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Sandbox VR

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uuid00003xg

Namestring
Sandbox VR
Legal namestring
Sandbox VR, Inc.
Websiteurl
sandboxvr.com
Company typeenum
Private
Founded yearint
2016
Descriptiontext

Sandbox VR, Inc. is a San Francisco-headquartered (corporate mailing address in Pleasanton, CA) location-based virtual reality entertainment company founded in 2016 by Steve Zhao. It operates a global network of more than 80 physical venues across 13 countries and 5 continents, hosting roughly 150,000 monthly players and over 5 million lifetime players. Each venue consists of private "holodeck" rooms equipped with VR headsets, haptic vests, and proprietary full-body motion capture systems that allow groups of two to six guests to share immersive experiences simultaneously. The core technology stack combines the motion capture hardware, in-house content development, and exclusive licensed IP partnerships — most notably with Netflix for Squid Game Virtuals (over $50 million in lifetime ticket sales since 2023), Stranger Things: Catalyst, and Rebel Moon: The Descent, plus proprietary titles such as the Deadwood zombie trilogy, Age of Dinosaurs, and Amber Sky 2088.

The business model is primarily asset-light and franchise-driven: master franchise partners (Next Level Erlebnisse for Germany and Europe, Immexia Srl for Italy with a planned €60M investment and up to 40 venues, Apparel Group for 25 Middle East locations, LOL Entertainment for US East Coast, Solis Entertainment for Miami) operate the majority of venues globally. Sandbox VR corporate captures revenue from per-experience ticket sales ($39-$65 per person at US venues), recurring subscription memberships (3-Month Unlimited at $64.99/month, 6-Month at $54.99/month, plus a limited-time $150 Unlimited Summer Pass), gift cards, private events and corporate team-building bookings, in-venue food and beverage, franchise fees, and content licensing. Consumer segments include social and group entertainment seekers, corporate event clients, families with children, tourists in entertainment hubs like Las Vegas, and the franchisee operator base.

Sandbox VR has reached $300 million in cumulative lifetime sales since 2016, emerged from Chapter 11 bankruptcy in 2020-2021, and is currently scaling aggressively via the franchise model with new venue launches across the US (Baltimore, DC, Miami, Gilbert, Las Vegas, Sacramento, Fresno), Canada (Surrey, Vaughan, Ottawa), Europe (Vienna, Treviso, Nürnberg), and committed Middle East expansion. Institutional investors include Andreessen Horowitz (lead of the $37M Series B in November 2021, total funding approximately $119M) and Gobi Partners (lead of a $6.8M convertible note in January 2025).

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
501–1,000
akta.pro rankint
HeadquartersSan Francisco, United States
HQ citystring
San Francisco
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices19 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
location-based virtual reality, full-body VR entertainment, immersive experience venue, VR franchise network, group VR entertainment
Industry2 codes
1VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods)
CodeMPAFALAEPrimaryYes
2VR/AR/XR Game Studios
CodeMPAFAAAEPrimaryNo
NAICS code1 code
  • Amusement Arcades71312
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Location-Based Virtual Reality Entertainment
Social media profiles1 record
GTM motion4 records

Each record includes

Type, Description, Source

Revenue model6 records
1Per-experience ticket sales
TypeTransaction Fee
Description

One-time ticket purchases for individual VR experiences, priced $39-$65 per person depending on location and experience. Standard pricing $55-$65 per person observed at US venues. Drives lifetime sales of approximately $300M across all venues.

nottinghammd.com
2Unlimited membership subscriptions
TypeSubscription Recurring
Description

Recurring monthly subscription passes (3-Month at $64.99/month and 6-Month at $54.99/month) providing unlimited weekday play and member benefits (20% off parties, 15% off F&B). Plus a non-renewing Unlimited Summer Pass at $150 upfront (valid through September 30, 2026). Available at participating corporate-owned locations in Chicago, Austin, Dallas, Fort Worth, Atlanta, and Murray.

sandboxvr.com
3Gift cards
TypeOne Time License
Description

Digital and physical gift cards/vouchers redeemable at any Sandbox VR location. Current promotional offer: spend $100 get $20 bonus. Drives prepaid revenue and customer acquisition.

