Legends of Learning
Legends of Learning is a US-based game-based learning platform that delivers 2,000+ curriculum-aligned K-8 science, math, and history games to teachers, students, schools, and districts via Learning Universe, Awakening, and Math Basecamp.
- Company typePrivate
- Founded2016
- HeadquartersWashington, United States
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
What Legends of Learning does
Legends of Learning is a US-based game-based learning platform serving K-8 (with extension to grade 9 via Awakening) teachers, students, school districts, and families. Founded in 2016 by Vadim Polikov, Ph.D., a former Duke University research scientist, the company is headquartered in Washington, D.C., operates with 11-50 employees, and reports penetration of more than 5% of US elementary and middle school students, with 100,000+ teachers, 1,000+ districts, and 2 million monthly players across its platforms.
The company offers three core products. Learning Universe is a catalog of 2,000+ curriculum-aligned science, history, and math games with teacher dashboards, assignment creation, and real-time progress tracking aligned to state standards (Common Core, NGSS, TEKS, SOL). Awakening is a multiplayer Unity 6-powered world for grades K-9 with avatar customization, battles, quests, and arcade-style mini-games under COPPA compliance. Math Basecamp is an adaptive, individualized math fact fluency solution with Digital Promise and ESSA Tier 4 certifications. A 700+ studio developer network supplies the game content, while integrations with Google Classroom, LMS systems, and student information systems support classroom and district deployment.
The business model combines freemium teacher access (free accounts drive adoption and serve as the top of funnel) with annual subscriptions for premium teacher accounts, quote-based school and district licenses with administrative dashboards and SIS integration, the Awakening Adventure Pass monthly consumer add-on (reported 9x engagement lift for paying users), and a marketplace revenue share with game developers who retain IP rights. Go-to-market blends product-led self-service for individual teachers, community-led growth through a 500+ Teacher Ambassador program, enterprise field sales for K-12 districts, and event-driven demand generation at education conferences such as NSTA and ISTE. The company is privately held and has raised roughly $23M+ in equity plus an $8M US Department of Education award, with Vadim Polikov serving as CEO alongside co-founders Joshua Goldberg (EVP/CSO), Sandy Roskes (COO), and Aryah Fradkin (Director of School Partnerships).
Legends of Learning firmographics
Firmographics- Name
- Legends of Learning
- Legal name
- Legends of Learning, Inc.
- Website
- https://legendsoflearning.com
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Legends of Learning is a US-based game-based learning platform that delivers 2,000+ curriculum-aligned K-8 science, math, and history games to teachers, students, schools, and districts via Learning Universe, Awakening, and Math Basecamp.
- Ownership category
- akta.pro rank
Legends of Learning industry classification
Industry- Product category
- K-12 Educational Software
- NAICS
- All Other Miscellaneous Schools and Instruction (611699)
- SIC
- Services-Educational Services (8200), Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
- akta.pro primary industry
- Interactive Learning Games & Gamified Courseware (EDAGALAL)
- akta.pro secondary industries
- Simulation, Scenario & Serious Games Design (EDAGAKAH), Game-Based Learning & Gamification Authoring (EDAFAHAF)
Keywords
Where Legends of Learning is headquartered
LocationHeadquarters
- HQ city
- Washington
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Legends of Learning business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Operations, Infrastructure
Revenue model
- Teacher Free Tier: Basic teacher accounts access Learning Universe games and Awakening experience at no cost. Generates teacher adoption and top-of-funnel funnel for paid upgrades.
- Premium Teacher Subscriptions: Premium accounts unlock lesson plans, advanced reporting features, and enhanced functionality for individual teachers.
- School and District Licenses: Paid district-wide deployment with unlimited usage, administrative dashboards, scheduling features, roster management, and SIS integration. Quote-based pricing.
- Math Basecamp Add-on: Complete math fact mastery solution available as premium add-on product for schools and districts seeking focused math fluency intervention.
- Awakening Family Subscriptions: Parents can purchase Awakening subscriptions for home use. Adventure Pass add-on provides exclusive content, avatar customization, and enhanced engagement features.
- Game Developer Revenue Share: Partnership with 700+ studios to develop games. Developers retain IP and build multiple games for revenue streams through the platform.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Others | Free Teacher Account - Basic Access |
| Subscription | Annual | Premium Teacher Account |
| Subscription | Annual | School/District License |
| Subscription | Annual | Math Basecamp Add-on |
| Subscription | Monthly | Awakening Family Subscription |
Go-to-market motion4 records
Distribution channels4 records
Marketing channels7 records
Legends of Learning product offering
Product offeringCore offering
Legends of Learning operates a game-based learning platform that delivers 2,000+ curriculum-aligned science, math, and history games for K-8 students. The platform combines a browser-accessible library (Learning Universe), an immersive multiplayer world (Awakening), and an adaptive math fact fluency solution (Math Basecamp), sold via freemium teacher accounts, premium subscriptions, and district-wide enterprise licenses.
