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FitXR

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uuid0000ugn

Namestring
FitXR
Legal namestring
FITXR LIMITED
Websiteurl
fitxr.com
Company typeenum
Private
Founded yearint
2017
Descriptiontext

FitXR is a London-based VR fitness platform founded in 2017 (originally as BOXVR) and operating as FITXR LIMITED in England and Wales. The company delivers immersive workout experiences across seven studios — Box, Combat, HIIT, Dance, Sculpt, Flow, and Slam, plus licensed Zumba — anchored on a content library of more than 1,000 on-demand classes with daily drops and 84+ new classes per quarter. The platform runs natively on Meta Quest (primary), Steam, Viveport, Pico, Sony PlayStation VR, Apple App Store, and Google Play, and includes technical features such as mixed-reality passthrough on Meta Quest 3, controller-free hand tracking, real-time multiplayer classes, and Spotify playlist previews. The app is supported by a mobile companion app for iOS that tracks progress, calories, and personal bests.

FitXR generates revenue primarily through recurring consumer subscriptions sold monthly or annually via the website (processed by Paddle) and through the seven VR and mobile app storefronts, with a free trial used as the top-of-funnel acquisition lever. Distribution is product-led via app stores with a multi-channel marketing layer spanning a content blog, an active Facebook community ("WeAreFitXR"), and organic social presence on Instagram, YouTube, TikTok, and X. Pricing is positioned as more budget-friendly than the closest direct competitor (Supernatural), and the platform is differentiated by an evidence-backed value proposition: a randomized controlled trial (83 participants) published in the Games for Health Journal demonstrated higher energy expenditure, enjoyment, and mental-health benefits versus matched non-VR exercise.

In 2026 the company raised a $75 million Series C with stated use of funds to expand into employer wellness programs, opening a B2B/B2B2C channel alongside the consumer subscription core. The company is privately held and venture-backed, led by CEO Sam Cole (co-founder), with 51–100 employees and global operations served through digital storefronts.

Short descriptiontext

FitXR is a London-based VR fitness platform offering 1,000+ classes across seven studios (Box, Combat, HIIT, Dance, Sculpt, Flow, Slam) on Meta Quest and other VR headsets, serving consumer subscribers via app-store and direct subscriptions and now expanding into employer wellness programs.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersLondon, United Kingdom
HQ citystring
London
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
VR fitness app, virtual reality workouts, immersive fitness platform, subscription fitness software, VR boxing classes
Industry3 codes
1Online/Remote Personal Training & Programming
CodeHSADAAAMPrimaryYes
2HIIT & Circuit Bootcamps
CodeHSADABAAPrimaryNo
3General Personal Training (In-Person & Virtual)
CodeHSADAAAAPrimaryNo
NAICS code1 code
  • Fitness and Recreational Sports Centers71394
SIC code1 code
  • Services-Prepackaged Software7372
Product category
Virtual Reality Fitness
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Subscription Revenue
TypeSubscription Recurring
Description

FitXR generates recurring subscription revenue from users who pay monthly or annual fees to access the VR fitness platform. The company offers subscription tiers with free trials for new users. Recent funding mentions plans to expand into employer wellness programs as an additional revenue stream.

openpr.com
2Direct Website Subscriptions
TypeSubscription Recurring
Description

Subscriptions can be purchased directly through the FitXR website via third-party reseller Paddle, who processes payments. The company also sells through app providers such as Meta, Steam, and Sony PlayStation VR.

fitxr.com
Marketing channels11 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels10 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details3 tiers
1Standard subscription with access to all 7 workout studios
ModelSubscriptionBilling cadenceMonthly
Notes

FitXR offers a more budget-friendly price point than competitors like Supernatural, providing access to seven workout studios including Box, Dance, HIIT, Sculpt, Combat, Zumba, and Slam with real trainers.

fitxr.com
2Annual subscription plan
ModelSubscriptionBilling cadenceAnnual
Notes

Annual subscription option available for users seeking longer-term access. Mentioned as offering 1-year unlimited plan.

fitxr.com
3Free trial for new users
ModelSubscriptionBilling cadenceMonthly
Notes

