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Wave

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uuid00004ft

Namestring
Wave
Legal namestring
WaveXR, Inc.
Websiteurl
wavexr.com
Company typeenum
Private
Founded yearint
2016
Descriptiontext

Wave (WaveXR, Inc.) is a Los Angeles-based virtual entertainment company founded around 2017 by musicians with deep XR expertise that operates an immersive 3D live entertainment platform for artists, music fans, and rights holders. Its core offering is a 24/7 hub of live, bi-directionally interactive virtual concerts ("Waves") in which performers and audiences influence each other in real time, supported by an in-house XR performance studio (Wave Stage) in Culver City that combines a 20ft x 9ft curved LED wall, 10ft x 10ft LED floor, motion capture, pro-grade audio, and Unreal Engine-based rendering. Performers can shape lighting, soundscapes, and effects live via MIDI controllers and foot pedals, including a "Peak State" overdrive mode, while audiences attend via a Meta Quest 3/3S VR app or a 2D interactive livestream on Wave's private Discord.

The company's customer base spans independent and marquee musicians, major record labels, and gaming/entertainment companies. Marquee partners and performers named in the source data include Warner Music Group, Riot Games, TikTok, Tencent Music Entertainment, The Weeknd, Justin Bieber, Calvin Harris, Dillon Francis, Imogen Heap, Lindsey Stirling, Galantis, and Glitch Mob, alongside a continuous slate of mid-tier and indie artists (Reid Speed, Haywyre, Luis Torres, slenderbodies, Kaash Paige, Brian McKnight Jr.) participating in seasonal residencies. Wave has raised approximately $42.5M in disclosed funding across rounds from 2016-2020, with strategic backing from Tencent Music Entertainment and celebrity cash from Justin Bieber, The Weeknd, and J Balvin.

The business model is in transition. Historically, Wave generated revenue from bespoke virtual concert production partnerships with artists, labels, and platforms (e.g., The Weeknd's TikTok virtual concert drew 2M+ viewers and raised $350,000 for the Equal Justice Initiative). Since the October 17, 2024 Closed Beta launch, consumer access is free via a referral-based waitlist, with future monetization planned across paid services (processed through Stripe), virtual goods, advertising, and sponsored shows. The company is privately held, employs 251-500 people, and is headquartered in Los Angeles with its Wave Stage production facility in Culver City.

Short descriptiontext

Wave (WaveXR, Inc.) is a Los Angeles-based immersive entertainment company producing live, bi-directionally interactive virtual concerts via VR (Meta Quest 3/3S) and Discord 2D livestream, serving music artists, labels, and fans through its Wave Stage XR studio and Unreal Engine platform.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
251–500
akta.pro rankint
HeadquartersLos Angeles, United States
HQ citystring
Los Angeles
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
virtual concerts, immersive entertainment, live music streaming, XR performances, metaverse events
Industry2 codes
1Virtual Concerts & Music Festivals (Livestreamed Performances)
CodeMPAGAOADPrimaryYes
2Music & Concert Video Streaming Platforms
CodeMPACAAAIPrimaryNo
NAICS code2 codes
  • Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers516210
  • Record Production and Distribution51225
SIC code1 code
  • Services-Motion Picture & Video Tape Production7812
Product category
Immersive Virtual Concert Platform
Social media profiles3 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model5 records
1Beta access (free during beta)
TypeFreemium
Description

Currently no cost to participate in Wave Beta; monetization is explicitly stated as a future possibility but focus during beta is on feedback and platform refinement.

wavexr.com
2Paid Services (planned)
TypeSubscription Recurring
Description

Certain Services may be subject to payments now or in the future; billing processed through Stripe, Inc. Payment Processor with a linked Billing Account.

wavexr.com
3Virtual Goods
TypeTransaction Fee
Description

Users may earn, buy, or purchase virtual currency (coins, cash, tokens, points) and virtual in-game items; Virtual Goods are licensed (not owned), non-redeemable for cash, and non-transferable except as expressly allowed.

wavexr.com
4Advertising / sponsored shows
TypeAdvertising
Description

Marketing cookies and interest-based ads served by third-party ad networks; potential for branded/sponsored virtual performances.

wavexr.com
5Strategic artist/label partnerships and brand integrations
TypeProfessional Services
Description

