Vive Studios
VIVE Studios is a Seoul-based technology company developing XR, AR, and AI solutions, including the VIT real-time compositing platform, the SNAPAI generative AI photo booth, and XR/AI-based defense simulation and visualization systems serving defense and entertainment clients.
- Company typePrivate
- Founded2003
- HeadquartersSeoul, South Korea
- Headcount51–100
- GTM typeB2B
- OfferingSoftware
What Vive Studios does
VIVE Studios is a Seoul-headquartered technology company founded in 2003 that operates a platform-plus-modules architecture around the convergence of XR, AR, and AI. Its core proprietary technology is VIT (Virtual Immersive Technology), an in-house real-time compositing and integrated control system for AR live production used in performances and events. Layered on this, the company offers SNAPAI, a generative AI photo booth solution marketed as an interactive experience platform connecting offline and digital realms, and a portfolio of spatial immersive products spanning VR/AR/XR applications, virtual human content, virtual production, and immersive media art. Within defense, VIVE Studios has developed XR/AI-based flight and maintenance training systems and a battlefield visualization system, with explicit product launches unveiled at Dubai Airshow 2025 and ADEX 2025 in collaboration with Korea Aerospace Industries (KAI).
The company's revenue model is mixed. XR/AR technology solutions and SNAPAI are characterized as subscription or recurring-revenue streams, while defense simulation/visualization and virtual production services are delivered as professional services with customization. Its go-to-market is enterprise field sales paired with event-driven demand generation, with direct engagement of defense agencies (KAI) and entertainment IP holders, and an active presence at major international exhibitions such as Dubai Airshow 2025 and ADEX 2025. Customer segmentation is vertical: defense and government (military training, flight simulation, maintenance training, combat visualization) and entertainment/media (virtual production, AR live events), with a secondary consumer/brand experiences use case routed through SNAPAI. Operations run from Seoul headquarters and a virtual studio in Gwangju-si, Gyeonggi-do, with headcount in the 51–100 range.
Capital structure and visibility remain thin. The company is privately held and has raised approximately 9.5 billion KRW ($7.4M) from NPX Capital's private equity arm in May 2022. Disclosed revenue, pricing, management bios, certifications, and patent portfolio are all absent from the source material, and ownership of the original Korean founding team beyond CEO Stanley Kim is not documented. Geographic disclosure is limited to South Korea plus exhibition appearances in Dubai and Seoul, with no stated permanent international footprint.
Vive Studios firmographics
Firmographics- Name
- Vive Studios
- Legal name
- VIVE Studios
- Website
- https://vivestudios.com
- Company type
- Private
- Founded year
- 2003
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- VIVE Studios is a Seoul-based technology company developing XR, AR, and AI solutions, including the VIT real-time compositing platform, the SNAPAI generative AI photo booth, and XR/AI-based defense simulation and visualization systems serving defense and entertainment clients.
- Ownership category
- akta.pro rank
Vive Studios industry classification
Industry- Product category
- Extended Reality (XR) Software Solutions
- NAICS
- Postproduction Services and Other Motion Picture and Video Industries (51219), Motion Picture and Video Production (512110), Software Publishers (5132)
- SIC
- Services-Motion Picture & Video Tape Production (7812), Services-Computer Programming Services (7371)
- akta.pro primary industry
- Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN)
- akta.pro secondary industries
- Animation Services for VFX (Creature/Character, Crowd, Simulation Support) (MPADAHAF), Interactive & Immersive Content Production (AR/VR/3D) (BPAFAIAL)
Keywords
Where Vive Studios is headquartered
LocationHeadquarters
- HQ city
- Seoul
- HQ country
- South Korea
- HQ region
- Asia
Offices2 records
Markets served
Vive Studios business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- XR/AR Technology Solutions: Revenue from providing XR simulation, AR live production systems, and integrated technology platforms to enterprise and defense clients
- Defense Simulation and Visualization: Customized XR/AI-based training systems and battlefield visualization solutions for defense sector customers including government agencies
- AI Content Solutions (SNAPAI): Generative AI photo booth solution providing interactive content experiences, likely with per-use or subscription pricing
- Virtual Production Services: Ultra-realistic virtual content development services for entertainment and commercial applications including virtual production, VFX, and commercial content
Go-to-market motion2 records
Distribution channels1 record
Marketing channels4 records
Vive Studios product offering
Product offeringCore offering
Vive Studios develops and delivers XR (Extended Reality), AR (Augmented Reality), and AI-based technology solutions for defense and commercial entertainment clients. Its core offerings include the proprietary VIT real-time compositing platform for AR live production, the SNAPAI generative AI photo booth, XR/AI-based flight and maintenance training systems, and battlefield visualization systems for the defense sector. The company also produces virtual production, virtual human, immersive media art, concept art, commercial/promotional content, and visual effects (VFX) for enterprise customers.
