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Branded Realities

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uuid00pyjro

Namestring
Branded Realities
Legal namestring
Branded Realities Inc.
Company typeenum
Private
Founded yearint
2022
Descriptiontext

Branded Realities Inc. is a private U.S. technology company that builds an AR- and AI-powered fan engagement platform for professional sports franchises, universities, brand sponsors, and entertainment venues. Its patented Pose With™ technology uses holographic capture and computer vision to superimpose life-like images of athletes into fan photos in real time, available both through in-venue kiosks (e.g., eight 90-inch screens at AT&T Stadium) and a web-based mobile experience (Pose With On-The-Go) accessible in 94 countries. The flagship REALITIES™ platform, launched in 2025, adds a self-service content management system and an integrated NIL-compliant payment engine, allowing teams, athletes, agencies, collectives, and brands to create, manage, and monetize AR experiences without external developers. A second platform, HaloVault™, is scheduled for 2026 to extend the technology beyond sports into the entertainment industry.

The company generates revenue through a mix of models: a 25% share of advertising revenue on digital screens at deployed venues, subscription-based platform licensing to franchises and universities, transaction fees tied to NIL-compliant athlete compensation flows, and custom creative technology services for venue content creation. Distribution is direct B2B enterprise sales to sports teams and venue operators, supplemented by media partnerships with brands like AT&T/Wasserman and Disney, an international events channel (FIFA World Cup activations in 50+ countries), and a regional channel partnership with B-Mobile in Bermuda and the Caribbean.

The company was founded in 2022 by Erik Muendel, who bought back the Pose With technology rights from Glimpse Group after selling the original Brightline Interactive to Glimpse for $32.5 million in 2022. Branded Realities is headquartered in Alexandria, Virginia, with a satellite office in the Dallas/Fort Worth area, and operates with approximately 9 full-time employees plus a comparable number of contractors. The company closed a $1.6 million seed round in October 2025 and expanded it by an additional $800,000 shortly thereafter, with a $4–5 million Series A institutional raise targeted for late spring/early summer 2026.

Short descriptiontext

Branded Realities operates an AR- and AI-powered fan engagement platform, anchored by its patented Pose With™ product, that enables professional sports franchises, universities, brand sponsors, and entertainment venues to create, manage, and monetize holographic and augmented reality experiences across kiosks and mobile devices.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersAlexandria, United States
HQ citystring
Alexandria
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
augmented reality fan engagement, AR sports experiences, athlete hologram technology, venue monetization platform, fan activation software
Industry4 codes
1Mobile/Digital Experiential (AR/VR, Interactive Installations)
CodeMPAAAGAIPrimaryYes
2Immersive/Interactive Animation (AR/VR/Real-Time)
CodeMPAHACANPrimaryNo
3Brand Activations & Experiential Campaign Design
CodeMPAAAGAAPrimaryNo
4VR/AR Gaming Platforms
CodeBPAMAKAGPrimaryNo
NAICS code4 codes
  • Indoor and Outdoor Display Advertising54185
  • Amusement Parks and Arcades7131
  • Promoters of Performing Arts, Sports, and Similar Events without Facilities711320
  • Agents and Managers for Artists, Athletes, Entertainers, and Other Public Figures71141
SIC code2 codes
  • Services-Amusement & Recreation Services7900
  • Services-Mailing, Reproduction, Commercial Art & Photography7330
Product category
Augmented Reality Fan Engagement Platform
Social media profiles1 record
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Advertising Revenue Share
TypeTransaction Fee
Description

Venues sell advertising on digital screens; Branded Realities receives 25% of advertising revenue. Fans receive images for free, creating engagement that venues monetize through screen advertising.

brandedrealities.com
2Platform Licensing
TypeSubscription Recurring
Description

Licensing the REALITIES platform to professional sports franchises, universities, athletes, and venue operators to create their own AR experiences.

brandedrealities.com
3NIL-Compliant Revenue Distribution
TypeTransaction Fee
Description