sandboxvr.com
4Private events and parties
TypeProfessional Services
Description

Higher-value group bookings including birthday parties, corporate events, team building, bachelor/bachelorette parties, graduations, school trips, and custom events. Includes private use of party rooms and AV-capable meeting spaces.

sandboxvr.com
5Franchise fees and licensing
TypeLicensing Royalties
Description

Revenue from master franchise partnerships and individual franchise operators globally (Apparel Group for Middle East, Immexia Srl for Italy with €60M planned investment for up to 40 venues, Next Level Erlebnisse for Germany, LOL Entertainment for East Coast US, Solis Entertainment for Miami). Franchises account for the majority of the 80+ global venue footprint.

businesswire.com
6Food and beverage sales
TypeTransaction Fee
Description

In-store F&B offerings at participating locations (selected venues have bars and food service available). Subscription members receive 15% off food and beverage purchases.

sandboxvr.com
Marketing channels9 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Operations, Personnel, Marketing or Sales, Technology or R&D, Infrastructure, Supply Chain
Pricing details5 tiers
1Per-experience tickets from $39
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Tickets range from $39 (starting price advertised on website) to $65 per person at standard US venues; $55-$65 at Baltimore per published pricing.

sandboxvr.com
23-Month Unlimited Membership Pass at $64.99/month
ModelSubscriptionBilling cadenceMonthly
Notes

3-month minimum commitment at $64.99/month plus taxes and fees. Includes unlimited weekday play (Mon-Fri), 1 free guest per session (subject to availability), 20% off parties & events of $450+, 15% off food & beverage. Auto-renews monthly after commitment period.

sandboxvr.com
36-Month Unlimited Membership Pass at $54.99/month
ModelSubscriptionBilling cadenceMonthly
Notes

6-month minimum commitment at $54.99/month plus taxes and fees. Same benefits as 3-Month Pass at lower per-month rate. Auto-renews monthly after commitment period.

sandboxvr.com
4Unlimited Summer Pass at $150 one-time
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$150.00 one-time upfront payment valid through September 30, 2026. Non-renewable and non-refundable. Includes unlimited weekday play, 1 free guest per session, 20% off parties, 15% off F&B.

sandboxvr.com
5Gift cards with promotional bonus
ModelOtherBilling cadencePay-as-you-go
Notes

Digital gift cards/vouchers available for purchase; current promotion: spend $100 get $20 bonus (limited-time offer). Redeemable at any Sandbox VR location.

sandboxvr.com
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

Sandbox VR operates a global network of location-based, full-body virtual reality entertainment venues where groups of up to six guests play together in private holodeck-style rooms equipped with motion capture technology, haptic vests, and VR headsets. The company delivers 11+ immersive experiences including licensed Netflix IPs (Squid Game Virtuals, Stranger Things: Catalyst, Rebel Moon: The Descent) and proprietary titles (Deadwood zombie trilogy, Age of Dinosaurs), supplemented by subscription memberships, private events, and gift cards across 80+ venues in 13 countries.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 7 values shown
  • $300 million in lifetime ticket sales since 2016 launch
+6 more records
Product overview1 text field

Sandbox VR operates a single core platform — a global network of location-based, full-body virtual reality entertainment venues — augmented by a portfolio of 11+ immersive experience modules (including Age of Dinosaurs, Deadwood Phobia, Deadwood Mansion, Deadwood Valley, Squid Game Virtuals, Stranger Things: Catalyst, Rebel Moon: The Descent, Seekers of the Shard: Dragonfire, Amber Sky 2088, Curse of Davy Jones, and UFL). The company wraps this core experience offering with three subscription membership products (3-Month Unlimited Pass, 6-Month Unlimited Pass, and the limited-time Unlimited Summer Pass), a Parties & Events service for birthdays, corporate gatherings, and team-building, gift cards/vouchers, and a franchise opportunity program that powers its international expansion across more than 80 locations in 13 countries.

Product and service2 records
1Sandbox VR Full-Body VR Venue Experience
CategoryLocation-based VR platform
2Squid Game Virtuals
Scale indicator14 records

Each record includes

Type, Value, Description, Source

Partnership11 partners
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Strategic IP licensing and co-development partner for Sandbox VR's flagship immersive experiences. Netflix IP experiences include Squid Game Virtuals (created in collaboration with Netflix, surpassed $50 million in lifetime sales since 2023 launch), Stranger Things: Catalyst, and Rebel Moon: The Descent. Drives majority of franchise marketing and consumer demand; included as core exclusive content in all venues.