Partnerships with Warner Music Group, Riot Games, TikTok, Calvin Harris, and others for branded virtual concerts and content collaborations.

wavexr.com
Marketing channels9 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Pricing details1 tier
1Free closed Beta (invitation via waitlist)
ModelFreemiumBilling cadencePay-as-you-go
Notes

No cost to participate during Beta; future monetization may be explored.

wavexr.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 3 records shown
1Wave Stage
Description

XR performance studio located in Culver City (Los Angeles), California; a fully integrated hardware and software live-performance space featuring a 20-foot by 9-foot curved LED wall, 10-foot by 10-foot LED floor, and pro-grade audio for bi-directional interactivity between performers and audiences.

wavexr.com
+2 more records
Core offering1 text field

Wave operates Wave Beta, a real-time immersive virtual concert platform that streams live "Waves" — fully-produced 3D performances captured in its proprietary Wave Stage XR studio in Culver City — to fans via Meta Quest 3/3S in VR and via an interactive 2D livestream on Discord, with built-in bi-directional interactivity between performers and audiences. Beyond the consumer platform, Wave produces branded virtual concerts and immersive experiences for labels, brands, and rights holders (including partnerships with Warner Music Group, TikTok, Riot Games/Valorant, and OneOf), and is building artist-facing creative tools and rights-management infrastructure to expand live immersive entertainment.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • The Weeknd TikTok virtual concert drew over 2M viewers and raised $350,000 for the Equal Justice Initiative
+2 more records
Product overview1 text field

Wave's offering is a single unified platform branded as Wave (operating in Wave Beta) that combines a 24/7 immersive 3D entertainment destination with a set of integrated production modules. The core platform, Wave Beta, delivers Waves — the company's live virtual shows — across two access endpoints: VR via a Meta Quest 3/3S-native app and a 2D interactive livestream on Wave's private Discord server. Sitting on top of that platform, Wave Stage is the company's XR performance-space module in Los Angeles that captures performers in real time, and the content creation tools module powers faster, cheaper show production. Together, Wave Beta, Waves, Wave Stage, the Discord interactive livestream, and the content creation tools form an artist-first stack for live, bi-directionally interactive entertainment.

Product and service4 records
1Wave Beta
CategoryImmersive virtual concert platform
2Waves (live virtual concerts)
CategoryLive virtual concert programming
3Wave Stage
CategoryXR performance / production facility
4Branded and partnership virtual concerts
CategoryBranded immersive entertainment production
Scale indicator6 records

Each record includes

Type, Value, Description, Source

Partnership11 partners
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Warner Music Group entered a strategic partnership with Wave to produce more celebrity virtual concerts (Rolling Stone coverage).

Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Riot Games partnered with Wave to shape interactive virtual experiences (Hollywood Reporter).

Strategic tierFlagshipTypeGTM or Marketing Partner
Description

Wave created interactive shows on TikTok with global artists such as The Weeknd, Justin Bieber, and Calvin Harris, including a Calvin Harris special immersive concert experience on TikTok LIVE.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Wave launched its first NFT collection in collaboration with OneOf and artist Teflon Sega (VentureBeat, 2022).

Strategic tierMinorTypeGTM or Marketing Partner
Description

HyperX published a feature on how Wave is fueling virtual entertainment experiences through gaming and innovation.

Strategic tierFlagshipTypeTechnology or Integration
Description

Wave Beta is distributed on the Meta Quest platform supporting Quest 3 and Quest 3S headsets; users access the app via Meta Account email and Meta Horizon distribution.

Strategic tierCoreTypeTechnology or Integration
Description

Wave hosts its private Discord server as the primary community hub for Beta updates, show schedules, support, and bug reports; serves as the 2D interactive livestream endpoint for Waves.

Strategic tierCoreTypeTechnology or Integration
Description

Stripe serves as Wave's third-party payment processor for Paid Services, collecting payment card information through a linked Billing Account per the Terms of Use.

