WEVR
Wevr is a Los Angeles-based creative studio that designs and develops immersive VR, XR, and spatial-computing experiences and location-based entertainment for major entertainment brands and cultural institutions, and offers WVS, a cloud DevOps platform for game-engine development teams.
- Company typePrivate
- Founded2014
- HeadquartersVenice, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What WEVR does
WEVR is a Los Angeles-headquartered creative development studio founded in 2014 (per company history) that designs and produces immersive VR, XR, location-based entertainment, and spatial-computing experiences for major entertainment brands and cultural institutions. Its core production stack is built on Unreal Engine and Unity, with proprietary technical assets including a shared/multiplayer VR framework capable of synchronizing up to 150 simultaneous participants and live motion-capture pipelines using Unreal Engine Live Link. Major delivered projects include two sold-out Harry Potter location-based VR experiences at the New York Harry Potter Store for Warner Bros. (2021), Terracotta Warriors: Secrets of the First Emperor's Mausoleum in Xi'an with VIVE Arts, The Little Prince LBE XR in Hokkaido with HTC VIVERSE and NTT Docomo, The Blu: Expedition Taiwan with the Taiwan Ministry of Culture, and the Malta Pavilion at World Expo 2025 Osaka (3rd place People's Choice among 100+ countries).
The company monetizes through multiple streams: (1) custom immersive experience development on a professional-services basis for enterprise clients such as Warner Bros., VIVE Arts, NTT Docomo, and government/cultural partners; (2) licensing of its original IP, primarily The Blu franchise, across consumer VR platforms (Apple Vision Pro, Meta Quest, HTC devices) and venue installations; (3) strategic equity funding rounds from corporate investors including Samsung (2014), Epic Games (2018, continuing), and HTC Corp. (2014, with a $3.5M co-investment in June 2024); and (4) an emerging platform business, Wevr Virtual Studio (WVS), a cloud DevOps platform for Unreal Engine and Unity development teams launched in December 2023 and currently in private beta. The company is co-founded by Neville Spiteri (CEO), Marcel Samek (CTO, formerly of EA), and Anthony Batt (ECD); co-founder Scott Yara is also listed in the leadership roster. Operations span Los Angeles (HQ) and a European subsidiary in Malta established October 2025.
WEVR firmographics
Firmographics- Name
- WEVR
- Legal name
- Wevr, Inc.
- Website
- https://wevr.com
- Company type
- Private
- Founded year
- 2014
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Wevr is a Los Angeles-based creative studio that designs and develops immersive VR, XR, and spatial-computing experiences and location-based entertainment for major entertainment brands and cultural institutions, and offers WVS, a cloud DevOps platform for game-engine development teams.
- Ownership category
- akta.pro rank
WEVR industry classification
Industry- Product category
- Immersive VR/XR Content Production
- akta.pro primary industry
- VR/AR/XR Game Studios (MPAFAAAE)
- akta.pro secondary industry
- VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE)
Keywords
Where WEVR is headquartered
LocationHeadquarters
- HQ city
- Venice
- HQ country
- United States
- HQ region
- North America
Offices2 records
Markets served
WEVR business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Custom Immersive Experience Development: Wevr creates bespoke VR/XR experiences for enterprise clients including major brands and IP holders. Projects include Harry Potter VR experiences for Warner Bros., The Little Prince LBE VR for HTC/NTT DOCOMO, and Terracotta Warriors for VIVE Arts. Revenue is generated through project-based professional services contracts with significant entertainment and cultural institution clients.
- Original IP Licensing and Distribution: Wevr monetizes original intellectual property including The Blu franchise through licensing deals, venue installations, and consumer VR distribution. The Blu has been adapted for various platforms including Apple Vision Pro and location-based venues worldwide.
- Equity Investment/Funding: Wevr has raised multiple rounds of equity funding from strategic investors including HTC Corp., Epic Games, and Samsung to support studio expansion and product development. Most recent: $3.5M investment from HTC and Epic Games in June 2024.