Strategic tierFlagshipTypeChannel Partner/ Reseller/ Distributor
Description

Master franchise partner for Sandbox VR's Middle East expansion with a 25-location rollout plan. Part of Sandbox VR's broader international franchise-driven expansion across Europe, Canada, US, and the Middle East.

3Immexia Srl
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Exclusive franchise partner for Italy. Inaugural Treviso location opened January 26, 2026, operated by entrepreneurs Vito Scavo and Alessandro Bergamo. Plan to scale to up to 40 Italian locations with total planned investment exceeding €60 million. Initial Treviso investment €1.5 million.

prnewswire.com
Strategic tierFlagshipTypeChannel Partner/ Reseller/ Distributor
Description

Germany-based franchisee and Sandbox VR's largest franchisee worldwide. Leading the European expansion, which has accounted for more than half of all new openings over the past year. Operates venues in Germany (including Hamburg, Berlin, Mannheim, München, Münster, Nürnberg, Oberhausen, Osnabrück, Wiesbaden, Willingen, Weiterstadt, Giessen, Alsfeld) and is leading the Austria (Vienna) expansion.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Multi-location franchise partner for Sandbox VR East Coast US expansion. Operates Sandbox VR venues in Philadelphia (opened April 23, 2025), Houston (opened January 23, 2026), Washington D.C. (CityCenterDC), and Baltimore (Harbor East, opened May 8, 2026). Marked the 60th US location milestone with the Philadelphia venue.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Franchise partner for Sandbox VR's Miami/Wynwood venue, opened June 10, 2026. Operates 7,000 sq ft entertainment space with five private VR rooms and Florida's first permanent robotic bartender named Toni. Targets local communities including Brickell, South Beach, and Coral Gables.

Strategic tierCoreTypeTechnology or Integration
Description

Payment processing partners for Sandbox VR's ticketing, membership subscriptions, and gift card transactions. Use of these processors depends on the purchaser's location per Terms of Service. Process billing for membership passes (3-Month, 6-Month, Unlimited Summer Pass) and one-time experience purchases.

Strategic tierMinorTypeOthers
Description

Appointed as Sandbox VR's GDPR representative in the EU under Article 27. Also handles Swiss (EDPO Switzerland) and UK (EDPO UK Ltd) data protection representative roles. Located in Brussels, Belgium (EU), Geneva, Switzerland, and London, UK.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Property/real estate partner hosting the Sandbox VR DC location at CityCenterDC in Washington D.C.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Property/real estate partner and neighborhood manager for the Sandbox VR Baltimore location in Harbor East. Positioned as part of an entertainment hub that includes Harbor East Cinema and Coppermine Gym.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Real estate / mall partner; Sandbox VR opened its first Fresno, California location in the Macerich-owned Fashion Fair shopping mall, a regional mall adapting to experiential retail trends.

Recent move27 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight7 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Zero Latency is a global operator of free-roam, multiplayer location-based VR experiences with venues in dozens of countries. It is the closest direct competitor to Sandbox VR in the warehouse-scale, group full-body VR category, sharing similar target customers (groups, parties, corporate events) and gameplay format.

TypeDirect peer
Description

Two Bit Circus operates micro-amusement parks combining VR, AR, and physical games for group entertainment in the US. It targets the same social-group, party, and corporate-event segments as Sandbox VR with multi-attraction venues.

TypeDirect peer
Description

The VOID was a direct competitor offering location-based hyper-reality VR with major IP partnerships (Star Wars, Marvel, Ghostbusters) before shutting down in 2020. Its playbook of IP-licensed VR experiences at retail venues closely mirrors Sandbox VR's strategy.

TypeDirect peer
Description

VR World operates a multi-floor VR entertainment venue in New York City combining VR experiences, escape rooms, and event space. It serves a similar urban group-entertainment and private-events customer base as Sandbox VR.

TypeDirect peer
Description

Immotion Group designs, installs, and operates out-of-home VR experiences for venues including cinemas, aquariums, and FECs. It competes with Sandbox VR in the location-based VR segment with a B2B operator model rather than direct-to-consumer venues.

