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Playco

Full company profile

uuid0000i17

Namestring
Playco
Legal namestring
Playco Global Inc.
Websiteurl
play.co
Company typeenum
Private
Founded yearint
2020
Descriptiontext

Playco is an instant play gaming company founded in September 2020 that develops and distributes social multiplayer games playable directly within partner platforms — Facebook/Meta Messenger, LINE, Zoom, TikTok, and Snap — without requiring users to download separate apps. Its portfolio includes titles such as EverWing, Heads Up!, Buruburu Do Butsu, Trip Royale, Sway Stories, Snake Squad, and The Walking Dead Life, reaching more than 100 million users. The company's core technology stack is built around HTML5 and WebGL: it owns the PixiJS game engine (acquired via Goodboy Digital in September 2021), which has powered 16 million-plus projects and over one trillion consumer interactions globally, alongside complementary proprietary tools Odie3D (rendering), GCInstant (cross-platform SDK abstraction), and Replicant (backend-as-a-service for state management and anti-cheat). This vertically integrated tech stack makes Playco both a game publisher and the underlying developer platform for the broader HTML5 instant-games ecosystem.

Playco operates a freemium revenue model combining virtual item and currency sales (coins, gems, tokens), platform-shared transaction fees, and premium subscriptions such as Heads Up! Gold. Distribution is exclusively through platform marketplaces — no direct consumer storefront — making the company highly dependent on the health and policies of its five platform partners. Meta is both a $40 million equity investor (February 2022, driving valuation above $1 billion) and a distribution partner, creating strategic alignment alongside concentration risk. Playco is incorporated in Delaware as Playco Global Inc., with regional operations under Playco Japan K.K. in Tokyo and a Seoul office serving Korea, anchored by a leadership team of gaming veterans including Justin Waldron (Zynga co-founder), Michael Carter (Game Closure), Takeshi Otsuka (Mobage/DeNA), and Teddy Cross (HTML5 gaming pioneer).

Short descriptiontext

Playco develops and distributes HTML5 instant play multiplayer games on Facebook, LINE, Zoom, TikTok, and Snap, reaching 100M+ users without app downloads. Founded 2020, it owns the PixiJS engine and operates a freemium model with platform-shared monetization.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices3 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
instant play gaming, HTML5 game development, social platform games, casual multiplayer games, cross-platform gaming
Industry4 codes
1Digital Game Distribution Platforms & Storefronts (PC/Mobile/Console)
CodeMPAFABABPrimaryYes
2Mobile Game Publishing & App Game Stores
CodeBPAMAKABPrimaryNo
3Cloud Gaming Integration & Porting Services (Cloud builds, compatibility, QA)
CodeMPAFAHAJPrimaryNo
4Game & In-App Content Stores
CodeBPAMADACPrimaryNo
NAICS code2 codes
  • Software Publishers5132
  • Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers516210
SIC code2 codes
  • Retail-Computer & Computer Software Stores5734
  • Services-Computer Programming Services7371
Product category
Social Mobile Gaming
No data
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model2 records
1Virtual Items and In-Game Purchases
TypeOne Time License
Description

Players can purchase virtual items and virtual currency (coins, gems, tokens, points) within games using real-world money. These purchases grant limited licenses to use virtual items within the service rather than ownership of the items themselves. All purchases are final with no refunds.

play.co
2Platform Revenue Share
TypeTransaction Fee
Description

Games are distributed through platform partners (Facebook, LINE, Zoom, TikTok, Snap) where revenue is shared with platform operators based on their respective agreements.

play.co
Marketing channels3 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Pricing details1 tier
1Free-to-play with in-game purchases
ModelFreemiumBilling cadencePay-as-you-go
Notes

Core games are free to play. Players can purchase virtual items, currency (coins, gems), and subscriptions like Heads Up! Gold for premium features.

play.co
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

Playco develops and publishes instant play games that run natively inside social and messaging platforms such as Facebook, LINE, Zoom, TikTok, and Snap, eliminating the need for users to download separate apps. The company also builds proprietary HTML5 game technology (PixiJS engine, Odie3D, GCInstant SDK, Replicant backend) used both internally and, in the case of PixiJS, by external developers including Google and Adobe.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Connected over 100 million users through games
+1 more record
Product and service7 records
1EverWing
CategorySocial / casual instant play games
Description

Instant play side-scrolling battle game playable directly inside Facebook Messenger and Facebook Gaming for casual social gamers; no app download required.

