søren Hein Rasmussen
Strategic tierKeyTypeStrategic or Co-development Partner
Description

Historian Søren Hein Rasmussen narrates his own monologues live on stage during SHANGHAI – THE NEVER ENDING BIG BAND EXPERIENCE concerts. He collected the historical photo material used in the Shanghai 1927 project and serves as both historical consultant and on-stage performer.

kongorange.com
7Laura Rathschau
Strategic tierKeyTypeStrategic or Co-development Partner
Description

Digital artist and scenographer Laura Rathschau created the visual time-travel design for the Shanghai concert experience, including a cyber harp using lasers and steam, hologram projections on smoke, and 3D-mapping of stage props.

kongorange.com
8Århundredets Festival
Strategic tierKeyTypeGTM or Marketing Partner
Description

Århundredets Festival in Aarhus selected the SHANGHAI – THE NEVER ENDING BIG BAND EXPERIENCE as one of its program highlights, providing festival venue and promotion for the live concert experience.

kongorange.com
Strategic tierMinorTypeOthers
Description

Various artists and entities contributed curated Spotify playlists to Heartbeats: Anna Lidell (electronica), Danny Kreutzfeldt (doom metal), Signe Bisgaard (jazz), All You Read Is Lover (London indie bookshop/cafe), Cav Bøgelund (comic book creator), and Dreamers' Circus (Scandinavian folk music).

10Elf Like Teen Spirit (Puzzle Macabre team)
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Elf Scare was created by a group of Danish developers called Elf Like Teen Spirit — the team from Puzzle Macabre — who developed the game during a game jam held at Kong Orange's office.

kongorange.com
Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Independent US studio focused on emotionally resonant, experiential games (Journey, Sky: Children of the Light). Comparable as a small studio emphasizing artistic/aesthetic differentiation and emotional player experiences over conventional mechanics.

TypeDirect peer
Description

Danish game studio based in Copenhagen that creates narrative puzzle platformers (Limbo, Inside). Directly comparable as a Danish indie developer producing artistically distinguished, critically acclaimed puzzle/adventure games across premium platforms.

TypeEmerging player
Description

Danish/Copenhagen-based indie studio behind Johann Sebastian Joust, Sportsfriends and Where Cards Fall. Comparable as a small Danish/Copenhagen-area indie developer producing experimental, artistically-minded multiplayer and adventure games.

TypeDirect peer
Description

UK-based indie studio known for puzzle/art-driven mobile and console titles (Monument Valley, Assemblee with Care). Comparable as a small studio pioneering distinctive artistic puzzle experiences on mobile first.

TypeBroad incumbent
Description

Swedish/Nordic game publisher and developer portfolio (Image & Form, Zoink, SteamWorld, Planet of Lana). Comparable as a Nordic indie platformer/puzzle publisher operating at a larger scale across similar aesthetics.

TypeDirect peer
Description

Swedish indie studio known for narrative-driven, artistically distinctive mobile and console games (Year Walk, Device 6, Sayonara Wild Hearts). Comparable as a small Nordic studio producing premium puzzle/narrative experiences with strong art direction.

TypeDirect peer
Description

Czech indie studio creating handcrafted puzzle adventure games (Machinarium, Samorost, Creaks). Directly comparable as a small studio building distinctive hand-art puzzle experiences with no violence and story-forward design.

TypeEmerging player
Description

US indie studio creating experimental playful games (Luna, Woorld). Comparable as a smaller experimental studio focused on novel-mechanic and artistic gameplay experiences, though operating in a different geography.

TypeDirect peer
Description

Australian indie team behind Hollow Knight. Comparable as a small indie studio with a distinctive hand-drawn aesthetic producing critically acclaimed adventure games on premium platforms.

TypeEmerging player
Description

Small indie studio behind Owlboy, a handcrafted platformer with painterly art. Comparable as a small indie team producing artist-led single-player adventure platformers with long development cycles.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers2 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Kong Orange

Independent Video Gameskongorange.com

Kong Orange firmographics

Firmographics
Name
Kong Orange
Legal name
Kong Orange
Website
https://kongorange.com
Company type
Private
Founded year
2014
Operating status
Operating
Headcount range
11–50 employees
Ownership category
akta.pro rank

Kong Orange industry classification

Industry
Product category
Independent Video Games
NAICS
Doll, Toy, and Game Manufacturing (339930), Doll, Toy, and Game Manufacturing (33993)
SIC
Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
akta.pro primary industry
Social/UGC & Sandbox Game Studios (Roblox-like) (MPAFAAAF)

Keywords

  • Indie game development
  • Puzzle video games
  • Interactive digital comics
  • Cross-platform games
  • Narrative adventure games

Where Kong Orange is headquartered

Location

Headquarters

HQ city
Aarhus
HQ country
Denmark
HQ region
Europe

Offices1 record

Markets served

Kong Orange business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Game Sales (Full Titles): One-time purchase revenue from selling complete game titles across multiple platforms (PC, Mac, iOS, PlayStation 4, Xbox One, Nintendo Switch). Revenue generated per unit sold through digital storefronts.
  2. Freemium / Tiered Game Access: Heartbeats uses a freemium model: first three levels are free, with the remaining seven levels available for a one-time purchase of $0.99. Elf Scare is free-to-play with no in-app purchases mentioned.
  3. Spotify Playlist Integration (Revenue Adjacent): Heartbeats bundles curated Spotify playlists from various artists as a content differentiator. Not a direct revenue stream but serves as a user acquisition and retention feature tied to the game experience.
  4. Educational Content Licensing: Shanghai Learning companion materials for Danish schools represent potential educational licensing revenue. Initially limited to Danish market; localization to other territories requires local partners and funding.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goHeartbeats Free Tier — First 3 levels free
FreemiumPay-as-you-goElf Scare — Free-to-play

Go-to-market motion3 records

Distribution channels9 records

Marketing channels7 records

Kong Orange product offering

Product offering

Core offering

Kong Orange is a Danish independent game development studio that designs, develops, and publishes narrative-driven video games across PC, Mac, iOS, PlayStation 4, Xbox One, Nintendo Switch, and Roblox. Its portfolio spans puzzle/adventure titles (Felix The Reaper, Heartbeats, Chadwick House, Elf Scare), a co-op stop-motion platformer (Out of Words), a Roblox rhythm title (Skullbeat), and interactive digital media projects (Shanghai 1927 Project and SHANGHAI – THE NEVER ENDING BIG BAND EXPERIENCE live concert).

Product overview

Kong Orange is a Danish game development studio that creates video games across multiple platforms. Their portfolio includes single-player puzzle and adventure games (Felix The Reaper, Heartbeats, Chadwick House, Elf Scare), multi-player co-op games (Out of Words), and narrative-driven interactive projects (Shanghai 1927 Project). They also produce live concert experiences like SHANGHAI – THE NEVER ENDING BIG BAND EXPERIENCE. The Shanghai 1927 Project includes multiple components: The Girl From Shanghai digital comic, Shanghai Modern online magazine, and Shanghai Learning educational companion material.

Differentiator

Problem solved

Functional benefit

Products and services

  • Felix The Reaper A 3D adventure shadow puzzler game where players take on the role of a reaper whose job is to ensure people die. Players dance through shadows and solve puzzles while attempting to meet Betty The Maiden. Released on Xbox One, PS4, Switch, PC, Mac, and iOS.
  • Heartbeats - A Galactic Requiem A graphic novel puzzler for iPhone featuring a stylish mix of classic point-and-click puzzles with a wistful narrative about a galactic emperor's legacy. No longer available on digital storefronts.
  • Out of Words (Vokabulantis) A co-op stop motion platformer adventure about love, where hand-crafted puppets and game design blend seamlessly. Players explore Vokabulantis as Kurt and Karla via online cross-platform or couch co-op. Currently in development.
  • Skullbeat A PVP Rhythm Rumbler game in the Felix The Reaper universe combining dance-off, battling, and rhythm gameplay on the Roblox platform.
  • Chadwick House A graphic novel puzzler for mobile devices consisting of 10 point-and-click puzzles set across a century of historic events with sci-fi twists. Currently in early development.
  • Elf Scare A mobile game in which players shout at elves crossing a bridge through the device's microphone to make them fall off. Uses voice-recognition input. No longer available on digital storefronts.
  • Shanghai 1927 Project An interactive comic book project featuring 16-year-old Lu Ping, a fictitious privileged girl from upper-class Shanghai in 1927, exploring historical events with sci-fi twists. The project bundles The Girl From Shanghai digital comic, Shanghai Modern online magazine, and Shanghai Learning educational companion materials.
  • The Girl From Shanghai A 150-page digital comic book for tablets and browsers with integrated animation films, interactive big band music soundtrack, and features that reveal source photos from Shanghai 1927.
  • Shanghai Modern A fictional historical online magazine inspired by 1920s entertainment magazines like Vanity Fair, containing articles on actual events of 1927 written as entertainment journalism.
  • Shanghai Learning A Danish website companion providing learning material with classroom assignments, homework, and group work guides for English, Danish, and History subjects.
  • SHANGHAI – THE NEVER ENDING BIG BAND EXPERIENCE A live big band show created by composer Signe Bisgaard featuring music inspired by the animated comic book The Girl From Shanghai, with visual projections including laser harp, holograms on smoke, and 3D-mapping of stage props. Performed at Århundredets Festival in Aarhus.

Quantifiable outcome

  • Time Magazine 'Games of the Month, March 2015' — Heartbeats featured as one of the top mobile games globally
  • +4 more outcomes

Companies that use Kong Orange

Customer profile

Named customers2 records

Segments3 records

Ideal customer profiles3 records

Kong Orange technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

Kong Orange partnerships and signals

Strategic signal

Partnerships

Ten partnerships are on record, tiered core, key and minor.

  • WiredFly AnimationcoreStrategic or Co-development PartnerWiredFly Animation is the co-development partner for Out of Words (Vokabulantis), a co-op stop motion platformer adventure. WiredFly is credited as the developer alongside Kong Orange on the game's official website and footer. This is a core co-production partnership for Kong Orange's flagship in-development title.
  • Morten SøndergaardcoreStrategic or Co-development PartnerMorten Søndergaard is credited as the originating idea source for Out of Words (Vokabulantis). He is a co-production partner alongside WiredFly Animation and Kong Orange for the project.
  • Epic GamescoreChannel Partner/ Reseller/ DistributorEpic Games serves as the publisher for Out of Words, distributing the game through the Epic Games Store globally on PC. Epic Games is listed as the publisher on the game's official website.
  • Blood, Sweat, Drum + BasskeyStrategic or Co-development PartnerBlood, Sweat, Drum + Bass is one of the most modern and innovative big bands in Europe, performing the live music for SHANGHAI – THE NEVER ENDING BIG BAND EXPERIENCE. The band is a co-host of the live concerts alongside Kong Orange.
  • Signe BisgaardkeyStrategic or Co-development PartnerSigne Bisgaard is a Danish Music Award nominee who composed the original big band music for the Shanghai 1927 project. She serves as composer and creative leader on the Shanghai concert experience, and also contributed a Spotify playlist to Heartbeats.
  • Søren Hein RasmussenkeyStrategic or Co-development PartnerHistorian Søren Hein Rasmussen narrates his own monologues live on stage during SHANGHAI – THE NEVER ENDING BIG BAND EXPERIENCE concerts. He collected the historical photo material used in the Shanghai 1927 project and serves as both historical consultant and on-stage performer.
  • Laura RathschaukeyStrategic or Co-development PartnerDigital artist and scenographer Laura Rathschau created the visual time-travel design for the Shanghai concert experience, including a cyber harp using lasers and steam, hologram projections on smoke, and 3D-mapping of stage props.
  • Århundredets FestivalkeyGTM or Marketing PartnerÅrhundredets Festival in Aarhus selected the SHANGHAI – THE NEVER ENDING BIG BAND EXPERIENCE as one of its program highlights, providing festival venue and promotion for the live concert experience.
  • Spotify Playlist Contributors (Heartbeats)minorOthersVarious artists and entities contributed curated Spotify playlists to Heartbeats: Anna Lidell (electronica), Danny Kreutzfeldt (doom metal), Signe Bisgaard (jazz), All You Read Is Lover (London indie bookshop/cafe), Cav Bøgelund (comic book creator), and Dreamers' Circus (Scandinavian folk music).
  • Elf Like Teen Spirit (Puzzle Macabre team)minorStrategic or Co-development PartnerElf Scare was created by a group of Danish developers called Elf Like Teen Spirit — the team from Puzzle Macabre — who developed the game during a game jam held at Kong Orange's office.

