SenseGlove
SenseGlove is a Dutch haptic glove company that designs wireless force-feedback gloves for VR/XR training, telerobotics, and humanoid robotics. It sells €4,499–€5,999 hardware plus an SDK to 500+ enterprise and research customers across defense, automotive, aerospace, healthcare, and academia.
- Company typePrivate
- Founded2017
- HeadquartersDelft, Netherlands
- Headcount11–50
- GTM typeB2B
- OfferingHardware or Manufacturing
What SenseGlove does
SenseGlove B.V. is a Dutch haptic technology company founded in 2017 (operational entity; firmographic records cite 2015) and headquartered in Rotterdam, Netherlands. The company designs and manufactures wireless force-feedback gloves that allow users to physically feel virtual objects, enabling natural hand interactions in VR/XR training, telerobotics, and humanoid robot manipulation. Its core products are the SenseGlove Nova 2 (€5,999 per pair), a compact wireless glove combining active palm contact feedback, tendon-based force feedback up to 20N within 10ms, and vibrotactile feedback with 6-DOF finger tracking, and the R1 exoskeleton glove (launched 2025 from Project Rembrandt) targeting humanoid robotics and imitation learning. A legacy DK1 unit remains in research use. The supporting SenseGlove SDK provides C# and C++ APIs alongside Unity and Unreal Engine plugins (the latter open-source under MIT license), enabling integration across major VR development environments and headset platforms including Oculus Quest, Pico Neo, HTC Vive Pro/Focus 3, and Varjo XR3.
SenseGlove generates revenue predominantly through one-time hardware sales of developer/dev-kit glove pairs, with optional extended warranty packages; the SDK is bundled with hardware and distributed via open-source plugin scripts plus paid low-level API access. Pricing is publicly disclosed (€4,499 for the prior-generation Nova, €5,999 for Nova 2, exclusive of VAT) with a 14-day trial and full-reimbursement policy supporting developer adoption. The go-to-market combines direct enterprise field sales (with quote requests and corporate pilot programs), an e-commerce webshop, regional resellers/distributors in Japan (Zero C Seven), South Korea (ITS Corp), and France (TEA France), plus dedicated Academic and Software Partner programs. Marketing is driven by content (white papers such as the December 2024 'Skill Retention in VR Training with Haptic Feedback'), earned media (Forbes, VRScout, TechRadar, Venture Beat's Best of CES 2021), and event participation (CES, Laval Virtual where it won four awards in 2022, ANA Avatar XPRIZE won by Team NimbRo using DK1).
The customer base spans defense (Dutch Ministry of Defence, Royal Netherlands Army Simulation Centre), aerospace (NASA Marshall SFC, European Space Agency, Emirates), automotive and manufacturing (Volkswagen Commercial Vehicles, Scania, Honda, Fraunhofer IEM, TNO), healthcare and medical training (VirtualiSurg, P&G Health, Oak Ridge National Laboratory), and academic research (University of Cambridge, TU Delft, Erasmus MC, Staffordshire University, TUM). The company cites 500+ enterprise/professional implementations. As of April 2023, SenseGlove had raised approximately €5.5M in total funding, including a €3.25M Series A led by Lumaux with Forward.One and Value Creation Capital participating, with plans to open a US office to support North American expansion. Prior funding rounds include seed/grant capital from YES!Delft and UNIIQ.
SenseGlove firmographics
Firmographics- Name
- SenseGlove
- Legal name
- SenseGlove B.V.
- Website
- https://senseglove.com
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- SenseGlove is a Dutch haptic glove company that designs wireless force-feedback gloves for VR/XR training, telerobotics, and humanoid robotics. It sells €4,499–€5,999 hardware plus an SDK to 500+ enterprise and research customers across defense, automotive, aerospace, healthcare, and academia.
- Ownership category
- akta.pro rank
SenseGlove industry classification
Industry- Product category
- Haptic VR Hardware
- NAICS
- Navigational, Measuring, Electromedical, and Control Instruments Manufacturing (3345), Navigational, Measuring, Electromedical, and Control Instruments Manufacturing (33451)
- SIC
- Computer Peripheral Equipment, Nec (3577), Electronic Components & Accessories (3670)
- akta.pro primary industry
- VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics) (MPAFAGAG)
- akta.pro secondary industries
- Game Controllers, Joysticks & Flight/Driving Sim Controls (HDACAFAC), Robot Hardware, Actuators & Components (sensors, grippers, motors) (HDAAAIAL)
Keywords
Where SenseGlove is headquartered
LocationHeadquarters
- HQ city
- Delft
- HQ country
- Netherlands
- HQ region
- Europe
Offices2 records
Markets served
SenseGlove business model
Business model- GTM type
- B2B
- Offering type
- Hardware or Manufacturing
- Cost components
- Technology or R&D, Supply Chain, Personnel, Marketing or Sales, Operations
Revenue model
- Haptic Glove Hardware Sales: SenseGlove generates revenue primarily from selling its haptic glove hardware products — SenseGlove Nova (€4,499) and Nova 2 (€5,999) — as one-time purchases. The gloves are developer/dev-kit versions for building VR/AR and robotics applications. Extended warranty packages (1-2 years) are also available post-purchase.
