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Behaviour Interactive

Full company profile

uuid0004498

Namestring
Behaviour Interactive
Legal namestring
BEHAVIOUR INTERACTIVE INC.
Websiteurl
bhvr.com
Company typeenum
Private
Founded yearint
1992
Descriptiontext

Behaviour Interactive is an independent video game developer and publisher founded in 1992 and headquartered in Montreal, Quebec. The company operates a portfolio of original and acquired IP spanning horror, survival, puzzle, and immersive entertainment, with 1,300+ employees across studios in Montreal, Toronto, Vancouver, Seattle, the UK (Middlesbrough and another UK location), and Rotterdam. Its flagship product, Dead by Daylight, is an asymmetric multiplayer horror game launched in 2016 that has reached over 70 million players through continuous live operations, seasonal chapters, and licensed crossover content from franchises including Friday the 13th, Stranger Things, Silent Hill, Castlevania, Attack on Titan, Terrifier, Scooby-Doo, and Diablo IV. The company also publishes co-developed and third-party titles including The Casting of Frank Stone (with Supermassive Games), Serious Sam: Shatterverse (with Devolver Digital), and Blight: Survival (Haenir Studio), while acquired brands 7 Days to Die (20M+ players) and Darkest Dungeon operate under an 'island model' preserving creative autonomy.

The company employs a dual business model combining owned-IP live service gaming with external development services. Dead by Daylight generates revenue through freemium mechanics including cosmetic microtransactions, DLC chapters, and battle passes, with cross-platform progression across Steam, PlayStation, Xbox, Nintendo Switch, and mobile via a Single Account system. Acquired studios (Red Hook Studios acquired September 2024; The Fun Pimps acquired March 2026) contribute additional live and packaged-game revenue. The external development services business provides co-development, porting, and production support to enterprise clients including Microsoft, Sony, EA, Warner Bros. Discovery, and Take-Two. A third emerging line, Immersive Entertainment, leverages the company's game engine and multi-user persistent data technology for location-based entertainment, including a Blade Runner partnership with PHI Studio launching in North America in 2027.

Behaviour has pursued an aggressive M&A and expansion strategy, growing from 575 to 1,300+ employees in five years while conducting layoffs in June 2024 (up to 95 employees) and April 2026 to refocus on core horror IP and external development. Recent strategic actions include the acquisition of The Fun Pimps and Red Hook Studios to broaden the horror portfolio, a Dead by Daylight film adaptation with Blumhouse announced for 2027, a major visual overhaul of the flagship title planned for 2027, and entry into location-based entertainment. The company is privately held, founder-led by CEO Rémi Racine, and has been recognized with Deloitte Best Managed Companies Gold (2023, 2024) and Platinum Club (2026) designations.

Short descriptiontext

Behaviour Interactive is an independent Montreal-based video game developer and publisher founded in 1992 with 1,300+ employees globally. It operates Dead by Daylight (70M+ players), acquired studios including 7 Days to Die and Darkest Dungeon, external development services for major publishers, and an Immersive Entertainment division.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1,001–5,000
akta.pro rankint
HeadquartersMontréal, Canada
HQ citystring
Montréal
HQ countrystring
Canada
HQ regionstring
North America
Markets served

Serves global market

Offices6 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
video game development, horror games, asymmetric multiplayer games, game development services, location-based entertainment
Industry3 codes
PRIMARYMPAFAAAH
Serious Games & Simulation Studios (Training, Defense, Enterprise)
SECONDARYMPAFAIAJ
Community Safety, Moderation & Trust Tools (UGC moderation, anti-toxicity)
Media, Entertainment & Sports/Gaming & Interactive Entertainment (Video Games, Esports)/Gaming Communities, Social Platforms & UGC/Game Creation (Mods, Roblox-like)
SECONDARYMPAFAEAC
Creator Tools & Production (Overlays, Alerts, Encoding, Editing, Audio)
Media, Entertainment & Sports/Gaming & Interactive Entertainment (Video Games, Esports)/Game Streaming, Video & Creator Ecosystems (Game Content)
NAICS code1 code
  • Arts, Entertainment, and Recreation71
SIC code2 codes
  • Services-Prepackaged Software7372
  • Services-Amusement & Recreation Services7900
Product category
Video Game Development and Publishing
GTM motion4 records

Each record includes

Type, Description, Source

Revenue model5 records
1Owned IP Game Sales and Live Operations
TypeFreemium
Description

Dead by Daylight generates revenue through base game sales, seasonal chapters/DLC killers and survivors, and in-game cosmetic microtransactions (character skins, outfits, bundles). The game became free-to-play temporarily for its 10th anniversary and offers limited-time discounts. Additional revenue from virtual goods, game currency, and battle passes.

