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StretchSense

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uuid0002ftx

Namestring
StretchSense
Legal namestring
Sensor Holdings Limited
Company typeenum
Private
Founded yearint
2016
Descriptiontext

StretchSense, a privately-held New Zealand company (legal entity Sensor Holdings Limited) headquartered in Auckland with global offices in Edinburgh, Seattle, San Francisco, and Xiamen, designs and manufactures motion capture gloves built on proprietary capacitive stretch sensor technology. The company's hardware captures detailed hand and finger movement at every joint and pairs with its Hand Engine software, which uses machine learning for sub-one-minute calibration and real-time streaming into leading animation, game engine, and motion capture pipelines. Product lines span from a $495 consumer Reality XR Game Glove for SteamVR gaming through mid-tier Studio ($795) and Pro Studio ($1,995–$3,795) gloves for indie animators and streamers, up to a $5,995 Pro Fidelity glove with 26 sensors and 120fps capture for high-end VFX production. StretchSense serves three primary verticals: enterprise XR training (defense, healthcare, aviation, law enforcement, manufacturing), animation and VFX studios, and XR gaming consumers, with named customers including Larian Studios (Baldur's Gate 3), Bones Studio, Aaron Sims Creative, OnPoint Studios, and Mindshow.

The company's revenue model rests on one-time hardware sales with perpetual Hand Engine software licenses bundled in, supplemented by an optional $1,490/year premium support subscription and custom-priced enterprise licensing for XR training deployments that include multi-performer capture (up to six performers in Hand Engine 3), onboarding, and integration support. Distribution is a hybrid model: direct enterprise field sales with demo-request funnels for training products, alongside an e-commerce storefront for consumer gaming gloves. StretchSense has raised approximately $20M in total funding across rounds led by Par Equity ($7.6M Series A, November 2022) and PXN Ventures ($2.3M, December 2025), with strategic support from Scottish Enterprise enabling the Edinburgh center of excellence. The leadership team comprises co-founders Ben O'Brien and Todd Gisby alongside CEO Chris Chapman, CRO Philip Jamison, and other CXOs, with co-founder Todd Gisby serving as Chief Systems Architect.

Short descriptiontext

StretchSense is a New Zealand-based hardware and software company that designs capacitive stretch sensor motion capture gloves and machine learning Hand Engine software for hand tracking. It serves enterprise XR training, animation and VFX studios, and XR gaming customers across defense, healthcare, and entertainment markets.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersPenrose, New Zealand
HQ citystring
Penrose
HQ countrystring
New Zealand
HQ regionstring
Oceania
Markets served

Serves global market

Offices5 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
motion capture gloves, stretch sensor technology, XR training hardware, hand tracking software, animation motion capture
Industry3 codes
1VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics)
CodeMPAFAGAGPrimaryYes
2Game Controllers & Input Devices (Gamepads, Wheels, Flight Sticks)
CodeCRACAOADPrimaryNo
3Healthcare & Assistive Robotics
CodeHDAAAIACPrimaryNo
NAICS code1 code
  • Navigational, Measuring, Electromedical, and Control Instruments Manufacturing3345
SIC code1 code
  • Computer Peripheral Equipment, Nec3577
Product category
Motion Capture Hardware
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Hardware Sales - Motion Capture Gloves
TypeOne Time License
Description

One-time purchase of gloves with perpetual software license. Products include Reality XR Game ($495), Studio ($795), Pro Studio ($3,795), Pro Studio for Xsens ($1,995), and Pro Fidelity ($5,995).

stretchsense.com
2Software Subscriptions and Support
TypeSubscription Recurring
Description

Perpetual Hand Engine license included with initial purchase. Optional premium support and software updates available for $1,490/year after first year. Standard support includes knowledge base access.

stretchsense.com
3Enterprise Licensing
TypeLicensing Royalties
Description

Enterprise solutions for XR training with customized integration advice, 1:1 training and onboarding support, and priority support packages.

stretchsense.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Supply Chain, Personnel, Marketing or Sales, Operations
Pricing details7 tiers
1Reality XR Game Glove - Gaming/Consumer
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$495 USD per pair. Valve Index controller emulator for SteamVR compatible games.

stretchsense.com
2Studio Glove - Streaming and Indie Animation
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$795 per pair. Includes Hand Engine Lite software with perpetual license. Integrates with Unreal and Unity.