Scalable system for continuous revenue generation through CMS and integrated payment engine, enabling automatic distribution of value across schools, athletes, and sponsors.

brandedrealities.com
4Venue Content Creation Services
TypeProfessional Services
Description

Custom creative technology services including engagement strategies, experience requirements mapping, environmental audits, and concept visualization for venues.

brandedrealities.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details2 tiers
1Revenue share model with venue partners
ModelTransaction based/ take rateBilling cadencePay-as-you-go
Notes

Branded Realities receives 25% of advertising revenue generated from digital screens at venues. Fans receive photos for free; venues monetize through advertising.

brandedrealities.com
2Platform licensing for teams and venues
ModelSubscriptionBilling cadenceAnnual
Notes

Platform licensing model for professional franchises, universities, athletes, and brand sponsors to create and manage AR experiences.

brandedrealities.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 6 records shown
1Pose With The Pros™
Description

Immersive AR fan experience allowing fans to take life-like photos posing with athletes at stadiums, arenas, and via mobile devices.

brandedrealities.com
+5 more records
Core offering1 text field

Branded Realities develops and sells the REALITIES platform, an AR/AI fan engagement system that lets sports franchises, universities, athletes, brands, agencies, and venue operators create, manage, and monetize augmented reality experiences for in-venue kiosks and mobile devices. Its flagship product, Pose With The Pros, uses patented holographic capture and computer vision to superimpose life-like images of athletes onto fan photos at stadiums, arenas, and via mobile web. The company also offers custom creative technology and design services for tailored immersive experience deployments.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • Venues report up to 10x Return on Advertising Spend from Pose With deployments
+3 more records
Product overview1 text field

Branded Realities offers a unified platform-plus-modules architecture centered on the REALITIES platform, which provides turnkey solutions for creating and monetizing AR fan experiences. The core flagship product, Pose With The Pros, enables fans to capture life-like photos and videos with athletes via patented AR technology. The platform launches with three experiential modules: Pose With Kiosk (in-venue physical kiosks), Pose With On-The-Go (mobile web experience), and Engageables (gameday experience enhancer). A fourth module, HaloVault, is planned for 2026 entertainment industry expansion.

Product and service3 records
1REALITIES Platform
CategoryAR Fan Engagement Platform
Description

A turnkey AR/AI platform enabling teams, players, brands, agencies, collectives, and universities to create, manage, and monetize their own augmented reality experiences for kiosks and mobile devices without external developers, supporting multiple experience types including Pose With and Engageables.

2Pose With The Pros
CategoryAR Fan Activation Experience
Description

An immersive AR fan experience allowing fans at stadiums, arenas, and live events to capture life-like photos and videos posing alongside their favorite athletes, shared instantly on social media with team/event branding.

3Custom Creative Technology Services
CategoryCreative Technology Services
Description

Best-in-class design and creative technology services for venues and brands, including tailored technological solutions, engagement strategies, experience and technology requirements mapping, environmental and facility audits, concept visualization, wireframes and storyboards, and program planning and budgeting.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-03-19
Description

Strategic partnership to deploy the REALITIES platform and patented 'Pose With' augmented reality product across Bermuda and the wider Caribbean. The platform delivers immersive AR experiences including holographic capture and digital storytelling through kiosks and mobile devices, designed to enhance tourism engagement and support local business growth.

Strategic tierFlagshipTypeChannel Partner/ Reseller/ DistributorAnnounced on2025-10-23
Description

Pose With technology utilized by AT&T and Wasserman with the Dallas Cowboys at AT&T Stadium. Features eight 90-inch screens with built-in cameras. AT&T is the primary brand advertiser at the venue.

Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2025-10-23
Description

Media partnerships with Boston Celtics and Boston Bruins to identify opportunities for Pose With deployments at TD Garden. Deployment marked first shared NBA/NHL arena to implement the technology.

Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2025-10-23
Description

Media partnership with Disney to explore entertainment experiences using Branded Realities technology.