2Heads Up!
CategorySocial / casual instant play games
Description

Instant play word-guessing/charades game played during Zoom video meetings, with a free-to-play base and a premium Heads Up! Gold subscription for unlimited access; targets groups and remote teams.

3Buruburu Do Butsu
CategorySocial / casual instant play games
Description

Instant play LINE messaging platform game featuring cute trembling animal characters for casual social play in the Japanese/Asian LINE ecosystem; playable without an app download.

4Sway Stories
CategorySocial / casual instant play games
Description

First instant play game launched inside TikTok with Sway House influencers as characters, letting fans experience interactive influencer-lifestyle stories without leaving TikTok.

5Snake Squad
CategorySocial / casual instant play games
Description

Instant play multiplayer Snake-style game distributed through Snap Games on Snapchat for casual social gamers.

6Thug Life
CategorySocial / casual instant play games
Description

Instant play social game playable inside Facebook Messenger and Facebook Gaming as part of Playco's Facebook Instant Games lineup.

7Trip Royale
Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership10 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-09-28
Description

Acquired Goodboy Digital (UK-based developer of PixiJS HTML5 game engine) to strengthen Playco's web game development capabilities. PixiJS is the global standard for HTML5 game development with 16M+ projects and 1 trillion+ consumer interactions.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2021-09-15
Description

Joint launch of Sway Stories - first-ever instant play game for TikTok users. TikTok creators serve as characters in the game, enabling fans to experience influencer lifestyle.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partnership with Honda Keisuke's non-profit education organization NowDo to release Trip Royale on LINE platform

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Venture capital firm connected to Sway House creators, invested in supporting Playco's expansion

Strategic tierFlagshipTypeChannel Partner/ Reseller/ Distributor
Description

Primary platform partner for instant game distribution including flagship titles EverWing, Thug Life. Games playable through Facebook Messenger and Facebook Gaming.

Strategic tierFlagshipTypeChannel Partner/ Reseller/ Distributor
Description

Platform partner for instant games in Japanese market including Buruburu Do Butsu, Trip Royale

Strategic tierFlagshipTypeChannel Partner/ Reseller/ Distributor
Description

Platform partner for Heads Up! and Ask Away games on Zoom App Marketplace

Strategic tierFlagshipTypeChannel Partner/ Reseller/ Distributor
Description

Platform partner for Sway Stories - first instant play game for TikTok users

Strategic tierFlagshipTypeChannel Partner/ Reseller/ Distributor
Description

Platform partner for Snake Squad on Snap Games

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partnership with Facebook Gaming and AMC Networks to release The Walking Dead Life game for Walking Dead fans

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

User-generated gaming platform with frictionless browser/app play and strong social discovery mechanics. Competes for the same casual and social gameplay moments that Playco targets, though Roblox is a destination platform versus Playco's distributed-instant-play model.

TypeEmerging player
Description

Mid-core and casual mobile game studio (Cookie Jam, Disney Mirrorverse). Targets the same casual mobile gamer demographic with licensed-IP-driven titles, and competes with Playco for similar platform-based distribution deals.

TypeDirect peer
Description

Long-running casual and multiplayer browser/mobile game publisher (8 Ball Pool, Agar.io). Closely comparable to Playco in targeting casual multiplayer social gameplay, with historical roots in browser-based gaming before expanding to mobile.

TypeBroad incumbent
Description

Largest casual social mobile gaming publisher, founded by Playco co-founder Justin Waldron. Operates FarmVille, Words With Friends, and a portfolio of social/casual titles, but focused on native mobile rather than instant play; serves overlapping audience but via app installs.

TypeBroad incumbent
Description

Platform owner that hosts Playco titles via Snap Games while also operating first-party instant games. Functions as both a distribution partner and a direct competitor inside the Snapchat ecosystem.

6King
TypeBroad incumbent
Description

Casual mobile gaming giant (Candy Crush, Activision Blizzard subsidiary). Targets the same casual social gamer audience as Playco but operates via native app installs; serves as a benchmark for casual game monetization at scale.