TypeDirect peer
Description

HOLOGATE is a global provider of multiplayer VR attractions used in FECs, arcades, and entertainment venues. Its compact multiplayer VR systems target the same group entertainment use cases as Sandbox VR's holodeck rooms.

TypeEmerging player
Description

Survios develops VR games and operates location-based VR experiences (including Creed and Rush VR titles). It overlaps with Sandbox VR in immersive group gameplay and licensed IP-driven experiences but is more focused on title development than global venue rollout.

TypeBroad incumbent
Description

Dave & Buster's is a major US chain combining dining, sports viewing, and arcade/VR games. While not a pure-play VR operator, it competes for the same group social-entertainment and corporate-event spend, and increasingly incorporates VR into its venue mix.

TypeBroad incumbent
Description

Main Event is a US family entertainment center chain offering bowling, laser tag, VR, and food/beverage. It targets the same birthday-party, family-outing, and corporate-team-building segments that Sandbox VR serves.

10Sandbox VR competitor: ANVIO VR
TypeRegional player
Description

ANVIO VR operates free-roam multiplayer VR parks across Russia, CIS countries, and select international markets. It is comparable in offering group, full-motion VR experiences for parties and events, though its geographic footprint is largely distinct from Sandbox VR.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration9 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries3 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

Compliance7 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds7 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors24 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Sandbox VR

Location-Based Virtual Reality Entertainmentsandboxvr.com

What Sandbox VR does

Sandbox VR, Inc. is a San Francisco-headquartered (corporate mailing address in Pleasanton, CA) location-based virtual reality entertainment company founded in 2016 by Steve Zhao. It operates a global network of more than 80 physical venues across 13 countries and 5 continents, hosting roughly 150,000 monthly players and over 5 million lifetime players. Each venue consists of private "holodeck" rooms equipped with VR headsets, haptic vests, and proprietary full-body motion capture systems that allow groups of two to six guests to share immersive experiences simultaneously. The core technology stack combines the motion capture hardware, in-house content development, and exclusive licensed IP partnerships — most notably with Netflix for Squid Game Virtuals (over $50 million in lifetime ticket sales since 2023), Stranger Things: Catalyst, and Rebel Moon: The Descent, plus proprietary titles such as the Deadwood zombie trilogy, Age of Dinosaurs, and Amber Sky 2088.

The business model is primarily asset-light and franchise-driven: master franchise partners (Next Level Erlebnisse for Germany and Europe, Immexia Srl for Italy with a planned €60M investment and up to 40 venues, Apparel Group for 25 Middle East locations, LOL Entertainment for US East Coast, Solis Entertainment for Miami) operate the majority of venues globally. Sandbox VR corporate captures revenue from per-experience ticket sales ($39-$65 per person at US venues), recurring subscription memberships (3-Month Unlimited at $64.99/month, 6-Month at $54.99/month, plus a limited-time $150 Unlimited Summer Pass), gift cards, private events and corporate team-building bookings, in-venue food and beverage, franchise fees, and content licensing. Consumer segments include social and group entertainment seekers, corporate event clients, families with children, tourists in entertainment hubs like Las Vegas, and the franchisee operator base.

Sandbox VR has reached $300 million in cumulative lifetime sales since 2016, emerged from Chapter 11 bankruptcy in 2020-2021, and is currently scaling aggressively via the franchise model with new venue launches across the US (Baltimore, DC, Miami, Gilbert, Las Vegas, Sacramento, Fresno), Canada (Surrey, Vaughan, Ottawa), Europe (Vienna, Treviso, Nürnberg), and committed Middle East expansion. Institutional investors include Andreessen Horowitz (lead of the $37M Series B in November 2021, total funding approximately $119M) and Gobi Partners (lead of a $6.8M convertible note in January 2025).