Product overview
Legends of Learning is a game-based learning platform offering three core products: Learning Universe (a library of 2,000+ curriculum-aligned science, history and math games for K-8), Awakening (an immersive multiplayer world for grades K-9 with math and science experiences), and Math Basecamp (an adaptive math fact mastery add-on). The platform also includes optional add-ons such as the Awakening Adventure Pass subscription and a Professional Development Program. All products align with state standards including Common Core, NGSS, TEKS, and support real-time progress tracking for teachers.
Differentiator
Problem solved
Functional benefit
Brands
- Learning Universe: Platform with 2,000+ curriculum-aligned science, history and math games, lesson plans, and assessments for K-8 teachers and students.
- Awakening
- Math Basecamp
Products and services
- Learning Universe Browser-based library of 2,000+ curriculum-aligned science, history, and math games for K-8 students, with lesson plans, assessments, and real-time progress tracking for teachers and administrators.
- Awakening Immersive multiplayer world for grades K-9 featuring curriculum-aligned math and science experiences, with avatar customization, battles, quests, and arcade-style mini-games, delivered in a COPPA-compliant safe environment.
- Math Basecamp Adaptive, individualized math fact mastery program with progress tracking for school and district classrooms, certified by Digital Promise as research-backed math fluency support.
- Awakening Adventure Pass Optional subscription add-on to Awakening providing exclusive in-game areas, full level-up access (to level 10), and special avatar customization items.
- Professional Development Program Professional development resources and training for teachers to effectively implement game-based learning strategies in their classrooms.
Quantifiable outcome
- Students who played Legends games at least 2x/week scored 23 percentile points higher on state science tests (WestEd study)
- +4 more outcomes
Companies that use Legends of Learning
Customer profileNamed customers5 records
Segments4 records
Ideal customer profiles3 records
Legends of Learning technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration2 records
Feature5 records
Legends of Learning partnerships and signals
Strategic signalPartnerships
Twelve partnerships are on record, tiered core and minor.
- Maximum OrbitcoreMaximum Orbit facilitated the licensing partnership bringing Cut the Rope games (Angry Birds IP) to Legends of Learning platform. Curates IP licensing opportunities for the educational gaming platform.
- ZapMeta (Cut the Rope IP)coreCut the Rope IP (Om Nom character) licensed for educational math games on Legends of Learning platform. Games include Cut the Rope: Energy and Cut the Rope: Om Nom's Picture Collection teaching conservation of energy and forms of energy movement.
- 10Story LearningcorePartnership with 10Story Learning to develop Hands-On Tabletop Math Games collection. 25+ printable, standards-aligned games for Grades 3-5 covering fractions, graphing, measurement, multiplication, and place value. Developed to fit seamlessly into existing classroom routines.
- XtraMathcoreXtraMath partnered with Legends of Learning to enhance math practice through integration of game-based learning on the Awakening platform. Students can customize avatars and earn rewards while reinforcing math skills in an engaging, safe environment.
- McREL InternationalcoreMcREL International partnered with Legends of Learning to conduct research on the Math Basecamp platform. The study demonstrated that Math Basecamp improves student math scores by 16%, with higher engagement correlating to significant gains in standardized math assessments.
- Vanderbilt UniversitycoreResearch partnership with Vanderbilt University for rigorous academic research on game-based learning efficacy. Study Substantial Integration of Typical Educational Games into Extended Curricula measured 1,000+ students across 7 states showing statistically significant academic improvement.
- Schell GamesminorGame development studio contributing educational games to the Legends of Learning platform.
- Filament GamesminorGame development studio contributing educational games to the Legends of Learning platform.
- North South StudiosminorGame development studio contributing educational games to the Legends of Learning platform.
- Second Avenue LearningminorGame development studio contributing educational games to the Legends of Learning platform.
- IntellijoyminorGame development studio contributing educational games to the Legends of Learning platform.
- WestEdcoreResearch partnership with WestEd for efficacy studies. WestEd study showed students playing Legends games at least twice per week scored 23 percentile points higher on state science tests.
