LIV
LIV provides XR video capture SDKs and apps (LIV SDK, LIV Creator Kit, LIV Hub) that let VR game developers on Meta Quest and PCVR embed in-game cameras, streaming, and mixed reality capture. The company serves Unity and Unreal Engine studios as the official Meta Quest capture partner, monetizing through commercial licensing and trailer production services.
- Company typePrivate
- Founded2016
- HeadquartersDelaware, United States
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What LIV does
LIV (LIV Inc.) is an XR camera technology company founded in 2016 that provides software infrastructure for capturing, recording, and streaming virtual and mixed reality content. Its core products include the LIV SDK and LIV Creator Kit (LCK) — SDKs for Unity and Unreal Engine developers that embed in-game cameras (selfie, first-person, third-person) into Meta Quest and PCVR applications — alongside the LIV Hub Meta Quest app for headset streaming, the LIV App on Steam for PCVR mixed reality capture, Project Spatial for 3D capture, and LIV Mobile for iOS/Android. The company's proprietary Segmentive machine learning pipeline enables mixed reality compositing without physical green screens, a key technical differentiator built over nine years of XR-specific R&D.
LIV primarily serves VR game developers through a developer-first, freemium go-to-market motion: SDKs are free for interactive gaming, educational, training, productivity, and multimedia use cases, with documentation, Discord community engagement, and self-serve downloads via dashboard.liv.tv. Monetization comes from commercial licensing for non-game XR projects and from LIV Productions, a professional trailer production studio. In December 2025 the company eliminated its $3.99/month LIV Hub streaming subscription, making live streaming free for all users — shifting strategy toward maximizing adoption over direct subscription revenue. Notable integrations include Gorilla Tag, Walkabout Mini Golf, Resolution Games, Mighty Coconut, nDreams, and One Hamsa, with LCK-powered UGC generating millions of videos monthly and tens of millions of hours of captured footage.
The company is the official capture solution for Meta Quest under a multi-year partnership announced November 2025, co-developing SDK v2.0 on Meta's Presence Platform (hand tracking, passthrough, scene understanding, spatial anchors, occlusion). LIV has raised approximately $12.3 million across multiple rounds, most recently an $8.5 million Series A in April 2022 led by Bitkraft Ventures with participation from Sony Innovation Fund, Amazon Alexa Fund, Credo Ventures, Samsung Next, and Olive Tree Capital. The company is headquartered in Delaware, operates from Prague, and runs a distributed team of 20+ employees globally.
LIV firmographics
Firmographics- Name
- LIV
- Legal name
- LIV Inc.
- Website
- https://liv.tv
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- LIV provides XR video capture SDKs and apps (LIV SDK, LIV Creator Kit, LIV Hub) that let VR game developers on Meta Quest and PCVR embed in-game cameras, streaming, and mixed reality capture. The company serves Unity and Unreal Engine studios as the official Meta Quest capture partner, monetizing through commercial licensing and trailer production services.
- Ownership category
- akta.pro rank
LIV industry classification
Industry- Product category
- XR Video Capture and Streaming Software
- NAICS
- Software Publishers (5132)
- SIC
- Services-Prepackaged Software (7372)
- akta.pro primary industry
- Streaming Technology & SDK Providers (Low-latency video, input, client SDKs) (MPAFAHAD)
- akta.pro secondary industry
- SDKs, APIs & Platform Integration Tools (Console/Store/Identity) (MPAFAFAJ)
Keywords
Where LIV is headquartered
LocationHeadquarters
- HQ city
- Delaware
- HQ country
- United States
- HQ region
- North America
Offices2 records
Markets served
LIV business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Free SDK for Game Developers: LIV SDK and LIV Creator Kit are provided free of charge to game developers for gaming, educational, training, and productivity purposes. Revenue is generated indirectly through developer adoption and ecosystem growth.
- Commercial Licensing: Non-game developers (commercial projects) must obtain a commercial license from LIV for use of the SDK technology.
- LIV Hub Subscription (Discontinued): Previously offered subscription-based streaming from Meta Quest ($3.99/month or $35.99/year). As of December 18, 2025, live streaming with LIV Camera became completely free.