stretchsense.com
3Pro Studio Glove - Professional Animation
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$3,795 per pair. Includes Hand Engine Pro software with 1 year of updates and premium support. Integrations with OptiTrack, Xsens, Vicon, Unreal, Unity, Maya, MotionBuilder.

stretchsense.com
4Pro Studio Glove for Xsens
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$1,995 per pair. Includes Hand Engine for MVN software with 1 year of updates.

stretchsense.com
5Pro Fidelity Glove - Highest Fidelity Motion Capture
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$5,995 per pair. Includes Hand Engine Pro, 1 year of software updates, and premium support. 26 sensors, 120fps, 65ft+ Bluetooth range.

stretchsense.com
6Reality XR Train Starter Kit - Enterprise Training
ModelOtherBilling cadenceMulti-year contract
Notes

Includes 3 Reality XR Train Gloves (S, M, L), 1:1 training & onboarding support for 2 months, and customized integration advice. Custom pricing - requires contacting sales.

stretchsense.com
7Premium Support Package
ModelSubscriptionBilling cadenceAnnual
Notes

$1,490/year after initial year. Includes 24/7 access to support team and hands-on one-on-one support.

stretchsense.com
GTM typeB2B and B2C
B2B and B2C
Offering typeHardware or Manufacturing
Hardware or Manufacturing
Core offering1 text field

StretchSense designs, manufactures, and sells stretch sensor-enabled motion capture gloves and the Hand Engine machine learning software that captures and processes hand and finger movement data for XR training, animation/VFX, gaming, and live streaming. The gloves integrate with leading motion capture and game engine platforms (Unity, Unreal, Xsens, Vicon, OptiTrack, Qualisys, MotionBuilder, Maya) and include haptic feedback for immersive interaction.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • 4x faster content production than optical hand tracking solutions
+4 more records
Product and service6 records
1Reality XR Game Glove
CategoryMotion capture gloves
Description

Consumer XR gaming glove with 32 finger tracking sensors, haptic feedback module, wrist orientation tracking, virtual joystick functionality, 20-hour battery life, and 5m wireless range. Emulates Valve Index controllers and is compatible with any SteamVR game that works with Valve Index controllers. Priced at $495 USD.

2Reality XR Train Glove
CategoryMotion capture gloves
Description

Enterprise XR training glove with confirmatory haptic feedback for muscle memory development in high-stakes training simulations. Sold as part of the Reality XR Train Starter Kit (3 gloves in S/M/L, 1:1 training and onboarding support for 2 months, customized integration advice). Custom pricing via sales contact.

3Pro Fidelity Glove
CategoryMotion capture gloves
Description

Highest-fidelity professional motion capture glove with 26 sensors, 120fps max frame rate, 65ft+ Bluetooth range with on-glove SD card, 8-hour battery life, and shock-proof sensors. Includes Hand Engine Pro software with 1 year of updates and premium support. Priced at $5,995 per pair.

4Pro Studio Glove
CategoryMotion capture gloves
Description

Professional animation motion capture glove including Hand Engine Pro software with 1 year of updates and premium support. Integrates natively with OptiTrack, Xsens, Vicon, Unreal, Unity, Maya, and MotionBuilder. Priced at $3,795 per pair.

5Pro Studio Glove for Xsens
CategoryMotion capture gloves
Description

Motion capture glove bundled with Hand Engine for MVN software for native Xsens MVN integration, enabling combined body and hand motion capture. Includes 1 year of software updates. Priced at $1,995 per pair.

6Premium Support Package
CategorySupport and services
Description

Optional annual premium support subscription offering 24/7 access to the StretchSense support team and hands-on one-on-one support after the initial year of coverage. Priced at $1,490 per year.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership7 partners
Strategic tierCoreTypeTechnology or Integration
Description

Integration with Vicon Shogun Post software for automated retargeting. Customizable scripts for importing StretchSense hand data. Timecode synchronization support.

Strategic tierCoreTypeTechnology or Integration
Description

Native integration with Xsens MVN Animate and MVN Analyze. Combined body and hand motion capture solution. Pro Studio Glove for Xsens available at $1,995.

Strategic tierCoreTypeTechnology or Integration
Description

Direct integration with Qualisys Track Manager. Real-time hand and finger data combined with body data. No post-production cleanup required.

