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GamesKraft

Full company profile

uuid0000ort

Namestring
GamesKraft
Legal namestring
Gameskraft Technologies Pvt. Ltd.
Websiteurl
gameskraft.com
Company typeenum
Private
Founded yearint
2016
Operating statusenum
Closed
Ownership categoryenum
Headcount rangeband
501–1,000
akta.pro rankint
HeadquartersBengaluru, India
HQ citystring
Bengaluru
HQ countrystring
India
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
online rummy gaming, real-money gaming, mobile poker platform, skill-based card games, cash gaming apps
Industry1 code
1Online Poker Operators (Real-Money)
CodeMPAEAEACPrimaryYes
NAICS code3 codes
  • Gambling Industries7132
  • Casinos (except Casino Hotels)71321
  • Other Gambling Industries713290
SIC code1 code
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
Product category
Online Real-Money Gaming
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Real-money gaming platform fees
TypeTransaction Fee
Description

Gameskraft operated real-money gaming platforms where players deposited money to play games like rummy and poker. The company earned revenue from platform commissions and fees on player deposits. Revenue grew to Rs 3,475 crore in FY24.

economictimes.indiatimes.com
Marketing channels2 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Others
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

GamesKraft developed and operated web and mobile platforms for real-money online card games, primarily rummy and poker, targeting Indian consumers. The company operated a portfolio of gaming platforms — RummyCulture, Rummytime, Pocket52, RummyPrime, Playship, and RummyCorner — earning revenue from platform fees and commissions on player deposits before operations were discontinued in August 2025 following India's ban on real-money gaming.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Gameskraft operated a portfolio of real-money online gaming platforms, primarily focused on rummy (RummyCulture, Rummytime, RummyPrime, RummyCorner, Playship) and poker (Pocket52). The company was one of India's major online real-money gaming operators before being forced to shut down following India's Promotion and Regulation of Online Gaming Act, 2025, which banned real-money gaming nationwide. The company faced significant legal challenges including GST disputes exceeding ₹21,000 crore, Enforcement Directorate investigations, and multiple FIRs related to alleged fraud and cheating.

Product and service6 records
1RummyCulture
CategoryOnline Real-Money Gaming
Description

Real-money online rummy gaming platform for Indian consumers, with digital wallet functionality for player deposits and withdrawals and social gaming features including bonuses and referral incentives.

2Rummytime
CategoryOnline Real-Money Gaming
Description

Real-money online rummy gaming platform for Indian consumers, with digital wallet functionality and referral/bonus incentives.

3Pocket52
CategoryOnline Real-Money Gaming
Description

Online poker platform for Indian consumers offering real-money poker gameplay; operations were paused in May 2025 amid regulatory changes.

4RummyPrime
CategoryOnline Real-Money Gaming
Description

Real-money online rummy gaming platform for Indian consumers, part of GamesKraft's multi-platform gaming ecosystem.

5Playship
CategoryOnline Real-Money Gaming
Description

Online gaming platform for Indian consumers, part of GamesKraft's multi-platform real-money gaming ecosystem.

6RummyCorner
CategoryOnline Real-Money Gaming
Description

Online rummy gaming platform for Indian consumers, part of GamesKraft's multi-platform real-money gaming ecosystem.

Scale indicator6 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
1RummyCulture
Strategic tierCoreTypeOthers
Description

One of Gameskraft's primary gaming platforms offering real-money rummy games to Indian users. The platform was discontinued in August 2025 following India's ban on real-money gaming.

medianama.com
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Parent of Dream11, India's largest real-money fantasy sports operator with 200M+ users. Directly comparable as a leading Indian RMG platform hit by the same PROGA 2025 ban and GST regulatory environment as Gameskraft.

TypeDirect peer
Description

Indian multi-game RMG platform offering fantasy, rummy, poker and casual games. Direct competitor in skill-based real-money gaming, similarly exposed to the PROGA 2025 ban and 28% GST on full deposit value.

TypeDirect peer
Description

India-based social + real-money gaming platform with a portfolio of 100+ games. Direct peer in the Indian RMG ecosystem, facing the same regulatory shock and GST exposure following PROGA 2025.

TypeDirect peer
Description

One of India's largest online poker operators, offering real-money poker cash games and tournaments. Direct competitor to Gameskraft's Pocket52 poker platform in the Indian RMG poker market.

