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Squad

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uuid0004v5s

Namestring
Squad
Legal namestring
Squadapp
Websiteurl
squadapp.io
Company typeenum
Private
Founded yearint
2016
Descriptiontext

Squadapp operates a consumer mobile social hangout application that enables group video calling, real-time screen sharing, synchronized video watching, and interactive games for friends and family. The product targets use cases around long-distance relationships, family connections, and small-group social interaction — explicitly positioning against large broadcast-style video platforms by emphasizing intimate, spontaneous small-group experiences with no scheduling friction. Distribution is via Apple's App Store and Google Play, with a stated reach of "millions of users." The company operates with a small team (1-10 employees) under founder Edwin van Vliet, who is described as a coach and application developer based in the Krimpenerwaard region of the Netherlands.

The core technology is a cross-platform mobile application built on real-time video communication infrastructure with native feature integrations including live screen sharing, synchronized YouTube playback, trivia games, and AR-style filters and effects. Product design choices emphasize spontaneous connection without scheduling, high-quality video that captures facial expressions and emotion, and consolidated in-call entertainment (watch-together, games, screen share) to differentiate from generic video calling tools. No API, SDK, or platform integrations are exposed; the product is a single end-user app with no enterprise surface.

The business model is freemium — the app is free to download with no disclosed premium tiers or subscription pricing. Revenue mechanics are not explicitly stated; the most likely stream is programmatic advertising, evidenced by ads.txt implementation on the website. Historical capital deployment (2017-2020) included approximately $7.1M across multiple rounds from Y Combinator, First Round Capital, Cowboy Ventures, Betaworks, and others, though current ownership commentary indicates the active operation is founder-led without institutional investors. Go-to-market is product-led growth supplemented by content marketing — an active SEO-focused blog (English and Dutch) covers social apps, mental health, and relationships to drive organic app store install discovery.

Short descriptiontext

Squadapp is a freemium mobile social hangout app enabling group video calls, screen sharing, synchronized video watching, and interactive games. It serves friends, families, and long-distance relationships, operated by founder Edwin van Vliet and distributed via App Store and Google Play.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersSan Francisco, United States
HQ citystring
San Francisco
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
social video calling, mobile video chat, group video calls, screen sharing app, virtual hangout app
Industry2 codes
1Messaging-Led Community Platforms (Chat/Group Communities)
CodeMPACAJAEPrimaryYes
2Community/Group Chat Platforms
CodeBPAMACAHPrimaryNo
Product category
Consumer Social Video Calling
Social media profiles2 records
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1App-based social hangout services
TypeFreemium
Description

Squad operates as a freemium mobile application providing social video hangout services including group video calls, screen sharing, and interactive entertainment features. Revenue is likely generated through advertising on the platform, as evidenced by the ads.txt file implementation on their website indicating programmatic advertising presence.

squadapp.io
Marketing channels3 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Infrastructure
Pricing details1 tier
1Free social hangout app with no stated premium tiers
ModelFreemiumBilling cadenceMonthly
Notes

Available for free download. No paid tiers or subscription pricing mentioned.

squadapp.io
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

Squad operates a freemium mobile social hangout application (SquadApp) that lets users hold spontaneous group video calls, share their screens in real time, watch YouTube and other videos together with synchronized playback, and play in-call interactive games using filters and effects. The product targets friends and family — especially those separated by distance — who want low-friction, intimate group hangouts on iOS and Android devices.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

SquadApp is a single unified social hangout application. The product centers on enabling friends, family, and groups to connect through real-time video calling with integrated features for screen sharing, synchronized video watching, interactive games, and fun filters/effects. Available on iOS (App Store) and Android (Google Play). No separate modules, add-ons, or platform architecture are described.

Product and service1 record
1SquadApp
CategoryConsumer mobile social video communication
Description

A freemium mobile social hangout application that lets friends, families, and small groups connect through spontaneous group video calls, live screen sharing, synchronized Watch Together video playback, in-call interactive games, and AR-style filters, effects, and stickers. Built for individual consumers on iOS and Android who want intimate, schedule-free group hangouts across distance.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Houseparty was a direct competitor in the group video 'hangout' category with synchronous games, room-based spontaneous video, and a youth/friend-group target user, the closest historical analog to Squad's positioning. Epic Games acquired Houseparty in 2019 and later shut it down, but it is the canonical reference product for this category.