Strategic tierCoreTypeTechnology or Integration
Description

Direct integration with OptiTrack Motive 3.0 for live streaming of hand data into motion capture pipeline. Simplified workflow removing need for Motion Builder in live streaming use cases.

Strategic tierCoreTypeTechnology or Integration
Description

Hand Engine streams live data directly into Unity. Plugin included with Studio and Pro gloves.

Strategic tierCoreTypeTechnology or Integration
Description

Hand Engine streams live data directly into Unreal Engine. Plugin included with all glove products.

7SteamVR
Strategic tierCoreTypeTechnology or Integration
Description

Reality XR Game Glove is a Valve Index Controller Emulator. Compatible with all SteamVR games that work with Valve Index controllers.

stretchsense.com
Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

SenseGlove produces force-feedback haptic gloves for VR training and research, competing in enterprise XR training. Both companies target industrial training and design review use cases where haptics and natural hand interaction matter.

TypeDirect peer
Description

Rokoko offers a motion capture suite including Smartsuit Pro and Smartsense mocap gloves targeting indie animators, streamers, and content creators — the same 'Studio' and consumer-tier segments StretchServe addresses with its Studio Line and Reality XR Game Glove.

TypeDirect peer
Description

HaptX builds advanced haptic gloves for VR/AR enterprise training and robotics teleoperation. It directly overlaps with StretchSense's Reality XR Train line in industrial and defense training use cases, with a more elaborate microfluidic haptic system.

TypeEmerging player
Description

Contact CI (formerly Synertial-adjacent) develops the 'Fingers' fingertip mocap device and other animation tools. It is a smaller emerging player addressing the same indie-to-pro animation use cases as StretchSense's Studio and Pro Studio gloves.

TypeBroad incumbent
Description

Meta's Quest headsets ship with built-in camera-based hand tracking and the company is investing in haptic glove prototypes. While Meta does not sell a comparable glove today, its free hand-tracking software is the principal alternative to StretchSense gloves for consumer VR gaming and could expand into training.

TypeBroad incumbent
Description

Noitom's Perception Neuron is a broader full-body motion capture system with optional hand peripherals. While its primary product is body capture, its hand offering competes for the same animation/VFX and game development studios that evaluate StretchSense.

TypeEmerging player
Description

Synertial provides mocap gloves using inertial measurement units, competing with StretchSense in animation and XR. It is a smaller emerging player focused primarily on hand and finger tracking.

TypeBroad incumbent
Description

Apple Vision Pro advanced the bar for built-in hand tracking with its visionOS platform. As Apple expands enterprise training and AR workflows, its bundled hand-tracking reduces the addressable market for standalone sensor-based gloves.

TypeDirect peer
Description

Manus is the most direct competitor in motion capture gloves for VFX, animation, and XR. Its Quantum Metagloves use different sensor technology (high-frequency electromagnetic tracking) but compete head-to-head with StretchSense in animation studios and virtual production pipelines.

TypeDirect peer
Description

CyberGlove is a long-standing maker of sensor-based motion capture gloves used in animation, biomechanics research, and virtual reality. It competes for the same professional mocap customers, particularly in VFX and biomechanics where high sensor density is valued.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers7 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
Yes

Docs URL, Description

Integration10 records

Each record includes

Title, Type, Description, Source

AI capability2 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles12 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds5 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors8 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

StretchSense

Motion Capture Hardwarestretchsense.com

StretchSense is a New Zealand-based hardware and software company that designs capacitive stretch sensor motion capture gloves and machine learning Hand Engine software for hand tracking. It serves enterprise XR training, animation and VFX studios, and XR gaming customers across defense, healthcare, and entertainment markets.

What StretchSense does

StretchSense, a privately-held New Zealand company (legal entity Sensor Holdings Limited) headquartered in Auckland with global offices in Edinburgh, Seattle, San Francisco, and Xiamen, designs and manufactures motion capture gloves built on proprietary capacitive stretch sensor technology. The company's hardware captures detailed hand and finger movement at every joint and pairs with its Hand Engine software, which uses machine learning for sub-one-minute calibration and real-time streaming into leading animation, game engine, and motion capture pipelines. Product lines span from a $495 consumer Reality XR Game Glove for SteamVR gaming through mid-tier Studio ($795) and Pro Studio ($1,995–$3,795) gloves for indie animators and streamers, up to a $5,995 Pro Fidelity glove with 26 sensors and 120fps capture for high-end VFX production. StretchSense serves three primary verticals: enterprise XR training (defense, healthcare, aviation, law enforcement, manufacturing), animation and VFX studios, and XR gaming consumers, with named customers including Larian Studios (Baldur's Gate 3), Bones Studio, Aaron Sims Creative, OnPoint Studios, and Mindshow.