TypeEmerging player
Description

Mobile games platform and publisher co-founded by Playco co-founder Takeshi Otsuka after Mobage. Operates in adjacent casual/social mobile gaming space with similar leadership DNA and overlapping go-to-market strategy.

TypeDirect peer
Description

Global leader in casual/hyper-casual mobile games with a heavy distribution and platform-playbook approach. While Voodoo focuses on native app stores, both companies pursue frictionless casual gaming at scale and share similar monetization and platform-dependency dynamics.

TypeRegional player
Description

Japanese mobile internet and gaming company that operated the Mobage platform (pioneered by Playco co-founder Takeshi Otsuka). Operates mobile social games in Japan and Asia; relevant because of shared Mobage DNA and direct overlap in Japanese mobile social gaming.

TypeBroad incumbent
Description

Playco's $40M strategic investor and largest distribution partner via Facebook Instant Games and Messenger. Also operates competing first-party instant games, making Meta simultaneously the most important channel and a structural competitive threat.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers4 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration3 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds5 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors20 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A1 record

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment2 records

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Playco

Social Mobile Gamingplay.co

Playco develops and distributes HTML5 instant play multiplayer games on Facebook, LINE, Zoom, TikTok, and Snap, reaching 100M+ users without app downloads. Founded 2020, it owns the PixiJS engine and operates a freemium model with platform-shared monetization.

What Playco does

Playco is an instant play gaming company founded in September 2020 that develops and distributes social multiplayer games playable directly within partner platforms — Facebook/Meta Messenger, LINE, Zoom, TikTok, and Snap — without requiring users to download separate apps. Its portfolio includes titles such as EverWing, Heads Up!, Buruburu Do Butsu, Trip Royale, Sway Stories, Snake Squad, and The Walking Dead Life, reaching more than 100 million users. The company's core technology stack is built around HTML5 and WebGL: it owns the PixiJS game engine (acquired via Goodboy Digital in September 2021), which has powered 16 million-plus projects and over one trillion consumer interactions globally, alongside complementary proprietary tools Odie3D (rendering), GCInstant (cross-platform SDK abstraction), and Replicant (backend-as-a-service for state management and anti-cheat). This vertically integrated tech stack makes Playco both a game publisher and the underlying developer platform for the broader HTML5 instant-games ecosystem.

Playco operates a freemium revenue model combining virtual item and currency sales (coins, gems, tokens), platform-shared transaction fees, and premium subscriptions such as Heads Up! Gold. Distribution is exclusively through platform marketplaces — no direct consumer storefront — making the company highly dependent on the health and policies of its five platform partners. Meta is both a $40 million equity investor (February 2022, driving valuation above $1 billion) and a distribution partner, creating strategic alignment alongside concentration risk. Playco is incorporated in Delaware as Playco Global Inc., with regional operations under Playco Japan K.K. in Tokyo and a Seoul office serving Korea, anchored by a leadership team of gaming veterans including Justin Waldron (Zynga co-founder), Michael Carter (Game Closure), Takeshi Otsuka (Mobage/DeNA), and Teddy Cross (HTML5 gaming pioneer).

Playco firmographics

Firmographics
Name
Playco
Legal name
Playco Global Inc.
Website
https://play.co
Company type
Private
Founded year
2020
Operating status
Operating
Headcount range
51–100 employees
Short description
Playco develops and distributes HTML5 instant play multiplayer games on Facebook, LINE, Zoom, TikTok, and Snap, reaching 100M+ users without app downloads. Founded 2020, it owns the PixiJS engine and operates a freemium model with platform-shared monetization.
Ownership category
akta.pro rank

Playco industry classification

Industry
Product category
Social Mobile Gaming
NAICS
Software Publishers (5132), Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210)
SIC
Retail-Computer & Computer Software Stores (5734), Services-Computer Programming Services (7371)
akta.pro primary industry
Digital Game Distribution Platforms & Storefronts (PC/Mobile/Console) (MPAFABAB)
akta.pro secondary industries
Mobile Game Publishing & App Game Stores (BPAMAKAB), Cloud Gaming Integration & Porting Services (Cloud builds, compatibility, QA) (MPAFAHAJ), Game & In-App Content Stores (BPAMADAC)

Keywords

  • Instant play gaming
  • HTML5 game development
  • Social platform games
  • Casual multiplayer games
  • Cross-platform gaming

