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Brainspark Games

Full company profile

uuid0002kr9

Namestring
Brainspark Games
Legal namestring
Brainspark Games Ltd
Company typeenum
Private
Founded yearint
2021
Descriptiontext

Brainspark Games is a London-based EdTech gaming studio founded in 2021 by Reedah El-Saie that builds AI-powered, augmented reality educational mobile games aligned with the UK national curriculum for primary and secondary learners aged 7-14. The company's core product, "Subject Sparks," comprises culturally inclusive games covering 15+ subjects (English, Maths, Science, History, Physics, Climate, Languages, Arts, etc.), delivered through iOS and Android app stores with ~71,000 cumulative downloads. The platform claims a "compression learning" model that condenses 12 weeks of term-time instruction into hours of gameplay and incorporates proprietary "NeuroGames Technology" designed for neurodiverse learners, alongside a Board of Brilliant Brains co-design community of 100+ children, parents and teachers.

The company operates a hybrid revenue model combining a freemium consumer app with four subscription tiers (Sparkler for KS2/3 students, Turbo Spark for I/GCSE exam prep aligned with AQA/Cambridge/EdExcel/Pearson, Tracker Spark for families, and Creator Spark for schools and educators), supplemented by bespoke white-label game development services for institutions, sponsorship and merchandise revenue, and grant funding. Distribution is multi-channel: direct-to-consumer via app stores, B2B school partnerships (25+ schools globally), government partnerships (Pakistan Ministry of Education LOU for 26 million Out of School Children), and local-authority-funded free HAF holiday camps across London boroughs.

Brainspark Games has been awarded 8 Innovate UK grants, received Super Angel investment from The Games Angels (Nick Button-Brown), and closed a £30,000 Dragons' Den investment in October 2025 from Sara Davies, Deborah Meaden and Touker Suleyman at an implied £1M post-money valuation. The company holds 13+ industry recognitions including GSV Cup Elite 200, HolonIQ Europe EdTech200, Unity Awards, and Prime Minister's Council for Science & Technology inclusion.

Short descriptiontext

Brainspark Games is a London-based EdTech gaming studio building AI-powered, augmented reality mobile games aligned with the UK national curriculum for primary and secondary learners aged 7-14, monetizing through freemium app downloads, subscription tiers, bespoke development services, and government education partnerships.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersLondon, United Kingdom
HQ citystring
London
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
educational mobile games, augmented reality learning, AI-powered EdTech, curriculum-aligned games, neurogames technology
Industry2 codes
1Game-Based CS & Computational Thinking Platforms
CodeEDAFANADPrimaryYes
2Educational Games & Kids/Families Game Studios
CodeMPAFAAAIPrimaryNo
NAICS code2 codes
  • Hobby, Toy, and Game Retailers45912
  • Amusement Arcades71312
SIC code2 codes
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
  • Retail-Hobby, Toy & Game Shops5945
Product category
Educational Gaming Software
Social media profiles2 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model6 records
1Freemium Mobile Games
TypeFreemium
Description

Free educational mobile games available on App Store and Google Play with core features accessible at no cost

brainsparkgames.com
2Subscription Tiers
TypeSubscription Recurring
Description

Premium subscription tiers including Sparkler (KS2/3 curriculum), Turbo Spark (I/GCSE), Tracker Spark (family tracking), and Creator Spark (schools)

brainsparkgames.com
3Bespoke Game Development
TypeProfessional Services
Description

White label and bespoke educational game development services for gaming studios, museums, educational institutions and universities

brainsparkgames.com
4Sponsorship & Merchandise
TypeLicensing Royalties
Description

Sponsorship opportunities for subject games, VIP events, holiday camps, and branded merchandise including clothing, toys and accessories

brainsparkgames.com
5Educational Content Licensing
TypeLicensing Royalties
Description

Culturally nuanced, primary and secondary educational content designed for immersive technologies or gaming for third-party clients

brainsparkgames.com
6Grant Funding
TypeManaged Services
Description

8 Innovate UK grants including Investor Partnership match funding grants for R&D

fundz.net
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Pricing details5 tiers
1Sparkler - For kids aged 7-13: AI-powered AR games aligned with KS2 & 3 UK national curriculum
ModelSubscriptionBilling cadenceAnnual
Notes

