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Activision Blizzard

Full company profile

uuid0002d8a

Namestring
Activision Blizzard
Legal namestring
Activision Blizzard, Inc.
Company typeenum
Private
Founded yearint
2008
Descriptiontext

Activision Blizzard is a major interactive entertainment publisher operating as a wholly owned subsidiary of Microsoft Corporation following the October 2023 acquisition for approximately $68.7 billion. The company is structured around three operating subsidiaries — Activision (Call of Duty, Crash Bandicoot), Blizzard Entertainment (World of Warcraft, Diablo, Overwatch, Hearthstone), and King Digital Entertainment (Candy Crush) — supported by adjacent units for esports, consumer products, and media. Headquartered in Santa Monica, California, with 5,001–10,000 employees and operations across roughly 20 global cities, the company reaches an estimated 400 million players worldwide, averaging more than one hour of engagement per day.

The product portfolio spans first-person shooters (Call of Duty franchise across console, PC, and mobile), MMORPGs (World of Warcraft), action RPGs (Diablo IV), hero shooters (Overwatch), digital card games (Hearthstone), platformers (Crash Bandicoot), and mobile puzzle titles (Candy Crush Saga, which alone generates approximately $1 billion in annual revenue from over 150 million monthly active users). Notable technology components include Microsoft Triton Audio Technology for spatial sound in COD: Modern Warfare 4 and a behavioral analysis anti-cheat system in COD: Black Ops 7 that flags hardware-based cheating devices. Distribution spans PlayStation, Xbox, Nintendo, Steam, Battle.net, Apple/Google mobile stores, Xbox Game Pass, and Ubisoft-mediated cloud streaming via Blacknut.

The business model combines one-time AAA game sales (typically $60–70), recurring live-service revenue (battle passes at 1,100 COD Points, seasonal content, DLC), freemium mobile in-app purchases (Candy Crush), subscription revenue (WoW, Game Pass), and IP licensing/merchandising. Following the Microsoft acquisition, new Call of Duty titles now arrive on Xbox Game Pass approximately one year after launch rather than day-and-date. The portfolio is supported by a broader esports ecosystem (Overwatch League, Call of Duty League) and the Call of Duty Endowment, which has placed over 118,000 veterans in employment since 2009 with $73 million in donations.

Short descriptiontext

Activision Blizzard, a Microsoft-owned interactive entertainment publisher, develops and operates multi-platform gaming franchises including Call of Duty, World of Warcraft, Diablo, Overwatch, and Candy Crush, reaching approximately 400 million global players across console, PC, and mobile.

Operating statusenum
Acquired
Ownership categoryenum
Headcount rangeband
5,001–10,000
akta.pro rankint
HeadquartersSanta Monica, United States
HQ citystring
Santa Monica
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices20 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
video game publishing, interactive entertainment, mobile gaming, console game development, game franchise publishing
Industry3 codes
1Full-Service Game Publishers (1st/2nd/3rd-Party Publishing)
CodeMPAFABAAPrimaryYes
2Esports & Creator Sponsorship/Brand Partnerships (Influencer Marketing for Gaming)
CodeMPAFAEAEPrimaryNo
3Game Subscription & Membership Services
CodeBPAMAKADPrimaryNo
Product category
Video Game Publishing
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Full Game Sales
TypeOne Time License
Description

Revenue from initial game purchases at launch (typically $60-70 for AAA titles), including physical and digital sales across console and PC platforms.

activisionblizzard.com
2In-Game Purchases and Microtransactions
TypeTransaction Fee
Description

Revenue from downloadable content (DLC), season passes, battle passes, cosmetic items, and virtual currency across franchises like Call of Duty, World of Warcraft, Diablo, and Candy Crush.

activisionblizzard.com
3Subscription and Live Services
TypeSubscription Recurring
Description

King's Candy Crush Saga generates approximately $1 billion in annual revenue from mobile game players, with over 150 million monthly users and more than 20,000 levels.

fortune.com
4Licensing and Royalties
TypeLicensing Royalties
Description

IP licensing revenue from merchandise, entertainment adaptations including the Call of Duty film (partnered with Paramount Pictures for Summer 2029 release), and partnership deals.