9Calvin Harris
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Calvin Harris performed a special immersive concert experience on TikTok LIVE produced with Wave (TikTok newsroom).

wavexr.com
10Teflon Sega
Strategic tierCoreTypeStrategic or Co-development Partner
Description

NFT artist and Wave advisor; co-created Wave's first NFT collection with OneOf and continues to collaborate on artist programming.

wavexr.com
11Dillon Francis
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Artist collaborator who joined Wave for a virtual show featuring interactive fan gifting of dancing avocados.

wavexr.com
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Epic hosts mega-scale virtual concerts inside Fortnite (Travis Scott, Ariana Grande, The Weeknd) and controls a much larger mainstream audience. It is the most credible competing destination for immersive virtual shows, though it is a general gaming platform rather than a music-first venue like Wave.

TypeBroad incumbent
Description

Roblox runs immersive concerts and brand experiences for artists (Lil Nas X, Twenty One Pilots) on a user-generated 2D/3D platform. It competes for the same artist and label virtual-concert budgets as Wave, but with a far larger audience and 2D-first distribution.

TypeDirect peer
Description

Stageverse builds immersive, interactive virtual concert and event venues for artists and brands in VR and on the web. It is the closest direct competitor to Wave's immersive concert platform with a similar artist-first positioning and live, interactive shows.

TypeDirect peer
Description

Sensorium develops VR/metaverse entertainment experiences including virtual concerts with major EDM and pop artists. It overlaps directly with Wave on VR-first immersive live music targeting global audiences.

TypeEmerging player
Description

VRChat is a large user-generated VR social platform that hosts community-driven concerts and live events. It is comparable to Wave on the VR entertainment destination axis, though it is community-driven rather than artist-first and curated.

TypeEmerging player
Description

Rec Room is a cross-platform social VR app that hosts live events, concerts, and creator-built experiences. It competes for VR headset attention on Meta Quest — the same distribution channel Wave relies on — and overlaps on live entertainment use cases.

TypeEmerging player
Description

Decentraland runs blockchain-based virtual events and concerts (including major music festivals). It overlaps with Wave's earlier NFT/Web3 experiments with OneOf and competes for the same forward-looking immersive music experiences category.

TypeOthers
Description

Disguise provides the technology behind many large-scale virtual production stages and live events (e.g., ABBA Voyage, major tours). It is an enabling infrastructure peer to Wave's Wave Stage capture pipeline rather than a direct concert competitor.

TypeBroad incumbent
Description

Live Nation is the world's largest live entertainment company and is actively investing in virtual and immersive formats. It competes broadly for artist touring dollars and could partner or compete with Wave on virtual concert IP and touring economics.

TypeRegional player
Description

HYBE-backed Weverse is a leading fan platform hosting immersive artist content and virtual events primarily for K-pop artists. It is comparable to Wave's label/artist ecosystem play, but skews Korean/Asian and is integrated with one major label group.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers15 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration6 records

Each record includes

Title, Type, Description, Source

AI capability5 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature7 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles12 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

Compliance3 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds6 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors29 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Wave

Immersive Virtual Concert Platformwavexr.com

Wave (WaveXR, Inc.) is a Los Angeles-based immersive entertainment company producing live, bi-directionally interactive virtual concerts via VR (Meta Quest 3/3S) and Discord 2D livestream, serving music artists, labels, and fans through its Wave Stage XR studio and Unreal Engine platform.

What Wave does

Wave (WaveXR, Inc.) is a Los Angeles-based virtual entertainment company founded around 2017 by musicians with deep XR expertise that operates an immersive 3D live entertainment platform for artists, music fans, and rights holders. Its core offering is a 24/7 hub of live, bi-directionally interactive virtual concerts ("Waves") in which performers and audiences influence each other in real time, supported by an in-house XR performance studio (Wave Stage) in Culver City that combines a 20ft x 9ft curved LED wall, 10ft x 10ft LED floor, motion capture, pro-grade audio, and Unreal Engine-based rendering. Performers can shape lighting, soundscapes, and effects live via MIDI controllers and foot pedals, including a "Peak State" overdrive mode, while audiences attend via a Meta Quest 3/3S VR app or a 2D interactive livestream on Wave's private Discord.

The company's customer base spans independent and marquee musicians, major record labels, and gaming/entertainment companies. Marquee partners and performers named in the source data include Warner Music Group, Riot Games, TikTok, Tencent Music Entertainment, The Weeknd, Justin Bieber, Calvin Harris, Dillon Francis, Imogen Heap, Lindsey Stirling, Galantis, and Glitch Mob, alongside a continuous slate of mid-tier and indie artists (Reid Speed, Haywyre, Luis Torres, slenderbodies, Kaash Paige, Brian McKnight Jr.) participating in seasonal residencies. Wave has raised approximately $42.5M in disclosed funding across rounds from 2016-2020, with strategic backing from Tencent Music Entertainment and celebrity cash from Justin Bieber, The Weeknd, and J Balvin.