Aligned with UK national curriculum, unlimited subjects, AI-powered immersive AR games, 12 weeks term-time learning compressed into gameplay, Spark Book Revision Collectibles

brainsparkgames.com
2Turbo Spark - For I/GCSE students: Gamified exam questions aligned with AQA, Cambridge, EdExcel & Pearson
ModelSubscriptionBilling cadenceAnnual
Notes

Aligned with AQA, Cambridge, EdExcel & Pearson exam boards, access I/GCSE subject games, AI-powered immersive AR games with gamified exam questions and tests, in-game certifications, Spark Book Revision Guide

brainsparkgames.com
3Tracker Spark - For families: Progress tracking and screen time management
ModelSubscriptionBilling cadenceAnnual
Notes

Access all aligned games on Sparkler and Turbo Spark, navigate subject games for children, track in-game performance, control screen time, reduce homework and revision stress

brainsparkgames.com
4Creator Spark - For educators and schools: Pupil assessment and lesson planning tools
ModelSubscriptionBilling cadenceAnnual
Notes

Aligned with UK curriculum and exam boards, customise curriculum games for lessons, assess pupil progress, combine AI and AR games with teaching tools

brainsparkgames.com
5Free Trial with Bespoke Package
ModelFreemiumBilling cadencePay-as-you-go
Notes

Free trial, unlimited subjects and topics, track progress and knowledge, access pupil performance data, cancel anytime

brainsparkgames.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 9 records shown
1NeuroGames Technology
Description

Proprietary technology platform pioneering educational games designed for neurodiverse learners.

brainsparkgames.com
+8 more records
Core offering1 text field

Brainspark Games builds and sells free and subscription-based AI-powered, Augmented Reality educational mobile games aligned with the UK national curriculum (KS2, KS3, I/GCSE). Its portfolio covers subjects such as English, Mathematics, Science, History, Languages, Art, Climate and more, with subscription tiers tailored to children, students, families, and educators, alongside bespoke white-label educational game development and free holiday camps.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • 68-82% experienced enhanced learning whilst having fun based on company survey
+4 more records
Product overview1 text field

Brainspark Games is a multi-award-winning EdTech gaming studio offering a portfolio of free and subscription-based AI-powered, Augmented Reality educational mobile games. The core offering includes Subject Sparks — culturally inclusive games aligned with UK national curriculum covering Art, Biology, Climate, English, History, Languages, Maths, Physics and more for primary and secondary learners. This is complemented by four subscription tiers: Sparkler (KS2/3 curriculum games for children), Turbo Spark (I/GCSE revision for students), Tracker Spark (family progress tracking), and Creator Spark (school/educator tools for assessment). The company also runs free Holiday Camps and develops bespoke white-label educational games through its studio services.

Product and service8 records
1Subject Sparks
CategoryEducational Mobile Games
Description

FREE culturally inclusive, AI-powered, Augmented Reality educational mobile games fully aligned with the UK national curriculum (Key Stages 2 & 3) and I/GCSE content. Subject areas include Art, Biology, Careers, Chemistry, Climate, Design, Enterprise & Innovation, English, History, IT & Tech, Languages, Mathematics, Music, Physics, Sports & Nutrition, and World Icons.

2Sparkler
CategorySubscription Tier (Consumer)
Description

Annual subscription product for children aged 7-13, providing AI-powered immersive AR educational games aligned with KS2 & 3 UK national curriculum, unlimited subjects, and Spark Book Revision Collectibles. Condenses 12 weeks of term-time learning into a few hours of gameplay.

3Turbo Spark
CategorySubscription Tier (Consumer)
Description

Annual subscription product for I/GCSE students, offering AI-powered immersive AR games with gamified exam questions and tests aligned with AQA, Cambridge, EdExcel & Pearson exam boards, including in-game certifications and Spark Book Revision Guide.

4Tracker Spark
CategorySubscription Tier (Consumer)
Description

Annual family subscription providing access to all aligned games on Sparkler and Turbo Spark, with parent-facing tools to navigate subject games for children, track in-game performance, control screen time and reduce homework and revision stress.