gamespot.com
2Acquired IP Revenue (7 Days to Die, Darkest Dungeon)
TypeOne Time License
Description

Revenue from acquired studios' titles including 7 Days to Die (20M+ players since 2013 Early Access) and Darkest Dungeon series. These operate independently under Behaviour's 'island model' while receiving expanded resources for development and marketing.

thefunpimps.com
3Published and Co-Developed Titles
TypeOne Time License
Description

Revenue from publishing arrangements such as The Casting of Frank Stone (co-developed with Supermassive Games, sold at $39.99 standard / $49.99 deluxe) and publishing Serious Sam: Shatterverse for Devolver Digital. Standard and deluxe editions with additional in-game rewards for Dead by Daylight.

media.bhvr.com
4External Development Services
TypeProfessional Services
Description

Behaviour generates revenue by providing game development services to major industry partners including Microsoft, Sony, EA, Warner Bros. Discovery, and Take-Two. This is a core historical revenue stream alongside owned IP development, with studios in multiple geographies supporting these services.

pcgamer.com
5Mobile Gaming (Civilization VII)
TypeSubscription Recurring
Description

Revenue from mobile game ports and adaptations including Civilization VII Arcade Edition (Behaviour Interactive and Firaxis Games) launched on Apple Arcade, and Dead by Daylight Mobile.

pocketgamer.biz
Marketing channels8 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels8 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components2 values
Personnel, Technology or R&D
Pricing details3 tiers
1Dead by Daylight free-to-play base with cosmetic microtransactions and chapter DLC
ModelFreemiumBilling cadencePay-as-you-go
Notes

Base game free-to-play (with 10th anniversary promotion making it free until June 22, 2026). Limited-time 60% discount bringing price to $7.99 until June 25, 2026. Cosmetic bundles and character DLC sold separately. In-game currency and virtual goods purchased individually or in packs.

gamespot.com
2The Casting of Frank Stone Standard Edition at €39.99
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Standard edition at €39.99 digital on PlayStation 5, Xbox Series X|S and PC. Includes rewards in Dead by Daylight: Steel Mill shirt for all original survivors, Steel Mill emblem and banner, and 2 million bloodpoints.

media.bhvr.com
3The Casting of Frank Stone Deluxe Edition at €49.99
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Deluxe edition at €49.99 digital on PlayStation 5, Xbox Series X|S and PC. Includes instant unlock of the Editing Room feature and 8 exclusive costumes, plus enhanced Dead by Daylight rewards including Frank Stone mask for the Trapper, relic doll killer charm, Steel Mill rewards, and 3 million bloodpoints.

media.bhvr.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 4 records shown
1Dead by Daylight
Description

Behaviour's flagship multiplayer horror game featuring asymmetric survival horror gameplay

media.bhvr.com
+3 more records
Core offering1 text field

Behaviour Interactive is an independent video game developer and publisher that creates and operates horror, puzzle, and action games such as Dead by Daylight, 7 Days to Die, Darkest Dungeon, The Casting of Frank Stone, and Islands of Insight. The company also provides external game development services to major publishers including Microsoft, Sony, EA, Warner Bros. Discovery, and Take-Two, and operates an Immersive Entertainment division delivering location-based and interactive experiences.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • Dead by Daylight reached 70 million players and 2025 was its most successful year with 6 million new players and revenue up 50%+ year-over-year
+4 more records
Product overview1 text field

Behaviour Interactive is an independent video game developer and publisher operating a multi-product portfolio with both original IPs and acquired studios. The core products include Dead by Daylight (flagship asymmetric multiplayer horror game with extensive licensed crossover content), The Casting of Frank Stone (cinematic horror collaboration with Supermassive Games), and original IPs like Islands of Insight, Meet Your Maker, and Hooked on You. The acquired portfolio includes 7 Days to Die (from The Fun Pimps) and Darkest Dungeon (from Red Hook Studios). Beyond game development, Behaviour operates an Immersive Entertainment division for location-based experiences and provides external development services through its studio network (Montreal, Toronto, UK-North, UK-South, Rotterdam, Seattle) serving major industry partners. The company also publishes games including Serious Sam: Shatterverse and Blight: Survival.

Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership11 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-05-05
Description

Behaviour Interactive and PHI Studio announced the launch in 2027 of a new immersive experience inspired by the iconic Blade Runner universe, coming to North America. Behaviour contributes its expertise in immersive content and interactive storytelling to this ambitious collaboration.