Where Playco is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices3 records

Markets served

Playco business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Virtual Items and In-Game Purchases: Players can purchase virtual items and virtual currency (coins, gems, tokens, points) within games using real-world money. These purchases grant limited licenses to use virtual items within the service rather than ownership of the items themselves. All purchases are final with no refunds.
  2. Platform Revenue Share: Games are distributed through platform partners (Facebook, LINE, Zoom, TikTok, Snap) where revenue is shared with platform operators based on their respective agreements.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goFree-to-play with in-game purchases

Go-to-market motion2 records

Distribution channels5 records

Marketing channels3 records

Playco product offering

Product offering

Core offering

Playco develops and publishes instant play games that run natively inside social and messaging platforms such as Facebook, LINE, Zoom, TikTok, and Snap, eliminating the need for users to download separate apps. The company also builds proprietary HTML5 game technology (PixiJS engine, Odie3D, GCInstant SDK, Replicant backend) used both internally and, in the case of PixiJS, by external developers including Google and Adobe.

Differentiator

Problem solved

Functional benefit

Products and services

  • EverWing Instant play side-scrolling battle game playable directly inside Facebook Messenger and Facebook Gaming for casual social gamers; no app download required.
  • Heads Up! Instant play word-guessing/charades game played during Zoom video meetings, with a free-to-play base and a premium Heads Up! Gold subscription for unlimited access; targets groups and remote teams.
  • Buruburu Do Butsu Instant play LINE messaging platform game featuring cute trembling animal characters for casual social play in the Japanese/Asian LINE ecosystem; playable without an app download.
  • Sway Stories First instant play game launched inside TikTok with Sway House influencers as characters, letting fans experience interactive influencer-lifestyle stories without leaving TikTok.
  • Snake Squad Instant play multiplayer Snake-style game distributed through Snap Games on Snapchat for casual social gamers.
  • Thug Life Instant play social game playable inside Facebook Messenger and Facebook Gaming as part of Playco's Facebook Instant Games lineup.
  • Trip Royale

Quantifiable outcome

  • Connected over 100 million users through games
  • +1 more outcomes

Companies that use Playco

Customer profile

Named customers4 records

Segments2 records

Ideal customer profiles1 record

Playco technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration3 records

Feature4 records

Playco partnerships and signals

Strategic signal

Partnerships

Ten partnerships are on record, tiered core, flagship and minor.

  • Goodboy DigitalcoreStrategic or Co-development Partner · 28 September 2021Acquired Goodboy Digital (UK-based developer of PixiJS HTML5 game engine) to strengthen Playco's web game development capabilities. PixiJS is the global standard for HTML5 game development with 16M+ projects and 1 trillion+ consumer interactions.
  • Sway House (Josh Richards, Griffin Johnson)flagshipStrategic or Co-development Partner · 15 September 2021Joint launch of Sway Stories - first-ever instant play game for TikTok users. TikTok creators serve as characters in the game, enabling fans to experience influencer lifestyle.
  • NowDo (Honda Keisuke)minorStrategic or Co-development PartnerPartnership with Honda Keisuke's non-profit education organization NowDo to release Trip Royale on LINE platform
  • Animal CapitalminorStrategic or Co-development PartnerVenture capital firm connected to Sway House creators, invested in supporting Playco's expansion
  • Facebook GamingflagshipChannel Partner/ Reseller/ DistributorPrimary platform partner for instant game distribution including flagship titles EverWing, Thug Life. Games playable through Facebook Messenger and Facebook Gaming.
  • LINE CorporationflagshipChannel Partner/ Reseller/ DistributorPlatform partner for instant games in Japanese market including Buruburu Do Butsu, Trip Royale
  • Zoom Video CommunicationsflagshipChannel Partner/ Reseller/ DistributorPlatform partner for Heads Up! and Ask Away games on Zoom App Marketplace
  • TikTokflagshipChannel Partner/ Reseller/ DistributorPlatform partner for Sway Stories - first instant play game for TikTok users
  • Snap (Snap Games)flagshipChannel Partner/ Reseller/ DistributorPlatform partner for Snake Squad on Snap Games
  • AMC NetworksminorStrategic or Co-development PartnerPartnership with Facebook Gaming and AMC Networks to release The Walking Dead Life game for Walking Dead fans