5Creator Spark
CategorySubscription Tier (B2B - Schools)
Description

Annual subscription for educators and schools, aligned with UK curriculum and exam boards, enabling customized curriculum games for lessons, pupil progress assessment, and combining AI and AR games with teaching tools.

6Bespoke Educational Game Development
CategoryProfessional Services
Description

White-label and bespoke educational game development services, including culturally nuanced primary and secondary educational content designed for immersive technologies or gaming, delivered to gaming studios, museums, galleries, educational institutions, universities, startups, government and charities.

7Brainspark Holiday Camps (HAF)
CategoryHoliday Camps / Education Programs
Description

Free HAF (Holiday Activities and Food) holiday camps run across London boroughs (Westminster, Kensington & Chelsea, Hammersmith & Fulham), targeting children in deprived areas with activities including climate action, fencing, skateboarding, racquet sports, gardening, educational mobile games, science experiments, arts & crafts, and day trips.

8Brainspark Games Branded Merchandise
CategoryMerchandise
Description

Branded merchandise shop offering Brainspark Games clothing, toys, plushies and accessories to consumers, sold via shop.brainsparkgames.com.

Scale indicator10 records

Each record includes

Type, Value, Description, Source

Partnership16 partners
Strategic tierCoreTypeTechnology or Integration
Description

Technology partner using Unity game engine for development. Won Unity Awards 2021. Part of GSV & Unity EdTech Creator Challenge Top 30 Global Winners.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Technology and startup support partner from Google's startup ecosystem.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Academic partnership with Stanford University for educational research and validation.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

UK university partnership for educational research and curriculum development.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

UK university partnership for educational research and academic collaboration.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

UK government department partner for EdTech Creator Challenge recognition.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Listed in Creative Industries 100 Ones To Watch. UK government-backed creative industries body.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Featured in Europe EdTech200 - Advanced Technology ranking. Global EdTech intelligence platform.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

October 2024: Met with Minister for Education Mr Wani to sign Letter of Understanding (LOU) for developing proposal for localised educational games to support 26 million 'Out of School Children' in Pakistan.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Local government partner for holiday camps in deprived areas of the borough. Co-hosting after-school clubs and October Half-Term Camps.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Local government partner for holiday camps across Westminster with winter, spring and summer camp programs.

12London Borough of Hammersmith and Fulham
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Local government partner for holiday camps in Hammersmith and Fulham area.

brainsparkgames.com
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Community trust partner for camps and educational programs in London.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Climate action partnership supporting schools' journey to net zero.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Recognized as European Tech Startup To Watch and Climate Education Prize finalist by AWE XR (Augmented World Expo).

Strategic tierMinorTypeGTM or Marketing Partner
Description

Featured in UK Tech News as one of London's most diverse startups.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight7 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Quizlet offers study tools including flashcards, games and practice tests with a freemium subscription model widely used by students for exam revision. Comparable to Brainspark's Turbo Spark I/GCSE gamified exam questions and Spark Book Revision Guide.

TypeDirect peer
Description

Legends of Learning provides a library of curriculum-aligned educational games for K-8 math and science, sold to schools and districts. Directly comparable to Brainspark's Creator Spark school tier with curriculum-aligned games and pupil assessment.

TypeDirect peer
Description

DragonBox makes educational math games (algebra, numbers) for children, acquired by Kahoot! in 2021. Comparable to Brainspark's maths Subject Sparks — both turn abstract curriculum concepts into game-based play for primary learners.

TypeDirect peer
Description

Kahoot! provides gamified learning and quizzing platforms for schools, educators and families with both consumer and B2B subscription tiers. Comparable to Brainspark's Creator Spark educator/school tier plus gamified exam revision aligned with curriculum.

TypeDirect peer
Description

Duolingo is the dominant freemium gamified mobile learning app, using streaks, AI personalization and bite-sized lessons to drive daily engagement. Comparable to Brainspark's AI-powered adaptive learning and freemium-to-paid mobile subscription model.

