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Rollic

Full company profile

uuid00021n7

Namestring
Rollic
Legal namestring
Rollic Games Oyun Yazılım ve Pazarlama Anonim Şirketi
Websiteurl
rollicgames.com
Company typeenum
Private
Founded yearint
2018
Descriptiontext

Rollic is a mobile game developer and publisher headquartered in Beşiktaş, Istanbul, founded in December 2018 with $180,000 of founder capital. The company develops and publishes hypercasual and hybrid-casual games for iOS (App Store) and Android (Google Play), with a portfolio of more than 20 active titles including chart-toppers such as Color Block Jam (#1 US All Games), Twisted Tangle (#1 US Puzzle), Power Slap (#1 US Sports), High Heels!, Hair Challenge, and Arrow Fest. The company was acquired by Zynga in 2020 — only 16 months after founding — and now operates as a subsidiary within Take-Two Interactive following Take-Two's 2022 acquisition of Zynga. Cumulative downloads across all Rollic titles surpassed 1 billion in Q3 2021, and the company employs 101–250 people across Istanbul and acquired studios in Turkey and Germany.

The product surface rests on two pillars: in-house development across acquired studios (Uncosoft, ByteTyper, Creasaur Entertainment, Zerosum Game Studios, NanoTribe, Popcore) and the Rollic Publishing Community, which onboards 62 external partner studios (42 of which are Turkish) and has collectively produced 60 published games. The technical stack is mobile-native (iOS/Android), with hybrid-casual gameplay mechanics that blend hypercasual simplicity with deeper meta-game loops, supported by data-driven live operations, monetization tuning, and user acquisition under the Zynga/Take-Two umbrella.

Rollic monetizes through two complementary streams: in-app purchases (now the dominant revenue driver in hybrid-casual titles such as Color Block Jam, Screwdom, and All in Hole) and advertising revenue from residual hypercasual inventory. In Q2 2025 the top 10 hybrid-casual projects generated approximately $126 million, with Color Block Jam alone at $42 million. The company serves two customer segments: end consumers (B2C mobile gamers globally) and game developers/studios (B2B) seeking publishing partnership, analytics, monetization expertise, and global distribution. No pricing for enterprise services is publicly disclosed; consumer monetization is entirely through in-app purchases and in-app advertising.

Short descriptiontext

Rollic is an Istanbul-based mobile game developer and publisher of hypercasual and hybrid-casual games for iOS and Android, serving global consumers and operating the Publishing Community for partner studios, with 1B+ cumulative downloads and ownership under Take-Two Interactive via Zynga.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
101–250
akta.pro rankint
HeadquartersIstanbul
HQ citystring
Istanbul
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
mobile game publishing, hypercasual games, hybrid casual gaming, mobile puzzle games, mobile game development
Industry2 codes
1Mobile Game Publishing Networks (UA, Cross-Promo, Portfolio Publishing)
CodeMPAFABAEPrimaryYes
2Mobile Game Publishing & App Game Stores
CodeBPAMAKABPrimaryNo
NAICS code1 code
  • Software Publishers5132
SIC code2 codes
  • Services-Prepackaged Software7372
  • Services-Amusement & Recreation Services7900
Product category
Mobile Gaming
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model3 records
1In-App Purchases (IAP)
TypeTransaction Fee
Description

Rollic generates revenue through in-app purchases in hybrid-casual games, with the top 10 hybrid-casual projects generating $126 million in Q2 2025. Games like Color Block Jam, Screwdom, and All in Hole drive significant IAP revenue.

games.gg
2Advertising Revenue
TypeAdvertising
Description

Traditional hypercasual model includes advertising revenue, though the company has shifted focus to hybrid-casual with in-app purchase dominance.

rollicgames.com
3Publishing Partnerships
TypeMarketplace Commission
Description

Rollic partners with game studios worldwide, providing publishing support, analytics, monetization expertise, and growth strategies in exchange for revenue sharing.

