Evercoast
Evercoast is a Brooklyn-based spatial video platform that captures and processes 4D volumetric video using multicamera arrays and Gaussian Splatting, serving sports broadcasters, advertisers, telecom brands, and AI/robotics customers via capture software, cloud rendering, and global production services.
- Company typePrivate
- Founded2017
- HeadquartersNew York, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Evercoast does
Evercoast is a Brooklyn, NY-based spatial video platform founded in 2017 that provides end-to-end infrastructure for capturing, processing, and streaming 4D volumetric video. The company's technology stack combines a desktop capture application (Mavericks 4), which synchronizes and calibrates multicamera arrays for real-time 3D previsualization, with a cloud-based rendering platform (Cloudbreak) that transforms raw multimodal motion data into 4D spatial video. Output is delivered via proprietary container formats — ECM for mesh-based playback using Meta's Corto codec, and ECZ for 4D Gaussian Splatting using a custom ECSPZ codec adapted from Niantic Labs' SPZ. Engine-specific playback plugins extend to Unity, Unreal Engine, and web frameworks (Three.js, A-Frame, BabylonJS), with AR platform integrations across Niantic 8th Wall, Zapworks Mattercraft, and Blippar. Evercoast also operates four capture studios in NYC and offers remote production services globally.
The company monetizes through five distinct revenue streams: Mavericks software subscriptions (Pro at $499/month and Studio at $1,999/month, with annual discounting and custom Enterprise pricing); usage-based Cloudbreak cloud rendering priced per minute, plus bandwidth ($0.35/GB) and storage ($0.03/GB); professional production services starting at $5,995 for in-studio NYC shoots and $11,995 for remote deployments; one-time SDK licensing at $2,500 per engine (Unreal, Unity, Web); and studio buildout hardware sales ranging from $5,000 (small DIY) to $1M+ (large enterprise installations). The go-to-market is a hybrid of self-service online software sales and enterprise field sales for high-value production and buildout contracts.
The customer base spans Fortune 500 enterprises across at least seven verticals — sports and broadcasting (ESPN, NBA, TNT), advertising and marketing (WPP, Omnicom), telecommunications (AT&T, Verizon, Comcast, T-Mobile), consumer goods (RXBAR, White Claw, Snickers), technology (Intel), entertainment (A$AP Rocky), and academic/healthcare (Johns Hopkins University, Providence). In June 2024, Evercoast acquired Depthkit to accelerate AI tool development for 3D video creation, and subsequently launched Evercoast.ai as a sub-brand targeting robotics, world models, and simulation training data — extending the platform beyond media and entertainment into the AI training-data vertical. The company is privately held with only one disclosed funding round (2019, from Kosinski Ventures and Studio VC).
Evercoast firmographics
Firmographics- Name
- Evercoast
- Legal name
- Evercoast
- Website
- https://evercoast.com
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Evercoast is a Brooklyn-based spatial video platform that captures and processes 4D volumetric video using multicamera arrays and Gaussian Splatting, serving sports broadcasters, advertisers, telecom brands, and AI/robotics customers via capture software, cloud rendering, and global production services.
- Ownership category
- akta.pro rank
Evercoast industry classification
Industry- Product category
- Volumetric Video Software
- NAICS
- Motion Picture and Video Industries (5121), Software Publishers (513210)
- SIC
- Services-Prepackaged Software (7372), Services-Motion Picture & Video Tape Distribution (7822)
- akta.pro primary industry
- Asset Creation, Pipeline, DCC Integration & Content Management Tools (MPAFAFAL)
- akta.pro secondary industries
- Creator Tools & Production (Overlays, Alerts, Encoding, Editing, Audio) (MPAFAEAC), Live Stream Processing (Ingest, ABR Packaging, Just-in-Time Packaging) (MPAHAHAD)
Keywords
Where Evercoast is headquartered
LocationHeadquarters
- HQ city
- New York
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Evercoast business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Software Subscriptions (Mavericks): Annual and monthly subscription plans for Mavericks capture software with tiered features based on camera count and capabilities. Pro tier supports up to 6 cameras, Studio up to 20 cameras, Enterprise unlimited cameras.
- Cloud Rendering (Cloudbreak): Usage-based pricing calculated per minute of rendered output, plus bandwidth costs ($0.35/GB) and storage costs ($0.03/GB). Revenue scales with customer usage.
