Animation Inc.
- Company typePrivate
- Founded2024
- HeadquartersDover, United States
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
Animation Inc. firmographics
Firmographics- Name
- Animation Inc.
- Legal name
- Animation Inc.
- Website
- https://animation.inc
- Company type
- Private
- Founded year
- 2024
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Ownership category
- akta.pro rank
Animation Inc. industry classification
Industry- Product category
- Generative AI Animation Software
- NAICS
- Software Publishers (5132), Motion Picture and Video Industries (5121)
- SIC
- Services-Computer Programming Services (7371)
- akta.pro primary industry
- Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN)
- akta.pro secondary industry
- 3D Character Animation (MPAHACAB)
Keywords
Where Animation Inc. is headquartered
LocationHeadquarters
- HQ city
- Dover
- HQ country
- United States
- HQ region
- North America
Offices5 records
Markets served
Animation Inc. business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Supply Chain
Revenue model
- Anichat Platform: AI companion platform likely operates on a freemium or subscription model where users can create and interact with AI characters. Details not publicly disclosed.
- Project AVA Licensing: Technology licensing to Razer for the Project AVA holographic AI companion device. Animation Inc. provides the avatar rendering and animation technology while Razer handles hardware manufacturing and distribution.
- AnimationSDK Licensing: Software development kit (AnimationSDK) for developers to integrate real-time AI character animation into their applications, likely offered as commercial licensing.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Pay-as-you-go | Project AVA reservation deposit |
Go-to-market motion3 records
Distribution channels3 records
Marketing channels6 records
Animation Inc. product offering
Product offeringCore offering
Animation Inc. develops and licenses an on-device real-time generative animation AI model (Ani-2) that produces full-body 3D character motion at 2.5 ms/frame inference without motion capture or cloud processing. The company sells the Anichat consumer platform for creating and interacting with AI characters, the AnimationSDK for developers building character experiences, and licenses its technology for OEM products such as Razer's Project AVA holographic AI companion.
Product overview
Animation Inc. offers a unified platform architecture centered on real-time generative AI animation technology. The core offering consists of the Ani-2 Model (proprietary on-device AI for real-time 3D motion generation at 2.5ms/frame) and the Anichat Platform (for creating and interacting with AI characters). These are complemented by AnimationSDK for SwiftUI developers, Interactive Livestreaming for real-time audience engagement, and the Content Production Engine for video creation. The company also has a co-branded product, Project AVA (developed with Razer), a holographic AI desk companion featuring avatars on a 5.5-inch display with adaptive AI, PC Vision Mode, and productivity/gaming guidance capabilities. The Anichat platform supports character creation with dynamic emotional responses, environment switching, and personality-driven interactions.
Differentiator
Problem solved
Functional benefit
Brands
- Ani-2 Model: Proprietary on-device AI model that generates full-body 3D motion in real-time with 2.5 ms/frame inference speed.
- Anichat Platform
- Project AVA
Products and services
- Ani-2 Model Proprietary on-device AI model that generates full-body 3D character motion in real-time at 2.5 ms per frame inference speed without requiring motion capture or cloud processing. Described as the world's first animation engine fully controlled by a neural network running in real time on a device, it serves as the core animation engine for all of Animation Inc.'s consumer and partner products.
- Anichat Platform Consumer and creator platform that lets users create AI characters with any personality or appearance for video calls, interactions, and content sharing. It supports dynamic emotional responses, environment switching, and conversation state management, and is being rolled out across iOS, Mac, and Windows with a Razer Ava Hub integration.
- AnimationSDK Software development kit for SwiftUI that enables developers to integrate real-time AI character animation into their own applications. Provides CharacterView, loadEnvironment, switchEnvironment, emotion detection, and other APIs, with documented examples for chef, fitness trainer, and meditation guide companions.
- Project AVA Co-branded holographic AI desk companion developed with Razer, featuring stylized real-time 3D avatars on a 5.5-inch holographic display with high-fidelity motion, eye-tracking, expressive facial animation, lip sync, adaptive AI, HD camera, far-field microphone, and PC Vision Mode for productivity and competitive gaming guidance.
Quantifiable outcome
- 2.5ms/frame inference speed
- +2 more outcomes
Companies that use Animation Inc.
Customer profileNamed customers2 records
Segments3 records
Ideal customer profiles4 records
Animation Inc. technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration2 records
AI capability8 records
Feature3 records
Animation Inc. partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered flagship and core.