The business model is in transition. Historically, Wave generated revenue from bespoke virtual concert production partnerships with artists, labels, and platforms (e.g., The Weeknd's TikTok virtual concert drew 2M+ viewers and raised $350,000 for the Equal Justice Initiative). Since the October 17, 2024 Closed Beta launch, consumer access is free via a referral-based waitlist, with future monetization planned across paid services (processed through Stripe), virtual goods, advertising, and sponsored shows. The company is privately held, employs 251-500 people, and is headquartered in Los Angeles with its Wave Stage production facility in Culver City.

Wave firmographics

Firmographics
Name
Wave
Legal name
WaveXR, Inc.
Website
https://wavexr.com
Company type
Private
Founded year
2016
Operating status
Operating
Headcount range
251–500 employees
Short description
Wave (WaveXR, Inc.) is a Los Angeles-based immersive entertainment company producing live, bi-directionally interactive virtual concerts via VR (Meta Quest 3/3S) and Discord 2D livestream, serving music artists, labels, and fans through its Wave Stage XR studio and Unreal Engine platform.
Ownership category
akta.pro rank

Wave industry classification

Industry
Product category
Immersive Virtual Concert Platform
NAICS
Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210), Record Production and Distribution (51225)
SIC
Services-Motion Picture & Video Tape Production (7812)
akta.pro primary industry
Virtual Concerts & Music Festivals (Livestreamed Performances) (MPAGAOAD)
akta.pro secondary industry
Music & Concert Video Streaming Platforms (MPACAAAI)

Keywords

  • Virtual concerts
  • Immersive entertainment
  • Live music streaming
  • XR performances
  • Metaverse events

Where Wave is headquartered

Location

Headquarters

HQ city
Los Angeles
HQ country
United States
HQ region
North America

Offices2 records

Markets served

Wave business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. Beta access (free during beta): Currently no cost to participate in Wave Beta; monetization is explicitly stated as a future possibility but focus during beta is on feedback and platform refinement.
  2. Paid Services (planned): Certain Services may be subject to payments now or in the future; billing processed through Stripe, Inc. Payment Processor with a linked Billing Account.
  3. Virtual Goods: Users may earn, buy, or purchase virtual currency (coins, cash, tokens, points) and virtual in-game items; Virtual Goods are licensed (not owned), non-redeemable for cash, and non-transferable except as expressly allowed.
  4. Advertising / sponsored shows: Marketing cookies and interest-based ads served by third-party ad networks; potential for branded/sponsored virtual performances.
  5. Strategic artist/label partnerships and brand integrations: Partnerships with Warner Music Group, Riot Games, TikTok, Calvin Harris, and others for branded virtual concerts and content collaborations.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goFree closed Beta (invitation via waitlist)

Go-to-market motion3 records

Distribution channels4 records

Marketing channels9 records

Wave product offering

Product offering

Core offering

Wave operates Wave Beta, a real-time immersive virtual concert platform that streams live "Waves" — fully-produced 3D performances captured in its proprietary Wave Stage XR studio in Culver City — to fans via Meta Quest 3/3S in VR and via an interactive 2D livestream on Discord, with built-in bi-directional interactivity between performers and audiences. Beyond the consumer platform, Wave produces branded virtual concerts and immersive experiences for labels, brands, and rights holders (including partnerships with Warner Music Group, TikTok, Riot Games/Valorant, and OneOf), and is building artist-facing creative tools and rights-management infrastructure to expand live immersive entertainment.

Product overview

Wave's offering is a single unified platform branded as Wave (operating in Wave Beta) that combines a 24/7 immersive 3D entertainment destination with a set of integrated production modules. The core platform, Wave Beta, delivers Waves — the company's live virtual shows — across two access endpoints: VR via a Meta Quest 3/3S-native app and a 2D interactive livestream on Wave's private Discord server. Sitting on top of that platform, Wave Stage is the company's XR performance-space module in Los Angeles that captures performers in real time, and the content creation tools module powers faster, cheaper show production. Together, Wave Beta, Waves, Wave Stage, the Discord interactive livestream, and the content creation tools form an artist-first stack for live, bi-directionally interactive entertainment.