rollicgames.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Marketing or Sales, Technology or R&D, Personnel, Operations, Infrastructure
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Core offering1 text field

Rollic is a developer and publisher of mobile games for iOS and Android, producing hypercasual and hybrid-casual titles across puzzle, runner, and sports genres. The company develops games both in-house and through its Rollic Publishing Community, which partners with independent studios worldwide from ideation through global publishing and monetization.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Surpassed 1 billion total downloads
+2 more records
Product overview1 text field

Rollic is a mobile game publishing platform and subsidiary of Zynga (owned by Take-Two Interactive) that develops and publishes hypercasual and hybrid-casual mobile games. The company operates both an in-house game development portfolio and a publishing ecosystem working with partner studios worldwide. The core product portfolio includes chart-topping puzzle games (Color Block Jam, Screw Jam, Twisted Tangle, Onnect), runner games (High Heels!, Hair Challenge, Arrow Fest, Blob Runner 3D, Timeline Up!), sports titles (Power Slap), and various puzzle subgenres. Rollic Publishing Community extends the company's reach by supporting external developers. The company has published over 60 games with 62 partner studios, reaching over 1 billion total downloads, with multiple titles reaching #1 on the US App Store. The portfolio has evolved from ad-dominant hypercasual games to hybrid-casual titles with in-app purchase monetization.

Product and service13 records
1Color Block Jam
CategoryMobile Puzzle Game
Description

Puzzle game featuring color-matching mechanics with simple pick-up gameplay that reveals deeper strategic depth over time. Ranked #1 United States App Store - All Games and a top hybrid-casual title generating $42 million in revenue in Q2 2025.

2Screw Jam
CategoryMobile Puzzle Game
Description

Puzzle game where players manipulate screws and components to solve challenges. Ranked in the United States iOS Top 50 Grossing Games.

3Twisted Tangle
CategoryMobile Puzzle Game
Description

Puzzle game involving tangled rope or string mechanics where players untangle to progress. Ranked #1 in United States App Store - Puzzle category.

4Seat Away
CategoryMobile Puzzle Game
Description

Puzzle game involving seating arrangements and bus queue management. Ranked in the United States iOS Top 150 Grossing Games.

5Power Slap
CategoryMobile Sports Game
Description

Sports game developed under UFC's Power Slap brand IP partnership, leveraging the world's first official slap-fighting competition. Quickly became one of the most downloaded games in the US and ranked #1 United States App Store - Sports.

6High Heels!
CategoryMobile Runner Game
Description

Runner game where players collect high heels to dress up a character. Became the most downloaded game in US App Store in Q1 2021 with 60 million installations.

7Hair Challenge
CategoryMobile Runner Game
Description

Runner game where players grow hair by collecting items. Ranked #1 in United States App Store - All Games in Q2 2021.

8Arrow Fest
CategoryMobile Runner Game
Description

Runner game involving arrows and multipliers. Became the most downloaded game in the US App Store in August 2021. Originally developed with NanoTribe.

9Tangle Master 3D
CategoryMobile Puzzle Game
Description

3D puzzle game involving tangling and untangling rope mechanics. Chart-topping title from Rollic's portfolio.

10Fill The Fridge!
CategoryMobile Puzzle Game
Description

Puzzle game where players organize items to fill a fridge. Ranked #2 in United States App Store - All Games category.

11Parking Jam 3D
CategoryMobile Puzzle Game
Description

3D puzzle game where players maneuver cars to resolve parking gridlock. Ranked #1 in United States App Store - Puzzle category.

12Scavenger Hunt!
CategoryMobile Puzzle Game
Description

Puzzle game involving scavenger hunt mechanics. Ranked #2 in United States App Store - Puzzle category.