TypeDirect peer
Description

Lingokids is a subscription-based educational games app for children (roughly ages 2-8) covering English, maths, science and more with a freemium mobile model. Directly comparable to Brainspark's free Subject Sparks with paid subscription tiers for kids.

TypeDirect peer
Description

Khan Academy Kids is a free, award-winning educational app for young learners (ages 2-8) covering literacy, numeracy and socio-emotional skills. Comparable to Brainspark's free Subject Sparks and curriculum-aligned content for primary learners.

TypeBroad incumbent
Description

SMART Technologies (now SMART Technologies) provides interactive classroom displays, lesson software and assessment tools widely deployed in schools. Comparable to Brainspark's Creator Spark educator tier with pupil assessment and lesson planning features.

TypeDirect peer
Description

Prodigy Education operates a game-based math learning platform for primary and middle-school children, monetizing via freemium subscriptions. Closely comparable to Brainspark's Sparkler/Turbo Spark model of free gameplay plus paid curriculum-aligned math content for ages 7-14.

TypeBroad incumbent
Description

Minecraft Education is Microsoft's classroom edition of the global hit game, used across thousands of schools for immersive learning. Comparable to Brainspark's open-world mobile learning concept and school sales motion, but at vastly greater scale and brand recognition.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat6 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers13 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment6 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability5 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles6 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance2 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds10 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors3 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Brainspark Games

Educational Gaming Softwarebrainsparkgames.com

Brainspark Games is a London-based EdTech gaming studio building AI-powered, augmented reality mobile games aligned with the UK national curriculum for primary and secondary learners aged 7-14, monetizing through freemium app downloads, subscription tiers, bespoke development services, and government education partnerships.

What Brainspark Games does

Brainspark Games is a London-based EdTech gaming studio founded in 2021 by Reedah El-Saie that builds AI-powered, augmented reality educational mobile games aligned with the UK national curriculum for primary and secondary learners aged 7-14. The company's core product, "Subject Sparks," comprises culturally inclusive games covering 15+ subjects (English, Maths, Science, History, Physics, Climate, Languages, Arts, etc.), delivered through iOS and Android app stores with ~71,000 cumulative downloads. The platform claims a "compression learning" model that condenses 12 weeks of term-time instruction into hours of gameplay and incorporates proprietary "NeuroGames Technology" designed for neurodiverse learners, alongside a Board of Brilliant Brains co-design community of 100+ children, parents and teachers.

The company operates a hybrid revenue model combining a freemium consumer app with four subscription tiers (Sparkler for KS2/3 students, Turbo Spark for I/GCSE exam prep aligned with AQA/Cambridge/EdExcel/Pearson, Tracker Spark for families, and Creator Spark for schools and educators), supplemented by bespoke white-label game development services for institutions, sponsorship and merchandise revenue, and grant funding. Distribution is multi-channel: direct-to-consumer via app stores, B2B school partnerships (25+ schools globally), government partnerships (Pakistan Ministry of Education LOU for 26 million Out of School Children), and local-authority-funded free HAF holiday camps across London boroughs.

Brainspark Games has been awarded 8 Innovate UK grants, received Super Angel investment from The Games Angels (Nick Button-Brown), and closed a £30,000 Dragons' Den investment in October 2025 from Sara Davies, Deborah Meaden and Touker Suleyman at an implied £1M post-money valuation. The company holds 13+ industry recognitions including GSV Cup Elite 200, HolonIQ Europe EdTech200, Unity Awards, and Prime Minister's Council for Science & Technology inclusion.

Brainspark Games firmographics

Firmographics
Name
Brainspark Games
Legal name
Brainspark Games Ltd
Website
https://brainsparkgames.com
Company type
Private
Founded year
2021
Operating status
Operating
Headcount range
1–10 employees
Short description
Brainspark Games is a London-based EdTech gaming studio building AI-powered, augmented reality mobile games aligned with the UK national curriculum for primary and secondary learners aged 7-14, monetizing through freemium app downloads, subscription tiers, bespoke development services, and government education partnerships.
Ownership category
akta.pro rank