2The 7 Fingers, Ubisoft, La Tribu, Décibels Productions
Strategic tierSupportingTypeStrategic or Co-development PartnerAnnounced on2026-05-05
Description

Behaviour Interactive partnered with The 7 Fingers, Ubisoft, La Tribu, and Décibels Productions for HEREDIS, an immersive experience. Behaviour serves as co-producer, contributing its expertise in immersive content and interactive narration to this collaboration.

media.bhvr.com
Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2026-03-26
Description

Devolver Digital revealed Serious Sam: Shatterverse, a new 5-player co-op roguelite in the Serious Sam franchise, during Microsoft's Xbox Partner Showcase. Developed by Behaviour Interactive with Croteam's blessing, published by Devolver Digital, planned for Xbox Series, PS5, and PC release in 2026.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-03-24
Description

Behaviour Interactive acquired The Fun Pimps (TFP), the independent studio behind 7 Days to Die, in a deal whose value remains undisclosed. TFP will retain creative leadership over 7 Days to Die while gaining Behaviour's resources to grow the team and expand the game's future. The acquisition aligns with Behaviour's horror IP portfolio strategy, complementing Dead by Daylight's 60M+ players with 7 Days to Die's 20M+ players since 2013 Early Access.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-09-24
Description

Behaviour Interactive acquired Red Hook Studios, a Vancouver-based developer known for Darkest Dungeon and Darkest Dungeon II, for an undisclosed amount. All 29 team members were retained and the studio will operate independently within Behaviour under the 'island model'. The acquisition expands Behaviour's horror game portfolio and Darkest Dungeon's gothic roguelike tradition into Behaviour's ecosystem.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-09-03
Description

Behaviour Interactive and Supermassive Games co-developed and published The Casting of Frank Stone, a cinematic horror experience set in the Dead by Daylight universe. Released September 3, 2024 on PS5, Xbox Series X/S, and PC. Features branching narratives, Twitch stream integration, 8mm camera gameplay, cooperative play for up to 5 players, and Dead by Daylight in-game rewards with purchase.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-03-14
Description

Behaviour Interactive acquired Fly Studio, a Montreal-based multimedia experience designer and producer, to strengthen its position in the location-based entertainment market. Fly Studio's team of 25 joined Behaviour to focus on immersive experiences using video game technology, expanding into new markets. The acquisition followed prior collaboration on virtual and AR projects, highlighting strategic growth in immersive entertainment.

8Haenir Studio
Strategic tierSupportingTypeChannel Partner/ Reseller/ DistributorAnnounced on2024-01-01
Description

Behaviour Interactive serves as publisher for Blight: Survival, a medieval co-op action horror game developed by Haenir Studio. The game has surpassed 1.5 million Steam wishlists. Behaviour partnered with Haenir Studio nearly two years ago to support core systems rebuilding. The team rebuilt core systems from the ground up and promises significant news in 2026.

pcgamer.com
Strategic tierSupportingTypeStrategic or Co-development PartnerAnnounced on2023-08-22
Description

Behaviour Interactive acquired the Dutch game developer Codeglue, marking its third European expansion in six months. Codeglue was renamed Behaviour Rotterdam and enhances Behaviour's external development capabilities in continental Europe. The acquisition is part of Behaviour's broader European expansion strategy including multiple studio openings and acquisitions.

Strategic tierSupportingTypeStrategic or Co-development PartnerAnnounced on2023-02-23
Description

Behaviour Interactive acquired SockMonkey Studios, a UK-based developer based in Teesside, marking its first European expansion. The studio was renamed Behaviour UK – North and supports development for major game companies, providing development services for major clients as part of Behaviour's European expansion.

Strategic tierSupportingTypeStrategic or Co-development PartnerAnnounced on2022-05-17
Description

Improbable sold Midwinter Entertainment, developer of Scavengers, to Behaviour Interactive. The sale led to the cancellation of console versions of Scavengers while the PC version remains active. This acquisition added a survival game studio to Behaviour's portfolio.

Recent move11 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight8 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Major Japanese game publisher that owns the Silent Hill franchise, which has featured prominently in Dead by Daylight crossovers. Comparable as a larger incumbent with deep horror IP and a portfolio approach to game publishing.

TypeBroad incumbent
Description

Major Japanese game publisher/developer with the Resident Evil franchise, which has crossed over into Dead by Daylight. Comparable as a larger incumbent in the horror gaming space with established horror IP and a multi-franchise portfolio strategy.

TypeDirect peer
Description

Montreal-based independent game developer behind the Outlast horror franchise. Directly comparable as a fellow Montreal-headquartered indie studio focused exclusively on horror games, with similar headcount scale and a single-franchise strategy.

TypeBroad incumbent
Description

Major US game publisher (Mortal Kombat, Batman, Hogwarts Legacy) and a longstanding Behaviour external development client. Comparable as a tier-one publisher partner and overlapping horror-adjacent IP portfolio.

TypeDirect peer
Description

Independent game publisher that publishes Serious Sam: Shatterverse (developed by Behaviour). Directly comparable as an indie-leaning publisher-developer partner that works with Behaviour, with similar scale and indie-portfolio strategy.