13Onnect – Pair Matching Puzzle
CategoryMobile Puzzle Game
Description

Board-style pair-matching puzzle game where players connect matching pairs on the board. Ranked #1 in United States App Store - Board Games category.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership11 partners
1Omnibus YouTube Channel
Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2025-06-01
Description

Rollic sponsored an episode on the Omnibus YouTube channel hosted by historian Dr. Emrah Safa Gürkan, exploring the history of games from Ancient Egypt to mobile gaming.

rollicgames.com
Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2024-02-23
Description

Exclusive media partner for Rollic's Homecoming event at Volkswagen Arena, capturing and sharing key moments of the event with industry leaders including Take-Two CEO Strauss Zelnick and Zynga President Frank Gibeau.

Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2024-02-23
Description

Venue partner for Rollic's first Homecoming event, hosting over 500 attendees including industry leaders, publishing ecosystem, and university students.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2022-02-10
Description

German mobile game studio specializing in hypercasual titles, acquired by Zynga and Rollic. NanoTribe developed successful games including Arrow Fest, which became popular with Rollic in 2021. This marked Rollic's first studio acquisition outside Turkey, signaling global expansion.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-11-11
Description

Three Turkish mobile game studios acquired by Rollic to expand its portfolio and development capacity. These studios are responsible for popular hyper-casual mobile games, supporting Rollic's strategic growth in gaming and live services.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-04-29
Description

Turkish game developer based in Izmir, acquired by Rollic. Uncosoft created High Heels! with 60 million installations. The deal expanded Rollic's in-house production capabilities and enhanced global game development efforts.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Germany-based studio acquired by Rollic as part of expansion strategy, enabling shift towards puzzle games and focus on long-term player engagement.

Strategic tierCoreTypeOthers
Description

Parent company that acquired Rollic in 2020. Provides strategic support, live operations expertise, IP collaborations, and profitable growth strategies. Rollic operates as Zynga's subsidiary.

Strategic tierCoreTypeOthers
Description

Ultimate parent company following Take-Two's acquisition of Zynga. Enables Rollic to leverage world-class expertise in live operations, IP collaborations, and profitable growth strategies.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Co-development partner for Color Block Jam, one of Rollic's standout puzzle titles. Gybe Games co-founders joined Burak Vardal on Hit Stories to discuss the game's development journey and success story.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Licensed IP partnership to develop Power Slap game under UFC's Power Slap brand. The game quickly became one of the most downloaded games in the US, leveraging the world's first official slap-fighting competition led by Dana White.

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Russia-founded mobile game publisher known for puzzle and casual titles (Homescapes, Gardenscapes). Operates in the same hybrid-casual/puzzle category as Rollic with a comparable publishing-plus-in-house development model.

2King Digital Entertainment
TypeBroad incumbent
Description

Activision Blizzard subsidiary known for Candy Crush Saga and a leader in casual mobile puzzle games. Overlaps with Rollic in puzzle category but operates at far greater scale with established IP.

TypeDirect peer
Description

Paris-based publisher of hypercasual and hybrid-casual mobile games with a portfolio model of partnering with external studios and investing heavily in UA. Explicitly named alongside Rollic as the leading hybrid-casual publisher globally.

TypeDirect peer
Description

Israeli developer/publisher behind Coin Master, one of the highest-grossing mobile games globally. Competes with Rollic for casual player attention and developer talent in the casual mobile genre.

TypeBroad incumbent
Description

Rollic's direct parent and one of the largest mobile social game publishers (Words With Friends, Zynga Poker). Provides Rollic with live-ops expertise and IP collaborations but also competes in adjacent casual categories.

TypeBroad incumbent
Description

Slovenia-based developer/publisher of Talking Tom and other casual mobile franchises, now owned by a Chinese consortium. Competes with Rollic in casual mobile games targeting global family audiences.

TypeEmerging player
Description

Turkey-based hypercasual and hybrid-casual publisher competing directly with Rollic in the same Istanbul-rooted talent ecosystem. Smaller scale but operates with a similar studio partnership and UA model.

TypeBroad incumbent
Description

Swiss-based publisher of casual mobile games including 8 Ball Pool and Agar.io. Acquired by Tencent in 2015. Competes with Rollic in casual mobile game categories with a global distribution footprint.

