1.618 DIGITAL
1.618 Digital is a London-based audio production studio founded in 2014 that delivers spatial and interactive sound design for VR, AR, XR, and immersive installations, serving entertainment, technology, and brand clients including Apple TV+, Meta, Atlantic Productions, and Nestlé.
- Company typePrivate
- Founded2014
- HeadquartersCity Of London, United Kingdom
- Headcount1–10
- GTM typeB2B
- OfferingServices
What 1.618 DIGITAL does
1.618 Digital is a London-based audio production studio founded in 2014 that specializes in spatial and interactive sound for immersive media formats including VR, AR, XR, 360-degree video, and physical immersive installations. The firm delivers end-to-end audio services spanning audio consulting, spatial recording, sound design, audio post-production, interactive content integration, music supervision, sonic branding, and immersive installation design, with technical implementation across leading game engines such as Unity and Unreal. Its client base spans premium entertainment (Apple TV+, Atlantic Productions, Alchemy Immersive), technology platforms (Meta, Apple Vision Pro, PlayStation VR), consumer brands (Nestlé, Mars, UEFA, Cathay Pacific, Bombardier, Vertical Aerospace), and cultural institutions (Illinois Holocaust Museum, BODYSWAPS).
The studio is led by Creative Director Oliver Kadel and operates as a founder-led, privately held, bootstrapped business with no disclosed external funding. It has completed over 200 immersive projects since inception and maintains an active research collaboration with the University of York AudioLab focused on the cognitive impact of spatial audio. A sub-brand, 1.618 Music, extends the firm into catalog music and licensing.
Revenue is generated through project-based commissions for spatial audio production, sound design, and post-production on immersive titles, with episodic brand sonic-branding and music-supervision engagements supplementing the core studio work. The firm has recently established a dedicated post-production facility in East London through a partnership with Bleat and is diversifying into enterprise VR training through its partnership with Immerse, signaling expansion beyond entertainment-focused immersive content into corporate learning applications.
1.618 DIGITAL firmographics
Firmographics- Name
- 1.618 DIGITAL
- Legal name
- 1.618 Digital
- Website
- https://1618digital.com
- Company type
- Private
- Founded year
- 2014
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- 1.618 Digital is a London-based audio production studio founded in 2014 that delivers spatial and interactive sound design for VR, AR, XR, and immersive installations, serving entertainment, technology, and brand clients including Apple TV+, Meta, Atlantic Productions, and Nestlé.
- Ownership category
- akta.pro rank
1.618 DIGITAL industry classification
Industry- Product category
- Immersive Audio Production Services
- NAICS
- Sound Recording Studios (51224), Other Sound Recording Industries (51229), Motion Picture and Sound Recording Industries (512)
- SIC
- Services-Motion Picture & Video Tape Production (7812)
- akta.pro primary industry
- Immersive/Spatial Audio Production (Dolby Atmos, 5.1/7.1, Binaural) (MPAHAEAJ)
- akta.pro secondary industry
- Sound Design (Creative/Design-Heavy FX, World-Building) (MPAHAEAE)
Keywords
Where 1.618 DIGITAL is headquartered
LocationHeadquarters
- HQ city
- City Of London
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
1.618 DIGITAL business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Professional Audio Services: Project-based professional services providing audio consulting, sound design, recording, post-production, and implementation for immersive media projects. Revenue generated through client engagements with production companies, agencies, brands, and cultural institutions.
Go-to-market motion1 record
Distribution channels1 record
Marketing channels4 records
1.618 DIGITAL product offering
Product offeringCore offering
1.618 Digital is a London-based studio providing professional spatial and interactive audio services for immersive media including VR, AR, XR, 360 video, and location-based installations. Services span audio consulting, spatial recording (Ambisonics, Dolby Atmos, binaural), sound design, audio post-production, interactive audio implementation for Unity and Unreal, music supervision, sonic branding, and immersive installation audio. The studio serves as a specialist audio partner embedded in client productions across entertainment, brand, training, and cultural sectors.
Product overview
1.618 Digital is a London-based multi-award-winning audio production studio specializing in spatial and interactive sound for immersive media. Founded in 2014, the company operates as a service-based studio offering a comprehensive suite of audio production services including Audio Consulting, Spatial Recording, Sound Design, Audio Post Production, Interactive Content implementation (Unity/Unreal), Music Supervision, Sonic Branding, and Immersive Installations. The studio also maintains 1.618 Music as an internal record label and produces the Immersive Audio Podcast. The company works with leading content creators, brands, and agencies globally on over 200 immersive projects spanning VR, AR, 360° video, location-based experiences, and broadcast content. Notable client projects include work with Apple (Immersive Adventure Series for Apple TV+), Atlantic Productions, Alchemy Immersive, Meta, UEFA, and museums such as the Imperial War Museum and Illinois Holocaust Museum. The studio also operates a VR for a Cause program offering pro bono services to qualifying charities and non-profits.
Differentiator
Problem solved
Functional benefit
Brands
- 1.618 Music: Music label imprint under 1.618 Digital, releasing music experiences such as Blame Game EXP featuring Harry Shotta in Dolby Atmos.