Recent move9 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

YinzCam provides in-stadium mobile and AR fan engagement apps for NBA, NFL, NHL, and MLB teams, including wayfinding, AR filters, and live content - a comparable platform serving the same enterprise buyer (sports franchises and venue operators).

TypeBroad incumbent
Description

Stats Perform is a large sports data and AI company whose AR/visual products (e.g., Sportradar-backed AR overlays and broadcast graphics) compete for the same sports-tech budgets as Branded Realities, albeit from a much broader portfolio.

TypeDirect peer
Description

Quince Imaging produces immersive visual content for sports venues, including AR/3D activations and live event projections - directly comparable to Branded Realities' in-venue AR fan experiences at stadiums and arenas.

TypeEmerging player
Description

Zero Latency operates free-roam VR entertainment venues used for group events, esports, and brand activations - adjacent to Branded Realities' in-venue immersive experiences but focused on full-VR gameplay rather than AR photo/social activations.

TypeEmerging player
Description

Disguise provides visual production platforms (extended reality stages, real-time graphics) used in concerts, broadcasts, and immersive venues - a partial overlap with Branded Realities' experience-based AR fan activations at live events.

TypeBroad incumbent
Description

Glimppe Group acquired Branded Realities' predecessor Brightline Interactive in 2022 and operates a portfolio of immersive technology subsidiaries across AR/VR - making it both a former parent and a broader incumbent in the same underlying AR technology category.

TypeDirect peer
Description

ARHT Media produces holographic capture and display technology for live events and venues, enabling remote performances and fan engagement experiences - directly comparable to Branded Realities' Pose With hologram product and sports/entertainment use cases.

TypeBroad incumbent
Description

Cosm operates large-scale immersive venues and VR/AR sports viewing experiences, often in partnership with leagues and broadcasters - a broader incumbent competing for the same sports-fan attention and venue-adjacent real estate as Branded Realities.

9V\u016b Systems (PIXOMODO)
TypeDirect peer
Description

V\u016b Systems operates volumetric capture stages that produce photorealistic 3D holograms of athletes for fan engagement, sports broadcasts, and sponsorships - overlapping with Branded Realities' holographic capture and athlete-avatar pipeline.

TypeDirect peer
Description

ARound builds stadium-wide augmented reality fan engagement overlays for live sports, layering shared AR experiences into broadcasts and in-venue screens - a direct competitor to Branded Realities in the pro sports AR activation category.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers7 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability4 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature8 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Branded Realities

Augmented Reality Fan Engagement Platformbrandedrealities.com

Branded Realities operates an AR- and AI-powered fan engagement platform, anchored by its patented Pose With™ product, that enables professional sports franchises, universities, brand sponsors, and entertainment venues to create, manage, and monetize holographic and augmented reality experiences across kiosks and mobile devices.

What Branded Realities does

Branded Realities Inc. is a private U.S. technology company that builds an AR- and AI-powered fan engagement platform for professional sports franchises, universities, brand sponsors, and entertainment venues. Its patented Pose With™ technology uses holographic capture and computer vision to superimpose life-like images of athletes into fan photos in real time, available both through in-venue kiosks (e.g., eight 90-inch screens at AT&T Stadium) and a web-based mobile experience (Pose With On-The-Go) accessible in 94 countries. The flagship REALITIES™ platform, launched in 2025, adds a self-service content management system and an integrated NIL-compliant payment engine, allowing teams, athletes, agencies, collectives, and brands to create, manage, and monetize AR experiences without external developers. A second platform, HaloVault™, is scheduled for 2026 to extend the technology beyond sports into the entertainment industry.

The company generates revenue through a mix of models: a 25% share of advertising revenue on digital screens at deployed venues, subscription-based platform licensing to franchises and universities, transaction fees tied to NIL-compliant athlete compensation flows, and custom creative technology services for venue content creation. Distribution is direct B2B enterprise sales to sports teams and venue operators, supplemented by media partnerships with brands like AT&T/Wasserman and Disney, an international events channel (FIFA World Cup activations in 50+ countries), and a regional channel partnership with B-Mobile in Bermuda and the Caribbean.