- Software Development Kit (SDK) Access: The SenseGlove SDK (C#/C++ API, Unity and Unreal plugins) is bundled with hardware purchases. While the low-level libraries are proprietary, Unity and Unreal plugin scripts are open-source under MIT license. Software is provided 'as is' without warranty.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | SenseGlove Nova — previous generation haptic glove |
| One time/ perpetual license | Pay-as-you-go | SenseGlove Nova 2 — current flagship haptic glove |
Go-to-market motion3 records
Distribution channels5 records
Marketing channels8 records
SenseGlove product offering
Product offeringCore offering
SenseGlove designs, manufactures, and sells haptic force-feedback gloves that add the sense of touch to virtual reality, augmented reality, and telerobotics applications. The portfolio centers on the wireless Nova 2 glove combining active contact, force, and vibrotactile feedback, and the R1 exoskeleton glove for humanoid robotics and imitation learning, sold alongside a C#/C++ SDK with Unity and Unreal Engine plugins to enterprise, government, research, and developer customers globally.
Product overview
SenseGlove develops advanced haptic force feedback gloves and custom haptic devices for humans and robots. The product portfolio centers on two current glove products: the Nova 2 (wireless compact design with Active Contact Feedback, Force Feedback, and Vibrotactile Feedback) and R1 (exoskeleton design for humanoid robotics). Legacy offerings include the DK1. These hardware products are supported by a Software Development Kit providing C# and C++ APIs plus Unity/Unreal plugins for application development. SenseGlove offers industry-specific solutions across VR Training, Research, Virtual Prototyping, and Marketing verticals. The company operates as a pioneer in haptic technology since 2017, with products applied by over 500 organizations including Volkswagen, NASA, Dutch Ministry of Defence, and Emirates.
Differentiator
Problem solved
Functional benefit
Brands
- Nova 2: Advanced haptic feedback glove with force feedback, vibrotactile feedback, and active contact feedback in a wireless compact design
- R1 (ex 'Project Rembrandt')
- DK1
Products and services
- SenseGlove Nova 2 Wireless haptic force-feedback glove combining Active Contact Feedback, Force Feedback, and Vibrotactile Feedback with 6-DOF per-finger tracking in a compact ~320g form factor, sold to enterprise, government, and research customers for VR/AR training, telerobotics, and virtual prototyping.
- SenseGlove R1 (ex Project Rembrandt) Exoskeleton haptic glove designed for precise humanoid robotics manipulation and imitation learning, providing active force feedback, vibrotactile feedback, 1 kHz external sample rate, and millimeter-level accuracy in finger tracking for tele-operation and robot training workflows.
- SenseGlove DK1 First-generation haptic exoskeleton glove providing force feedback and vibrotactile feedback for VR/AR applications, used by research institutions and early enterprise adopters and notably featured in Team NimbRo's ANA Avatar XPRIZE-winning avatar system.
- SenseGlove SDK Developer toolkit providing low-level C# and C++ APIs for sensor data and haptic motor control at up to 100Hz, plus Unity (2017.4+) and Unreal Engine 4 plugin wrappers, enabling VR/AR and telerobotics developers to integrate SenseGlove hardware into custom applications.
Quantifiable outcome
- 100% of trainees found VR training with SenseGlove more realistic than controllers for vehicle assembly (Volkswagen study)
- +4 more outcomes
Companies that use SenseGlove
Customer profileNamed customers10 records
Segments7 records
Ideal customer profiles6 records
SenseGlove technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- Yes
- API docs
- API detail
Core technology
AI maturity
App detail
Integration7 records
Feature8 records
SenseGlove partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered minor.
- Cybosense BVminorCybosense BV, a deep technology defense company spun out of the Technical University of Denmark, partnered with SenseGlove to develop 3D printable smart gloves with self-healing bioelectronic and biosensing capabilities. The collaboration is backed by a €200,000 grant from Dutch funding bodies RVO and Provincie Zuid-Holland. Target markets include defense, industrial manufacturing, and space exploration. The companies aim to deliver a proof-of-concept within one year, enabling real-time health monitoring, biometric feedback, and enhanced tactile interaction in extreme environments.
- Zero C Seven IncminorRegional reseller providing SenseGlove product trials and demonstrations in Tokyo, Japan. Available as a demo location for prospects wanting to experience SenseGlove gloves in person.
- ITS CorpminorRegional reseller providing SenseGlove product trials and demonstrations in Seoul, South Korea. Available as a demo location for prospects wanting to experience SenseGlove gloves in person.
- TEA FranceminorRegional reseller providing SenseGlove product trials and demonstrations in Vandoeuvre-lès-Nancy, France. Available as a demo location for prospects wanting to experience SenseGlove gloves in person.