Free trials available to new users from time to time, each person entitled to no more than one free trial.

fitxr.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

FitXR is a subscription-based virtual reality fitness application that delivers immersive workout classes across seven studios (Box, Combat, HIIT, Dance, Sculpt, Zumba/Flow, Slam) led by world-class trainers. The platform runs natively on Meta Quest and other leading VR headsets and is sold directly to consumers via monthly and annual subscriptions, with a free trial and a companion mobile app for progress tracking.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • Users burn 8-10+ calories per minute during Box and Combat workouts, comparable to or exceeding elliptical training and brisk walking
+4 more records
Product overview1 text field

FitXR is a comprehensive VR fitness platform offering a unified application with multiple workout studios. The core FitXR app provides access to seven distinct studios: Box (boxing), Combat (martial arts), HIIT, Dance, Sculpt (strength), Flow (rhythm cardio), and Slam (gamified HIIT). The platform also includes a companion mobile app for iOS to track progress. All content is delivered through the main VR app, which users access via Meta Quest headsets. The platform is designed to work with Meta Quest, Pico, Sony PlayStation VR, Steam, Viveport, Apple App Store, and Google Play platforms.

Product and service2 records
1FitXR VR Fitness App
CategoryVR Fitness Application
Description

The flagship immersive VR fitness application providing boxing, combat, HIIT, dance, sculpt, rhythm-based and gamified fitness classes led by world-class trainers, sold as a monthly or annual subscription with a free trial to individual VR headset owners.

2FitXR Companion App
CategoryCompanion Mobile App
Description

Mobile companion application that lets FitXR users track progress, view workout statistics, monitor calories and review personal bests alongside their in-VR training.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
Strategic tierCoreTypeTechnology or Integration
Description

FitXR runs natively on Meta Quest headsets as a primary platform. The app supports mixed reality mode on Meta Quest 3, hand tracking, and is available through the Meta Quest app store with direct free trial links.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

FitXR includes a Zumba workout studio featuring licensed Zumba choreography and branding, expanding content offerings beyond proprietary workout styles.

Strategic tierMinorTypeOthers
Description

Paddle is the third-party payment processor and Merchant of Record for FitXR website purchases, handling checkout, billing, and refunds for direct subscriptions.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Supernatural is the closest direct competitor to FitXR, offering VR fitness classes (boxing, flow, yoga) on Meta Quest. Acquired by Meta, it competes with FitXR on the same hardware platform and is the premium-priced alternative explicitly benchmarked in FitXR's own marketing.

TypeDirect peer
Description

Beat Saber is one of the most popular VR rhythm/fitness games on Meta Quest, blending music-based gameplay with calorie-burning activity. It overlaps with FitXR's rhythm/Dance studio and represents the gamification pole of VR fitness that competes for the same headset-owner user base.

TypeDirect peer
Description

Tripp is a VR wellness app offering mindfulness, meditation, and movement experiences on Meta Quest and other platforms. It competes for the same VR fitness/wellness subscription dollar with a more mindfulness-oriented value proposition than FitXR's cardio-heavy catalog.

TypeDirect peer
Description

Holofit is a VR fitness subscription platform offering cardio, boxing, cycling, and strength workouts across multiple VR headsets. It is a direct competitor to FitXR with comparable pricing tiers and multi-platform distribution.

TypeDirect peer
Description

Les Mills has launched VR fitness experiences adapting its Body Combat and other programs, directly competing with FitXR's Combat, HIIT, and Box studios with the strength of a globally recognized fitness IP.

TypeEmerging player
Description

XRHealth provides VR-based therapeutic and fitness applications for clinical and home use, including physical therapy, cognitive training, and wellness. It overlaps with FitXR in the home-VR fitness category but with a stronger clinical/health focus.

TypeBroad incumbent
Description

Apple Fitness+ is a subscription fitness service delivered across Apple devices. While not VR-native, it is a broad incumbent competing for the same consumer fitness-subscription wallet and increasingly integrating with Apple's Vision Pro spatial computing platform.

TypeBroad incumbent
Description

Peloton is a leading connected fitness subscription platform combining hardware, content, and live classes. It competes with FitXR for the broader at-home fitness subscription dollar but with a much larger content catalog and hardware ecosystem.