- Platform/SaaS (WVS): Wevr Virtual Studio (WVS) operates as a cloud-based DevOps platform for game and real-time 3D development, currently in private beta. The platform provides automated build services, collaboration tools, and studio infrastructure for distributed creative teams.
Go-to-market motion2 records
Distribution channels5 records
Marketing channels6 records
WEVR product offering
Product offeringCore offering
WEVR is an enterprise creative development studio that co-creates immersive VR, AR, XR, and spatial computing experiences for major brands, IP holders, and cultural institutions. The studio develops both bespoke location-based entertainment (Harry Potter VR, Terracotta Warriors, The Little Prince) and original IP (The Blu franchise), while also operating Wevr Virtual Studio (WVS), a cloud DevOps platform purpose-built for distributed Unreal Engine and Unity development teams.
Product overview
Wevr is a creative development studio that operates two primary offerings: (1) Wevr Virtual Studio (WVS) — a cloud DevOps platform for game-engine-based teams using Unreal Engine or Unity, providing automated builds, cloud compute, and collaborative workflows; and (2) an immersive experiences production studio that creates location-based and in-home VR/XR content spanning the company's own IP (The Blu franchise) and licensed IP (Harry Potter, The Little Prince, The Matrix). The portfolio includes the award-winning theBlu: Season 1 and The Blu: Deep Rescue, the Gnomes & Goblins experience co-created with Jon Favreau, Holodome (with Paul Allen/Vulcan), Run The Jewels immersive video, Terracotta Warriors VR (with VIVE Arts), and Harry Potter VR (with Warner Bros.). The EU-facing subsidiary Wevr Malta manages talent residency and EU-based collaborations. The company develops for Apple Vision Pro, Meta Quest, HTC VIVE, and other spatial computing devices.
Differentiator
Problem solved
Functional benefit
Brands
- Wevr Virtual Studio (WVS): A DevOps platform for game and real-time 3D development. Purpose-built cloud platform for interactive creators and teams using game engines such as Unreal Engine and Unity.
Products and services
- Wevr Virtual Studio (WVS) A cloud-based DevOps platform purpose-built for game-engine-based development using Unreal Engine and Unity. It provides automated builds, cloud compute, team coordination, and playtest/review capabilities for distributed interactive creators and development teams without requiring dedicated IT or DevOps resources.
- Custom Immersive Experience Development
Quantifiable outcome
- Over 5,000 museum visitors experienced The Blu VR installation during an 8-week run at the Natural History Museum of Los Angeles
- +3 more outcomes
Companies that use WEVR
Customer profileNamed customers9 records
Segments4 records
Ideal customer profiles4 records
WEVR technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability4 records
Feature5 records
WEVR partnerships and signals
Strategic signalPartnerships
25 partnerships are on record, tiered major, flagship and supporting.
- Taiwan Ministry of CulturemajorTaiwan Ministry of Culture partnered with Wevr and HTC VIVERSE for 'The Blu: Expedition Taiwan,' the first chapter in a global series launching in Taiwan. The Ministry rooted the experience in Taiwan's marine ecology, local culture, and historical memory.
- HTC VIVERSEflagshipHTC VIVERSE partnered with Wevr to develop 'The Little Prince: Call to Adventure,' the world's first location-based entertainment VR experience based on Antoine de Saint-Exupéry's novel, launched at Es Con Field in Hokkaido, Japan in February 2026. Wevr handled content adaptation for the project.
- Malta EnterprisemajorMalta Enterprise tendered and selected Wevr as part of a consortium to create the Malta Pavilion immersive experience at World Expo 2025 Osaka. The experience won 3rd place in People's Choice Award among over 100 countries.
- VIVE ArtsflagshipVIVE Arts partnered with Wevr to create 'Terracotta Warriors: Secrets of the First Emperor's Mausoleum,' an immersive VR experience next to Emperor Qin Shi Huang's Mausoleum Site Museum in Xi'an, China. The experience runs on VIVE Focus Vision headsets. VIVE Arts also involved in various other Wevr projects.
- Weta DigitalflagshipWeta Digital in New Zealand was secured to develop the 3D world and cross-platform experience for the Matrix universe project. Weta's cutting edge character performance and visual FX pipeline was fully integrated with the Unreal Engine for the project.