Scale indicators4 records

Recent moves7 records

Expansion highlights6 records

Playco competitors and assessment

Company assessment

Direct peers

  • Roblox: User-generated gaming platform with frictionless browser/app play and strong social discovery mechanics. Competes for the same casual and social gameplay moments that Playco targets, though Roblox is a destination platform versus Playco's distributed-instant-play model.
  • Miniclip: Long-running casual and multiplayer browser/mobile game publisher (8 Ball Pool, Agar.io). Closely comparable to Playco in targeting casual multiplayer social gameplay, with historical roots in browser-based gaming before expanding to mobile.
  • Voodoo: Global leader in casual/hyper-casual mobile games with a heavy distribution and platform-playbook approach. While Voodoo focuses on native app stores, both companies pursue frictionless casual gaming at scale and share similar monetization and platform-dependency dynamics.

Emerging players

  • Jam City: Mid-core and casual mobile game studio (Cookie Jam, Disney Mirrorverse). Targets the same casual mobile gamer demographic with licensed-IP-driven titles, and competes with Playco for similar platform-based distribution deals.
  • N3TWORK: Mobile games platform and publisher co-founded by Playco co-founder Takeshi Otsuka after Mobage. Operates in adjacent casual/social mobile gaming space with similar leadership DNA and overlapping go-to-market strategy.

Broad incumbents

  • Zynga: Largest casual social mobile gaming publisher, founded by Playco co-founder Justin Waldron. Operates FarmVille, Words With Friends, and a portfolio of social/casual titles, but focused on native mobile rather than instant play; serves overlapping audience but via app installs.
  • Snap (Snap Games): Platform owner that hosts Playco titles via Snap Games while also operating first-party instant games. Functions as both a distribution partner and a direct competitor inside the Snapchat ecosystem.
  • King: Casual mobile gaming giant (Candy Crush, Activision Blizzard subsidiary). Targets the same casual social gamer audience as Playco but operates via native app installs; serves as a benchmark for casual game monetization at scale.
  • Meta (Facebook Gaming): Playco's $40M strategic investor and largest distribution partner via Facebook Instant Games and Messenger. Also operates competing first-party instant games, making Meta simultaneously the most important channel and a structural competitive threat.

Regional players

  • DeNA: Japanese mobile internet and gaming company that operated the Mobage platform (pioneered by Playco co-founder Takeshi Otsuka). Operates mobile social games in Japan and Asia; relevant because of shared Mobage DNA and direct overlap in Japanese mobile social gaming.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

Playco financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Playco leadership team

Management profile

Number of profiles

Profiles4 records

Playco subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

Playco funding detail

Funding detail

Funding overview

Funding rounds5 records

Investors20 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Playco M&A and investment

M&A and investment

M&A1 record

Investments2 records

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Playco

What does Playco do?

Playco develops and publishes instant play games that run natively inside social and messaging platforms such as Facebook, LINE, Zoom, TikTok, and Snap, eliminating the need for users to download separate apps. The company also builds proprietary HTML5 game technology (PixiJS engine, Odie3D, GCInstant SDK, Replicant backend) used both internally and, in the case of PixiJS, by external developers including Google and Adobe.

Is Playco a public or private company?

Playco is a private company. It is classified as venture growth investor backed and is currently operating.

When was Playco founded?

Playco was founded in 2020. It employs 51 to 100 people.

Where is Playco based?

Playco is headquartered in Tokyo, Japan, in the Asia region.

How does Playco make money?

Two revenue lines are on record. Virtual Items and In-Game Purchases are the primary driver. The others are platform Revenue Share.

Who are Playco's main competitors?

Direct peers on record are Roblox, Miniclip and Voodoo. Emerging players are Jam City and N3TWORK. Broad incumbents are Zynga, Snap (Snap Games), King and Meta (Facebook Gaming). DeNA is listed as a regional player.

Does Playco have an API?

No public API is recorded for Playco.

What industry is Playco in?

Playco's product category is Social Mobile Gaming. Its primary akta.pro industry code is MPAFABAB, Digital Game Distribution Platforms & Storefronts (PC/Mobile/Console), with a secondary code of BPAMAKAB, Mobile Game Publishing & App Game Stores. Its NAICS code is 5132 and its SIC code is 5734.

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Live signals
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