Sandbox VR firmographics

Firmographics
Name
Sandbox VR
Legal name
Sandbox VR, Inc.
Website
https://sandboxvr.com
Company type
Private
Founded year
2016
Operating status
Operating
Headcount range
501–1,000 employees
Ownership category
akta.pro rank

Sandbox VR industry classification

Industry
Product category
Location-Based Virtual Reality Entertainment
NAICS
Amusement Arcades (71312)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE)
akta.pro secondary industry
VR/AR/XR Game Studios (MPAFAAAE)

Keywords

  • Location-based virtual reality
  • Full-body VR entertainment
  • Immersive experience venue
  • VR franchise network
  • Group VR entertainment

Where Sandbox VR is headquartered

Location

Headquarters

HQ city
San Francisco
HQ country
United States
HQ region
North America

Offices19 records

Markets served

Sandbox VR business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Operations, Personnel, Marketing or Sales, Technology or R&D, Infrastructure, Supply Chain

Revenue model

  1. Per-experience ticket sales: One-time ticket purchases for individual VR experiences, priced $39-$65 per person depending on location and experience. Standard pricing $55-$65 per person observed at US venues. Drives lifetime sales of approximately $300M across all venues.
  2. Unlimited membership subscriptions: Recurring monthly subscription passes (3-Month at $64.99/month and 6-Month at $54.99/month) providing unlimited weekday play and member benefits (20% off parties, 15% off F&B). Plus a non-renewing Unlimited Summer Pass at $150 upfront (valid through September 30, 2026). Available at participating corporate-owned locations in Chicago, Austin, Dallas, Fort Worth, Atlanta, and Murray.
  3. Gift cards: Digital and physical gift cards/vouchers redeemable at any Sandbox VR location. Current promotional offer: spend $100 get $20 bonus. Drives prepaid revenue and customer acquisition.
  4. Private events and parties: Higher-value group bookings including birthday parties, corporate events, team building, bachelor/bachelorette parties, graduations, school trips, and custom events. Includes private use of party rooms and AV-capable meeting spaces.
  5. Franchise fees and licensing: Revenue from master franchise partnerships and individual franchise operators globally (Apparel Group for Middle East, Immexia Srl for Italy with €60M planned investment for up to 40 venues, Next Level Erlebnisse for Germany, LOL Entertainment for East Coast US, Solis Entertainment for Miami). Franchises account for the majority of the 80+ global venue footprint.
  6. Food and beverage sales: In-store F&B offerings at participating locations (selected venues have bars and food service available). Subscription members receive 15% off food and beverage purchases.

Pricing tiers

ModelBillingPrice
Unit PricingPay-as-you-goPer-experience tickets from $39
SubscriptionMonthly3-Month Unlimited Membership Pass at $64.99/month
SubscriptionMonthly6-Month Unlimited Membership Pass at $54.99/month
One time/ perpetual licensePay-as-you-goUnlimited Summer Pass at $150 one-time
OtherPay-as-you-goGift cards with promotional bonus

Go-to-market motion4 records

Distribution channels5 records

Marketing channels9 records

Sandbox VR product offering

Product offering

Core offering

Sandbox VR operates a global network of location-based, full-body virtual reality entertainment venues where groups of up to six guests play together in private holodeck-style rooms equipped with motion capture technology, haptic vests, and VR headsets. The company delivers 11+ immersive experiences including licensed Netflix IPs (Squid Game Virtuals, Stranger Things: Catalyst, Rebel Moon: The Descent) and proprietary titles (Deadwood zombie trilogy, Age of Dinosaurs), supplemented by subscription memberships, private events, and gift cards across 80+ venues in 13 countries.

Product overview

Sandbox VR operates a single core platform — a global network of location-based, full-body virtual reality entertainment venues — augmented by a portfolio of 11+ immersive experience modules (including Age of Dinosaurs, Deadwood Phobia, Deadwood Mansion, Deadwood Valley, Squid Game Virtuals, Stranger Things: Catalyst, Rebel Moon: The Descent, Seekers of the Shard: Dragonfire, Amber Sky 2088, Curse of Davy Jones, and UFL). The company wraps this core experience offering with three subscription membership products (3-Month Unlimited Pass, 6-Month Unlimited Pass, and the limited-time Unlimited Summer Pass), a Parties & Events service for birthdays, corporate gatherings, and team-building, gift cards/vouchers, and a franchise opportunity program that powers its international expansion across more than 80 locations in 13 countries.

