Avataros
Avataros is a Los Angeles-based AI avatar platform building Dynamic Gaussian Avatars, proprietary real-time 3D Gaussian Splatting characters for cross-platform deployment, serving enterprise clients in AI/Tech, Consumer Brands, Gaming, Film/VFX, and EdTech/MedTech.
- Company typePrivate
- Founded2022
- HeadquartersLos Angeles, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Avataros does
Avataros is a Los Angeles-based, venture-backed private company (founded 2022) building an AI-powered 3D avatar platform centered on Dynamic Gaussian Avatars (DGA), a proprietary representation built on 3D Gaussian Splatting that enables persistent, fully drivable, photorealistic characters rendering in real time directly in web browsers. Unlike standard 3DGS reconstructions or pre-recorded 4DGS flipbooks, DGA provides controllable gaussian characters with cross-platform deployment, ~200MB file sizes, 500ms interactivity latency, and re-lighting from scene radiance for physically consistent shading in world-model environments. The technology integrates natively with industry-standard pipelines including Unreal Engine, NVIDIA's NuRec, glTF, ThreeJS, and WebGPU.
The company is led by founder and CEO Isaac Bratzel, who previously led creation of Lil Miquela at Brud (acquired by Dapper Labs in 2021) and built Amelia.ai at IPsoft, giving Avataros both virtual-influencer production experience and applied cognitive-agent experience. Avataros has raised $8M total to date, including a $7M seed in March 2025 led by M13 with participation from Andreessen Horowitz Games Fund, HF0, Valia Ventures, and Mento VC.
Avataros monetizes through a consultative enterprise sales motion with project-based custom avatar development priced at $5K-$50K, $50K-$100K, and $100K+ tiers, supplemented by licensed API and platform access with rate limits. Customers targeted span AI/Tech, Consumer Brands, Gaming, Film/VFX, and EdTech/MedTech — covering use cases from AI-driven brand ambassadors and virtual influencers to in-game characters, film-grade production assets, and training applications. As of the available data, no enterprise customers or recurring revenue have been publicly disclosed.
Avataros firmographics
Firmographics- Name
- Avataros
- Legal name
- Avataros Inc.
- Website
- https://avataros.com
- Company type
- Private
- Founded year
- 2022
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Avataros is a Los Angeles-based AI avatar platform building Dynamic Gaussian Avatars, proprietary real-time 3D Gaussian Splatting characters for cross-platform deployment, serving enterprise clients in AI/Tech, Consumer Brands, Gaming, Film/VFX, and EdTech/MedTech.
- Ownership category
- akta.pro rank
Avataros industry classification
Industry- Product category
- 3D Avatar Platform
- NAICS
- Custom Computer Programming Services (541511)
- SIC
- Services-Allied To Motion Picture Production (7819)
- akta.pro primary industry
- Digital Humans, Avatars & Real-Time Character Pipelines (MPAHADAH)
- akta.pro secondary industries
- Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN), Virtual Influencers, VTubers & Avatar/Face-Tracking (Gaming Creators) (MPAFAEAK)
Keywords
Where Avataros is headquartered
LocationHeadquarters
- HQ city
- Los Angeles
- HQ country
- United States
- HQ region
- North America
Markets served
Avataros business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Infrastructure, Operations
Revenue model
- Custom Avatar Development & Licensing: Project-based custom avatar creation services with tiered pricing ($5K–$50K, $50K–$100K, $100K+). Likely includes licensing terms for custom avatars and related assets as referenced in Terms of Service. API access provided under license with rate limits.