TypeBroad incumbent
Description

Discord offers persistent small-group servers with voice channels, video calls, screen sharing, and activity integrations (watching, gaming, listening together) that overlap directly with Squad's 'squad' hangout model. It is a much larger, general-purpose incumbent rather than a Squad-style niche, but it is the dominant player in Squad's target behavior.

TypeDirect peer
Description

Marco Polo is a video-messaging app for small groups of friends and family that emphasizes low-pressure, asynchronous-then-synchronous connection, overlapping with Squad's introvert and long-distance relationship use cases. It targets the same horizontal consumer segment and similar monetization (freemium with subscriptions).

TypeDirect peer
Description

Bunch is a mobile app that lets friend groups video chat while playing multiplayer party games together, directly mirroring Squad's in-call trivia and 'Watch Together' value proposition. It is one of the few remaining independent mobile-first competitors in the group-video-hangout category.

TypeBroad incumbent
Description

Zoom has steadily expanded its consumer/social use case beyond enterprise meetings, with features like Zoom Rooms, OnZoom, and shared activities that overlap with Squad's group-call-and-do-stuff-together model. While positioned primarily for work, it competes for the same 'group video hangout' minutes among friend groups.

TypeBroad incumbent
Description

Meta's Messenger Rooms lets users create free, drop-in video rooms shared via link, embedded in Messenger, Facebook, WhatsApp, and Instagram, functionally a 'Squad' inside Meta's distribution. It is a broad incumbent rather than a niche app, and its cross-platform reach dwarfs a single-founder competitor.

TypeEmerging player
Description

Whereby is a lightweight browser-based video meeting tool that has added 'Together' modes for small-group activities, positioning itself between Zoom and consumer social apps. It targets creators and small communities that want drop-in rooms without downloads, adjacent to Squad's 'no-friction' pitch.

TypeEmerging player
Description

Bondee is a mobile-first social avatar/hangout app that grew rapidly in Asia by offering small-group rooms, customization, and a youth-focused community, comparable in category and user demographic to Squad. Although it has struggled outside its home market, it is a relevant emerging consumer social-hangout peer.

TypeDirect peer
Description

Yubo is a social-discovery and live-streaming app aimed at Gen Z friend groups, with group video rooms, live audio, and small-group interaction mechanics that directly compete with Squad's friend-group hangout use case. It is a more mature independent consumer social app operating in the same horizontal segment.

TypeEmerging player
Description

Quilt is a small-group audio and video rooms app founded by the team behind the original Squad that Twitter acquired in 2020, then re-emerged as Quilt. It is the most direct brand-lineage and product-lineage peer and serves as a useful benchmark for category traction, even though it is a separate company.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds6 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors18 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Squad

Consumer Social Video Callingsquadapp.io

Squadapp is a freemium mobile social hangout app enabling group video calls, screen sharing, synchronized video watching, and interactive games. It serves friends, families, and long-distance relationships, operated by founder Edwin van Vliet and distributed via App Store and Google Play.

What Squad does

Squadapp operates a consumer mobile social hangout application that enables group video calling, real-time screen sharing, synchronized video watching, and interactive games for friends and family. The product targets use cases around long-distance relationships, family connections, and small-group social interaction — explicitly positioning against large broadcast-style video platforms by emphasizing intimate, spontaneous small-group experiences with no scheduling friction. Distribution is via Apple's App Store and Google Play, with a stated reach of "millions of users." The company operates with a small team (1-10 employees) under founder Edwin van Vliet, who is described as a coach and application developer based in the Krimpenerwaard region of the Netherlands.