The company was founded in 2022 by Erik Muendel, who bought back the Pose With technology rights from Glimpse Group after selling the original Brightline Interactive to Glimpse for $32.5 million in 2022. Branded Realities is headquartered in Alexandria, Virginia, with a satellite office in the Dallas/Fort Worth area, and operates with approximately 9 full-time employees plus a comparable number of contractors. The company closed a $1.6 million seed round in October 2025 and expanded it by an additional $800,000 shortly thereafter, with a $4–5 million Series A institutional raise targeted for late spring/early summer 2026.

Branded Realities firmographics

Firmographics
Name
Branded Realities
Legal name
Branded Realities Inc.
Website
https://brandedrealities.com
Company type
Private
Founded year
2022
Operating status
Operating
Headcount range
11–50 employees
Short description
Branded Realities operates an AR- and AI-powered fan engagement platform, anchored by its patented Pose With™ product, that enables professional sports franchises, universities, brand sponsors, and entertainment venues to create, manage, and monetize holographic and augmented reality experiences across kiosks and mobile devices.
Ownership category
akta.pro rank

Branded Realities industry classification

Industry
Product category
Augmented Reality Fan Engagement Platform
NAICS
Indoor and Outdoor Display Advertising (54185), Amusement Parks and Arcades (7131), Promoters of Performing Arts, Sports, and Similar Events without Facilities (711320), Agents and Managers for Artists, Athletes, Entertainers, and Other Public Figures (71141)
SIC
Services-Amusement & Recreation Services (7900), Services-Mailing, Reproduction, Commercial Art & Photography (7330)
akta.pro primary industry
Mobile/Digital Experiential (AR/VR, Interactive Installations) (MPAAAGAI)
akta.pro secondary industries
Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN), Brand Activations & Experiential Campaign Design (MPAAAGAA), VR/AR Gaming Platforms (BPAMAKAG)

Keywords

  • Augmented reality fan engagement
  • AR sports experiences
  • Athlete hologram technology
  • Venue monetization platform
  • Fan activation software

Where Branded Realities is headquartered

Location

Headquarters

HQ city
Alexandria
HQ country
United States
HQ region
North America

Offices2 records

Markets served

Branded Realities business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Advertising Revenue Share: Venues sell advertising on digital screens; Branded Realities receives 25% of advertising revenue. Fans receive images for free, creating engagement that venues monetize through screen advertising.
  2. Platform Licensing: Licensing the REALITIES platform to professional sports franchises, universities, athletes, and venue operators to create their own AR experiences.
  3. NIL-Compliant Revenue Distribution: Scalable system for continuous revenue generation through CMS and integrated payment engine, enabling automatic distribution of value across schools, athletes, and sponsors.
  4. Venue Content Creation Services: Custom creative technology services including engagement strategies, experience requirements mapping, environmental audits, and concept visualization for venues.

Pricing tiers

ModelBillingPrice
Transaction based/ take ratePay-as-you-goRevenue share model with venue partners
SubscriptionAnnualPlatform licensing for teams and venues

Go-to-market motion2 records

Distribution channels4 records

Marketing channels4 records

Branded Realities product offering

Product offering

Core offering

Branded Realities develops and sells the REALITIES platform, an AR/AI fan engagement system that lets sports franchises, universities, athletes, brands, agencies, and venue operators create, manage, and monetize augmented reality experiences for in-venue kiosks and mobile devices. Its flagship product, Pose With The Pros, uses patented holographic capture and computer vision to superimpose life-like images of athletes onto fan photos at stadiums, arenas, and via mobile web. The company also offers custom creative technology and design services for tailored immersive experience deployments.