Brainspark Games industry classification

Industry
Product category
Educational Gaming Software
NAICS
Hobby, Toy, and Game Retailers (45912), Amusement Arcades (71312)
SIC
Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944), Retail-Hobby, Toy & Game Shops (5945)
akta.pro primary industry
Game-Based CS & Computational Thinking Platforms (EDAFANAD)
akta.pro secondary industry
Educational Games & Kids/Families Game Studios (MPAFAAAI)

Keywords

  • Educational mobile games
  • Augmented reality learning
  • AI-powered EdTech
  • Curriculum-aligned games
  • Neurogames technology

Where Brainspark Games is headquartered

Location

Headquarters

HQ city
London
HQ country
United Kingdom
HQ region
Europe

Offices2 records

Markets served

Brainspark Games business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Freemium Mobile Games: Free educational mobile games available on App Store and Google Play with core features accessible at no cost
  2. Subscription Tiers: Premium subscription tiers including Sparkler (KS2/3 curriculum), Turbo Spark (I/GCSE), Tracker Spark (family tracking), and Creator Spark (schools)
  3. Bespoke Game Development: White label and bespoke educational game development services for gaming studios, museums, educational institutions and universities
  4. Sponsorship & Merchandise: Sponsorship opportunities for subject games, VIP events, holiday camps, and branded merchandise including clothing, toys and accessories
  5. Educational Content Licensing: Culturally nuanced, primary and secondary educational content designed for immersive technologies or gaming for third-party clients
  6. Grant Funding: 8 Innovate UK grants including Investor Partnership match funding grants for R&D

Pricing tiers

ModelBillingPrice
SubscriptionAnnualSparkler - For kids aged 7-13: AI-powered AR games aligned with KS2 & 3 UK national curriculum
SubscriptionAnnualTurbo Spark - For I/GCSE students: Gamified exam questions aligned with AQA, Cambridge, EdExcel & Pearson
SubscriptionAnnualTracker Spark - For families: Progress tracking and screen time management
SubscriptionAnnualCreator Spark - For educators and schools: Pupil assessment and lesson planning tools
FreemiumPay-as-you-goFree Trial with Bespoke Package

Go-to-market motion3 records

Distribution channels6 records

Marketing channels7 records

Brainspark Games product offering

Product offering

Core offering

Brainspark Games builds and sells free and subscription-based AI-powered, Augmented Reality educational mobile games aligned with the UK national curriculum (KS2, KS3, I/GCSE). Its portfolio covers subjects such as English, Mathematics, Science, History, Languages, Art, Climate and more, with subscription tiers tailored to children, students, families, and educators, alongside bespoke white-label educational game development and free holiday camps.

Product overview

Brainspark Games is a multi-award-winning EdTech gaming studio offering a portfolio of free and subscription-based AI-powered, Augmented Reality educational mobile games. The core offering includes Subject Sparks — culturally inclusive games aligned with UK national curriculum covering Art, Biology, Climate, English, History, Languages, Maths, Physics and more for primary and secondary learners. This is complemented by four subscription tiers: Sparkler (KS2/3 curriculum games for children), Turbo Spark (I/GCSE revision for students), Tracker Spark (family progress tracking), and Creator Spark (school/educator tools for assessment). The company also runs free Holiday Camps and develops bespoke white-label educational games through its studio services.

Differentiator

Problem solved

Functional benefit

Brands

  • NeuroGames Technology: Proprietary technology platform pioneering educational games designed for neurodiverse learners.
  • Subject Sparks
  • Brainspark Camps
  • Sparkler
  • Turbo Spark
  • Tracker Spark
  • Creator Spark
  • Board of Brilliant Brains (#BBB)
  • Climate Spark