TypeBroad incumbent
Description

Major French game publisher that partnered with Behaviour on the Assassin's Creed Heredis immersive experience. Comparable as a larger incumbent that engages Behaviour as both a partner and external development collaborator.

TypeOthers
Description

US-based game studio (Madison, WI) owned by Activision that has provided external development services for Call of Duty and other major franchises for decades. Comparable as an established external development services studio operating in the major-publisher ecosystem, with a similar 'support services' business model to Behaviour's UK and Rotterdam studios.

TypeDirect peer
Description

Canadian game developer behind Warframe, with a similar live-service multiplayer model and external development services work. Acquired by Tencent in 2020 for a reported ~$1.5B. Directly comparable to Behaviour in scale, geography, and live-service model.

TypeDirect peer
Description

UK-based independent horror game developer behind Until Dawn and The Dark Pictures Anthology. Directly comparable to Behaviour as a fellow independent horror studio — the two co-developed The Casting of Frank Stone (September 2024), demonstrating overlapping capabilities in narrative-driven multiplayer horror.

TypeDirect peer
Description

UK-based game developer with a dual model of owned IP (Snake Pass, Sackboy) and external development services for Microsoft, Sony, and other publishers. Acquired by Tencent in 2022 for ~£919M. Closely comparable to Behaviour's dual owned-IP + external-services model.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat6 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers4 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
Yes

Docs URL, Description

Integration6 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles6 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries6 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds2 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors2 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A7 records

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Behaviour Interactive

Video Game Development and Publishingbhvr.com

Behaviour Interactive is an independent Montreal-based video game developer and publisher founded in 1992 with 1,300+ employees globally. It operates Dead by Daylight (70M+ players), acquired studios including 7 Days to Die and Darkest Dungeon, external development services for major publishers, and an Immersive Entertainment division.

What Behaviour Interactive does

Behaviour Interactive is an independent video game developer and publisher founded in 1992 and headquartered in Montreal, Quebec. The company operates a portfolio of original and acquired IP spanning horror, survival, puzzle, and immersive entertainment, with 1,300+ employees across studios in Montreal, Toronto, Vancouver, Seattle, the UK (Middlesbrough and another UK location), and Rotterdam. Its flagship product, Dead by Daylight, is an asymmetric multiplayer horror game launched in 2016 that has reached over 70 million players through continuous live operations, seasonal chapters, and licensed crossover content from franchises including Friday the 13th, Stranger Things, Silent Hill, Castlevania, Attack on Titan, Terrifier, Scooby-Doo, and Diablo IV. The company also publishes co-developed and third-party titles including The Casting of Frank Stone (with Supermassive Games), Serious Sam: Shatterverse (with Devolver Digital), and Blight: Survival (Haenir Studio), while acquired brands 7 Days to Die (20M+ players) and Darkest Dungeon operate under an 'island model' preserving creative autonomy.

The company employs a dual business model combining owned-IP live service gaming with external development services. Dead by Daylight generates revenue through freemium mechanics including cosmetic microtransactions, DLC chapters, and battle passes, with cross-platform progression across Steam, PlayStation, Xbox, Nintendo Switch, and mobile via a Single Account system. Acquired studios (Red Hook Studios acquired September 2024; The Fun Pimps acquired March 2026) contribute additional live and packaged-game revenue. The external development services business provides co-development, porting, and production support to enterprise clients including Microsoft, Sony, EA, Warner Bros. Discovery, and Take-Two. A third emerging line, Immersive Entertainment, leverages the company's game engine and multi-user persistent data technology for location-based entertainment, including a Blade Runner partnership with PHI Studio launching in North America in 2027.

Behaviour has pursued an aggressive M&A and expansion strategy, growing from 575 to 1,300+ employees in five years while conducting layoffs in June 2024 (up to 95 employees) and April 2026 to refocus on core horror IP and external development. Recent strategic actions include the acquisition of The Fun Pimps and Red Hook Studios to broaden the horror portfolio, a Dead by Daylight film adaptation with Blumhouse announced for 2027, a major visual overhaul of the flagship title planned for 2027, and entry into location-based entertainment. The company is privately held, founder-led by CEO Rémi Racine, and has been recognized with Deloitte Best Managed Companies Gold (2023, 2024) and Platinum Club (2026) designations.