businessmodelanalyst.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details2 tiers
1Call of Duty Season 03 Battle Pass
ModelSubscriptionBilling cadenceMulti-year contract
Notes

Battle Pass costs 1,100 COD Points with Bundle option at 2,400 COD Points. BlackCell offers additional exclusive rewards and permanent 10% XP loyalty boost.

callofduty.com
2Candy Crush Saga Free-to-Play Model
ModelFreemiumBilling cadencePay-as-you-go
Notes

Free to download and play with optional in-app purchases for virtual goods, extra lives, and premium content. Generates $1 billion annually from microtransactions.

fortune.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 of 12 records shown
1Activision
Description

Publishing division responsible for Call of Duty franchise and other action games

activisionblizzard.com
+11 more records
Core offering1 text field

Activision Blizzard develops, publishes, and distributes interactive entertainment video games across console, PC, and mobile platforms through three operating subsidiaries: Activision (Call of Duty, Crash Bandicoot), Blizzard Entertainment (World of Warcraft, Diablo, Overwatch, Hearthstone), and King Digital Entertainment (Candy Crush). The company monetizes through full-game sales, in-game microtransactions, battle passes, subscriptions, and IP licensing for merchandise and entertainment adaptations.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 150+ million monthly active users for Candy Crush Saga generating $1 billion annual revenue
+2 more records
Product overview1 text field

Activision Blizzard is a unified platform-plus-franchises entertainment company comprising three wholly-owned subsidiaries: Activision (publisher of Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater), Blizzard Entertainment (publisher of World of Warcraft, Diablo, Overwatch, Hearthstone), and King (publisher of Candy Crush Saga and related mobile puzzle games). The company creates interactive gaming experiences spanning first-person shooters, MMORPGs, action RPGs, hero shooters, platformers, and mobile puzzle games. Call of Duty serves as the flagship franchise across multiple sub-series (Modern Warfare, Black Ops, Vanguard) with annual releases, live-service modes (Warzone battle royale, Warzone Mobile), and mobile adaptations. World of Warcraft and Diablo serve as the core RPG properties, while Overwatch provides hero shooter multiplayer. King operates independently as a mobile-first business unit generating over $1 billion annually from Candy Crush alone. The portfolio is unified under corporate leadership but operates across distinct studios serving different gaming platforms and audience segments.

Product and service1 record
1Call of Duty
Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierMinorTypeChannel Partner/ Reseller/ DistributorAnnounced on2026-04-23
Description

Cloud gaming platform Blacknut streams select Activision Publishing and Blizzard Entertainment titles including Call of Duty: Modern Warfare II, Diablo III, Crash Bandicoot N. Sane Trilogy, and Spyro Reignited Trilogy through Ubisoft+ Premium integration.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2024-01-01
Description

Developer of Spyro franchise, formerly under Activision Blizzard. Negotiated buyout to become independent studio in 2024 after Microsoft's acquisition. Released Spyro: A Realm Beyond in Spring 2027 as independent studio.

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2023-10-01
Description

As a regulatory remedy during Microsoft's acquisition of Activision Blizzard, Ubisoft secured exclusive 15-year cloud streaming rights to Activision Blizzard content. Blacknut accesses Activision content through this Ubisoft partnership.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2023-01-01
Description

Partnership for Call of Duty film adaptation announced September 2025 for Summer 2029 release. Peter Berg serving as director.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Electronic Arts is the closest direct peer, operating comparable AAA franchises (FIFA/EA Sports FC, Apex Legends, Battlefield, The Sims, Madden) across console, PC, and mobile with similar full-game plus live-service monetization. Both publishers rely on annualized sports/FPS releases and large global development studios.

TypeDirect peer
Description

Take-Two Interactive competes directly through Rockstar Games (Grand Theft Auto, Red Dead Redemption) and 2K (NBA 2K, Civilization), mirroring Activision Blizzard's model of monetizing a small set of mega-franchises via premium launches plus ongoing microtransactions. Both operate under similar platform and content-rating constraints.