- Warner Bros.flagshipWarner Bros. partnered with Wevr to create two groundbreaking location-based VR experiences: 'Wizards Take Flight' and 'Chaos at Hogwarts' for the Harry Potter franchise. The partnership began in July 2018, and Warner Bros. later invested in and partnered with Wevr to create immersive stories for key WB franchise products. Also partnered on Matrix universe transmedia development.
- Paul Allen/VulcanflagshipPaul Allen (late Microsoft co-founder) and Vulcan entered into a multi-year creative collaboration with Wevr in January 2018 to develop immersive stories for the Holodome project. Wevr created and developed shared experiences in a unique projected mapped sphere environment.
- NTT DOCOMO BUSINESSmajorNTT DOCOMO BUSINESS served as the operator for the Little Prince VR experience in Japan, partnering with HTC and Wevr to bring the experience to the Japanese market.
- POMASEsupportingPOMASE collaborated on the Little Prince location-based VR experience in Japan as part of the partnership team.
- Medialink GroupsupportingMedialink Group collaborated on the Little Prince location-based VR experience in Japan as part of the partnership team.
- WhateversmilessupportingWhateversmiles collaborated on the Little Prince location-based VR experience in Japan as part of the partnership team.
- John GaetaflagshipWevr signed Academy Award-winning VFX Supervisor John Gaeta (original Matrix movie) as ECD on the Matrix universe transmedia project. Gaeta partnered with Wevr and Warner Bros. to develop an original script based on The Matrix canon, blessed by the Wachowski siblings.
- Gaming MaltasupportingGaming Malta is working closely with Wevr as part of the Malta studio expansion, helping to build meaningful opportunities for the creative community.
- Malta Film CommissionsupportingMalta Film Commission is collaborating with Wevr as part of the European studio expansion, leveraging Malta's film production heritage and creative ecosystem.
- EMA (architectural firm)supportingMaltese architectural firm EMA collaborated with Wevr on the Malta Pavilion project at World Expo Osaka, with EMA architecting the pavilion structure while Wevr handled the immersive guest experience design.
- Stargate Studios (Malta)supportingStargate Studios in Malta is part of Wevr's existing EU collaborations, bringing Malta to life with 8K cameras and drones for the World Expo project.
- Cyan Planet (Czech Republic)supportingCyan Planet in Czech Republic is one of Wevr's existing EU studio collaborations that will be strengthened by the new Malta studio.
- Cibo Studio (Italy)supportingCibo Studio in Italy is an existing EU collaboration partner for Wevr. Cibo's creative director Alberto Vittadello led creative direction on the Malta Pavilion project, utilizing Generative AI to bring historic moments to life.
- Horizon Technology (Xi'an)supportingXi'an-based immersive experience company Horizon Technology partnered with Wevr and VIVE Arts to create the Terracotta Warriors VR experience next to Emperor Qin Shi Huang's Mausoleum Site Museum.
- Skybound EntertainmentsupportingSkybound Entertainment collaborated with Wevr and Samsung in December 2015 to create 'Gone,' an 11-part VR thriller series representing a step forward in interactive VR storytelling.
- BlueDot (Dubai)supportingBlueDot based in Dubai was responsible for project management and A/V services on the Malta Pavilion World Expo project, collaborating with Wevr's virtual studio infrastructure.
- Heritage MaltasupportingHeritage Malta played a key role in ensuring the authenticity of the Malta Pavilion experience, providing expertise and approval for digital twins of heritage sites including Ħaġar Qim.
- NVIDIAsupportingNVIDIA collaborated with Wevr, Ericsson, and Qualcomm in April 2020 on a collaborative effort to revolutionize VR experiences through integration of 5G technology and edge computing.
- EricssonsupportingEricsson partnered with Wevr, NVIDIA, and Qualcomm to revolutionize VR experiences through 5G technology and edge computing integration.
- QualcommsupportingQualcomm partnered with Wevr, NVIDIA, and Ericsson to advance VR experiences through 5G and edge computing.