Differentiator

Problem solved

Functional benefit

Brands

  • Wave Stage: XR performance studio located in Culver City (Los Angeles), California; a fully integrated hardware and software live-performance space featuring a 20-foot by 9-foot curved LED wall, 10-foot by 10-foot LED floor, and pro-grade audio for bi-directional interactivity between performers and audiences.
  • Wave Beta
  • Wave Makers

Products and services

  • Wave Beta
  • Waves (live virtual concerts)
  • Wave Stage
  • Branded and partnership virtual concerts

Quantifiable outcome

  • The Weeknd TikTok virtual concert drew over 2M viewers and raised $350,000 for the Equal Justice Initiative
  • +2 more outcomes

Companies that use Wave

Customer profile

Named customers15 records

Segments3 records

Ideal customer profiles4 records

Wave technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration6 records

AI capability5 records

Feature7 records

Wave partnerships and signals

Strategic signal

Partnerships

Eleven partnerships are on record, tiered flagship, core and minor.

  • Warner Music GroupflagshipStrategic or Co-development PartnerWarner Music Group entered a strategic partnership with Wave to produce more celebrity virtual concerts (Rolling Stone coverage).
  • Riot GamesflagshipStrategic or Co-development PartnerRiot Games partnered with Wave to shape interactive virtual experiences (Hollywood Reporter).
  • TikTokflagshipGTM or Marketing PartnerWave created interactive shows on TikTok with global artists such as The Weeknd, Justin Bieber, and Calvin Harris, including a Calvin Harris special immersive concert experience on TikTok LIVE.
  • OneOfcoreStrategic or Co-development PartnerWave launched its first NFT collection in collaboration with OneOf and artist Teflon Sega (VentureBeat, 2022).
  • HyperXminorGTM or Marketing PartnerHyperX published a feature on how Wave is fueling virtual entertainment experiences through gaming and innovation.
  • Meta (Quest)flagshipTechnology or IntegrationWave Beta is distributed on the Meta Quest platform supporting Quest 3 and Quest 3S headsets; users access the app via Meta Account email and Meta Horizon distribution.
  • DiscordcoreTechnology or IntegrationWave hosts its private Discord server as the primary community hub for Beta updates, show schedules, support, and bug reports; serves as the 2D interactive livestream endpoint for Waves.
  • Stripe, Inc.coreTechnology or IntegrationStripe serves as Wave's third-party payment processor for Paid Services, collecting payment card information through a linked Billing Account per the Terms of Use.
  • Calvin HarrisflagshipStrategic or Co-development PartnerCalvin Harris performed a special immersive concert experience on TikTok LIVE produced with Wave (TikTok newsroom).
  • Teflon SegacoreStrategic or Co-development PartnerNFT artist and Wave advisor; co-created Wave's first NFT collection with OneOf and continues to collaborate on artist programming.
  • Dillon FranciscoreStrategic or Co-development PartnerArtist collaborator who joined Wave for a virtual show featuring interactive fan gifting of dancing avocados.

Scale indicators6 records

Recent moves6 records

Expansion highlights6 records

Wave competitors and assessment

Company assessment

Broad incumbents

  • Epic Games (Fortnite): Epic hosts mega-scale virtual concerts inside Fortnite (Travis Scott, Ariana Grande, The Weeknd) and controls a much larger mainstream audience. It is the most credible competing destination for immersive virtual shows, though it is a general gaming platform rather than a music-first venue like Wave.
  • Roblox: Roblox runs immersive concerts and brand experiences for artists (Lil Nas X, Twenty One Pilots) on a user-generated 2D/3D platform. It competes for the same artist and label virtual-concert budgets as Wave, but with a far larger audience and 2D-first distribution.
  • Live Nation Entertainment: Live Nation is the world's largest live entertainment company and is actively investing in virtual and immersive formats. It competes broadly for artist touring dollars and could partner or compete with Wave on virtual concert IP and touring economics.

