Quixel
Quixel, a subsidiary of Epic Games, builds and distributes one of the world's largest photogrammetry-based 3D asset libraries under the Megascans and free Megaplants brands, serving AAA game studios, VFX/film teams, archviz professionals, and solo creators via the Fab marketplace.
- Company typePrivate
- Founded2011
- HeadquartersUppsala, Sweden
- Headcount51–100
- GTM typeB2B
- OfferingDigital Commerce or Content
What Quixel does
Quixel is a subsidiary of Epic Games that builds and distributes one of the world's largest libraries of photogrammetry-based 3D assets. Its core products, Megascans and Megaplants, are professional-grade 2D and 3D assets (surfaces, vegetation, decals, props) captured from real-world objects using purpose-built hardware and processed into standardized, production-ready files. Assets are optimized with consistent topology, UVs, LODs, and PBR materials and are compatible with any major game engine and leading DCCs (Blender, Maya, Houdini), with native Nanite support and experimental Procedural Vegetation Editor (PVE) integration in Unreal Engine 5.7 and 5.8.
Quixel operates through a hybrid go-to-market. The freemium Megaplants line drives product-led adoption under the Fab Standard License via Epic's Fab marketplace, lowering the barrier to entry for individual creators and archviz professionals. Premium Megascans assets are transacted à la carte through Fab, while larger studios obtain project-based or studio-based custom licenses via direct enterprise sales. The distribution surface is global (Fab web, Epic Games Launcher, plus a limited legacy storefront for previously acquired downloads).
Quixel's customer base spans AAA game studios (Capcom is the only named logo), VFX and film studios, architectural visualization professionals, and solo creators. The business is anchored to Epic Games' Unreal Engine ecosystem following the November 2019 acquisition, with content release cadence accelerating in 2026 (six Megascans packs in Q1, a 600+ asset Urban Megadrop in Q3, and ongoing Megaplants species additions). No standalone revenue, headcount, or pricing tiers are publicly disclosed.
Quixel firmographics
Firmographics- Name
- Quixel
- Website
- https://quixel.com
- Company type
- Private
- Founded year
- 2011
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- Quixel, a subsidiary of Epic Games, builds and distributes one of the world's largest photogrammetry-based 3D asset libraries under the Megascans and free Megaplants brands, serving AAA game studios, VFX/film teams, archviz professionals, and solo creators via the Fab marketplace.
- Ownership category
- akta.pro rank
Quixel industry classification
Industry- Product category
- 3D Asset Library
- NAICS
- Commercial Photography (541922)
- SIC
- Photographic Equipment & Supplies (3861)
- akta.pro primary industry
- CG Asset Creation (Modeling, Texturing, Lookdev, Rigging) (MPAHABAE)
- akta.pro secondary industries
- Outsourced Art/Audio Production Services (2D/3D, Animation, VFX, Audio/VO) (MPAFAKAM), On-Set VFX & Data Acquisition (Witness Cams, Lidar/Photogrammetry, HDRI, Plates) (MPADAHAK)
Keywords
Where Quixel is headquartered
LocationHeadquarters
- HQ city
- Uppsala
- HQ country
- Sweden
- HQ region
- Europe
Markets served
Quixel business model
Business model- GTM type
- B2B
- Offering type
- Digital Commerce or Content
- Cost components
- Technology or R&D, Personnel, Operations, Supply Chain, Marketing or Sales, Infrastructure
Revenue model
- Premium Asset Sales: Sale of premium Megascans assets (2D/3D assets, surfaces, vegetation, decals) through the Fab marketplace under the Fab Standard License. Assets are purchased individually or as packs.
- Custom Studio Licensing: Project-based and studio-based custom licenses offered to larger teams requiring custom license terms beyond standard marketplace licensing.