- API and Platform Access: API and platform access provided under license, subject to rate limits and fair use policies. Custom licensing terms for generated content defined in service agreements. Subscription or usage-based model implied for ongoing platform access.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | Multi-year contract | Small projects: $5K–$50K |
| Unit Pricing | Multi-year contract | Medium projects: $50K–$100K |
| Unit Pricing | Multi-year contract | Large projects: $100K+ |
Go-to-market motion2 records
Distribution channels2 records
Marketing channels4 records
Avataros product offering
Product offeringCore offering
Avataros sells a 3D avatar platform built on Dynamic Gaussian Avatars (DGA), a proprietary 3D Gaussian Splatting representation that delivers persistent, photorealistic, real-time interactive characters. Customers commission custom avatar projects or license API/platform access to deploy these drivable avatars across web, mobile, VR, Unreal Engine, and glTF-based pipelines for use cases spanning virtual influencers, brand ambassadors, in-game characters, and film/VFX-quality production.
Product overview
Avataros is an AI-powered virtual avatar platform centered on Dynamic Gaussian Avatars — real-time, interactive 3D characters built using proprietary 3D Gaussian Splatting technology. The company's core product enables the creation of photorealistic digital humans that render at 100+ frames per second directly in web browsers without pre-caching. Avataros also offers a broader platform for developing AI-powered avatars for social media, gaming, and immersive experiences, with named characters including Audrey, Isaac, Miquela, Myra, Ava, May, Elora, Vaelmor, and Kian showcased on the company's website. The technology integrates with industry-standard pipelines including Unreal Engine, glTF, NVIDIA's NuRec, ThreeJS, and WebGPU, and supports cross-platform deployment across mobile apps, VR games, and web experiences.
Differentiator
Problem solved
Functional benefit
Products and services
- Dynamic Gaussian Avatars (DGA) Platform Persistent, photorealistic 3D characters built using proprietary 3D Gaussian Splatting that render in real time and are fully drivable and controllable for interactive experiences. Supports multiple motion sources including lip sync from text, traditional animation data, performance capture, synthetic training data, retargeted motion pipelines, and MetaHuman rigs. Avatars load at approximately 200MB with 500ms latency for interactivity and run in browser via ThreeJS/WebGPU. Target users are enterprise brands, AI/Tech companies, gaming studios, and film/VFX teams building real-time interactive digital humans.
- Custom Avatar Development Project-based custom avatar creation service with tiered pricing ($5K–$50K small, $50K–$100K medium, $100K+ large), typically delivered under multi-year contracts. Includes licensing of custom avatars and related assets as referenced in the Terms of Service. Target buyers are enterprise brands, gaming companies, film/VFX studios, and EdTech/MedTech teams commissioning bespoke digital characters.
- Avataros API and Platform Access Licensed API and platform access for integrating Avataros avatar capabilities into customer products and workflows. Subject to rate limits and fair use policies; custom licensing terms for generated content defined in service agreements. Aimed at enterprise developers and product teams embedding interactive avatars into their own platforms.
Quantifiable outcome
- Avatar file size ~200mb to load
- +2 more outcomes
Companies that use Avataros
Customer profileSegments5 records
Ideal customer profiles5 records
Avataros technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- Yes
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability8 records
Feature2 records
Avataros partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered ecosystem partner.
- Unreal Engine (Epic Games)ecosystem partnerDynamic Gaussian Avatars built on same gaussian representation as Unreal Engine, designed to integrate natively. Avataros actively building partnerships across the gaussian ecosystem.
- NVIDIAecosystem partnerDGA compatible with NVIDIA NuRec for 3DGS. Avataros is building partnerships with teams across the gaussian ecosystem including NVIDIA.
- glTF Standards Ecosystemecosystem partnerDynamic Gaussian Avatars built on same gaussian representation standardized around glTF, enabling cross-platform compatibility.
- ThreeJS / WebGPU Ecosystemecosystem partnerDGA runs natively in browser using ThreeJS and WebGPU, enabling web-based interactivity without plugins.
Scale indicators3 records
Recent moves5 records
Expansion highlights5 records
Avataros competitors and assessment
Company assessmentBroad incumbents
- Unreal Engine MetaHuman: Epic Games' photorealistic digital human framework within Unreal Engine. Most direct technical comparable to Avataros's DGA technology, but offered as a feature within a broader engine/platform rather than a standalone avatar company.