9PICO (ByteDance) fitness apps
TypeRegional player
Description

PICO, owned by ByteDance, operates its own VR headset and app store with native fitness content (e.g., Just Dance on PICO). It represents a regional platform competitor, particularly in Asia, and FitXR distributes on PICO to access this audience.

TypeOthers
Description

Zwift is a gamified endurance/cycling subscription platform with social multiplayer features and structured workouts. While not VR-based, its gamified, community-driven fitness subscription model parallels FitXR's engagement approach and is a comparable business model.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration1 record

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds6 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors8 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

FitXR

Virtual Reality Fitnessfitxr.com

FitXR is a London-based VR fitness platform offering 1,000+ classes across seven studios (Box, Combat, HIIT, Dance, Sculpt, Flow, Slam) on Meta Quest and other VR headsets, serving consumer subscribers via app-store and direct subscriptions and now expanding into employer wellness programs.

What FitXR does

FitXR is a London-based VR fitness platform founded in 2017 (originally as BOXVR) and operating as FITXR LIMITED in England and Wales. The company delivers immersive workout experiences across seven studios — Box, Combat, HIIT, Dance, Sculpt, Flow, and Slam, plus licensed Zumba — anchored on a content library of more than 1,000 on-demand classes with daily drops and 84+ new classes per quarter. The platform runs natively on Meta Quest (primary), Steam, Viveport, Pico, Sony PlayStation VR, Apple App Store, and Google Play, and includes technical features such as mixed-reality passthrough on Meta Quest 3, controller-free hand tracking, real-time multiplayer classes, and Spotify playlist previews. The app is supported by a mobile companion app for iOS that tracks progress, calories, and personal bests.

FitXR generates revenue primarily through recurring consumer subscriptions sold monthly or annually via the website (processed by Paddle) and through the seven VR and mobile app storefronts, with a free trial used as the top-of-funnel acquisition lever. Distribution is product-led via app stores with a multi-channel marketing layer spanning a content blog, an active Facebook community ("WeAreFitXR"), and organic social presence on Instagram, YouTube, TikTok, and X. Pricing is positioned as more budget-friendly than the closest direct competitor (Supernatural), and the platform is differentiated by an evidence-backed value proposition: a randomized controlled trial (83 participants) published in the Games for Health Journal demonstrated higher energy expenditure, enjoyment, and mental-health benefits versus matched non-VR exercise.

In 2026 the company raised a $75 million Series C with stated use of funds to expand into employer wellness programs, opening a B2B/B2B2C channel alongside the consumer subscription core. The company is privately held and venture-backed, led by CEO Sam Cole (co-founder), with 51–100 employees and global operations served through digital storefronts.

FitXR firmographics

Firmographics
Name
FitXR
Legal name
FITXR LIMITED
Website
https://fitxr.com
Company type
Private
Founded year
2017
Operating status
Operating
Headcount range
51–100 employees
Short description
FitXR is a London-based VR fitness platform offering 1,000+ classes across seven studios (Box, Combat, HIIT, Dance, Sculpt, Flow, Slam) on Meta Quest and other VR headsets, serving consumer subscribers via app-store and direct subscriptions and now expanding into employer wellness programs.
Ownership category
akta.pro rank

FitXR industry classification

Industry
Product category
Virtual Reality Fitness
NAICS
Fitness and Recreational Sports Centers (71394)
SIC
Services-Prepackaged Software (7372)
akta.pro primary industry
Online/Remote Personal Training & Programming (HSADAAAM)
akta.pro secondary industries
HIIT & Circuit Bootcamps (HSADABAA), General Personal Training (In-Person & Virtual) (HSADAAAA)

Keywords

  • VR fitness app
  • Virtual reality workouts
  • Immersive fitness platform
  • Subscription fitness software
  • VR boxing classes

Where FitXR is headquartered

Location

Headquarters

HQ city
London
HQ country
United Kingdom
HQ region
Europe

Offices1 record

Markets served

FitXR business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Subscription Revenue: FitXR generates recurring subscription revenue from users who pay monthly or annual fees to access the VR fitness platform. The company offers subscription tiers with free trials for new users. Recent funding mentions plans to expand into employer wellness programs as an additional revenue stream.
  2. Direct Website Subscriptions: Subscriptions can be purchased directly through the FitXR website via third-party reseller Paddle, who processes payments. The company also sells through app providers such as Meta, Steam, and Sony PlayStation VR.