TypeDirect peer
Description

Ubisoft is a direct peer offering comparable AAA franchises (Assassin's Creed, Far Cry, Tom Clancy's Rainbow Six, Just Dance) across console, PC, and mobile. Ubisoft also holds the 15-year exclusive cloud-streaming rights to Activision Blizzard's catalog granted as a regulatory remedy during Microsoft's acquisition, making it both a competitor and a distribution partner.

TypeBroad incumbent
Description

Sony Interactive Entertainment is a broad incumbent competitor through PlayStation Studios (God of War, Spider-Man, Horizon) and the PlayStation platform. Sony is a competitor for both AAA game publishing and platform exclusivity deals, and was a notable opponent during Microsoft's ABK acquisition regulatory review.

TypeBroad incumbent
Description

Nintendo is a broad incumbent offering comparable AAA franchises (Mario, Zelda, Pokémon, Splatoon) and competing for the same core/console audience, particularly with the Switch 2 generation. Nintendo's hardware-plus-first-party software model gives it a different go-to-market but overlapping consumer wallet share.

TypeBroad incumbent
Description

Microsoft's Xbox Game Studios is both parent and peer: it owns Activision Blizzard and operates comparable franchises (Halo, Forza, Minecraft, Bethesda's Elder Scrolls/Fallout, Starfield) via Game Studios. It is the closest broad incumbent for AAA console/PC publishing and the dominant subscription gaming platform via Xbox Game Pass.

TypeEmerging player
Description

Epic Games competes with Activision Blizzard through Fortnite's live-service, cross-platform shooter model and through the Epic Games Store competing with Battle.net for PC distribution. Epic's UGC creator economy and metaverse ambitions make it an emerging player reshaping live-service shooter engagement.

TypeEmerging player
Description

Riot Games is an emerging player competing through League of Legends, Valorant, and Teamfight Tactics — all live-service, free-to-play competitive titles. Riot overlaps with ABK specifically in the hero shooter space (Valorant vs. Overwatch) and in esports operations.

TypeEmerging player
Description

Roblox is an emerging player in user-generated gaming and creator monetization — a different business model, but one competing for the same casual and younger gaming audience that underpins King's Candy Crush mobile franchise. Roblox represents a structural shift in how gaming content is sourced and monetized.

TypeBroad incumbent
Description

Tencent is a broad incumbent in global gaming through ownership stakes in Riot Games, Epic Games, Activision Blizzard's prior relationships, and its own publishing arm (PUBG Mobile, Honor of Kings). Tencent is both a competitor in mobile gaming and a potential partner/distributor for ABK titles in Asia.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat7 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature2 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles16 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries6 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

Compliance3 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A14 records

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Activision Blizzard

Video Game Publishingactivisionblizzard.com

Activision Blizzard, a Microsoft-owned interactive entertainment publisher, develops and operates multi-platform gaming franchises including Call of Duty, World of Warcraft, Diablo, Overwatch, and Candy Crush, reaching approximately 400 million global players across console, PC, and mobile.

What Activision Blizzard does

Activision Blizzard is a major interactive entertainment publisher operating as a wholly owned subsidiary of Microsoft Corporation following the October 2023 acquisition for approximately $68.7 billion. The company is structured around three operating subsidiaries — Activision (Call of Duty, Crash Bandicoot), Blizzard Entertainment (World of Warcraft, Diablo, Overwatch, Hearthstone), and King Digital Entertainment (Candy Crush) — supported by adjacent units for esports, consumer products, and media. Headquartered in Santa Monica, California, with 5,001–10,000 employees and operations across roughly 20 global cities, the company reaches an estimated 400 million players worldwide, averaging more than one hour of engagement per day.