The company's revenue model rests on one-time hardware sales with perpetual Hand Engine software licenses bundled in, supplemented by an optional $1,490/year premium support subscription and custom-priced enterprise licensing for XR training deployments that include multi-performer capture (up to six performers in Hand Engine 3), onboarding, and integration support. Distribution is a hybrid model: direct enterprise field sales with demo-request funnels for training products, alongside an e-commerce storefront for consumer gaming gloves. StretchSense has raised approximately $20M in total funding across rounds led by Par Equity ($7.6M Series A, November 2022) and PXN Ventures ($2.3M, December 2025), with strategic support from Scottish Enterprise enabling the Edinburgh center of excellence. The leadership team comprises co-founders Ben O'Brien and Todd Gisby alongside CEO Chris Chapman, CRO Philip Jamison, and other CXOs, with co-founder Todd Gisby serving as Chief Systems Architect.

StretchSense firmographics

Firmographics
Name
StretchSense
Legal name
Sensor Holdings Limited
Website
https://stretchsense.com
Company type
Private
Founded year
2016
Operating status
Operating
Headcount range
11–50 employees
Short description
StretchSense is a New Zealand-based hardware and software company that designs capacitive stretch sensor motion capture gloves and machine learning Hand Engine software for hand tracking. It serves enterprise XR training, animation and VFX studios, and XR gaming customers across defense, healthcare, and entertainment markets.
Ownership category
akta.pro rank

StretchSense industry classification

Industry
Product category
Motion Capture Hardware
NAICS
Navigational, Measuring, Electromedical, and Control Instruments Manufacturing (3345)
SIC
Computer Peripheral Equipment, Nec (3577)
akta.pro primary industry
VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics) (MPAFAGAG)
akta.pro secondary industries
Game Controllers & Input Devices (Gamepads, Wheels, Flight Sticks) (CRACAOAD), Healthcare & Assistive Robotics (HDAAAIAC)

Keywords

  • Motion capture gloves
  • Stretch sensor technology
  • XR training hardware
  • Hand tracking software
  • Animation motion capture

Where StretchSense is headquartered

Location

Headquarters

HQ city
Penrose
HQ country
New Zealand
HQ region
Oceania

Offices5 records

Markets served

StretchSense business model

Business model
GTM type
B2B and B2C
Offering type
Hardware or Manufacturing
Cost components
Technology or R&D, Supply Chain, Personnel, Marketing or Sales, Operations

Revenue model

  1. Hardware Sales - Motion Capture Gloves: One-time purchase of gloves with perpetual software license. Products include Reality XR Game ($495), Studio ($795), Pro Studio ($3,795), Pro Studio for Xsens ($1,995), and Pro Fidelity ($5,995).
  2. Software Subscriptions and Support: Perpetual Hand Engine license included with initial purchase. Optional premium support and software updates available for $1,490/year after first year. Standard support includes knowledge base access.
  3. Enterprise Licensing: Enterprise solutions for XR training with customized integration advice, 1:1 training and onboarding support, and priority support packages.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goReality XR Game Glove - Gaming/Consumer
One time/ perpetual licensePay-as-you-goStudio Glove - Streaming and Indie Animation
One time/ perpetual licensePay-as-you-goPro Studio Glove - Professional Animation
One time/ perpetual licensePay-as-you-goPro Studio Glove for Xsens
One time/ perpetual licensePay-as-you-goPro Fidelity Glove - Highest Fidelity Motion Capture
OtherMulti-year contractReality XR Train Starter Kit - Enterprise Training
SubscriptionAnnualPremium Support Package

Go-to-market motion2 records

Distribution channels2 records

Marketing channels5 records

StretchSense product offering

Product offering

Core offering

StretchSense designs, manufactures, and sells stretch sensor-enabled motion capture gloves and the Hand Engine machine learning software that captures and processes hand and finger movement data for XR training, animation/VFX, gaming, and live streaming. The gloves integrate with leading motion capture and game engine platforms (Unity, Unreal, Xsens, Vicon, OptiTrack, Qualisys, MotionBuilder, Maya) and include haptic feedback for immersive interaction.