Pricing tiers

ModelBillingPrice
SubscriptionMonthlyStandard subscription with access to all 7 workout studios
SubscriptionAnnualAnnual subscription plan
SubscriptionMonthlyFree trial for new users

Go-to-market motion1 record

Distribution channels10 records

Marketing channels11 records

FitXR product offering

Product offering

Core offering

FitXR is a subscription-based virtual reality fitness application that delivers immersive workout classes across seven studios (Box, Combat, HIIT, Dance, Sculpt, Zumba/Flow, Slam) led by world-class trainers. The platform runs natively on Meta Quest and other leading VR headsets and is sold directly to consumers via monthly and annual subscriptions, with a free trial and a companion mobile app for progress tracking.

Product overview

FitXR is a comprehensive VR fitness platform offering a unified application with multiple workout studios. The core FitXR app provides access to seven distinct studios: Box (boxing), Combat (martial arts), HIIT, Dance, Sculpt (strength), Flow (rhythm cardio), and Slam (gamified HIIT). The platform also includes a companion mobile app for iOS to track progress. All content is delivered through the main VR app, which users access via Meta Quest headsets. The platform is designed to work with Meta Quest, Pico, Sony PlayStation VR, Steam, Viveport, Apple App Store, and Google Play platforms.

Differentiator

Problem solved

Functional benefit

Products and services

  • FitXR VR Fitness App The flagship immersive VR fitness application providing boxing, combat, HIIT, dance, sculpt, rhythm-based and gamified fitness classes led by world-class trainers, sold as a monthly or annual subscription with a free trial to individual VR headset owners.
  • FitXR Companion App Mobile companion application that lets FitXR users track progress, view workout statistics, monitor calories and review personal bests alongside their in-VR training.

Quantifiable outcome

  • Users burn 8-10+ calories per minute during Box and Combat workouts, comparable to or exceeding elliptical training and brisk walking
  • +4 more outcomes

Companies that use FitXR

Customer profile

Segments5 records

Ideal customer profiles2 records

FitXR technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration1 record

Feature5 records

FitXR partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered core and minor.

  • Meta QuestcoreTechnology or IntegrationFitXR runs natively on Meta Quest headsets as a primary platform. The app supports mixed reality mode on Meta Quest 3, hand tracking, and is available through the Meta Quest app store with direct free trial links.
  • ZumbaminorStrategic or Co-development PartnerFitXR includes a Zumba workout studio featuring licensed Zumba choreography and branding, expanding content offerings beyond proprietary workout styles.
  • PaddleminorOthersPaddle is the third-party payment processor and Merchant of Record for FitXR website purchases, handling checkout, billing, and refunds for direct subscriptions.

Scale indicators7 records

Recent moves5 records

Expansion highlights6 records

FitXR competitors and assessment

Company assessment

Direct peers

  • Supernatural: Supernatural is the closest direct competitor to FitXR, offering VR fitness classes (boxing, flow, yoga) on Meta Quest. Acquired by Meta, it competes with FitXR on the same hardware platform and is the premium-priced alternative explicitly benchmarked in FitXR's own marketing.
  • Beat Saber: Beat Saber is one of the most popular VR rhythm/fitness games on Meta Quest, blending music-based gameplay with calorie-burning activity. It overlaps with FitXR's rhythm/Dance studio and represents the gamification pole of VR fitness that competes for the same headset-owner user base.
  • Tripp: Tripp is a VR wellness app offering mindfulness, meditation, and movement experiences on Meta Quest and other platforms. It competes for the same VR fitness/wellness subscription dollar with a more mindfulness-oriented value proposition than FitXR's cardio-heavy catalog.
  • Holofit: Holofit is a VR fitness subscription platform offering cardio, boxing, cycling, and strength workouts across multiple VR headsets. It is a direct competitor to FitXR with comparable pricing tiers and multi-platform distribution.
  • Les Mills Body Combat VR / XR Fitness: Les Mills has launched VR fitness experiences adapting its Body Combat and other programs, directly competing with FitXR's Combat, HIIT, and Box studios with the strength of a globally recognized fitness IP.