The product portfolio spans first-person shooters (Call of Duty franchise across console, PC, and mobile), MMORPGs (World of Warcraft), action RPGs (Diablo IV), hero shooters (Overwatch), digital card games (Hearthstone), platformers (Crash Bandicoot), and mobile puzzle titles (Candy Crush Saga, which alone generates approximately $1 billion in annual revenue from over 150 million monthly active users). Notable technology components include Microsoft Triton Audio Technology for spatial sound in COD: Modern Warfare 4 and a behavioral analysis anti-cheat system in COD: Black Ops 7 that flags hardware-based cheating devices. Distribution spans PlayStation, Xbox, Nintendo, Steam, Battle.net, Apple/Google mobile stores, Xbox Game Pass, and Ubisoft-mediated cloud streaming via Blacknut.

The business model combines one-time AAA game sales (typically $60–70), recurring live-service revenue (battle passes at 1,100 COD Points, seasonal content, DLC), freemium mobile in-app purchases (Candy Crush), subscription revenue (WoW, Game Pass), and IP licensing/merchandising. Following the Microsoft acquisition, new Call of Duty titles now arrive on Xbox Game Pass approximately one year after launch rather than day-and-date. The portfolio is supported by a broader esports ecosystem (Overwatch League, Call of Duty League) and the Call of Duty Endowment, which has placed over 118,000 veterans in employment since 2009 with $73 million in donations.

Activision Blizzard firmographics

Firmographics
Name
Activision Blizzard
Legal name
Activision Blizzard, Inc.
Website
https://activisionblizzard.com
Company type
Private
Founded year
2008
Operating status
Acquired
Headcount range
5,001–10,000 employees
Short description
Activision Blizzard, a Microsoft-owned interactive entertainment publisher, develops and operates multi-platform gaming franchises including Call of Duty, World of Warcraft, Diablo, Overwatch, and Candy Crush, reaching approximately 400 million global players across console, PC, and mobile.
Ownership category
akta.pro rank

Activision Blizzard industry classification

Industry
Product category
Video Game Publishing
akta.pro primary industry
Full-Service Game Publishers (1st/2nd/3rd-Party Publishing) (MPAFABAA)
akta.pro secondary industries
Esports & Creator Sponsorship/Brand Partnerships (Influencer Marketing for Gaming) (MPAFAEAE), Game Subscription & Membership Services (BPAMAKAD)

Keywords

  • Video game publishing
  • Interactive entertainment
  • Mobile gaming
  • Console game development
  • Game franchise publishing

Where Activision Blizzard is headquartered

Location

Headquarters

HQ city
Santa Monica
HQ country
United States
HQ region
North America

Offices20 records

Markets served

Activision Blizzard business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Full Game Sales: Revenue from initial game purchases at launch (typically $60-70 for AAA titles), including physical and digital sales across console and PC platforms.
  2. In-Game Purchases and Microtransactions: Revenue from downloadable content (DLC), season passes, battle passes, cosmetic items, and virtual currency across franchises like Call of Duty, World of Warcraft, Diablo, and Candy Crush.
  3. Subscription and Live Services: King's Candy Crush Saga generates approximately $1 billion in annual revenue from mobile game players, with over 150 million monthly users and more than 20,000 levels.
  4. Licensing and Royalties: IP licensing revenue from merchandise, entertainment adaptations including the Call of Duty film (partnered with Paramount Pictures for Summer 2029 release), and partnership deals.

Pricing tiers

ModelBillingPrice
SubscriptionMulti-year contractCall of Duty Season 03 Battle Pass
FreemiumPay-as-you-goCandy Crush Saga Free-to-Play Model

Go-to-market motion2 records

Distribution channels6 records

Marketing channels5 records

Activision Blizzard product offering

Product offering

Core offering

Activision Blizzard develops, publishes, and distributes interactive entertainment video games across console, PC, and mobile platforms through three operating subsidiaries: Activision (Call of Duty, Crash Bandicoot), Blizzard Entertainment (World of Warcraft, Diablo, Overwatch, Hearthstone), and King Digital Entertainment (Candy Crush). The company monetizes through full-game sales, in-game microtransactions, battle passes, subscriptions, and IP licensing for merchandise and entertainment adaptations.