Behaviour Interactive firmographics

Firmographics
Name
Behaviour Interactive
Legal name
BEHAVIOUR INTERACTIVE INC.
Website
https://bhvr.com
Company type
Private
Founded year
1992
Operating status
Operating
Headcount range
1,001–5,000 employees
Short description
Behaviour Interactive is an independent Montreal-based video game developer and publisher founded in 1992 with 1,300+ employees globally. It operates Dead by Daylight (70M+ players), acquired studios including 7 Days to Die and Darkest Dungeon, external development services for major publishers, and an Immersive Entertainment division.
Ownership category
akta.pro rank

Behaviour Interactive industry classification

Industry
Product category
Video Game Development and Publishing
NAICS
Arts, Entertainment, and Recreation (71)
SIC
Services-Prepackaged Software (7372), Services-Amusement & Recreation Services (7900)
akta.pro industry
PRIMARYMPAFAAAH
Serious Games & Simulation Studios (Training, Defense, Enterprise)
SECONDARYMPAFAIAJ
Community Safety, Moderation & Trust Tools (UGC moderation, anti-toxicity)
Media, Entertainment & Sports/Gaming & Interactive Entertainment (Video Games, Esports)/Gaming Communities, Social Platforms & UGC/Game Creation (Mods, Roblox-like)
SECONDARYMPAFAEAC
Creator Tools & Production (Overlays, Alerts, Encoding, Editing, Audio)
Media, Entertainment & Sports/Gaming & Interactive Entertainment (Video Games, Esports)/Game Streaming, Video & Creator Ecosystems (Game Content)

Keywords

  • Video game development
  • Horror games
  • Asymmetric multiplayer games
  • Game development services
  • Location-based entertainment

Where Behaviour Interactive is headquartered

Location

Headquarters

HQ city
Montréal
HQ country
Canada
HQ region
North America

Offices6 records

Markets served

Behaviour Interactive business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D

Revenue model

  1. Owned IP Game Sales and Live Operations: Dead by Daylight generates revenue through base game sales, seasonal chapters/DLC killers and survivors, and in-game cosmetic microtransactions (character skins, outfits, bundles). The game became free-to-play temporarily for its 10th anniversary and offers limited-time discounts. Additional revenue from virtual goods, game currency, and battle passes.
  2. Acquired IP Revenue (7 Days to Die, Darkest Dungeon): Revenue from acquired studios' titles including 7 Days to Die (20M+ players since 2013 Early Access) and Darkest Dungeon series. These operate independently under Behaviour's 'island model' while receiving expanded resources for development and marketing.
  3. Published and Co-Developed Titles: Revenue from publishing arrangements such as The Casting of Frank Stone (co-developed with Supermassive Games, sold at $39.99 standard / $49.99 deluxe) and publishing Serious Sam: Shatterverse for Devolver Digital. Standard and deluxe editions with additional in-game rewards for Dead by Daylight.
  4. External Development Services: Behaviour generates revenue by providing game development services to major industry partners including Microsoft, Sony, EA, Warner Bros. Discovery, and Take-Two. This is a core historical revenue stream alongside owned IP development, with studios in multiple geographies supporting these services.
  5. Mobile Gaming (Civilization VII): Revenue from mobile game ports and adaptations including Civilization VII Arcade Edition (Behaviour Interactive and Firaxis Games) launched on Apple Arcade, and Dead by Daylight Mobile.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goDead by Daylight free-to-play base with cosmetic microtransactions and chapter DLC
One time/ perpetual licensePay-as-you-goThe Casting of Frank Stone Standard Edition at €39.99
One time/ perpetual licensePay-as-you-goThe Casting of Frank Stone Deluxe Edition at €49.99

Go-to-market motion4 records

Distribution channels8 records

Marketing channels8 records

Behaviour Interactive product offering

Product offering

Core offering

Behaviour Interactive is an independent video game developer and publisher that creates and operates horror, puzzle, and action games such as Dead by Daylight, 7 Days to Die, Darkest Dungeon, The Casting of Frank Stone, and Islands of Insight. The company also provides external game development services to major publishers including Microsoft, Sony, EA, Warner Bros. Discovery, and Take-Two, and operates an Immersive Entertainment division delivering location-based and interactive experiences.

Product overview

Behaviour Interactive is an independent video game developer and publisher operating a multi-product portfolio with both original IPs and acquired studios. The core products include Dead by Daylight (flagship asymmetric multiplayer horror game with extensive licensed crossover content), The Casting of Frank Stone (cinematic horror collaboration with Supermassive Games), and original IPs like Islands of Insight, Meet Your Maker, and Hooked on You. The acquired portfolio includes 7 Days to Die (from The Fun Pimps) and Darkest Dungeon (from Red Hook Studios). Beyond game development, Behaviour operates an Immersive Entertainment division for location-based experiences and provides external development services through its studio network (Montreal, Toronto, UK-North, UK-South, Rotterdam, Seattle) serving major industry partners. The company also publishes games including Serious Sam: Shatterverse and Blight: Survival.

