FitXR
FitXR is a London-based VR fitness platform offering 1,000+ classes across seven studios (Box, Combat, HIIT, Dance, Sculpt, Flow, Slam) on Meta Quest and other VR headsets, serving consumer subscribers via app-store and direct subscriptions and now expanding into employer wellness programs.
- Company typePrivate
- Founded2017
- HeadquartersLondon, United Kingdom
- Headcount51–100
- GTM typeB2C
- OfferingSoftware
What FitXR does
FitXR is a London-based VR fitness platform founded in 2017 (originally as BOXVR) and operating as FITXR LIMITED in England and Wales. The company delivers immersive workout experiences across seven studios — Box, Combat, HIIT, Dance, Sculpt, Flow, and Slam, plus licensed Zumba — anchored on a content library of more than 1,000 on-demand classes with daily drops and 84+ new classes per quarter. The platform runs natively on Meta Quest (primary), Steam, Viveport, Pico, Sony PlayStation VR, Apple App Store, and Google Play, and includes technical features such as mixed-reality passthrough on Meta Quest 3, controller-free hand tracking, real-time multiplayer classes, and Spotify playlist previews. The app is supported by a mobile companion app for iOS that tracks progress, calories, and personal bests.
FitXR generates revenue primarily through recurring consumer subscriptions sold monthly or annually via the website (processed by Paddle) and through the seven VR and mobile app storefronts, with a free trial used as the top-of-funnel acquisition lever. Distribution is product-led via app stores with a multi-channel marketing layer spanning a content blog, an active Facebook community ("WeAreFitXR"), and organic social presence on Instagram, YouTube, TikTok, and X. Pricing is positioned as more budget-friendly than the closest direct competitor (Supernatural), and the platform is differentiated by an evidence-backed value proposition: a randomized controlled trial (83 participants) published in the Games for Health Journal demonstrated higher energy expenditure, enjoyment, and mental-health benefits versus matched non-VR exercise.
In 2026 the company raised a $75 million Series C with stated use of funds to expand into employer wellness programs, opening a B2B/B2B2C channel alongside the consumer subscription core. The company is privately held and venture-backed, led by CEO Sam Cole (co-founder), with 51–100 employees and global operations served through digital storefronts.
FitXR firmographics
Firmographics- Name
- FitXR
- Legal name
- FITXR LIMITED
- Website
- https://fitxr.com
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- FitXR is a London-based VR fitness platform offering 1,000+ classes across seven studios (Box, Combat, HIIT, Dance, Sculpt, Flow, Slam) on Meta Quest and other VR headsets, serving consumer subscribers via app-store and direct subscriptions and now expanding into employer wellness programs.
- Ownership category
- akta.pro rank
FitXR industry classification
Industry- Product category
- Virtual Reality Fitness
- NAICS
- Fitness and Recreational Sports Centers (71394)
- SIC
- Services-Prepackaged Software (7372)
- akta.pro primary industry
- Online/Remote Personal Training & Programming (HSADAAAM)
- akta.pro secondary industries
- HIIT & Circuit Bootcamps (HSADABAA), General Personal Training (In-Person & Virtual) (HSADAAAA)
Keywords
Where FitXR is headquartered
LocationHeadquarters
- HQ city
- London
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
FitXR business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Subscription Revenue: FitXR generates recurring subscription revenue from users who pay monthly or annual fees to access the VR fitness platform. The company offers subscription tiers with free trials for new users. Recent funding mentions plans to expand into employer wellness programs as an additional revenue stream.
- Direct Website Subscriptions: Subscriptions can be purchased directly through the FitXR website via third-party reseller Paddle, who processes payments. The company also sells through app providers such as Meta, Steam, and Sony PlayStation VR.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Monthly | Standard subscription with access to all 7 workout studios |
| Subscription | Annual | Annual subscription plan |
| Subscription | Monthly | Free trial for new users |
Go-to-market motion1 record
Distribution channels10 records
Marketing channels11 records
FitXR product offering
Product offeringCore offering
FitXR is a subscription-based virtual reality fitness application that delivers immersive workout classes across seven studios (Box, Combat, HIIT, Dance, Sculpt, Zumba/Flow, Slam) led by world-class trainers. The platform runs natively on Meta Quest and other leading VR headsets and is sold directly to consumers via monthly and annual subscriptions, with a free trial and a companion mobile app for progress tracking.
Product overview
FitXR is a comprehensive VR fitness platform offering a unified application with multiple workout studios. The core FitXR app provides access to seven distinct studios: Box (boxing), Combat (martial arts), HIIT, Dance, Sculpt (strength), Flow (rhythm cardio), and Slam (gamified HIIT). The platform also includes a companion mobile app for iOS to track progress. All content is delivered through the main VR app, which users access via Meta Quest headsets. The platform is designed to work with Meta Quest, Pico, Sony PlayStation VR, Steam, Viveport, Apple App Store, and Google Play platforms.
Differentiator
Problem solved
Functional benefit
Products and services
- FitXR VR Fitness App The flagship immersive VR fitness application providing boxing, combat, HIIT, dance, sculpt, rhythm-based and gamified fitness classes led by world-class trainers, sold as a monthly or annual subscription with a free trial to individual VR headset owners.
- FitXR Companion App Mobile companion application that lets FitXR users track progress, view workout statistics, monitor calories and review personal bests alongside their in-VR training.