TypeEmerging player
Description

Los Angeles-based mobile game publisher (Monopoly Go, Stumble Guys) acquired by Savvy Games Group. Direct competitor in casual/hybrid-casual publishing with similar UA-driven portfolio approach.

TypeDirect peer
Description

Turkish-origin mobile game developer and sister Zynga division after Zynga's 2020 acquisition. Operates from Istanbul like Rollic and develops casual/puzzle games (Toon Blast, Toy Blast) for a similar global audience.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature1 record

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles9 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries6 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A7 records

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Rollic

Mobile Gamingrollicgames.com

Rollic is an Istanbul-based mobile game developer and publisher of hypercasual and hybrid-casual games for iOS and Android, serving global consumers and operating the Publishing Community for partner studios, with 1B+ cumulative downloads and ownership under Take-Two Interactive via Zynga.

What Rollic does

Rollic is a mobile game developer and publisher headquartered in Beşiktaş, Istanbul, founded in December 2018 with $180,000 of founder capital. The company develops and publishes hypercasual and hybrid-casual games for iOS (App Store) and Android (Google Play), with a portfolio of more than 20 active titles including chart-toppers such as Color Block Jam (#1 US All Games), Twisted Tangle (#1 US Puzzle), Power Slap (#1 US Sports), High Heels!, Hair Challenge, and Arrow Fest. The company was acquired by Zynga in 2020 — only 16 months after founding — and now operates as a subsidiary within Take-Two Interactive following Take-Two's 2022 acquisition of Zynga. Cumulative downloads across all Rollic titles surpassed 1 billion in Q3 2021, and the company employs 101–250 people across Istanbul and acquired studios in Turkey and Germany.

The product surface rests on two pillars: in-house development across acquired studios (Uncosoft, ByteTyper, Creasaur Entertainment, Zerosum Game Studios, NanoTribe, Popcore) and the Rollic Publishing Community, which onboards 62 external partner studios (42 of which are Turkish) and has collectively produced 60 published games. The technical stack is mobile-native (iOS/Android), with hybrid-casual gameplay mechanics that blend hypercasual simplicity with deeper meta-game loops, supported by data-driven live operations, monetization tuning, and user acquisition under the Zynga/Take-Two umbrella.

Rollic monetizes through two complementary streams: in-app purchases (now the dominant revenue driver in hybrid-casual titles such as Color Block Jam, Screwdom, and All in Hole) and advertising revenue from residual hypercasual inventory. In Q2 2025 the top 10 hybrid-casual projects generated approximately $126 million, with Color Block Jam alone at $42 million. The company serves two customer segments: end consumers (B2C mobile gamers globally) and game developers/studios (B2B) seeking publishing partnership, analytics, monetization expertise, and global distribution. No pricing for enterprise services is publicly disclosed; consumer monetization is entirely through in-app purchases and in-app advertising.

Rollic firmographics

Firmographics
Name
Rollic
Legal name
Rollic Games Oyun Yazılım ve Pazarlama Anonim Şirketi
Website
https://rollicgames.com
Company type
Private
Founded year
2018
Operating status
Operating
Headcount range
101–250 employees
Short description
Rollic is an Istanbul-based mobile game developer and publisher of hypercasual and hybrid-casual games for iOS and Android, serving global consumers and operating the Publishing Community for partner studios, with 1B+ cumulative downloads and ownership under Take-Two Interactive via Zynga.
Ownership category
akta.pro rank

Rollic industry classification

Industry
Product category
Mobile Gaming
NAICS
Software Publishers (5132)
SIC
Services-Prepackaged Software (7372), Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Mobile Game Publishing Networks (UA, Cross-Promo, Portfolio Publishing) (MPAFABAE)
akta.pro secondary industry
Mobile Game Publishing & App Game Stores (BPAMAKAB)

Keywords

  • Mobile game publishing
  • Hypercasual games
  • Hybrid casual gaming
  • Mobile puzzle games
  • Mobile game development