Differentiator

Problem solved

Functional benefit

Products and services

  • Reality XR Game Glove Consumer XR gaming glove with 32 finger tracking sensors, haptic feedback module, wrist orientation tracking, virtual joystick functionality, 20-hour battery life, and 5m wireless range. Emulates Valve Index controllers and is compatible with any SteamVR game that works with Valve Index controllers. Priced at $495 USD.
  • Reality XR Train Glove Enterprise XR training glove with confirmatory haptic feedback for muscle memory development in high-stakes training simulations. Sold as part of the Reality XR Train Starter Kit (3 gloves in S/M/L, 1:1 training and onboarding support for 2 months, customized integration advice). Custom pricing via sales contact.
  • Pro Fidelity Glove Highest-fidelity professional motion capture glove with 26 sensors, 120fps max frame rate, 65ft+ Bluetooth range with on-glove SD card, 8-hour battery life, and shock-proof sensors. Includes Hand Engine Pro software with 1 year of updates and premium support. Priced at $5,995 per pair.
  • Pro Studio Glove Professional animation motion capture glove including Hand Engine Pro software with 1 year of updates and premium support. Integrates natively with OptiTrack, Xsens, Vicon, Unreal, Unity, Maya, and MotionBuilder. Priced at $3,795 per pair.
  • Pro Studio Glove for Xsens Motion capture glove bundled with Hand Engine for MVN software for native Xsens MVN integration, enabling combined body and hand motion capture. Includes 1 year of software updates. Priced at $1,995 per pair.
  • Premium Support Package Optional annual premium support subscription offering 24/7 access to the StretchSense support team and hands-on one-on-one support after the initial year of coverage. Priced at $1,490 per year.

Quantifiable outcome

  • 4x faster content production than optical hand tracking solutions
  • +4 more outcomes

Companies that use StretchSense

Customer profile

Named customers7 records

Segments4 records

Ideal customer profiles3 records

StretchSense technology and API

Technology

Technology focussed Yes

API detail

Has API
Yes
API docs
API detail

Core technology

AI maturity

App detail

Integration10 records

AI capability2 records

Feature5 records

StretchSense partnerships and signals

Strategic signal

Partnerships

Seven partnerships are on record, tiered core.

  • ViconcoreTechnology or IntegrationIntegration with Vicon Shogun Post software for automated retargeting. Customizable scripts for importing StretchSense hand data. Timecode synchronization support.
  • Xsens/MovellacoreTechnology or IntegrationNative integration with Xsens MVN Animate and MVN Analyze. Combined body and hand motion capture solution. Pro Studio Glove for Xsens available at $1,995.
  • QualisyscoreTechnology or IntegrationDirect integration with Qualisys Track Manager. Real-time hand and finger data combined with body data. No post-production cleanup required.
  • OptiTrackcoreTechnology or IntegrationDirect integration with OptiTrack Motive 3.0 for live streaming of hand data into motion capture pipeline. Simplified workflow removing need for Motion Builder in live streaming use cases.
  • UnitycoreTechnology or IntegrationHand Engine streams live data directly into Unity. Plugin included with Studio and Pro gloves.
  • Unreal EnginecoreTechnology or IntegrationHand Engine streams live data directly into Unreal Engine. Plugin included with all glove products.
  • SteamVRcoreTechnology or IntegrationReality XR Game Glove is a Valve Index Controller Emulator. Compatible with all SteamVR games that work with Valve Index controllers.

Scale indicators5 records

Recent moves7 records

Expansion highlights6 records

StretchSense competitors and assessment

Company assessment

Direct peers

  • SenseGlove: SenseGlove produces force-feedback haptic gloves for VR training and research, competing in enterprise XR training. Both companies target industrial training and design review use cases where haptics and natural hand interaction matter.
  • Rokoko: Rokoko offers a motion capture suite including Smartsuit Pro and Smartsense mocap gloves targeting indie animators, streamers, and content creators — the same 'Studio' and consumer-tier segments StretchServe addresses with its Studio Line and Reality XR Game Glove.
  • HaptX: HaptX builds advanced haptic gloves for VR/AR enterprise training and robotics teleoperation. It directly overlaps with StretchSense's Reality XR Train line in industrial and defense training use cases, with a more elaborate microfluidic haptic system.
  • Manus (ManusVR/Quantum Metagloves): Manus is the most direct competitor in motion capture gloves for VFX, animation, and XR. Its Quantum Metagloves use different sensor technology (high-frequency electromagnetic tracking) but compete head-to-head with StretchSense in animation studios and virtual production pipelines.
  • CyberGlove Systems: CyberGlove is a long-standing maker of sensor-based motion capture gloves used in animation, biomechanics research, and virtual reality. It competes for the same professional mocap customers, particularly in VFX and biomechanics where high sensor density is valued.