Differentiator

Problem solved

Functional benefit

Products and services

  • Sandbox VR Full-Body VR Venue Experience
  • Squid Game Virtuals

Quantifiable outcome

  • $300 million in lifetime ticket sales since 2016 launch
  • +6 more outcomes

Companies that use Sandbox VR

Customer profile

Segments5 records

Ideal customer profiles4 records

Sandbox VR technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration9 records

Feature4 records

Sandbox VR partnerships and signals

Strategic signal

Partnerships

Eleven partnerships are on record, tiered flagship, core and minor.

  • NetflixflagshipStrategic or Co-development PartnerStrategic IP licensing and co-development partner for Sandbox VR's flagship immersive experiences. Netflix IP experiences include Squid Game Virtuals (created in collaboration with Netflix, surpassed $50 million in lifetime sales since 2023 launch), Stranger Things: Catalyst, and Rebel Moon: The Descent. Drives majority of franchise marketing and consumer demand; included as core exclusive content in all venues.
  • Apparel GroupflagshipChannel Partner/ Reseller/ DistributorMaster franchise partner for Sandbox VR's Middle East expansion with a 25-location rollout plan. Part of Sandbox VR's broader international franchise-driven expansion across Europe, Canada, US, and the Middle East.
  • Immexia SrlcoreChannel Partner/ Reseller/ DistributorExclusive franchise partner for Italy. Inaugural Treviso location opened January 26, 2026, operated by entrepreneurs Vito Scavo and Alessandro Bergamo. Plan to scale to up to 40 Italian locations with total planned investment exceeding €60 million. Initial Treviso investment €1.5 million.
  • Next Level ErlebnisseflagshipChannel Partner/ Reseller/ DistributorGermany-based franchisee and Sandbox VR's largest franchisee worldwide. Leading the European expansion, which has accounted for more than half of all new openings over the past year. Operates venues in Germany (including Hamburg, Berlin, Mannheim, München, Münster, Nürnberg, Oberhausen, Osnabrück, Wiesbaden, Willingen, Weiterstadt, Giessen, Alsfeld) and is leading the Austria (Vienna) expansion.
  • LOL EntertainmentcoreChannel Partner/ Reseller/ DistributorMulti-location franchise partner for Sandbox VR East Coast US expansion. Operates Sandbox VR venues in Philadelphia (opened April 23, 2025), Houston (opened January 23, 2026), Washington D.C. (CityCenterDC), and Baltimore (Harbor East, opened May 8, 2026). Marked the 60th US location milestone with the Philadelphia venue.
  • Solis Entertainment LLCminorChannel Partner/ Reseller/ DistributorFranchise partner for Sandbox VR's Miami/Wynwood venue, opened June 10, 2026. Operates 7,000 sq ft entertainment space with five private VR rooms and Florida's first permanent robotic bartender named Toni. Targets local communities including Brickell, South Beach, and Coral Gables.
  • Adyen, Checkout.com, Stripe, SquarecoreTechnology or IntegrationPayment processing partners for Sandbox VR's ticketing, membership subscriptions, and gift card transactions. Use of these processors depends on the purchaser's location per Terms of Service. Process billing for membership passes (3-Month, 6-Month, Unlimited Summer Pass) and one-time experience purchases.
  • European Data Protection Office (EDPO)minorOthersAppointed as Sandbox VR's GDPR representative in the EU under Article 27. Also handles Swiss (EDPO Switzerland) and UK (EDPO UK Ltd) data protection representative roles. Located in Brussels, Belgium (EU), Geneva, Switzerland, and London, UK.
  • CityCenterDCminorChannel Partner/ Reseller/ DistributorProperty/real estate partner hosting the Sandbox VR DC location at CityCenterDC in Washington D.C.
  • Harbor East ManagementminorChannel Partner/ Reseller/ DistributorProperty/real estate partner and neighborhood manager for the Sandbox VR Baltimore location in Harbor East. Positioned as part of an entertainment hub that includes Harbor East Cinema and Coppermine Gym.
  • Macerich (Fashion Fair mall)minorChannel Partner/ Reseller/ DistributorReal estate / mall partner; Sandbox VR opened its first Fresno, California location in the Macerich-owned Fashion Fair shopping mall, a regional mall adapting to experiential retail trends.