Differentiator

Problem solved

Functional benefit

Brands

  • Dead by Daylight: Behaviour's flagship multiplayer horror game featuring asymmetric survival horror gameplay
  • Islands of Insight
  • Meet Your Maker
  • Hooked on You

Quantifiable outcome

  • Dead by Daylight reached 70 million players and 2025 was its most successful year with 6 million new players and revenue up 50%+ year-over-year
  • +4 more outcomes

Companies that use Behaviour Interactive

Customer profile

Named customers4 records

Segments5 records

Ideal customer profiles3 records

Behaviour Interactive technology and API

Technology

Technology focussed Yes

API detail

Has API
Yes
API docs
API detail

Core technology

AI maturity

App detail

Integration6 records

Feature5 records

Behaviour Interactive partnerships and signals

Strategic signal

Partnerships

Eleven partnerships are on record, tiered core and supporting.

  • PHI StudiocoreStrategic or Co-development Partner · 5 May 2026Behaviour Interactive and PHI Studio announced the launch in 2027 of a new immersive experience inspired by the iconic Blade Runner universe, coming to North America. Behaviour contributes its expertise in immersive content and interactive storytelling to this ambitious collaboration.
  • The 7 Fingers, Ubisoft, La Tribu, Décibels ProductionssupportingStrategic or Co-development Partner · 5 May 2026Behaviour Interactive partnered with The 7 Fingers, Ubisoft, La Tribu, and Décibels Productions for HEREDIS, an immersive experience. Behaviour serves as co-producer, contributing its expertise in immersive content and interactive narration to this collaboration.
  • Devolver DigitalcoreChannel Partner/ Reseller/ Distributor · 26 March 2026Devolver Digital revealed Serious Sam: Shatterverse, a new 5-player co-op roguelite in the Serious Sam franchise, during Microsoft's Xbox Partner Showcase. Developed by Behaviour Interactive with Croteam's blessing, published by Devolver Digital, planned for Xbox Series, PS5, and PC release in 2026.
  • The Fun PimpscoreStrategic or Co-development Partner · 24 March 2026Behaviour Interactive acquired The Fun Pimps (TFP), the independent studio behind 7 Days to Die, in a deal whose value remains undisclosed. TFP will retain creative leadership over 7 Days to Die while gaining Behaviour's resources to grow the team and expand the game's future. The acquisition aligns with Behaviour's horror IP portfolio strategy, complementing Dead by Daylight's 60M+ players with 7 Days to Die's 20M+ players since 2013 Early Access.
  • Red Hook StudioscoreStrategic or Co-development Partner · 24 September 2024Behaviour Interactive acquired Red Hook Studios, a Vancouver-based developer known for Darkest Dungeon and Darkest Dungeon II, for an undisclosed amount. All 29 team members were retained and the studio will operate independently within Behaviour under the 'island model'. The acquisition expands Behaviour's horror game portfolio and Darkest Dungeon's gothic roguelike tradition into Behaviour's ecosystem.
  • Supermassive GamescoreStrategic or Co-development Partner · 3 September 2024Behaviour Interactive and Supermassive Games co-developed and published The Casting of Frank Stone, a cinematic horror experience set in the Dead by Daylight universe. Released September 3, 2024 on PS5, Xbox Series X/S, and PC. Features branching narratives, Twitch stream integration, 8mm camera gameplay, cooperative play for up to 5 players, and Dead by Daylight in-game rewards with purchase.
  • Fly StudiocoreStrategic or Co-development Partner · 14 March 2024Behaviour Interactive acquired Fly Studio, a Montreal-based multimedia experience designer and producer, to strengthen its position in the location-based entertainment market. Fly Studio's team of 25 joined Behaviour to focus on immersive experiences using video game technology, expanding into new markets. The acquisition followed prior collaboration on virtual and AR projects, highlighting strategic growth in immersive entertainment.
  • Haenir StudiosupportingChannel Partner/ Reseller/ Distributor · 1 January 2024Behaviour Interactive serves as publisher for Blight: Survival, a medieval co-op action horror game developed by Haenir Studio. The game has surpassed 1.5 million Steam wishlists. Behaviour partnered with Haenir Studio nearly two years ago to support core systems rebuilding. The team rebuilt core systems from the ground up and promises significant news in 2026.
  • Codeglue (Behaviour Rotterdam)supportingStrategic or Co-development Partner · 22 August 2023Behaviour Interactive acquired the Dutch game developer Codeglue, marking its third European expansion in six months. Codeglue was renamed Behaviour Rotterdam and enhances Behaviour's external development capabilities in continental Europe. The acquisition is part of Behaviour's broader European expansion strategy including multiple studio openings and acquisitions.
  • SockMonkey Studios (Behaviour UK – North)supportingStrategic or Co-development Partner · 23 February 2023Behaviour Interactive acquired SockMonkey Studios, a UK-based developer based in Teesside, marking its first European expansion. The studio was renamed Behaviour UK – North and supports development for major game companies, providing development services for major clients as part of Behaviour's European expansion.
  • Midwinter EntertainmentsupportingStrategic or Co-development Partner · 17 May 2022Improbable sold Midwinter Entertainment, developer of Scavengers, to Behaviour Interactive. The sale led to the cancellation of console versions of Scavengers while the PC version remains active. This acquisition added a survival game studio to Behaviour's portfolio.