Products and services
- Audio Consulting Professional advisory services providing expertise in audio strategy, technical guidance, and industry best practices for immersive media projects.
- Spatial Recording Captures audio using spatial recording techniques including Ambisonics and other 3D audio formats for immersive media experiences.
- Sound Design Creation and crafting of audio elements, effects, and soundscapes tailored for immersive VR, AR, and spatial media projects.
- Audio Post Production Post-production audio services including mixing, mastering, and processing for immersive formats such as Dolby Atmos and binaural audio.
- Interactive Content Sound design and implementation for interactive experiences, including game engines such as Unity and Unreal Engine, with interactive audio systems.
- Music Supervision Curatorial and licensing services for selecting, sourcing, and integrating music into immersive and interactive media projects.
- Sonic Branding Development of distinctive audio identities and brand soundscapes for corporate and experiential activations.
- Immersive Installations Design and delivery of spatial audio for physical location-based installations, museums, and experiential venues.
- 1.618 Music Internal record label imprint for music releases and spatial audio music experiences, including projects like Blame Game EXP featuring Harry Shotta in Dolby Atmos.
Quantifiable outcome
- Over 200 immersive projects delivered since 2014 for global clients
Companies that use 1.618 DIGITAL
Customer profileNamed customers15 records
Segments4 records
Ideal customer profiles4 records
1.618 DIGITAL technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
1.618 DIGITAL partnerships and signals
Strategic signalPartnerships
16 partnerships are on record, tiered minor and core.
- Constructive Music / Adrian CorkerminorPartnership with Adrian Corker from Constructive/SN Variations to facilitate Chris Watson's 'Namib' surround soundscape installation at Queen Mary University. 1.618 Digital provided installation setup and playback support.
- 2HEADScoreAgency partnership for brand experience activations including Bombardier EBACE Geneva, Belden Bangalore Customer Innovation Center. 1.618 Digital delivers sound design, bespoke music production, and surround sound mix.
- BleatcorePartnership with Bleat to offer clients a world-class post-production facility. Located in the heart of East London, providing access to professional audio postproduction infrastructure including the Bleat.tv facility.
- Atlantic ProductionscoreLong-standing production partner for immersive content including Apple Immersive Adventure Series, Museum Alive, David Attenborough productions, VE Day 80 AR Experience, Little Amal, Rashid Rover Moon Mission. 1.618 Digital provides audio services including sound design, location sound, and spatial mix.
- Alchemy ImmersivecoreFrequent production partner for VR experiences including David Attenborough's Conquest of the Skies, Micro Monsters, First Life, Kingdom of Plants, Museum Alive AR, Rise of Animals, Cutty Sark Ship Alive, Expedition Galapagos. 1.618 Digital delivers immersive sound design and 3D mix.
- East City FilmscoreLong-term collaborator on VR documentary projects including Letters From Drancy, Escape To Shanghai, Walk To Westerbork, Project Endeavour, Sportsbet.io VR, The Old Vic 360 Tour. 1.618 Digital provides location sound, sound design, and 3D audio postproduction.
- Kitchen TheoryminorCollaboration with Kitchen Theory for multisensory immersive dining experience. 1.618 Digital provided consulting, sound design, and Dolby Atmos mix for the Chef's Table experience.
- ImmersecorePartnership with Immerse for VR training solutions including Meta employee onboarding, Nestlé global training, Mars Perfect Store, and The Immerse Learning Platform. 1.618 Digital provides spatial sound design, voice casting, and Unity implementation.
- BODYSWAPScoreCollaboration on VR soft skills training modules including TeamSTEPPS Simulator, Talented Teamwork, Growth Mindset & Resilience, and Public Speaking & Presentation Skills. 1.618 Digital provides 3D sound design and sound implementation in Unity.
- Solarflare StudioscoreLong-standing production partner for brand experiences including Wimbledon Virtual Hill, Marble Arch Cave VR Tour, UEFA The Ultimate Knockout, Cathay Pacific Lounge, MOL Campus Visitor Centre. 1.618 Digital provides sound design and music production.
- UNIT9coreProduction company partner for projects including Little Room by Jordan Wolfson at Fondation Beyeler. 1.618 Digital provides consulting, sound design, and Unreal implementation.
- Reality Check ProductionsminorPartnership for Matthew Bourne's Romeo & Juliet VR Workshop App. 1.618 Digital provided 3D audio capture, audio post-production, and Unity implementation.
- Jasmin Vardimon ProductionsminorPartnership for Alice in VR Wonderland immersive theatre production. 1.618 Digital provided location sound recording, sound design, and 3D sound post production.
- 59 ProductionsminorPartnership for HERE VR Experience at Intel Studios. 1.618 Digital provided sound edit, sound design, and spatial mix.
- Factory 42coreProduction partnership for UNEARTHED mixed reality adventure game with Meta and UN Environment Programme. 1.618 Digital provided sound design and music for the game.
