Spiderling Studios
Spiderling Studios is an independent UK game developer that builds and distributes Besiege, a physics-based medieval siege-building game, plus DLC expansions, across PC and Xbox storefronts for consumer gaming audiences.
- Company typePrivate
- Founded-
- HeadquartersShoreham-by-sea, United Kingdom
- Headcount11–50
- GTM typeB2C
- OfferingSoftware
What Spiderling Studios does
Spiderling Studios is an independent game development company headquartered in Shoreham-by-Sea, United Kingdom, operating as a private limited company in England and Wales. The company specializes in building console and PC games, with its entire product portfolio centered on a single franchise: Besiege, a physics-based building game in which players construct medieval siege engines from modular components to destroy fortresses and structures. The underlying technology is a proprietary physics-based simulation engine that handles realistic building and destruction mechanics; the company has extended this engine with water simulation (The Splintered Sea expansion) and space travel mechanics (The BROKEN BEYOND expansion), demonstrating iterative technical development of the core simulation platform.
The company's products are distributed through digital storefronts globally, including Steam (PC), Humble Bundle (PC), and Xbox (console). The Xbox version was specifically re-engineered from the ground up with a new controller-optimized interface, indicating platform-specific investment beyond a simple port. Besiege's revenue model is product-led, relying on one-time license sales of the base game and two paid downloadable expansions, supplemented by mailing list marketing. The company does not employ an explicit sales team and instead drives organic growth through community engagement on Discord, YouTube, Twitter/X, and TikTok.
The customer base consists of PC and console gaming enthusiasts who purchase Besiege for creative sandbox building and destruction gameplay. The company serves the long-tail consumer market rather than enterprise customers, with no named B2B logos disclosed. Strategic positioning emphasizes unique physics-based creative building differentiated from typical action games, with the studio's small team (11-50 employees) producing and maintaining expansion content for the franchise over multiple years.
Spiderling Studios firmographics
Firmographics- Name
- Spiderling Studios
- Legal name
- Spiderling Studios
- Website
- https://spiderlinggames.com
- Company type
- Private
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Spiderling Studios is an independent UK game developer that builds and distributes Besiege, a physics-based medieval siege-building game, plus DLC expansions, across PC and Xbox storefronts for consumer gaming audiences.
- Ownership category
- akta.pro rank
Spiderling Studios industry classification
Industry- Product category
- Indie Video Games
- akta.pro primary industry
- Strategy/4X/Management Game Studios (MPAFAAAK)
Keywords
Where Spiderling Studios is headquartered
LocationHeadquarters
- HQ city
- Shoreham-by-sea
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
Spiderling Studios business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Base Game Sales: Sales of the core Besiege game on PC (Steam, Humble Bundle) and console (Xbox)
- Expansion Pack Sales: Paid downloadable content including The Splintered Sea (10-level oceanic campaign) and The BROKEN BEYOND (space-themed expansion)
- Mailing List Marketing: Newsletter subscription service for direct marketing communications about products and services
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Standard digital game pricing through marketplace storefronts |
Go-to-market motion1 record
Distribution channels3 records
Marketing channels6 records
Spiderling Studios product offering
Product offeringCore offering
Spiderling Studios develops and sells Besiege, a physics-based building game in which players construct medieval siege engines from modular components to lay waste to fortresses and hamlets. The studio sells the base game on PC (Steam, Humble Bundle) and Xbox, and extends the title with paid expansion packs — The Splintered Sea (oceanic campaign and water physics) and The BROKEN BEYOND (space-themed campaign, Q2 2026). The Xbox Edition was redeveloped from the ground up with an all-new controller-optimized interface.
Product overview
Spiderling Studios offers a single unified product: Besiege, a physics-based building game. The core game and its expansions are available across PC and console platforms. The product portfolio consists of the base Besiege game, the PC expansions Besiege: The Splintered Sea (oceanic/water-themed) and Besiege: The BROKEN BEYOND (space-themed, Q2 2026), plus a separate Xbox console edition that was reworked specifically for controller-based gameplay.
Differentiator
Problem solved
Functional benefit
Brands
- Besiege: Physics-based building game in which players construct medieval siege engines and lay waste to fortresses and hamlets.
Products and services
- Besiege Physics-based building game in which players construct medieval siege engines from modular components and lay waste to immense fortresses and peaceful hamlets. Available on PC (Steam, Humble Bundle).
- Besiege: The Splintered Sea Expansion to Besiege that introduces water mechanics, a 10-level oceanic campaign, a new sandbox mode, and 8 aquatic-themed blocks. Available on PC.
- Besiege: The BROKEN BEYOND Space-themed expansion for Besiege featuring a new campaign in which players travel between planets and destroy alien spacecraft and worlds using new space-themed blocks. Scheduled to release Q2 2026 on PC.