Scale indicators8 records

Recent moves11 records

Expansion highlights8 records

Behaviour Interactive competitors and assessment

Company assessment

Broad incumbents

  • Konami: Major Japanese game publisher that owns the Silent Hill franchise, which has featured prominently in Dead by Daylight crossovers. Comparable as a larger incumbent with deep horror IP and a portfolio approach to game publishing.
  • Capcom: Major Japanese game publisher/developer with the Resident Evil franchise, which has crossed over into Dead by Daylight. Comparable as a larger incumbent in the horror gaming space with established horror IP and a multi-franchise portfolio strategy.
  • Warner Bros. Games: Major US game publisher (Mortal Kombat, Batman, Hogwarts Legacy) and a longstanding Behaviour external development client. Comparable as a tier-one publisher partner and overlapping horror-adjacent IP portfolio.
  • Ubisoft: Major French game publisher that partnered with Behaviour on the Assassin's Creed Heredis immersive experience. Comparable as a larger incumbent that engages Behaviour as both a partner and external development collaborator.

Direct peers

  • Red Barrels: Montreal-based independent game developer behind the Outlast horror franchise. Directly comparable as a fellow Montreal-headquartered indie studio focused exclusively on horror games, with similar headcount scale and a single-franchise strategy.
  • Devolver Digital: Independent game publisher that publishes Serious Sam: Shatterverse (developed by Behaviour). Directly comparable as an indie-leaning publisher-developer partner that works with Behaviour, with similar scale and indie-portfolio strategy.
  • Digital Extremes: Canadian game developer behind Warframe, with a similar live-service multiplayer model and external development services work. Acquired by Tencent in 2020 for a reported ~$1.5B. Directly comparable to Behaviour in scale, geography, and live-service model.
  • Supermassive Games: UK-based independent horror game developer behind Until Dawn and The Dark Pictures Anthology. Directly comparable to Behaviour as a fellow independent horror studio — the two co-developed The Casting of Frank Stone (September 2024), demonstrating overlapping capabilities in narrative-driven multiplayer horror.
  • Sumo Digital: UK-based game developer with a dual model of owned IP (Snake Pass, Sackboy) and external development services for Microsoft, Sony, and other publishers. Acquired by Tencent in 2022 for ~£919M. Closely comparable to Behaviour's dual owned-IP + external-services model.

Others

  • Raven Software: US-based game studio (Madison, WI) owned by Activision that has provided external development services for Call of Duty and other major franchises for decades. Comparable as an established external development services studio operating in the major-publisher ecosystem, with a similar 'support services' business model to Behaviour's UK and Rotterdam studios.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat6 records

Key risks6 records

Key highlights6 records

Customer concentration

Behaviour Interactive social profiles

Digital presence

Behaviour Interactive financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Behaviour Interactive leadership team

Management profile

Number of profiles

Profiles6 records

Behaviour Interactive subsidiaries and ownership

Company hierarchy

Subsidiaries6 records

Behaviour Interactive funding detail

Funding detail

Funding overview

Funding rounds2 records

Investors2 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Behaviour Interactive M&A and investment

M&A and investment

M&A7 records

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Behaviour Interactive

What does Behaviour Interactive do?

Behaviour Interactive is an independent video game developer and publisher that creates and operates horror, puzzle, and action games such as Dead by Daylight, 7 Days to Die, Darkest Dungeon, The Casting of Frank Stone, and Islands of Insight. The company also provides external game development services to major publishers including Microsoft, Sony, EA, Warner Bros. Discovery, and Take-Two, and operates an Immersive Entertainment division delivering location-based and interactive experiences.

Is Behaviour Interactive a public or private company?

Behaviour Interactive is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Behaviour Interactive founded?

Behaviour Interactive was founded in 1992. It employs 1,001 to 5,000 people.

Where is Behaviour Interactive based?

Behaviour Interactive is headquartered in Montréal, Canada, in the North America region.

How does Behaviour Interactive make money?

Five revenue lines are on record. Owned IP Game Sales and Live Operations are the primary driver. The others are acquired IP Revenue (7 Days to Die, Darkest Dungeon), published and Co-Developed Titles, external Development Services and mobile Gaming (Civilization VII).

Who are Behaviour Interactive's main competitors?