Product overview

Activision Blizzard is a unified platform-plus-franchises entertainment company comprising three wholly-owned subsidiaries: Activision (publisher of Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater), Blizzard Entertainment (publisher of World of Warcraft, Diablo, Overwatch, Hearthstone), and King (publisher of Candy Crush Saga and related mobile puzzle games). The company creates interactive gaming experiences spanning first-person shooters, MMORPGs, action RPGs, hero shooters, platformers, and mobile puzzle games. Call of Duty serves as the flagship franchise across multiple sub-series (Modern Warfare, Black Ops, Vanguard) with annual releases, live-service modes (Warzone battle royale, Warzone Mobile), and mobile adaptations. World of Warcraft and Diablo serve as the core RPG properties, while Overwatch provides hero shooter multiplayer. King operates independently as a mobile-first business unit generating over $1 billion annually from Candy Crush alone. The portfolio is unified under corporate leadership but operates across distinct studios serving different gaming platforms and audience segments.

Differentiator

Problem solved

Functional benefit

Brands

  • Activision: Publishing division responsible for Call of Duty franchise and other action games
  • Blizzard Entertainment
  • King
  • Call of Duty
  • World of Warcraft
  • Diablo
  • Overwatch
  • Hearthstone
  • Candy Crush
  • Crash Bandicoot
  • Spyro
  • Call of Duty Endowment

Products and services

  • Call of Duty

Quantifiable outcome

  • 150+ million monthly active users for Candy Crush Saga generating $1 billion annual revenue
  • +2 more outcomes

Companies that use Activision Blizzard

Customer profile

Named customers5 records

Segments4 records

Ideal customer profiles3 records

Activision Blizzard technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature2 records

Activision Blizzard partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered minor and core.

  • BlacknutminorChannel Partner/ Reseller/ Distributor · 23 April 2026Cloud gaming platform Blacknut streams select Activision Publishing and Blizzard Entertainment titles including Call of Duty: Modern Warfare II, Diablo III, Crash Bandicoot N. Sane Trilogy, and Spyro Reignited Trilogy through Ubisoft+ Premium integration.
  • Toys for BobminorStrategic or Co-development Partner · 1 January 2024Developer of Spyro franchise, formerly under Activision Blizzard. Negotiated buyout to become independent studio in 2024 after Microsoft's acquisition. Released Spyro: A Realm Beyond in Spring 2027 as independent studio.
  • Ubisoft (Cloud Streaming Rights)coreTechnology or Integration · 1 October 2023As a regulatory remedy during Microsoft's acquisition of Activision Blizzard, Ubisoft secured exclusive 15-year cloud streaming rights to Activision Blizzard content. Blacknut accesses Activision content through this Ubisoft partnership.
  • Paramount PicturesminorStrategic or Co-development Partner · 1 January 2023Partnership for Call of Duty film adaptation announced September 2025 for Summer 2029 release. Peter Berg serving as director.

Scale indicators7 records

Recent moves6 records

Expansion highlights6 records

Activision Blizzard competitors and assessment

Company assessment

Direct peers

  • Electronic Arts: Electronic Arts is the closest direct peer, operating comparable AAA franchises (FIFA/EA Sports FC, Apex Legends, Battlefield, The Sims, Madden) across console, PC, and mobile with similar full-game plus live-service monetization. Both publishers rely on annualized sports/FPS releases and large global development studios.
  • Take-Two Interactive: Take-Two Interactive competes directly through Rockstar Games (Grand Theft Auto, Red Dead Redemption) and 2K (NBA 2K, Civilization), mirroring Activision Blizzard's model of monetizing a small set of mega-franchises via premium launches plus ongoing microtransactions. Both operate under similar platform and content-rating constraints.
  • Ubisoft: Ubisoft is a direct peer offering comparable AAA franchises (Assassin's Creed, Far Cry, Tom Clancy's Rainbow Six, Just Dance) across console, PC, and mobile. Ubisoft also holds the 15-year exclusive cloud-streaming rights to Activision Blizzard's catalog granted as a regulatory remedy during Microsoft's acquisition, making it both a competitor and a distribution partner.