- Production Services: Professional volumetric capture services including NYC studio production (from $5,995) and remote production worldwide (from $11,995), plus hourly rates for additional capture days and extras.
- Studio Buildout: Sale of volumetric capture studio systems and setup services ranging from $5,000 (small DIY) to $1M+ (large enterprise installations), including hardware specifications and deployment support.
- SDK Licensing: Separate licensing fees for Unreal Engine, Unity, and Web SDKs at $2,500 each for production use
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Monthly | Pro - Small-scale volumetric capture for professional workflows |
| Subscription | Monthly | Studio - Mid-scale capture with enhanced features and support |
| Subscription | Multi-year contract | Enterprise - Unlimited scale with premium support and custom solutions |
| Usage-based | Pay-as-you-go | Cloudbreak Rendering - Per-minute usage-based rendering costs |
| Usage-based | Pay-as-you-go | Bandwidth - Cloud-based content delivery |
| Usage-based | Pay-as-you-go | Storage - Cloud storage for raw and processed data |
| Unit Pricing | Multi-year contract | NYC Production - In-studio volumetric capture services |
| Unit Pricing | Multi-year contract | Remote Production - Global on-location capture services |
| One time/ perpetual license | One time/ perpetual license | SDK Licenses - Unreal, Unity, Web playback SDKs |
| Unit Pricing | One time/ perpetual license | Studio Buildout - Hardware and installation for DIY capture systems |
Go-to-market motion2 records
Distribution channels5 records
Marketing channels4 records
Evercoast product offering
Product offeringCore offering
Evercoast provides an end-to-end volumetric (4D spatial) video platform comprising capture software (Mavericks), a cloud rendering and streaming platform (Cloudbreak), and full-service volumetric production and studio buildout. It sells these capabilities to broadcasters, sports leagues, advertising holding companies, telecommunications carriers, and entertainment brands that need to produce and distribute immersive 3D representations of people and events. The acquisition of Depthkit in June 2024 added prosumer-grade capture tools to the portfolio.
Product overview
Evercoast is a spatial video platform providing a unified software ecosystem for capturing, processing, and streaming 4D volumetric video. The core portfolio consists of Mavericks (desktop capture software) and Cloudbreak (cloud rendering platform), complemented by engine-specific playback plugins for Unity and Unreal Engine, and a Web Player SDK supporting Three.js, A-Frame, and BabylonJS. The platform supports both mesh-based (ECM) and Gaussian Splatting-based (ECZ) volumetric formats. Production services and studio buildout options are available for enterprise customers seeking managed capture solutions.
Differentiator
Problem solved
Functional benefit
Brands
- Mavericks: Desktop-based capture software for multicamera video synchronization, calibration and recording.
- Cloudbreak
- Evercoast.ai
Products and services
- Mavericks
Quantifiable outcome
- Up to 25x faster rendering compared to local desktop (NVIDIA RTX 4090)
- +2 more outcomes
Companies that use Evercoast
Customer profileNamed customers19 records
Segments7 records
Ideal customer profiles6 records
Evercoast technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- Yes
- API docs
- API detail
Core technology
AI maturity
App detail
Integration11 records
AI capability5 records
Feature9 records
Evercoast partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- DepthkitcoreEvercoast acquired Depthkit, a volumetric capture company, to accelerate the development of AI tools for 3D video creation and use of immersive hologram performances. This acquisition enhances Evercoast's volumetric capture technology portfolio.
Scale indicators4 records
Recent moves6 records
Expansion highlights6 records
Evercoast competitors and assessment
Company assessmentBroad incumbents
- Microsoft Mixed Reality Capture Studios: Microsoft operates one of the most established volumetric capture studios globally. It is comparable to Evercoast as a large incumbent offering volumetric capture/processing services to enterprise media and research customers, though as part of a much broader mixed reality portfolio.
- Unreal Engine (Epic Games): Epic Games' Unreal Engine is one of the primary 3D platforms Evercoast supports via its Unreal playback plugin. Comparable as a broad-incumbent engine ecosystem where Evercoast captures, processes and renders content for film, virtual production, and games.
- Unity Technologies: Owner of the Unity game engine, for which Evercoast provides a playback plugin. Comparable as a broad ecosystem incumbent whose engine reaches developers and creators that Evercoast targets, and which also owns volumetric video IP via its 8i acquisition.