Scale indicators14 records

Recent moves27 records

Expansion highlights7 records

Sandbox VR competitors and assessment

Company assessment

Direct peers

  • Zero Latency: Zero Latency is a global operator of free-roam, multiplayer location-based VR experiences with venues in dozens of countries. It is the closest direct competitor to Sandbox VR in the warehouse-scale, group full-body VR category, sharing similar target customers (groups, parties, corporate events) and gameplay format.
  • Two Bit Circus: Two Bit Circus operates micro-amusement parks combining VR, AR, and physical games for group entertainment in the US. It targets the same social-group, party, and corporate-event segments as Sandbox VR with multi-attraction venues.
  • The VOID (defunct successor experiences via ILMxLAB/Disney): The VOID was a direct competitor offering location-based hyper-reality VR with major IP partnerships (Star Wars, Marvel, Ghostbusters) before shutting down in 2020. Its playbook of IP-licensed VR experiences at retail venues closely mirrors Sandbox VR's strategy.
  • VR World NYC: VR World operates a multi-floor VR entertainment venue in New York City combining VR experiences, escape rooms, and event space. It serves a similar urban group-entertainment and private-events customer base as Sandbox VR.
  • Immotion Group: Immotion Group designs, installs, and operates out-of-home VR experiences for venues including cinemas, aquariums, and FECs. It competes with Sandbox VR in the location-based VR segment with a B2B operator model rather than direct-to-consumer venues.
  • HOLOGATE: HOLOGATE is a global provider of multiplayer VR attractions used in FECs, arcades, and entertainment venues. Its compact multiplayer VR systems target the same group entertainment use cases as Sandbox VR's holodeck rooms.

Emerging players

  • Survios: Survios develops VR games and operates location-based VR experiences (including Creed and Rush VR titles). It overlaps with Sandbox VR in immersive group gameplay and licensed IP-driven experiences but is more focused on title development than global venue rollout.

Broad incumbents

  • Dave & Buster's: Dave & Buster's is a major US chain combining dining, sports viewing, and arcade/VR games. While not a pure-play VR operator, it competes for the same group social-entertainment and corporate-event spend, and increasingly incorporates VR into its venue mix.
  • Main Event Entertainment: Main Event is a US family entertainment center chain offering bowling, laser tag, VR, and food/beverage. It targets the same birthday-party, family-outing, and corporate-team-building segments that Sandbox VR serves.

Regional players

  • Sandbox VR competitor: ANVIO VR: ANVIO VR operates free-roam multiplayer VR parks across Russia, CIS countries, and select international markets. It is comparable in offering group, full-motion VR experiences for parties and events, though its geographic footprint is largely distinct from Sandbox VR.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Sandbox VR social profiles

Digital presence

Sandbox VR compliance and trust

Trust signal

Compliance7 records

Sandbox VR financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Sandbox VR leadership team

Management profile

Number of profiles

Profiles3 records

Sandbox VR subsidiaries and ownership

Company hierarchy

Subsidiaries3 records

Sandbox VR funding detail

Funding detail

Funding overview

Funding rounds7 records

Investors24 records

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Sandbox VR M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Sandbox VR

What does Sandbox VR do?

Sandbox VR operates a global network of location-based, full-body virtual reality entertainment venues where groups of up to six guests play together in private holodeck-style rooms equipped with motion capture technology, haptic vests, and VR headsets. The company delivers 11+ immersive experiences including licensed Netflix IPs (Squid Game Virtuals, Stranger Things: Catalyst, Rebel Moon: The Descent) and proprietary titles (Deadwood zombie trilogy, Age of Dinosaurs), supplemented by subscription memberships, private events, and gift cards across 80+ venues in 13 countries.

Is Sandbox VR a public or private company?

Sandbox VR is a private company. It is classified as venture growth investor backed and is currently operating.

When was Sandbox VR founded?

Sandbox VR was founded in 2016. It employs 501 to 1,000 people.

Where is Sandbox VR based?

Sandbox VR is headquartered in San Francisco, United States, in the North America region.

How does Sandbox VR make money?

Six revenue lines are on record. Per-experience ticket sales are the primary driver. The others are unlimited membership subscriptions, gift cards, private events and parties, franchise fees and licensing and food and beverage sales.

Who are Sandbox VR's main competitors?

Direct peers on record are Zero Latency, Two Bit Circus, The VOID (defunct successor experiences via ILMxLAB/Disney), VR World NYC, Immotion Group and HOLOGATE. Survios is listed as an emerging player. Broad incumbents are Dave & Buster's and Main Event Entertainment. Sandbox VR competitor: ANVIO VR is listed as a regional player.