- NVIDIA (Avatar / Omniverse Audio2Face): NVIDIA's broader avatar and 3D character tooling (including Audio2Face and NuRec for gaussian splatting). A platform incumbent and infrastructure partner; comparable as a major investor/ecosystem player in the same gaussian-splatting space Avataros targets.
Direct peers
- Soul Machines: Autonomous, AI-driven digital humans for enterprise customer engagement and brand experiences. Closest behavioral and commercial comparable to Avataros's interactive avatar use cases across consumer brands and enterprise.
- UneeQ: Creator of digital human avatars for enterprise customer service and brand engagement. Comparable target customers (consumer brands, financial services) and similar real-time interactive avatar proposition.
- Synthesia: AI video generation platform featuring digital avatars for corporate communications, marketing, and training. Overlaps with Avataros's EdTech, consumer brand, and corporate training use cases, though Synthesia is video-first rather than real-time interactive 3D.
- D-ID: AI-powered digital human platform enabling creation of talking avatars from still images and text. Comparable in target use cases (marketing, customer experience) but lighter on photorealistic 3D rendering than Avataros's gaussian-based approach.
- HeyGen: AI avatar video generation platform for enterprise content creation. Comparable in addressing brand and enterprise avatar demand, but focuses on pre-rendered video rather than Avataros's real-time interactive 3D characters.
- Ready Player Me: Cross-platform avatar creation platform with strong gaming and metaverse focus. Highly comparable in cross-platform deployment strategy and avatar-as-platform positioning, though more stylized than photorealistic.
- Inworld AI: AI-powered virtual character platform for gaming and interactive experiences. Comparable in autonomous AI characters for gaming, entertainment, and brand experiences, with overlapping use cases in interactive NPCs and brand ambassadors.
Others
- Brud (Lil Miquela): Original creator of Lil Miquela, acquired by Dapper Labs in 2021. Historical and thematic comparable — Avataros's founder Isaac Bratzel led creation of Miquela at Brud, making Brud the conceptual predecessor for Avataros's commercial thesis around virtual influencers.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks5 records
Key highlights7 records
Customer concentration
Avataros social profiles
Digital presenceAvataros financial estimates
Financial estimateRevenue estimate
Valuation estimate
Avataros leadership team
Management profileNumber of profiles
Profiles1 record
Avataros funding detail
Funding detailFunding overview
Funding rounds2 records
Investors6 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Avataros M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Avataros
What does Avataros do?
Avataros sells a 3D avatar platform built on Dynamic Gaussian Avatars (DGA), a proprietary 3D Gaussian Splatting representation that delivers persistent, photorealistic, real-time interactive characters. Customers commission custom avatar projects or license API/platform access to deploy these drivable avatars across web, mobile, VR, Unreal Engine, and glTF-based pipelines for use cases spanning virtual influencers, brand ambassadors, in-game characters, and film/VFX-quality production.
Is Avataros a public or private company?
Avataros is a private company. It is classified as venture growth investor backed and is currently operating.
When was Avataros founded?
Avataros was founded in 2022. It employs 11 to 50 people.
Where is Avataros based?
Avataros is headquartered in Los Angeles, United States, in the North America region.
How does Avataros make money?
Two revenue lines are on record. Custom Avatar Development & Licensing is the primary driver. The others are API and Platform Access.
Who are Avataros's main competitors?
Broad incumbents on record are Unreal Engine MetaHuman and NVIDIA (Avatar / Omniverse Audio2Face). Direct peers are Soul Machines, UneeQ, Synthesia, D-ID, HeyGen, Ready Player Me and Inworld AI. Brud (Lil Miquela) is listed as an others.
Does Avataros have an API?
Yes. Access to Avataros's API and platform is provided under license. Usage is subject to rate limits and fair use policies. API keys and access credentials must be kept secure.
What industry is Avataros in?
Avataros's product category is 3D Avatar Platform. Its primary akta.pro industry code is MPAHADAH, Digital Humans, Avatars & Real-Time Character Pipelines, with a secondary code of MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time). Its NAICS code is 541511 and its SIC code is 7819.