Emerging players

  • XRHealth: XRHealth provides VR-based therapeutic and fitness applications for clinical and home use, including physical therapy, cognitive training, and wellness. It overlaps with FitXR in the home-VR fitness category but with a stronger clinical/health focus.

Broad incumbents

  • Apple Fitness+: Apple Fitness+ is a subscription fitness service delivered across Apple devices. While not VR-native, it is a broad incumbent competing for the same consumer fitness-subscription wallet and increasingly integrating with Apple's Vision Pro spatial computing platform.
  • Peloton: Peloton is a leading connected fitness subscription platform combining hardware, content, and live classes. It competes with FitXR for the broader at-home fitness subscription dollar but with a much larger content catalog and hardware ecosystem.

Regional players

  • PICO (ByteDance) fitness apps: PICO, owned by ByteDance, operates its own VR headset and app store with native fitness content (e.g., Just Dance on PICO). It represents a regional platform competitor, particularly in Asia, and FitXR distributes on PICO to access this audience.

Others

  • Zwift: Zwift is a gamified endurance/cycling subscription platform with social multiplayer features and structured workouts. While not VR-based, its gamified, community-driven fitness subscription model parallels FitXR's engagement approach and is a comparable business model.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

FitXR social profiles

Digital presence

FitXR financial estimates

Financial estimate

Revenue estimate

Valuation estimate

FitXR leadership team

Management profile

Number of profiles

Profiles2 records

FitXR funding detail

Funding detail

Funding overview

Funding rounds6 records

Investors8 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

FitXR M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about FitXR

What does FitXR do?

FitXR is a subscription-based virtual reality fitness application that delivers immersive workout classes across seven studios (Box, Combat, HIIT, Dance, Sculpt, Zumba/Flow, Slam) led by world-class trainers. The platform runs natively on Meta Quest and other leading VR headsets and is sold directly to consumers via monthly and annual subscriptions, with a free trial and a companion mobile app for progress tracking.

Is FitXR a public or private company?

FitXR is a private company. It is classified as venture growth investor backed and is currently operating.

When was FitXR founded?

FitXR was founded in 2017. It employs 51 to 100 people.

Where is FitXR based?

FitXR is headquartered in London, United Kingdom, in the Europe region.

How does FitXR make money?

Two revenue lines are on record. Subscription Revenue is the primary driver. The others are direct Website Subscriptions.

Who are FitXR's main competitors?

Direct peers on record are Supernatural, Beat Saber, Tripp, Holofit and Les Mills Body Combat VR / XR Fitness. XRHealth is listed as an emerging player. Broad incumbents are Apple Fitness+ and Peloton. PICO (ByteDance) fitness apps is listed as a regional player. Zwift is listed as an others.

Does FitXR have an API?

No public API is recorded for FitXR.

What industry is FitXR in?

FitXR's product category is Virtual Reality Fitness. Its primary akta.pro industry code is HSADAAAM, Online/Remote Personal Training & Programming, with a secondary code of HSADABAA, HIIT & Circuit Bootcamps. Its NAICS code is 71394 and its SIC code is 7372.