Product overview

Branded Realities offers a unified platform-plus-modules architecture centered on the REALITIES platform, which provides turnkey solutions for creating and monetizing AR fan experiences. The core flagship product, Pose With The Pros, enables fans to capture life-like photos and videos with athletes via patented AR technology. The platform launches with three experiential modules: Pose With Kiosk (in-venue physical kiosks), Pose With On-The-Go (mobile web experience), and Engageables (gameday experience enhancer). A fourth module, HaloVault, is planned for 2026 entertainment industry expansion.

Differentiator

Problem solved

Functional benefit

Brands

  • Pose With The Pros™: Immersive AR fan experience allowing fans to take life-like photos posing with athletes at stadiums, arenas, and via mobile devices.
  • REALITIES™
  • HaloVault™
  • Pose With Kiosk™
  • Pose With On-The-Go™
  • Engageables™

Products and services

  • REALITIES Platform A turnkey AR/AI platform enabling teams, players, brands, agencies, collectives, and universities to create, manage, and monetize their own augmented reality experiences for kiosks and mobile devices without external developers, supporting multiple experience types including Pose With and Engageables.
  • Pose With The Pros An immersive AR fan experience allowing fans at stadiums, arenas, and live events to capture life-like photos and videos posing alongside their favorite athletes, shared instantly on social media with team/event branding.
  • Custom Creative Technology Services Best-in-class design and creative technology services for venues and brands, including tailored technological solutions, engagement strategies, experience and technology requirements mapping, environmental and facility audits, concept visualization, wireframes and storyboards, and program planning and budgeting.

Quantifiable outcome

  • Venues report up to 10x Return on Advertising Spend from Pose With deployments
  • +3 more outcomes

Companies that use Branded Realities

Customer profile

Named customers7 records

Segments4 records

Ideal customer profiles3 records

Branded Realities technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability4 records

Feature8 records

Branded Realities partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered core and flagship.

  • B-Mobile BermudacoreStrategic or Co-development Partner · 19 March 2026Strategic partnership to deploy the REALITIES platform and patented 'Pose With' augmented reality product across Bermuda and the wider Caribbean. The platform delivers immersive AR experiences including holographic capture and digital storytelling through kiosks and mobile devices, designed to enhance tourism engagement and support local business growth.
  • AT&T/WassermanflagshipChannel Partner/ Reseller/ Distributor · 23 October 2025Pose With technology utilized by AT&T and Wasserman with the Dallas Cowboys at AT&T Stadium. Features eight 90-inch screens with built-in cameras. AT&T is the primary brand advertiser at the venue.
  • Boston Celtics/Boston Bruins Media PartnerscoreChannel Partner/ Reseller/ Distributor · 23 October 2025Media partnerships with Boston Celtics and Boston Bruins to identify opportunities for Pose With deployments at TD Garden. Deployment marked first shared NBA/NHL arena to implement the technology.
  • DisneycoreChannel Partner/ Reseller/ Distributor · 23 October 2025Media partnership with Disney to explore entertainment experiences using Branded Realities technology.

Scale indicators7 records

Recent moves9 records

Expansion highlights6 records

Branded Realities competitors and assessment

Company assessment

Direct peers

  • YinzCam: YinzCam provides in-stadium mobile and AR fan engagement apps for NBA, NFL, NHL, and MLB teams, including wayfinding, AR filters, and live content - a comparable platform serving the same enterprise buyer (sports franchises and venue operators).
  • Quince Imaging: Quince Imaging produces immersive visual content for sports venues, including AR/3D activations and live event projections - directly comparable to Branded Realities' in-venue AR fan experiences at stadiums and arenas.
  • ARHT Media: ARHT Media produces holographic capture and display technology for live events and venues, enabling remote performances and fan engagement experiences - directly comparable to Branded Realities' Pose With hologram product and sports/entertainment use cases.
  • V\u016b Systems (PIXOMODO): V\u016b Systems operates volumetric capture stages that produce photorealistic 3D holograms of athletes for fan engagement, sports broadcasts, and sponsorships - overlapping with Branded Realities' holographic capture and athlete-avatar pipeline.
  • ARound (formerly MeetMo): ARound builds stadium-wide augmented reality fan engagement overlays for live sports, layering shared AR experiences into broadcasts and in-venue screens - a direct competitor to Branded Realities in the pro sports AR activation category.