Broad incumbents

  • Sony Interactive Entertainment: Sony Interactive Entertainment is a broad incumbent competitor through PlayStation Studios (God of War, Spider-Man, Horizon) and the PlayStation platform. Sony is a competitor for both AAA game publishing and platform exclusivity deals, and was a notable opponent during Microsoft's ABK acquisition regulatory review.
  • Nintendo: Nintendo is a broad incumbent offering comparable AAA franchises (Mario, Zelda, Pokémon, Splatoon) and competing for the same core/console audience, particularly with the Switch 2 generation. Nintendo's hardware-plus-first-party software model gives it a different go-to-market but overlapping consumer wallet share.
  • Microsoft (Xbox Game Studios): Microsoft's Xbox Game Studios is both parent and peer: it owns Activision Blizzard and operates comparable franchises (Halo, Forza, Minecraft, Bethesda's Elder Scrolls/Fallout, Starfield) via Game Studios. It is the closest broad incumbent for AAA console/PC publishing and the dominant subscription gaming platform via Xbox Game Pass.
  • Tencent: Tencent is a broad incumbent in global gaming through ownership stakes in Riot Games, Epic Games, Activision Blizzard's prior relationships, and its own publishing arm (PUBG Mobile, Honor of Kings). Tencent is both a competitor in mobile gaming and a potential partner/distributor for ABK titles in Asia.

Emerging players

  • Epic Games: Epic Games competes with Activision Blizzard through Fortnite's live-service, cross-platform shooter model and through the Epic Games Store competing with Battle.net for PC distribution. Epic's UGC creator economy and metaverse ambitions make it an emerging player reshaping live-service shooter engagement.
  • Riot Games: Riot Games is an emerging player competing through League of Legends, Valorant, and Teamfight Tactics — all live-service, free-to-play competitive titles. Riot overlaps with ABK specifically in the hero shooter space (Valorant vs. Overwatch) and in esports operations.
  • Roblox Corporation: Roblox is an emerging player in user-generated gaming and creator monetization — a different business model, but one competing for the same casual and younger gaming audience that underpins King's Candy Crush mobile franchise. Roblox represents a structural shift in how gaming content is sourced and monetized.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat7 records

Key risks6 records

Key highlights7 records

Customer concentration

Activision Blizzard social profiles

Digital presence

Activision Blizzard compliance and trust

Trust signal

Compliance3 records

Activision Blizzard financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Activision Blizzard leadership team

Management profile

Number of profiles

Profiles16 records

Activision Blizzard subsidiaries and ownership

Company hierarchy

Subsidiaries6 records

Activision Blizzard funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Activision Blizzard M&A and investment

M&A and investment

M&A14 records

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Activision Blizzard

What does Activision Blizzard do?

Activision Blizzard develops, publishes, and distributes interactive entertainment video games across console, PC, and mobile platforms through three operating subsidiaries: Activision (Call of Duty, Crash Bandicoot), Blizzard Entertainment (World of Warcraft, Diablo, Overwatch, Hearthstone), and King Digital Entertainment (Candy Crush). The company monetizes through full-game sales, in-game microtransactions, battle passes, subscriptions, and IP licensing for merchandise and entertainment adaptations.

Is Activision Blizzard a public or private company?

Activision Blizzard is a private company. It is classified as corporate owned and is currently acquired.

When was Activision Blizzard founded?

Activision Blizzard was founded in 2008. It employs 5,001 to 10,000 people.

Where is Activision Blizzard based?

Activision Blizzard is headquartered in Santa Monica, United States, in the North America region.

How does Activision Blizzard make money?

Four revenue lines are on record. Full Game Sales are the primary driver. The others are in-Game Purchases and Microtransactions, subscription and Live Services and licensing and Royalties.

Who are Activision Blizzard's main competitors?

Direct peers on record are Electronic Arts, Take-Two Interactive and Ubisoft. Broad incumbents are Sony Interactive Entertainment, Nintendo, Microsoft (Xbox Game Studios) and Tencent. Emerging players are Epic Games, Riot Games and Roblox Corporation.

Does Activision Blizzard have an API?

No public API is recorded for Activision Blizzard.

What industry is Activision Blizzard in?