Where Rollic is headquartered

Location

Headquarters

HQ city
Istanbul

Offices1 record

Markets served

Rollic business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Marketing or Sales, Technology or R&D, Personnel, Operations, Infrastructure

Revenue model

  1. In-App Purchases (IAP): Rollic generates revenue through in-app purchases in hybrid-casual games, with the top 10 hybrid-casual projects generating $126 million in Q2 2025. Games like Color Block Jam, Screwdom, and All in Hole drive significant IAP revenue.
  2. Advertising Revenue: Traditional hypercasual model includes advertising revenue, though the company has shifted focus to hybrid-casual with in-app purchase dominance.
  3. Publishing Partnerships: Rollic partners with game studios worldwide, providing publishing support, analytics, monetization expertise, and growth strategies in exchange for revenue sharing.

Go-to-market motion3 records

Distribution channels3 records

Marketing channels6 records

Rollic product offering

Product offering

Core offering

Rollic is a developer and publisher of mobile games for iOS and Android, producing hypercasual and hybrid-casual titles across puzzle, runner, and sports genres. The company develops games both in-house and through its Rollic Publishing Community, which partners with independent studios worldwide from ideation through global publishing and monetization.

Product overview

Rollic is a mobile game publishing platform and subsidiary of Zynga (owned by Take-Two Interactive) that develops and publishes hypercasual and hybrid-casual mobile games. The company operates both an in-house game development portfolio and a publishing ecosystem working with partner studios worldwide. The core product portfolio includes chart-topping puzzle games (Color Block Jam, Screw Jam, Twisted Tangle, Onnect), runner games (High Heels!, Hair Challenge, Arrow Fest, Blob Runner 3D, Timeline Up!), sports titles (Power Slap), and various puzzle subgenres. Rollic Publishing Community extends the company's reach by supporting external developers. The company has published over 60 games with 62 partner studios, reaching over 1 billion total downloads, with multiple titles reaching #1 on the US App Store. The portfolio has evolved from ad-dominant hypercasual games to hybrid-casual titles with in-app purchase monetization.

Differentiator

Problem solved

Functional benefit

Products and services

  • Color Block Jam Puzzle game featuring color-matching mechanics with simple pick-up gameplay that reveals deeper strategic depth over time. Ranked #1 United States App Store - All Games and a top hybrid-casual title generating $42 million in revenue in Q2 2025.
  • Screw Jam Puzzle game where players manipulate screws and components to solve challenges. Ranked in the United States iOS Top 50 Grossing Games.
  • Twisted Tangle Puzzle game involving tangled rope or string mechanics where players untangle to progress. Ranked #1 in United States App Store - Puzzle category.
  • Seat Away Puzzle game involving seating arrangements and bus queue management. Ranked in the United States iOS Top 150 Grossing Games.
  • Power Slap Sports game developed under UFC's Power Slap brand IP partnership, leveraging the world's first official slap-fighting competition. Quickly became one of the most downloaded games in the US and ranked #1 United States App Store - Sports.
  • High Heels! Runner game where players collect high heels to dress up a character. Became the most downloaded game in US App Store in Q1 2021 with 60 million installations.
  • Hair Challenge Runner game where players grow hair by collecting items. Ranked #1 in United States App Store - All Games in Q2 2021.
  • Arrow Fest Runner game involving arrows and multipliers. Became the most downloaded game in the US App Store in August 2021. Originally developed with NanoTribe.
  • Tangle Master 3D 3D puzzle game involving tangling and untangling rope mechanics. Chart-topping title from Rollic's portfolio.
  • Fill The Fridge! Puzzle game where players organize items to fill a fridge. Ranked #2 in United States App Store - All Games category.
  • Parking Jam 3D 3D puzzle game where players maneuver cars to resolve parking gridlock. Ranked #1 in United States App Store - Puzzle category.
  • Scavenger Hunt! Puzzle game involving scavenger hunt mechanics. Ranked #2 in United States App Store - Puzzle category.
  • Onnect – Pair Matching Puzzle Board-style pair-matching puzzle game where players connect matching pairs on the board. Ranked #1 in United States App Store - Board Games category.