- Free Megaplants (Freemium): Megaplants vegetation assets are free to use under the Fab Standard License, serving as a product-led growth driver to attract creators to the platform.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Transaction based/ take rate | Pay-as-you-go | Fab Standard License |
| One time/ perpetual license | Multi-year contract | Custom Studio/Project Licenses |
| Freemium | Pay-as-you-go | Megaplants Free Assets |
Go-to-market motion3 records
Distribution channels3 records
Marketing channels3 records
Quixel product offering
Product offeringCore offering
Quixel creates and distributes one of the world's largest libraries of photorealistic, professionally curated scanned 3D assets (Megascans) and free, procedurally customizable vegetation assets (Megaplants) for use in games, film, VFX, and architectural visualization. Assets are captured from real-world objects using proprietary photogrammetry hardware and processed into production-ready formats with standardized topology, UVs, LODs, and PBR materials compatible with any game engine or leading DCC, sold through the Fab marketplace and via custom studio licenses.
Product overview
Quixel offers one of the world's largest libraries of professionally curated scanned assets for games, film, and beyond. The core product portfolio consists of two main offerings: Megascans, a premium library of photorealistic 2D and 3D assets (surfaces, vegetation, props, decals) captured from real-world objects via advanced photogrammetry and distributed through Fab; and Megaplants, a complementary collection of free, procedurally customizable vegetation assets specifically designed for Unreal Engine with Nanite support and PVE integration. Megascans assets are optimized with standardized topology, UVs, LODs, and PBR materials, and are compatible with any engine and major DCCs including Blender, Maya, and Houdini. Quixel also maintains legacy tools (Bridge and Mixer) accessible through its legacy library, though new asset acquisition now flows through Fab.
Differentiator
Problem solved
Functional benefit
Brands
- Megascans: Photorealistic 2D and 3D assets library containing surfaces, vegetation, and decals captured from real-world objects using photogrammetry.
- Megaplants
Products and services
- Megascans Quixel's flagship library of professionally curated, photorealistic 2D and 3D assets including surfaces, vegetation, and decals. All assets are captured from real-world objects using advanced photogrammetry, then refined and optimized with standardized topology, UVs, LODs, and real-world PBR materials. The library is trusted by AAA game studios and VFX teams for production-quality visuals compatible with any engine and major DCCs and is distributed through the Fab marketplace under the Fab Standard License.
- Megaplants Free photorealistic vegetation assets for Unreal Engine, procedurally customizable to generate multiple tree variations. Nanite-compatible, built for Unreal Engine 5.7 and 5.8's Procedural Vegetation Editor (PVE) and designed for next-gen worldbuilding. Each package includes everything needed to shape, scale, and customize lush, lifelike vegetation for natural-looking scene diversity, distributed free under the Fab Standard License.
- Bridge (Legacy) Legacy desktop application, now accessible through the legacy Megascans library, used to access and download Megascans assets. New asset acquisition now flows through Fab, but Bridge remains available for users who previously acquired assets.
- Mixer (Legacy) Legacy standalone tool, now accessible through the legacy Megascans library, for texturing and material creation. Paired with Bridge and maintained alongside the legacy Megascans library for users who cannot access newer Fab services.
Quantifiable outcome
- Over 18,000 assets available and continuously growing
- +1 more outcomes
Companies that use Quixel
Customer profileNamed customers3 records
Segments4 records
Ideal customer profiles4 records
Quixel technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration6 records
Feature6 records
Quixel partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- Epic GamescoreEpic Games acquired Quixel in November 2019. Quixel operates as part of Epic Games' ecosystem, with assets distributed through Epic's Fab marketplace and integrated with Unreal Engine. The acquisition strengthened Epic's 3D content offerings.
Scale indicators2 records
Recent moves6 records
Expansion highlights5 records
Quixel competitors and assessment
Company assessmentDirect peers
- TurboSquid: Long-established 3D model marketplace (now part of Shutterstock) selling royalty-free and premium 3D assets to game developers, VFX studios, and archviz professionals. Direct competitor to Quixel in the scanned/curated asset space, with similar marketplace distribution model.