Emerging players

  • Contact CI: Contact CI (formerly Synertial-adjacent) develops the 'Fingers' fingertip mocap device and other animation tools. It is a smaller emerging player addressing the same indie-to-pro animation use cases as StretchSense's Studio and Pro Studio gloves.
  • Synertial: Synertial provides mocap gloves using inertial measurement units, competing with StretchSense in animation and XR. It is a smaller emerging player focused primarily on hand and finger tracking.

Broad incumbents

  • Meta (Reality Labs): Meta's Quest headsets ship with built-in camera-based hand tracking and the company is investing in haptic glove prototypes. While Meta does not sell a comparable glove today, its free hand-tracking software is the principal alternative to StretchSense gloves for consumer VR gaming and could expand into training.
  • Noitom (Perception Neuron): Noitom's Perception Neuron is a broader full-body motion capture system with optional hand peripherals. While its primary product is body capture, its hand offering competes for the same animation/VFX and game development studios that evaluate StretchSense.
  • Apple (Vision Pro): Apple Vision Pro advanced the bar for built-in hand tracking with its visionOS platform. As Apple expands enterprise training and AR workflows, its bundled hand-tracking reduces the addressable market for standalone sensor-based gloves.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks7 records

Key highlights7 records

Customer concentration

StretchSense social profiles

Digital presence

StretchSense financial estimates

Financial estimate

Revenue estimate

Valuation estimate

StretchSense leadership team

Management profile

Number of profiles

Profiles12 records

StretchSense funding detail

Funding detail

Funding overview

Funding rounds5 records

Investors8 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

StretchSense M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about StretchSense

What does StretchSense do?

StretchSense designs, manufactures, and sells stretch sensor-enabled motion capture gloves and the Hand Engine machine learning software that captures and processes hand and finger movement data for XR training, animation/VFX, gaming, and live streaming. The gloves integrate with leading motion capture and game engine platforms (Unity, Unreal, Xsens, Vicon, OptiTrack, Qualisys, MotionBuilder, Maya) and include haptic feedback for immersive interaction.

Is StretchSense a public or private company?

StretchSense is a private company. It is classified as venture growth investor backed and is currently operating.

When was StretchSense founded?

StretchSense was founded in 2016. It employs 11 to 50 people.

Where is StretchSense based?

StretchSense is headquartered in Penrose, New Zealand, in the Oceania region.

How does StretchSense make money?

Three revenue lines are on record. Hardware Sales - Motion Capture Gloves are the primary driver. The others are software Subscriptions and Support and enterprise Licensing.

Who are StretchSense's main competitors?

Direct peers on record are SenseGlove, Rokoko, HaptX, Manus (ManusVR/Quantum Metagloves) and CyberGlove Systems. Emerging players are Contact CI and Synertial. Broad incumbents are Meta (Reality Labs), Noitom (Perception Neuron) and Apple (Vision Pro).

Does StretchSense have an API?

Yes. StretchSense offers an Open SDK built on OSC (Open Sound Control) protocol. The SDK enables developers to integrate hand tracking capabilities into their applications for gesture recognition, XR interaction, digitizing hands for body capture systems, robotics control, and triggering IoT events. It is lightweight with minimal library dependencies, supports cross-platform compatibility, and provides real-time data streaming. Language flexibility is achieved through OSC's compatibility with many programming languages. Developer documentation is at stretchsense.atlassian.net/wiki/spaces/PKB/overview.

What industry is StretchSense in?

StretchSense's product category is Motion Capture Hardware. Its primary akta.pro industry code is MPAFAGAG, VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics), with a secondary code of CRACAOAD, Game Controllers & Input Devices (Gamepads, Wheels, Flight Sticks). Its NAICS code is 3345 and its SIC code is 3577.