- Besiege Xbox Edition Console-specific version of Besiege that was heavily reworked from the ground up with an all-new interface designed for smooth controller interaction. Available on Xbox.
Companies that use Spiderling Studios
Customer profileSegments2 records
Ideal customer profiles2 records
Spiderling Studios technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration3 records
Feature4 records
Spiderling Studios partnerships and signals
Strategic signalScale indicators1 record
Recent moves5 records
Expansion highlights4 records
Spiderling Studios competitors and assessment
Company assessmentDirect peers
- Playdead: Danish indie developer of Limbo and Inside, distributing premium single-IP titles on Steam, Xbox, and other console platforms. Comparable as a small independent studio monetizing a flagship franchise across PC and console with limited but high-quality output.
- Wube Software: Developer of Factorio, a building/management simulation game sold on Steam with expansion content. Comparable as a small independent studio selling a single flagship physics/engineering building game on Steam with paid expansions and a devoted community.
- Re-Logic: Independent developer of Terraria, a 2D sandbox building/exploration game distributed on Steam and console. Highly relevant as a small indie team sustaining a single long-lived sandbox building franchise across PC and console with ongoing content updates.
- Landfall Games: Swedish indie studio behind Totally Accurate Battle Simulator and other physics-driven combat/sandbox titles. Highly comparable as a small indie team selling physics-simulation PC/console games with sandbox creative elements, often with expansion content.
- Coffee Stain Studios: Developer of Satisfactory and Goat Simulator, a Swedish indie studio publishing physics-based building/sandbox titles on PC and console via Steam. Closely mirrors Spiderling's combination of physics simulation, building mechanics, and paid expansions/DLC strategy.
- ConcernedApe (Eric Barone): Solo indie developer of Stardew Valley, a building/simulation title distributed on Steam and console. Comparable as a tiny independent team sustaining a single high-value PC/console franchise over many years.
- Klei Entertainment: Canadian indie studio behind Don't Starve, Oxygen Not Included, and other simulation/survival titles distributed on Steam and console. Comparable as a small-to-mid independent developer of simulation-focused games with ongoing content updates and expansion-style DLC.
- System Era Softworks: US indie developer of Astroneer, a space-themed sandbox building game on Steam and Xbox. Comparable as a small indie studio selling a physics/sandbox building game on Steam and Xbox storefronts with expansion-style content updates.
- Supergiant Games: US indie developer of Hades, Bastion, and other action titles sold on Steam and console storefronts. Comparable as a small, focused independent studio with a flagship PC/console franchise and expansion-style content drops.
- Hello Games: UK-based indie studio behind No Man's Sky, an early physics-driven space exploration/sandbox game with iterative major content updates. Highly relevant as a comparable small indie team running a single multi-platform franchise on Steam and console with substantial expansions.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks5 records
Key highlights5 records
Customer concentration
Spiderling Studios social profiles
Digital presenceSpiderling Studios financial estimates
Financial estimateRevenue estimate
Valuation estimate
Spiderling Studios leadership team
Management profileNumber of profiles
Spiderling Studios funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Spiderling Studios M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Spiderling Studios
What does Spiderling Studios do?
Spiderling Studios develops and sells Besiege, a physics-based building game in which players construct medieval siege engines from modular components to lay waste to fortresses and hamlets. The studio sells the base game on PC (Steam, Humble Bundle) and Xbox, and extends the title with paid expansion packs — The Splintered Sea (oceanic campaign and water physics) and The BROKEN BEYOND (space-themed campaign, Q2 2026). The Xbox Edition was redeveloped from the ground up with an all-new controller-optimized interface.
Is Spiderling Studios a public or private company?
Spiderling Studios is a private company. It is classified as unknown and is currently operating.
When was Spiderling Studios founded?
Spiderling Studios was founded in -1. It employs 11 to 50 people.
Where is Spiderling Studios based?
Spiderling Studios is headquartered in Shoreham-by-sea, United Kingdom, in the Europe region.
How does Spiderling Studios make money?
Three revenue lines are on record. Base Game Sales are the primary driver. The others are expansion Pack Sales and mailing List Marketing.
Who are Spiderling Studios's main competitors?
Direct peers on record are Playdead, Wube Software, Re-Logic, Landfall Games, Coffee Stain Studios, ConcernedApe (Eric Barone), Klei Entertainment, System Era Softworks, Supergiant Games and Hello Games.
Does Spiderling Studios have an API?
No public API is recorded for Spiderling Studios.
What industry is Spiderling Studios in?
Spiderling Studios's product category is Indie Video Games. Its primary akta.pro industry code is MPAFAAAK, Strategy/4X/Management Game Studios.