Activision Blizzard's product category is Video Game Publishing. Its primary akta.pro industry code is MPAFABAA, Full-Service Game Publishers (1st/2nd/3rd-Party Publishing), with a secondary code of MPAFAEAE, Esports & Creator Sponsorship/Brand Partnerships (Influencer Marketing for Gaming).

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Contact sales
Live signals
YahooThe EU Is Coming For Gaming’s Most Manipulative Monetization TacticsEuropean consumer protection authorities announced coordinated actions against 10 video companies, including Activision Blizzard and Ubisoft, for dark patterns that put minors at risk of gaming addiction. The focus is on in-game currency bundles that force overspending and insufficient parental controls. If successful, this could set a regulatory precedent for monetization oversight across European markets.WikipediaScarface: The World Is YoursScarface sequels were planned but never released, with rights shifting between Vivendi, Activision Blizzard, and Universal Pictures. Gameplay footage of Scarface: Empire leaked in 2022, and a 2025 re-release by EC Digital was delisted after incorporating fan patches and AI art without permission.ReutersItaly launches EU-backed probe into Microsoft-owned gaming companiesItaly's antitrust authority launched a probe into Microsoft-owned video-game makers, including Activision Blizzard, over virtual currency use. The EU-coordinated action targets transparency and fairness, with the Italian regulator leading alongside Norway and Denmark. It seeks to determine if a widespread infringement of EU consumer rules occurred.GamerantHalo 7 Concept Art and Story Details Quietly Appear OnlineHalo Studios' newsletter leaked concept art and story details for a potential Halo 7, including The Primordial, War Chief Severan, and new locations. The leak comes after Activision was confirmed to lead the next mainline Halo game, leaving Halo Studios in an awkward position.IgnCall of Duty: Modern Warfare 4 Video Shows How Activision Hopes to End Wallhacks for GoodActivision and Infinity Ward announced server culling, a new anti-cheat system for Call of Duty: Modern Warfare 4, which limits server data to what players can see. The system will cover all multiplayer maps at launch and is expected to disrupt the cheat marketplace. The game launches October 23, 2026.CybernewsEU targets hidden video game costs and unclear pricingThe EU's Consumer Protection Cooperation Network is investigating 10 gaming companies over in-game purchases and virtual currencies, including Activision Blizzard, Riot Games, and Supercell. The probe covers 11 games and examines data collection, addictive designs, parental controls, and child marketing. EU Commissioner Michael McGrath said the industry must ensure games do not expose players, especially children, to harmful or unfair practices.TechdirtThe WSJ Never Retracted Its Bobby Kotick Story. His Lawyers Act Like It Did.Mikhail Klimentov's investigation details how Activision Blizzard CEO Bobby Kotick's lawyers at Clare Locke suppressed a 2021 WSJ article about Kotick's knowledge of sexual misconduct. The WSJ never retracted the story, and the lawyers' efforts to debunk it have reignited the controversy.GamesIndustry.bizConsumer Protection Cooperation Network launches coordinated actions against nine companies on in-game currencyThe Consumer Protection Cooperation Network launched coordinated actions on 30 September 2026 against nine video game companies and Activision Blizzard UK over in-game currency monetisation. The network enforces EU Key Principles, requiring real-world currency prices and consumer protection, but the industry argues this extends existing laws beyond permissible limits. The EU Commission's draft Digital Fairness Act is expected in November.Silicon RepublicEU probes Candy Crush, Minecraft creators over in-game paymentsEU consumer protection watchdogs are investigating nine online gaming companies, including Ubisoft, Mojang, King, and Riot Games, over in-game transactions. The probe examines pricing transparency, hidden costs, and consumer rights, including a 14-day cancellation period for virtual currency. It also targets Activision Blizzard over Diablo Immortal and Call of Duty.YahooMinecraft, Candy Crush Among 11 Games in EU Virtual Currency CrackdownEuropean consumer authorities opened coordinated actions against ten video game companies, including Activision Blizzard, Riot Games, and Ubisoft, over in-game virtual currency sales and pricing. The actions target games like Minecraft, Candy Crush, and Valorant, and follow principles requiring prominent real-world prices and protecting children and high spenders.