TypeDirect peer
Description

Indian RMG operator (rummy, fantasy, poker) backed by The Times Group. Direct competitor in online rummy and skill-based gaming, subject to the same regulatory and GST pressures as Gameskraft.

TypeBroad incumbent
Description

Global largest online poker operator (Flutter Entertainment). Comparable product (real-money poker) and platform technology, though India's PROGA 2025 has limited its India-facing operations.

TypeBroad incumbent
Description

Major casual and social gaming operator (Take-Two Interactive) with poker and card games (e.g., Zynga Poker). Comparable in card-game mechanics and digital wallet design, though predominantly social/casual rather than real-money.

TypeDirect peer
Description

Indian gaming company operating My11Circle (fantasy) and RummyCircle (online rummy). Direct competitor in Indian RMG rummy and fantasy, facing the same PROGA 2025 ban and GST disputes.

TypeDirect peer
Description

India-focused online poker platform owned by Baazi Games. Direct competitor to Pocket52 in the Indian RMG poker segment, with similar user base, rake model, and regulatory exposure.

TypeDirect peer
Description

Indian online rummy and fantasy operator (formerly RummyCircle competitor). Direct peer in real-money rummy, with shared exposure to PROGA 2025 and the 28% GST levy.

Market position
Strengths3 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature2 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles6 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment5 records

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

GamesKraft

Online Real-Money Gaminggameskraft.com

GamesKraft firmographics

Firmographics
Name
GamesKraft
Legal name
Gameskraft Technologies Pvt. Ltd.
Website
https://gameskraft.com
Company type
Private
Founded year
2016
Operating status
Closed
Headcount range
501–1,000 employees
Ownership category
akta.pro rank

GamesKraft industry classification

Industry
Product category
Online Real-Money Gaming
NAICS
Gambling Industries (7132), Casinos (except Casino Hotels) (71321), Other Gambling Industries (713290)
SIC
Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
akta.pro primary industry
Online Poker Operators (Real-Money) (MPAEAEAC)

Keywords

  • Online rummy gaming
  • Real-money gaming
  • Mobile poker platform
  • Skill-based card games
  • Cash gaming apps

Where GamesKraft is headquartered

Location

Headquarters

HQ city
Bengaluru
HQ country
India
HQ region
Asia

Offices1 record

Markets served

GamesKraft business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Others

Revenue model

  1. Real-money gaming platform fees: Gameskraft operated real-money gaming platforms where players deposited money to play games like rummy and poker. The company earned revenue from platform commissions and fees on player deposits. Revenue grew to Rs 3,475 crore in FY24.

Go-to-market motion1 record

Distribution channels1 record

Marketing channels2 records

GamesKraft product offering

Product offering

Core offering

GamesKraft developed and operated web and mobile platforms for real-money online card games, primarily rummy and poker, targeting Indian consumers. The company operated a portfolio of gaming platforms — RummyCulture, Rummytime, Pocket52, RummyPrime, Playship, and RummyCorner — earning revenue from platform fees and commissions on player deposits before operations were discontinued in August 2025 following India's ban on real-money gaming.

Product overview

Gameskraft operated a portfolio of real-money online gaming platforms, primarily focused on rummy (RummyCulture, Rummytime, RummyPrime, RummyCorner, Playship) and poker (Pocket52). The company was one of India's major online real-money gaming operators before being forced to shut down following India's Promotion and Regulation of Online Gaming Act, 2025, which banned real-money gaming nationwide. The company faced significant legal challenges including GST disputes exceeding ₹21,000 crore, Enforcement Directorate investigations, and multiple FIRs related to alleged fraud and cheating.

Differentiator

Problem solved

Functional benefit

Products and services

  • RummyCulture Real-money online rummy gaming platform for Indian consumers, with digital wallet functionality for player deposits and withdrawals and social gaming features including bonuses and referral incentives.
  • Rummytime Real-money online rummy gaming platform for Indian consumers, with digital wallet functionality and referral/bonus incentives.
  • Pocket52 Online poker platform for Indian consumers offering real-money poker gameplay; operations were paused in May 2025 amid regulatory changes.
  • RummyPrime Real-money online rummy gaming platform for Indian consumers, part of GamesKraft's multi-platform gaming ecosystem.
  • Playship Online gaming platform for Indian consumers, part of GamesKraft's multi-platform real-money gaming ecosystem.
  • RummyCorner Online rummy gaming platform for Indian consumers, part of GamesKraft's multi-platform real-money gaming ecosystem.