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Live signals
openPR.comVirtual Reality Exercise Games Market: Immersive Fitness & Gamified Workouts - Global Forecast 2026-2032Global Info Research released a report projecting the Virtual Reality Exercise Games market to grow from US$337 million in 2025 to US$3,183 million by 2032, representing a 38.4% CAGR, driven by hardware improvements, content expansion, and post-pandemic demand for engaging home fitness. Several key developments were reported in early-to-mid 2026: FitXR raised $75 million Series C funding with plans to expand into employer wellness programs; Meta announced full-body estimation technology for Quest 3 enabling lower-body exercises; and Sony launched the PlayStation VR2 Fitness Edition with fitness-focused hardware features. The American Heart Association also updated its physical activity guidelines in March 2026 to recognize VR exercise games as qualifying moderate-to-vigorous physical activity.FitxrFitXR vs Supernatural: 2026 Showdown for Best VR FitnessThis article compares two leading VR fitness apps, FitXR and Supernatural, evaluating them across workout variety, music libraries, social features, coaching styles, and pricing. FitXR offers seven workout studios (Box, Dance, HIIT, Sculpt, Combat, Zumba, Slam) with real trainers at a more budget-friendly price, while Supernatural focuses on immersive scenic environments and licensed popular music at a higher price point. The article concludes that FitXR provides better overall value for users seeking variety and social engagement, though Supernatural appeals to those prioritizing music quality and virtual escapism.FitxrVR Fitness Meets AI: Unlock Metaverse Training BenefitsThis article explores how virtual reality (VR) and artificial intelligence (AI) are converging to transform personal fitness, positioning the metaverse as a new paradigm for health and wellness. It highlights FitXR as a leading platform in this space, offering immersive workout experiences and featuring a clinical study showing its effectiveness compared to traditional exercise. The article also presents market projections indicating the virtual fitness market could grow from $13.3 billion in 2023 to $201 billion by 2033.FinancialContent Business PageDispatch Tree Marketing Showcases Landmark Brand Collaborations with Meta x FitXR and Garena’s Free Fire x Squid GameDispatch Tree Marketing executed two campaigns: a Meta x FitXR VR fitness roadshow and a Garena Free Fire x Squid Game crossover. The FitXR tour traveled 9,000 miles with 27 activations and 20,000 impressions, while the Squid Game event drew over 1,500 players and 15,000 impressions.FitnessvrsThe Best VR Fitness Apps For Home Use 2025The article discusses the growth of VR fitness apps in 2025, highlighting the Meta Quest 3 as a leading platform and the top apps like Supernatural and FitXR. These apps offer immersive environments, real-time performance tracking, and gamification to enhance exercise adherence and effectiveness.Neoteric6 Hot Tech Trends To Supercharge Your Gym Business In 2023An article outlines six technology trends for gyms in 2023, including open ecosystems, wearable integrations, recommendation engines, motion tracking, gamified workouts and social features, and virtual reality. It cites wearables market value of $38.34 billion in 2022, and names WeFitter, ROOK, XTRA, Supernatural and FitXR as examples.BiofitTop Virtual Fitness Content Providers — a gym consultant perspective — gym designers + fitness consultantsAn article from a gym consultant perspective reviews virtual fitness content providers, covering Fit-XR's VR platform, WEXER's virtual classes and gym design services, Freeletics' bodyweight and gamified training, and Zwift's cycling platform. It cites a report projecting the global fitness market at $1.1 trillion by 2027, an 8.5% CAGR, and notes trends including digital, sustainable, personalized and holistic wellness offerings.HolodiaThe Best VR Fitness Programs for Home WorkoutsThe article discusses various VR fitness programs that enhance home workouts by providing immersive, engaging, and varied exercise options. It highlights specific platforms such as HOLOFIT, Supernatural, FitXR, Beat Saber, and VZfit, detailing their features and unique experiences. The article emphasizes how these programs transform traditional exercise routines into interactive and entertaining experiences.KpbsHit your 2024 exercise goals with these VR fitness apps and gamesThis article is a consumer guide reviewing the top VR fitness apps and games for 2024, with the author testing options including Les Mills BodyCombat, FitXR, Supernatural, and Xponential+ alongside games like Beat Saber, Gorilla Tag, and Pistol Whip. Meta acquired Supernatural's developer Within for $430 million in February 2023, underscoring investment interest in the VR fitness space, which the article notes has an estimated 1 to 2 million monthly active users working out in virtual reality. The piece provides pricing, calorie burn comparisons, and mixed reality features across roughly 15 VR fitness applications and games.Business Wire BlogFitXR to Showcase Groundbreaking MR Fitness Innovation at CES in Las VegasFitXR will demo its new MR studio Slam at CES in Las Vegas, the first bespoke workout built for mixed reality. The company reported 33.5 million minutes of workouts in 2023 and a study showing VR exercise increases oxygen consumption and enjoyment. The studio aims to make fitness feel like an active game.