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Versus Systems

Full company profile

uuid00025ki

Namestring
Versus Systems
Legal namestring
Versus, LLC
Company typeenum
Public
Founded yearint
2013
Descriptiontext

Versus Systems is a publicly-traded (NASDAQ: VS) gamification and audience engagement technology company headquartered in Los Angeles, founded in 2013. The company operates two core technology platforms: Winfinite, a patented gamification and rewards system that enables brands and content creators to run interactive prize-based competitions across web, mobile, broadcast, and live-event channels, and Filter Fan Cam, an in-venue AR engagement product featuring a proprietary C++ tracking engine integrated with Unity that performs real-time facial tracking at 60fps for large crowds, supporting dynamic face-paint filters and branded visual effects.

The company monetizes through enterprise platform licensing and technology deployment fees with sports leagues and teams, brand and corporate partnerships with Fortune 500 advertisers, technology licensing (e.g., QR and gamification patents licensed to Aspis Cyber Technologies), and transaction-based revenue sharing through channel partners such as Drinkfinger (beverage engagement networks) and LiftMedia (digital out-of-home advertising). Go-to-market is primarily relationship-driven B2B sales targeting sports marketing, sponsorship, and fan engagement departments, supplemented by channel partner distribution for international and vertical expansion. Named enterprise customers include the Texas Rangers (flagship Globe Life Field deployment through 2026), NFL/NBA/NHL/MLB/NCAA teams, HP/OMEN, MLS, NHL, and Crush Soda.

Versus Systems has accumulated scale across its product lifetime, citing deployment alongside more than 10 million consumers with 20+ minutes average engagement per fan and a 200% increase in customer ad viewing time when gamification is applied. The company completed the acquisition of Xcite Interactive (XEO platform) in 2021 for up to $19 million, and has executed strategic investments from Animoca Brands (2022) and Aspis Cyber Technologies (2024). Operating geographies span the United States, United Kingdom, Brazil, Spain, and Portugal. The company faces ongoing Nasdaq listing compliance challenges and operates with a small headcount of 11-50 employees.

Short descriptiontext

Versus Systems is a publicly-traded gamification and AR engagement platform serving sports leagues (NFL, NBA, NHL, MLB, NCAA), brands (HP, Crush Soda), and venues through its Winfinite rewards platform and Filter Fan Cam facial-tracking technology deployed at live events.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersLos Angeles, United States
HQ citystring
Los Angeles
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
gamification platform, fan engagement technology, rewards platform software, AR filter technology, interactive advertising software
Industry3 codes
1Game Streaming & Spectatorship Platforms
CodeBPAMAKAIPrimaryYes
2Sports/Racing Game Studios
CodeMPAFAAAJPrimaryNo
3Electronic Table Games (ETGs) & Stadium Gaming
CodeMPAEAJACPrimaryNo
NAICS code3 codes
  • Spectator Sports71121
  • Amusement Parks and Arcades7131
  • Promoters of Performing Arts, Sports, and Similar Events with Facilities71131
SIC code2 codes
  • Services-Miscellaneous Amusement & Recreation7990
  • Services-Amusement & Recreation Services7900
Product category
Audience Engagement Software
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model3 records
1Platform Licensing and Technology Deployment
TypeSubscription Recurring
Description

Revenue generated through licensing of Winfinite gamification platform and Filter Fan Cam technology to sports teams, entertainment brands, and corporate clients. Includes technology deployment fees, platform access fees, and usage-based components tied to engagement metrics and sponsorship activations.

finance.yahoo.com
2Public Offerings and Capital Raises
TypeOne Time License
Description

Periodic public offerings of shares and warrants to raise capital for working capital, marketing, sales, platform development, and salaries. October 2023 offering valued at $3.0 million.

globenewswire.com
3Consumer Engagement Campaigns
TypeTransaction Fee
Description

Revenue from interactive consumer engagement campaigns across sports, music events, and retail spaces through partnerships like Drinkfinger (beverage engagement network) and LiftMedia (DOOH platform), with revenue sharing arrangements and expansion plans across international markets.

globenewswire.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 2 records shown
1Winfinite
Description

Proprietary gamification and rewards platform that combines interactive engagement with real-world prizes to help brands build customer loyalty.

versussystems.com
+1 more record
Core offering1 text field

Versus Systems develops and licenses proprietary gamification and audience engagement technology, centered on the patented Winfinite rewards platform and the Filter Fan Cam AR-based facial tracking system. The company enables sports leagues, teams, brands, and media networks to turn passive audiences into active participants through interactive games, branded AR filters, and real-world prize rewards deployed across web, mobile, broadcast, and live event channels.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Technology deployed with more than 10 million consumers alongside major sports, entertainment, and corporate brands
+2 more records
Product overview1 text field

Versus Systems offers a suite of proprietary interactive entertainment and audience engagement products. The core platform is Winfinite, a patented gamification and rewards system that enables brands and content creators to offer real-world prizes tied to interactive experiences. Winfinite serves as the central platform, with the Filter Fan Cam product providing venue-specific AR-based facial tracking and engagement for live sports events. The XEO Platform, acquired from Xcite Interactive, adds event-based engagement capabilities. The company has expanded into digital out-of-home advertising through partnerships like LiftMedia, and QR-enabled consumer engagement through Drinkfinger. Products deploy across web, mobile, broadcast, and live-event channels and have been used alongside major sports leagues (NFL, NBA, NHL, MLB, NCAA) and Fortune 500 brands.

Product and service3 records
1Winfinite
CategoryGamification and rewards platform
Description

Patented gamification and rewards platform that combines interactive engagement with real-world prizes, enabling brands and content creators to offer prize competitions and tournaments inside their content across web, mobile, broadcast, and live events. Targeted at brands, sports teams, and content creators seeking to increase customer engagement and loyalty.

2Filter Fan Cam
CategoryAR-based live event engagement technology
Description

Live event fan engagement technology using facial tracking and AR filters deployed at sports venues. Features include dynamic face-paint, custom branded visual effects, support for up to 5 simultaneous filters, and real-time video overlays displayed on venue screens and for social sharing.

3XEO Platform
CategoryEvent-based audience engagement platform
Description

Audience engagement platform acquired from Xcite Interactive, providing event-based interactive experiences and integrated into Versus' product suite to enhance live event engagement capabilities.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-04-30
Description

Renewed and expanded technology partnership with Texas Rangers MLB team for continued use of Filter Fan Cam platform at Globe Life Field through 2026 MLB season. Agreement includes upgraded C++ tracking engine, 60fps camera driver, improved facial tracking, dynamic face-paint feature, and additional AR filter production. Positions technology as hybrid marketing and engagement tool for sponsors seeking digital advertising inventory tied to fan participation.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-12-23
Description

Definitive agreement executed to develop interactive, QR-enabled consumer engagement campaigns across Brazil, US, and UK markets. Partnership combines Drinkfinger's physical beverage accessories with Versus' digital engagement technology targeting venues like sports, music events, and retail spaces. Revenue expected to start in Q1 2026 with plans to expand across various venues globally.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-12-03
Description

Collaboration to implement interactive digital engagement tools in digital out-of-home (DOOH) advertising in Iberian Peninsula. Initial pilot deploys Versus' QR code technology across elevator media properties serving approximately 2.65 million people daily, with further expansion planned across key European markets.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-05-14
Description

Versus Systems announced acquisition of Xcite Interactive through definitive agreement valued at up to $19 million in Versus stock and cash consideration. Acquisition aimed to enhance audience engagement products by integrating Xcite's XEO platform, which was tested during high-profile boxing event. Completion contingent on regulatory and shareholder approvals.

Recent move3 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

PrizeLogic operates a prize promotion and gamification platform for sports leagues, brands, and live events — directly comparable to Versus Systems' Winfinite offering for in-event engagement and sweepstakes.

TypeDirect peer
Description

Annex Cloud's Bunchball gamification engine powers loyalty and engagement campaigns for enterprise brands — analogous to Versus' Winfinite platform in API-driven gamification and rewards.

TypeBroad incumbent
Description

Sportradar is an established sports data and fan engagement provider serving the same leagues (NFL, NBA, NHL, MLB) that Versus partners with, offering a broader portfolio that includes content, data, and advertising technology.

TypeBroad incumbent
Description

Genius Sports provides sports data, technology, and fan engagement solutions to major leagues worldwide — a comparable incumbent in the sports-engagement space Versus targets with Winfinite and Filter Fan Cam.

TypeDirect peer
Description

Vistar Media is a DOOH (digital out-of-home) ad-tech platform that powers programmatic placement on screens in venues — directly competitive with the LiftMedia/European DOOH engagement partnership Versus announced.

TypeBroad incumbent
Description

Snap operates AR Lens technology for live events and creator tools that overlap with Filter Fan Cam's AR facial-filter capabilities — a much larger incumbent offering similar augmented-reality fan engagement features.

TypeDirect peer
Description

Hivestack is a programmatic DOOH ad-exchange and supply-side platform with global venue coverage — directly comparable to Versus' LiftMedia DOOH engagement initiative for monetizing venue-based screens.

TypeEmerging player
Description

Disguise provides real-time visual production and AR/xR technology for live events and broadcast — adjacent to Filter Fan Cam's in-venue visual effects and AR filter overlays.

TypeBroad incumbent
Description

Roblox operates a large-scale gamification platform with in-game rewards and creator monetization — a broader-scale peer to Versus' Winfinite in connecting interactive gameplay with real-world prize incentives.

TypeEmerging player
Description

Animoca Brands is a Web3 and digital entertainment gamification company and a Versus investor — strategically aligned in exploring blockchain-based rewards and tokenized engagement.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers6 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability4 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds10 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors4 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A1 record

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Versus Systems

Audience Engagement Softwareversussystems.com

Versus Systems is a publicly-traded gamification and AR engagement platform serving sports leagues (NFL, NBA, NHL, MLB, NCAA), brands (HP, Crush Soda), and venues through its Winfinite rewards platform and Filter Fan Cam facial-tracking technology deployed at live events.

What Versus Systems does

Versus Systems is a publicly-traded (NASDAQ: VS) gamification and audience engagement technology company headquartered in Los Angeles, founded in 2013. The company operates two core technology platforms: Winfinite, a patented gamification and rewards system that enables brands and content creators to run interactive prize-based competitions across web, mobile, broadcast, and live-event channels, and Filter Fan Cam, an in-venue AR engagement product featuring a proprietary C++ tracking engine integrated with Unity that performs real-time facial tracking at 60fps for large crowds, supporting dynamic face-paint filters and branded visual effects.

The company monetizes through enterprise platform licensing and technology deployment fees with sports leagues and teams, brand and corporate partnerships with Fortune 500 advertisers, technology licensing (e.g., QR and gamification patents licensed to Aspis Cyber Technologies), and transaction-based revenue sharing through channel partners such as Drinkfinger (beverage engagement networks) and LiftMedia (digital out-of-home advertising). Go-to-market is primarily relationship-driven B2B sales targeting sports marketing, sponsorship, and fan engagement departments, supplemented by channel partner distribution for international and vertical expansion. Named enterprise customers include the Texas Rangers (flagship Globe Life Field deployment through 2026), NFL/NBA/NHL/MLB/NCAA teams, HP/OMEN, MLS, NHL, and Crush Soda.

Versus Systems has accumulated scale across its product lifetime, citing deployment alongside more than 10 million consumers with 20+ minutes average engagement per fan and a 200% increase in customer ad viewing time when gamification is applied. The company completed the acquisition of Xcite Interactive (XEO platform) in 2021 for up to $19 million, and has executed strategic investments from Animoca Brands (2022) and Aspis Cyber Technologies (2024). Operating geographies span the United States, United Kingdom, Brazil, Spain, and Portugal. The company faces ongoing Nasdaq listing compliance challenges and operates with a small headcount of 11-50 employees.

Versus Systems firmographics

Firmographics
Name
Versus Systems
Legal name
Versus, LLC
Website
https://versussystems.com
Company type
Public
Founded year
2013
Operating status
Operating
Headcount range
11–50 employees
Short description
Versus Systems is a publicly-traded gamification and AR engagement platform serving sports leagues (NFL, NBA, NHL, MLB, NCAA), brands (HP, Crush Soda), and venues through its Winfinite rewards platform and Filter Fan Cam facial-tracking technology deployed at live events.
Ownership category
akta.pro rank

Versus Systems industry classification

Industry
Product category
Audience Engagement Software
NAICS
Spectator Sports (71121), Amusement Parks and Arcades (7131), Promoters of Performing Arts, Sports, and Similar Events with Facilities (71131)
SIC
Services-Miscellaneous Amusement & Recreation (7990), Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Game Streaming & Spectatorship Platforms (BPAMAKAI)
akta.pro secondary industries
Sports/Racing Game Studios (MPAFAAAJ), Electronic Table Games (ETGs) & Stadium Gaming (MPAEAJAC)

Keywords

  • Gamification platform
  • Fan engagement technology
  • Rewards platform software
  • AR filter technology
  • Interactive advertising software

Where Versus Systems is headquartered

Location

Headquarters

HQ city
Los Angeles
HQ country
United States
HQ region
North America

Offices2 records

Markets served

Versus Systems business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Platform Licensing and Technology Deployment: Revenue generated through licensing of Winfinite gamification platform and Filter Fan Cam technology to sports teams, entertainment brands, and corporate clients. Includes technology deployment fees, platform access fees, and usage-based components tied to engagement metrics and sponsorship activations.
  2. Public Offerings and Capital Raises: Periodic public offerings of shares and warrants to raise capital for working capital, marketing, sales, platform development, and salaries. October 2023 offering valued at $3.0 million.
  3. Consumer Engagement Campaigns: Revenue from interactive consumer engagement campaigns across sports, music events, and retail spaces through partnerships like Drinkfinger (beverage engagement network) and LiftMedia (DOOH platform), with revenue sharing arrangements and expansion plans across international markets.

Go-to-market motion3 records

Distribution channels4 records

Marketing channels4 records

Versus Systems product offering

Product offering

Core offering

Versus Systems develops and licenses proprietary gamification and audience engagement technology, centered on the patented Winfinite rewards platform and the Filter Fan Cam AR-based facial tracking system. The company enables sports leagues, teams, brands, and media networks to turn passive audiences into active participants through interactive games, branded AR filters, and real-world prize rewards deployed across web, mobile, broadcast, and live event channels.

Product overview

Versus Systems offers a suite of proprietary interactive entertainment and audience engagement products. The core platform is Winfinite, a patented gamification and rewards system that enables brands and content creators to offer real-world prizes tied to interactive experiences. Winfinite serves as the central platform, with the Filter Fan Cam product providing venue-specific AR-based facial tracking and engagement for live sports events. The XEO Platform, acquired from Xcite Interactive, adds event-based engagement capabilities. The company has expanded into digital out-of-home advertising through partnerships like LiftMedia, and QR-enabled consumer engagement through Drinkfinger. Products deploy across web, mobile, broadcast, and live-event channels and have been used alongside major sports leagues (NFL, NBA, NHL, MLB, NCAA) and Fortune 500 brands.

Differentiator

Problem solved

Functional benefit

Brands

  • Winfinite: Proprietary gamification and rewards platform that combines interactive engagement with real-world prizes to help brands build customer loyalty.
  • Filter Fan Cam

Products and services

  • Winfinite Patented gamification and rewards platform that combines interactive engagement with real-world prizes, enabling brands and content creators to offer prize competitions and tournaments inside their content across web, mobile, broadcast, and live events. Targeted at brands, sports teams, and content creators seeking to increase customer engagement and loyalty.
  • Filter Fan Cam Live event fan engagement technology using facial tracking and AR filters deployed at sports venues. Features include dynamic face-paint, custom branded visual effects, support for up to 5 simultaneous filters, and real-time video overlays displayed on venue screens and for social sharing.
  • XEO Platform Audience engagement platform acquired from Xcite Interactive, providing event-based interactive experiences and integrated into Versus' product suite to enhance live event engagement capabilities.

Quantifiable outcome

  • Technology deployed with more than 10 million consumers alongside major sports, entertainment, and corporate brands
  • +2 more outcomes

Companies that use Versus Systems

Customer profile

Named customers6 records

Segments4 records

Ideal customer profiles4 records

Versus Systems technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability4 records

Feature3 records

Versus Systems partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered flagship and core.

  • Texas RangersflagshipStrategic or Co-development Partner · 30 April 2026Renewed and expanded technology partnership with Texas Rangers MLB team for continued use of Filter Fan Cam platform at Globe Life Field through 2026 MLB season. Agreement includes upgraded C++ tracking engine, 60fps camera driver, improved facial tracking, dynamic face-paint feature, and additional AR filter production. Positions technology as hybrid marketing and engagement tool for sponsors seeking digital advertising inventory tied to fan participation.
  • Drinkfinger Enterprises Ltd.coreStrategic or Co-development Partner · 23 December 2025Definitive agreement executed to develop interactive, QR-enabled consumer engagement campaigns across Brazil, US, and UK markets. Partnership combines Drinkfinger's physical beverage accessories with Versus' digital engagement technology targeting venues like sports, music events, and retail spaces. Revenue expected to start in Q1 2026 with plans to expand across various venues globally.
  • LiftMedia LDAcoreStrategic or Co-development Partner · 3 December 2025Collaboration to implement interactive digital engagement tools in digital out-of-home (DOOH) advertising in Iberian Peninsula. Initial pilot deploys Versus' QR code technology across elevator media properties serving approximately 2.65 million people daily, with further expansion planned across key European markets.
  • Xcite InteractivecoreStrategic or Co-development Partner · 14 May 2021Versus Systems announced acquisition of Xcite Interactive through definitive agreement valued at up to $19 million in Versus stock and cash consideration. Acquisition aimed to enhance audience engagement products by integrating Xcite's XEO platform, which was tested during high-profile boxing event. Completion contingent on regulatory and shareholder approvals.

Scale indicators7 records

Recent moves3 records

Expansion highlights5 records

Versus Systems competitors and assessment

Company assessment

Direct peers

  • PrizeLogic: PrizeLogic operates a prize promotion and gamification platform for sports leagues, brands, and live events — directly comparable to Versus Systems' Winfinite offering for in-event engagement and sweepstakes.
  • Annex Cloud (Bunchball): Annex Cloud's Bunchball gamification engine powers loyalty and engagement campaigns for enterprise brands — analogous to Versus' Winfinite platform in API-driven gamification and rewards.
  • Vistar Media: Vistar Media is a DOOH (digital out-of-home) ad-tech platform that powers programmatic placement on screens in venues — directly competitive with the LiftMedia/European DOOH engagement partnership Versus announced.
  • Hivestack: Hivestack is a programmatic DOOH ad-exchange and supply-side platform with global venue coverage — directly comparable to Versus' LiftMedia DOOH engagement initiative for monetizing venue-based screens.

Broad incumbents

  • Sportradar: Sportradar is an established sports data and fan engagement provider serving the same leagues (NFL, NBA, NHL, MLB) that Versus partners with, offering a broader portfolio that includes content, data, and advertising technology.
  • Genius Sports: Genius Sports provides sports data, technology, and fan engagement solutions to major leagues worldwide — a comparable incumbent in the sports-engagement space Versus targets with Winfinite and Filter Fan Cam.
  • Snap Inc. Snap operates AR Lens technology for live events and creator tools that overlap with Filter Fan Cam's AR facial-filter capabilities — a much larger incumbent offering similar augmented-reality fan engagement features.
  • Roblox Corporation: Roblox operates a large-scale gamification platform with in-game rewards and creator monetization — a broader-scale peer to Versus' Winfinite in connecting interactive gameplay with real-world prize incentives.

Emerging players

  • Disguise Technologies: Disguise provides real-time visual production and AR/xR technology for live events and broadcast — adjacent to Filter Fan Cam's in-venue visual effects and AR filter overlays.
  • Animoca Brands: Animoca Brands is a Web3 and digital entertainment gamification company and a Versus investor — strategically aligned in exploring blockchain-based rewards and tokenized engagement.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Versus Systems social profiles

Digital presence

Versus Systems financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Versus Systems leadership team

Management profile

Number of profiles

Profiles4 records

Versus Systems subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

Versus Systems funding detail

Funding detail

Funding overview

Funding rounds10 records

Investors4 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Versus Systems M&A and investment

M&A and investment

M&A1 record

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Versus Systems

What does Versus Systems do?

Versus Systems develops and licenses proprietary gamification and audience engagement technology, centered on the patented Winfinite rewards platform and the Filter Fan Cam AR-based facial tracking system. The company enables sports leagues, teams, brands, and media networks to turn passive audiences into active participants through interactive games, branded AR filters, and real-world prize rewards deployed across web, mobile, broadcast, and live event channels.

Is Versus Systems a public or private company?

Versus Systems is a public company. It is classified as public and is currently operating.

When was Versus Systems founded?

Versus Systems was founded in 2013. It employs 11 to 50 people.

Where is Versus Systems based?

Versus Systems is headquartered in Los Angeles, United States, in the North America region.

How does Versus Systems make money?

Three revenue lines are on record. Platform Licensing and Technology Deployment is the primary driver. The others are public Offerings and Capital Raises and consumer Engagement Campaigns.

Who are Versus Systems's main competitors?

Direct peers on record are PrizeLogic, Annex Cloud (Bunchball), Vistar Media and Hivestack. Broad incumbents are Sportradar, Genius Sports, Snap Inc. and Roblox Corporation. Emerging players are Disguise Technologies and Animoca Brands.

Does Versus Systems have an API?

No public API is recorded for Versus Systems.

What industry is Versus Systems in?

Versus Systems's product category is Audience Engagement Software. Its primary akta.pro industry code is BPAMAKAI, Game Streaming & Spectatorship Platforms, with a secondary code of MPAFAAAJ, Sports/Racing Game Studios. Its NAICS code is 71121 and its SIC code is 7990.

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Live signals
Markets DailyCritical Review: Constellation Software (OTCMKTS:CNSWF) versus Versus Systems (NASDAQ:VS)Constellation Software beats Versus Systems on 11 of 14 factors, including profitability and analyst ratings. Versus Systems has a beta of 1.36 and negative net margins, while Constellation Software has a beta of 1 and positive margins. Constellation Software's revenue is $11.62 billion versus $2.18 million for Versus Systems.American Banking and Market NewsHead-To-Head Analysis: Constellation Software (OTCMKTS:CNSWF) & Versus Systems (NASDAQ:VS)Constellation Software and Versus Systems are compared on risk, valuation, profitability, and analyst ratings. Constellation Software has higher revenue ($11.62B vs $2.18M) and earnings, while Versus Systems trades at a lower P/E ratio. Constellation Software beats Versus Systems on 11 of 14 factors.American Banking and Market NewsFinancial Contrast: Phunware (NASDAQ:PHUN) and Versus Systems (NASDAQ:VS)Phunware and Versus Systems are compared on profitability, risk, institutional ownership, valuation, dividends, analyst recommendations, and earnings. Phunware beats Versus Systems on 8 of 13 factors, with a consensus price target of $2.00 and a higher possible upside. Analysts favor Phunware over Versus Systems.Markets DailyVersus Systems Inc. (NASDAQ:VS) Shares Shorted: Short Interest Down 63.6% in SeptemberShort interest in Versus Systems fell 63.6% to 4,027 shares as of September 15th, with 0.1% of shares short sold. Weiss Ratings downgraded the stock from sell (d-) to sell (e+), and the stock opened at $1.07. The company reported $0.10 EPS for the quarter, beating estimates.YahooVersus Systems (VS) Appoints Brian Goldenberg as Chief Financial OfficerVersus Systems appointed Brian Goldenberg as Chief Financial Officer, effective September 8, 2026. He brings over 25 years of financial leadership experience, including roles at Divisadero Street Capital Management and Trend Capital Management.Ticker ReportComparing Versus Systems (NASDAQ:VS) and NiCE (NASDAQ:NICE)NiCE beats Versus Systems on 11 of 14 factors, including profitability and analyst ratings. NiCE has a consensus price target of $129.50, implying 23.37% upside, while Versus Systems shows losses and lower institutional ownership.Ticker ReportVersus Systems Inc. (NASDAQ:VS) Short Interest Down 39.8% in AugustVersus Systems' short interest fell 39.8% to 17,357 shares as of August 14th. The company reported Q2 EPS of $0.10, beating estimates, but revenue of $0.01 million missed expectations. Weiss Ratings downgraded the stock to a sell rating.AInvestZacks Puts VS at Neutral: Gamification Hope Meets a $17,000 First QuarterZacks Investment Research initiated coverage on Versus Systems (VS) with a Neutral rating, highlighting the company's gamification platform that blends interactive gaming with real-world rewards for brands. Q1 revenue collapsed 91% year-over-year to $17,000, driven by the loss of one-time ASPIS consulting revenue, though net losses narrowed by 29% as operating expenses fell approximately 38% year-over-year. The company faces extreme customer concentration with only four active clients as of March 31, 2026, and the July 16 annual meeting represents a key validation checkpoint for the gamification business thesis.TradingViewZacks Initiates Coverage of Versus Systems (NASDAQ: VS) as Company Advances Gamification, Audience Engagement StrategyZacks Investment Research initiated coverage of Versus Systems on NASDAQ, highlighting the company's progress in its gamification business and potential growth catalysts amid broader industry challenges. The research assessment pointed to Versus' improved first-quarter 2026 financial results, including significantly reduced operating losses and positive operating cash flow. Zacks also noted the company's unique technology platform combining interactive gaming, real-world rewards, and advertising experiences, as well as its products Winfinite and Filter Fan Cam operating across digital marketing, sports, entertainment, and live-event environments.