Merge EDU
Merge EDU operates Merge 3D, a web-based immersive 3D learning and creation platform combining a cross-curricular content library, AI-powered creation tools, and AR-enabled interaction modes, serving 100,000+ K-12 educators, libraries, makerspaces, and STEM programs.
- Company typePrivate
- Founded2014
- HeadquartersSan Antonio, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Merge EDU does
Merge EDU, doing business as Merge Labs Inc., is a private educational technology company founded in 2014 and headquartered in San Antonio, Texas. The company builds Merge 3D, a web-based immersive 3D learning and creation platform used by 100,000+ educators across K-12 classrooms, libraries, makerspaces, STEM programs, and Career and Technical Education settings. The platform offers six interaction modes — 3D Mode, Hand Tracking, Head Tracking, Cube Mode, Anaglyph Mode, and World Mode (AR) — that enable embodied learning without requiring app installs or specialized hardware, with optional Merge Cube and MEGA Cube hardware adding tactile interaction.
The product is organized into two suites: Merge EDU, a cross-curricular library of 3D objects, interactive science simulations, and real Earth data (via HoloGlobe); and Merge Creator, an AI-powered creation suite incorporating AI-assisted 3D model generation, 3D scanning, and labeling with text, audio, image, and video. The platform was relaunched in June 2026 as the all-new Merge 3D, integrating native camera-based Hand Tracking and Head Tracking capabilities.
Monetization combines recurring software subscriptions (tiered plans with annual billing, 30-day free trial) with hardware sales (Merge Cube, MEGA Cube), distributed through self-serve e-commerce for individual buyers and a sales-assisted motion for school districts and institutional customers. Pricing is quote-based and not publicly disclosed. The company holds patents covering embodied learning technology and has accumulated extensive EdTech and consumer-product recognition, including ISTE Best of Show, KAPi, Good Housekeeping, Common Sense Media, and AASL awards.
Merge EDU firmographics
Firmographics- Name
- Merge EDU
- Legal name
- Merge Labs Inc.
- Website
- https://mergeedu.com
- Company type
- Private
- Founded year
- 2014
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Merge EDU operates Merge 3D, a web-based immersive 3D learning and creation platform combining a cross-curricular content library, AI-powered creation tools, and AR-enabled interaction modes, serving 100,000+ K-12 educators, libraries, makerspaces, and STEM programs.
- Ownership category
- akta.pro rank
Merge EDU industry classification
Industry- Product category
- K-12 Educational Technology Software
- NAICS
- Educational Support Services (611710)
- SIC
- Services-Computer Programming Services (7371), Computer Peripheral Equipment, Nec (3577)
- akta.pro primary industry
- Creator Tools & Content Pipelines for Immersive Learning (VR lesson builders, 3D asset workflows) (EDAFAJAL)
- akta.pro secondary industries
- Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History) (EDAFAJAG), Core Digital Curriculum & Courseware (Full Programs & Units) (EDAFACAA)
Keywords
Where Merge EDU is headquartered
LocationHeadquarters
- HQ city
- San Antonio
- HQ country
- United States
- HQ region
- North America
Markets served
Merge EDU business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Supply Chain, Operations, Infrastructure
Revenue model
- Software Subscriptions (Merge EDU & Merge Creator): Subscription-based access to the 3D learning and creation platform. Includes access to object libraries, simulations, creation tools, and AI features. Offered via tiered plans with annual billing options.
- Hardware Sales (Merge Cube, MEGA Cube): Sale of physical products including the Merge Cube and MEGA Cube that serve as AR-compatible controllers for the software platform. These add tactile, embodied learning elements.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Monthly | Free Trial Available |
Go-to-market motion1 record
Distribution channels3 records
Marketing channels4 records
Merge EDU product offering
Product offeringCore offering
Merge EDU sells a web-based 3D learning and creation platform for K-12 education and beyond. The platform delivers interactive 3D objects, science simulations, and real Earth data across subjects, paired with AI-assisted 3D creation tools. It supports multiple interaction modes (3D, hand tracking, head tracking, cube, anaglyph, AR) and is complemented by Merge Cube and MEGA Cube hardware products for tactile, embodied learning. Pricing is via subscription tiers with a free trial, plus direct hardware sales.
Product overview
Merge3D is a unified immersive 3D learning and creation platform consisting of two product suites: Merge EDU (providing cross-curricular 3D objects and science simulations for exploration) and Merge Creator (offering AI-powered 3D object creation tools). The platform includes six apps: Explorer (3D object library), Viewer (object viewing with labels), Globe (interactive Earth data), Builder (3D object creation), Scanner (3D scanning), and AI Gen (AI-powered generation). Physical products include the Merge Cube and MEGA Cube hardware for tactile interaction. Multiple interaction modes support the experience: 3D Mode, Hand Tracking, Head Tracking, Cube Mode, Anaglyph Mode (red-cyan 3D glasses), and World Mode (AR placement).
Differentiator
Problem solved
Functional benefit
Brands
- Merge EDU: An infinite shelf of 3D objects and science simulations for cross-curricular exploration and learning.
- Merge Creator
- Merge Cube
- MEGA Cube
- Merge Explorer
- Merge Viewer
- HoloGlobe
- Merge Builder
- Merge Scanner
- AI Generator
Products and services
- Merge3D Web-based immersive 3D learning and creation platform for K-12 and beyond, bringing complex concepts to life with interactive 3D objects, simulations, and creation tools in any modern browser without specialized hardware. Comprises the Merge EDU and Merge Creator suites plus supporting apps.
- Merge EDU Educational product suite offering an "infinite shelf" of cross-curricular 3D objects, interactive science simulations, and real Earth data, designed for K-12 teachers and students to explore standards-aligned content across subjects.
