Rocket League
- Company typePrivate
- Founded2015
- HeadquartersSan Diego, United States
- Headcount51–100
- GTM typeB2C
- OfferingSoftware
Rocket League firmographics
Firmographics- Name
- Rocket League
- Legal name
- Epic Games, Inc.
- Website
- https://rocketleague.com
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Ownership category
- akta.pro rank
Rocket League industry classification
Industry- Product category
- Competitive Video Game (Vehicular Soccer)
- NAICS
- Spectator Sports (71121), Sports Teams and Clubs (711211)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990), Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Virtual Sports & Esports Live Events (Broadcast + Interactive Viewing) (MPAGAOAH)
Keywords
Where Rocket League is headquartered
LocationHeadquarters
- HQ city
- San Diego
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Rocket League business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Infrastructure, Operations
Revenue model
- Free-to-Play Base Game: Core game available for free across all platforms, enabling broad player base acquisition with no upfront cost barrier
- Rocket Pass Premium: Seasonal subscription offering exclusive vehicles (Ryza Trophy, Ryza T60), boosts, trails, antennas, and player anthems. Unlockable progressively through gameplay tiers.
- In-Game Item Shop: Microtransactions for cosmetic items including car bodies, decals, goal explosions, boosts, trails, antennas, toppers, and player banners. Items available in various paint finishes.
- Limited Time Events (LTE): Special time-limited events like FIFA World Cup 2026 LTE offer exclusive cosmetic rewards for participation and completion of challenges
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Others | Base game access |
| Subscription | Annual | Rocket Pass Premium |
| Other | Pay-as-you-go | In-Game Item Shop |
Go-to-market motion3 records
Distribution channels5 records
Marketing channels6 records
Rocket League product offering
Product offeringCore offering
Rocket League is a free-to-play video game that combines arcade-style soccer with customizable vehicular gameplay, available across PC (Epic Games Store, Steam), PlayStation, Xbox, and Nintendo Switch. Players customize cars with hundreds of cosmetic items and compete in online multiplayer matches, ranked competitive play, and esports tournaments. Monetization is driven by the Rocket Pass Premium seasonal subscription and an in-game cosmetic item shop.
Product overview
Rocket League is a free-to-play core game combining arcade-style soccer with vehicular combat. The product portfolio includes the core Rocket League platform offering online multiplayer soccer matches, seasonal content updates, and competitive esports play. Rocket Pass Premium serves as the premium add-on subscription, unlocking exclusive vehicles (Ryza Trophy, Ryza T60), cosmetic boosts, trails, antennas, and player anthems each season. The FIFA World Cup 2026 LTE represents a limited-time event collaboration that brings country-based leaderboard competition with exclusive World Cup-themed rewards including the Hyundai Ioniq 6 Car Body.
Differentiator
Problem solved
Functional benefit
Products and services
- Rocket League A free-to-play high-powered hybrid of arcade-style soccer and vehicular mayhem where players customize their cars, hit the pitch, and compete in online multiplayer matches across various game modes. Available on PC (Epic Games Store, Steam), PlayStation, Xbox, and Nintendo Switch.
- Rocket Pass Premium Seasonal premium subscription that unlocks exclusive vehicles, Boosts, Trails, Antennas, and Player Anthems through tier progression each season.
- FIFA World Cup 2026 LTE Limited-time event collaboration with FIFA World Cup 2026 where players represent their country, score goals in online matches to earn points, and compete on a global leaderboard with exclusive rewards including World Cup Decals, Hyundai Ioniq 6 Car Body, and themed Titles.
Quantifiable outcome
- ~44 million matches played per day during Season 22
- +3 more outcomes
Companies that use Rocket League
Customer profileNamed customers6 records
Segments5 records
Ideal customer profiles4 records
Rocket League technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature6 records
Rocket League partnerships and signals
Strategic signalPartnerships
Eight partnerships are on record, tiered minor, flagship and core.
- HyundaiminorHyundai partnered with Rocket League for Season 23's FIFA World Cup LTE event. Players who complete 10 out of 14 World Cup Challenges can unlock the Hyundai Ioniq 6 Car Body as a reward. This collaboration integrates Hyundai's vehicle brand into the gaming experience with branded content.
- FIFA / EA SportsflagshipRocket League x FIFA World Cup 2026 LTE is the flagship seasonal event. Players represent their countries on a global leaderboard competing through July 20. All 48 World Cup countries featured with country-specific decals and titles. Winning country receives gold variant rewards.
- Mr BrainwashminorStreet artist behind the iconic Hello My Name Is tag designed the championship decal for Championship Sunday of the Paris Major. Known for work from Los Angeles to London.
- TwitchcoreTwitch serves as the primary streaming platform for RLCS esports events with Drops Enabled functionality. Paris Major drops rewarded viewers with exclusive cosmetic items including Nemesis Car Body, Big Splash Goal Explosion, and artist-designed decals.
- TikTokminorTikTok hosts Rocket League Game Rewards enabled streaming with in-app code redemption for cosmetic items. Paris Major drops included Dune Racer Decal, Picture This Wheels, Ninja Wheels, and various Goal Explosions.
- La Défense ArenaminorLa Défense Arena in Paris served as the venue for the 2026 RLCS Paris Major, hosting thousands of fans for three days of elite competition. The arena is located near Stade de France where Team Vitality trained.
- ChanoirminorFranco-Colombian street artist Chanoir designed the noir chat Decal for the Paris Major Twitch Drops. Born in Bogotá, trained at Beaux-Arts in Paris, he is a fixture of the post-graffiti scene since the 90s.
- Epic GamescoreEpic Games acquired Psyonix (Rocket League developer) in 2019. Rocket League runs on Unreal Engine and integrates with Epic Games accounts for player authentication, cross-platform progression, and the Epic Games Store distribution.
Scale indicators8 records
Recent moves6 records
Expansion highlights6 records
Rocket League competitors and assessment
Company assessmentDirect peers
- Apex Legends: Apex Legends is Respawn/EA's F2P competitive shooter with seasonal battle passes, in-game cosmetics, and a global esports ecosystem. Competes in the same F2P action genre and esports sponsorship market.
- Call of Duty (Warzone/MW): Activision's Call of Duty franchise operates a massive F2P battle royale (Warzone) plus premium MP releases with seasonal passes, esports leagues (Call of Duty League), and cross-platform play. Direct competitor for player time and esports viewership.
- Valorant: Valorant is a top-tier F2P competitive shooter by Riot Games with a global esports circuit (VCT), seasonal battle passes, cosmetic monetization, and a focus on ranked competitive play. It directly competes for esport viewers, content creators, and brand sponsorship dollars.
- Overwatch 2: Overwatch 2 is Blizzard's team-based F2P hero shooter with seasonal content, an established esports scene (OWCS), and similar cross-platform ambitions. Directly competes in the same F2P competitive/esports category with overlapping audience demographics.
- EA Sports FC: EA Sports FC (formerly FIFA) is the dominant soccer simulation game with annual releases, esports leagues, and is the most natural competitive peer given that Rocket League's FIFA World Cup 2026 LTE explicitly bridges the two properties. Both operate in the soccer gaming genre and compete for sports-game player mindshare.
- Fortnite: Fortnite is Epic Games' flagship competitive F2P title with similar live-service structure, seasonal passes, item shop cosmetics, and esports tournament ecosystem. Operates under the same parent company, sharing Unreal Engine, Epic Games accounts, and cross-promotion channels.
- League of Legends: League of Legends is the largest esport by viewership and a benchmark for F2P competitive monetization (champion skins, battle passes). Sets competitive benchmarks for prize pools, viewership, and content creator ecosystem that Rocket League's RLCS aspires to match.
- Dota 2: Dota 2 is Valve's flagship F2P competitive title with The International as the premier esports event (multi-million dollar prize pool). Operates on a similar F2P esports franchise model and competes for esport sponsorship and viewership.
- Counter-Strike 2: Counter-Strike 2 is Valve's F2P competitive shooter with deep ranked play, skin/cosmetic economy, and a top-tier esports circuit. Direct competitor in the competitive F2P FPS market and shares the Steam distribution platform with Rocket League.
Emerging players
- Marvel Rivals: Marvel Rivals is an emerging free-to-play team-based hero shooter by NetEase with rapid esports ecosystem development. Represents the next generation of F2P competitive titles competing for the same player mindshare and sponsorship budgets as Rocket League.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Rocket League social profiles
Digital presenceRocket League financial estimates
Financial estimateRevenue estimate
Valuation estimate
Rocket League leadership team
Management profileNumber of profiles
Rocket League funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Rocket League M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Rocket League
What does Rocket League do?
Rocket League is a free-to-play video game that combines arcade-style soccer with customizable vehicular gameplay, available across PC (Epic Games Store, Steam), PlayStation, Xbox, and Nintendo Switch. Players customize cars with hundreds of cosmetic items and compete in online multiplayer matches, ranked competitive play, and esports tournaments. Monetization is driven by the Rocket Pass Premium seasonal subscription and an in-game cosmetic item shop.
Is Rocket League a public or private company?
Rocket League is a private company. It is classified as corporate owned and is currently operating.
When was Rocket League founded?
Rocket League was founded in 2015. It employs 51 to 100 people.
Where is Rocket League based?
Rocket League is headquartered in San Diego, United States, in the North America region.
How does Rocket League make money?
Four revenue lines are on record. Free-to-Play Base Game is the primary driver. The others are rocket Pass Premium, in-Game Item Shop and limited Time Events (LTE).
Who are Rocket League's main competitors?
Direct peers on record are Apex Legends, Call of Duty (Warzone/MW), Valorant, Overwatch 2, EA Sports FC, Fortnite, League of Legends, Dota 2 and Counter-Strike 2. Marvel Rivals is listed as an emerging player.
Does Rocket League have an API?
No public API is recorded for Rocket League.
What industry is Rocket League in?
Rocket League's product category is Competitive Video Game (Vehicular Soccer). Its primary akta.pro industry code is MPAGAOAH, Virtual Sports & Esports Live Events (Broadcast + Interactive Viewing). Its NAICS code is 71121 and its SIC code is 7990.