Broad incumbents on record are Konami, Capcom, Warner Bros. Games and Ubisoft. Direct peers are Red Barrels, Devolver Digital, Digital Extremes, Supermassive Games and Sumo Digital. Raven Software is listed as an others.

Does Behaviour Interactive have an API?

Yes. Behaviour Interactive supports cross-progression across multiple gaming platforms including Steam, Nintendo Switch, and Stadia through a Single Account system. Players can connect platform accounts to a unified account, enabling them to access their game progression and Virtual Goods across different platforms, except where licensing restrictions apply or for Game Currency which is non-transferable between platforms.

What industry is Behaviour Interactive in?

Behaviour Interactive's product category is Video Game Development and Publishing. Its primary akta.pro industry code is MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise), with a secondary code of MPAFAIAJ, Community Safety, Moderation & Trust Tools (UGC moderation, anti-toxicity). Its NAICS code is 71 and its SIC code is 7372.

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Live signals
YahooStreet Fighter’s Breakout Star Delivers Exciting Dead by Daylight Movie Casting NewsCallina Liang, who plays Chun-Li in Street Fighter, expressed interest in the upcoming Dead by Daylight movie, having played over 100 hours of the game. Blumhouse and Atomic Monster are producing the film with Behaviour Interactive, directed by Thordur Palsson, with filming expected to begin in 2027.GamerantDead by Daylight 10th Anniversary Collector's Set GiveawayGameRant and Behaviour Interactive are giving away the Dead by Daylight 10th Anniversary Collector's Set, which sold out. The prize includes a statue, flashlight, art book, pins, cards, and in-game rewards. The giveaway runs from October 7 to October 21, with one winner.iPhone in CanadaVGLX Returns to Mississauga This Month With Games, Esports and MoreVGLX returns to Mississauga on October 24-25 at the International Centre, featuring playable games, esports tournaments, and Pokémon activities. The event includes Electric Clash, a Tekken World Tour Challenger Event, and a Behaviour Interactive showcase. Tickets start at $20, with a 15% discount for iPhone in Canada readers.KitGuruDead by Daylight studio working on Sci-Fi shooterBehaviour Interactive is hiring for a triple-A Sci-Fi FPS built on Unreal Engine 5, per new job listings. The studio is also developing Exterminauts, another shooter with Sci-Fi elements. It is unclear if the new game will be self-published or how far along the project is.IgnExterminauts Wants You to Live a 9-to-5 Life that Bites Back | IGN PreviewIGN's Will Borger previewed Exterminauts, a three-player PvE shooter where players work as blue-collar workers on alien planets. The game emphasizes teamwork, chaotic moments, and job-like tasks such as welding and fixing terminals. The developer, Behaviour Interactive, has been working on it for five years.IgnExterminauts Wants You to Live a 9-to-5 Life that Bites Back | IGN PreviewIGN's Will Borger previewed Exterminauts, a three-player PvE shooter where players work as blue-collar workers on alien planets. The game emphasizes teamwork, maintenance tasks, and chaotic moments, with developer Behaviour Interactive aiming for a working-man identity. The preview highlights the game's low-key, cooperative gameplay and potential for player enjoyment.gamesradarExterminauts looks like No Man's Sky but plays like Helldivers 2, and I crushed it at Gamescom 2026GamesRadar+ writer Jasmine played Exterminauts at Gamescom 2026, a PvE co-op shooter by Behaviour Interactive. She found the game fun and impressive, though she noted the use of generative AI for character barks, which will be replaced with human voices at launch.GamerantBrand-New Steam Game is Helldivers 2 Meets Warhammer 40KBehaviour Interactive's Exterminauts, a co-op third-person shooter, is coming to Steam and combines Helldivers 2-style chaotic combat with Warhammer 40K industrial sci-fi. It features three-player squads exterminating aliens for corporate jobs, with industrial weapons and an OVERDRIVE system. No release date or progression details have been announced.Tech TimesSerious Sam Goes Roguelite: Shatterverse Launches Tomorrow on PS5, Xbox, and PCSerious Sam: Shatterverse launches August 31 on PlayStation 5, Xbox Series X|S and PC via Steam and the Microsoft Store, developed by Behaviour Interactive and published by Devolver Digital. It replaces the franchise's linear campaigns with a roguelite structure of up to five players in procedurally modified arenas, five Sam variants, and permanent unlocks. Cross-platform co-op is day one, and a single-player offline mode is included.GameSpotExterminauts Devs Talk Helldivers Comparisons And How It Separates ItselfBehaviour Interactive's Exterminauts, shown at Gamescom, is a cooperative PvE shooter compared to Helldivers 2, with creative director Vincent Regimbart saying the game is "work" rather than war. The team plans to expand progression systems with more weapon mods, passives and build paths. Exterminauts launches on PS5, Xbox Series X|S and PC in 2027.