Products and services

  • Subject Sparks FREE culturally inclusive, AI-powered, Augmented Reality educational mobile games fully aligned with the UK national curriculum (Key Stages 2 & 3) and I/GCSE content. Subject areas include Art, Biology, Careers, Chemistry, Climate, Design, Enterprise & Innovation, English, History, IT & Tech, Languages, Mathematics, Music, Physics, Sports & Nutrition, and World Icons.
  • Sparkler Annual subscription product for children aged 7-13, providing AI-powered immersive AR educational games aligned with KS2 & 3 UK national curriculum, unlimited subjects, and Spark Book Revision Collectibles. Condenses 12 weeks of term-time learning into a few hours of gameplay.
  • Turbo Spark Annual subscription product for I/GCSE students, offering AI-powered immersive AR games with gamified exam questions and tests aligned with AQA, Cambridge, EdExcel & Pearson exam boards, including in-game certifications and Spark Book Revision Guide.
  • Tracker Spark Annual family subscription providing access to all aligned games on Sparkler and Turbo Spark, with parent-facing tools to navigate subject games for children, track in-game performance, control screen time and reduce homework and revision stress.
  • Creator Spark Annual subscription for educators and schools, aligned with UK curriculum and exam boards, enabling customized curriculum games for lessons, pupil progress assessment, and combining AI and AR games with teaching tools.
  • Bespoke Educational Game Development White-label and bespoke educational game development services, including culturally nuanced primary and secondary educational content designed for immersive technologies or gaming, delivered to gaming studios, museums, galleries, educational institutions, universities, startups, government and charities.
  • Brainspark Holiday Camps (HAF) Free HAF (Holiday Activities and Food) holiday camps run across London boroughs (Westminster, Kensington & Chelsea, Hammersmith & Fulham), targeting children in deprived areas with activities including climate action, fencing, skateboarding, racquet sports, gardening, educational mobile games, science experiments, arts & crafts, and day trips.
  • Brainspark Games Branded Merchandise Branded merchandise shop offering Brainspark Games clothing, toys, plushies and accessories to consumers, sold via shop.brainsparkgames.com.

Quantifiable outcome

  • 68-82% experienced enhanced learning whilst having fun based on company survey
  • +4 more outcomes

Companies that use Brainspark Games

Customer profile

Named customers13 records

Segments6 records

Ideal customer profiles1 record

Brainspark Games technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability5 records

Feature5 records

Brainspark Games partnerships and signals

Strategic signal

Partnerships

16 partnerships are on record, tiered core and minor.

  • Unity TechnologiescoreTechnology or IntegrationTechnology partner using Unity game engine for development. Won Unity Awards 2021. Part of GSV & Unity EdTech Creator Challenge Top 30 Global Winners.
  • Google for StartupsminorGTM or Marketing PartnerTechnology and startup support partner from Google's startup ecosystem.
  • Stanford UniversityminorStrategic or Co-development PartnerAcademic partnership with Stanford University for educational research and validation.
  • University of GreenwichminorStrategic or Co-development PartnerUK university partnership for educational research and curriculum development.
  • University of KentminorStrategic or Co-development PartnerUK university partnership for educational research and academic collaboration.
  • Department for Science, Innovation & TechnologyminorStrategic or Co-development PartnerUK government department partner for EdTech Creator Challenge recognition.
  • Creative Industries CouncilminorStrategic or Co-development PartnerListed in Creative Industries 100 Ones To Watch. UK government-backed creative industries body.
  • HolonIQminorStrategic or Co-development PartnerFeatured in Europe EdTech200 - Advanced Technology ranking. Global EdTech intelligence platform.
  • Ministry of Education PakistancoreStrategic or Co-development PartnerOctober 2024: Met with Minister for Education Mr Wani to sign Letter of Understanding (LOU) for developing proposal for localised educational games to support 26 million 'Out of School Children' in Pakistan.
  • Royal Borough of Kensington and ChelseaminorStrategic or Co-development PartnerLocal government partner for holiday camps in deprived areas of the borough. Co-hosting after-school clubs and October Half-Term Camps.
  • Westminster City CouncilminorStrategic or Co-development PartnerLocal government partner for holiday camps across Westminster with winter, spring and summer camp programs.
  • London Borough of Hammersmith and FulhamminorStrategic or Co-development PartnerLocal government partner for holiday camps in Hammersmith and Fulham area.
  • West Way TrustminorStrategic or Co-development PartnerCommunity trust partner for camps and educational programs in London.
  • Let's Go ZerominorStrategic or Co-development PartnerClimate action partnership supporting schools' journey to net zero.
  • AWE XRminorStrategic or Co-development PartnerRecognized as European Tech Startup To Watch and Climate Education Prize finalist by AWE XR (Augmented World Expo).
  • UKTNminorGTM or Marketing PartnerFeatured in UK Tech News as one of London's most diverse startups.