- Merge Creator AI-powered 3D creation suite for classrooms, empowering students and teachers with AI-assisted 3D model generation, 3D scanning, and creation tools to produce classroom-ready 3D content.
- Merge Cube Patent-protected tactile hardware product used as a hands-on controller for Cube Mode, adding embodied, AR-compatible interaction to the Merge3D platform for classroom and consumer use.
- MEGA Cube Larger version of the Merge Cube hardware product, providing enhanced tactile interaction for 3D learning experiences in classrooms and other educational settings.
Quantifiable outcome
- 100,000+ educators using the platform
Companies that use Merge EDU
Customer profileSegments4 records
Ideal customer profiles2 records
Merge EDU technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability6 records
Feature10 records
Merge EDU partnerships and signals
Strategic signalScale indicators1 record
Recent moves5 records
Expansion highlights5 records
Merge EDU competitors and assessment
Company assessmentDirect peers
- zSpace: zSpace provides AR/VR-enabled laptops and learning applications for K-12 STEM education, including 3D models and interactive simulations. It is the closest direct competitor to Merge's hardware-anchored, AR/VR 3D learning platform, although zSpace is more focused on dedicated hardware devices.
- Avantis Education (ClassVR): ClassVR by Avantis Education delivers managed VR headsets with curriculum-aligned immersive content for K-12 classrooms. It competes with Merge in the embodied/3D learning category, though it leans on dedicated headset hardware rather than Merge's browser-first, BYOD approach.
- Nearpod: Nearpod is a K-12 interactive learning platform with VR field trips, 3D objects, simulations, and lesson delivery tools integrated into Google Classroom and LMS systems. It competes with Merge on immersive K-12 content and lesson delivery, with a much broader installed base in schools and districts.
- Pear Deck: Pear Deck is an interactive presentation and student engagement platform integrated with Google Slides and Microsoft PowerPoint, widely used in K-12 classrooms. It overlaps with Merge on teacher-driven, interactive lesson delivery and shares the same PLG motion with educators.
Broad incumbents
- Discovery Education: Discovery Education is a large K-12 digital content provider offering curated video, interactive activities, and STEM resources to districts. It overlaps with Merge on cross-curricular digital learning content and shares the same K-12 district procurement channels, but is not focused on AR/VR.
- SMART Technologies: SMART Technologies provides interactive displays, whiteboards, and learning software for K-12 classrooms. It is a broad incumbent in classroom engagement tools, with overlapping buyer personas (district technology directors) but a focus on hardware displays rather than AR/VR.
- Promethean: Promethean offers interactive classroom panels and lesson delivery software targeting K-12 schools and districts. It competes for the same district tech budgets as Merge but focuses on interactive flat-panel hardware rather than immersive 3D learning.
Emerging players
- Labster: Labster provides immersive 3D virtual science lab simulations for high school and higher education, with a growing K-12 footprint. It is comparable to Merge's science simulation and HoloGlobe offerings but is concentrated in lab/STEM contexts rather than broad cross-curricular AR learning.
- Wonda VR: Wonda VR is a web-based collaborative VR/AR content creation and viewing platform used in education and enterprise. It overlaps with Merge's web-first, browser-based 3D and AR approach, but is positioned more broadly across enterprise and education use cases.
Others
- Boclips: Boclips is a curated educational video and content marketplace for K-12 publishers and platforms. It is an adjacent ecosystem participant that supplies video/media content which could complement Merge's multimedia-label 3D objects, rather than a direct competitor.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks7 records
Key highlights7 records
Customer concentration
Merge EDU social profiles
Digital presenceMerge EDU financial estimates
Financial estimateRevenue estimate
Valuation estimate
Merge EDU leadership team
Management profileNumber of profiles
Profiles3 records
Merge EDU funding detail
Funding detailFunding overview
Funding rounds4 records
Investors5 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Merge EDU M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Merge EDU
What does Merge EDU do?
Merge EDU sells a web-based 3D learning and creation platform for K-12 education and beyond. The platform delivers interactive 3D objects, science simulations, and real Earth data across subjects, paired with AI-assisted 3D creation tools. It supports multiple interaction modes (3D, hand tracking, head tracking, cube, anaglyph, AR) and is complemented by Merge Cube and MEGA Cube hardware products for tactile, embodied learning. Pricing is via subscription tiers with a free trial, plus direct hardware sales.
Is Merge EDU a public or private company?
Merge EDU is a private company. It is classified as venture growth investor backed and is currently operating.
When was Merge EDU founded?
Merge EDU was founded in 2014. It employs 11 to 50 people.
Where is Merge EDU based?
Merge EDU is headquartered in San Antonio, United States, in the North America region.
How does Merge EDU make money?
Two revenue lines are on record. Software Subscriptions (Merge EDU & Merge Creator) is the primary driver. The others are hardware Sales (Merge Cube, MEGA Cube).
Who are Merge EDU's main competitors?
Direct peers on record are zSpace, Avantis Education (ClassVR), Nearpod and Pear Deck. Broad incumbents are Discovery Education, SMART Technologies and Promethean. Emerging players are Labster and Wonda VR. Boclips is listed as an others.
Does Merge EDU have an API?
No public API is recorded for Merge EDU.
What industry is Merge EDU in?
Merge EDU's product category is K-12 Educational Technology Software. Its primary akta.pro industry code is EDAFAJAL, Creator Tools & Content Pipelines for Immersive Learning (VR lesson builders, 3D asset workflows), with a secondary code of EDAFAJAG, Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History). Its NAICS code is 611710 and its SIC code is 7371.