Product overview
VIVE Studios is an innovative technology company specializing in the convergence of XR, AR, and AI technologies, offering a platform-plus-modules architecture. The core technology platform bridges reality and the digital world through XR simulation, AR live production, and AI-generated content. The main products include VIT (Virtual Immersive Technology), a real-time compositing and AR live production control system, and SNAPAI, a generative AI photo booth solution. The portfolio spans two main solution areas: Spatial + Immersive solutions (VR/AR/XR, Virtual Human, Virtual Production, Immersive Media Art) and Digital Content services (Concept Art, Commercial/Promotion, Visual Effects). Additionally, the company offers defense-specific solutions including XR/AI-based flight and maintenance training systems and battlefield visualization systems.
Differentiator
Problem solved
Functional benefit
Brands
- VIT: Real-time compositing and integrated control system for AR live production, used in AR/XR performances and events
- SNAPAI
Products and services
- VIT (Virtual Immersive Technology) An in-house developed real-time compositing and integrated control system for AR live production, designed for AR/XR performances and events for enterprise production companies and live event organizers.
- SNAPAI A generative AI photo booth solution that delivers an interactive content experience connecting offline and digital realms, currently collaborating with global IP holders for brand and consumer activations.
- XR/AI-Based Flight and Maintenance Training Systems Next-generation XR/AI simulation and visualization platform for the defense sector, supporting flight simulation and maintenance training for military and aerospace organizations.
- Battlefield Visualization System XR-based combat visualization system for defense sector applications, enabling realistic battlefield visualization and tactical scenario rendering.
- Virtual Production Virtual production services enabling ultra-realistic virtual content development with AI-based content capabilities for entertainment, film, TV, and commercial productions.
- VR · AR · XR Solutions Spatial and immersive technology solutions spanning virtual reality, augmented reality, and extended reality for multiple industry applications.
- Virtual Human AI-based development of ultra-realistic virtual human content as part of the spatial immersive solutions portfolio.
- Immersive Media Art Immersive media art solutions for creating engaging digital experiences for exhibitions, events, and venues.
- Concept Art Concept art development services for digital content production, supporting pre-visualization and creative design for entertainment and commercial projects.
- Commercial · Promotion Commercial and promotional content creation services for advertising, brand campaigns, and marketing productions.
- Visual Effects Visual effects (VFX) production services for film, television, and digital media content.
Companies that use Vive Studios
Customer profileNamed customers2 records
Segments3 records
Ideal customer profiles3 records
Vive Studios technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability6 records
Feature6 records
Vive Studios partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- KAI (Korea Aerospace Industries)coreVive Studios and KAI showcased next-generation XR and AI defense technology at ADEX 2025 (Aerospace & Defense Exhibition), demonstrating their collaboration on defense technology solutions including combat visualization systems and XR-based defense applications.
Scale indicators2 records
Recent moves6 records
Expansion highlights4 records
Vive Studios competitors and assessment
Company assessmentDirect peers
- Pixomondo: Global VFX and virtual production studio offering LED-stage virtual production and XR experiences for film, episodic, and events. Directly comparable to Vive Studios' virtual production and AR/XR live event capabilities, with a similar B2B/services-plus-tech model.