Quantifiable outcome

  • Surpassed 1 billion total downloads
  • +2 more outcomes

Companies that use Rollic

Customer profile

Named customers3 records

Segments2 records

Ideal customer profiles2 records

Rollic technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature1 record

Rollic partnerships and signals

Strategic signal

Partnerships

Eleven partnerships are on record, tiered minor and core.

  • Omnibus YouTube ChannelminorGTM or Marketing Partner · 1 June 2025Rollic sponsored an episode on the Omnibus YouTube channel hosted by historian Dr. Emrah Safa Gürkan, exploring the history of games from Ancient Egypt to mobile gaming.
  • SwipelineminorGTM or Marketing Partner · 23 February 2024Exclusive media partner for Rollic's Homecoming event at Volkswagen Arena, capturing and sharing key moments of the event with industry leaders including Take-Two CEO Strauss Zelnick and Zynga President Frank Gibeau.
  • Volkswagen ArenaminorGTM or Marketing Partner · 23 February 2024Venue partner for Rollic's first Homecoming event, hosting over 500 attendees including industry leaders, publishing ecosystem, and university students.
  • NanoTribecoreStrategic or Co-development Partner · 10 February 2022German mobile game studio specializing in hypercasual titles, acquired by Zynga and Rollic. NanoTribe developed successful games including Arrow Fest, which became popular with Rollic in 2021. This marked Rollic's first studio acquisition outside Turkey, signaling global expansion.
  • ByteTyper, Creasaur Entertainment, Zerosum Game StudioscoreStrategic or Co-development Partner · 11 November 2021Three Turkish mobile game studios acquired by Rollic to expand its portfolio and development capacity. These studios are responsible for popular hyper-casual mobile games, supporting Rollic's strategic growth in gaming and live services.
  • UncosoftcoreStrategic or Co-development Partner · 29 April 2021Turkish game developer based in Izmir, acquired by Rollic. Uncosoft created High Heels! with 60 million installations. The deal expanded Rollic's in-house production capabilities and enhanced global game development efforts.
  • PopcorecoreStrategic or Co-development PartnerGermany-based studio acquired by Rollic as part of expansion strategy, enabling shift towards puzzle games and focus on long-term player engagement.
  • ZyngacoreOthersParent company that acquired Rollic in 2020. Provides strategic support, live operations expertise, IP collaborations, and profitable growth strategies. Rollic operates as Zynga's subsidiary.
  • Take-Two InteractivecoreOthersUltimate parent company following Take-Two's acquisition of Zynga. Enables Rollic to leverage world-class expertise in live operations, IP collaborations, and profitable growth strategies.
  • Gybe GamescoreStrategic or Co-development PartnerCo-development partner for Color Block Jam, one of Rollic's standout puzzle titles. Gybe Games co-founders joined Burak Vardal on Hit Stories to discuss the game's development journey and success story.
  • UFC (Power Slap)coreStrategic or Co-development PartnerLicensed IP partnership to develop Power Slap game under UFC's Power Slap brand. The game quickly became one of the most downloaded games in the US, leveraging the world's first official slap-fighting competition led by Dana White.

Scale indicators5 records

Recent moves7 records

Expansion highlights6 records

Rollic competitors and assessment

Company assessment

Direct peers

  • Playrix: Russia-founded mobile game publisher known for puzzle and casual titles (Homescapes, Gardenscapes). Operates in the same hybrid-casual/puzzle category as Rollic with a comparable publishing-plus-in-house development model.
  • Voodoo: Paris-based publisher of hypercasual and hybrid-casual mobile games with a portfolio model of partnering with external studios and investing heavily in UA. Explicitly named alongside Rollic as the leading hybrid-casual publisher globally.
  • Moon Active: Israeli developer/publisher behind Coin Master, one of the highest-grossing mobile games globally. Competes with Rollic for casual player attention and developer talent in the casual mobile genre.
  • Peak Games (Zynga division): Turkish-origin mobile game developer and sister Zynga division after Zynga's 2020 acquisition. Operates from Istanbul like Rollic and develops casual/puzzle games (Toon Blast, Toy Blast) for a similar global audience.