Direct peers

  • Stageverse: Stageverse builds immersive, interactive virtual concert and event venues for artists and brands in VR and on the web. It is the closest direct competitor to Wave's immersive concert platform with a similar artist-first positioning and live, interactive shows.
  • Sensorium (Sensorium Galaxy): Sensorium develops VR/metaverse entertainment experiences including virtual concerts with major EDM and pop artists. It overlaps directly with Wave on VR-first immersive live music targeting global audiences.

Emerging players

  • VRChat: VRChat is a large user-generated VR social platform that hosts community-driven concerts and live events. It is comparable to Wave on the VR entertainment destination axis, though it is community-driven rather than artist-first and curated.
  • Rec Room: Rec Room is a cross-platform social VR app that hosts live events, concerts, and creator-built experiences. It competes for VR headset attention on Meta Quest — the same distribution channel Wave relies on — and overlaps on live entertainment use cases.
  • Decentraland: Decentraland runs blockchain-based virtual events and concerts (including major music festivals). It overlaps with Wave's earlier NFT/Web3 experiments with OneOf and competes for the same forward-looking immersive music experiences category.

Others

  • Disguise (d3): Disguise provides the technology behind many large-scale virtual production stages and live events (e.g., ABBA Voyage, major tours). It is an enabling infrastructure peer to Wave's Wave Stage capture pipeline rather than a direct concert competitor.

Regional players

  • HYBE / Weverse (formerly Weverse Company): HYBE-backed Weverse is a leading fan platform hosting immersive artist content and virtual events primarily for K-pop artists. It is comparable to Wave's label/artist ecosystem play, but skews Korean/Asian and is integrated with one major label group.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks5 records

Key highlights7 records

Customer concentration

Wave social profiles

Digital presence

Wave compliance and trust

Trust signal

Compliance3 records

Wave financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Wave leadership team

Management profile

Number of profiles

Profiles12 records

Wave subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

Wave funding detail

Funding detail

Funding overview

Funding rounds6 records

Investors29 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Wave M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Wave

What does Wave do?

Wave operates Wave Beta, a real-time immersive virtual concert platform that streams live "Waves" — fully-produced 3D performances captured in its proprietary Wave Stage XR studio in Culver City — to fans via Meta Quest 3/3S in VR and via an interactive 2D livestream on Discord, with built-in bi-directional interactivity between performers and audiences. Beyond the consumer platform, Wave produces branded virtual concerts and immersive experiences for labels, brands, and rights holders (including partnerships with Warner Music Group, TikTok, Riot Games/Valorant, and OneOf), and is building artist-facing creative tools and rights-management infrastructure to expand live immersive entertainment.

Is Wave a public or private company?

Wave is a private company. It is classified as venture growth investor backed and is currently operating.

When was Wave founded?

Wave was founded in 2016. It employs 251 to 500 people.

Where is Wave based?

Wave is headquartered in Los Angeles, United States, in the North America region.

How does Wave make money?

Five revenue lines are on record. Beta access (free during beta) is the primary driver. The others are paid Services (planned), virtual Goods, advertising / sponsored shows and strategic artist/label partnerships and brand integrations.

Who are Wave's main competitors?

Broad incumbents on record are Epic Games (Fortnite), Roblox and Live Nation Entertainment. Direct peers are Stageverse and Sensorium (Sensorium Galaxy). Emerging players are VRChat, Rec Room and Decentraland. Disguise (d3) is listed as an others. HYBE / Weverse (formerly Weverse Company) is listed as a regional player.

Does Wave have an API?

No public API is recorded for Wave.

What industry is Wave in?

Wave's product category is Immersive Virtual Concert Platform. Its primary akta.pro industry code is MPAGAOAD, Virtual Concerts & Music Festivals (Livestreamed Performances), with a secondary code of MPACAAAI, Music & Concert Video Streaming Platforms. Its NAICS code is 516210 and its SIC code is 7812.