- CGTrader: Global 3D content marketplace with millions of models, materials, and 3D prints serving games, film, AR/VR, and visualization. Overlaps directly with Quixel's Megascans on marketplace-driven 3D asset distribution to professional creators.
- Sketchfab: 3D model viewing, sharing, and marketplace platform also owned by Epic Games. Highly comparable to Quixel in the curated 3D content space and shares Epic's parent company, with direct overlap in 3D asset distribution and discovery.
- Kitbash3D: Premium curated 3D asset kit company selling high-quality themed kits (vehicles, cities, sci-fi) to AAA studios and VFX houses. Targets the same AAA game and VFX customers as Quixel with a similar premium positioning.
- 3D.sk: Large marketplace for 3D models with significant archviz and interior design focus, including scanned materials and furniture. Comparable to Quixel's archviz segment and broader asset distribution model.
- ArtStation Marketplace: Marketplace for 3D models, brushes, and creative assets operated by ArtStation. Overlaps with Quixel's premium 3D asset offering for game developers, illustrators, and VFX professionals.
- Renderosity: Established 3D content marketplace with models, textures, and tutorials serving a creator base that overlaps Quixel's solo creators and small studio segments.
Emerging players
- Poly Haven: Community-driven open-source library of high-quality CC0 3D models, textures, and HDRIs. Competes with Quixel's Megascans and Megaplants on quality of scanned content, but with a free/open model that pressures paid alternatives.
Broad incumbents
- Adobe Substance 3D Assets: Adobe's curated 3D asset library bundled with the Substance 3D ecosystem. Competes directly with Megascans on materials and surfaces for game and VFX pipelines, with broader Adobe creative ecosystem reach.
- Unity Asset Store: Unity's official marketplace for 3D assets, tools, and game templates. Competes with Quixel/Fab on engine-ecosystem distribution, particularly for Unity's substantial installed base outside Epic's Unreal Engine reach.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks5 records
Key highlights7 records
Customer concentration
Quixel social profiles
Digital presenceQuixel financial estimates
Financial estimateRevenue estimate
Valuation estimate
Quixel leadership team
Management profileNumber of profiles
Quixel funding detail
Funding detailFunding overview
Funding rounds1 record
Investors2 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Quixel M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Quixel
What does Quixel do?
Quixel creates and distributes one of the world's largest libraries of photorealistic, professionally curated scanned 3D assets (Megascans) and free, procedurally customizable vegetation assets (Megaplants) for use in games, film, VFX, and architectural visualization. Assets are captured from real-world objects using proprietary photogrammetry hardware and processed into production-ready formats with standardized topology, UVs, LODs, and PBR materials compatible with any game engine or leading DCC, sold through the Fab marketplace and via custom studio licenses.
When was Quixel founded?
Quixel was founded in 2011. It employs 51 to 100 people.
Where is Quixel based?
Quixel is headquartered in Uppsala, Sweden, in the Europe region.
How does Quixel make money?
Three revenue lines are on record. Premium Asset Sales are the primary driver. The others are custom Studio Licensing and free Megaplants (Freemium).
Who are Quixel's main competitors?
Direct peers on record are TurboSquid, CGTrader, Sketchfab, Kitbash3D, 3D.sk, ArtStation Marketplace and Renderosity. Poly Haven is listed as an emerging player. Broad incumbents are Adobe Substance 3D Assets and Unity Asset Store.
Does Quixel have an API?
No public API is recorded for Quixel.
What industry is Quixel in?
Quixel's product category is 3D Asset Library. Its primary akta.pro industry code is MPAHABAE, CG Asset Creation (Modeling, Texturing, Lookdev, Rigging), with a secondary code of MPAFAKAM, Outsourced Art/Audio Production Services (2D/3D, Animation, VFX, Audio/VO). Its NAICS code is 541922 and its SIC code is 3861.