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Contact sales
Live signals
Pulse 2.0StretchSense: $2.3 Million Raised To Drive Global Expansion Of XR Training GlovesWearables technology firm StretchSense raised $2.3 million in funding led by PXN Ventures, with support from Scottish Enterprise, to expand its XR training glove for enterprise and government use. The company plans to leverage this investment to enhance its product, targeting sectors like healthcare, education, aviation, and defense, and aims to make XR training more physical and immersive by 2026.XR TodayStretchSense’s XR Train Glove Is Powering Scalable, Truly Immersive TrainingStretchSense is enhancing XR training with its new XR Train Glove, designed for intuitive and effective workplace training without the need for traditional game controllers. The glove features advanced sensors for accurate tracking and is compatible with major XR platforms, facilitating quick deployment and integration in various industries including defense and medical training. This development aims to improve skill retention and operational efficiency in enterprise environments.FoundersTodayStretchSense secures $2.3M to advance wearable Data Capture GlovesStretchSense, a wearable technology company specializing in motion capture gloves, has raised $2.3 million in fresh funding led by PXN Ventures with additional backing from Scottish Enterprise. With this round, the company has now raised close to $20 million across three external funding rounds to support its continued growth in immersive technology markets. The funding will enable StretchSense to target 2026 as a key milestone for scaling its XR training technology and expanding adoption across enterprise and government sectors including healthcare education, aviation, and defense.FinSMEsStretchSense Raises $2.3M in FundingStretchSense, an Edinburgh-based developer of high-tech data capture gloves for extended reality training, raised $2.3 million in a funding round led by PXN Ventures with support from Scottish Enterprise. The company, which has now raised nearly $20 million in total funding, plans to use the capital to drive global expansion of its XR training glove and accelerate innovation for next-generation products. StretchSense manufactures its gloves in New Zealand through TPK while maintaining management, software, and marketing operations in Edinburgh, with a satellite office in the Bay Area.Scotland NewsStretchSense gets to grips with funding for training glovesStretchSense secured an additional £1.75 million in funding, led by PXN Ventures and supported by Scottish Enterprise, to expand its market for data capture gloves. The company, based in Scotland and New Zealand, has raised nearly £15 million across three funding rounds.BuiltinedinburghWearable Tech Company StretchSense Raises $2.3M Funding RoundStretchSense, a wearable technology company, announced a $2.3 million funding round led by PXN Ventures, bringing its total funding to $20 million to date. The company will invest the capital in the global expansion of its extended reality training glove, which uses haptic feedback to help users build muscle memory through simulated training environments in sectors such as healthcare, education, and aviation. CEO Chris Chapman stated the company is targeting 2026 to scale breakthroughs that will make XR training physical as well as virtual for improved learning outcomes.Business Wire BlogStretchSense Raises $2.3M to Drive Global Expansion of XR Training GlovesWearables technology firm StretchSense has secured a $2.3 million investment round led by PXN Ventures and supported by Scottish Enterprise to drive the global expansion of its extended reality training gloves. The company, which specializes in high-tech data capture gloves for sectors like healthcare and aviation, aims to scale its immersive training solutions across enterprise and government environments.DIGITStretchSense Raises $2.3M For Wearable XR Training TechWearable technology firm StretchSense has secured $2.3 million in a fresh investment round led by PXN Ventures to accelerate the global rollout of its XR training glove. The funding, supported by Scottish Enterprise, will enable expansion into sectors such as healthcare, education, aviation, and defence, building on nearly $20 million raised previously. This capital injection supports strategic hiring and aims to capture a share of the virtual training market projected to reach $265 billion by 2030.Tech.euStretchSense raises $2.3M to drive global expansion of XR training glovesStretchSense has secured $2.3 million in funding led by PXN Ventures to drive the global expansion of its XR training gloves. The company, which specializes in motion capture technology for VR and XR applications, has now raised nearly $20 million across three external funding rounds since its founding in 2012.UKTNScottish XR training glover developer scores £1.75m investmentStretchSense, a Scottish startup developing extended reality gloves for workplace training simulations, has secured a £1.75 million investment from PXN Ventures, with support from Scottish Enterprise. The funding will support the company's expansion in the virtual reality training market targeting healthcare, education, aviation and defence sectors. The company has also appointed new executive leadership including CEO Chris Chapman and CRO Philip Jamison, while maintaining software operations in Edinburgh and hardware manufacturing in New Zealand.