Scale indicators12 records
Recent moves6 records
Expansion highlights6 records
Legends of Learning competitors and assessment
Company assessmentDirect peers
- Prodigy Education: Prodigy Education operates a game-based math learning platform targeting grades 1-8 with freemium and family/membership subscriptions. Most direct comparable: K-8 math-focused game platform with district and consumer monetization.
- Kahoot!: Kahoot delivers game-based learning experiences for K-12 and enterprise audiences with teacher-led quizzes, study apps, and premium subscriptions. Comparable via game-based pedagogy, K-12 teacher customer base, and freemium-to-premium GTM motion.
- SplashLearn: SplashLearn provides adaptive game-based math and reading instruction for grades K-5 with teacher and parent subscriptions. Closely matches Legends of Learning's K-8 grade range, curriculum-aligned game catalog, and subscription monetization.
- Age of Learning (ABCmouse): Age of Learning offers ABCmouse and other subscription educational games for grades K-8 with classroom and family tiers. Comparable on game-based K-8 curriculum, freemium-to-subscription funnel, and school/district sales motion.
- DreamBox Learning: DreamBox Learning provides adaptive K-8 math instruction with gamified elements and district licensing. Overlaps with Legends of Learning's Math Basecamp product, SIS integration approach, and K-8 district procurement path.
- BrainPOP: BrainPOP delivers curriculum-aligned educational content (video, quizzes, games) for K-12 with school and district subscriptions. Comparable via curriculum standards alignment, K-12 district sales motion, and educational games within a broader content library.
Emerging players
- Tynker: Tynker offers game-based coding and STEM learning for K-12 with school, home, and district plans. Partial overlap with Legends of Learning's game-based STEM focus and K-12 customer base, though Tynker concentrates on coding rather than science/math curriculum games.
Broad incumbents
- Quizlet: Quizlet provides study tools and learning games (Quizlet Learn, practice tests) for K-12 and higher education with freemium subscriptions. Comparable on game-based learning mechanics and teacher/student user base, though broader in audience and less K-8 curriculum-specific.
- Scholastic Education: Scholastic offers K-12 educational content, books, and digital learning platforms with district sales channels. Adjacent incumbent with overlapping K-8 school customer base, standards-aligned content, and district procurement relationships.
Others
- Clever: Clever provides K-12 identity, rostering, and SSO infrastructure integrated with SIS systems — directly comparable to Legends of Learning's SIS integration capability and a potential technology partner/competitor in the edtech data layer.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat6 records
Key risks6 records
Key highlights6 records
Customer concentration
Legends of Learning social profiles
Digital presenceLegends of Learning compliance and trust
Trust signalCompliance5 records
Legends of Learning financial estimates
Financial estimateRevenue estimate
Valuation estimate
Legends of Learning leadership team
Management profileNumber of profiles
Profiles8 records
Legends of Learning funding detail
Funding detailFunding overview
Funding rounds9 records
Investors7 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Legends of Learning M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Legends of Learning
What does Legends of Learning do?
Legends of Learning operates a game-based learning platform that delivers 2,000+ curriculum-aligned science, math, and history games for K-8 students. The platform combines a browser-accessible library (Learning Universe), an immersive multiplayer world (Awakening), and an adaptive math fact fluency solution (Math Basecamp), sold via freemium teacher accounts, premium subscriptions, and district-wide enterprise licenses.
Is Legends of Learning a public or private company?
Legends of Learning is a private company. It is classified as venture growth investor backed and is currently operating.
When was Legends of Learning founded?
Legends of Learning was founded in 2016. It employs 11 to 50 people.
Where is Legends of Learning based?
Legends of Learning is headquartered in Washington, United States, in the North America region.
How does Legends of Learning make money?
Six revenue lines are on record. Teacher Free Tier is the primary driver. The others are premium Teacher Subscriptions, school and District Licenses, math Basecamp Add-on, awakening Family Subscriptions and game Developer Revenue Share.
Who are Legends of Learning's main competitors?
Direct peers on record are Prodigy Education, Kahoot!, SplashLearn, Age of Learning (ABCmouse), DreamBox Learning and BrainPOP. Tynker is listed as an emerging player. Broad incumbents are Quizlet and Scholastic Education. Clever is listed as an others.
Does Legends of Learning have an API?
No public API is recorded for Legends of Learning.
What industry is Legends of Learning in?
Legends of Learning's product category is K-12 Educational Software. Its primary akta.pro industry code is EDAGALAL, Interactive Learning Games & Gamified Courseware, with a secondary code of EDAGAKAH, Simulation, Scenario & Serious Games Design. Its NAICS code is 611699 and its SIC code is 8200.