Scale indicators3 records

Recent moves5 records

Expansion highlights5 records

Kong Orange competitors and assessment

Company assessment

Direct peers

  • ThatGameCompany: Independent US studio focused on emotionally resonant, experiential games (Journey, Sky: Children of the Light). Comparable as a small studio emphasizing artistic/aesthetic differentiation and emotional player experiences over conventional mechanics.
  • Playdead: Danish game studio based in Copenhagen that creates narrative puzzle platformers (Limbo, Inside). Directly comparable as a Danish indie developer producing artistically distinguished, critically acclaimed puzzle/adventure games across premium platforms.
  • UsTwo Games: UK-based indie studio known for puzzle/art-driven mobile and console titles (Monument Valley, Assemblee with Care). Comparable as a small studio pioneering distinctive artistic puzzle experiences on mobile first.
  • Simogo: Swedish indie studio known for narrative-driven, artistically distinctive mobile and console games (Year Walk, Device 6, Sayonara Wild Hearts). Comparable as a small Nordic studio producing premium puzzle/narrative experiences with strong art direction.
  • Amanita Design: Czech indie studio creating handcrafted puzzle adventure games (Machinarium, Samorost, Creaks). Directly comparable as a small studio building distinctive hand-art puzzle experiences with no violence and story-forward design.
  • Team Cherry: Australian indie team behind Hollow Knight. Comparable as a small indie studio with a distinctive hand-drawn aesthetic producing critically acclaimed adventure games on premium platforms.

Emerging players

  • Die Gute Fabrik: Danish/Copenhagen-based indie studio behind Johann Sebastian Joust, Sportsfriends and Where Cards Fall. Comparable as a small Danish/Copenhagen-area indie developer producing experimental, artistically-minded multiplayer and adventure games.
  • Funomena: US indie studio creating experimental playful games (Luna, Woorld). Comparable as a smaller experimental studio focused on novel-mechanic and artistic gameplay experiences, though operating in a different geography.
  • D-Pad Studio: Small indie studio behind Owlboy, a handcrafted platformer with painterly art. Comparable as a small indie team producing artist-led single-player adventure platformers with long development cycles.

Broad incumbents

  • Thunderful Group: Swedish/Nordic game publisher and developer portfolio (Image & Form, Zoink, SteamWorld, Planet of Lana). Comparable as a Nordic indie platformer/puzzle publisher operating at a larger scale across similar aesthetics.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Kong Orange social profiles

Digital presence

Kong Orange financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Kong Orange leadership team

Management profile

Number of profiles

Profiles1 record

Kong Orange funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Kong Orange M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Kong Orange

What does Kong Orange do?

Kong Orange is a Danish independent game development studio that designs, develops, and publishes narrative-driven video games across PC, Mac, iOS, PlayStation 4, Xbox One, Nintendo Switch, and Roblox. Its portfolio spans puzzle/adventure titles (Felix The Reaper, Heartbeats, Chadwick House, Elf Scare), a co-op stop-motion platformer (Out of Words), a Roblox rhythm title (Skullbeat), and interactive digital media projects (Shanghai 1927 Project and SHANGHAI – THE NEVER ENDING BIG BAND EXPERIENCE live concert).

Is Kong Orange a public or private company?

Kong Orange is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Kong Orange founded?

Kong Orange was founded in 2014. It employs 11 to 50 people.

Where is Kong Orange based?

Kong Orange is headquartered in Aarhus, Denmark, in the Europe region.

How does Kong Orange make money?

Four revenue lines are on record. Game Sales (Full Titles) is the primary driver. The others are freemium / Tiered Game Access, spotify Playlist Integration (Revenue Adjacent) and educational Content Licensing.

Who are Kong Orange's main competitors?

Direct peers on record are ThatGameCompany, Playdead, UsTwo Games, Simogo, Amanita Design and Team Cherry. Emerging players are Die Gute Fabrik, Funomena and D-Pad Studio. Thunderful Group is listed as a broad incumbent.

Does Kong Orange have an API?

No public API is recorded for Kong Orange.

What industry is Kong Orange in?

Kong Orange's product category is Independent Video Games. Its primary akta.pro industry code is MPAFAAAF, Social/UGC & Sandbox Game Studios (Roblox-like). Its NAICS code is 339930 and its SIC code is 3944.

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