The core technology is a cross-platform mobile application built on real-time video communication infrastructure with native feature integrations including live screen sharing, synchronized YouTube playback, trivia games, and AR-style filters and effects. Product design choices emphasize spontaneous connection without scheduling, high-quality video that captures facial expressions and emotion, and consolidated in-call entertainment (watch-together, games, screen share) to differentiate from generic video calling tools. No API, SDK, or platform integrations are exposed; the product is a single end-user app with no enterprise surface.

The business model is freemium — the app is free to download with no disclosed premium tiers or subscription pricing. Revenue mechanics are not explicitly stated; the most likely stream is programmatic advertising, evidenced by ads.txt implementation on the website. Historical capital deployment (2017-2020) included approximately $7.1M across multiple rounds from Y Combinator, First Round Capital, Cowboy Ventures, Betaworks, and others, though current ownership commentary indicates the active operation is founder-led without institutional investors. Go-to-market is product-led growth supplemented by content marketing — an active SEO-focused blog (English and Dutch) covers social apps, mental health, and relationships to drive organic app store install discovery.

Squad firmographics

Firmographics
Name
Squad
Legal name
Squadapp
Website
https://squadapp.io
Company type
Private
Founded year
2016
Operating status
Operating
Headcount range
1–10 employees
Short description
Squadapp is a freemium mobile social hangout app enabling group video calls, screen sharing, synchronized video watching, and interactive games. It serves friends, families, and long-distance relationships, operated by founder Edwin van Vliet and distributed via App Store and Google Play.
Ownership category
akta.pro rank

Squad industry classification

Industry
Product category
Consumer Social Video Calling
akta.pro primary industry
Messaging-Led Community Platforms (Chat/Group Communities) (MPACAJAE)
akta.pro secondary industry
Community/Group Chat Platforms (BPAMACAH)

Keywords

  • Social video calling
  • Mobile video chat
  • Group video calls
  • Screen sharing app
  • Virtual hangout app

Where Squad is headquartered

Location

Headquarters

HQ city
San Francisco
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Squad business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Infrastructure

Revenue model

  1. App-based social hangout services: Squad operates as a freemium mobile application providing social video hangout services including group video calls, screen sharing, and interactive entertainment features. Revenue is likely generated through advertising on the platform, as evidenced by the ads.txt file implementation on their website indicating programmatic advertising presence.

Pricing tiers

ModelBillingPrice
FreemiumMonthlyFree social hangout app with no stated premium tiers

Go-to-market motion1 record

Distribution channels2 records

Marketing channels3 records

Squad product offering

Product offering

Core offering

Squad operates a freemium mobile social hangout application (SquadApp) that lets users hold spontaneous group video calls, share their screens in real time, watch YouTube and other videos together with synchronized playback, and play in-call interactive games using filters and effects. The product targets friends and family — especially those separated by distance — who want low-friction, intimate group hangouts on iOS and Android devices.

Product overview

SquadApp is a single unified social hangout application. The product centers on enabling friends, family, and groups to connect through real-time video calling with integrated features for screen sharing, synchronized video watching, interactive games, and fun filters/effects. Available on iOS (App Store) and Android (Google Play). No separate modules, add-ons, or platform architecture are described.

Differentiator

Problem solved

Functional benefit

Products and services

  • SquadApp A freemium mobile social hangout application that lets friends, families, and small groups connect through spontaneous group video calls, live screen sharing, synchronized Watch Together video playback, in-call interactive games, and AR-style filters, effects, and stickers. Built for individual consumers on iOS and Android who want intimate, schedule-free group hangouts across distance.