- Magnopus: Los Angeles-based studio building XR experiences, virtual production tooling, and immersive content for entertainment and enterprise. Closely matches Vive's convergence of real-time rendering, AR/XR live production, and enterprise XR deployments.
- Dexter Studios: Korean VFX and virtual production studio serving film, episodic, and commercial clients. Directly comparable to Vive's VFX, virtual production, and immersive content services within the same Korean market.
- DNEG: Global VFX and virtual production house with growing XR and immersive content capabilities. Comparable to Vive Studios on the VFX + virtual production axis serving entertainment IP holders and brand clients.
Broad incumbents
- Epic Games (Unreal Engine / Unreal Engine for Defense): Unreal Engine is a foundational real-time rendering platform widely used for virtual production, XR experiences, and increasingly defense simulation. Vive's VIT real-time compositing and defense visualization stack effectively compete against and on top of Unreal-based ecosystems.
- Unity Technologies: Unity is a leading real-time 3D platform used across XR, AR live production, simulation, and digital twin use cases. Vive's XR/AR and simulation products overlap with Unity's enterprise and defense-adjacent positioning.
- CAE: Global defense and civil aviation training systems integrator. Directly comparable to Vive's XR/AI flight and maintenance training systems on the defense simulation side, though at vastly larger scale.
Emerging players
- Wevr: Immersive content studio producing VR/XR experiences and branded interactive content. Comparable to Vive's immersive media art and AR/XR entertainment offerings, though focused on Western markets.
- Condense Reality: Volumetric video capture and streaming company enabling real-world 3D capture into XR and live experiences. Compares to Vive's virtual human and live XR production stack, particularly for entertainment and brand activation use cases.
Regional players
- Naver Z (Zepeto): Korean metaverse/virtual world platform operated by Naver, focused on avatars and virtual experiences. Shares the Korean XR/metaverse market with Vive Studios and competes for similar IP and brand collaborations, especially around SNAPAI-style consumer experiences.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks5 records
Key highlights6 records
Customer concentration
Vive Studios social profiles
Digital presenceVive Studios financial estimates
Financial estimateRevenue estimate
Valuation estimate
Vive Studios leadership team
Management profileNumber of profiles
Profiles1 record
Vive Studios funding detail
Funding detailFunding overview
Funding rounds2 records
Investors2 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Vive Studios M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Vive Studios
What does Vive Studios do?
Vive Studios develops and delivers XR (Extended Reality), AR (Augmented Reality), and AI-based technology solutions for defense and commercial entertainment clients. Its core offerings include the proprietary VIT real-time compositing platform for AR live production, the SNAPAI generative AI photo booth, XR/AI-based flight and maintenance training systems, and battlefield visualization systems for the defense sector. The company also produces virtual production, virtual human, immersive media art, concept art, commercial/promotional content, and visual effects (VFX) for enterprise customers.
Is Vive Studios a public or private company?
Vive Studios is a private company. It is classified as private equity controlled and is currently operating.
When was Vive Studios founded?
Vive Studios was founded in 2003. It employs 51 to 100 people.
Where is Vive Studios based?
Vive Studios is headquartered in Seoul, South Korea, in the Asia region.
How does Vive Studios make money?
Four revenue lines are on record. XR/AR Technology Solutions are the primary driver. The others are defense Simulation and Visualization, AI Content Solutions (SNAPAI) and virtual Production Services.
Who are Vive Studios's main competitors?
Direct peers on record are Pixomondo, Magnopus, Dexter Studios and DNEG. Broad incumbents are Epic Games (Unreal Engine / Unreal Engine for Defense), Unity Technologies and CAE. Emerging players are Wevr and Condense Reality. Naver Z (Zepeto) is listed as a regional player.
Does Vive Studios have an API?
No public API is recorded for Vive Studios.
What industry is Vive Studios in?
Vive Studios's product category is Extended Reality (XR) Software Solutions. Its primary akta.pro industry code is MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time), with a secondary code of MPADAHAF, Animation Services for VFX (Creature/Character, Crowd, Simulation Support). Its NAICS code is 51219 and its SIC code is 7812.