Scale indicators10 records

Recent moves6 records

Expansion highlights7 records

Brainspark Games competitors and assessment

Company assessment

Direct peers

  • Quizlet: Quizlet offers study tools including flashcards, games and practice tests with a freemium subscription model widely used by students for exam revision. Comparable to Brainspark's Turbo Spark I/GCSE gamified exam questions and Spark Book Revision Guide.
  • Legends of Learning: Legends of Learning provides a library of curriculum-aligned educational games for K-8 math and science, sold to schools and districts. Directly comparable to Brainspark's Creator Spark school tier with curriculum-aligned games and pupil assessment.
  • DragonBox: DragonBox makes educational math games (algebra, numbers) for children, acquired by Kahoot! in 2021. Comparable to Brainspark's maths Subject Sparks — both turn abstract curriculum concepts into game-based play for primary learners.
  • Kahoot!: Kahoot! provides gamified learning and quizzing platforms for schools, educators and families with both consumer and B2B subscription tiers. Comparable to Brainspark's Creator Spark educator/school tier plus gamified exam revision aligned with curriculum.
  • Duolingo: Duolingo is the dominant freemium gamified mobile learning app, using streaks, AI personalization and bite-sized lessons to drive daily engagement. Comparable to Brainspark's AI-powered adaptive learning and freemium-to-paid mobile subscription model.
  • Lingokids: Lingokids is a subscription-based educational games app for children (roughly ages 2-8) covering English, maths, science and more with a freemium mobile model. Directly comparable to Brainspark's free Subject Sparks with paid subscription tiers for kids.
  • Khan Academy Kids: Khan Academy Kids is a free, award-winning educational app for young learners (ages 2-8) covering literacy, numeracy and socio-emotional skills. Comparable to Brainspark's free Subject Sparks and curriculum-aligned content for primary learners.
  • Prodigy Education: Prodigy Education operates a game-based math learning platform for primary and middle-school children, monetizing via freemium subscriptions. Closely comparable to Brainspark's Sparkler/Turbo Spark model of free gameplay plus paid curriculum-aligned math content for ages 7-14.

Broad incumbents

  • SMART Learning Suite: SMART Technologies (now SMART Technologies) provides interactive classroom displays, lesson software and assessment tools widely deployed in schools. Comparable to Brainspark's Creator Spark educator tier with pupil assessment and lesson planning features.
  • Minecraft Education: Minecraft Education is Microsoft's classroom edition of the global hit game, used across thousands of schools for immersive learning. Comparable to Brainspark's open-world mobile learning concept and school sales motion, but at vastly greater scale and brand recognition.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat6 records

Key risks5 records

Key highlights7 records

Customer concentration

Brainspark Games social profiles

Digital presence

Brainspark Games compliance and trust

Trust signal

Compliance2 records

Brainspark Games financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Brainspark Games leadership team

Management profile

Number of profiles

Profiles6 records

Brainspark Games funding detail

Funding detail

Funding overview

Funding rounds10 records

Investors3 records

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Brainspark Games M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Brainspark Games

What does Brainspark Games do?

Brainspark Games builds and sells free and subscription-based AI-powered, Augmented Reality educational mobile games aligned with the UK national curriculum (KS2, KS3, I/GCSE). Its portfolio covers subjects such as English, Mathematics, Science, History, Languages, Art, Climate and more, with subscription tiers tailored to children, students, families, and educators, alongside bespoke white-label educational game development and free holiday camps.

Is Brainspark Games a public or private company?

Brainspark Games is a private company. It is classified as venture growth investor backed and is currently operating.

When was Brainspark Games founded?

Brainspark Games was founded in 2021. It employs 1 to 10 people.

Where is Brainspark Games based?

Brainspark Games is headquartered in London, United Kingdom, in the Europe region.

How does Brainspark Games make money?

Six revenue lines are on record. Freemium Mobile Games are the primary driver. The others are subscription Tiers, bespoke Game Development, sponsorship & Merchandise, educational Content Licensing and grant Funding.