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Live signals
American City Business JournalsWAVE-TV general manager John O’Brien let go after Gray dealWAVE-TV general manager John O'Brien was let go after Gray Media Inc. acquired Block Communications Inc.'s broadcasting group for $80 million. The remainder of the article is reserved for subscribers.American City Business JournalsFormer WDRB anchor Scott Reynolds returns to WAVEScott Reynolds, a former WDRB anchor, spent 22 years at WAVE before moving to WDRB in 2018. He was released by WDRB in September. The remainder of the article is reserved for subscribers.TechAfrica NewsSenegal Health Ministry Partners with Wave to Digitize Healthcare PaymentsSenegal's Health Ministry partnered with fintech Wave to digitize healthcare payments, aiming to modernize financial transactions in health facilities. The initiative seeks to improve transparency, reduce cash reliance, and simplify access to services through digital channels.MkFollowing table prices, the government has decided to target the online video service (OTT) market a..South Korea's Fair Trade Commission announced on February 13 that it will launch a research study into four consumer-facing sectors—OTT services, movie theaters, ice cream, and cooking oil—citing widespread criticism over irrational price hikes and concerns that monopolistic market structures have weakened price and quality competition. The FTC specifically highlighted the ongoing TVing-Wave merger in the OTT sector and the proposed Lotte Cinema-Megabox combination in the cinema market as transactions that could further consolidate market dominance and increase pricing power, noting that Netflix leads the OTT market in 2024 with a dominant user share while TVing-Wave combined would create a two-player structure comparable to Netflix. The FTC has already imposed corrective conditions on the TVing-Wave merger to preserve consumer pricing plan options and will spend the next six months developing sector-specific reform plans after completing its research.NateLimited time, genderless, AI... The overstepping of the romantic comedy 'Dopamine War': Nate EntertainmentSouth Korean broadcasters are rapidly expanding their portfolios of unconventional dating reality shows, with SBS, Wave, and Netflix releasing programs featuring AI partners, genderless matching, and terminally ill participants to differentiate themselves in a saturated market. The trend, which critics attribute to audience demand for fast-paced dopamine-triggering content, has led the industry to experiment with extreme themes and formats to avoid what is described as a "red ocean" of competition. Cultural critic Jung Deok-hyun characterized this shift as a transformation for survival, noting that the standard dating show format of introduction, development, turning point, and conclusion is being deliberately subverted to capture viewer attention.Amt-LabThe Use of Immersive Technology in Live Music: Vocaloid, Digital Concerts and XR Implementation — Arts Management and Technology LabThis article examines how immersive technologies including augmented reality (AR), virtual reality (VR), and extended reality (XR) are being implemented in live music concerts, with a primary focus on Vocaloid performances and Hatsune Miku concerts. The piece details the evolution of projection technology used in virtual idol concerts, tracing the shift from traditional glass-pane 'hologram' projection systems to LED screen technology—a change that sparked fan criticism when implemented at the 2024 Miku Expo and Coachella performances. Beyond Vocaloid, the article covers additional XR concert implementations including BlackGryph0n's 2025 VR concert using Wave's VR app, Gorillaz's AR collaborations with Google, and explores future possibilities for virtual and augmented reality in live music experiences.MetrostreetmediaVirtual Reality Concerts 2024: Revolutionizing the Entertainment IndustryVirtual reality concerts in 2024 are transforming the entertainment industry by offering immersive, global access to live performances through platforms like Oculus and Wave. This shift allows artists to experiment with new storytelling forms while providing fans with interactive experiences that transcend physical venue limitations.SociosSOCIOS.COM TO LAUNCH MOBILE GAMES FOR FAN TOKEN HOLDERS THANKS TO WAVE PARTNERSHIPSocios.com announced a partnership with Wave to develop and launch a series of sports-themed mobile games aimed at increasing engagement among its Fan Token community. The platform, which has millions of global users and partnerships with major sports organizations, plans to enhance its offerings with gamified features and new rewards, including NFTs and merchandise.Ow.ly Link ShortenerVirtual Concert Company Wave Adds Warner Music Group as InvestorVirtual concert platform Wave has secured an investment from Warner Music Group, which now holds a minority equity stake in the company. The partnership aims to develop new features and monetization opportunities for artists using real-time gaming graphics, although specific financial terms were not disclosed.LA Business JournalVirtual Concert Platform Wave Gets Investment From WMGWarner Music Group Corp. has secured a minority investment in Venice-based virtual concert platform Wave, granting the startup access to WMG's artist roster for virtual performances and monetization. The deal, announced on May 3, facilitates new forms of ticketing and fan interactions without disclosing financial terms. This partnership follows Wave's recent $30 million funding round and expansion into China via Tencent.