- RazerflagshipRazer partnered with Animation Inc. to develop Project AVA, a holographic AI desk companion featuring real-time 3D avatars with high-fidelity motion, eye-tracking, and lip sync. Animation Inc. provides the avatar technology while Razer handles hardware design and distribution. Project AVA was unveiled at CES 2026 and is scheduled to ship in H2 2026.
- xAI (Grok engine)coreProject AVA is powered by xAI's Grok engine for AI capabilities, integrated with Animation Inc.'s avatar rendering technology to enable real-time gameplay coaching and life assistance features.
Scale indicators4 records
Recent moves6 records
Expansion highlights6 records
Animation Inc. competitors and assessment
Company assessmentDirect peers
- D-ID: D-ID builds AI-generated talking avatars and video synthesis from still images, competing directly with Animation Inc. on AI-driven character animation for conversational use cases. Both target enterprise and consumer applications for digital humans.
- Synthesia: Synthesia is a leading AI avatar video platform used for enterprise communications and training. It overlaps with Animation Inc.'s Anichat and Content Production Engine in creating AI-driven character content at scale.
- HeyGen: HeyGen offers AI-generated avatar videos with real-time rendering, competing with Animation Inc. on accessible AI character creation. Both serve marketing, sales, and content production use cases.
- Inworld AI: Inworld AI builds AI-driven NPCs and character platforms for games and interactive experiences. It overlaps with Animation Inc.'s SDK and Interactive Livestreaming offerings in real-time AI character animation.
- Tavus: Tavus provides AI-generated personalized video using digital twin technology, competing with Animation Inc.'s Content Production Engine for character-consistent video creation. Both serve enterprise and developer use cases for AI-driven video at scale.
- Hour One: Hour One generates photorealistic AI avatars for enterprise video content, comparable to Animation Inc.'s content production and conversational avatar capabilities. Both target businesses needing scalable digital humans.
- Soul Machines: Soul Machines creates autonomous, emotionally responsive digital humans for enterprise and consumer applications. It competes with Animation Inc.'s Anichat on interactive AI companions with real-time facial animation.
Emerging players
- Convai: Convai builds conversational AI characters and NPCs for games and virtual worlds. It competes with Animation Inc.'s SDK and Anichat in enabling real-time AI character interactions with voice and animation.
Broad incumbents
- Epic Games (MetaHuman): Epic's MetaHuman Creator enables high-fidelity digital human creation for games and film. While broader in scope, it competes with Animation Inc. on real-time 3D character animation, particularly in the gaming vertical that Ani-2 also targets.
- NVIDIA (Avatar Cloud Engine): NVIDIA's ACE and Tokkio provide real-time AI avatar and digital human infrastructure across multiple verticals. As a broad incumbent with deep R&D resources, it represents a significant competitive threat to Animation Inc.'s specialized on-device approach.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Animation Inc. social profiles
Digital presenceAnimation Inc. financial estimates
Financial estimateRevenue estimate
Valuation estimate
Animation Inc. leadership team
Management profileNumber of profiles
Profiles5 records
Animation Inc. funding detail
Funding detailFunding overview
Funding rounds2 records
Investors5 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Animation Inc. M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Animation Inc.
What does Animation Inc. do?
Animation Inc. develops and licenses an on-device real-time generative animation AI model (Ani-2) that produces full-body 3D character motion at 2.5 ms/frame inference without motion capture or cloud processing. The company sells the Anichat consumer platform for creating and interacting with AI characters, the AnimationSDK for developers building character experiences, and licenses its technology for OEM products such as Razer's Project AVA holographic AI companion.
Is Animation Inc. a public or private company?
Animation Inc. is a private company. It is classified as venture growth investor backed and is currently operating.
When was Animation Inc. founded?
Animation Inc. was founded in 2024. It employs 1 to 10 people.
Where is Animation Inc. based?
Animation Inc. is headquartered in Dover, United States, in the North America region.
How does Animation Inc. make money?
Three revenue lines are on record. Anichat Platform is the primary driver. The others are project AVA Licensing and animationSDK Licensing.
Who are Animation Inc.'s main competitors?
Direct peers on record are D-ID, Synthesia, HeyGen, Inworld AI, Tavus, Hour One and Soul Machines. Convai is listed as an emerging player. Broad incumbents are Epic Games (MetaHuman) and NVIDIA (Avatar Cloud Engine).
Does Animation Inc. have an API?
No public API is recorded for Animation Inc..
What industry is Animation Inc. in?
Animation Inc.'s product category is Generative AI Animation Software. Its primary akta.pro industry code is MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time), with a secondary code of MPAHACAB, 3D Character Animation. Its NAICS code is 5132 and its SIC code is 7371.