Who are Brainspark Games's main competitors?

Direct peers on record are Quizlet, Legends of Learning, DragonBox, Kahoot!, Duolingo, Lingokids, Khan Academy Kids and Prodigy Education. Broad incumbents are SMART Learning Suite and Minecraft Education.

Does Brainspark Games have an API?

No public API is recorded for Brainspark Games.

What industry is Brainspark Games in?

Brainspark Games's product category is Educational Gaming Software. Its primary akta.pro industry code is EDAFANAD, Game-Based CS & Computational Thinking Platforms, with a secondary code of MPAFAAAI, Educational Games & Kids/Families Game Studios. Its NAICS code is 45912 and its SIC code is 3944.

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PRLogSri Lanka's AI Industry Reaches Major Milestone With Release of Chat2Find LLMSri Lanka released Chat2Find-Instruct-v1, its first trilingual open-source large language model supporting Sinhala, Tamil, and English. The model was trained on over 279,000 instruction records, with Sinhala and Tamil datasets comprising the majority, and is available on Hugging Face for developers.Startups MagazineBrainspark Games secures Dragons’ Den investmentReedah appeared on Dragons' Den and secured £30,000 in investment from three dragons (Sara Davies, Deborah Meaden, and Touker Suleyman) for her AI-powered educational gaming platform Brainspark Games, with each offering £10,000 for a 1% equity stake. The EdTech company, part-funded by Innovate UK, specializes in culturally inclusive neurogames aligned with the UK national curriculum for primary and secondary learners. The investment and guidance from the investors will enable the company to accelerate production of primary and I/GCSE subject games and expand its branded merchandise line.TechJuicePakistani-Origin London Founder Wins Dragons’ Deal to Power Inclusive Educational GamingReedah El-Saie, a Pakistani-origin London founder, secured £30,000 investment from three dragons—Sara Davies, Deborah Meaden, and Touker Suleyman—on the business pitch show Dragons' Den, with each contributing £10,000 for a 1% equity stake in her educational gaming startup Brainspark Games. Brainspark Games is an AI-powered, augmented reality mobile platform launched in 2021, targeting primary and secondary learners aged 7-14, including neurodiverse and BAME students, through curriculum-aligned games, and has achieved nearly 71,000 global downloads and partnerships with 38 schools and six local authorities despite remaining pre-revenue. With the combined investment and investor expertise, Reedah plans to accelerate production of primary and I/GCSE-level games, expand neurogames technology, and scale internationally.FundzBrainspark Games £30,000 funding round 2025-10-24Brainspark Games, a London-based EdTech firm, secured £30,000 in funding from Dragons' Den investors Sara Davies and Deborah Meaden in exchange for 3% equity. The funding will support development of AI-powered educational mobile games targeting neurodiverse learners aged 7 to 13, aligned with the UK national curriculum. The founder, Reedah El-Saie, had previously invested £400,000 of her own money and received grants from Innovate UK before securing this investment.BusinessCloudBrainspark Games founder ‘slays three Dragons’ in DenReedah El-Saie, founder of London-based EdTech startup Brainspark Games, secured a £30,000 investment from Dragons' Den stars Sara Davies, Deborah Meaden, and Touker Suleyman in exchange for 3% equity, after initially seeking £10,000 for 1%. The AI-powered educational gaming platform, launched in 2019, targets children ages 7-13 with curriculum-aligned games covering maths, English, science, and other subjects, having received Innovate UK grants and £400,000 of the founder's own capital. In a notable U-turn, Suleyman abandoned his opening offer of 5% equity to match El-Saie's original terms, with Davies joking: "That's how to slay three Dragons!"Innovate UK KTNWomen In Innovation Success Stories: Reedah El-Saie, Brainspark Games, LondonBrainspark Games, an EdTech startup founded by Reedah El-Saie, secured £555,000 in grant funding and expanded its commercial reach through partnerships with local authorities and schools. Supported by Innovate UK’s Women in Innovation Programme, the company has grown its team to 17 staff members and increased global game downloads to nearly 71,000. The firm is now preparing to release a bundle of five educational games while planning to raise further capital for future expansion.