Companies that use GamesKraft

Customer profile

Named customers3 records

Segments1 record

Ideal customer profiles1 record

GamesKraft technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature2 records

GamesKraft partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • RummyCulturecoreOthersOne of Gameskraft's primary gaming platforms offering real-money rummy games to Indian users. The platform was discontinued in August 2025 following India's ban on real-money gaming.

Scale indicators6 records

Recent moves6 records

Expansion highlights4 records

GamesKraft competitors and assessment

Company assessment

Direct peers

  • Dream11 (Dream Sports): Parent of Dream11, India's largest real-money fantasy sports operator with 200M+ users. Directly comparable as a leading Indian RMG platform hit by the same PROGA 2025 ban and GST regulatory environment as Gameskraft.
  • Mobile Premier League (MPL): Indian multi-game RMG platform offering fantasy, rummy, poker and casual games. Direct competitor in skill-based real-money gaming, similarly exposed to the PROGA 2025 ban and 28% GST on full deposit value.
  • WinZO: India-based social + real-money gaming platform with a portfolio of 100+ games. Direct peer in the Indian RMG ecosystem, facing the same regulatory shock and GST exposure following PROGA 2025.
  • Adda52: One of India's largest online poker operators, offering real-money poker cash games and tournaments. Direct competitor to Gameskraft's Pocket52 poker platform in the Indian RMG poker market.
  • Junglee Games: Indian RMG operator (rummy, fantasy, poker) backed by The Times Group. Direct competitor in online rummy and skill-based gaming, subject to the same regulatory and GST pressures as Gameskraft.
  • Games24x7: Indian gaming company operating My11Circle (fantasy) and RummyCircle (online rummy). Direct competitor in Indian RMG rummy and fantasy, facing the same PROGA 2025 ban and GST disputes.
  • PokerBaazi: India-focused online poker platform owned by Baazi Games. Direct competitor to Pocket52 in the Indian RMG poker segment, with similar user base, rake model, and regulatory exposure.
  • A23 (Head Digital Works): Indian online rummy and fantasy operator (formerly RummyCircle competitor). Direct peer in real-money rummy, with shared exposure to PROGA 2025 and the 28% GST levy.

Broad incumbents

  • PokerStars: Global largest online poker operator (Flutter Entertainment). Comparable product (real-money poker) and platform technology, though India's PROGA 2025 has limited its India-facing operations.
  • Zynga: Major casual and social gaming operator (Take-Two Interactive) with poker and card games (e.g., Zynga Poker). Comparable in card-game mechanics and digital wallet design, though predominantly social/casual rather than real-money.

Market position

Strengths3 records

Weaknesses4 records

Competitive moat3 records

Key risks7 records

Key highlights5 records

Customer concentration

GamesKraft social profiles

Digital presence

GamesKraft financial estimates

Financial estimate

Revenue estimate

Valuation estimate

GamesKraft leadership team

Management profile

Number of profiles

Profiles6 records

GamesKraft funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

GamesKraft M&A and investment

M&A and investment

M&A

Investments5 records

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about GamesKraft

What does GamesKraft do?

GamesKraft developed and operated web and mobile platforms for real-money online card games, primarily rummy and poker, targeting Indian consumers. The company operated a portfolio of gaming platforms — RummyCulture, Rummytime, Pocket52, RummyPrime, Playship, and RummyCorner — earning revenue from platform fees and commissions on player deposits before operations were discontinued in August 2025 following India's ban on real-money gaming.

Is GamesKraft a public or private company?

GamesKraft is a private company. It is classified as venture growth investor backed and is currently closed.

When was GamesKraft founded?

GamesKraft was founded in 2016. It employs 501 to 1,000 people.

Where is GamesKraft based?

GamesKraft is headquartered in Bengaluru, India, in the Asia region.

How does GamesKraft make money?

One revenue line is on record: real-money gaming platform fees.

Who are GamesKraft's main competitors?

Direct peers on record are Dream11 (Dream Sports), Mobile Premier League (MPL), WinZO, Adda52, Junglee Games, Games24x7, PokerBaazi and A23 (Head Digital Works). Broad incumbents are PokerStars and Zynga.

Does GamesKraft have an API?

No public API is recorded for GamesKraft.