Broad incumbents

  • King Digital Entertainment: Activision Blizzard subsidiary known for Candy Crush Saga and a leader in casual mobile puzzle games. Overlaps with Rollic in puzzle category but operates at far greater scale with established IP.
  • Zynga: Rollic's direct parent and one of the largest mobile social game publishers (Words With Friends, Zynga Poker). Provides Rollic with live-ops expertise and IP collaborations but also competes in adjacent casual categories.
  • Outfit7: Slovenia-based developer/publisher of Talking Tom and other casual mobile franchises, now owned by a Chinese consortium. Competes with Rollic in casual mobile games targeting global family audiences.
  • Miniclip: Swiss-based publisher of casual mobile games including 8 Ball Pool and Agar.io. Acquired by Tencent in 2015. Competes with Rollic in casual mobile game categories with a global distribution footprint.

Emerging players

  • Alictus: Turkey-based hypercasual and hybrid-casual publisher competing directly with Rollic in the same Istanbul-rooted talent ecosystem. Smaller scale but operates with a similar studio partnership and UA model.
  • Scopely: Los Angeles-based mobile game publisher (Monopoly Go, Stumble Guys) acquired by Savvy Games Group. Direct competitor in casual/hybrid-casual publishing with similar UA-driven portfolio approach.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Rollic social profiles

Digital presence

Rollic financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Rollic leadership team

Management profile

Number of profiles

Profiles9 records

Rollic subsidiaries and ownership

Company hierarchy

Subsidiaries6 records

Rollic funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Rollic M&A and investment

M&A and investment

M&A7 records

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Rollic

What does Rollic do?

Rollic is a developer and publisher of mobile games for iOS and Android, producing hypercasual and hybrid-casual titles across puzzle, runner, and sports genres. The company develops games both in-house and through its Rollic Publishing Community, which partners with independent studios worldwide from ideation through global publishing and monetization.

Is Rollic a public or private company?

Rollic is a private company. It is classified as corporate owned and is currently operating.

When was Rollic founded?

Rollic was founded in 2018. It employs 101 to 250 people.

Where is Rollic based?

Rollic is headquartered in Istanbul.

How does Rollic make money?

Three revenue lines are on record. In-App Purchases (IAP) is the primary driver. The others are advertising Revenue and publishing Partnerships.

Who are Rollic's main competitors?

Direct peers on record are Playrix, Voodoo, Moon Active and Peak Games (Zynga division). Broad incumbents are King Digital Entertainment, Zynga, Outfit7 and Miniclip. Emerging players are Alictus and Scopely.

Does Rollic have an API?

No public API is recorded for Rollic.

What industry is Rollic in?

Rollic's product category is Mobile Gaming. Its primary akta.pro industry code is MPAFABAE, Mobile Game Publishing Networks (UA, Cross-Promo, Portfolio Publishing), with a secondary code of BPAMAKAB, Mobile Game Publishing & App Game Stores. Its NAICS code is 5132 and its SIC code is 7372.