Scale indicators4 records
Recent moves7 records
Expansion highlights7 records
SenseGlove competitors and assessment
Company assessmentDirect peers
- bHaptics: bHaptics makes haptic vests, gloves, and face cushions for VR gaming and enterprise applications. Overlaps with SenseGlove in the haptic wearable space, though bHaptics focuses more on consumer/gaming while SenseGlove targets enterprise.
- HaptX: HaptX develops haptic force-feedback gloves for VR/AR and telerobotics, targeting enterprise training and industrial use cases. Directly comparable as a specialist haptic glove maker competing for similar VR training and telerobotics customers.
- Manus VR: Manus (formerly Manus VR) produces finger-tracking and haptic gloves for VR/MR, also based in the Netherlands. Competes head-to-head with SenseGlove in enterprise VR training, motion capture, and research applications.
- Ultraleap: Ultraleap (formerly Ultrahaptics) provides mid-air haptic technology and hand tracking via ultrasonic and infrared sensors. Comparable as a haptic technology specialist serving VR/AR, automotive, and digital signage customers.
- Force Dimension: Force Dimension manufactures high-fidelity haptic devices including omega-style force-feedback grips used in research, medical simulation, and telerobotics. Comparable as a premium haptic hardware vendor targeting enterprise and research.
Emerging players
- Synapticon: Synapticon develops motion control and haptic feedback solutions for robotics and human-machine interaction. Comparable as a motion control and haptics player intersecting with SenseGlove's telerobotics and humanoid robotics ambitions.
- Actronika: Actronika is a French startup developing vibrotactile haptic technology for consumer electronics, automotive, and XR applications. Comparable as an emerging haptics specialist, though focused more on tactile actuators than full wearable gloves.
- Interhaptics: Interhaptics provides cross-platform haptics development tools and middleware for XR applications. Comparable as a haptic software/hardware player enabling touch feedback in VR/AR, though it focuses more on tooling than finished hardware.
Broad incumbents
- Meta (Reality Labs): Meta's Reality Labs division produces Quest VR headsets and invests heavily in spatial input and controller haptics. Represents the platform-level incumbent that could integrate haptic glove functionality directly into its ecosystem.
- Apple (Vision Pro): Apple's Vision Pro represents a broader spatial computing incumbent with extensive R&D capacity. While Apple has not launched haptic gloves, the platform's investment in spatial input could pressure standalone haptic hardware vendors like SenseGlove.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
SenseGlove social profiles
Digital presenceSenseGlove financial estimates
Financial estimateRevenue estimate
Valuation estimate
SenseGlove leadership team
Management profileNumber of profiles
Profiles3 records
SenseGlove funding detail
Funding detailFunding overview
Funding rounds5 records
Investors5 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
SenseGlove M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about SenseGlove
What does SenseGlove do?
SenseGlove designs, manufactures, and sells haptic force-feedback gloves that add the sense of touch to virtual reality, augmented reality, and telerobotics applications. The portfolio centers on the wireless Nova 2 glove combining active contact, force, and vibrotactile feedback, and the R1 exoskeleton glove for humanoid robotics and imitation learning, sold alongside a C#/C++ SDK with Unity and Unreal Engine plugins to enterprise, government, research, and developer customers globally.
Is SenseGlove a public or private company?
SenseGlove is a private company. It is classified as venture growth investor backed and is currently operating.
When was SenseGlove founded?
SenseGlove was founded in 2017. It employs 11 to 50 people.
Where is SenseGlove based?
SenseGlove is headquartered in Delft, Netherlands, in the Europe region.
How does SenseGlove make money?
Two revenue lines are on record. Haptic Glove Hardware Sales are the primary driver. The others are software Development Kit (SDK) Access.
Who are SenseGlove's main competitors?
Direct peers on record are bHaptics, HaptX, Manus VR, Ultraleap and Force Dimension. Emerging players are Synapticon, Actronika and Interhaptics. Broad incumbents are Meta (Reality Labs) and Apple (Vision Pro).
Does SenseGlove have an API?
Yes. SenseGlove provides a C# API and native C++ API for low-level access to sensor data and haptic motors. A communications library (SGConnect) establishes communication with devices, while the SenseGlove Core Library converts raw data into usable formats. The Unity Plugin wraps the C# API for Unity Engine (2017.4+), supporting hand model animation, haptic components, and grab/release translation. The Unreal Plugin wraps the C++ API for Unreal Engine 4, compatible with both Blueprints and C++. Haptic motor intensity can be set and updated up to 100 times per second. Developer documentation is at senseglove.gitlab.io/SenseGloveDocs.
What industry is SenseGlove in?
SenseGlove's product category is Haptic VR Hardware. Its primary akta.pro industry code is MPAFAGAG, VR/XR Hardware & Accessories (Headsets, Controllers, Trackers, Haptics), with a secondary code of HDACAFAC, Game Controllers, Joysticks & Flight/Driving Sim Controls. Its NAICS code is 3345 and its SIC code is 3577.