Broad incumbents

  • Stats Perform: Stats Perform is a large sports data and AI company whose AR/visual products (e.g., Sportradar-backed AR overlays and broadcast graphics) compete for the same sports-tech budgets as Branded Realities, albeit from a much broader portfolio.
  • Glimpse Group: Glimppe Group acquired Branded Realities' predecessor Brightline Interactive in 2022 and operates a portfolio of immersive technology subsidiaries across AR/VR - making it both a former parent and a broader incumbent in the same underlying AR technology category.
  • Cosm (formerly LiveLike VR): Cosm operates large-scale immersive venues and VR/AR sports viewing experiences, often in partnership with leagues and broadcasters - a broader incumbent competing for the same sports-fan attention and venue-adjacent real estate as Branded Realities.

Emerging players

  • Zero Latency: Zero Latency operates free-roam VR entertainment venues used for group events, esports, and brand activations - adjacent to Branded Realities' in-venue immersive experiences but focused on full-VR gameplay rather than AR photo/social activations.
  • Disguise Technologies: Disguise provides visual production platforms (extended reality stages, real-time graphics) used in concerts, broadcasts, and immersive venues - a partial overlap with Branded Realities' experience-based AR fan activations at live events.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks7 records

Key highlights7 records

Customer concentration

Branded Realities social profiles

Digital presence

Branded Realities financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Branded Realities leadership team

Management profile

Number of profiles

Profiles3 records

Branded Realities funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Branded Realities M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Branded Realities

What does Branded Realities do?

Branded Realities develops and sells the REALITIES platform, an AR/AI fan engagement system that lets sports franchises, universities, athletes, brands, agencies, and venue operators create, manage, and monetize augmented reality experiences for in-venue kiosks and mobile devices. Its flagship product, Pose With The Pros, uses patented holographic capture and computer vision to superimpose life-like images of athletes onto fan photos at stadiums, arenas, and via mobile web. The company also offers custom creative technology and design services for tailored immersive experience deployments.

Is Branded Realities a public or private company?

Branded Realities is a private company. It is classified as venture growth investor backed and is currently operating.

When was Branded Realities founded?

Branded Realities was founded in 2022. It employs 11 to 50 people.

Where is Branded Realities based?

Branded Realities is headquartered in Alexandria, United States, in the North America region.

How does Branded Realities make money?

Four revenue lines are on record. Advertising Revenue Share is the primary driver. The others are platform Licensing, NIL-Compliant Revenue Distribution and venue Content Creation Services.

Who are Branded Realities's main competitors?

Direct peers on record are YinzCam, Quince Imaging, ARHT Media, V\u016b Systems (PIXOMODO) and ARound (formerly MeetMo). Broad incumbents are Stats Perform, Glimpse Group and Cosm (formerly LiveLike VR). Emerging players are Zero Latency and Disguise Technologies.

Does Branded Realities have an API?

No public API is recorded for Branded Realities.

What industry is Branded Realities in?

Branded Realities's product category is Augmented Reality Fan Engagement Platform. Its primary akta.pro industry code is MPAAAGAI, Mobile/Digital Experiential (AR/VR, Interactive Installations), with a secondary code of MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time). Its NAICS code is 54185 and its SIC code is 7900.