Scale indicators6 records
Recent moves8 records
Expansion highlights6 records
WEVR competitors and assessment
Company assessmentDirect peers
- Within (formerly Within VR): Direct peer — independent VR content studio producing high-end immersive narrative and branded experiences for major IP holders, operating in the same enterprise co-creation model as Wevr across entertainment and cultural clients.
- Felix & Paul Studios: Direct peer — award-winning immersive VR/AR content studio producing cinematic VR experiences for brands, museums, and entertainment IP holders. Comparable in creative scope, IP ownership model, and enterprise client focus.
- Penrose Studios: Direct peer — VR narrative and animation studio founded by former Telltale and Oculus leadership, creating original immersive content. Comparable in original-IP VR development and creative team pedigree.
- Baobab Studios: Direct peer — VR animation studio producing interactive story-driven experiences with major IP partners and original IP. Comparable as an Emmy-winning, original-IP-driven immersive content studio.
- Magnopus: Direct peer — immersive experiences studio co-developing the Matrix universe with Wevr and Warner Bros. (a direct collaborator and partial competitor for high-end enterprise XR projects). Comparable in real-time 3D pipeline depth and enterprise client roster.
Emerging players
- Sandbox VR: Emerging player in VR location-based entertainment — operates consumer-facing VR venues globally. While Sandbox operates its own LBE venues (different model) rather than creating content for venues, both target the same immersive entertainment demand curve.
- Resolution Games: Emerging player — VR game studio producing cross-platform VR titles with major IP partnerships, focused on consumer VR games rather than LBE enterprise work. Partial overlap as an XR-native studio leveraging platform partnerships.
Broad incumbents
- Epic Games: Broad incumbent — Wevr's investor and primary technology provider (Unreal Engine). Comparable as a real-time 3D platform creator and content producer, and a potential competitor for enterprise XR work through Unreal Engine–based services.
- Unity Technologies: Broad incumbent — provides the Unity engine that Wevr uses alongside Unreal, and competes indirectly for real-time 3D development mindshare. Comparable as a platform-layer company with adjacent content services.
- HTC VIVE: Broad incumbent — Wevr's strategic investor and primary hardware distribution partner. Comparable as a vertically-integrated XR platform with hardware, distribution, and content; competing for the same enterprise XR budget pool.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights6 records
Customer concentration
WEVR social profiles
Digital presenceWEVR financial estimates
Financial estimateRevenue estimate
Valuation estimate
WEVR leadership team
Management profileNumber of profiles
Profiles10 records
WEVR subsidiaries and ownership
Company hierarchySubsidiaries1 record
WEVR funding detail
Funding detailFunding overview
Funding rounds7 records
Investors16 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
WEVR M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about WEVR
What does WEVR do?
WEVR is an enterprise creative development studio that co-creates immersive VR, AR, XR, and spatial computing experiences for major brands, IP holders, and cultural institutions. The studio develops both bespoke location-based entertainment (Harry Potter VR, Terracotta Warriors, The Little Prince) and original IP (The Blu franchise), while also operating Wevr Virtual Studio (WVS), a cloud DevOps platform purpose-built for distributed Unreal Engine and Unity development teams.
Is WEVR a public or private company?
WEVR is a private company. It is classified as venture growth investor backed and is currently operating.
When was WEVR founded?
WEVR was founded in 2014. It employs 11 to 50 people.
Where is WEVR based?
WEVR is headquartered in Venice, United States, in the North America region.
How does WEVR make money?
Four revenue lines are on record. Custom Immersive Experience Development is the primary driver. The others are original IP Licensing and Distribution, equity Investment/Funding and platform/SaaS (WVS).
Who are WEVR's main competitors?
Direct peers on record are Within (formerly Within VR), Felix & Paul Studios, Penrose Studios, Baobab Studios and Magnopus. Emerging players are Sandbox VR and Resolution Games. Broad incumbents are Epic Games, Unity Technologies and HTC VIVE.
Does WEVR have an API?
No public API is recorded for WEVR.
What industry is WEVR in?
WEVR's product category is Immersive VR/XR Content Production. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of MPAFALAE, VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods).