STEAMsport, Inc.
STEAMsport, Inc. is a 501(c)(3) non-profit founded in 2010 and headquartered in Atlanta, Georgia, providing free STEAM education, tutoring, and competitions to youth aged 6-18 in underserved communities. Programs span robotics, coding, game design, VR/AR, aeronautics, and media production, delivered via two HOPE Academy locations and a volunteer network across 9 U.S. cities.
- Company typePrivate
- Founded2010
- HeadquartersAtlanta, United States
- Headcount1–10
- GTM typeB2C
- OfferingServices
What STEAMsport, Inc. does
STEAMsport, Inc. is a 501(c)(3) non-profit organization founded in 2010 and headquartered in Atlanta, Georgia, that provides free Science, Technology, Engineering, Arts, and Math (STEAM) education programs to youth aged 6-18 in underserved communities. The organization operates two physical HOPE Academy locations at Castleberry Hill (Atlanta) and Maplewood Park (Union City, GA), supplemented by virtual tutoring delivered via Google Meet, and has reached students in 9 U.S. cities including Richmond, Hampton, Oakland, Oceanside, Los Angeles, Baton Rouge, Daytona Beach, Dallas, and Atlanta. Its product portfolio spans 14+ distinct program tracks covering Land Robotics (LEGO MINDSTORMS, FIRST LEGO League), Underwater Robotics (SeaPerch, MATE ROV), coding progression (CodeSpark, HTML/CSS, full-stack web development), Aeronautics/drones, Computer Aided Design, Mobile App Development, Video Game Design (Unreal Engine), VR/AR Development (Unreal Engine 4, Oculus Quest 2), Media Production, and Fashion Entrepreneurship, along with educational support services including tutoring, equipment provision, and family service referrals.
The organization is built on a community-driven, volunteer-based model with 1-10 staff supplemented by STEAM professionals, college students, parents, and community members serving as tutors and mentors. Programs are delivered entirely free of charge to remove financial barriers for families who cannot afford to pay. The technology stack relies on industry-standard educational tools rather than proprietary platforms, with the HOPE Academy Holistic Program Model serving as the wraparound service framework that combines STEAM instruction with academic tutoring, mentorship, health/wellness, and family support services. Key strategic partnerships include BDPA (Black Data Processors Association) for high school coding competitions, Georgia Tech CEISMC, NSBE, Black Cybersecurity Association, and TAG for career pathway connections, plus corporate sponsorships including State Farm.
STEAMsport generates revenue through donations and charitable contributions from individuals, corporations, and foundations, with no programmatic fees charged to students. Corporate sponsors like State Farm provide financial or in-kind support, and the organization explicitly accepts donations of $5.00 or more. Since 2010, the organization has served over 3,000 students cumulatively, with current annual participation at 500+ students. Documented alumni outcomes include students earning Associate's degrees at age 15 and pursuing graduate-level neuroscience education at Georgia State University, providing evidence of long-term educational impact in the target demographic.
STEAMsport, Inc. firmographics
Firmographics- Name
- STEAMsport, Inc.
- Legal name
- STEAMsport, Inc.
- Website
- https://steamsport.com
- Company type
- Private
- Founded year
- 2010
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- STEAMsport, Inc. is a 501(c)(3) non-profit founded in 2010 and headquartered in Atlanta, Georgia, providing free STEAM education, tutoring, and competitions to youth aged 6-18 in underserved communities. Programs span robotics, coding, game design, VR/AR, aeronautics, and media production, delivered via two HOPE Academy locations and a volunteer network across 9 U.S. cities.
- Ownership category
- akta.pro rank
STEAMsport, Inc. industry classification
Industry- Product category
- Youth STEAM Education Services
- NAICS
- Sports and Recreation Instruction (611620)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- Charter STEM/STEAM-Focused Schools (EDAJACAG)
Keywords
Where STEAMsport, Inc. is headquartered
LocationHeadquarters
- HQ city
- Atlanta
- HQ country
- United States
- HQ region
- North America
Offices3 records
Markets served
STEAMsport, Inc. business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Others
Revenue model
- Donations and Charitable Contributions: STEAMsport operates as a 501(c)(3) non-profit organization. Revenue is generated primarily through donations from individuals, corporations, and foundations. The organization explicitly states all programs are provided free of charge to students, with donations of $5.00 or more accepted.
- Corporate Sponsorships: The organization receives support from corporate sponsors including State Farm, with logos displayed on the website indicating financial or in-kind sponsorship relationships.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | — | Free Programs for Underserved Students |
Go-to-market motion1 record
Distribution channels4 records
Marketing channels5 records
STEAMsport, Inc. product offering
Product offeringCore offering
STEAMsport, Inc. is a 501(c)(3) nonprofit that delivers free, in-person and virtual STEAM education, tutoring, and competition opportunities to underserved youth in the San Francisco Bay Area. Programming spans robotics (land and underwater), coding, aeronautics, computer-aided design, mobile app development, video game design, VR/AR, media production, and fashion entrepreneurship, delivered through the HOPE Academy and supported by volunteers, donations, and community partnerships.
Product overview
STEAMsport, Inc. is a 501-C3 non-profit educational organization providing Science, Technology, Engineering, Arts, and Math (STEAM) programming to youth in underserved communities. The organization offers a portfolio of educational programs centered around its HOPE Academy after-school and summer camp initiative, supplemented by specialized program tracks in Land and Underwater Robotics, Coding (from introductory to high school competitive levels), Aeronautics, Computer Aided Design, Mobile Application Development, Video Game Design, Virtual Reality/Augmented Reality Development, Media Production, and Fashion Entrepreneurship. Additional services include Educational Support Programs (tutoring, equipment, referrals) and participation in STEAM competitions including FIRST LEGO League, FIRST Tech Challenge, SeaPerch, and BDPA. The programs are provided free of charge to students, with the organization serving over 2000 students since 2010 across multiple U.S. cities.
Differentiator
Problem solved
Functional benefit
Brands
- HOPE Academy: Free after-school programs and summer camps providing STEAM education to underserved communities, with locations at Castleberry Hill (560 Larkin St., Atlanta, GA) and Maplewood Park (6355 Oakley Rd, Union City, GA).
Products and services
- HOPE Academy A free, in-person STEAM education program serving underserved youth in the San Francisco Bay Area, combining tutoring, project-based learning, competitions, and wraparound family services under one site.
- Land Robotics Program A robotics education program for youth using LEGO MINDSTORMS and VEX IQ platforms, covering design, build, and programming of land-based robots, with opportunities to compete in events.
- Underwater Robotics Program An underwater robotics program for youth that designs, builds, and pilots submersible vehicles using SeaPerch, SeaGlide, and Sea Hawk platforms.
- Coding Programs Entry-level coding instruction for youth using CodeSpark and Scratch environments to teach foundational programming concepts.
- Aeronautics Program An aeronautics program for youth covering drone piloting, aerial photography, and aerial videography.
- Computer Aided Design Program A computer-aided design program for youth using SketchAR to teach drafting, design, and visualization skills.
- Mobile Application Development Program A mobile app development program for youth using MIT AppInventor and Thunkable to design and build functional mobile applications.
- Video Game Design Program A video game design program for youth using GameMaker to teach game development concepts and build playable games.
- VR/AR Development Program A VR/AR development program for youth using CoSpaces, A-Frame, and Unreal Engine to create virtual and augmented reality experiences.
- Media Production Program A media production program for youth using Audacity, GIMP, Canva, and GameMaker to teach audio editing, image editing, and graphic design.
- Fashion Entrepreneurship Program A fashion entrepreneurship program for youth teaching sewing and garment construction as a foundation for fashion business skills.
- Educational Support (Virtual Tutoring) A free virtual tutoring service delivered via an online classroom to provide youth with academic support beyond in-person programming.
Companies that use STEAMsport, Inc.
Customer profileNamed customers2 records
Segments2 records
Ideal customer profiles2 records
STEAMsport, Inc. technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
STEAMsport, Inc. partnerships and signals
Strategic signalPartnerships
Nine partnerships are on record, tiered core and minor.
- Black Data Processors Association (BDPA)coreBDPA is a key strategic partner providing the framework for STEAMsport's high school computer coding competition program. Students participate in BDPA's National High School Computer Coding Competition and attend the BDPA Annual Convention. This partnership connects students to IT career pathways, scholarships, and internships.
- Morehouse School of Medicine Future Physicians ProgramminorEnrichment activity partner at HOPE Academy providing students exposure to medical careers and health-related STEAM pathways.
- Soccer in the StreetsminorEnrichment partner at HOPE Academy integrating soccer athletics with education and youth development.
- Technology Association of Georgia (TAG)minorListed as a resource partner helping students pursue post-secondary education and STEAM careers in Georgia's technology ecosystem.
- National Society of Black Engineers (NSBE)minorResource partner providing pathways for students to pursue engineering careers and connect with the broader NSBE professional network.
- Georgia Tech CEISMCminorCenter for Education Integrating Science, Mathematics and Computing at Georgia Tech serves as a resource helping connect students to post-secondary STEAM education opportunities.
- Technologists of ColorminorAtlanta-based organization focused on building the African American tech community through mentorship and networking opportunities for STEAMsport students.
- Black Cybersecurity AssociationminorResource partner focused on increasing visibility, mentorship, and representation of minority cybersecurity professionals, providing career pathway connections.
- InspireduminorPartner providing academic equipment (laptops) and supplies to STEAMsport students in need through their equipment support program.
Scale indicators5 records
Recent moves6 records
Expansion highlights4 records
STEAMsport, Inc. competitors and assessment
Company assessmentDirect peers
- Girls Who Code: Non-profit organization working to close the gender gap in technology by teaching girls computer science and coding. Operates similar free coding education programs, after-school clubs, and summer immersion programs targeted at underserved communities.
- Black Girls CODE: Non-profit providing STEAM education and technology training to girls of color from underrepresented communities. Closely mirrors STEAMsport's mission of accessible STEAM programming for underserved minority youth and operates similar coding, robotics, and digital arts programs.
- Code.org: Non-profit dedicated to expanding access to computer science in schools and increasing participation by women and underrepresented minorities. Provides free coding curricula and learning platforms that overlap with STEAMsport's coding education programs.
- Black Data Processing Associates (BDPA): Non-profit organization focused on advancing careers in IT and STEAM for underrepresented minorities. BDPA's National High School Computer Coding Competition is a core component of STEAMsport's program, and both organizations share a focus on technology career pipelines for Black youth.
- Citizen Schools: Non-profit providing expanded learning opportunities, including STEAM programming, to middle school students from underserved communities. Uses volunteer-led apprenticeship teaching model similar to STEAMsport's volunteer-driven after-school approach.
- FIRST (For Inspiration and Recognition of Science and Technology): Non-profit running FIRST LEGO League, FIRST Tech Challenge, and FIRST Robotics Competition — the same competitions STEAMsport's students participate in. Both organizations share the mission of inspiring youth in STEAM through hands-on robotics competition experiences.
- National Society of Black Engineers (NSBE): Non-profit organization dedicated to increasing the number of culturally responsible Black engineers and STEAM professionals. NSBE runs K-12 pre-college programs that, like STEAMsport, prepare underrepresented minority youth for STEAM careers and post-secondary pathways.
Emerging players
- Per Scholas: Non-profit providing tuition-free technology training and career advancement to adults from underserved communities. Differs from STEAMsport in serving adult learners, but shares the mission of removing financial barriers to technology education for underrepresented populations.
- National Academy Foundation (NAF): Non-profit education organization that builds career academies in high schools focused on growing industries including technology and engineering. Shares STEAMsport's career pathway focus for underserved youth, though delivered through formal high school academy structures.
- Year Up: Non-profit workforce development organization providing young adults from underserved communities with technical and professional skills training. While focused on older youth (18-24), shares STEAMsport's mission of creating economic mobility through technology skill-building for underrepresented populations.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks5 records
Key highlights6 records
Customer concentration
STEAMsport, Inc. social profiles
Digital presenceSTEAMsport, Inc. financial estimates
Financial estimateRevenue estimate
Valuation estimate
STEAMsport, Inc. leadership team
Management profileNumber of profiles
STEAMsport, Inc. funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
STEAMsport, Inc. M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about STEAMsport, Inc.
What does STEAMsport, Inc. do?
STEAMsport, Inc. is a 501(c)(3) nonprofit that delivers free, in-person and virtual STEAM education, tutoring, and competition opportunities to underserved youth in the San Francisco Bay Area. Programming spans robotics (land and underwater), coding, aeronautics, computer-aided design, mobile app development, video game design, VR/AR, media production, and fashion entrepreneurship, delivered through the HOPE Academy and supported by volunteers, donations, and community partnerships.
Is STEAMsport, Inc. a public or private company?
STEAMsport, Inc. is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was STEAMsport, Inc. founded?
STEAMsport, Inc. was founded in 2010. It employs 1 to 10 people.
Where is STEAMsport, Inc. based?
STEAMsport, Inc. is headquartered in Atlanta, United States, in the North America region.
How does STEAMsport, Inc. make money?
Two revenue lines are on record. Donations and Charitable Contributions are the primary driver. The others are corporate Sponsorships.
Who are STEAMsport, Inc.'s main competitors?
Direct peers on record are Girls Who Code, Black Girls CODE, Code.org, Black Data Processing Associates (BDPA), Citizen Schools, FIRST (For Inspiration and Recognition of Science and Technology) and National Society of Black Engineers (NSBE). Emerging players are Per Scholas, National Academy Foundation (NAF) and Year Up.
Does STEAMsport, Inc. have an API?
No public API is recorded for STEAMsport, Inc..
What industry is STEAMsport, Inc. in?
STEAMsport, Inc.'s product category is Youth STEAM Education Services. Its primary akta.pro industry code is EDAJACAG, Charter STEM/STEAM-Focused Schools. Its NAICS code is 611620 and its SIC code is 8200.