- Oculus VR / Meta QuestcorePlatform partnership for VR content distribution including Micro Monsters, First Life, Kingdom of Plants on Oculus TV and Oculus Quest platforms.
Scale indicators2 records
Recent moves6 records
Expansion highlights5 records
1.618 DIGITAL competitors and assessment
Company assessmentOthers
- Native Instruments: Major music technology vendor producing DAWs, spatial audio tools, and sampled instruments used in immersive sound design workflows. Relevant to 1.618 Digital as an enabling technology supplier in the same immersive production ecosystem rather than a direct competitor for client services.
- Universal Audio: Audio production hardware and software (Apollo interfaces, UAD plugins) widely used in immersive mixing and post-production. Comparable as an adjacent audio-tech vendor whose tools sit inside the same immersive audio production workflows used by 1.618 Digital.
Broad incumbents
- Dolby: Owner of Dolby Atmos, the dominant immersive audio format referenced across 1.618 Digital's portfolio. Comparable as the upstream platform/technology provider whose Atmos ecosystem is the core delivery format for the studio's spatial audio work, but operates far more broadly across cinema, broadcast, and consumer electronics.
- Formosa Group: Hollywood-based post-production vendor for sound, music, and picture finishing with growing immersive practice. Comparable to 1.618 Digital as an audio post-production house targeting premium film, streaming, and immersive projects for major brands and studios.
- Skywalker Sound: Premier film and immersive-content audio post-production facility owned by Lucasfilm. Comparable as a high-end audio post-production house that competes for premium immersive and film-grade audio work, but operates at significantly greater scale and across a broader project slate.
- Sennheiser AMBEO: Established pro-audio hardware and software brand whose AMBEO line covers spatial/immersive capture, mixing, and playback (including VR partnerships). Comparable to 1.618 Digital because both sell immersive/spatial audio capability into the same content and brand-experience markets, but Sennheiser also sells hardware and tools at scale.
Direct peers
- Output: Music technology company producing royalty-free samples, instruments, and audio tools used in immersive and contemporary production. Comparable to 1.618 Digital as a specialist audio-production tooling/services vendor serving modern composers and immersive sound designers.
- Antfood: Independent audio post-production and sonic branding studio with strong immersive and Dolby Atmos capabilities serving brands and agencies. Closely comparable to 1.618 Digital in offering mix (sonic branding, immersive sound design, music supervision) and target buyer (creative agencies and global brands).
- Audiokinetic: Provider of Wwise, the leading spatial and interactive audio middleware for game engines (Unity, Unreal) used across VR, AR, and immersive installations. Comparable because 1.618 Digital implements projects in the same Unity/Unreal pipelines Audiokinetic powers, and both sell into immersive content production teams.
- MassiveMusic: Global sonic branding and music agency that also operates audio post-production and immersive sound services for brands. Comparable to 1.618 Digital because both compete for the same enterprise brand-audio budget with a blend of original music, sonic branding, and spatial/immersive audio production.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks5 records
Key highlights7 records
Customer concentration
1.618 DIGITAL social profiles
Digital presence1.618 DIGITAL financial estimates
Financial estimateRevenue estimate
Valuation estimate
1.618 DIGITAL leadership team
Management profileNumber of profiles
Profiles1 record
1.618 DIGITAL funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
1.618 DIGITAL M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about 1.618 DIGITAL
What does 1.618 DIGITAL do?
1.618 Digital is a London-based studio providing professional spatial and interactive audio services for immersive media including VR, AR, XR, 360 video, and location-based installations. Services span audio consulting, spatial recording (Ambisonics, Dolby Atmos, binaural), sound design, audio post-production, interactive audio implementation for Unity and Unreal, music supervision, sonic branding, and immersive installation audio. The studio serves as a specialist audio partner embedded in client productions across entertainment, brand, training, and cultural sectors.
Is 1.618 DIGITAL a public or private company?
1.618 DIGITAL is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was 1.618 DIGITAL founded?
1.618 DIGITAL was founded in 2014. It employs 1 to 10 people.
Where is 1.618 DIGITAL based?
1.618 DIGITAL is headquartered in City Of London, United Kingdom, in the Europe region.
How does 1.618 DIGITAL make money?
One revenue line is on record: professional Audio Services.
Who are 1.618 DIGITAL's main competitors?
Others on record are Native Instruments and Universal Audio. Broad incumbents are Dolby, Formosa Group, Skywalker Sound and Sennheiser AMBEO. Direct peers are Output, Antfood, Audiokinetic and MassiveMusic.
Does 1.618 DIGITAL have an API?
No public API is recorded for 1.618 DIGITAL.
What industry is 1.618 DIGITAL in?
1.618 DIGITAL's product category is Immersive Audio Production Services. Its primary akta.pro industry code is MPAHAEAJ, Immersive/Spatial Audio Production (Dolby Atmos, 5.1/7.1, Binaural), with a secondary code of MPAHAEAE, Sound Design (Creative/Design-Heavy FX, World-Building). Its NAICS code is 51224 and its SIC code is 7812.