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Pocket Gamer.bizNew release roundup: Shoe it All!, Bloodless, Block Blast+, White House Arcade and moreA roundup of new mobile games includes Shoe it All!, Art of Fauna: Cozy Puzzles+, Bloodless, Block Blast+, Shikacat, Paws Out, Nitelore, and White House Arcade. The games span puzzle, action, racing, and political themes, with some available on Apple Arcade or in specific regions.Pocket Gamer.bizVote for Best Developer at the Pocket Gamer Mobile Games Awards 2026Voting for the Best Developer category at the Pocket Gamer Mobile Games Awards 2026 has opened, with finalists including Century Games, EA Playdemic, and others. Voting ends at midnight on July 20th, and the ceremony takes place in Cologne on August 25th.NaavikHow Niche Subgenres are Reshaping the Mobile Puzzle MarketMobile puzzle games generated over 9.7 billion downloads and $10 billion in IAP revenue in 2025, a 14% year-over-year increase, with growth driven by emerging niche subgenres rather than legacy titles. The Sort, Screw, and Block subgenres collectively contributed approximately $0.7 billion in revenue with 222% YoY growth, while legacy subgenres like Match Swap saw flatlined revenue. Analysis of leading titles including Color Block Jam (Rollic), Magic Sort (Grand Games), and Screwdom (iKame Games) reveals these studios are capturing market share through hybrid monetization strategies combining ads and IAPs, though all three subgenres still lag behind legacy leaders in long-term retention.Nextbiggames🎮 Top 28 Highest IAP-Grossing Hybrid-Casual Puzzle Games of 2025NextBigGames published a ranking of the 28 highest IAP-grossing hybrid-casual puzzle games of 2025, analyzing monetization patterns across the mobile gaming sector. The analysis found that Rollic Games dominates the ranking with 8 titles, while sorting mechanics (color, screw, coin, goods) and traffic jam puzzles lead revenue generation, and thread/yarn mechanics are emerging as lucrative categories. The report serves as market intelligence for game designers, publishers, and user acquisition managers seeking to understand where player spending is concentrated.GamesTop Hybrid-Casual Games to PlayAppMagic's Q2 2025 report shows the hybrid-casual mobile gaming market doubled its in-app purchase revenue year-over-year to $126 million from the top 10 projects, with puzzle games accounting for over half of total revenue and arcade titles contributing over 35%. Color Block Jam led the ranking with $42 million in revenue, followed by Screwdom at $27.1 million and All in Hole at $22.3 million. Publishers Rollic and Voodoo continue to dominate the segment through live operations and refined IAP strategies, while the market is seeing intensified competition with over 215 games launching with "hole" keywords in the first seven months of 2025.ZyngaRollic Partners with Dana White’s Premier Slap Fighting Organization, Power Slap, to Launch New Mobile Game - ZyngaRollic, a subsidiary of Zynga and Take-Two Interactive, has launched a mobile game based on the Power Slap slap fighting organization led by Dana White. The game is now available on iOS and Android platforms and features licensed content including four athletes at launch with plans for future updates.VentureBeatZynga’s Rollic buys German mobile game studio PopcoreZynga’s hypercasual gaming division, Rollic, has acquired Popcore, an indie mobile game developer based in Germany. The financial terms of the acquisition were not disclosed, but the deal aims to combine Popcore's puzzle genre expertise with Rollic's global marketing capabilities. Popcore is known for chart-topping titles like Parking Jam 3D and has over 500 million lifetime downloads.WebrazziRollic, Berlin merkezli mobil oyun stüdyosu Popcore'u satın aldıRollic, Almanya merkezli mobil oyun stüdyosu Popcore'u satın aldığını duyurdu. Bu satın alma ile Rollic, Puzzle türünde Parking Jam 3D ve Pull the Pin! gibi popüler oyunlara sahip olan ve 150 kişilik bir ekibe sahip olan Popcore'un teknoloji ve tasarım yeteneklerini bünyesine katmış oldu.EgirisimYerli oyun şirketi Rollic, Almanya’nın lider oyun stüdyolarından Popcore’u satın aldıTurkish mobile game publisher Rollic has acquired Berlin-based hyper-casual developer Popcore, further consolidating its position in the global market. The acquisition combines Popcore's 500 million downloads and data-driven development approach with Rollic's marketing expertise and Zynga's developmental background to create a larger player base.Game DeveloperZynga acquires German mobile studio Popcore through Rollic publishing labelZynga subsidiary Rollic has acquired the German mobile studio Popcore for an undisclosed fee. The acquisition aims to strengthen Rollic's position as a leading hyper-casual publisher by integrating Popcore's successful puzzle titles, such as Parking Jam 3D. This move follows Zynga's recent $12.7 billion acquisition by Take-Two Interactive.