- LIV Productions (Trailer Services): Full-stack trailer production studio that creates authentic VR game trailers using LIV technologies, generating revenue through professional video production services.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Others | Free SDK for game developers |
| Other | Others | Commercial license for non-game projects |
| Subscription | Monthly | LIV Hub streaming subscription (discontinued) |
Go-to-market motion2 records
Distribution channels4 records
Marketing channels7 records
LIV product offering
Product offeringCore offering
LIV provides software development kits (SDKs) and applications that enable virtual and mixed reality camera capture, recording, screenshotting, and live streaming inside VR games built with Unity or Unreal Engine. Its technology is integrated by VR game developers and also distributed as standalone apps on Meta Quest and SteamVR, with a professional trailer production service on top.
Product overview
LIV is an XR camera technology company offering a unified platform of camera capture and streaming solutions for virtual reality. The core portfolio consists of: (1) LIV App on Steam for PCVR mixed reality capture; (2) LIV Hub Meta Quest app for headset streaming; (3) Project Spatial for 3D VR capture; (4) LIV Creator Kit (LCK) SDK for in-game virtual cameras in Quest and PCVR games; (5) LIV SDK for PCVR mixed reality development; and (6) LIV Productions for trailer services. The company also offers LIV Mobile apps for iOS/Android using AI-powered background removal. All developer SDKs are MIT-licensed and free for game developers, with commercial licensing available for non-game projects.
Differentiator
Problem solved
Functional benefit
Brands
- LIV Creator Kit (LCK): In-game camera SDK for VR and MR applications that enables players to capture and share content directly from within games. Available for both Quest and PCVR platforms.
- LIV SDK
- LIV Hub
- Project Spatial
- CocoVision
Products and services
- LIV SDK Mixed reality capture SDK for PCVR applications requiring SteamVR, providing advanced capture and encoding performance for Unity or Unreal Engine VR apps. Free for game developers with commercial licensing for non-game projects.
- LIV Creator Kit (LCK) Free in-game virtual camera SDK for VR developers to integrate selfie, first-person, and third-person cameras into Meta Quest and PCVR apps on Unity 2022.3+. Enables players to record, screenshot, and live stream gameplay directly inside the app.
- LIV App (Steam)
Quantifiable outcome
- 19 million recordings in first month in Gorilla Tag
- +5 more outcomes
Companies that use LIV
Customer profileNamed customers10 records
Segments4 records
Ideal customer profiles4 records
LIV technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- Yes
- API docs
- API detail
Core technology
AI maturity
App detail
Integration3 records
AI capability2 records
Feature5 records
LIV partnerships and signals
Strategic signalPartnerships
Six partnerships are on record, tiered flagship and core.
- MetaflagshipMulti-year partnership making LIV the official capture solution for Meta Quest. Includes SDK v2.0 development for Presence Platform capabilities (hand tracking, passthrough, scene understanding, spatial anchors, occlusion).
- Another Axiom (Gorilla Tag)flagshipBuilt custom LCK integration letting players take camera wherever they are in Gorilla Tag. Quest and Steam players have camera in-app without mods or 3rd party software.
- Mighty Coconut (Walkabout Mini Golf)coreCreated branded 'CocoVision Camera' with motion smoothing, variable zoom, and seamless integration with Walkabout Wristwatch.
- Resolution GamescoreIntegrated LCK into multiple games including Demeo and Racket Club; one of the most active VR game developers using LIV technology.
- One Hamsa (Underdogs)coreSingle-player mech roguelite brawler with LCK integration creating 10,000+ videos in first month.
- Twisted Barrel VR (Tactical Assault)coreSolo developer achieved 70,000 videos in first 3 days after LCK integration; credited for audience reach exceeding ad campaigns.
Scale indicators10 records
Recent moves6 records
Expansion highlights6 records
LIV competitors and assessment
Company assessmentDirect peers
- Mixed VR: Mixed reality capture solution for VR creators that enables chroma-key and AI background removal for VR gameplay recording and streaming. Directly comparable to LIV's SDK and Mixed Reality Capture technology on PCVR/Quest.