Companies that use Squad

Customer profile

Segments4 records

Ideal customer profiles1 record

Squad technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

Squad partnerships and signals

Strategic signal

Scale indicators1 record

Recent moves5 records

Expansion highlights4 records

Squad competitors and assessment

Company assessment

Direct peers

  • Houseparty: Houseparty was a direct competitor in the group video 'hangout' category with synchronous games, room-based spontaneous video, and a youth/friend-group target user, the closest historical analog to Squad's positioning. Epic Games acquired Houseparty in 2019 and later shut it down, but it is the canonical reference product for this category.
  • Marco Polo: Marco Polo is a video-messaging app for small groups of friends and family that emphasizes low-pressure, asynchronous-then-synchronous connection, overlapping with Squad's introvert and long-distance relationship use cases. It targets the same horizontal consumer segment and similar monetization (freemium with subscriptions).
  • Bunch: Bunch is a mobile app that lets friend groups video chat while playing multiplayer party games together, directly mirroring Squad's in-call trivia and 'Watch Together' value proposition. It is one of the few remaining independent mobile-first competitors in the group-video-hangout category.
  • Yubo: Yubo is a social-discovery and live-streaming app aimed at Gen Z friend groups, with group video rooms, live audio, and small-group interaction mechanics that directly compete with Squad's friend-group hangout use case. It is a more mature independent consumer social app operating in the same horizontal segment.

Broad incumbents

  • Discord: Discord offers persistent small-group servers with voice channels, video calls, screen sharing, and activity integrations (watching, gaming, listening together) that overlap directly with Squad's 'squad' hangout model. It is a much larger, general-purpose incumbent rather than a Squad-style niche, but it is the dominant player in Squad's target behavior.
  • Zoom: Zoom has steadily expanded its consumer/social use case beyond enterprise meetings, with features like Zoom Rooms, OnZoom, and shared activities that overlap with Squad's group-call-and-do-stuff-together model. While positioned primarily for work, it competes for the same 'group video hangout' minutes among friend groups.
  • Messenger Rooms (Meta): Meta's Messenger Rooms lets users create free, drop-in video rooms shared via link, embedded in Messenger, Facebook, WhatsApp, and Instagram, functionally a 'Squad' inside Meta's distribution. It is a broad incumbent rather than a niche app, and its cross-platform reach dwarfs a single-founder competitor.

Emerging players

  • Whereby: Whereby is a lightweight browser-based video meeting tool that has added 'Together' modes for small-group activities, positioning itself between Zoom and consumer social apps. It targets creators and small communities that want drop-in rooms without downloads, adjacent to Squad's 'no-friction' pitch.
  • Bondee: Bondee is a mobile-first social avatar/hangout app that grew rapidly in Asia by offering small-group rooms, customization, and a youth-focused community, comparable in category and user demographic to Squad. Although it has struggled outside its home market, it is a relevant emerging consumer social-hangout peer.
  • Quilt (formerly Squad, Twitter-acquired): Quilt is a small-group audio and video rooms app founded by the team behind the original Squad that Twitter acquired in 2020, then re-emerged as Quilt. It is the most direct brand-lineage and product-lineage peer and serves as a useful benchmark for category traction, even though it is a separate company.

Market position

Strengths4 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights5 records

Customer concentration

Squad social profiles

Digital presence

Squad financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Squad leadership team

Management profile

Number of profiles

Profiles1 record

Squad funding detail

Funding detail

Funding overview

Funding rounds6 records

Investors18 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Squad M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Squad

What does Squad do?

Squad operates a freemium mobile social hangout application (SquadApp) that lets users hold spontaneous group video calls, share their screens in real time, watch YouTube and other videos together with synchronized playback, and play in-call interactive games using filters and effects. The product targets friends and family — especially those separated by distance — who want low-friction, intimate group hangouts on iOS and Android devices.

Is Squad a public or private company?

Squad is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Squad founded?

Squad was founded in 2016. It employs 1 to 10 people.

Where is Squad based?

Squad is headquartered in San Francisco, United States, in the North America region.

How does Squad make money?

One revenue line is on record: app-based social hangout services.

Who are Squad's main competitors?

Direct peers on record are Houseparty, Marco Polo, Bunch and Yubo. Broad incumbents are Discord, Zoom and Messenger Rooms (Meta). Emerging players are Whereby, Bondee and Quilt (formerly Squad, Twitter-acquired).

Does Squad have an API?

No public API is recorded for Squad.

What industry is Squad in?

Squad's product category is Consumer Social Video Calling. Its primary akta.pro industry code is MPACAJAE, Messaging-Led Community Platforms (Chat/Group Communities), with a secondary code of BPAMACAH, Community/Group Chat Platforms.

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