Quantifiable outcome
- Users burn 8-10+ calories per minute during Box and Combat workouts, comparable to or exceeding elliptical training and brisk walking
- +4 more outcomes
Companies that use FitXR
Customer profileSegments5 records
Ideal customer profiles2 records
FitXR technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration1 record
Feature5 records
FitXR partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered core and minor.
- Meta QuestcoreFitXR runs natively on Meta Quest headsets as a primary platform. The app supports mixed reality mode on Meta Quest 3, hand tracking, and is available through the Meta Quest app store with direct free trial links.
- ZumbaminorFitXR includes a Zumba workout studio featuring licensed Zumba choreography and branding, expanding content offerings beyond proprietary workout styles.
- PaddleminorPaddle is the third-party payment processor and Merchant of Record for FitXR website purchases, handling checkout, billing, and refunds for direct subscriptions.
Scale indicators7 records
Recent moves5 records
Expansion highlights6 records
FitXR competitors and assessment
Company assessmentDirect peers
- Supernatural: Supernatural is the closest direct competitor to FitXR, offering VR fitness classes (boxing, flow, yoga) on Meta Quest. Acquired by Meta, it competes with FitXR on the same hardware platform and is the premium-priced alternative explicitly benchmarked in FitXR's own marketing.
- Beat Saber: Beat Saber is one of the most popular VR rhythm/fitness games on Meta Quest, blending music-based gameplay with calorie-burning activity. It overlaps with FitXR's rhythm/Dance studio and represents the gamification pole of VR fitness that competes for the same headset-owner user base.
- Tripp: Tripp is a VR wellness app offering mindfulness, meditation, and movement experiences on Meta Quest and other platforms. It competes for the same VR fitness/wellness subscription dollar with a more mindfulness-oriented value proposition than FitXR's cardio-heavy catalog.
- Holofit: Holofit is a VR fitness subscription platform offering cardio, boxing, cycling, and strength workouts across multiple VR headsets. It is a direct competitor to FitXR with comparable pricing tiers and multi-platform distribution.
- Les Mills Body Combat VR / XR Fitness: Les Mills has launched VR fitness experiences adapting its Body Combat and other programs, directly competing with FitXR's Combat, HIIT, and Box studios with the strength of a globally recognized fitness IP.
Emerging players
- XRHealth: XRHealth provides VR-based therapeutic and fitness applications for clinical and home use, including physical therapy, cognitive training, and wellness. It overlaps with FitXR in the home-VR fitness category but with a stronger clinical/health focus.
Broad incumbents
- Apple Fitness+: Apple Fitness+ is a subscription fitness service delivered across Apple devices. While not VR-native, it is a broad incumbent competing for the same consumer fitness-subscription wallet and increasingly integrating with Apple's Vision Pro spatial computing platform.
- Peloton: Peloton is a leading connected fitness subscription platform combining hardware, content, and live classes. It competes with FitXR for the broader at-home fitness subscription dollar but with a much larger content catalog and hardware ecosystem.
Regional players
- PICO (ByteDance) fitness apps: PICO, owned by ByteDance, operates its own VR headset and app store with native fitness content (e.g., Just Dance on PICO). It represents a regional platform competitor, particularly in Asia, and FitXR distributes on PICO to access this audience.
Others
- Zwift: Zwift is a gamified endurance/cycling subscription platform with social multiplayer features and structured workouts. While not VR-based, its gamified, community-driven fitness subscription model parallels FitXR's engagement approach and is a comparable business model.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
FitXR social profiles
Digital presenceFitXR financial estimates
Financial estimateRevenue estimate
Valuation estimate
FitXR leadership team
Management profileNumber of profiles
Profiles2 records
FitXR funding detail
Funding detailFunding overview
Funding rounds6 records
Investors8 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
FitXR M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about FitXR
What does FitXR do?
FitXR is a subscription-based virtual reality fitness application that delivers immersive workout classes across seven studios (Box, Combat, HIIT, Dance, Sculpt, Zumba/Flow, Slam) led by world-class trainers. The platform runs natively on Meta Quest and other leading VR headsets and is sold directly to consumers via monthly and annual subscriptions, with a free trial and a companion mobile app for progress tracking.
Is FitXR a public or private company?
FitXR is a private company. It is classified as venture growth investor backed and is currently operating.
When was FitXR founded?
FitXR was founded in 2017. It employs 51 to 100 people.
Where is FitXR based?
FitXR is headquartered in London, United Kingdom, in the Europe region.
How does FitXR make money?
Two revenue lines are on record. Subscription Revenue is the primary driver. The others are direct Website Subscriptions.
Who are FitXR's main competitors?
Direct peers on record are Supernatural, Beat Saber, Tripp, Holofit and Les Mills Body Combat VR / XR Fitness. XRHealth is listed as an emerging player. Broad incumbents are Apple Fitness+ and Peloton. PICO (ByteDance) fitness apps is listed as a regional player. Zwift is listed as an others.
Does FitXR have an API?
No public API is recorded for FitXR.
What industry is FitXR in?
FitXR's product category is Virtual Reality Fitness. Its primary akta.pro industry code is HSADAAAM, Online/Remote Personal Training & Programming, with a secondary code of HSADABAA, HIIT & Circuit Bootcamps. Its NAICS code is 71394 and its SIC code is 7372.