Broad incumbents
- OBS Project (Open Broadcaster Software): Dominant open-source broadcasting and recording software used by streamers worldwide. While not VR-specific, it is the incumbent desktop recording/streaming tool that LIV's capture and streaming features compete against for VR content creators.
- Unity Technologies: LIV's SDK integrates with Unity, but Unity also ships native capture, screenshot, and recording APIs within its engine. Unity is both a partner platform and a potential competing source of in-engine capture capabilities for VR developers.
- Unreal Engine (Epic Games): Engine platform for which LIV just shipped the Creator Kit Unreal Engine beta. Epic's engine increasingly includes native virtual-camera and capture tools, making Unreal a partner and a structural competitor to LIV's capture stack.
- Streamlabs: Streaming software and creator tools suite owned by Logitech. Overlaps with LIV Hub's direct-to-Twitch/YouTube/RTMP streaming functionality for VR creators.
Emerging players
- Spatial: XR collaboration and content creation platform with spatial capture, avatar creation, and immersive meeting tools. Overlaps with LIV's Project Spatial and commercial XR use cases, particularly in enterprise and education.
- Wonda VR: Web-based XR creation and collaboration platform used for training, education, and marketing. Comparable to LIV's enterprise/commercial licensing lane for non-game XR applications.
- Rec Room: VR-native social platform with built-in screenshot, recording, and creation tools that compete with LIV's capture value proposition for in-VR content creation on Meta Quest.
- VRChat: Largest social VR platform with its own camera system, mirroring tools, and content capture features. Competes with LIV for VR creator mindshare and content capture use cases on Quest and PCVR.
- Katmai: Immersive 3D video collaboration platform for enterprises, with spatial capture and virtual meeting capabilities. Comparable to LIV's enterprise XR use cases and Project Spatial 3D capture direction.
Market position
Strengths4 records
Weaknesses5 records
Competitive moat4 records
Key risks5 records
Key highlights7 records
Customer concentration
LIV social profiles
Digital presenceLIV financial estimates
Financial estimateRevenue estimate
Valuation estimate
LIV leadership team
Management profileNumber of profiles
Profiles4 records
LIV funding detail
Funding detailFunding overview
Funding rounds6 records
Investors13 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
LIV M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about LIV
What does LIV do?
LIV provides software development kits (SDKs) and applications that enable virtual and mixed reality camera capture, recording, screenshotting, and live streaming inside VR games built with Unity or Unreal Engine. Its technology is integrated by VR game developers and also distributed as standalone apps on Meta Quest and SteamVR, with a professional trailer production service on top.
Is LIV a public or private company?
LIV is a private company. It is classified as venture growth investor backed and is currently operating.
When was LIV founded?
LIV was founded in 2016. It employs 1 to 10 people.
Where is LIV based?
LIV is headquartered in Delaware, United States, in the North America region.
How does LIV make money?
Four revenue lines are on record. Free SDK for Game Developers are the primary driver. The others are commercial Licensing, LIV Hub Subscription (Discontinued) and LIV Productions (Trailer Services).
Who are LIV's main competitors?
Mixed VR is listed as a direct peer. Broad incumbents are OBS Project (Open Broadcaster Software), Unity Technologies, Unreal Engine (Epic Games) and Streamlabs. Emerging players are Spatial, Wonda VR, Rec Room, VRChat and Katmai.
Does LIV have an API?
Yes. LIV offers SDK APIs for developers to integrate XR camera capabilities into VR games. Two SDK products are available: (1) LIV SDK for mixed reality capture in PCVR apps built on Unity or Unreal Engine; (2) LIV Creator Kit (LCK) for virtual cameras in Meta Quest and PCVR apps. The SDKs provide APIs for camera spawning, video recording, screenshots, live streaming, and customization. Documentation available at docs.liv.tv and developer portal at dashboard.liv.tv. Developer documentation is at docs.liv.tv.
What industry is LIV in?
LIV's product category is XR Video Capture and Streaming Software. Its primary akta.pro industry code is MPAFAHAD, Streaming Technology & SDK Providers (Low-latency video, input, client SDKs), with a secondary code of MPAFAFAJ, SDKs, APIs & Platform Integration Tools (Console/Store/Identity). Its NAICS code is 5132 and its SIC code is 7372.