Does Sandbox VR have an API?

No public API is recorded for Sandbox VR.

What industry is Sandbox VR in?

Sandbox VR's product category is Location-Based Virtual Reality Entertainment. Its primary akta.pro industry code is MPAFALAE, VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods), with a secondary code of MPAFAAAE, VR/AR/XR Game Studios. Its NAICS code is 71312 and its SIC code is 7900.

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Live signals
PR NewswireSandbox VR Continues Florida Expansion with New Jacksonville Venue, Opening October 9Sandbox VR will open its Jacksonville location at St. Johns Town Center on October 9, 2026, offering a 20% presale discount through October 8. The 4,518-square-foot venue features four private rooms with full-body immersion technology. The company has sold over 6 million tickets worldwide and operates 90+ locations.PR NewswireSandbox VR Expands to Spain with New Les Glòries Venue in Barcelona, Opening October 1Sandbox VR opens its first Barcelona location in Les Glòries on October 1, 2026, operated by AVEVC VR1. The venue offers three private holodecks and a café, with a 20% presale discount through September 30. The company has over 90 global locations and 6 million lifetime tickets sold.PR NewswireSandbox VR Continues to Expand in North Carolina with a New Venue in Charlotte, Opening September 18Sandbox VR will open its second North Carolina location in Charlotte at The Station at LoSo on September 18, 2026. The venue offers 20% off through September and features four VR private rooms. The company has over 90 global locations and 5 million lifetime tickets sold.PR NewswireSandbox VR Unleashes Deadwood Origins, the New Full-Body VR Horror-Action in Its $140M Zombie SeriesSandbox VR announced Deadwood Origins, a full-body VR horror-action prequel, launching September 25 in the U.S., Canada, and Hong Kong. The experience builds on the Deadwood franchise, which has sold over 2.66 million tickets and generated $140 million in sales. Bookings are now open, with additional international markets opening September 22.NewswireSandbox VR Unleashes Deadwood Origins, the New Full-Body VR Horror-Action in Its $140M Zombie SeriesSandbox VR announced Deadwood Origins, a full-body VR horror-action prequel to its Deadwood zombie series, launching September 25 in the U.S., Canada, and Hong Kong. The experience, playable by up to six guests, builds on three prior titles that sold over 2.66 million tickets and generated $140 million in sales.PR Newswire APACSandbox VR Continues to Expand Across Australia with a New Melbourne Venue, Opening September 14Sandbox VR will open a new Melbourne venue on Bourke Street on September 14, following its Gold Coast location. The venue offers full-body VR experiences with a bar, party room, and private rooms, and includes a 25% off presale through September 13. The company has over 90 global locations and 6 million lifetime tickets sold.PR NewswireSandbox VR Continues to Expand Across Australia with a New Melbourne Venue, Opening September 14Sandbox VR will open a new Melbourne venue on Bourke Street on September 14, following its Gold Coast location. The venue offers full-body VR experiences with a bar, party room, and four private rooms, and guests can book with 25% off through September 13. The company has over 90 global locations and 6 million lifetime tickets sold.CoconutsThe world’s first virtual reality escape room experience comes to SingaporeSandbox VR launched its first virtual reality escape room in Singapore last week, debuting in Hong Kong in June. The experience offers two games, Deadwood Mansion and Curse of Davy Jones, with VR gear and motion capture. Pricing is $38 per person for weekday afternoons and $48 for evening and weekend sessions.License GlobalNatural History Museum Announces ‘Age of Dinosaurs’Sandbox VR announced its new VR experience 'Age of Dinosaurs,' created with Natural History Museum London and paleontologist Dr. Darren Naish. The family-friendly adventure covers Jurassic and Cretaceous periods across 15 locations, launching at Sandbox VR locations worldwide in early 2026.EuroAmusement ProfessionalSandbox VR Plans Expansion in GermanySandbox VR opened its 50th VR gaming location on Australia's Gold Coast and plans to add franchise sites in Germany, including Berlin, Hamburg, Mannheim, and Oberhausen. Further locations are being identified in Brandenburg, Bremen, Dresden, Hanover, Kiel, Leipzig, Lübeck, and Rostock.