What industry is GamesKraft in?

GamesKraft's product category is Online Real-Money Gaming. Its primary akta.pro industry code is MPAEAEAC, Online Poker Operators (Real-Money). Its NAICS code is 7132 and its SIC code is 3944.

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Live signals
MondaqHow Does Company Income Become “Proceeds Of Crime” Under India’s The Prevention Of Money Laundering Act, 2002?Gameskraft Technologies, an Indian online gaming company, is at the centre of a money-laundering case in India. The case involves how ordinary company income gets categorised as 'proceeds of crime' under the Prevention of Money Laundering Act, 2002.Business Today‘Big relief’ for online gaming: Sanjit Bangar flags sharp GST demand cuts, no director penalties - BusinessTodayThe online gaming industry received relief as GST demands against Delta Corp and Pacific Gaming were cut to Rs 117 crore and Rs 100.8 crore, respectively, with no director penalties imposed. The sector awaits final orders for Dream11 and Gameskraft by October 14, 2026, which could clarify legacy GST liabilities.Indian Startup NewsED attaches Rs 442 crore assets linked to Gameskraft in online rummy money-laundering probeThe Enforcement Directorate provisionally attached properties worth about Rs 442.35 crore in a money-laundering probe into Gameskraft Technologies and RummyTime Technologies. The action brings the total value of alleged proceeds of crime attached to about Rs 2,843 crore. The investigation alleges the companies operated online rummy platforms with bots and withdrawal restrictions.Inc42ED Attaches Another ₹442 Cr Assets In Gameskraft’s RummyCulture ProbeThe Enforcement Directorate provisionally attached ₹442.35 Cr in Gameskraft-linked assets, including fixed deposits and properties, under the PMLA. The total value attached, frozen, and seized in the case now stands at around ₹2,843 Cr. The investigation alleges bot use and withdrawal restrictions, adding to the company's legal troubles after the real-money gaming ban.Inc42ED Attaches Another ₹442 Cr Assets In Gameskraft’s RummyCulture ProbeThe Enforcement Directorate provisionally attached ₹442.35 Cr in Gameskraft-linked assets, including fixed deposits and properties, under the PMLA. The total value attached, frozen, and seized in the case now stands at around ₹2,843 Cr. The investigation alleges bot use and withdrawal restrictions, adding to the company's legal troubles after the real-money gaming ban.MediaNamaED Attaches Assets Worth Rs 442 Crore in RummyCulture CaseThe Enforcement Directorate provisionally attached assets worth Rs 442.35 crore linked to Gameskraft Technologies' shareholders in its RummyCulture money laundering investigation. The assets include fixed deposits, commercial shops, a villa, and residential properties. The agency has now attached, frozen, and seized assets totaling approximately Rs 2,843 crore.EntrackrED attaches Rs 442 Cr assets in RummyCulture case; total value stands at Rs 2,843 CrThe Enforcement Directorate provisionally attached assets worth Rs 442 crore in its money laundering case against Gameskraft Technologies and RummyCulture. The order, issued on September 25, brings the total attached, frozen, and seized assets to Rs 2,843 crore. The agency alleges bots and platform commissions, with a user base of about 3 crore.New Indian ExpressRummyCulture money-laundering case: ED attaches properties worth Rs 442.35 croreThe Enforcement Directorate provisionally attached movable and immovable properties worth Rs 442.35 crore in the RummyCulture money-laundering case, bringing total attached assets to about Rs 2,843 crore. The probe alleges that Gameskraft Technologies and RummyTime Technologies operated online rummy platforms with around 3 crore users, using bots and promotional offers to dupe customers.The HinduED attaches assets worth ₹442 crore in RummyCulture money laundering caseThe ED provisionally attached movable and immovable properties worth ₹442.35 crore in the RummyCulture money laundering case against Gameskraft Technologies. The assets include fixed deposits, shops, a villa, and residential properties held by shareholders and family trusts. The investigation follows FIRs and searches, revealing the platforms had about three crore users.RediffED Intensifies Crackdown On Online Gaming With Fresh Asset AttachmentsThe Enforcement Directorate attached Rs 442 crore in assets from online gaming firm Gameskraft and its app RummyCulture, bringing the total frozen to Rs 2,843 crore. The agency alleges the companies operated real-money games in banned states and used bots to cause user losses and generate proceeds of crime.