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Live signals
BernewsB-Mobile Launches Cup Match Selfie ExperienceB-Mobile, in partnership with Branded Realities and Somerset Cricket Club, has launched a free digital fan engagement tool called "Capture Selfie" for Cup Match 2026 in Bermuda, allowing fans to create team-branded selfie frames by scanning QR codes. Every selfie uploaded contributes to a live leaderboard tracking supporter participation between Somerset Cricket Club and St. George's Cricket Club. The launch also marks the beginning of a broader strategic partnership between B-Mobile and Branded Realities to introduce digital engagement platforms across Bermuda and the Caribbean for events, festivals, and tourism experiences.BernewsB-Mobile Partners With Branded RealitiesB-Mobile Bermuda announced a strategic partnership with Branded Realities Inc. to deploy the REALITIES platform and its patented augmented reality product 'Pose With' across Bermuda and the wider Caribbean. The platform delivers immersive AR experiences including holographic capture and digital storytelling through kiosks and mobile devices, designed to enhance tourism engagement and support local business growth. B-Mobile's CEO positioned the collaboration as part of the company's strategy to evolve beyond traditional telecommunications into a platform for connection, opportunity, and regional growth.FinSMEsBranded Realities Raises $1.6M in Seed FundingBranded Realities Inc., an Alexandria, Virginia-based developer of AR and AI fan engagement experiences, raised $1.6 million in seed funding from individual backers Patrick Guise, Jack Richards, and Greg Darby. The company plans to use the proceeds to finalize development of its Realities™ platform, scale its flagship Pose With™ product that allows fans to take life-like photos with professional and collegiate athletes, and prepare for a 2026 launch of its HaloVault™ platform for the entertainment industry. The Pose With™ technology is currently utilized by AT&T/Wasserman with the Dallas Cowboys and TD Venue with the Boston Celtics, and the company is led by Founder and CEO Erik Muendel, who previously sold Brightline Interactive to the Glimpse Group for $32.5 million in 2022.Pulse 2.0Branded Realities: $1.6 Million Seed Round Raised For Personalized Fan ExperiencesBranded Realities has raised $1.6 million in seed funding to complete development of its Realities platform, which will offer personalized fan engagement experiences built on augmented reality and AI. The company's flagship product, Pose With, enables fans to capture photos alongside athletes at professional sports venues and college athletics programs, and will be the first product offered through the new platform. The Alexandria, Virginia-based company plans to launch its HaloVault platform later in 2026 and begin marketing the Realities platform for entertainment use cases.BrandedrealitiesBranded Realities™ Raises $1.6M in Initial Seed Round to Expand, Monetize, and Democratize Fan EngagementBranded Realities Inc., a creative technology company specializing in holographic and AI-powered fan engagement experiences for sports, announced the close of a $1.6 million seed funding round. The company is expanding its seed financing with an additional $800,000 round due to accelerating market momentum and strong inbound investor interest. The funding will support expansion of university and pro sports partnerships, growth of creative and engineering teams, and development of its immersive experience suite, with a Series A institutional raise planned for Q1 2026.Business Wire BlogBranded Realities™ Closes $1.6M Seed Round and Announces a New Platform Version of the “Pose With™" Personalized Fan Experience for Pro and College SportsBranded Realities Inc. announced the closing of a $1.6 million seed funding round to develop its AR/AI fan engagement platform, Pose With™. The platform enables sports teams, universities, and entertainment venues to create personalized, shareable fan experiences, leveraging AR and holograms, with existing clients including the Dallas Cowboys and Boston Celtics.MorningstarBranded Realities™ Closes $1.6M Seed Round and Announces a New Platform Version of the “Pose With™" Personalized Fan Experience for Pro and College SportsBranded Realities Inc. (BR) has closed a $1.6 million seed round to fund the final development of its new Realities™ platform, which features the Pose With™ AR/AI fan engagement product. The platform enables fans at sports stadiums and arenas to create personalized photos posing alongside their favorite athletes through kiosks or mobile devices. BR's Pose With™ product has been deployed at venues including AT&T Dallas Cowboys Stadium and TD Garden with the Boston Celtics and Boston Bruins, and has operated in over 50 countries related to FIFA World Cup.VentureRadarNew Funding Rounds in Fan engagement platformMultiple companies involved in the sports and fan engagement sectors raised significant funding through Series A rounds, including Fastbreak AI, Branded Realities, and Rival X Inc. These investments aim to expand their digital platforms, fan experiences, and event management solutions.