Others
- Niantic: Provider of AR platform 8th Wall (which integrates with Evercoast) and creator of the SPZ Gaussian Splatting codec Evercoast adapts for its ECZ format. A key enabling technology and ecosystem partner rather than direct competitor, though it also operates a broader AR platform.
Direct peers
- Metastage: LA-based volumetric capture studio and platform that uses multi-camera stages to produce holograms for entertainment, sports, and enterprise customers. Directly comparable to Evercoast in serving sports/leagues and entertainment clients with volumetric capture production services.
- Dimension Studio: UK-based volumetric video production and VFX house operating capture studios (often called volumetric stages) and remote capture services. Directly comparable to Evercoast's four NYC studios and global remote production offering, serving similar sports, music, and brand-content customers.
- 8i (Unity): Volumetric video platform originally focused on consumer/WebVR holographic capture, now integrated within Unity's volumetric and synthetic data capabilities. Comparable to Evercoast as an end-to-end volumetric capture and playback platform, though Unity's broader engine strategy positions it as an incumbent ecosystem player.
- 4DViews: French volumetric video capture hardware and software vendor with Holonet stage systems serving entertainment, sports and research customers. Comparable to Evercoast in providing end-to-end volumetric capture technology with calibrated multi-camera rigs.
Emerging players
- DoubleMe (Talespin): Originally known as DoubleMe for volumetric capture/holoportal technology, now part of Talespin focused on spatial computing and XR training content. Adjacent to Evercoast as a volumetric capture peer, particularly for enterprise training and AI/simulation use cases.
- Leia Inc: Provider of light-field 3D display hardware and content tools for spatial/3D visual experiences. Comparable to Evercoast in the broader 3D/spatial media ecosystem, focusing on glasses-free 3D display rather than full volumetric capture but addressing adjacent use cases.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks5 records
Key highlights7 records
Customer concentration
Evercoast social profiles
Digital presenceEvercoast financial estimates
Financial estimateRevenue estimate
Valuation estimate
Evercoast leadership team
Management profileNumber of profiles
Profiles2 records
Evercoast funding detail
Funding detailFunding overview
Funding rounds1 record
Investors2 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Evercoast M&A and investment
M&A and investmentM&A1 record
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Evercoast
What does Evercoast do?
Evercoast provides an end-to-end volumetric (4D spatial) video platform comprising capture software (Mavericks), a cloud rendering and streaming platform (Cloudbreak), and full-service volumetric production and studio buildout. It sells these capabilities to broadcasters, sports leagues, advertising holding companies, telecommunications carriers, and entertainment brands that need to produce and distribute immersive 3D representations of people and events. The acquisition of Depthkit in June 2024 added prosumer-grade capture tools to the portfolio.
Is Evercoast a public or private company?
Evercoast is a private company. It is classified as venture growth investor backed and is currently operating.
When was Evercoast founded?
Evercoast was founded in 2017. It employs 11 to 50 people.
Where is Evercoast based?
Evercoast is headquartered in New York, United States, in the North America region.
How does Evercoast make money?
Five revenue lines are on record. Software Subscriptions (Mavericks) is the primary driver. The others are cloud Rendering (Cloudbreak), production Services, studio Buildout and SDK Licensing.
Who are Evercoast's main competitors?
Broad incumbents on record are Microsoft Mixed Reality Capture Studios, Unreal Engine (Epic Games) and Unity Technologies. Niantic is listed as an others. Direct peers are Metastage, Dimension Studio, 8i (Unity) and 4DViews. Emerging players are DoubleMe (Talespin) and Leia Inc.
Does Evercoast have an API?
Yes. Evercoast provides a REST API and WebRTC API through Mavericks, enabling developers to control cameras, record content, and build custom applications that interface with Mavericks capture capabilities across a local network. Additionally, the Web Player SDK offers a JavaScript PlayerApi for loading, playback, and rendering into an HTML5 canvas, with methods including open(), play(), pause(), seek(), and update(). Developer documentation is at support.evercoast.com/reference.
What industry is Evercoast in?
Evercoast's product category is Volumetric Video Software. Its primary akta.pro industry code is MPAFAFAL, Asset Creation, Pipeline, DCC Integration & Content Management Tools, with a secondary code of MPAFAEAC, Creator Tools & Production (Overlays, Alerts, Encoding, Editing, Audio). Its NAICS code is 5121 and its SIC code is 7372.